2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **********************************************************************/
29 * Keith Whitwell <keith@tungstengraphics.com>
33 #include "main/context.h"
34 #include "main/mtypes.h"
35 #include "main/samplerobj.h"
36 #include "program/prog_parameter.h"
38 #include "intel_mipmap_tree.h"
39 #include "intel_batchbuffer.h"
40 #include "intel_tex.h"
41 #include "intel_fbo.h"
42 #include "intel_buffer_objects.h"
44 #include "brw_context.h"
45 #include "brw_state.h"
46 #include "brw_defines.h"
50 translate_tex_target(GLenum target)
54 case GL_TEXTURE_1D_ARRAY_EXT:
55 return BRW_SURFACE_1D;
57 case GL_TEXTURE_RECTANGLE_NV:
58 return BRW_SURFACE_2D;
61 case GL_TEXTURE_2D_ARRAY_EXT:
62 case GL_TEXTURE_EXTERNAL_OES:
63 case GL_TEXTURE_2D_MULTISAMPLE:
64 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
65 return BRW_SURFACE_2D;
68 return BRW_SURFACE_3D;
70 case GL_TEXTURE_CUBE_MAP:
71 case GL_TEXTURE_CUBE_MAP_ARRAY:
72 return BRW_SURFACE_CUBE;
80 struct surface_format_info {
89 int streamed_output_vb;
93 /* This macro allows us to write the table almost as it appears in the PRM,
94 * while restructuring it to turn it into the C code we want.
96 #define SF(sampl, filt, shad, ck, rt, ab, vb, so, color, sf) \
97 [sf] = { true, sampl, filt, shad, ck, rt, ab, vb, so, color },
102 * This is the table of support for surface (texture, renderbuffer, and vertex
103 * buffer, but not depthbuffer) formats across the various hardware generations.
105 * The table is formatted to match the documentation, except that the docs have
106 * this ridiculous mapping of Y[*+~^#&] for "supported on DevWhatever". To put
107 * it in our table, here's the mapping:
115 * The abbreviations in the header below are:
116 * smpl - Sampling Engine
117 * filt - Sampling Engine Filtering
118 * shad - Sampling Engine Shadow Map
119 * CK - Sampling Engine Chroma Key
121 * AB - Alpha Blend Render Target
122 * VB - Input Vertex Buffer
123 * SO - Steamed Output Vertex Buffers (transform feedback)
124 * color - Color Processing
126 * See page 88 of the Sandybridge PRM VOL4_Part1 PDF.
128 const struct surface_format_info surface_formats[] = {
129 /* smpl filt shad CK RT AB VB SO color */
130 SF( Y, 50, x, x, Y, Y, Y, Y, x, BRW_SURFACEFORMAT_R32G32B32A32_FLOAT)
131 SF( Y, x, x, x, Y, x, Y, Y, x, BRW_SURFACEFORMAT_R32G32B32A32_SINT)
132 SF( Y, x, x, x, Y, x, Y, Y, x, BRW_SURFACEFORMAT_R32G32B32A32_UINT)
133 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32A32_UNORM)
134 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32A32_SNORM)
135 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R64G64_FLOAT)
136 SF( Y, 50, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_R32G32B32X32_FLOAT)
137 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32A32_SSCALED)
138 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32A32_USCALED)
139 SF( Y, 50, x, x, x, x, Y, Y, x, BRW_SURFACEFORMAT_R32G32B32_FLOAT)
140 SF( Y, x, x, x, x, x, Y, Y, x, BRW_SURFACEFORMAT_R32G32B32_SINT)
141 SF( Y, x, x, x, x, x, Y, Y, x, BRW_SURFACEFORMAT_R32G32B32_UINT)
142 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32_UNORM)
143 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32_SNORM)
144 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32_SSCALED)
145 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32_USCALED)
146 SF( Y, Y, x, x, Y, 45, Y, x, 60, BRW_SURFACEFORMAT_R16G16B16A16_UNORM)
147 SF( Y, Y, x, x, Y, 60, Y, x, x, BRW_SURFACEFORMAT_R16G16B16A16_SNORM)
148 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16A16_SINT)
149 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16A16_UINT)
150 SF( Y, Y, x, x, Y, Y, Y, x, x, BRW_SURFACEFORMAT_R16G16B16A16_FLOAT)
151 SF( Y, 50, x, x, Y, Y, Y, Y, x, BRW_SURFACEFORMAT_R32G32_FLOAT)
152 SF( Y, x, x, x, Y, x, Y, Y, x, BRW_SURFACEFORMAT_R32G32_SINT)
153 SF( Y, x, x, x, Y, x, Y, Y, x, BRW_SURFACEFORMAT_R32G32_UINT)
154 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_R32_FLOAT_X8X24_TYPELESS)
155 SF( Y, x, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_X32_TYPELESS_G8X24_UINT)
156 SF( Y, 50, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_L32A32_FLOAT)
157 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32_UNORM)
158 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32_SNORM)
159 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R64_FLOAT)
160 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_R16G16B16X16_UNORM)
161 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_R16G16B16X16_FLOAT)
162 SF( Y, 50, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_A32X32_FLOAT)
163 SF( Y, 50, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_L32X32_FLOAT)
164 SF( Y, 50, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_I32X32_FLOAT)
165 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16A16_SSCALED)
166 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16A16_USCALED)
167 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32_SSCALED)
168 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32_USCALED)
169 SF( Y, Y, x, Y, Y, Y, Y, x, 60, BRW_SURFACEFORMAT_B8G8R8A8_UNORM)
170 SF( Y, Y, x, x, Y, Y, x, x, x, BRW_SURFACEFORMAT_B8G8R8A8_UNORM_SRGB)
171 /* smpl filt shad CK RT AB VB SO color */
172 SF( Y, Y, x, x, Y, Y, Y, x, 60, BRW_SURFACEFORMAT_R10G10B10A2_UNORM)
173 SF( Y, Y, x, x, x, x, x, x, 60, BRW_SURFACEFORMAT_R10G10B10A2_UNORM_SRGB)
174 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R10G10B10A2_UINT)
175 SF( Y, Y, x, x, x, Y, Y, x, x, BRW_SURFACEFORMAT_R10G10B10_SNORM_A2_UNORM)
176 SF( Y, Y, x, x, Y, Y, Y, x, 60, BRW_SURFACEFORMAT_R8G8B8A8_UNORM)
177 SF( Y, Y, x, x, Y, Y, x, x, 60, BRW_SURFACEFORMAT_R8G8B8A8_UNORM_SRGB)
178 SF( Y, Y, x, x, Y, 60, Y, x, x, BRW_SURFACEFORMAT_R8G8B8A8_SNORM)
179 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8A8_SINT)
180 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8A8_UINT)
181 SF( Y, Y, x, x, Y, 45, Y, x, x, BRW_SURFACEFORMAT_R16G16_UNORM)
182 SF( Y, Y, x, x, Y, 60, Y, x, x, BRW_SURFACEFORMAT_R16G16_SNORM)
183 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R16G16_SINT)
184 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R16G16_UINT)
185 SF( Y, Y, x, x, Y, Y, Y, x, x, BRW_SURFACEFORMAT_R16G16_FLOAT)
186 SF( Y, Y, x, x, Y, Y, x, x, 60, BRW_SURFACEFORMAT_B10G10R10A2_UNORM)
187 SF( Y, Y, x, x, Y, Y, x, x, 60, BRW_SURFACEFORMAT_B10G10R10A2_UNORM_SRGB)
188 SF( Y, Y, x, x, Y, Y, Y, x, x, BRW_SURFACEFORMAT_R11G11B10_FLOAT)
189 SF( Y, x, x, x, Y, x, Y, Y, x, BRW_SURFACEFORMAT_R32_SINT)
190 SF( Y, x, x, x, Y, x, Y, Y, x, BRW_SURFACEFORMAT_R32_UINT)
191 SF( Y, 50, Y, x, Y, Y, Y, Y, x, BRW_SURFACEFORMAT_R32_FLOAT)
192 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_R24_UNORM_X8_TYPELESS)
193 SF( Y, x, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_X24_TYPELESS_G8_UINT)
194 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_L16A16_UNORM)
195 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_I24X8_UNORM)
196 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_L24X8_UNORM)
197 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_A24X8_UNORM)
198 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_I32_FLOAT)
199 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_L32_FLOAT)
200 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_A32_FLOAT)
201 SF( Y, Y, x, Y, x, x, x, x, 60, BRW_SURFACEFORMAT_B8G8R8X8_UNORM)
202 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_B8G8R8X8_UNORM_SRGB)
203 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_R8G8B8X8_UNORM)
204 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_R8G8B8X8_UNORM_SRGB)
205 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_R9G9B9E5_SHAREDEXP)
206 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_B10G10R10X2_UNORM)
207 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_L16A16_FLOAT)
208 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32_UNORM)
209 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32_SNORM)
210 /* smpl filt shad CK RT AB VB SO color */
211 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R10G10B10X2_USCALED)
212 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8A8_SSCALED)
213 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8A8_USCALED)
214 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16_SSCALED)
215 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16_USCALED)
216 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32_SSCALED)
217 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32_USCALED)
218 SF( Y, Y, x, Y, Y, Y, x, x, x, BRW_SURFACEFORMAT_B5G6R5_UNORM)
219 SF( Y, Y, x, x, Y, Y, x, x, x, BRW_SURFACEFORMAT_B5G6R5_UNORM_SRGB)
220 SF( Y, Y, x, Y, Y, Y, x, x, x, BRW_SURFACEFORMAT_B5G5R5A1_UNORM)
221 SF( Y, Y, x, x, Y, Y, x, x, x, BRW_SURFACEFORMAT_B5G5R5A1_UNORM_SRGB)
222 SF( Y, Y, x, Y, Y, Y, x, x, x, BRW_SURFACEFORMAT_B4G4R4A4_UNORM)
223 SF( Y, Y, x, x, Y, Y, x, x, x, BRW_SURFACEFORMAT_B4G4R4A4_UNORM_SRGB)
224 SF( Y, Y, x, x, Y, Y, Y, x, x, BRW_SURFACEFORMAT_R8G8_UNORM)
225 SF( Y, Y, x, Y, Y, 60, Y, x, x, BRW_SURFACEFORMAT_R8G8_SNORM)
226 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R8G8_SINT)
227 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R8G8_UINT)
228 SF( Y, Y, Y, x, Y, 45, Y, x, 70, BRW_SURFACEFORMAT_R16_UNORM)
229 SF( Y, Y, x, x, Y, 60, Y, x, x, BRW_SURFACEFORMAT_R16_SNORM)
230 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R16_SINT)
231 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R16_UINT)
232 SF( Y, Y, x, x, Y, Y, Y, x, x, BRW_SURFACEFORMAT_R16_FLOAT)
233 SF( Y, Y, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_I16_UNORM)
234 SF( Y, Y, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_L16_UNORM)
235 SF( Y, Y, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_A16_UNORM)
236 SF( Y, Y, x, Y, x, x, x, x, x, BRW_SURFACEFORMAT_L8A8_UNORM)
237 SF( Y, Y, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_I16_FLOAT)
238 SF( Y, Y, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_L16_FLOAT)
239 SF( Y, Y, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_A16_FLOAT)
240 SF(45, 45, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_L8A8_UNORM_SRGB)
241 SF( Y, Y, x, Y, x, x, x, x, x, BRW_SURFACEFORMAT_R5G5_SNORM_B6_UNORM)
242 SF( x, x, x, x, Y, Y, x, x, x, BRW_SURFACEFORMAT_B5G5R5X1_UNORM)
243 SF( x, x, x, x, Y, Y, x, x, x, BRW_SURFACEFORMAT_B5G5R5X1_UNORM_SRGB)
244 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8_SSCALED)
245 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8_USCALED)
246 /* smpl filt shad CK RT AB VB SO color */
247 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16_SSCALED)
248 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16_USCALED)
249 SF( Y, Y, x, 45, Y, Y, Y, x, x, BRW_SURFACEFORMAT_R8_UNORM)
250 SF( Y, Y, x, x, Y, 60, Y, x, x, BRW_SURFACEFORMAT_R8_SNORM)
251 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R8_SINT)
252 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R8_UINT)
253 SF( Y, Y, x, Y, Y, Y, x, x, x, BRW_SURFACEFORMAT_A8_UNORM)
254 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_I8_UNORM)
255 SF( Y, Y, x, Y, x, x, x, x, x, BRW_SURFACEFORMAT_L8_UNORM)
256 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_P4A4_UNORM)
257 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_A4P4_UNORM)
258 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8_SSCALED)
259 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8_USCALED)
260 SF(45, 45, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_L8_UNORM_SRGB)
261 SF(45, 45, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_DXT1_RGB_SRGB)
262 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_R1_UINT)
263 SF( Y, Y, x, Y, Y, x, x, x, 60, BRW_SURFACEFORMAT_YCRCB_NORMAL)
264 SF( Y, Y, x, Y, Y, x, x, x, 60, BRW_SURFACEFORMAT_YCRCB_SWAPUVY)
265 SF( Y, Y, x, Y, x, x, x, x, x, BRW_SURFACEFORMAT_BC1_UNORM)
266 SF( Y, Y, x, Y, x, x, x, x, x, BRW_SURFACEFORMAT_BC2_UNORM)
267 SF( Y, Y, x, Y, x, x, x, x, x, BRW_SURFACEFORMAT_BC3_UNORM)
268 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_BC4_UNORM)
269 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_BC5_UNORM)
270 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_BC1_UNORM_SRGB)
271 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_BC2_UNORM_SRGB)
272 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_BC3_UNORM_SRGB)
273 SF( Y, x, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_MONO8)
274 SF( Y, Y, x, x, Y, x, x, x, 60, BRW_SURFACEFORMAT_YCRCB_SWAPUV)
275 SF( Y, Y, x, x, Y, x, x, x, 60, BRW_SURFACEFORMAT_YCRCB_SWAPY)
276 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_DXT1_RGB)
277 /* smpl filt shad CK RT AB VB SO color */
278 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_FXT1)
279 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8_UNORM)
280 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8_SNORM)
281 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8_SSCALED)
282 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8_USCALED)
283 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R64G64B64A64_FLOAT)
284 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R64G64B64_FLOAT)
285 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_BC4_SNORM)
286 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_BC5_SNORM)
287 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16_UNORM)
288 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16_SNORM)
289 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16_SSCALED)
290 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16_USCALED)
296 brw_format_for_mesa_format(gl_format mesa_format)
298 /* This table is ordered according to the enum ordering in formats.h. We do
299 * expect that enum to be extended without our explicit initialization
300 * staying in sync, so we initialize to 0 even though
301 * BRW_SURFACEFORMAT_R32G32B32A32_FLOAT happens to also be 0.
303 static const uint32_t table[MESA_FORMAT_COUNT] =
305 [MESA_FORMAT_RGBA8888] = 0,
306 [MESA_FORMAT_RGBA8888_REV] = BRW_SURFACEFORMAT_R8G8B8A8_UNORM,
307 [MESA_FORMAT_ARGB8888] = BRW_SURFACEFORMAT_B8G8R8A8_UNORM,
308 [MESA_FORMAT_ARGB8888_REV] = 0,
309 [MESA_FORMAT_RGBX8888] = 0,
310 [MESA_FORMAT_RGBX8888_REV] = BRW_SURFACEFORMAT_R8G8B8X8_UNORM,
311 [MESA_FORMAT_XRGB8888] = BRW_SURFACEFORMAT_B8G8R8X8_UNORM,
312 [MESA_FORMAT_XRGB8888_REV] = 0,
313 [MESA_FORMAT_RGB888] = 0,
314 [MESA_FORMAT_BGR888] = 0,
315 [MESA_FORMAT_RGB565] = BRW_SURFACEFORMAT_B5G6R5_UNORM,
316 [MESA_FORMAT_RGB565_REV] = 0,
317 [MESA_FORMAT_ARGB4444] = BRW_SURFACEFORMAT_B4G4R4A4_UNORM,
318 [MESA_FORMAT_ARGB4444_REV] = 0,
319 [MESA_FORMAT_RGBA5551] = 0,
320 [MESA_FORMAT_ARGB1555] = BRW_SURFACEFORMAT_B5G5R5A1_UNORM,
321 [MESA_FORMAT_ARGB1555_REV] = 0,
322 [MESA_FORMAT_AL44] = 0,
323 [MESA_FORMAT_AL88] = BRW_SURFACEFORMAT_L8A8_UNORM,
324 [MESA_FORMAT_AL88_REV] = 0,
325 [MESA_FORMAT_AL1616] = BRW_SURFACEFORMAT_L16A16_UNORM,
326 [MESA_FORMAT_AL1616_REV] = 0,
327 [MESA_FORMAT_RGB332] = 0,
328 [MESA_FORMAT_A8] = BRW_SURFACEFORMAT_A8_UNORM,
329 [MESA_FORMAT_A16] = BRW_SURFACEFORMAT_A16_UNORM,
330 [MESA_FORMAT_L8] = BRW_SURFACEFORMAT_L8_UNORM,
331 [MESA_FORMAT_L16] = BRW_SURFACEFORMAT_L16_UNORM,
332 [MESA_FORMAT_I8] = BRW_SURFACEFORMAT_I8_UNORM,
333 [MESA_FORMAT_I16] = BRW_SURFACEFORMAT_I16_UNORM,
334 [MESA_FORMAT_YCBCR_REV] = BRW_SURFACEFORMAT_YCRCB_NORMAL,
335 [MESA_FORMAT_YCBCR] = BRW_SURFACEFORMAT_YCRCB_SWAPUVY,
336 [MESA_FORMAT_R8] = BRW_SURFACEFORMAT_R8_UNORM,
337 [MESA_FORMAT_GR88] = BRW_SURFACEFORMAT_R8G8_UNORM,
338 [MESA_FORMAT_RG88] = 0,
339 [MESA_FORMAT_R16] = BRW_SURFACEFORMAT_R16_UNORM,
340 [MESA_FORMAT_GR1616] = BRW_SURFACEFORMAT_R16G16_UNORM,
341 [MESA_FORMAT_RG1616] = 0,
342 [MESA_FORMAT_ARGB2101010] = BRW_SURFACEFORMAT_B10G10R10A2_UNORM,
343 [MESA_FORMAT_ABGR2101010_UINT] = BRW_SURFACEFORMAT_R10G10B10A2_UINT,
344 [MESA_FORMAT_Z24_S8] = 0,
345 [MESA_FORMAT_S8_Z24] = 0,
346 [MESA_FORMAT_Z16] = 0,
347 [MESA_FORMAT_X8_Z24] = 0,
348 [MESA_FORMAT_Z24_X8] = 0,
349 [MESA_FORMAT_Z32] = 0,
350 [MESA_FORMAT_S8] = 0,
352 [MESA_FORMAT_SRGB8] = 0,
353 [MESA_FORMAT_SRGBA8] = 0,
354 [MESA_FORMAT_SARGB8] = BRW_SURFACEFORMAT_B8G8R8A8_UNORM_SRGB,
355 [MESA_FORMAT_SL8] = BRW_SURFACEFORMAT_L8_UNORM_SRGB,
356 [MESA_FORMAT_SLA8] = BRW_SURFACEFORMAT_L8A8_UNORM_SRGB,
357 [MESA_FORMAT_SRGB_DXT1] = BRW_SURFACEFORMAT_DXT1_RGB_SRGB,
358 [MESA_FORMAT_SRGBA_DXT1] = BRW_SURFACEFORMAT_BC1_UNORM_SRGB,
359 [MESA_FORMAT_SRGBA_DXT3] = BRW_SURFACEFORMAT_BC2_UNORM_SRGB,
360 [MESA_FORMAT_SRGBA_DXT5] = BRW_SURFACEFORMAT_BC3_UNORM_SRGB,
362 [MESA_FORMAT_RGB_FXT1] = BRW_SURFACEFORMAT_FXT1,
363 [MESA_FORMAT_RGBA_FXT1] = BRW_SURFACEFORMAT_FXT1,
364 [MESA_FORMAT_RGB_DXT1] = BRW_SURFACEFORMAT_DXT1_RGB,
365 [MESA_FORMAT_RGBA_DXT1] = BRW_SURFACEFORMAT_BC1_UNORM,
366 [MESA_FORMAT_RGBA_DXT3] = BRW_SURFACEFORMAT_BC2_UNORM,
367 [MESA_FORMAT_RGBA_DXT5] = BRW_SURFACEFORMAT_BC3_UNORM,
369 [MESA_FORMAT_RGBA_FLOAT32] = BRW_SURFACEFORMAT_R32G32B32A32_FLOAT,
370 [MESA_FORMAT_RGBA_FLOAT16] = BRW_SURFACEFORMAT_R16G16B16A16_FLOAT,
371 [MESA_FORMAT_RGB_FLOAT32] = BRW_SURFACEFORMAT_R32G32B32_FLOAT,
372 [MESA_FORMAT_RGB_FLOAT16] = 0,
373 [MESA_FORMAT_ALPHA_FLOAT32] = BRW_SURFACEFORMAT_A32_FLOAT,
374 [MESA_FORMAT_ALPHA_FLOAT16] = BRW_SURFACEFORMAT_A16_FLOAT,
375 [MESA_FORMAT_LUMINANCE_FLOAT32] = BRW_SURFACEFORMAT_L32_FLOAT,
376 [MESA_FORMAT_LUMINANCE_FLOAT16] = BRW_SURFACEFORMAT_L16_FLOAT,
377 [MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32] = BRW_SURFACEFORMAT_L32A32_FLOAT,
378 [MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16] = BRW_SURFACEFORMAT_L16A16_FLOAT,
379 [MESA_FORMAT_INTENSITY_FLOAT32] = BRW_SURFACEFORMAT_I32_FLOAT,
380 [MESA_FORMAT_INTENSITY_FLOAT16] = BRW_SURFACEFORMAT_I16_FLOAT,
381 [MESA_FORMAT_R_FLOAT32] = BRW_SURFACEFORMAT_R32_FLOAT,
382 [MESA_FORMAT_R_FLOAT16] = BRW_SURFACEFORMAT_R16_FLOAT,
383 [MESA_FORMAT_RG_FLOAT32] = BRW_SURFACEFORMAT_R32G32_FLOAT,
384 [MESA_FORMAT_RG_FLOAT16] = BRW_SURFACEFORMAT_R16G16_FLOAT,
386 [MESA_FORMAT_ALPHA_UINT8] = 0,
387 [MESA_FORMAT_ALPHA_UINT16] = 0,
388 [MESA_FORMAT_ALPHA_UINT32] = 0,
389 [MESA_FORMAT_ALPHA_INT8] = 0,
390 [MESA_FORMAT_ALPHA_INT16] = 0,
391 [MESA_FORMAT_ALPHA_INT32] = 0,
393 [MESA_FORMAT_INTENSITY_UINT8] = 0,
394 [MESA_FORMAT_INTENSITY_UINT16] = 0,
395 [MESA_FORMAT_INTENSITY_UINT32] = 0,
396 [MESA_FORMAT_INTENSITY_INT8] = 0,
397 [MESA_FORMAT_INTENSITY_INT16] = 0,
398 [MESA_FORMAT_INTENSITY_INT32] = 0,
400 [MESA_FORMAT_LUMINANCE_UINT8] = 0,
401 [MESA_FORMAT_LUMINANCE_UINT16] = 0,
402 [MESA_FORMAT_LUMINANCE_UINT32] = 0,
403 [MESA_FORMAT_LUMINANCE_INT8] = 0,
404 [MESA_FORMAT_LUMINANCE_INT16] = 0,
405 [MESA_FORMAT_LUMINANCE_INT32] = 0,
407 [MESA_FORMAT_LUMINANCE_ALPHA_UINT8] = 0,
408 [MESA_FORMAT_LUMINANCE_ALPHA_UINT16] = 0,
409 [MESA_FORMAT_LUMINANCE_ALPHA_UINT32] = 0,
410 [MESA_FORMAT_LUMINANCE_ALPHA_INT8] = 0,
411 [MESA_FORMAT_LUMINANCE_ALPHA_INT16] = 0,
412 [MESA_FORMAT_LUMINANCE_ALPHA_INT32] = 0,
414 [MESA_FORMAT_R_INT8] = BRW_SURFACEFORMAT_R8_SINT,
415 [MESA_FORMAT_RG_INT8] = BRW_SURFACEFORMAT_R8G8_SINT,
416 [MESA_FORMAT_RGB_INT8] = 0,
417 [MESA_FORMAT_RGBA_INT8] = BRW_SURFACEFORMAT_R8G8B8A8_SINT,
418 [MESA_FORMAT_R_INT16] = BRW_SURFACEFORMAT_R16_SINT,
419 [MESA_FORMAT_RG_INT16] = BRW_SURFACEFORMAT_R16G16_SINT,
420 [MESA_FORMAT_RGB_INT16] = 0,
421 [MESA_FORMAT_RGBA_INT16] = BRW_SURFACEFORMAT_R16G16B16A16_SINT,
422 [MESA_FORMAT_R_INT32] = BRW_SURFACEFORMAT_R32_SINT,
423 [MESA_FORMAT_RG_INT32] = BRW_SURFACEFORMAT_R32G32_SINT,
424 [MESA_FORMAT_RGB_INT32] = BRW_SURFACEFORMAT_R32G32B32_SINT,
425 [MESA_FORMAT_RGBA_INT32] = BRW_SURFACEFORMAT_R32G32B32A32_SINT,
427 [MESA_FORMAT_R_UINT8] = BRW_SURFACEFORMAT_R8_UINT,
428 [MESA_FORMAT_RG_UINT8] = BRW_SURFACEFORMAT_R8G8_UINT,
429 [MESA_FORMAT_RGB_UINT8] = 0,
430 [MESA_FORMAT_RGBA_UINT8] = BRW_SURFACEFORMAT_R8G8B8A8_UINT,
431 [MESA_FORMAT_R_UINT16] = BRW_SURFACEFORMAT_R16_UINT,
432 [MESA_FORMAT_RG_UINT16] = BRW_SURFACEFORMAT_R16G16_UINT,
433 [MESA_FORMAT_RGB_UINT16] = 0,
434 [MESA_FORMAT_RGBA_UINT16] = BRW_SURFACEFORMAT_R16G16B16A16_UINT,
435 [MESA_FORMAT_R_UINT32] = BRW_SURFACEFORMAT_R32_UINT,
436 [MESA_FORMAT_RG_UINT32] = BRW_SURFACEFORMAT_R32G32_UINT,
437 [MESA_FORMAT_RGB_UINT32] = BRW_SURFACEFORMAT_R32G32B32_UINT,
438 [MESA_FORMAT_RGBA_UINT32] = BRW_SURFACEFORMAT_R32G32B32A32_UINT,
440 [MESA_FORMAT_DUDV8] = BRW_SURFACEFORMAT_R8G8_SNORM,
441 [MESA_FORMAT_SIGNED_R8] = BRW_SURFACEFORMAT_R8_SNORM,
442 [MESA_FORMAT_SIGNED_RG88_REV] = BRW_SURFACEFORMAT_R8G8_SNORM,
443 [MESA_FORMAT_SIGNED_RGBX8888] = 0,
444 [MESA_FORMAT_SIGNED_RGBA8888] = 0,
445 [MESA_FORMAT_SIGNED_RGBA8888_REV] = BRW_SURFACEFORMAT_R8G8B8A8_SNORM,
446 [MESA_FORMAT_SIGNED_R16] = BRW_SURFACEFORMAT_R16_SNORM,
447 [MESA_FORMAT_SIGNED_GR1616] = BRW_SURFACEFORMAT_R16G16_SNORM,
448 [MESA_FORMAT_SIGNED_RGB_16] = 0,
449 [MESA_FORMAT_SIGNED_RGBA_16] = BRW_SURFACEFORMAT_R16G16B16A16_SNORM,
450 [MESA_FORMAT_RGBA_16] = BRW_SURFACEFORMAT_R16G16B16A16_UNORM,
452 [MESA_FORMAT_RED_RGTC1] = BRW_SURFACEFORMAT_BC4_UNORM,
453 [MESA_FORMAT_SIGNED_RED_RGTC1] = BRW_SURFACEFORMAT_BC4_SNORM,
454 [MESA_FORMAT_RG_RGTC2] = BRW_SURFACEFORMAT_BC5_UNORM,
455 [MESA_FORMAT_SIGNED_RG_RGTC2] = BRW_SURFACEFORMAT_BC5_SNORM,
457 [MESA_FORMAT_L_LATC1] = 0,
458 [MESA_FORMAT_SIGNED_L_LATC1] = 0,
459 [MESA_FORMAT_LA_LATC2] = 0,
460 [MESA_FORMAT_SIGNED_LA_LATC2] = 0,
462 [MESA_FORMAT_SIGNED_A8] = 0,
463 [MESA_FORMAT_SIGNED_L8] = 0,
464 [MESA_FORMAT_SIGNED_AL88] = 0,
465 [MESA_FORMAT_SIGNED_I8] = 0,
466 [MESA_FORMAT_SIGNED_A16] = 0,
467 [MESA_FORMAT_SIGNED_L16] = 0,
468 [MESA_FORMAT_SIGNED_AL1616] = 0,
469 [MESA_FORMAT_SIGNED_I16] = 0,
471 [MESA_FORMAT_RGB9_E5_FLOAT] = BRW_SURFACEFORMAT_R9G9B9E5_SHAREDEXP,
472 [MESA_FORMAT_R11_G11_B10_FLOAT] = BRW_SURFACEFORMAT_R11G11B10_FLOAT,
474 [MESA_FORMAT_Z32_FLOAT] = 0,
475 [MESA_FORMAT_Z32_FLOAT_X24S8] = 0,
477 assert(mesa_format < MESA_FORMAT_COUNT);
478 return table[mesa_format];
482 brw_init_surface_formats(struct brw_context *brw)
484 struct intel_context *intel = &brw->intel;
485 struct gl_context *ctx = &intel->ctx;
489 gen = intel->gen * 10;
493 for (format = MESA_FORMAT_NONE + 1; format < MESA_FORMAT_COUNT; format++) {
494 uint32_t texture, render;
495 const struct surface_format_info *rinfo, *tinfo;
496 bool is_integer = _mesa_is_format_integer_color(format);
498 render = texture = brw_format_for_mesa_format(format);
499 tinfo = &surface_formats[texture];
501 /* The value of BRW_SURFACEFORMAT_R32G32B32A32_FLOAT is 0, so don't skip
504 if (texture == 0 && format != MESA_FORMAT_RGBA_FLOAT32)
507 if (gen >= tinfo->sampling && (gen >= tinfo->filtering || is_integer))
508 ctx->TextureFormatSupported[format] = true;
510 /* Re-map some render target formats to make them supported when they
511 * wouldn't be using their format for texturing.
514 /* For these formats, we just need to read/write the first
515 * channel into R, which is to say that we just treat them as
518 case BRW_SURFACEFORMAT_I32_FLOAT:
519 case BRW_SURFACEFORMAT_L32_FLOAT:
520 render = BRW_SURFACEFORMAT_R32_FLOAT;
522 case BRW_SURFACEFORMAT_I16_FLOAT:
523 case BRW_SURFACEFORMAT_L16_FLOAT:
524 render = BRW_SURFACEFORMAT_R16_FLOAT;
526 case BRW_SURFACEFORMAT_B8G8R8X8_UNORM:
527 /* XRGB is handled as ARGB because the chips in this family
528 * cannot render to XRGB targets. This means that we have to
529 * mask writes to alpha (ala glColorMask) and reconfigure the
530 * alpha blending hardware to use GL_ONE (or GL_ZERO) for
531 * cases where GL_DST_ALPHA (or GL_ONE_MINUS_DST_ALPHA) is
534 render = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
538 rinfo = &surface_formats[render];
540 /* Note that GL_EXT_texture_integer says that blending doesn't occur for
541 * integer, so we don't need hardware support for blending on it. Other
542 * than that, GL in general requires alpha blending for render targets,
543 * even though we don't support it for some formats.
545 if (gen >= rinfo->render_target &&
546 (gen >= rinfo->alpha_blend || is_integer)) {
547 brw->render_target_format[format] = render;
548 brw->format_supported_as_render_target[format] = true;
552 /* We will check this table for FBO completeness, but the surface format
553 * table above only covered color rendering.
555 brw->format_supported_as_render_target[MESA_FORMAT_S8_Z24] = true;
556 brw->format_supported_as_render_target[MESA_FORMAT_X8_Z24] = true;
557 brw->format_supported_as_render_target[MESA_FORMAT_S8] = true;
558 brw->format_supported_as_render_target[MESA_FORMAT_Z16] = true;
559 brw->format_supported_as_render_target[MESA_FORMAT_Z32_FLOAT] = true;
560 brw->format_supported_as_render_target[MESA_FORMAT_Z32_FLOAT_X24S8] = true;
562 /* We remap depth formats to a supported texturing format in
563 * translate_tex_format().
565 ctx->TextureFormatSupported[MESA_FORMAT_S8_Z24] = true;
566 ctx->TextureFormatSupported[MESA_FORMAT_X8_Z24] = true;
567 ctx->TextureFormatSupported[MESA_FORMAT_Z32_FLOAT] = true;
568 ctx->TextureFormatSupported[MESA_FORMAT_Z32_FLOAT_X24S8] = true;
569 ctx->TextureFormatSupported[MESA_FORMAT_Z16] = true;
571 /* On hardware that lacks support for ETC1, we map ETC1 to RGBX
572 * during glCompressedTexImage2D(). See intel_mipmap_tree::wraps_etc1.
574 ctx->TextureFormatSupported[MESA_FORMAT_ETC1_RGB8] = true;
576 /* On hardware that lacks support for ETC2, we map ETC2 to a suitable
577 * MESA_FORMAT during glCompressedTexImage2D().
578 * See intel_mipmap_tree::wraps_etc2.
580 ctx->TextureFormatSupported[MESA_FORMAT_ETC2_RGB8] = true;
581 ctx->TextureFormatSupported[MESA_FORMAT_ETC2_SRGB8] = true;
582 ctx->TextureFormatSupported[MESA_FORMAT_ETC2_RGBA8_EAC] = true;
583 ctx->TextureFormatSupported[MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC] = true;
584 ctx->TextureFormatSupported[MESA_FORMAT_ETC2_R11_EAC] = true;
585 ctx->TextureFormatSupported[MESA_FORMAT_ETC2_RG11_EAC] = true;
586 ctx->TextureFormatSupported[MESA_FORMAT_ETC2_SIGNED_R11_EAC] = true;
587 ctx->TextureFormatSupported[MESA_FORMAT_ETC2_SIGNED_RG11_EAC] = true;
588 ctx->TextureFormatSupported[MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1] = true;
589 ctx->TextureFormatSupported[MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1] = true;
593 brw_render_target_supported(struct intel_context *intel,
594 struct gl_renderbuffer *rb)
596 struct brw_context *brw = brw_context(&intel->ctx);
597 gl_format format = rb->Format;
599 /* Many integer formats are promoted to RGBA (like XRGB8888 is), which means
600 * we would consider them renderable even though we don't have surface
601 * support for their alpha behavior and don't have the blending unit
602 * available to fake it like we do for XRGB8888. Force them to being
605 if ((rb->_BaseFormat != GL_RGBA &&
606 rb->_BaseFormat != GL_RG &&
607 rb->_BaseFormat != GL_RED) && _mesa_is_format_integer_color(format))
610 /* Under some conditions, MSAA is not supported for formats whose width is
613 if (rb->NumSamples > 0 && _mesa_get_format_bytes(format) > 8) {
614 /* Gen6: MSAA on >64 bit formats is unsupported. */
618 /* Gen7: 8x MSAA on >64 bit formats is unsupported. */
619 if (rb->NumSamples >= 8)
623 return brw->format_supported_as_render_target[format];
627 translate_tex_format(struct intel_context *intel,
628 gl_format mesa_format,
629 GLenum internal_format,
633 struct gl_context *ctx = &intel->ctx;
634 if (srgb_decode == GL_SKIP_DECODE_EXT)
635 mesa_format = _mesa_get_srgb_format_linear(mesa_format);
637 switch( mesa_format ) {
639 case MESA_FORMAT_Z16:
640 return BRW_SURFACEFORMAT_I16_UNORM;
642 case MESA_FORMAT_S8_Z24:
643 case MESA_FORMAT_X8_Z24:
644 return BRW_SURFACEFORMAT_I24X8_UNORM;
646 case MESA_FORMAT_Z32_FLOAT:
647 return BRW_SURFACEFORMAT_I32_FLOAT;
649 case MESA_FORMAT_Z32_FLOAT_X24S8:
650 return BRW_SURFACEFORMAT_R32G32_FLOAT;
652 case MESA_FORMAT_RGBA_FLOAT32:
653 /* The value of this BRW_SURFACEFORMAT is 0, which tricks the
656 return BRW_SURFACEFORMAT_R32G32B32A32_FLOAT;
658 case MESA_FORMAT_SRGB_DXT1:
659 if (intel->gen == 4 && !intel->is_g4x) {
660 /* Work around missing SRGB DXT1 support on original gen4 by just
661 * skipping SRGB decode. It's not worth not supporting sRGB in
662 * general to prevent this.
664 WARN_ONCE(true, "Demoting sRGB DXT1 texture to non-sRGB\n");
665 mesa_format = MESA_FORMAT_RGB_DXT1;
667 return brw_format_for_mesa_format(mesa_format);
670 assert(brw_format_for_mesa_format(mesa_format) != 0);
671 return brw_format_for_mesa_format(mesa_format);
676 brw_get_surface_tiling_bits(uint32_t tiling)
680 return BRW_SURFACE_TILED;
682 return BRW_SURFACE_TILED | BRW_SURFACE_TILED_Y;
690 brw_get_surface_num_multisamples(unsigned num_samples)
693 return BRW_SURFACE_MULTISAMPLECOUNT_4;
695 return BRW_SURFACE_MULTISAMPLECOUNT_1;
700 * Compute the combination of DEPTH_TEXTURE_MODE and EXT_texture_swizzle
704 brw_get_texture_swizzle(const struct gl_context *ctx,
705 const struct gl_texture_object *t)
707 const struct gl_texture_image *img = t->Image[0][t->BaseLevel];
709 int swizzles[SWIZZLE_NIL + 1] = {
719 if (img->_BaseFormat == GL_DEPTH_COMPONENT ||
720 img->_BaseFormat == GL_DEPTH_STENCIL) {
721 GLenum depth_mode = t->DepthMode;
723 /* In ES 3.0, DEPTH_TEXTURE_MODE is expected to be GL_RED for textures
724 * with depth component data specified with a sized internal format.
725 * Otherwise, it's left at the old default, GL_LUMINANCE.
727 if (_mesa_is_gles3(ctx) &&
728 img->InternalFormat != GL_DEPTH_COMPONENT &&
729 img->InternalFormat != GL_DEPTH_STENCIL) {
733 switch (depth_mode) {
735 swizzles[0] = SWIZZLE_ZERO;
736 swizzles[1] = SWIZZLE_ZERO;
737 swizzles[2] = SWIZZLE_ZERO;
738 swizzles[3] = SWIZZLE_X;
741 swizzles[0] = SWIZZLE_X;
742 swizzles[1] = SWIZZLE_X;
743 swizzles[2] = SWIZZLE_X;
744 swizzles[3] = SWIZZLE_ONE;
747 swizzles[0] = SWIZZLE_X;
748 swizzles[1] = SWIZZLE_X;
749 swizzles[2] = SWIZZLE_X;
750 swizzles[3] = SWIZZLE_X;
753 swizzles[0] = SWIZZLE_X;
754 swizzles[1] = SWIZZLE_ZERO;
755 swizzles[2] = SWIZZLE_ZERO;
756 swizzles[3] = SWIZZLE_ONE;
761 /* If the texture's format is alpha-only, force R, G, and B to
762 * 0.0. Similarly, if the texture's format has no alpha channel,
763 * force the alpha value read to 1.0. This allows for the
764 * implementation to use an RGBA texture for any of these formats
765 * without leaking any unexpected values.
767 switch (img->_BaseFormat) {
769 swizzles[0] = SWIZZLE_ZERO;
770 swizzles[1] = SWIZZLE_ZERO;
771 swizzles[2] = SWIZZLE_ZERO;
776 if (_mesa_get_format_bits(img->TexFormat, GL_ALPHA_BITS) > 0)
777 swizzles[3] = SWIZZLE_ONE;
781 return MAKE_SWIZZLE4(swizzles[GET_SWZ(t->_Swizzle, 0)],
782 swizzles[GET_SWZ(t->_Swizzle, 1)],
783 swizzles[GET_SWZ(t->_Swizzle, 2)],
784 swizzles[GET_SWZ(t->_Swizzle, 3)]);
789 brw_update_buffer_texture_surface(struct gl_context *ctx,
791 uint32_t *binding_table,
794 struct brw_context *brw = brw_context(ctx);
795 struct intel_context *intel = &brw->intel;
796 struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
798 struct intel_buffer_object *intel_obj =
799 intel_buffer_object(tObj->BufferObject);
800 drm_intel_bo *bo = intel_obj ? intel_obj->buffer : NULL;
801 gl_format format = tObj->_BufferObjectFormat;
802 uint32_t brw_format = brw_format_for_mesa_format(format);
803 int texel_size = _mesa_get_format_bytes(format);
805 if (brw_format == 0 && format != MESA_FORMAT_RGBA_FLOAT32) {
806 _mesa_problem(NULL, "bad format %s for texture buffer\n",
807 _mesa_get_format_name(format));
810 surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
811 6 * 4, 32, &binding_table[surf_index]);
813 surf[0] = (BRW_SURFACE_BUFFER << BRW_SURFACE_TYPE_SHIFT |
814 (brw_format_for_mesa_format(format) << BRW_SURFACE_FORMAT_SHIFT));
817 surf[0] |= BRW_SURFACE_RC_READ_WRITE;
820 surf[1] = bo->offset; /* reloc */
822 /* Emit relocation to surface contents. */
823 drm_intel_bo_emit_reloc(brw->intel.batch.bo,
824 binding_table[surf_index] + 4,
825 bo, 0, I915_GEM_DOMAIN_SAMPLER, 0);
827 int w = intel_obj->Base.Size / texel_size;
828 surf[2] = ((w & 0x7f) << BRW_SURFACE_WIDTH_SHIFT |
829 ((w >> 7) & 0x1fff) << BRW_SURFACE_HEIGHT_SHIFT);
830 surf[3] = (((w >> 20) & 0x7f) << BRW_SURFACE_DEPTH_SHIFT |
831 (texel_size - 1) << BRW_SURFACE_PITCH_SHIFT);
843 brw_update_texture_surface(struct gl_context *ctx,
845 uint32_t *binding_table,
848 struct intel_context *intel = intel_context(ctx);
849 struct brw_context *brw = brw_context(ctx);
850 struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
851 struct intel_texture_object *intelObj = intel_texture_object(tObj);
852 struct intel_mipmap_tree *mt = intelObj->mt;
853 struct gl_texture_image *firstImage = tObj->Image[0][tObj->BaseLevel];
854 struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
856 int width, height, depth;
857 uint32_t tile_x, tile_y;
859 if (tObj->Target == GL_TEXTURE_BUFFER) {
860 brw_update_buffer_texture_surface(ctx, unit, binding_table, surf_index);
864 intel_miptree_get_dimensions_for_image(firstImage, &width, &height, &depth);
866 surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
867 6 * 4, 32, &binding_table[surf_index]);
869 surf[0] = (translate_tex_target(tObj->Target) << BRW_SURFACE_TYPE_SHIFT |
870 BRW_SURFACE_MIPMAPLAYOUT_BELOW << BRW_SURFACE_MIPLAYOUT_SHIFT |
871 BRW_SURFACE_CUBEFACE_ENABLES |
872 (translate_tex_format(intel,
874 firstImage->InternalFormat,
876 sampler->sRGBDecode) <<
877 BRW_SURFACE_FORMAT_SHIFT));
879 surf[1] = intelObj->mt->region->bo->offset + intelObj->mt->offset; /* reloc */
881 surf[2] = ((intelObj->_MaxLevel - tObj->BaseLevel) << BRW_SURFACE_LOD_SHIFT |
882 (width - 1) << BRW_SURFACE_WIDTH_SHIFT |
883 (height - 1) << BRW_SURFACE_HEIGHT_SHIFT);
885 surf[3] = (brw_get_surface_tiling_bits(intelObj->mt->region->tiling) |
886 (depth - 1) << BRW_SURFACE_DEPTH_SHIFT |
887 (intelObj->mt->region->pitch - 1) <<
888 BRW_SURFACE_PITCH_SHIFT);
890 surf[4] = brw_get_surface_num_multisamples(intelObj->mt->num_samples);
892 intel_miptree_get_tile_offsets(intelObj->mt, firstImage->Level, 0,
894 assert(brw->has_surface_tile_offset || (tile_x == 0 && tile_y == 0));
895 /* Note that the low bits of these fields are missing, so
896 * there's the possibility of getting in trouble.
898 assert(tile_x % 4 == 0);
899 assert(tile_y % 2 == 0);
900 surf[5] = ((tile_x / 4) << BRW_SURFACE_X_OFFSET_SHIFT |
901 (tile_y / 2) << BRW_SURFACE_Y_OFFSET_SHIFT |
902 (mt->align_h == 4 ? BRW_SURFACE_VERTICAL_ALIGN_ENABLE : 0));
904 /* Emit relocation to surface contents */
905 drm_intel_bo_emit_reloc(brw->intel.batch.bo,
906 binding_table[surf_index] + 4,
907 intelObj->mt->region->bo,
908 intelObj->mt->offset,
909 I915_GEM_DOMAIN_SAMPLER, 0);
913 * Create the constant buffer surface. Vertex/fragment shader constants will be
914 * read from this buffer with Data Port Read instructions/messages.
917 brw_create_constant_surface(struct brw_context *brw,
921 uint32_t *out_offset)
923 struct intel_context *intel = &brw->intel;
924 uint32_t stride = 16;
925 uint32_t elements = ALIGN(size, stride) / stride;
926 const GLint w = elements - 1;
929 surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
930 6 * 4, 32, out_offset);
932 surf[0] = (BRW_SURFACE_BUFFER << BRW_SURFACE_TYPE_SHIFT |
933 BRW_SURFACE_MIPMAPLAYOUT_BELOW << BRW_SURFACE_MIPLAYOUT_SHIFT |
934 BRW_SURFACEFORMAT_R32G32B32A32_FLOAT << BRW_SURFACE_FORMAT_SHIFT);
937 surf[0] |= BRW_SURFACE_RC_READ_WRITE;
939 surf[1] = bo->offset + offset; /* reloc */
941 surf[2] = ((w & 0x7f) << BRW_SURFACE_WIDTH_SHIFT |
942 ((w >> 7) & 0x1fff) << BRW_SURFACE_HEIGHT_SHIFT);
944 surf[3] = (((w >> 20) & 0x7f) << BRW_SURFACE_DEPTH_SHIFT |
945 (stride - 1) << BRW_SURFACE_PITCH_SHIFT);
950 /* Emit relocation to surface contents. Section 5.1.1 of the gen4
951 * bspec ("Data Cache") says that the data cache does not exist as
952 * a separate cache and is just the sampler cache.
954 drm_intel_bo_emit_reloc(brw->intel.batch.bo,
957 I915_GEM_DOMAIN_SAMPLER, 0);
961 * Set up a binding table entry for use by stream output logic (transform
964 * buffer_size_minus_1 must me less than BRW_MAX_NUM_BUFFER_ENTRIES.
967 brw_update_sol_surface(struct brw_context *brw,
968 struct gl_buffer_object *buffer_obj,
969 uint32_t *out_offset, unsigned num_vector_components,
970 unsigned stride_dwords, unsigned offset_dwords)
972 struct intel_context *intel = &brw->intel;
973 struct intel_buffer_object *intel_bo = intel_buffer_object(buffer_obj);
975 intel_bufferobj_buffer(intel, intel_bo, INTEL_WRITE_PART);
976 uint32_t *surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, 6 * 4, 32,
978 uint32_t pitch_minus_1 = 4*stride_dwords - 1;
979 uint32_t offset_bytes = 4 * offset_dwords;
980 size_t size_dwords = buffer_obj->Size / 4;
981 uint32_t buffer_size_minus_1, width, height, depth, surface_format;
983 /* FIXME: can we rely on core Mesa to ensure that the buffer isn't
984 * too big to map using a single binding table entry?
986 assert((size_dwords - offset_dwords) / stride_dwords
987 <= BRW_MAX_NUM_BUFFER_ENTRIES);
989 if (size_dwords > offset_dwords + num_vector_components) {
990 /* There is room for at least 1 transform feedback output in the buffer.
991 * Compute the number of additional transform feedback outputs the
992 * buffer has room for.
994 buffer_size_minus_1 =
995 (size_dwords - offset_dwords - num_vector_components) / stride_dwords;
997 /* There isn't even room for a single transform feedback output in the
998 * buffer. We can't configure the binding table entry to prevent output
999 * entirely; we'll have to rely on the geometry shader to detect
1000 * overflow. But to minimize the damage in case of a bug, set up the
1001 * binding table entry to just allow a single output.
1003 buffer_size_minus_1 = 0;
1005 width = buffer_size_minus_1 & 0x7f;
1006 height = (buffer_size_minus_1 & 0xfff80) >> 7;
1007 depth = (buffer_size_minus_1 & 0x7f00000) >> 20;
1009 switch (num_vector_components) {
1011 surface_format = BRW_SURFACEFORMAT_R32_FLOAT;
1014 surface_format = BRW_SURFACEFORMAT_R32G32_FLOAT;
1017 surface_format = BRW_SURFACEFORMAT_R32G32B32_FLOAT;
1020 surface_format = BRW_SURFACEFORMAT_R32G32B32A32_FLOAT;
1023 assert(!"Invalid vector size for transform feedback output");
1024 surface_format = BRW_SURFACEFORMAT_R32_FLOAT;
1028 surf[0] = BRW_SURFACE_BUFFER << BRW_SURFACE_TYPE_SHIFT |
1029 BRW_SURFACE_MIPMAPLAYOUT_BELOW << BRW_SURFACE_MIPLAYOUT_SHIFT |
1030 surface_format << BRW_SURFACE_FORMAT_SHIFT |
1031 BRW_SURFACE_RC_READ_WRITE;
1032 surf[1] = bo->offset + offset_bytes; /* reloc */
1033 surf[2] = (width << BRW_SURFACE_WIDTH_SHIFT |
1034 height << BRW_SURFACE_HEIGHT_SHIFT);
1035 surf[3] = (depth << BRW_SURFACE_DEPTH_SHIFT |
1036 pitch_minus_1 << BRW_SURFACE_PITCH_SHIFT);
1040 /* Emit relocation to surface contents. */
1041 drm_intel_bo_emit_reloc(brw->intel.batch.bo,
1044 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER);
1047 /* Creates a new WM constant buffer reflecting the current fragment program's
1048 * constants, if needed by the fragment program.
1050 * Otherwise, constants go through the CURBEs using the brw_constant_buffer
1054 brw_upload_wm_pull_constants(struct brw_context *brw)
1056 struct gl_context *ctx = &brw->intel.ctx;
1057 struct intel_context *intel = &brw->intel;
1058 /* BRW_NEW_FRAGMENT_PROGRAM */
1059 struct brw_fragment_program *fp =
1060 (struct brw_fragment_program *) brw->fragment_program;
1061 struct gl_program_parameter_list *params = fp->program.Base.Parameters;
1062 const int size = brw->wm.prog_data->nr_pull_params * sizeof(float);
1063 const int surf_index = SURF_INDEX_FRAG_CONST_BUFFER;
1067 _mesa_load_state_parameters(ctx, params);
1069 /* CACHE_NEW_WM_PROG */
1070 if (brw->wm.prog_data->nr_pull_params == 0) {
1071 if (brw->wm.const_bo) {
1072 drm_intel_bo_unreference(brw->wm.const_bo);
1073 brw->wm.const_bo = NULL;
1074 brw->wm.surf_offset[surf_index] = 0;
1075 brw->state.dirty.brw |= BRW_NEW_SURFACES;
1080 drm_intel_bo_unreference(brw->wm.const_bo);
1081 brw->wm.const_bo = drm_intel_bo_alloc(intel->bufmgr, "WM const bo",
1084 /* _NEW_PROGRAM_CONSTANTS */
1085 drm_intel_gem_bo_map_gtt(brw->wm.const_bo);
1086 constants = brw->wm.const_bo->virtual;
1087 for (i = 0; i < brw->wm.prog_data->nr_pull_params; i++) {
1088 constants[i] = *brw->wm.prog_data->pull_param[i];
1090 drm_intel_gem_bo_unmap_gtt(brw->wm.const_bo);
1092 intel->vtbl.create_constant_surface(brw, brw->wm.const_bo, 0, size,
1093 &brw->wm.surf_offset[surf_index]);
1095 brw->state.dirty.brw |= BRW_NEW_SURFACES;
1098 const struct brw_tracked_state brw_wm_pull_constants = {
1100 .mesa = (_NEW_PROGRAM_CONSTANTS),
1101 .brw = (BRW_NEW_BATCH | BRW_NEW_FRAGMENT_PROGRAM),
1102 .cache = CACHE_NEW_WM_PROG,
1104 .emit = brw_upload_wm_pull_constants,
1108 brw_update_null_renderbuffer_surface(struct brw_context *brw, unsigned int unit)
1110 /* From the Sandy bridge PRM, Vol4 Part1 p71 (Surface Type: Programming
1113 * A null surface will be used in instances where an actual surface is
1114 * not bound. When a write message is generated to a null surface, no
1115 * actual surface is written to. When a read message (including any
1116 * sampling engine message) is generated to a null surface, the result
1117 * is all zeros. Note that a null surface type is allowed to be used
1118 * with all messages, even if it is not specificially indicated as
1119 * supported. All of the remaining fields in surface state are ignored
1120 * for null surfaces, with the following exceptions:
1122 * - [DevSNB+]: Width, Height, Depth, and LOD fields must match the
1123 * depth buffer’s corresponding state for all render target surfaces,
1126 * - Surface Format must be R8G8B8A8_UNORM.
1128 struct intel_context *intel = &brw->intel;
1129 struct gl_context *ctx = &intel->ctx;
1131 unsigned surface_type = BRW_SURFACE_NULL;
1132 drm_intel_bo *bo = NULL;
1133 unsigned pitch_minus_1 = 0;
1134 uint32_t multisampling_state = 0;
1137 const struct gl_framebuffer *fb = ctx->DrawBuffer;
1139 surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
1140 6 * 4, 32, &brw->wm.surf_offset[unit]);
1142 if (fb->Visual.samples > 1) {
1143 /* On Gen6, null render targets seem to cause GPU hangs when
1144 * multisampling. So work around this problem by rendering into dummy
1147 * To decrease the amount of memory needed by the workaround buffer, we
1148 * set its pitch to 128 bytes (the width of a Y tile). This means that
1149 * the amount of memory needed for the workaround buffer is
1150 * (width_in_tiles + height_in_tiles - 1) tiles.
1152 * Note that since the workaround buffer will be interpreted by the
1153 * hardware as an interleaved multisampled buffer, we need to compute
1154 * width_in_tiles and height_in_tiles by dividing the width and height
1155 * by 16 rather than the normal Y-tile size of 32.
1157 unsigned width_in_tiles = ALIGN(fb->Width, 16) / 16;
1158 unsigned height_in_tiles = ALIGN(fb->Height, 16) / 16;
1159 unsigned size_needed = (width_in_tiles + height_in_tiles - 1) * 4096;
1160 brw_get_scratch_bo(intel, &brw->wm.multisampled_null_render_target_bo,
1162 bo = brw->wm.multisampled_null_render_target_bo;
1163 surface_type = BRW_SURFACE_2D;
1164 pitch_minus_1 = 127;
1165 multisampling_state =
1166 brw_get_surface_num_multisamples(fb->Visual.samples);
1169 surf[0] = (surface_type << BRW_SURFACE_TYPE_SHIFT |
1170 BRW_SURFACEFORMAT_B8G8R8A8_UNORM << BRW_SURFACE_FORMAT_SHIFT);
1171 if (intel->gen < 6) {
1172 surf[0] |= (1 << BRW_SURFACE_WRITEDISABLE_R_SHIFT |
1173 1 << BRW_SURFACE_WRITEDISABLE_G_SHIFT |
1174 1 << BRW_SURFACE_WRITEDISABLE_B_SHIFT |
1175 1 << BRW_SURFACE_WRITEDISABLE_A_SHIFT);
1177 surf[1] = bo ? bo->offset : 0;
1178 surf[2] = ((fb->Width - 1) << BRW_SURFACE_WIDTH_SHIFT |
1179 (fb->Height - 1) << BRW_SURFACE_HEIGHT_SHIFT);
1181 /* From Sandy bridge PRM, Vol4 Part1 p82 (Tiled Surface: Programming
1184 * If Surface Type is SURFTYPE_NULL, this field must be TRUE
1186 surf[3] = (BRW_SURFACE_TILED | BRW_SURFACE_TILED_Y |
1187 pitch_minus_1 << BRW_SURFACE_PITCH_SHIFT);
1188 surf[4] = multisampling_state;
1192 drm_intel_bo_emit_reloc(brw->intel.batch.bo,
1193 brw->wm.surf_offset[unit] + 4,
1195 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER);
1200 * Sets up a surface state structure to point at the given region.
1201 * While it is only used for the front/back buffer currently, it should be
1202 * usable for further buffers when doing ARB_draw_buffer support.
1205 brw_update_renderbuffer_surface(struct brw_context *brw,
1206 struct gl_renderbuffer *rb,
1209 struct intel_context *intel = &brw->intel;
1210 struct gl_context *ctx = &intel->ctx;
1211 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
1212 struct intel_mipmap_tree *mt = irb->mt;
1213 struct intel_region *region;
1215 uint32_t tile_x, tile_y;
1216 uint32_t format = 0;
1217 gl_format rb_format = intel_rb_format(irb);
1219 if (irb->tex_image && !brw->has_surface_tile_offset) {
1220 intel_renderbuffer_tile_offsets(irb, &tile_x, &tile_y);
1222 if (tile_x != 0 || tile_y != 0) {
1223 /* Original gen4 hardware couldn't draw to a non-tile-aligned
1224 * destination in a miptree unless you actually setup your renderbuffer
1225 * as a miptree and used the fragile lod/array_index/etc. controls to
1226 * select the image. So, instead, we just make a new single-level
1227 * miptree and render into that.
1229 intel_renderbuffer_move_to_temp(intel, irb, false);
1234 region = irb->mt->region;
1236 surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
1237 6 * 4, 32, &brw->wm.surf_offset[unit]);
1239 switch (rb_format) {
1240 case MESA_FORMAT_SARGB8:
1243 * Without GL_EXT_framebuffer_sRGB we shouldn't bind sRGB surfaces to the
1244 * blend/update as sRGB.
1246 if (ctx->Color.sRGBEnabled)
1247 format = brw_format_for_mesa_format(rb_format);
1249 format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
1252 format = brw->render_target_format[rb_format];
1253 if (unlikely(!brw->format_supported_as_render_target[rb_format])) {
1254 _mesa_problem(ctx, "%s: renderbuffer format %s unsupported\n",
1255 __FUNCTION__, _mesa_get_format_name(rb_format));
1260 surf[0] = (BRW_SURFACE_2D << BRW_SURFACE_TYPE_SHIFT |
1261 format << BRW_SURFACE_FORMAT_SHIFT);
1264 surf[1] = (intel_renderbuffer_tile_offsets(irb, &tile_x, &tile_y) +
1265 region->bo->offset);
1267 surf[2] = ((rb->Width - 1) << BRW_SURFACE_WIDTH_SHIFT |
1268 (rb->Height - 1) << BRW_SURFACE_HEIGHT_SHIFT);
1270 surf[3] = (brw_get_surface_tiling_bits(region->tiling) |
1271 (region->pitch - 1) << BRW_SURFACE_PITCH_SHIFT);
1273 surf[4] = brw_get_surface_num_multisamples(mt->num_samples);
1275 assert(brw->has_surface_tile_offset || (tile_x == 0 && tile_y == 0));
1276 /* Note that the low bits of these fields are missing, so
1277 * there's the possibility of getting in trouble.
1279 assert(tile_x % 4 == 0);
1280 assert(tile_y % 2 == 0);
1281 surf[5] = ((tile_x / 4) << BRW_SURFACE_X_OFFSET_SHIFT |
1282 (tile_y / 2) << BRW_SURFACE_Y_OFFSET_SHIFT |
1283 (mt->align_h == 4 ? BRW_SURFACE_VERTICAL_ALIGN_ENABLE : 0));
1285 if (intel->gen < 6) {
1287 if (!ctx->Color.ColorLogicOpEnabled &&
1288 (ctx->Color.BlendEnabled & (1 << unit)))
1289 surf[0] |= BRW_SURFACE_BLEND_ENABLED;
1291 if (!ctx->Color.ColorMask[unit][0])
1292 surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_R_SHIFT;
1293 if (!ctx->Color.ColorMask[unit][1])
1294 surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_G_SHIFT;
1295 if (!ctx->Color.ColorMask[unit][2])
1296 surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_B_SHIFT;
1298 /* As mentioned above, disable writes to the alpha component when the
1299 * renderbuffer is XRGB.
1301 if (ctx->DrawBuffer->Visual.alphaBits == 0 ||
1302 !ctx->Color.ColorMask[unit][3]) {
1303 surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_A_SHIFT;
1307 drm_intel_bo_emit_reloc(brw->intel.batch.bo,
1308 brw->wm.surf_offset[unit] + 4,
1310 surf[1] - region->bo->offset,
1311 I915_GEM_DOMAIN_RENDER,
1312 I915_GEM_DOMAIN_RENDER);
1316 * Construct SURFACE_STATE objects for renderbuffers/draw buffers.
1319 brw_update_renderbuffer_surfaces(struct brw_context *brw)
1321 struct intel_context *intel = &brw->intel;
1322 struct gl_context *ctx = &brw->intel.ctx;
1325 /* _NEW_BUFFERS | _NEW_COLOR */
1326 /* Update surfaces for drawing buffers */
1327 if (ctx->DrawBuffer->_NumColorDrawBuffers >= 1) {
1328 for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
1329 if (intel_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[i])) {
1330 intel->vtbl.update_renderbuffer_surface(brw, ctx->DrawBuffer->_ColorDrawBuffers[i], i);
1332 intel->vtbl.update_null_renderbuffer_surface(brw, i);
1336 intel->vtbl.update_null_renderbuffer_surface(brw, 0);
1338 brw->state.dirty.brw |= BRW_NEW_SURFACES;
1341 const struct brw_tracked_state brw_renderbuffer_surfaces = {
1343 .mesa = (_NEW_COLOR |
1345 .brw = BRW_NEW_BATCH,
1348 .emit = brw_update_renderbuffer_surfaces,
1351 const struct brw_tracked_state gen6_renderbuffer_surfaces = {
1353 .mesa = _NEW_BUFFERS,
1354 .brw = BRW_NEW_BATCH,
1357 .emit = brw_update_renderbuffer_surfaces,
1361 * Construct SURFACE_STATE objects for enabled textures.
1364 brw_update_texture_surfaces(struct brw_context *brw)
1366 struct intel_context *intel = &brw->intel;
1367 struct gl_context *ctx = &intel->ctx;
1369 /* BRW_NEW_VERTEX_PROGRAM and BRW_NEW_FRAGMENT_PROGRAM:
1370 * Unfortunately, we're stuck using the gl_program structs until the
1371 * ARB_fragment_program front-end gets converted to GLSL IR. These
1372 * have the downside that SamplerUnits is split and only contains the
1373 * mappings for samplers active in that stage.
1375 struct gl_program *vs = (struct gl_program *) brw->vertex_program;
1376 struct gl_program *fs = (struct gl_program *) brw->fragment_program;
1378 unsigned num_samplers = _mesa_fls(vs->SamplersUsed | fs->SamplersUsed);
1380 for (unsigned s = 0; s < num_samplers; s++) {
1381 brw->vs.surf_offset[SURF_INDEX_VS_TEXTURE(s)] = 0;
1382 brw->wm.surf_offset[SURF_INDEX_TEXTURE(s)] = 0;
1384 if (vs->SamplersUsed & (1 << s)) {
1385 const unsigned unit = vs->SamplerUnits[s];
1388 if (ctx->Texture.Unit[unit]._ReallyEnabled) {
1389 intel->vtbl.update_texture_surface(ctx, unit,
1390 brw->vs.surf_offset,
1391 SURF_INDEX_VS_TEXTURE(s));
1395 if (fs->SamplersUsed & (1 << s)) {
1396 const unsigned unit = fs->SamplerUnits[s];
1399 if (ctx->Texture.Unit[unit]._ReallyEnabled) {
1400 intel->vtbl.update_texture_surface(ctx, unit,
1401 brw->wm.surf_offset,
1402 SURF_INDEX_TEXTURE(s));
1407 brw->state.dirty.brw |= BRW_NEW_SURFACES;
1410 const struct brw_tracked_state brw_texture_surfaces = {
1412 .mesa = _NEW_TEXTURE,
1413 .brw = BRW_NEW_BATCH |
1414 BRW_NEW_VERTEX_PROGRAM |
1415 BRW_NEW_FRAGMENT_PROGRAM,
1418 .emit = brw_update_texture_surfaces,
1422 brw_upload_ubo_surfaces(struct brw_context *brw,
1423 struct gl_shader *shader,
1424 uint32_t *surf_offsets)
1426 struct gl_context *ctx = &brw->intel.ctx;
1427 struct intel_context *intel = &brw->intel;
1432 for (int i = 0; i < shader->NumUniformBlocks; i++) {
1433 struct gl_uniform_buffer_binding *binding;
1434 struct intel_buffer_object *intel_bo;
1436 binding = &ctx->UniformBufferBindings[shader->UniformBlocks[i].Binding];
1437 intel_bo = intel_buffer_object(binding->BufferObject);
1438 drm_intel_bo *bo = intel_bufferobj_buffer(intel, intel_bo, INTEL_READ);
1440 /* Because behavior for referencing outside of the binding's size in the
1441 * glBindBufferRange case is undefined, we can just bind the whole buffer
1442 * glBindBufferBase wants and be a correct implementation.
1444 intel->vtbl.create_constant_surface(brw, bo, binding->Offset,
1445 bo->size - binding->Offset,
1449 if (shader->NumUniformBlocks)
1450 brw->state.dirty.brw |= BRW_NEW_SURFACES;
1454 brw_upload_wm_ubo_surfaces(struct brw_context *brw)
1456 struct gl_context *ctx = &brw->intel.ctx;
1458 struct gl_shader_program *prog = ctx->Shader._CurrentFragmentProgram;
1463 brw_upload_ubo_surfaces(brw, prog->_LinkedShaders[MESA_SHADER_FRAGMENT],
1464 &brw->wm.surf_offset[SURF_INDEX_WM_UBO(0)]);
1467 const struct brw_tracked_state brw_wm_ubo_surfaces = {
1469 .mesa = (_NEW_PROGRAM |
1470 _NEW_BUFFER_OBJECT),
1471 .brw = BRW_NEW_BATCH,
1474 .emit = brw_upload_wm_ubo_surfaces,
1478 * Constructs the binding table for the WM surface state, which maps unit
1479 * numbers to surface state objects.
1482 brw_upload_wm_binding_table(struct brw_context *brw)
1487 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
1488 gen7_create_shader_time_surface(brw, &brw->wm.surf_offset[SURF_INDEX_WM_SHADER_TIME]);
1491 /* Might want to calculate nr_surfaces first, to avoid taking up so much
1492 * space for the binding table.
1494 bind = brw_state_batch(brw, AUB_TRACE_BINDING_TABLE,
1495 sizeof(uint32_t) * BRW_MAX_WM_SURFACES,
1496 32, &brw->wm.bind_bo_offset);
1498 /* BRW_NEW_SURFACES */
1499 for (i = 0; i < BRW_MAX_WM_SURFACES; i++) {
1500 bind[i] = brw->wm.surf_offset[i];
1503 brw->state.dirty.brw |= BRW_NEW_PS_BINDING_TABLE;
1506 const struct brw_tracked_state brw_wm_binding_table = {
1509 .brw = (BRW_NEW_BATCH |
1513 .emit = brw_upload_wm_binding_table,
1517 gen4_init_vtable_surface_functions(struct brw_context *brw)
1519 struct intel_context *intel = &brw->intel;
1521 intel->vtbl.update_texture_surface = brw_update_texture_surface;
1522 intel->vtbl.update_renderbuffer_surface = brw_update_renderbuffer_surface;
1523 intel->vtbl.update_null_renderbuffer_surface =
1524 brw_update_null_renderbuffer_surface;
1525 intel->vtbl.create_constant_surface = brw_create_constant_surface;