2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **********************************************************************/
29 * Keith Whitwell <keith@tungstengraphics.com>
33 #include "main/mtypes.h"
34 #include "main/samplerobj.h"
35 #include "program/prog_parameter.h"
37 #include "intel_mipmap_tree.h"
38 #include "intel_batchbuffer.h"
39 #include "intel_tex.h"
40 #include "intel_fbo.h"
41 #include "intel_buffer_objects.h"
43 #include "brw_context.h"
44 #include "brw_state.h"
45 #include "brw_defines.h"
49 translate_tex_target(GLenum target)
53 case GL_TEXTURE_1D_ARRAY_EXT:
54 return BRW_SURFACE_1D;
56 case GL_TEXTURE_RECTANGLE_NV:
57 return BRW_SURFACE_2D;
60 case GL_TEXTURE_2D_ARRAY_EXT:
61 case GL_TEXTURE_EXTERNAL_OES:
62 return BRW_SURFACE_2D;
65 return BRW_SURFACE_3D;
67 case GL_TEXTURE_CUBE_MAP:
68 return BRW_SURFACE_CUBE;
76 struct surface_format_info {
85 int streamed_output_vb;
89 /* This macro allows us to write the table almost as it appears in the PRM,
90 * while restructuring it to turn it into the C code we want.
92 #define SF(sampl, filt, shad, ck, rt, ab, vb, so, color, sf) \
93 [sf] = { true, sampl, filt, shad, ck, rt, ab, vb, so, color },
98 * This is the table of support for surface (texture, renderbuffer, and vertex
99 * buffer, but not depthbuffer) formats across the various hardware generations.
101 * The table is formatted to match the documentation, except that the docs have
102 * this ridiculous mapping of Y[*+~^#&] for "supported on DevWhatever". To put
103 * it in our table, here's the mapping:
111 * See page 88 of the Sandybridge PRM VOL4_Part1 PDF.
113 const struct surface_format_info surface_formats[] = {
114 /* smpl filt shad CK RT AB VB SO color */
115 SF( Y, 50, x, x, Y, Y, Y, Y, x, BRW_SURFACEFORMAT_R32G32B32A32_FLOAT)
116 SF( Y, x, x, x, Y, x, Y, Y, x, BRW_SURFACEFORMAT_R32G32B32A32_SINT)
117 SF( Y, x, x, x, Y, x, Y, Y, x, BRW_SURFACEFORMAT_R32G32B32A32_UINT)
118 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32A32_UNORM)
119 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32A32_SNORM)
120 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R64G64_FLOAT)
121 SF( Y, 50, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_R32G32B32X32_FLOAT)
122 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32A32_SSCALED)
123 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32A32_USCALED)
124 SF( Y, 50, x, x, x, x, Y, Y, x, BRW_SURFACEFORMAT_R32G32B32_FLOAT)
125 SF( Y, x, x, x, x, x, Y, Y, x, BRW_SURFACEFORMAT_R32G32B32_SINT)
126 SF( Y, x, x, x, x, x, Y, Y, x, BRW_SURFACEFORMAT_R32G32B32_UINT)
127 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32_UNORM)
128 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32_SNORM)
129 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32_SSCALED)
130 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32_USCALED)
131 SF( Y, Y, x, x, Y, 45, Y, x, 60, BRW_SURFACEFORMAT_R16G16B16A16_UNORM)
132 SF( Y, Y, x, x, Y, 60, Y, x, x, BRW_SURFACEFORMAT_R16G16B16A16_SNORM)
133 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16A16_SINT)
134 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16A16_UINT)
135 SF( Y, Y, x, x, Y, Y, Y, x, x, BRW_SURFACEFORMAT_R16G16B16A16_FLOAT)
136 SF( Y, 50, x, x, Y, Y, Y, Y, x, BRW_SURFACEFORMAT_R32G32_FLOAT)
137 SF( Y, x, x, x, Y, x, Y, Y, x, BRW_SURFACEFORMAT_R32G32_SINT)
138 SF( Y, x, x, x, Y, x, Y, Y, x, BRW_SURFACEFORMAT_R32G32_UINT)
139 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_R32_FLOAT_X8X24_TYPELESS)
140 SF( Y, x, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_X32_TYPELESS_G8X24_UINT)
141 SF( Y, 50, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_L32A32_FLOAT)
142 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32_UNORM)
143 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32_SNORM)
144 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R64_FLOAT)
145 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_R16G16B16X16_UNORM)
146 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_R16G16B16X16_FLOAT)
147 SF( Y, 50, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_A32X32_FLOAT)
148 SF( Y, 50, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_L32X32_FLOAT)
149 SF( Y, 50, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_I32X32_FLOAT)
150 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16A16_SSCALED)
151 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16A16_USCALED)
152 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32_SSCALED)
153 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32_USCALED)
154 SF( Y, Y, x, Y, Y, Y, Y, x, 60, BRW_SURFACEFORMAT_B8G8R8A8_UNORM)
155 SF( Y, Y, x, x, Y, Y, x, x, x, BRW_SURFACEFORMAT_B8G8R8A8_UNORM_SRGB)
156 /* smpl filt shad CK RT AB VB SO color */
157 SF( Y, Y, x, x, Y, Y, Y, x, 60, BRW_SURFACEFORMAT_R10G10B10A2_UNORM)
158 SF( Y, Y, x, x, x, x, x, x, 60, BRW_SURFACEFORMAT_R10G10B10A2_UNORM_SRGB)
159 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R10G10B10A2_UINT)
160 SF( Y, Y, x, x, x, Y, Y, x, x, BRW_SURFACEFORMAT_R10G10B10_SNORM_A2_UNORM)
161 SF( Y, Y, x, x, Y, Y, Y, x, 60, BRW_SURFACEFORMAT_R8G8B8A8_UNORM)
162 SF( Y, Y, x, x, Y, Y, x, x, 60, BRW_SURFACEFORMAT_R8G8B8A8_UNORM_SRGB)
163 SF( Y, Y, x, x, Y, 60, Y, x, x, BRW_SURFACEFORMAT_R8G8B8A8_SNORM)
164 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8A8_SINT)
165 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8A8_UINT)
166 SF( Y, Y, x, x, Y, 45, Y, x, x, BRW_SURFACEFORMAT_R16G16_UNORM)
167 SF( Y, Y, x, x, Y, 60, Y, x, x, BRW_SURFACEFORMAT_R16G16_SNORM)
168 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R16G16_SINT)
169 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R16G16_UINT)
170 SF( Y, Y, x, x, Y, Y, Y, x, x, BRW_SURFACEFORMAT_R16G16_FLOAT)
171 SF( Y, Y, x, x, Y, Y, x, x, 60, BRW_SURFACEFORMAT_B10G10R10A2_UNORM)
172 SF( Y, Y, x, x, Y, Y, x, x, 60, BRW_SURFACEFORMAT_B10G10R10A2_UNORM_SRGB)
173 SF( Y, Y, x, x, Y, Y, Y, x, x, BRW_SURFACEFORMAT_R11G11B10_FLOAT)
174 SF( Y, x, x, x, Y, x, Y, Y, x, BRW_SURFACEFORMAT_R32_SINT)
175 SF( Y, x, x, x, Y, x, Y, Y, x, BRW_SURFACEFORMAT_R32_UINT)
176 SF( Y, 50, Y, x, Y, Y, Y, Y, x, BRW_SURFACEFORMAT_R32_FLOAT)
177 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_R24_UNORM_X8_TYPELESS)
178 SF( Y, x, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_X24_TYPELESS_G8_UINT)
179 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_L16A16_UNORM)
180 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_I24X8_UNORM)
181 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_L24X8_UNORM)
182 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_A24X8_UNORM)
183 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_I32_FLOAT)
184 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_L32_FLOAT)
185 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_A32_FLOAT)
186 SF( Y, Y, x, Y, x, x, x, x, 60, BRW_SURFACEFORMAT_B8G8R8X8_UNORM)
187 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_B8G8R8X8_UNORM_SRGB)
188 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_R8G8B8X8_UNORM)
189 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_R8G8B8X8_UNORM_SRGB)
190 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_R9G9B9E5_SHAREDEXP)
191 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_B10G10R10X2_UNORM)
192 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_L16A16_FLOAT)
193 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32_UNORM)
194 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32_SNORM)
195 /* smpl filt shad CK RT AB VB SO color */
196 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R10G10B10X2_USCALED)
197 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8A8_SSCALED)
198 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8A8_USCALED)
199 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16_SSCALED)
200 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16_USCALED)
201 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32_SSCALED)
202 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32_USCALED)
203 SF( Y, Y, x, Y, Y, Y, x, x, x, BRW_SURFACEFORMAT_B5G6R5_UNORM)
204 SF( Y, Y, x, x, Y, Y, x, x, x, BRW_SURFACEFORMAT_B5G6R5_UNORM_SRGB)
205 SF( Y, Y, x, Y, Y, Y, x, x, x, BRW_SURFACEFORMAT_B5G5R5A1_UNORM)
206 SF( Y, Y, x, x, Y, Y, x, x, x, BRW_SURFACEFORMAT_B5G5R5A1_UNORM_SRGB)
207 SF( Y, Y, x, Y, Y, Y, x, x, x, BRW_SURFACEFORMAT_B4G4R4A4_UNORM)
208 SF( Y, Y, x, x, Y, Y, x, x, x, BRW_SURFACEFORMAT_B4G4R4A4_UNORM_SRGB)
209 SF( Y, Y, x, x, Y, Y, Y, x, x, BRW_SURFACEFORMAT_R8G8_UNORM)
210 SF( Y, Y, x, Y, Y, 60, Y, x, x, BRW_SURFACEFORMAT_R8G8_SNORM)
211 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R8G8_SINT)
212 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R8G8_UINT)
213 SF( Y, Y, Y, x, Y, 45, Y, x, 70, BRW_SURFACEFORMAT_R16_UNORM)
214 SF( Y, Y, x, x, Y, 60, Y, x, x, BRW_SURFACEFORMAT_R16_SNORM)
215 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R16_SINT)
216 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R16_UINT)
217 SF( Y, Y, x, x, Y, Y, Y, x, x, BRW_SURFACEFORMAT_R16_FLOAT)
218 SF( Y, Y, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_I16_UNORM)
219 SF( Y, Y, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_L16_UNORM)
220 SF( Y, Y, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_A16_UNORM)
221 SF( Y, Y, x, Y, x, x, x, x, x, BRW_SURFACEFORMAT_L8A8_UNORM)
222 SF( Y, Y, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_I16_FLOAT)
223 SF( Y, Y, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_L16_FLOAT)
224 SF( Y, Y, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_A16_FLOAT)
225 SF(45, 45, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_L8A8_UNORM_SRGB)
226 SF( Y, Y, x, Y, x, x, x, x, x, BRW_SURFACEFORMAT_R5G5_SNORM_B6_UNORM)
227 SF( x, x, x, x, Y, Y, x, x, x, BRW_SURFACEFORMAT_B5G5R5X1_UNORM)
228 SF( x, x, x, x, Y, Y, x, x, x, BRW_SURFACEFORMAT_B5G5R5X1_UNORM_SRGB)
229 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8_SSCALED)
230 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8_USCALED)
231 /* smpl filt shad CK RT AB VB SO color */
232 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16_SSCALED)
233 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16_USCALED)
234 SF( Y, Y, x, 45, Y, Y, Y, x, x, BRW_SURFACEFORMAT_R8_UNORM)
235 SF( Y, Y, x, x, Y, 60, Y, x, x, BRW_SURFACEFORMAT_R8_SNORM)
236 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R8_SINT)
237 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R8_UINT)
238 SF( Y, Y, x, Y, Y, Y, x, x, x, BRW_SURFACEFORMAT_A8_UNORM)
239 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_I8_UNORM)
240 SF( Y, Y, x, Y, x, x, x, x, x, BRW_SURFACEFORMAT_L8_UNORM)
241 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_P4A4_UNORM)
242 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_A4P4_UNORM)
243 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8_SSCALED)
244 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8_USCALED)
245 SF(45, 45, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_L8_UNORM_SRGB)
246 SF(45, 45, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_DXT1_RGB_SRGB)
247 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_R1_UINT)
248 SF( Y, Y, x, Y, Y, x, x, x, 60, BRW_SURFACEFORMAT_YCRCB_NORMAL)
249 SF( Y, Y, x, Y, Y, x, x, x, 60, BRW_SURFACEFORMAT_YCRCB_SWAPUVY)
250 SF( Y, Y, x, Y, x, x, x, x, x, BRW_SURFACEFORMAT_BC1_UNORM)
251 SF( Y, Y, x, Y, x, x, x, x, x, BRW_SURFACEFORMAT_BC2_UNORM)
252 SF( Y, Y, x, Y, x, x, x, x, x, BRW_SURFACEFORMAT_BC3_UNORM)
253 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_BC4_UNORM)
254 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_BC5_UNORM)
255 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_BC1_UNORM_SRGB)
256 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_BC2_UNORM_SRGB)
257 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_BC3_UNORM_SRGB)
258 SF( Y, x, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_MONO8)
259 SF( Y, Y, x, x, Y, x, x, x, 60, BRW_SURFACEFORMAT_YCRCB_SWAPUV)
260 SF( Y, Y, x, x, Y, x, x, x, 60, BRW_SURFACEFORMAT_YCRCB_SWAPY)
261 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_DXT1_RGB)
262 /* smpl filt shad CK RT AB VB SO color */
263 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_FXT1)
264 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8_UNORM)
265 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8_SNORM)
266 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8_SSCALED)
267 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8_USCALED)
268 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R64G64B64A64_FLOAT)
269 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R64G64B64_FLOAT)
270 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_BC4_SNORM)
271 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_BC5_SNORM)
272 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16_UNORM)
273 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16_SNORM)
274 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16_SSCALED)
275 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16_USCALED)
281 brw_format_for_mesa_format(gl_format mesa_format)
283 /* This table is ordered according to the enum ordering in formats.h. We do
284 * expect that enum to be extended without our explicit initialization
285 * staying in sync, so we initialize to 0 even though
286 * BRW_SURFACEFORMAT_R32G32B32A32_FLOAT happens to also be 0.
288 static const uint32_t table[MESA_FORMAT_COUNT] =
290 [MESA_FORMAT_RGBA8888] = 0,
291 [MESA_FORMAT_RGBA8888_REV] = BRW_SURFACEFORMAT_R8G8B8A8_UNORM,
292 [MESA_FORMAT_ARGB8888] = BRW_SURFACEFORMAT_B8G8R8A8_UNORM,
293 [MESA_FORMAT_ARGB8888_REV] = 0,
294 [MESA_FORMAT_RGBX8888] = 0,
295 [MESA_FORMAT_RGBX8888_REV] = BRW_SURFACEFORMAT_R8G8B8X8_UNORM,
296 [MESA_FORMAT_XRGB8888] = BRW_SURFACEFORMAT_B8G8R8X8_UNORM,
297 [MESA_FORMAT_XRGB8888_REV] = 0,
298 [MESA_FORMAT_RGB888] = 0,
299 [MESA_FORMAT_BGR888] = 0,
300 [MESA_FORMAT_RGB565] = BRW_SURFACEFORMAT_B5G6R5_UNORM,
301 [MESA_FORMAT_RGB565_REV] = 0,
302 [MESA_FORMAT_ARGB4444] = BRW_SURFACEFORMAT_B4G4R4A4_UNORM,
303 [MESA_FORMAT_ARGB4444_REV] = 0,
304 [MESA_FORMAT_RGBA5551] = 0,
305 [MESA_FORMAT_ARGB1555] = BRW_SURFACEFORMAT_B5G5R5A1_UNORM,
306 [MESA_FORMAT_ARGB1555_REV] = 0,
307 [MESA_FORMAT_AL44] = 0,
308 [MESA_FORMAT_AL88] = BRW_SURFACEFORMAT_L8A8_UNORM,
309 [MESA_FORMAT_AL88_REV] = 0,
310 [MESA_FORMAT_AL1616] = BRW_SURFACEFORMAT_L16A16_UNORM,
311 [MESA_FORMAT_AL1616_REV] = 0,
312 [MESA_FORMAT_RGB332] = 0,
313 [MESA_FORMAT_A8] = BRW_SURFACEFORMAT_A8_UNORM,
314 [MESA_FORMAT_A16] = BRW_SURFACEFORMAT_A16_UNORM,
315 [MESA_FORMAT_L8] = BRW_SURFACEFORMAT_L8_UNORM,
316 [MESA_FORMAT_L16] = BRW_SURFACEFORMAT_L16_UNORM,
317 [MESA_FORMAT_I8] = BRW_SURFACEFORMAT_I8_UNORM,
318 [MESA_FORMAT_I16] = BRW_SURFACEFORMAT_I16_UNORM,
319 [MESA_FORMAT_YCBCR_REV] = BRW_SURFACEFORMAT_YCRCB_NORMAL,
320 [MESA_FORMAT_YCBCR] = BRW_SURFACEFORMAT_YCRCB_SWAPUVY,
321 [MESA_FORMAT_R8] = BRW_SURFACEFORMAT_R8_UNORM,
322 [MESA_FORMAT_GR88] = BRW_SURFACEFORMAT_R8G8_UNORM,
323 [MESA_FORMAT_RG88] = 0,
324 [MESA_FORMAT_R16] = BRW_SURFACEFORMAT_R16_UNORM,
325 [MESA_FORMAT_RG1616] = BRW_SURFACEFORMAT_R16G16_UNORM,
326 [MESA_FORMAT_RG1616_REV] = 0,
327 [MESA_FORMAT_ARGB2101010] = BRW_SURFACEFORMAT_B10G10R10A2_UNORM,
328 [MESA_FORMAT_ABGR2101010_UINT] = BRW_SURFACEFORMAT_R10G10B10A2_UINT,
329 [MESA_FORMAT_Z24_S8] = 0,
330 [MESA_FORMAT_S8_Z24] = 0,
331 [MESA_FORMAT_Z16] = 0,
332 [MESA_FORMAT_X8_Z24] = 0,
333 [MESA_FORMAT_Z24_X8] = 0,
334 [MESA_FORMAT_Z32] = 0,
335 [MESA_FORMAT_S8] = 0,
337 [MESA_FORMAT_SRGB8] = 0,
338 [MESA_FORMAT_SRGBA8] = 0,
339 [MESA_FORMAT_SARGB8] = BRW_SURFACEFORMAT_B8G8R8A8_UNORM_SRGB,
340 [MESA_FORMAT_SL8] = BRW_SURFACEFORMAT_L8_UNORM_SRGB,
341 [MESA_FORMAT_SLA8] = BRW_SURFACEFORMAT_L8A8_UNORM_SRGB,
342 [MESA_FORMAT_SRGB_DXT1] = BRW_SURFACEFORMAT_DXT1_RGB_SRGB,
343 [MESA_FORMAT_SRGBA_DXT1] = BRW_SURFACEFORMAT_BC1_UNORM_SRGB,
344 [MESA_FORMAT_SRGBA_DXT3] = BRW_SURFACEFORMAT_BC2_UNORM_SRGB,
345 [MESA_FORMAT_SRGBA_DXT5] = BRW_SURFACEFORMAT_BC3_UNORM_SRGB,
347 [MESA_FORMAT_RGB_FXT1] = BRW_SURFACEFORMAT_FXT1,
348 [MESA_FORMAT_RGBA_FXT1] = BRW_SURFACEFORMAT_FXT1,
349 [MESA_FORMAT_RGB_DXT1] = BRW_SURFACEFORMAT_DXT1_RGB,
350 [MESA_FORMAT_RGBA_DXT1] = BRW_SURFACEFORMAT_BC1_UNORM,
351 [MESA_FORMAT_RGBA_DXT3] = BRW_SURFACEFORMAT_BC2_UNORM,
352 [MESA_FORMAT_RGBA_DXT5] = BRW_SURFACEFORMAT_BC3_UNORM,
354 [MESA_FORMAT_RGBA_FLOAT32] = BRW_SURFACEFORMAT_R32G32B32A32_FLOAT,
355 [MESA_FORMAT_RGBA_FLOAT16] = BRW_SURFACEFORMAT_R16G16B16A16_FLOAT,
356 [MESA_FORMAT_RGB_FLOAT32] = 0,
357 [MESA_FORMAT_RGB_FLOAT16] = 0,
358 [MESA_FORMAT_ALPHA_FLOAT32] = BRW_SURFACEFORMAT_A32_FLOAT,
359 [MESA_FORMAT_ALPHA_FLOAT16] = BRW_SURFACEFORMAT_A16_FLOAT,
360 [MESA_FORMAT_LUMINANCE_FLOAT32] = BRW_SURFACEFORMAT_L32_FLOAT,
361 [MESA_FORMAT_LUMINANCE_FLOAT16] = BRW_SURFACEFORMAT_L16_FLOAT,
362 [MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32] = BRW_SURFACEFORMAT_L32A32_FLOAT,
363 [MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16] = BRW_SURFACEFORMAT_L16A16_FLOAT,
364 [MESA_FORMAT_INTENSITY_FLOAT32] = BRW_SURFACEFORMAT_I32_FLOAT,
365 [MESA_FORMAT_INTENSITY_FLOAT16] = BRW_SURFACEFORMAT_I16_FLOAT,
366 [MESA_FORMAT_R_FLOAT32] = BRW_SURFACEFORMAT_R32_FLOAT,
367 [MESA_FORMAT_R_FLOAT16] = BRW_SURFACEFORMAT_R16_FLOAT,
368 [MESA_FORMAT_RG_FLOAT32] = BRW_SURFACEFORMAT_R32G32_FLOAT,
369 [MESA_FORMAT_RG_FLOAT16] = BRW_SURFACEFORMAT_R16G16_FLOAT,
371 [MESA_FORMAT_ALPHA_UINT8] = 0,
372 [MESA_FORMAT_ALPHA_UINT16] = 0,
373 [MESA_FORMAT_ALPHA_UINT32] = 0,
374 [MESA_FORMAT_ALPHA_INT8] = 0,
375 [MESA_FORMAT_ALPHA_INT16] = 0,
376 [MESA_FORMAT_ALPHA_INT32] = 0,
378 [MESA_FORMAT_INTENSITY_UINT8] = 0,
379 [MESA_FORMAT_INTENSITY_UINT16] = 0,
380 [MESA_FORMAT_INTENSITY_UINT32] = 0,
381 [MESA_FORMAT_INTENSITY_INT8] = 0,
382 [MESA_FORMAT_INTENSITY_INT16] = 0,
383 [MESA_FORMAT_INTENSITY_INT32] = 0,
385 [MESA_FORMAT_LUMINANCE_UINT8] = 0,
386 [MESA_FORMAT_LUMINANCE_UINT16] = 0,
387 [MESA_FORMAT_LUMINANCE_UINT32] = 0,
388 [MESA_FORMAT_LUMINANCE_INT8] = 0,
389 [MESA_FORMAT_LUMINANCE_INT16] = 0,
390 [MESA_FORMAT_LUMINANCE_INT32] = 0,
392 [MESA_FORMAT_LUMINANCE_ALPHA_UINT8] = 0,
393 [MESA_FORMAT_LUMINANCE_ALPHA_UINT16] = 0,
394 [MESA_FORMAT_LUMINANCE_ALPHA_UINT32] = 0,
395 [MESA_FORMAT_LUMINANCE_ALPHA_INT8] = 0,
396 [MESA_FORMAT_LUMINANCE_ALPHA_INT16] = 0,
397 [MESA_FORMAT_LUMINANCE_ALPHA_INT32] = 0,
399 [MESA_FORMAT_R_INT8] = BRW_SURFACEFORMAT_R8_SINT,
400 [MESA_FORMAT_RG_INT8] = BRW_SURFACEFORMAT_R8G8_SINT,
401 [MESA_FORMAT_RGB_INT8] = 0,
402 [MESA_FORMAT_RGBA_INT8] = BRW_SURFACEFORMAT_R8G8B8A8_SINT,
403 [MESA_FORMAT_R_INT16] = BRW_SURFACEFORMAT_R16_SINT,
404 [MESA_FORMAT_RG_INT16] = BRW_SURFACEFORMAT_R16G16_SINT,
405 [MESA_FORMAT_RGB_INT16] = 0,
406 [MESA_FORMAT_RGBA_INT16] = BRW_SURFACEFORMAT_R16G16B16A16_SINT,
407 [MESA_FORMAT_R_INT32] = BRW_SURFACEFORMAT_R32_SINT,
408 [MESA_FORMAT_RG_INT32] = BRW_SURFACEFORMAT_R32G32_SINT,
409 [MESA_FORMAT_RGB_INT32] = BRW_SURFACEFORMAT_R32G32B32_SINT,
410 [MESA_FORMAT_RGBA_INT32] = BRW_SURFACEFORMAT_R32G32B32A32_SINT,
412 [MESA_FORMAT_R_UINT8] = BRW_SURFACEFORMAT_R8_UINT,
413 [MESA_FORMAT_RG_UINT8] = BRW_SURFACEFORMAT_R8G8_UINT,
414 [MESA_FORMAT_RGB_UINT8] = 0,
415 [MESA_FORMAT_RGBA_UINT8] = BRW_SURFACEFORMAT_R8G8B8A8_UINT,
416 [MESA_FORMAT_R_UINT16] = BRW_SURFACEFORMAT_R16_UINT,
417 [MESA_FORMAT_RG_UINT16] = BRW_SURFACEFORMAT_R16G16_UINT,
418 [MESA_FORMAT_RGB_UINT16] = 0,
419 [MESA_FORMAT_RGBA_UINT16] = BRW_SURFACEFORMAT_R16G16B16A16_UINT,
420 [MESA_FORMAT_R_UINT32] = BRW_SURFACEFORMAT_R32_UINT,
421 [MESA_FORMAT_RG_UINT32] = BRW_SURFACEFORMAT_R32G32_UINT,
422 [MESA_FORMAT_RGB_UINT32] = BRW_SURFACEFORMAT_R32G32B32_UINT,
423 [MESA_FORMAT_RGBA_UINT32] = BRW_SURFACEFORMAT_R32G32B32A32_UINT,
425 [MESA_FORMAT_DUDV8] = BRW_SURFACEFORMAT_R8G8_SNORM,
426 [MESA_FORMAT_SIGNED_R8] = BRW_SURFACEFORMAT_R8_SNORM,
427 [MESA_FORMAT_SIGNED_RG88_REV] = BRW_SURFACEFORMAT_R8G8_SNORM,
428 [MESA_FORMAT_SIGNED_RGBX8888] = 0,
429 [MESA_FORMAT_SIGNED_RGBA8888] = 0,
430 [MESA_FORMAT_SIGNED_RGBA8888_REV] = BRW_SURFACEFORMAT_R8G8B8A8_SNORM,
431 [MESA_FORMAT_SIGNED_R16] = BRW_SURFACEFORMAT_R16_SNORM,
432 [MESA_FORMAT_SIGNED_GR1616] = BRW_SURFACEFORMAT_R16G16_SNORM,
433 [MESA_FORMAT_SIGNED_RGB_16] = 0,
434 [MESA_FORMAT_SIGNED_RGBA_16] = BRW_SURFACEFORMAT_R16G16B16A16_SNORM,
435 [MESA_FORMAT_RGBA_16] = BRW_SURFACEFORMAT_R16G16B16A16_UNORM,
437 [MESA_FORMAT_RED_RGTC1] = BRW_SURFACEFORMAT_BC4_UNORM,
438 [MESA_FORMAT_SIGNED_RED_RGTC1] = BRW_SURFACEFORMAT_BC4_SNORM,
439 [MESA_FORMAT_RG_RGTC2] = BRW_SURFACEFORMAT_BC5_UNORM,
440 [MESA_FORMAT_SIGNED_RG_RGTC2] = BRW_SURFACEFORMAT_BC5_SNORM,
442 [MESA_FORMAT_L_LATC1] = 0,
443 [MESA_FORMAT_SIGNED_L_LATC1] = 0,
444 [MESA_FORMAT_LA_LATC2] = 0,
445 [MESA_FORMAT_SIGNED_LA_LATC2] = 0,
447 [MESA_FORMAT_SIGNED_A8] = 0,
448 [MESA_FORMAT_SIGNED_L8] = 0,
449 [MESA_FORMAT_SIGNED_AL88] = 0,
450 [MESA_FORMAT_SIGNED_I8] = 0,
451 [MESA_FORMAT_SIGNED_A16] = 0,
452 [MESA_FORMAT_SIGNED_L16] = 0,
453 [MESA_FORMAT_SIGNED_AL1616] = 0,
454 [MESA_FORMAT_SIGNED_I16] = 0,
456 [MESA_FORMAT_RGB9_E5_FLOAT] = BRW_SURFACEFORMAT_R9G9B9E5_SHAREDEXP,
457 [MESA_FORMAT_R11_G11_B10_FLOAT] = BRW_SURFACEFORMAT_R11G11B10_FLOAT,
459 [MESA_FORMAT_Z32_FLOAT] = 0,
460 [MESA_FORMAT_Z32_FLOAT_X24S8] = 0,
462 assert(mesa_format < MESA_FORMAT_COUNT);
463 return table[mesa_format];
467 brw_init_surface_formats(struct brw_context *brw)
469 struct intel_context *intel = &brw->intel;
470 struct gl_context *ctx = &intel->ctx;
474 gen = intel->gen * 10;
478 for (format = MESA_FORMAT_NONE + 1; format < MESA_FORMAT_COUNT; format++) {
479 uint32_t texture, render;
480 const struct surface_format_info *rinfo, *tinfo;
481 bool is_integer = _mesa_is_format_integer_color(format);
483 render = texture = brw_format_for_mesa_format(format);
484 tinfo = &surface_formats[texture];
486 /* The value of BRW_SURFACEFORMAT_R32G32B32A32_FLOAT is 0, so don't skip
489 if (texture == 0 && format != MESA_FORMAT_RGBA_FLOAT32)
492 if (gen >= tinfo->sampling && (gen >= tinfo->filtering || is_integer))
493 ctx->TextureFormatSupported[format] = true;
495 /* Re-map some render target formats to make them supported when they
496 * wouldn't be using their format for texturing.
499 /* For these formats, we just need to read/write the first
500 * channel into R, which is to say that we just treat them as
503 case BRW_SURFACEFORMAT_I32_FLOAT:
504 case BRW_SURFACEFORMAT_L32_FLOAT:
505 render = BRW_SURFACEFORMAT_R32_FLOAT;
507 case BRW_SURFACEFORMAT_I16_FLOAT:
508 case BRW_SURFACEFORMAT_L16_FLOAT:
509 render = BRW_SURFACEFORMAT_R16_FLOAT;
511 case BRW_SURFACEFORMAT_B8G8R8X8_UNORM:
512 /* XRGB is handled as ARGB because the chips in this family
513 * cannot render to XRGB targets. This means that we have to
514 * mask writes to alpha (ala glColorMask) and reconfigure the
515 * alpha blending hardware to use GL_ONE (or GL_ZERO) for
516 * cases where GL_DST_ALPHA (or GL_ONE_MINUS_DST_ALPHA) is
519 render = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
523 rinfo = &surface_formats[render];
525 /* Note that GL_EXT_texture_integer says that blending doesn't occur for
526 * integer, so we don't need hardware support for blending on it. Other
527 * than that, GL in general requires alpha blending for render targets,
528 * even though we don't support it for some formats.
530 if (gen >= rinfo->render_target &&
531 (gen >= rinfo->alpha_blend || is_integer)) {
532 brw->render_target_format[format] = render;
533 brw->format_supported_as_render_target[format] = true;
537 /* We will check this table for FBO completeness, but the surface format
538 * table above only covered color rendering.
540 brw->format_supported_as_render_target[MESA_FORMAT_S8_Z24] = true;
541 brw->format_supported_as_render_target[MESA_FORMAT_X8_Z24] = true;
542 brw->format_supported_as_render_target[MESA_FORMAT_S8] = true;
543 brw->format_supported_as_render_target[MESA_FORMAT_Z16] = true;
544 brw->format_supported_as_render_target[MESA_FORMAT_Z32_FLOAT] = true;
545 brw->format_supported_as_render_target[MESA_FORMAT_Z32_FLOAT_X24S8] = true;
547 /* We remap depth formats to a supported texturing format in
548 * translate_tex_format().
550 ctx->TextureFormatSupported[MESA_FORMAT_S8_Z24] = true;
551 ctx->TextureFormatSupported[MESA_FORMAT_X8_Z24] = true;
552 ctx->TextureFormatSupported[MESA_FORMAT_Z32_FLOAT] = true;
553 ctx->TextureFormatSupported[MESA_FORMAT_Z32_FLOAT_X24S8] = true;
554 ctx->TextureFormatSupported[MESA_FORMAT_Z16] = true;
556 /* On hardware that lacks support for ETC1, we map ETC1 to RGBX
557 * during glCompressedTexImage2D(). See intel_mipmap_tree::wraps_etc1.
559 ctx->TextureFormatSupported[MESA_FORMAT_ETC1_RGB8] = true;
563 brw_render_target_supported(struct intel_context *intel,
564 struct gl_renderbuffer *rb)
566 struct brw_context *brw = brw_context(&intel->ctx);
567 gl_format format = rb->Format;
569 /* Many integer formats are promoted to RGBA (like XRGB8888 is), which means
570 * we would consider them renderable even though we don't have surface
571 * support for their alpha behavior and don't have the blending unit
572 * available to fake it like we do for XRGB8888. Force them to being
575 if ((rb->_BaseFormat != GL_RGBA &&
576 rb->_BaseFormat != GL_RG &&
577 rb->_BaseFormat != GL_RED) && _mesa_is_format_integer_color(format))
580 /* Under some conditions, MSAA is not supported for formats whose width is
583 if (rb->NumSamples > 0 && _mesa_get_format_bytes(format) > 8) {
584 /* Gen6: MSAA on >64 bit formats is unsupported. */
588 /* Gen7: 8x MSAA on >64 bit formats is unsupported. */
589 if (rb->NumSamples >= 8)
593 return brw->format_supported_as_render_target[format];
597 translate_tex_format(gl_format mesa_format,
598 GLenum internal_format,
602 if (srgb_decode == GL_SKIP_DECODE_EXT)
603 mesa_format = _mesa_get_srgb_format_linear(mesa_format);
605 switch( mesa_format ) {
607 case MESA_FORMAT_Z16:
608 return BRW_SURFACEFORMAT_I16_UNORM;
610 case MESA_FORMAT_S8_Z24:
611 case MESA_FORMAT_X8_Z24:
612 return BRW_SURFACEFORMAT_I24X8_UNORM;
614 case MESA_FORMAT_Z32_FLOAT:
615 return BRW_SURFACEFORMAT_I32_FLOAT;
617 case MESA_FORMAT_Z32_FLOAT_X24S8:
618 return BRW_SURFACEFORMAT_R32G32_FLOAT;
620 case MESA_FORMAT_RGBA_FLOAT32:
621 /* The value of this BRW_SURFACEFORMAT is 0, which tricks the
624 return BRW_SURFACEFORMAT_R32G32B32A32_FLOAT;
627 assert(brw_format_for_mesa_format(mesa_format) != 0);
628 return brw_format_for_mesa_format(mesa_format);
633 brw_get_surface_tiling_bits(uint32_t tiling)
637 return BRW_SURFACE_TILED;
639 return BRW_SURFACE_TILED | BRW_SURFACE_TILED_Y;
647 brw_get_surface_num_multisamples(unsigned num_samples)
650 return BRW_SURFACE_MULTISAMPLECOUNT_4;
652 return BRW_SURFACE_MULTISAMPLECOUNT_1;
657 brw_update_buffer_texture_surface(struct gl_context *ctx,
659 uint32_t *binding_table,
662 struct brw_context *brw = brw_context(ctx);
663 struct intel_context *intel = &brw->intel;
664 struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
666 struct intel_buffer_object *intel_obj =
667 intel_buffer_object(tObj->BufferObject);
668 drm_intel_bo *bo = intel_obj ? intel_obj->buffer : NULL;
669 gl_format format = tObj->_BufferObjectFormat;
670 uint32_t brw_format = brw_format_for_mesa_format(format);
671 int texel_size = _mesa_get_format_bytes(format);
673 if (brw_format == 0 && format != MESA_FORMAT_RGBA_FLOAT32) {
674 _mesa_problem(NULL, "bad format %s for texture buffer\n",
675 _mesa_get_format_name(format));
678 surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
679 6 * 4, 32, &binding_table[surf_index]);
681 surf[0] = (BRW_SURFACE_BUFFER << BRW_SURFACE_TYPE_SHIFT |
682 (brw_format_for_mesa_format(format) << BRW_SURFACE_FORMAT_SHIFT));
685 surf[0] |= BRW_SURFACE_RC_READ_WRITE;
688 surf[1] = bo->offset; /* reloc */
690 /* Emit relocation to surface contents. */
691 drm_intel_bo_emit_reloc(brw->intel.batch.bo,
692 binding_table[surf_index] + 4,
693 bo, 0, I915_GEM_DOMAIN_SAMPLER, 0);
695 int w = intel_obj->Base.Size / texel_size;
696 surf[2] = ((w & 0x7f) << BRW_SURFACE_WIDTH_SHIFT |
697 ((w >> 7) & 0x1fff) << BRW_SURFACE_HEIGHT_SHIFT);
698 surf[3] = (((w >> 20) & 0x7f) << BRW_SURFACE_DEPTH_SHIFT |
699 (texel_size - 1) << BRW_SURFACE_PITCH_SHIFT);
711 brw_update_texture_surface(struct gl_context *ctx,
713 uint32_t *binding_table,
716 struct brw_context *brw = brw_context(ctx);
717 struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
718 struct intel_texture_object *intelObj = intel_texture_object(tObj);
719 struct intel_mipmap_tree *mt = intelObj->mt;
720 struct gl_texture_image *firstImage = tObj->Image[0][tObj->BaseLevel];
721 struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
723 int width, height, depth;
725 if (tObj->Target == GL_TEXTURE_BUFFER) {
726 brw_update_buffer_texture_surface(ctx, unit, binding_table, surf_index);
730 intel_miptree_get_dimensions_for_image(firstImage, &width, &height, &depth);
732 surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
733 6 * 4, 32, &binding_table[surf_index]);
735 surf[0] = (translate_tex_target(tObj->Target) << BRW_SURFACE_TYPE_SHIFT |
736 BRW_SURFACE_MIPMAPLAYOUT_BELOW << BRW_SURFACE_MIPLAYOUT_SHIFT |
737 BRW_SURFACE_CUBEFACE_ENABLES |
738 (translate_tex_format(mt->format,
739 firstImage->InternalFormat,
741 sampler->sRGBDecode) <<
742 BRW_SURFACE_FORMAT_SHIFT));
744 surf[1] = intelObj->mt->region->bo->offset + intelObj->mt->offset; /* reloc */
746 surf[2] = ((intelObj->_MaxLevel - tObj->BaseLevel) << BRW_SURFACE_LOD_SHIFT |
747 (width - 1) << BRW_SURFACE_WIDTH_SHIFT |
748 (height - 1) << BRW_SURFACE_HEIGHT_SHIFT);
750 surf[3] = (brw_get_surface_tiling_bits(intelObj->mt->region->tiling) |
751 (depth - 1) << BRW_SURFACE_DEPTH_SHIFT |
752 ((intelObj->mt->region->pitch * intelObj->mt->cpp) - 1) <<
753 BRW_SURFACE_PITCH_SHIFT);
757 surf[5] = (mt->align_h == 4) ? BRW_SURFACE_VERTICAL_ALIGN_ENABLE : 0;
759 /* Emit relocation to surface contents */
760 drm_intel_bo_emit_reloc(brw->intel.batch.bo,
761 binding_table[surf_index] + 4,
762 intelObj->mt->region->bo,
763 intelObj->mt->offset,
764 I915_GEM_DOMAIN_SAMPLER, 0);
768 * Create the constant buffer surface. Vertex/fragment shader constants will be
769 * read from this buffer with Data Port Read instructions/messages.
772 brw_create_constant_surface(struct brw_context *brw,
776 uint32_t *out_offset)
778 struct intel_context *intel = &brw->intel;
779 const GLint w = width - 1;
782 surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
783 6 * 4, 32, out_offset);
785 surf[0] = (BRW_SURFACE_BUFFER << BRW_SURFACE_TYPE_SHIFT |
786 BRW_SURFACE_MIPMAPLAYOUT_BELOW << BRW_SURFACE_MIPLAYOUT_SHIFT |
787 BRW_SURFACEFORMAT_R32G32B32A32_FLOAT << BRW_SURFACE_FORMAT_SHIFT);
790 surf[0] |= BRW_SURFACE_RC_READ_WRITE;
792 surf[1] = bo->offset + offset; /* reloc */
794 surf[2] = ((w & 0x7f) << BRW_SURFACE_WIDTH_SHIFT |
795 ((w >> 7) & 0x1fff) << BRW_SURFACE_HEIGHT_SHIFT);
797 surf[3] = (((w >> 20) & 0x7f) << BRW_SURFACE_DEPTH_SHIFT |
798 (16 - 1) << BRW_SURFACE_PITCH_SHIFT); /* ignored */
803 /* Emit relocation to surface contents. Section 5.1.1 of the gen4
804 * bspec ("Data Cache") says that the data cache does not exist as
805 * a separate cache and is just the sampler cache.
807 drm_intel_bo_emit_reloc(brw->intel.batch.bo,
810 I915_GEM_DOMAIN_SAMPLER, 0);
814 * Set up a binding table entry for use by stream output logic (transform
817 * buffer_size_minus_1 must me less than BRW_MAX_NUM_BUFFER_ENTRIES.
820 brw_update_sol_surface(struct brw_context *brw,
821 struct gl_buffer_object *buffer_obj,
822 uint32_t *out_offset, unsigned num_vector_components,
823 unsigned stride_dwords, unsigned offset_dwords)
825 struct intel_context *intel = &brw->intel;
826 struct intel_buffer_object *intel_bo = intel_buffer_object(buffer_obj);
828 intel_bufferobj_buffer(intel, intel_bo, INTEL_WRITE_PART);
829 uint32_t *surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, 6 * 4, 32,
831 uint32_t pitch_minus_1 = 4*stride_dwords - 1;
832 uint32_t offset_bytes = 4 * offset_dwords;
833 size_t size_dwords = buffer_obj->Size / 4;
834 uint32_t buffer_size_minus_1, width, height, depth, surface_format;
836 /* FIXME: can we rely on core Mesa to ensure that the buffer isn't
837 * too big to map using a single binding table entry?
839 assert((size_dwords - offset_dwords) / stride_dwords
840 <= BRW_MAX_NUM_BUFFER_ENTRIES);
842 if (size_dwords > offset_dwords + num_vector_components) {
843 /* There is room for at least 1 transform feedback output in the buffer.
844 * Compute the number of additional transform feedback outputs the
845 * buffer has room for.
847 buffer_size_minus_1 =
848 (size_dwords - offset_dwords - num_vector_components) / stride_dwords;
850 /* There isn't even room for a single transform feedback output in the
851 * buffer. We can't configure the binding table entry to prevent output
852 * entirely; we'll have to rely on the geometry shader to detect
853 * overflow. But to minimize the damage in case of a bug, set up the
854 * binding table entry to just allow a single output.
856 buffer_size_minus_1 = 0;
858 width = buffer_size_minus_1 & 0x7f;
859 height = (buffer_size_minus_1 & 0xfff80) >> 7;
860 depth = (buffer_size_minus_1 & 0x7f00000) >> 20;
862 switch (num_vector_components) {
864 surface_format = BRW_SURFACEFORMAT_R32_FLOAT;
867 surface_format = BRW_SURFACEFORMAT_R32G32_FLOAT;
870 surface_format = BRW_SURFACEFORMAT_R32G32B32_FLOAT;
873 surface_format = BRW_SURFACEFORMAT_R32G32B32A32_FLOAT;
876 assert(!"Invalid vector size for transform feedback output");
877 surface_format = BRW_SURFACEFORMAT_R32_FLOAT;
881 surf[0] = BRW_SURFACE_BUFFER << BRW_SURFACE_TYPE_SHIFT |
882 BRW_SURFACE_MIPMAPLAYOUT_BELOW << BRW_SURFACE_MIPLAYOUT_SHIFT |
883 surface_format << BRW_SURFACE_FORMAT_SHIFT |
884 BRW_SURFACE_RC_READ_WRITE;
885 surf[1] = bo->offset + offset_bytes; /* reloc */
886 surf[2] = (width << BRW_SURFACE_WIDTH_SHIFT |
887 height << BRW_SURFACE_HEIGHT_SHIFT);
888 surf[3] = (depth << BRW_SURFACE_DEPTH_SHIFT |
889 pitch_minus_1 << BRW_SURFACE_PITCH_SHIFT);
893 /* Emit relocation to surface contents. */
894 drm_intel_bo_emit_reloc(brw->intel.batch.bo,
897 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER);
900 /* Creates a new WM constant buffer reflecting the current fragment program's
901 * constants, if needed by the fragment program.
903 * Otherwise, constants go through the CURBEs using the brw_constant_buffer
907 brw_upload_wm_pull_constants(struct brw_context *brw)
909 struct gl_context *ctx = &brw->intel.ctx;
910 struct intel_context *intel = &brw->intel;
911 /* BRW_NEW_FRAGMENT_PROGRAM */
912 struct brw_fragment_program *fp =
913 (struct brw_fragment_program *) brw->fragment_program;
914 struct gl_program_parameter_list *params = fp->program.Base.Parameters;
915 const int size = brw->wm.prog_data->nr_pull_params * sizeof(float);
916 const int surf_index = SURF_INDEX_FRAG_CONST_BUFFER;
920 _mesa_load_state_parameters(ctx, params);
922 /* CACHE_NEW_WM_PROG */
923 if (brw->wm.prog_data->nr_pull_params == 0) {
924 if (brw->wm.const_bo) {
925 drm_intel_bo_unreference(brw->wm.const_bo);
926 brw->wm.const_bo = NULL;
927 brw->wm.surf_offset[surf_index] = 0;
928 brw->state.dirty.brw |= BRW_NEW_SURFACES;
933 drm_intel_bo_unreference(brw->wm.const_bo);
934 brw->wm.const_bo = drm_intel_bo_alloc(intel->bufmgr, "WM const bo",
937 /* _NEW_PROGRAM_CONSTANTS */
938 drm_intel_gem_bo_map_gtt(brw->wm.const_bo);
939 constants = brw->wm.const_bo->virtual;
940 for (i = 0; i < brw->wm.prog_data->nr_pull_params; i++) {
941 constants[i] = *brw->wm.prog_data->pull_param[i];
943 drm_intel_gem_bo_unmap_gtt(brw->wm.const_bo);
945 intel->vtbl.create_constant_surface(brw, brw->wm.const_bo, 0,
946 params->NumParameters,
947 &brw->wm.surf_offset[surf_index]);
949 brw->state.dirty.brw |= BRW_NEW_SURFACES;
952 const struct brw_tracked_state brw_wm_pull_constants = {
954 .mesa = (_NEW_PROGRAM_CONSTANTS),
955 .brw = (BRW_NEW_BATCH | BRW_NEW_FRAGMENT_PROGRAM),
956 .cache = CACHE_NEW_WM_PROG,
958 .emit = brw_upload_wm_pull_constants,
962 brw_update_null_renderbuffer_surface(struct brw_context *brw, unsigned int unit)
964 /* From the Sandy bridge PRM, Vol4 Part1 p71 (Surface Type: Programming
967 * A null surface will be used in instances where an actual surface is
968 * not bound. When a write message is generated to a null surface, no
969 * actual surface is written to. When a read message (including any
970 * sampling engine message) is generated to a null surface, the result
971 * is all zeros. Note that a null surface type is allowed to be used
972 * with all messages, even if it is not specificially indicated as
973 * supported. All of the remaining fields in surface state are ignored
974 * for null surfaces, with the following exceptions:
976 * - [DevSNB+]: Width, Height, Depth, and LOD fields must match the
977 * depth buffer’s corresponding state for all render target surfaces,
980 * - Surface Format must be R8G8B8A8_UNORM.
982 struct intel_context *intel = &brw->intel;
983 struct gl_context *ctx = &intel->ctx;
985 unsigned surface_type = BRW_SURFACE_NULL;
986 drm_intel_bo *bo = NULL;
987 unsigned pitch_minus_1 = 0;
988 uint32_t multisampling_state = 0;
991 const struct gl_framebuffer *fb = ctx->DrawBuffer;
993 surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
994 6 * 4, 32, &brw->wm.surf_offset[unit]);
996 if (fb->Visual.samples > 1) {
997 /* On Gen6, null render targets seem to cause GPU hangs when
998 * multisampling. So work around this problem by rendering into dummy
1001 * To decrease the amount of memory needed by the workaround buffer, we
1002 * set its pitch to 128 bytes (the width of a Y tile). This means that
1003 * the amount of memory needed for the workaround buffer is
1004 * (width_in_tiles + height_in_tiles - 1) tiles.
1006 * Note that since the workaround buffer will be interpreted by the
1007 * hardware as an interleaved multisampled buffer, we need to compute
1008 * width_in_tiles and height_in_tiles by dividing the width and height
1009 * by 16 rather than the normal Y-tile size of 32.
1011 unsigned width_in_tiles = ALIGN(fb->Width, 16) / 16;
1012 unsigned height_in_tiles = ALIGN(fb->Height, 16) / 16;
1013 unsigned size_needed = (width_in_tiles + height_in_tiles - 1) * 4096;
1014 brw_get_scratch_bo(intel, &brw->wm.multisampled_null_render_target_bo,
1016 bo = brw->wm.multisampled_null_render_target_bo;
1017 surface_type = BRW_SURFACE_2D;
1018 pitch_minus_1 = 127;
1019 multisampling_state =
1020 brw_get_surface_num_multisamples(fb->Visual.samples);
1023 surf[0] = (surface_type << BRW_SURFACE_TYPE_SHIFT |
1024 BRW_SURFACEFORMAT_B8G8R8A8_UNORM << BRW_SURFACE_FORMAT_SHIFT);
1025 if (intel->gen < 6) {
1026 surf[0] |= (1 << BRW_SURFACE_WRITEDISABLE_R_SHIFT |
1027 1 << BRW_SURFACE_WRITEDISABLE_G_SHIFT |
1028 1 << BRW_SURFACE_WRITEDISABLE_B_SHIFT |
1029 1 << BRW_SURFACE_WRITEDISABLE_A_SHIFT);
1031 surf[1] = bo ? bo->offset : 0;
1032 surf[2] = ((fb->Width - 1) << BRW_SURFACE_WIDTH_SHIFT |
1033 (fb->Height - 1) << BRW_SURFACE_HEIGHT_SHIFT);
1035 /* From Sandy bridge PRM, Vol4 Part1 p82 (Tiled Surface: Programming
1038 * If Surface Type is SURFTYPE_NULL, this field must be TRUE
1040 surf[3] = (BRW_SURFACE_TILED | BRW_SURFACE_TILED_Y |
1041 pitch_minus_1 << BRW_SURFACE_PITCH_SHIFT);
1042 surf[4] = multisampling_state;
1046 drm_intel_bo_emit_reloc(brw->intel.batch.bo,
1047 brw->wm.surf_offset[unit] + 4,
1049 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER);
1054 * Sets up a surface state structure to point at the given region.
1055 * While it is only used for the front/back buffer currently, it should be
1056 * usable for further buffers when doing ARB_draw_buffer support.
1059 brw_update_renderbuffer_surface(struct brw_context *brw,
1060 struct gl_renderbuffer *rb,
1063 struct intel_context *intel = &brw->intel;
1064 struct gl_context *ctx = &intel->ctx;
1065 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
1066 struct intel_mipmap_tree *mt = irb->mt;
1067 struct intel_region *region;
1069 uint32_t tile_x, tile_y;
1070 uint32_t format = 0;
1071 gl_format rb_format = intel_rb_format(irb);
1073 if (irb->tex_image && !brw->has_surface_tile_offset) {
1074 intel_renderbuffer_tile_offsets(irb, &tile_x, &tile_y);
1076 if (tile_x != 0 || tile_y != 0) {
1077 /* Original gen4 hardware couldn't draw to a non-tile-aligned
1078 * destination in a miptree unless you actually setup your renderbuffer
1079 * as a miptree and used the fragile lod/array_index/etc. controls to
1080 * select the image. So, instead, we just make a new single-level
1081 * miptree and render into that.
1083 struct intel_context *intel = intel_context(ctx);
1084 struct intel_texture_image *intel_image =
1085 intel_texture_image(irb->tex_image);
1086 struct intel_mipmap_tree *new_mt;
1087 int width, height, depth;
1089 intel_miptree_get_dimensions_for_image(irb->tex_image, &width, &height, &depth);
1091 new_mt = intel_miptree_create(intel, irb->tex_image->TexObject->Target,
1092 intel_image->base.Base.TexFormat,
1093 intel_image->base.Base.Level,
1094 intel_image->base.Base.Level,
1095 width, height, depth,
1097 0 /* num_samples */,
1098 INTEL_MSAA_LAYOUT_NONE);
1100 intel_miptree_copy_teximage(intel, intel_image, new_mt);
1101 intel_miptree_reference(&irb->mt, intel_image->mt);
1102 intel_renderbuffer_set_draw_offset(irb);
1103 intel_miptree_release(&new_mt);
1109 region = irb->mt->region;
1111 surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
1112 6 * 4, 32, &brw->wm.surf_offset[unit]);
1114 switch (rb_format) {
1115 case MESA_FORMAT_SARGB8:
1118 * Without GL_EXT_framebuffer_sRGB we shouldn't bind sRGB surfaces to the
1119 * blend/update as sRGB.
1121 if (ctx->Color.sRGBEnabled)
1122 format = brw_format_for_mesa_format(rb_format);
1124 format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
1127 format = brw->render_target_format[rb_format];
1128 if (unlikely(!brw->format_supported_as_render_target[rb_format])) {
1129 _mesa_problem(ctx, "%s: renderbuffer format %s unsupported\n",
1130 __FUNCTION__, _mesa_get_format_name(rb_format));
1135 surf[0] = (BRW_SURFACE_2D << BRW_SURFACE_TYPE_SHIFT |
1136 format << BRW_SURFACE_FORMAT_SHIFT);
1139 surf[1] = (intel_renderbuffer_tile_offsets(irb, &tile_x, &tile_y) +
1140 region->bo->offset);
1142 surf[2] = ((rb->Width - 1) << BRW_SURFACE_WIDTH_SHIFT |
1143 (rb->Height - 1) << BRW_SURFACE_HEIGHT_SHIFT);
1145 surf[3] = (brw_get_surface_tiling_bits(region->tiling) |
1146 ((region->pitch * region->cpp) - 1) << BRW_SURFACE_PITCH_SHIFT);
1148 surf[4] = brw_get_surface_num_multisamples(mt->num_samples);
1150 assert(brw->has_surface_tile_offset || (tile_x == 0 && tile_y == 0));
1151 /* Note that the low bits of these fields are missing, so
1152 * there's the possibility of getting in trouble.
1154 assert(tile_x % 4 == 0);
1155 assert(tile_y % 2 == 0);
1156 surf[5] = ((tile_x / 4) << BRW_SURFACE_X_OFFSET_SHIFT |
1157 (tile_y / 2) << BRW_SURFACE_Y_OFFSET_SHIFT |
1158 (mt->align_h == 4 ? BRW_SURFACE_VERTICAL_ALIGN_ENABLE : 0));
1160 if (intel->gen < 6) {
1162 if (!ctx->Color.ColorLogicOpEnabled &&
1163 (ctx->Color.BlendEnabled & (1 << unit)))
1164 surf[0] |= BRW_SURFACE_BLEND_ENABLED;
1166 if (!ctx->Color.ColorMask[unit][0])
1167 surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_R_SHIFT;
1168 if (!ctx->Color.ColorMask[unit][1])
1169 surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_G_SHIFT;
1170 if (!ctx->Color.ColorMask[unit][2])
1171 surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_B_SHIFT;
1173 /* As mentioned above, disable writes to the alpha component when the
1174 * renderbuffer is XRGB.
1176 if (ctx->DrawBuffer->Visual.alphaBits == 0 ||
1177 !ctx->Color.ColorMask[unit][3]) {
1178 surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_A_SHIFT;
1182 drm_intel_bo_emit_reloc(brw->intel.batch.bo,
1183 brw->wm.surf_offset[unit] + 4,
1185 surf[1] - region->bo->offset,
1186 I915_GEM_DOMAIN_RENDER,
1187 I915_GEM_DOMAIN_RENDER);
1191 * Construct SURFACE_STATE objects for renderbuffers/draw buffers.
1194 brw_update_renderbuffer_surfaces(struct brw_context *brw)
1196 struct intel_context *intel = &brw->intel;
1197 struct gl_context *ctx = &brw->intel.ctx;
1200 /* _NEW_BUFFERS | _NEW_COLOR */
1201 /* Update surfaces for drawing buffers */
1202 if (ctx->DrawBuffer->_NumColorDrawBuffers >= 1) {
1203 for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
1204 if (intel_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[i])) {
1205 intel->vtbl.update_renderbuffer_surface(brw, ctx->DrawBuffer->_ColorDrawBuffers[i], i);
1207 intel->vtbl.update_null_renderbuffer_surface(brw, i);
1211 intel->vtbl.update_null_renderbuffer_surface(brw, 0);
1213 brw->state.dirty.brw |= BRW_NEW_SURFACES;
1216 const struct brw_tracked_state brw_renderbuffer_surfaces = {
1218 .mesa = (_NEW_COLOR |
1220 .brw = BRW_NEW_BATCH,
1223 .emit = brw_update_renderbuffer_surfaces,
1226 const struct brw_tracked_state gen6_renderbuffer_surfaces = {
1228 .mesa = _NEW_BUFFERS,
1229 .brw = BRW_NEW_BATCH,
1232 .emit = brw_update_renderbuffer_surfaces,
1236 * Construct SURFACE_STATE objects for enabled textures.
1239 brw_update_texture_surfaces(struct brw_context *brw)
1241 struct intel_context *intel = &brw->intel;
1242 struct gl_context *ctx = &intel->ctx;
1244 /* BRW_NEW_VERTEX_PROGRAM and BRW_NEW_FRAGMENT_PROGRAM:
1245 * Unfortunately, we're stuck using the gl_program structs until the
1246 * ARB_fragment_program front-end gets converted to GLSL IR. These
1247 * have the downside that SamplerUnits is split and only contains the
1248 * mappings for samplers active in that stage.
1250 struct gl_program *vs = (struct gl_program *) brw->vertex_program;
1251 struct gl_program *fs = (struct gl_program *) brw->fragment_program;
1253 unsigned num_samplers = _mesa_fls(vs->SamplersUsed | fs->SamplersUsed);
1255 for (unsigned s = 0; s < num_samplers; s++) {
1256 brw->vs.surf_offset[SURF_INDEX_VS_TEXTURE(s)] = 0;
1257 brw->wm.surf_offset[SURF_INDEX_TEXTURE(s)] = 0;
1259 if (vs->SamplersUsed & (1 << s)) {
1260 const unsigned unit = vs->SamplerUnits[s];
1263 if (ctx->Texture.Unit[unit]._ReallyEnabled) {
1264 intel->vtbl.update_texture_surface(ctx, unit,
1265 brw->vs.surf_offset,
1266 SURF_INDEX_VS_TEXTURE(s));
1270 if (fs->SamplersUsed & (1 << s)) {
1271 const unsigned unit = fs->SamplerUnits[s];
1274 if (ctx->Texture.Unit[unit]._ReallyEnabled) {
1275 intel->vtbl.update_texture_surface(ctx, unit,
1276 brw->wm.surf_offset,
1277 SURF_INDEX_TEXTURE(s));
1282 brw->state.dirty.brw |= BRW_NEW_SURFACES;
1285 const struct brw_tracked_state brw_texture_surfaces = {
1287 .mesa = _NEW_TEXTURE,
1288 .brw = BRW_NEW_BATCH |
1289 BRW_NEW_VERTEX_PROGRAM |
1290 BRW_NEW_FRAGMENT_PROGRAM,
1293 .emit = brw_update_texture_surfaces,
1297 brw_upload_ubo_surfaces(struct brw_context *brw,
1298 struct gl_shader *shader,
1299 uint32_t *surf_offsets)
1301 struct gl_context *ctx = &brw->intel.ctx;
1302 struct intel_context *intel = &brw->intel;
1307 for (int i = 0; i < shader->NumUniformBlocks; i++) {
1308 struct gl_uniform_buffer_binding *binding;
1309 struct intel_buffer_object *intel_bo;
1311 binding = &ctx->UniformBufferBindings[shader->UniformBlocks[i].Binding];
1312 intel_bo = intel_buffer_object(binding->BufferObject);
1313 drm_intel_bo *bo = intel_bufferobj_buffer(intel, intel_bo, INTEL_READ);
1315 /* Because behavior for referencing outside of the binding's size in the
1316 * glBindBufferRange case is undefined, we can just bind the whole buffer
1317 * glBindBufferBase wants and be a correct implementation.
1319 int size = bo->size - binding->Offset;
1320 size = ALIGN(size, 16) / 16; /* The interface takes a number of vec4s */
1322 intel->vtbl.create_constant_surface(brw, bo, binding->Offset,
1327 if (shader->NumUniformBlocks)
1328 brw->state.dirty.brw |= BRW_NEW_SURFACES;
1332 brw_upload_wm_ubo_surfaces(struct brw_context *brw)
1334 struct gl_context *ctx = &brw->intel.ctx;
1336 struct gl_shader_program *prog = ctx->Shader._CurrentFragmentProgram;
1341 brw_upload_ubo_surfaces(brw, prog->_LinkedShaders[MESA_SHADER_FRAGMENT],
1342 &brw->wm.surf_offset[SURF_INDEX_WM_UBO(0)]);
1345 const struct brw_tracked_state brw_wm_ubo_surfaces = {
1347 .mesa = (_NEW_PROGRAM |
1348 _NEW_BUFFER_OBJECT),
1349 .brw = BRW_NEW_BATCH,
1352 .emit = brw_upload_wm_ubo_surfaces,
1356 * Constructs the binding table for the WM surface state, which maps unit
1357 * numbers to surface state objects.
1360 brw_upload_wm_binding_table(struct brw_context *brw)
1365 /* Might want to calculate nr_surfaces first, to avoid taking up so much
1366 * space for the binding table.
1368 bind = brw_state_batch(brw, AUB_TRACE_BINDING_TABLE,
1369 sizeof(uint32_t) * BRW_MAX_WM_SURFACES,
1370 32, &brw->wm.bind_bo_offset);
1372 /* BRW_NEW_SURFACES */
1373 for (i = 0; i < BRW_MAX_WM_SURFACES; i++) {
1374 bind[i] = brw->wm.surf_offset[i];
1377 brw->state.dirty.brw |= BRW_NEW_PS_BINDING_TABLE;
1380 const struct brw_tracked_state brw_wm_binding_table = {
1383 .brw = (BRW_NEW_BATCH |
1387 .emit = brw_upload_wm_binding_table,
1391 gen4_init_vtable_surface_functions(struct brw_context *brw)
1393 struct intel_context *intel = &brw->intel;
1395 intel->vtbl.update_texture_surface = brw_update_texture_surface;
1396 intel->vtbl.update_renderbuffer_surface = brw_update_renderbuffer_surface;
1397 intel->vtbl.update_null_renderbuffer_surface =
1398 brw_update_null_renderbuffer_surface;
1399 intel->vtbl.create_constant_surface = brw_create_constant_surface;