2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **********************************************************************/
29 * Keith Whitwell <keith@tungstengraphics.com>
33 #include "main/mtypes.h"
34 #include "main/samplerobj.h"
35 #include "program/prog_parameter.h"
37 #include "intel_mipmap_tree.h"
38 #include "intel_batchbuffer.h"
39 #include "intel_tex.h"
40 #include "intel_fbo.h"
41 #include "intel_buffer_objects.h"
43 #include "brw_context.h"
44 #include "brw_state.h"
45 #include "brw_defines.h"
49 translate_tex_target(GLenum target)
53 case GL_TEXTURE_1D_ARRAY_EXT:
54 return BRW_SURFACE_1D;
56 case GL_TEXTURE_RECTANGLE_NV:
57 return BRW_SURFACE_2D;
60 case GL_TEXTURE_2D_ARRAY_EXT:
61 case GL_TEXTURE_EXTERNAL_OES:
62 return BRW_SURFACE_2D;
65 return BRW_SURFACE_3D;
67 case GL_TEXTURE_CUBE_MAP:
68 case GL_TEXTURE_CUBE_MAP_ARRAY:
69 return BRW_SURFACE_CUBE;
77 struct surface_format_info {
86 int streamed_output_vb;
90 /* This macro allows us to write the table almost as it appears in the PRM,
91 * while restructuring it to turn it into the C code we want.
93 #define SF(sampl, filt, shad, ck, rt, ab, vb, so, color, sf) \
94 [sf] = { true, sampl, filt, shad, ck, rt, ab, vb, so, color },
99 * This is the table of support for surface (texture, renderbuffer, and vertex
100 * buffer, but not depthbuffer) formats across the various hardware generations.
102 * The table is formatted to match the documentation, except that the docs have
103 * this ridiculous mapping of Y[*+~^#&] for "supported on DevWhatever". To put
104 * it in our table, here's the mapping:
112 * The abbreviations in the header below are:
113 * smpl - Sampling Engine
114 * filt - Sampling Engine Filtering
115 * shad - Sampling Engine Shadow Map
116 * CK - Sampling Engine Chroma Key
118 * AB - Alpha Blend Render Target
119 * VB - Input Vertex Buffer
120 * SO - Steamed Output Vertex Buffers (transform feedback)
121 * color - Color Processing
123 * See page 88 of the Sandybridge PRM VOL4_Part1 PDF.
125 const struct surface_format_info surface_formats[] = {
126 /* smpl filt shad CK RT AB VB SO color */
127 SF( Y, 50, x, x, Y, Y, Y, Y, x, BRW_SURFACEFORMAT_R32G32B32A32_FLOAT)
128 SF( Y, x, x, x, Y, x, Y, Y, x, BRW_SURFACEFORMAT_R32G32B32A32_SINT)
129 SF( Y, x, x, x, Y, x, Y, Y, x, BRW_SURFACEFORMAT_R32G32B32A32_UINT)
130 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32A32_UNORM)
131 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32A32_SNORM)
132 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R64G64_FLOAT)
133 SF( Y, 50, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_R32G32B32X32_FLOAT)
134 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32A32_SSCALED)
135 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32A32_USCALED)
136 SF( Y, 50, x, x, x, x, Y, Y, x, BRW_SURFACEFORMAT_R32G32B32_FLOAT)
137 SF( Y, x, x, x, x, x, Y, Y, x, BRW_SURFACEFORMAT_R32G32B32_SINT)
138 SF( Y, x, x, x, x, x, Y, Y, x, BRW_SURFACEFORMAT_R32G32B32_UINT)
139 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32_UNORM)
140 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32_SNORM)
141 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32_SSCALED)
142 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32_USCALED)
143 SF( Y, Y, x, x, Y, 45, Y, x, 60, BRW_SURFACEFORMAT_R16G16B16A16_UNORM)
144 SF( Y, Y, x, x, Y, 60, Y, x, x, BRW_SURFACEFORMAT_R16G16B16A16_SNORM)
145 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16A16_SINT)
146 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16A16_UINT)
147 SF( Y, Y, x, x, Y, Y, Y, x, x, BRW_SURFACEFORMAT_R16G16B16A16_FLOAT)
148 SF( Y, 50, x, x, Y, Y, Y, Y, x, BRW_SURFACEFORMAT_R32G32_FLOAT)
149 SF( Y, x, x, x, Y, x, Y, Y, x, BRW_SURFACEFORMAT_R32G32_SINT)
150 SF( Y, x, x, x, Y, x, Y, Y, x, BRW_SURFACEFORMAT_R32G32_UINT)
151 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_R32_FLOAT_X8X24_TYPELESS)
152 SF( Y, x, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_X32_TYPELESS_G8X24_UINT)
153 SF( Y, 50, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_L32A32_FLOAT)
154 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32_UNORM)
155 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32_SNORM)
156 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R64_FLOAT)
157 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_R16G16B16X16_UNORM)
158 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_R16G16B16X16_FLOAT)
159 SF( Y, 50, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_A32X32_FLOAT)
160 SF( Y, 50, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_L32X32_FLOAT)
161 SF( Y, 50, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_I32X32_FLOAT)
162 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16A16_SSCALED)
163 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16A16_USCALED)
164 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32_SSCALED)
165 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32_USCALED)
166 SF( Y, Y, x, Y, Y, Y, Y, x, 60, BRW_SURFACEFORMAT_B8G8R8A8_UNORM)
167 SF( Y, Y, x, x, Y, Y, x, x, x, BRW_SURFACEFORMAT_B8G8R8A8_UNORM_SRGB)
168 /* smpl filt shad CK RT AB VB SO color */
169 SF( Y, Y, x, x, Y, Y, Y, x, 60, BRW_SURFACEFORMAT_R10G10B10A2_UNORM)
170 SF( Y, Y, x, x, x, x, x, x, 60, BRW_SURFACEFORMAT_R10G10B10A2_UNORM_SRGB)
171 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R10G10B10A2_UINT)
172 SF( Y, Y, x, x, x, Y, Y, x, x, BRW_SURFACEFORMAT_R10G10B10_SNORM_A2_UNORM)
173 SF( Y, Y, x, x, Y, Y, Y, x, 60, BRW_SURFACEFORMAT_R8G8B8A8_UNORM)
174 SF( Y, Y, x, x, Y, Y, x, x, 60, BRW_SURFACEFORMAT_R8G8B8A8_UNORM_SRGB)
175 SF( Y, Y, x, x, Y, 60, Y, x, x, BRW_SURFACEFORMAT_R8G8B8A8_SNORM)
176 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8A8_SINT)
177 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8A8_UINT)
178 SF( Y, Y, x, x, Y, 45, Y, x, x, BRW_SURFACEFORMAT_R16G16_UNORM)
179 SF( Y, Y, x, x, Y, 60, Y, x, x, BRW_SURFACEFORMAT_R16G16_SNORM)
180 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R16G16_SINT)
181 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R16G16_UINT)
182 SF( Y, Y, x, x, Y, Y, Y, x, x, BRW_SURFACEFORMAT_R16G16_FLOAT)
183 SF( Y, Y, x, x, Y, Y, x, x, 60, BRW_SURFACEFORMAT_B10G10R10A2_UNORM)
184 SF( Y, Y, x, x, Y, Y, x, x, 60, BRW_SURFACEFORMAT_B10G10R10A2_UNORM_SRGB)
185 SF( Y, Y, x, x, Y, Y, Y, x, x, BRW_SURFACEFORMAT_R11G11B10_FLOAT)
186 SF( Y, x, x, x, Y, x, Y, Y, x, BRW_SURFACEFORMAT_R32_SINT)
187 SF( Y, x, x, x, Y, x, Y, Y, x, BRW_SURFACEFORMAT_R32_UINT)
188 SF( Y, 50, Y, x, Y, Y, Y, Y, x, BRW_SURFACEFORMAT_R32_FLOAT)
189 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_R24_UNORM_X8_TYPELESS)
190 SF( Y, x, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_X24_TYPELESS_G8_UINT)
191 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_L16A16_UNORM)
192 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_I24X8_UNORM)
193 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_L24X8_UNORM)
194 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_A24X8_UNORM)
195 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_I32_FLOAT)
196 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_L32_FLOAT)
197 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_A32_FLOAT)
198 SF( Y, Y, x, Y, x, x, x, x, 60, BRW_SURFACEFORMAT_B8G8R8X8_UNORM)
199 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_B8G8R8X8_UNORM_SRGB)
200 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_R8G8B8X8_UNORM)
201 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_R8G8B8X8_UNORM_SRGB)
202 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_R9G9B9E5_SHAREDEXP)
203 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_B10G10R10X2_UNORM)
204 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_L16A16_FLOAT)
205 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32_UNORM)
206 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32_SNORM)
207 /* smpl filt shad CK RT AB VB SO color */
208 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R10G10B10X2_USCALED)
209 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8A8_SSCALED)
210 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8A8_USCALED)
211 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16_SSCALED)
212 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16_USCALED)
213 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32_SSCALED)
214 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32_USCALED)
215 SF( Y, Y, x, Y, Y, Y, x, x, x, BRW_SURFACEFORMAT_B5G6R5_UNORM)
216 SF( Y, Y, x, x, Y, Y, x, x, x, BRW_SURFACEFORMAT_B5G6R5_UNORM_SRGB)
217 SF( Y, Y, x, Y, Y, Y, x, x, x, BRW_SURFACEFORMAT_B5G5R5A1_UNORM)
218 SF( Y, Y, x, x, Y, Y, x, x, x, BRW_SURFACEFORMAT_B5G5R5A1_UNORM_SRGB)
219 SF( Y, Y, x, Y, Y, Y, x, x, x, BRW_SURFACEFORMAT_B4G4R4A4_UNORM)
220 SF( Y, Y, x, x, Y, Y, x, x, x, BRW_SURFACEFORMAT_B4G4R4A4_UNORM_SRGB)
221 SF( Y, Y, x, x, Y, Y, Y, x, x, BRW_SURFACEFORMAT_R8G8_UNORM)
222 SF( Y, Y, x, Y, Y, 60, Y, x, x, BRW_SURFACEFORMAT_R8G8_SNORM)
223 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R8G8_SINT)
224 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R8G8_UINT)
225 SF( Y, Y, Y, x, Y, 45, Y, x, 70, BRW_SURFACEFORMAT_R16_UNORM)
226 SF( Y, Y, x, x, Y, 60, Y, x, x, BRW_SURFACEFORMAT_R16_SNORM)
227 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R16_SINT)
228 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R16_UINT)
229 SF( Y, Y, x, x, Y, Y, Y, x, x, BRW_SURFACEFORMAT_R16_FLOAT)
230 SF( Y, Y, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_I16_UNORM)
231 SF( Y, Y, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_L16_UNORM)
232 SF( Y, Y, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_A16_UNORM)
233 SF( Y, Y, x, Y, x, x, x, x, x, BRW_SURFACEFORMAT_L8A8_UNORM)
234 SF( Y, Y, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_I16_FLOAT)
235 SF( Y, Y, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_L16_FLOAT)
236 SF( Y, Y, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_A16_FLOAT)
237 SF(45, 45, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_L8A8_UNORM_SRGB)
238 SF( Y, Y, x, Y, x, x, x, x, x, BRW_SURFACEFORMAT_R5G5_SNORM_B6_UNORM)
239 SF( x, x, x, x, Y, Y, x, x, x, BRW_SURFACEFORMAT_B5G5R5X1_UNORM)
240 SF( x, x, x, x, Y, Y, x, x, x, BRW_SURFACEFORMAT_B5G5R5X1_UNORM_SRGB)
241 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8_SSCALED)
242 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8_USCALED)
243 /* smpl filt shad CK RT AB VB SO color */
244 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16_SSCALED)
245 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16_USCALED)
246 SF( Y, Y, x, 45, Y, Y, Y, x, x, BRW_SURFACEFORMAT_R8_UNORM)
247 SF( Y, Y, x, x, Y, 60, Y, x, x, BRW_SURFACEFORMAT_R8_SNORM)
248 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R8_SINT)
249 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R8_UINT)
250 SF( Y, Y, x, Y, Y, Y, x, x, x, BRW_SURFACEFORMAT_A8_UNORM)
251 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_I8_UNORM)
252 SF( Y, Y, x, Y, x, x, x, x, x, BRW_SURFACEFORMAT_L8_UNORM)
253 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_P4A4_UNORM)
254 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_A4P4_UNORM)
255 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8_SSCALED)
256 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8_USCALED)
257 SF(45, 45, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_L8_UNORM_SRGB)
258 SF(45, 45, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_DXT1_RGB_SRGB)
259 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_R1_UINT)
260 SF( Y, Y, x, Y, Y, x, x, x, 60, BRW_SURFACEFORMAT_YCRCB_NORMAL)
261 SF( Y, Y, x, Y, Y, x, x, x, 60, BRW_SURFACEFORMAT_YCRCB_SWAPUVY)
262 SF( Y, Y, x, Y, x, x, x, x, x, BRW_SURFACEFORMAT_BC1_UNORM)
263 SF( Y, Y, x, Y, x, x, x, x, x, BRW_SURFACEFORMAT_BC2_UNORM)
264 SF( Y, Y, x, Y, x, x, x, x, x, BRW_SURFACEFORMAT_BC3_UNORM)
265 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_BC4_UNORM)
266 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_BC5_UNORM)
267 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_BC1_UNORM_SRGB)
268 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_BC2_UNORM_SRGB)
269 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_BC3_UNORM_SRGB)
270 SF( Y, x, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_MONO8)
271 SF( Y, Y, x, x, Y, x, x, x, 60, BRW_SURFACEFORMAT_YCRCB_SWAPUV)
272 SF( Y, Y, x, x, Y, x, x, x, 60, BRW_SURFACEFORMAT_YCRCB_SWAPY)
273 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_DXT1_RGB)
274 /* smpl filt shad CK RT AB VB SO color */
275 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_FXT1)
276 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8_UNORM)
277 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8_SNORM)
278 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8_SSCALED)
279 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8_USCALED)
280 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R64G64B64A64_FLOAT)
281 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R64G64B64_FLOAT)
282 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_BC4_SNORM)
283 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_BC5_SNORM)
284 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16_UNORM)
285 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16_SNORM)
286 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16_SSCALED)
287 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16_USCALED)
293 brw_format_for_mesa_format(gl_format mesa_format)
295 /* This table is ordered according to the enum ordering in formats.h. We do
296 * expect that enum to be extended without our explicit initialization
297 * staying in sync, so we initialize to 0 even though
298 * BRW_SURFACEFORMAT_R32G32B32A32_FLOAT happens to also be 0.
300 static const uint32_t table[MESA_FORMAT_COUNT] =
302 [MESA_FORMAT_RGBA8888] = 0,
303 [MESA_FORMAT_RGBA8888_REV] = BRW_SURFACEFORMAT_R8G8B8A8_UNORM,
304 [MESA_FORMAT_ARGB8888] = BRW_SURFACEFORMAT_B8G8R8A8_UNORM,
305 [MESA_FORMAT_ARGB8888_REV] = 0,
306 [MESA_FORMAT_RGBX8888] = 0,
307 [MESA_FORMAT_RGBX8888_REV] = BRW_SURFACEFORMAT_R8G8B8X8_UNORM,
308 [MESA_FORMAT_XRGB8888] = BRW_SURFACEFORMAT_B8G8R8X8_UNORM,
309 [MESA_FORMAT_XRGB8888_REV] = 0,
310 [MESA_FORMAT_RGB888] = 0,
311 [MESA_FORMAT_BGR888] = 0,
312 [MESA_FORMAT_RGB565] = BRW_SURFACEFORMAT_B5G6R5_UNORM,
313 [MESA_FORMAT_RGB565_REV] = 0,
314 [MESA_FORMAT_ARGB4444] = BRW_SURFACEFORMAT_B4G4R4A4_UNORM,
315 [MESA_FORMAT_ARGB4444_REV] = 0,
316 [MESA_FORMAT_RGBA5551] = 0,
317 [MESA_FORMAT_ARGB1555] = BRW_SURFACEFORMAT_B5G5R5A1_UNORM,
318 [MESA_FORMAT_ARGB1555_REV] = 0,
319 [MESA_FORMAT_AL44] = 0,
320 [MESA_FORMAT_AL88] = BRW_SURFACEFORMAT_L8A8_UNORM,
321 [MESA_FORMAT_AL88_REV] = 0,
322 [MESA_FORMAT_AL1616] = BRW_SURFACEFORMAT_L16A16_UNORM,
323 [MESA_FORMAT_AL1616_REV] = 0,
324 [MESA_FORMAT_RGB332] = 0,
325 [MESA_FORMAT_A8] = BRW_SURFACEFORMAT_A8_UNORM,
326 [MESA_FORMAT_A16] = BRW_SURFACEFORMAT_A16_UNORM,
327 [MESA_FORMAT_L8] = BRW_SURFACEFORMAT_L8_UNORM,
328 [MESA_FORMAT_L16] = BRW_SURFACEFORMAT_L16_UNORM,
329 [MESA_FORMAT_I8] = BRW_SURFACEFORMAT_I8_UNORM,
330 [MESA_FORMAT_I16] = BRW_SURFACEFORMAT_I16_UNORM,
331 [MESA_FORMAT_YCBCR_REV] = BRW_SURFACEFORMAT_YCRCB_NORMAL,
332 [MESA_FORMAT_YCBCR] = BRW_SURFACEFORMAT_YCRCB_SWAPUVY,
333 [MESA_FORMAT_R8] = BRW_SURFACEFORMAT_R8_UNORM,
334 [MESA_FORMAT_GR88] = BRW_SURFACEFORMAT_R8G8_UNORM,
335 [MESA_FORMAT_RG88] = 0,
336 [MESA_FORMAT_R16] = BRW_SURFACEFORMAT_R16_UNORM,
337 [MESA_FORMAT_RG1616] = BRW_SURFACEFORMAT_R16G16_UNORM,
338 [MESA_FORMAT_RG1616_REV] = 0,
339 [MESA_FORMAT_ARGB2101010] = BRW_SURFACEFORMAT_B10G10R10A2_UNORM,
340 [MESA_FORMAT_ABGR2101010_UINT] = BRW_SURFACEFORMAT_R10G10B10A2_UINT,
341 [MESA_FORMAT_Z24_S8] = 0,
342 [MESA_FORMAT_S8_Z24] = 0,
343 [MESA_FORMAT_Z16] = 0,
344 [MESA_FORMAT_X8_Z24] = 0,
345 [MESA_FORMAT_Z24_X8] = 0,
346 [MESA_FORMAT_Z32] = 0,
347 [MESA_FORMAT_S8] = 0,
349 [MESA_FORMAT_SRGB8] = 0,
350 [MESA_FORMAT_SRGBA8] = 0,
351 [MESA_FORMAT_SARGB8] = BRW_SURFACEFORMAT_B8G8R8A8_UNORM_SRGB,
352 [MESA_FORMAT_SL8] = BRW_SURFACEFORMAT_L8_UNORM_SRGB,
353 [MESA_FORMAT_SLA8] = BRW_SURFACEFORMAT_L8A8_UNORM_SRGB,
354 [MESA_FORMAT_SRGB_DXT1] = BRW_SURFACEFORMAT_DXT1_RGB_SRGB,
355 [MESA_FORMAT_SRGBA_DXT1] = BRW_SURFACEFORMAT_BC1_UNORM_SRGB,
356 [MESA_FORMAT_SRGBA_DXT3] = BRW_SURFACEFORMAT_BC2_UNORM_SRGB,
357 [MESA_FORMAT_SRGBA_DXT5] = BRW_SURFACEFORMAT_BC3_UNORM_SRGB,
359 [MESA_FORMAT_RGB_FXT1] = BRW_SURFACEFORMAT_FXT1,
360 [MESA_FORMAT_RGBA_FXT1] = BRW_SURFACEFORMAT_FXT1,
361 [MESA_FORMAT_RGB_DXT1] = BRW_SURFACEFORMAT_DXT1_RGB,
362 [MESA_FORMAT_RGBA_DXT1] = BRW_SURFACEFORMAT_BC1_UNORM,
363 [MESA_FORMAT_RGBA_DXT3] = BRW_SURFACEFORMAT_BC2_UNORM,
364 [MESA_FORMAT_RGBA_DXT5] = BRW_SURFACEFORMAT_BC3_UNORM,
366 [MESA_FORMAT_RGBA_FLOAT32] = BRW_SURFACEFORMAT_R32G32B32A32_FLOAT,
367 [MESA_FORMAT_RGBA_FLOAT16] = BRW_SURFACEFORMAT_R16G16B16A16_FLOAT,
368 [MESA_FORMAT_RGB_FLOAT32] = BRW_SURFACEFORMAT_R32G32B32_FLOAT,
369 [MESA_FORMAT_RGB_FLOAT16] = 0,
370 [MESA_FORMAT_ALPHA_FLOAT32] = BRW_SURFACEFORMAT_A32_FLOAT,
371 [MESA_FORMAT_ALPHA_FLOAT16] = BRW_SURFACEFORMAT_A16_FLOAT,
372 [MESA_FORMAT_LUMINANCE_FLOAT32] = BRW_SURFACEFORMAT_L32_FLOAT,
373 [MESA_FORMAT_LUMINANCE_FLOAT16] = BRW_SURFACEFORMAT_L16_FLOAT,
374 [MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32] = BRW_SURFACEFORMAT_L32A32_FLOAT,
375 [MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16] = BRW_SURFACEFORMAT_L16A16_FLOAT,
376 [MESA_FORMAT_INTENSITY_FLOAT32] = BRW_SURFACEFORMAT_I32_FLOAT,
377 [MESA_FORMAT_INTENSITY_FLOAT16] = BRW_SURFACEFORMAT_I16_FLOAT,
378 [MESA_FORMAT_R_FLOAT32] = BRW_SURFACEFORMAT_R32_FLOAT,
379 [MESA_FORMAT_R_FLOAT16] = BRW_SURFACEFORMAT_R16_FLOAT,
380 [MESA_FORMAT_RG_FLOAT32] = BRW_SURFACEFORMAT_R32G32_FLOAT,
381 [MESA_FORMAT_RG_FLOAT16] = BRW_SURFACEFORMAT_R16G16_FLOAT,
383 [MESA_FORMAT_ALPHA_UINT8] = 0,
384 [MESA_FORMAT_ALPHA_UINT16] = 0,
385 [MESA_FORMAT_ALPHA_UINT32] = 0,
386 [MESA_FORMAT_ALPHA_INT8] = 0,
387 [MESA_FORMAT_ALPHA_INT16] = 0,
388 [MESA_FORMAT_ALPHA_INT32] = 0,
390 [MESA_FORMAT_INTENSITY_UINT8] = 0,
391 [MESA_FORMAT_INTENSITY_UINT16] = 0,
392 [MESA_FORMAT_INTENSITY_UINT32] = 0,
393 [MESA_FORMAT_INTENSITY_INT8] = 0,
394 [MESA_FORMAT_INTENSITY_INT16] = 0,
395 [MESA_FORMAT_INTENSITY_INT32] = 0,
397 [MESA_FORMAT_LUMINANCE_UINT8] = 0,
398 [MESA_FORMAT_LUMINANCE_UINT16] = 0,
399 [MESA_FORMAT_LUMINANCE_UINT32] = 0,
400 [MESA_FORMAT_LUMINANCE_INT8] = 0,
401 [MESA_FORMAT_LUMINANCE_INT16] = 0,
402 [MESA_FORMAT_LUMINANCE_INT32] = 0,
404 [MESA_FORMAT_LUMINANCE_ALPHA_UINT8] = 0,
405 [MESA_FORMAT_LUMINANCE_ALPHA_UINT16] = 0,
406 [MESA_FORMAT_LUMINANCE_ALPHA_UINT32] = 0,
407 [MESA_FORMAT_LUMINANCE_ALPHA_INT8] = 0,
408 [MESA_FORMAT_LUMINANCE_ALPHA_INT16] = 0,
409 [MESA_FORMAT_LUMINANCE_ALPHA_INT32] = 0,
411 [MESA_FORMAT_R_INT8] = BRW_SURFACEFORMAT_R8_SINT,
412 [MESA_FORMAT_RG_INT8] = BRW_SURFACEFORMAT_R8G8_SINT,
413 [MESA_FORMAT_RGB_INT8] = 0,
414 [MESA_FORMAT_RGBA_INT8] = BRW_SURFACEFORMAT_R8G8B8A8_SINT,
415 [MESA_FORMAT_R_INT16] = BRW_SURFACEFORMAT_R16_SINT,
416 [MESA_FORMAT_RG_INT16] = BRW_SURFACEFORMAT_R16G16_SINT,
417 [MESA_FORMAT_RGB_INT16] = 0,
418 [MESA_FORMAT_RGBA_INT16] = BRW_SURFACEFORMAT_R16G16B16A16_SINT,
419 [MESA_FORMAT_R_INT32] = BRW_SURFACEFORMAT_R32_SINT,
420 [MESA_FORMAT_RG_INT32] = BRW_SURFACEFORMAT_R32G32_SINT,
421 [MESA_FORMAT_RGB_INT32] = BRW_SURFACEFORMAT_R32G32B32_SINT,
422 [MESA_FORMAT_RGBA_INT32] = BRW_SURFACEFORMAT_R32G32B32A32_SINT,
424 [MESA_FORMAT_R_UINT8] = BRW_SURFACEFORMAT_R8_UINT,
425 [MESA_FORMAT_RG_UINT8] = BRW_SURFACEFORMAT_R8G8_UINT,
426 [MESA_FORMAT_RGB_UINT8] = 0,
427 [MESA_FORMAT_RGBA_UINT8] = BRW_SURFACEFORMAT_R8G8B8A8_UINT,
428 [MESA_FORMAT_R_UINT16] = BRW_SURFACEFORMAT_R16_UINT,
429 [MESA_FORMAT_RG_UINT16] = BRW_SURFACEFORMAT_R16G16_UINT,
430 [MESA_FORMAT_RGB_UINT16] = 0,
431 [MESA_FORMAT_RGBA_UINT16] = BRW_SURFACEFORMAT_R16G16B16A16_UINT,
432 [MESA_FORMAT_R_UINT32] = BRW_SURFACEFORMAT_R32_UINT,
433 [MESA_FORMAT_RG_UINT32] = BRW_SURFACEFORMAT_R32G32_UINT,
434 [MESA_FORMAT_RGB_UINT32] = BRW_SURFACEFORMAT_R32G32B32_UINT,
435 [MESA_FORMAT_RGBA_UINT32] = BRW_SURFACEFORMAT_R32G32B32A32_UINT,
437 [MESA_FORMAT_DUDV8] = BRW_SURFACEFORMAT_R8G8_SNORM,
438 [MESA_FORMAT_SIGNED_R8] = BRW_SURFACEFORMAT_R8_SNORM,
439 [MESA_FORMAT_SIGNED_RG88_REV] = BRW_SURFACEFORMAT_R8G8_SNORM,
440 [MESA_FORMAT_SIGNED_RGBX8888] = 0,
441 [MESA_FORMAT_SIGNED_RGBA8888] = 0,
442 [MESA_FORMAT_SIGNED_RGBA8888_REV] = BRW_SURFACEFORMAT_R8G8B8A8_SNORM,
443 [MESA_FORMAT_SIGNED_R16] = BRW_SURFACEFORMAT_R16_SNORM,
444 [MESA_FORMAT_SIGNED_GR1616] = BRW_SURFACEFORMAT_R16G16_SNORM,
445 [MESA_FORMAT_SIGNED_RGB_16] = 0,
446 [MESA_FORMAT_SIGNED_RGBA_16] = BRW_SURFACEFORMAT_R16G16B16A16_SNORM,
447 [MESA_FORMAT_RGBA_16] = BRW_SURFACEFORMAT_R16G16B16A16_UNORM,
449 [MESA_FORMAT_RED_RGTC1] = BRW_SURFACEFORMAT_BC4_UNORM,
450 [MESA_FORMAT_SIGNED_RED_RGTC1] = BRW_SURFACEFORMAT_BC4_SNORM,
451 [MESA_FORMAT_RG_RGTC2] = BRW_SURFACEFORMAT_BC5_UNORM,
452 [MESA_FORMAT_SIGNED_RG_RGTC2] = BRW_SURFACEFORMAT_BC5_SNORM,
454 [MESA_FORMAT_L_LATC1] = 0,
455 [MESA_FORMAT_SIGNED_L_LATC1] = 0,
456 [MESA_FORMAT_LA_LATC2] = 0,
457 [MESA_FORMAT_SIGNED_LA_LATC2] = 0,
459 [MESA_FORMAT_SIGNED_A8] = 0,
460 [MESA_FORMAT_SIGNED_L8] = 0,
461 [MESA_FORMAT_SIGNED_AL88] = 0,
462 [MESA_FORMAT_SIGNED_I8] = 0,
463 [MESA_FORMAT_SIGNED_A16] = 0,
464 [MESA_FORMAT_SIGNED_L16] = 0,
465 [MESA_FORMAT_SIGNED_AL1616] = 0,
466 [MESA_FORMAT_SIGNED_I16] = 0,
468 [MESA_FORMAT_RGB9_E5_FLOAT] = BRW_SURFACEFORMAT_R9G9B9E5_SHAREDEXP,
469 [MESA_FORMAT_R11_G11_B10_FLOAT] = BRW_SURFACEFORMAT_R11G11B10_FLOAT,
471 [MESA_FORMAT_Z32_FLOAT] = 0,
472 [MESA_FORMAT_Z32_FLOAT_X24S8] = 0,
474 assert(mesa_format < MESA_FORMAT_COUNT);
475 return table[mesa_format];
479 brw_init_surface_formats(struct brw_context *brw)
481 struct intel_context *intel = &brw->intel;
482 struct gl_context *ctx = &intel->ctx;
486 gen = intel->gen * 10;
490 for (format = MESA_FORMAT_NONE + 1; format < MESA_FORMAT_COUNT; format++) {
491 uint32_t texture, render;
492 const struct surface_format_info *rinfo, *tinfo;
493 bool is_integer = _mesa_is_format_integer_color(format);
495 render = texture = brw_format_for_mesa_format(format);
496 tinfo = &surface_formats[texture];
498 /* The value of BRW_SURFACEFORMAT_R32G32B32A32_FLOAT is 0, so don't skip
501 if (texture == 0 && format != MESA_FORMAT_RGBA_FLOAT32)
504 if (gen >= tinfo->sampling && (gen >= tinfo->filtering || is_integer))
505 ctx->TextureFormatSupported[format] = true;
507 /* Re-map some render target formats to make them supported when they
508 * wouldn't be using their format for texturing.
511 /* For these formats, we just need to read/write the first
512 * channel into R, which is to say that we just treat them as
515 case BRW_SURFACEFORMAT_I32_FLOAT:
516 case BRW_SURFACEFORMAT_L32_FLOAT:
517 render = BRW_SURFACEFORMAT_R32_FLOAT;
519 case BRW_SURFACEFORMAT_I16_FLOAT:
520 case BRW_SURFACEFORMAT_L16_FLOAT:
521 render = BRW_SURFACEFORMAT_R16_FLOAT;
523 case BRW_SURFACEFORMAT_B8G8R8X8_UNORM:
524 /* XRGB is handled as ARGB because the chips in this family
525 * cannot render to XRGB targets. This means that we have to
526 * mask writes to alpha (ala glColorMask) and reconfigure the
527 * alpha blending hardware to use GL_ONE (or GL_ZERO) for
528 * cases where GL_DST_ALPHA (or GL_ONE_MINUS_DST_ALPHA) is
531 render = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
535 rinfo = &surface_formats[render];
537 /* Note that GL_EXT_texture_integer says that blending doesn't occur for
538 * integer, so we don't need hardware support for blending on it. Other
539 * than that, GL in general requires alpha blending for render targets,
540 * even though we don't support it for some formats.
542 if (gen >= rinfo->render_target &&
543 (gen >= rinfo->alpha_blend || is_integer)) {
544 brw->render_target_format[format] = render;
545 brw->format_supported_as_render_target[format] = true;
549 /* We will check this table for FBO completeness, but the surface format
550 * table above only covered color rendering.
552 brw->format_supported_as_render_target[MESA_FORMAT_S8_Z24] = true;
553 brw->format_supported_as_render_target[MESA_FORMAT_X8_Z24] = true;
554 brw->format_supported_as_render_target[MESA_FORMAT_S8] = true;
555 brw->format_supported_as_render_target[MESA_FORMAT_Z16] = true;
556 brw->format_supported_as_render_target[MESA_FORMAT_Z32_FLOAT] = true;
557 brw->format_supported_as_render_target[MESA_FORMAT_Z32_FLOAT_X24S8] = true;
559 /* We remap depth formats to a supported texturing format in
560 * translate_tex_format().
562 ctx->TextureFormatSupported[MESA_FORMAT_S8_Z24] = true;
563 ctx->TextureFormatSupported[MESA_FORMAT_X8_Z24] = true;
564 ctx->TextureFormatSupported[MESA_FORMAT_Z32_FLOAT] = true;
565 ctx->TextureFormatSupported[MESA_FORMAT_Z32_FLOAT_X24S8] = true;
566 ctx->TextureFormatSupported[MESA_FORMAT_Z16] = true;
568 /* On hardware that lacks support for ETC1, we map ETC1 to RGBX
569 * during glCompressedTexImage2D(). See intel_mipmap_tree::wraps_etc1.
571 ctx->TextureFormatSupported[MESA_FORMAT_ETC1_RGB8] = true;
573 /* On hardware that lacks support for ETC2, we map ETC2 to a suitable
574 * MESA_FORMAT during glCompressedTexImage2D().
575 * See intel_mipmap_tree::wraps_etc2.
577 ctx->TextureFormatSupported[MESA_FORMAT_ETC2_RGB8] = true;
578 ctx->TextureFormatSupported[MESA_FORMAT_ETC2_SRGB8] = true;
579 ctx->TextureFormatSupported[MESA_FORMAT_ETC2_RGBA8_EAC] = true;
580 ctx->TextureFormatSupported[MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC] = true;
581 ctx->TextureFormatSupported[MESA_FORMAT_ETC2_R11_EAC] = true;
582 ctx->TextureFormatSupported[MESA_FORMAT_ETC2_RG11_EAC] = true;
583 ctx->TextureFormatSupported[MESA_FORMAT_ETC2_SIGNED_R11_EAC] = true;
584 ctx->TextureFormatSupported[MESA_FORMAT_ETC2_SIGNED_RG11_EAC] = true;
585 ctx->TextureFormatSupported[MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1] = true;
586 ctx->TextureFormatSupported[MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1] = true;
590 brw_render_target_supported(struct intel_context *intel,
591 struct gl_renderbuffer *rb)
593 struct brw_context *brw = brw_context(&intel->ctx);
594 gl_format format = rb->Format;
596 /* Many integer formats are promoted to RGBA (like XRGB8888 is), which means
597 * we would consider them renderable even though we don't have surface
598 * support for their alpha behavior and don't have the blending unit
599 * available to fake it like we do for XRGB8888. Force them to being
602 if ((rb->_BaseFormat != GL_RGBA &&
603 rb->_BaseFormat != GL_RG &&
604 rb->_BaseFormat != GL_RED) && _mesa_is_format_integer_color(format))
607 /* Under some conditions, MSAA is not supported for formats whose width is
610 if (rb->NumSamples > 0 && _mesa_get_format_bytes(format) > 8) {
611 /* Gen6: MSAA on >64 bit formats is unsupported. */
615 /* Gen7: 8x MSAA on >64 bit formats is unsupported. */
616 if (rb->NumSamples >= 8)
620 return brw->format_supported_as_render_target[format];
624 translate_tex_format(gl_format mesa_format,
625 GLenum internal_format,
629 if (srgb_decode == GL_SKIP_DECODE_EXT)
630 mesa_format = _mesa_get_srgb_format_linear(mesa_format);
632 switch( mesa_format ) {
634 case MESA_FORMAT_Z16:
635 return BRW_SURFACEFORMAT_I16_UNORM;
637 case MESA_FORMAT_S8_Z24:
638 case MESA_FORMAT_X8_Z24:
639 return BRW_SURFACEFORMAT_I24X8_UNORM;
641 case MESA_FORMAT_Z32_FLOAT:
642 return BRW_SURFACEFORMAT_I32_FLOAT;
644 case MESA_FORMAT_Z32_FLOAT_X24S8:
645 return BRW_SURFACEFORMAT_R32G32_FLOAT;
647 case MESA_FORMAT_RGBA_FLOAT32:
648 /* The value of this BRW_SURFACEFORMAT is 0, which tricks the
651 return BRW_SURFACEFORMAT_R32G32B32A32_FLOAT;
654 assert(brw_format_for_mesa_format(mesa_format) != 0);
655 return brw_format_for_mesa_format(mesa_format);
660 brw_get_surface_tiling_bits(uint32_t tiling)
664 return BRW_SURFACE_TILED;
666 return BRW_SURFACE_TILED | BRW_SURFACE_TILED_Y;
674 brw_get_surface_num_multisamples(unsigned num_samples)
677 return BRW_SURFACE_MULTISAMPLECOUNT_4;
679 return BRW_SURFACE_MULTISAMPLECOUNT_1;
684 * Compute the combination of DEPTH_TEXTURE_MODE and EXT_texture_swizzle
688 brw_get_texture_swizzle(const struct gl_texture_object *t)
690 const struct gl_texture_image *img = t->Image[0][t->BaseLevel];
692 int swizzles[SWIZZLE_NIL + 1] = {
702 if (img->_BaseFormat == GL_DEPTH_COMPONENT ||
703 img->_BaseFormat == GL_DEPTH_STENCIL) {
704 switch (t->DepthMode) {
706 swizzles[0] = SWIZZLE_ZERO;
707 swizzles[1] = SWIZZLE_ZERO;
708 swizzles[2] = SWIZZLE_ZERO;
709 swizzles[3] = SWIZZLE_X;
712 swizzles[0] = SWIZZLE_X;
713 swizzles[1] = SWIZZLE_X;
714 swizzles[2] = SWIZZLE_X;
715 swizzles[3] = SWIZZLE_ONE;
718 swizzles[0] = SWIZZLE_X;
719 swizzles[1] = SWIZZLE_X;
720 swizzles[2] = SWIZZLE_X;
721 swizzles[3] = SWIZZLE_X;
724 swizzles[0] = SWIZZLE_X;
725 swizzles[1] = SWIZZLE_ZERO;
726 swizzles[2] = SWIZZLE_ZERO;
727 swizzles[3] = SWIZZLE_ONE;
732 /* For a format with no alpha channel, force the alpha result to
733 * 1.0. (This allows for an RGBA texture to be used for an RGB
734 * format, for example).
736 switch (img->_BaseFormat) {
740 swizzles[3] = SWIZZLE_ONE;
744 return MAKE_SWIZZLE4(swizzles[GET_SWZ(t->_Swizzle, 0)],
745 swizzles[GET_SWZ(t->_Swizzle, 1)],
746 swizzles[GET_SWZ(t->_Swizzle, 2)],
747 swizzles[GET_SWZ(t->_Swizzle, 3)]);
752 brw_update_buffer_texture_surface(struct gl_context *ctx,
754 uint32_t *binding_table,
757 struct brw_context *brw = brw_context(ctx);
758 struct intel_context *intel = &brw->intel;
759 struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
761 struct intel_buffer_object *intel_obj =
762 intel_buffer_object(tObj->BufferObject);
763 drm_intel_bo *bo = intel_obj ? intel_obj->buffer : NULL;
764 gl_format format = tObj->_BufferObjectFormat;
765 uint32_t brw_format = brw_format_for_mesa_format(format);
766 int texel_size = _mesa_get_format_bytes(format);
768 if (brw_format == 0 && format != MESA_FORMAT_RGBA_FLOAT32) {
769 _mesa_problem(NULL, "bad format %s for texture buffer\n",
770 _mesa_get_format_name(format));
773 surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
774 6 * 4, 32, &binding_table[surf_index]);
776 surf[0] = (BRW_SURFACE_BUFFER << BRW_SURFACE_TYPE_SHIFT |
777 (brw_format_for_mesa_format(format) << BRW_SURFACE_FORMAT_SHIFT));
780 surf[0] |= BRW_SURFACE_RC_READ_WRITE;
783 surf[1] = bo->offset; /* reloc */
785 /* Emit relocation to surface contents. */
786 drm_intel_bo_emit_reloc(brw->intel.batch.bo,
787 binding_table[surf_index] + 4,
788 bo, 0, I915_GEM_DOMAIN_SAMPLER, 0);
790 int w = intel_obj->Base.Size / texel_size;
791 surf[2] = ((w & 0x7f) << BRW_SURFACE_WIDTH_SHIFT |
792 ((w >> 7) & 0x1fff) << BRW_SURFACE_HEIGHT_SHIFT);
793 surf[3] = (((w >> 20) & 0x7f) << BRW_SURFACE_DEPTH_SHIFT |
794 (texel_size - 1) << BRW_SURFACE_PITCH_SHIFT);
806 brw_update_texture_surface(struct gl_context *ctx,
808 uint32_t *binding_table,
811 struct brw_context *brw = brw_context(ctx);
812 struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
813 struct intel_texture_object *intelObj = intel_texture_object(tObj);
814 struct intel_mipmap_tree *mt = intelObj->mt;
815 struct gl_texture_image *firstImage = tObj->Image[0][tObj->BaseLevel];
816 struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
818 int width, height, depth;
820 if (tObj->Target == GL_TEXTURE_BUFFER) {
821 brw_update_buffer_texture_surface(ctx, unit, binding_table, surf_index);
825 intel_miptree_get_dimensions_for_image(firstImage, &width, &height, &depth);
827 surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
828 6 * 4, 32, &binding_table[surf_index]);
830 surf[0] = (translate_tex_target(tObj->Target) << BRW_SURFACE_TYPE_SHIFT |
831 BRW_SURFACE_MIPMAPLAYOUT_BELOW << BRW_SURFACE_MIPLAYOUT_SHIFT |
832 BRW_SURFACE_CUBEFACE_ENABLES |
833 (translate_tex_format(mt->format,
834 firstImage->InternalFormat,
836 sampler->sRGBDecode) <<
837 BRW_SURFACE_FORMAT_SHIFT));
839 surf[1] = intelObj->mt->region->bo->offset + intelObj->mt->offset; /* reloc */
841 surf[2] = ((intelObj->_MaxLevel - tObj->BaseLevel) << BRW_SURFACE_LOD_SHIFT |
842 (width - 1) << BRW_SURFACE_WIDTH_SHIFT |
843 (height - 1) << BRW_SURFACE_HEIGHT_SHIFT);
845 surf[3] = (brw_get_surface_tiling_bits(intelObj->mt->region->tiling) |
846 (depth - 1) << BRW_SURFACE_DEPTH_SHIFT |
847 (intelObj->mt->region->pitch - 1) <<
848 BRW_SURFACE_PITCH_SHIFT);
852 surf[5] = (mt->align_h == 4) ? BRW_SURFACE_VERTICAL_ALIGN_ENABLE : 0;
854 /* Emit relocation to surface contents */
855 drm_intel_bo_emit_reloc(brw->intel.batch.bo,
856 binding_table[surf_index] + 4,
857 intelObj->mt->region->bo,
858 intelObj->mt->offset,
859 I915_GEM_DOMAIN_SAMPLER, 0);
863 * Create the constant buffer surface. Vertex/fragment shader constants will be
864 * read from this buffer with Data Port Read instructions/messages.
867 brw_create_constant_surface(struct brw_context *brw,
871 uint32_t *out_offset)
873 struct intel_context *intel = &brw->intel;
874 const GLint w = width - 1;
877 surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
878 6 * 4, 32, out_offset);
880 surf[0] = (BRW_SURFACE_BUFFER << BRW_SURFACE_TYPE_SHIFT |
881 BRW_SURFACE_MIPMAPLAYOUT_BELOW << BRW_SURFACE_MIPLAYOUT_SHIFT |
882 BRW_SURFACEFORMAT_R32G32B32A32_FLOAT << BRW_SURFACE_FORMAT_SHIFT);
885 surf[0] |= BRW_SURFACE_RC_READ_WRITE;
887 surf[1] = bo->offset + offset; /* reloc */
889 surf[2] = ((w & 0x7f) << BRW_SURFACE_WIDTH_SHIFT |
890 ((w >> 7) & 0x1fff) << BRW_SURFACE_HEIGHT_SHIFT);
892 surf[3] = (((w >> 20) & 0x7f) << BRW_SURFACE_DEPTH_SHIFT |
893 (16 - 1) << BRW_SURFACE_PITCH_SHIFT); /* ignored */
898 /* Emit relocation to surface contents. Section 5.1.1 of the gen4
899 * bspec ("Data Cache") says that the data cache does not exist as
900 * a separate cache and is just the sampler cache.
902 drm_intel_bo_emit_reloc(brw->intel.batch.bo,
905 I915_GEM_DOMAIN_SAMPLER, 0);
909 * Set up a binding table entry for use by stream output logic (transform
912 * buffer_size_minus_1 must me less than BRW_MAX_NUM_BUFFER_ENTRIES.
915 brw_update_sol_surface(struct brw_context *brw,
916 struct gl_buffer_object *buffer_obj,
917 uint32_t *out_offset, unsigned num_vector_components,
918 unsigned stride_dwords, unsigned offset_dwords)
920 struct intel_context *intel = &brw->intel;
921 struct intel_buffer_object *intel_bo = intel_buffer_object(buffer_obj);
923 intel_bufferobj_buffer(intel, intel_bo, INTEL_WRITE_PART);
924 uint32_t *surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, 6 * 4, 32,
926 uint32_t pitch_minus_1 = 4*stride_dwords - 1;
927 uint32_t offset_bytes = 4 * offset_dwords;
928 size_t size_dwords = buffer_obj->Size / 4;
929 uint32_t buffer_size_minus_1, width, height, depth, surface_format;
931 /* FIXME: can we rely on core Mesa to ensure that the buffer isn't
932 * too big to map using a single binding table entry?
934 assert((size_dwords - offset_dwords) / stride_dwords
935 <= BRW_MAX_NUM_BUFFER_ENTRIES);
937 if (size_dwords > offset_dwords + num_vector_components) {
938 /* There is room for at least 1 transform feedback output in the buffer.
939 * Compute the number of additional transform feedback outputs the
940 * buffer has room for.
942 buffer_size_minus_1 =
943 (size_dwords - offset_dwords - num_vector_components) / stride_dwords;
945 /* There isn't even room for a single transform feedback output in the
946 * buffer. We can't configure the binding table entry to prevent output
947 * entirely; we'll have to rely on the geometry shader to detect
948 * overflow. But to minimize the damage in case of a bug, set up the
949 * binding table entry to just allow a single output.
951 buffer_size_minus_1 = 0;
953 width = buffer_size_minus_1 & 0x7f;
954 height = (buffer_size_minus_1 & 0xfff80) >> 7;
955 depth = (buffer_size_minus_1 & 0x7f00000) >> 20;
957 switch (num_vector_components) {
959 surface_format = BRW_SURFACEFORMAT_R32_FLOAT;
962 surface_format = BRW_SURFACEFORMAT_R32G32_FLOAT;
965 surface_format = BRW_SURFACEFORMAT_R32G32B32_FLOAT;
968 surface_format = BRW_SURFACEFORMAT_R32G32B32A32_FLOAT;
971 assert(!"Invalid vector size for transform feedback output");
972 surface_format = BRW_SURFACEFORMAT_R32_FLOAT;
976 surf[0] = BRW_SURFACE_BUFFER << BRW_SURFACE_TYPE_SHIFT |
977 BRW_SURFACE_MIPMAPLAYOUT_BELOW << BRW_SURFACE_MIPLAYOUT_SHIFT |
978 surface_format << BRW_SURFACE_FORMAT_SHIFT |
979 BRW_SURFACE_RC_READ_WRITE;
980 surf[1] = bo->offset + offset_bytes; /* reloc */
981 surf[2] = (width << BRW_SURFACE_WIDTH_SHIFT |
982 height << BRW_SURFACE_HEIGHT_SHIFT);
983 surf[3] = (depth << BRW_SURFACE_DEPTH_SHIFT |
984 pitch_minus_1 << BRW_SURFACE_PITCH_SHIFT);
988 /* Emit relocation to surface contents. */
989 drm_intel_bo_emit_reloc(brw->intel.batch.bo,
992 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER);
995 /* Creates a new WM constant buffer reflecting the current fragment program's
996 * constants, if needed by the fragment program.
998 * Otherwise, constants go through the CURBEs using the brw_constant_buffer
1002 brw_upload_wm_pull_constants(struct brw_context *brw)
1004 struct gl_context *ctx = &brw->intel.ctx;
1005 struct intel_context *intel = &brw->intel;
1006 /* BRW_NEW_FRAGMENT_PROGRAM */
1007 struct brw_fragment_program *fp =
1008 (struct brw_fragment_program *) brw->fragment_program;
1009 struct gl_program_parameter_list *params = fp->program.Base.Parameters;
1010 const int size = brw->wm.prog_data->nr_pull_params * sizeof(float);
1011 const int surf_index = SURF_INDEX_FRAG_CONST_BUFFER;
1015 _mesa_load_state_parameters(ctx, params);
1017 /* CACHE_NEW_WM_PROG */
1018 if (brw->wm.prog_data->nr_pull_params == 0) {
1019 if (brw->wm.const_bo) {
1020 drm_intel_bo_unreference(brw->wm.const_bo);
1021 brw->wm.const_bo = NULL;
1022 brw->wm.surf_offset[surf_index] = 0;
1023 brw->state.dirty.brw |= BRW_NEW_SURFACES;
1028 drm_intel_bo_unreference(brw->wm.const_bo);
1029 brw->wm.const_bo = drm_intel_bo_alloc(intel->bufmgr, "WM const bo",
1032 /* _NEW_PROGRAM_CONSTANTS */
1033 drm_intel_gem_bo_map_gtt(brw->wm.const_bo);
1034 constants = brw->wm.const_bo->virtual;
1035 for (i = 0; i < brw->wm.prog_data->nr_pull_params; i++) {
1036 constants[i] = *brw->wm.prog_data->pull_param[i];
1038 drm_intel_gem_bo_unmap_gtt(brw->wm.const_bo);
1040 intel->vtbl.create_constant_surface(brw, brw->wm.const_bo, 0,
1041 ALIGN(brw->wm.prog_data->nr_pull_params, 4) / 4,
1042 &brw->wm.surf_offset[surf_index]);
1044 brw->state.dirty.brw |= BRW_NEW_SURFACES;
1047 const struct brw_tracked_state brw_wm_pull_constants = {
1049 .mesa = (_NEW_PROGRAM_CONSTANTS),
1050 .brw = (BRW_NEW_BATCH | BRW_NEW_FRAGMENT_PROGRAM),
1051 .cache = CACHE_NEW_WM_PROG,
1053 .emit = brw_upload_wm_pull_constants,
1057 brw_update_null_renderbuffer_surface(struct brw_context *brw, unsigned int unit)
1059 /* From the Sandy bridge PRM, Vol4 Part1 p71 (Surface Type: Programming
1062 * A null surface will be used in instances where an actual surface is
1063 * not bound. When a write message is generated to a null surface, no
1064 * actual surface is written to. When a read message (including any
1065 * sampling engine message) is generated to a null surface, the result
1066 * is all zeros. Note that a null surface type is allowed to be used
1067 * with all messages, even if it is not specificially indicated as
1068 * supported. All of the remaining fields in surface state are ignored
1069 * for null surfaces, with the following exceptions:
1071 * - [DevSNB+]: Width, Height, Depth, and LOD fields must match the
1072 * depth buffer’s corresponding state for all render target surfaces,
1075 * - Surface Format must be R8G8B8A8_UNORM.
1077 struct intel_context *intel = &brw->intel;
1078 struct gl_context *ctx = &intel->ctx;
1080 unsigned surface_type = BRW_SURFACE_NULL;
1081 drm_intel_bo *bo = NULL;
1082 unsigned pitch_minus_1 = 0;
1083 uint32_t multisampling_state = 0;
1086 const struct gl_framebuffer *fb = ctx->DrawBuffer;
1088 surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
1089 6 * 4, 32, &brw->wm.surf_offset[unit]);
1091 if (fb->Visual.samples > 1) {
1092 /* On Gen6, null render targets seem to cause GPU hangs when
1093 * multisampling. So work around this problem by rendering into dummy
1096 * To decrease the amount of memory needed by the workaround buffer, we
1097 * set its pitch to 128 bytes (the width of a Y tile). This means that
1098 * the amount of memory needed for the workaround buffer is
1099 * (width_in_tiles + height_in_tiles - 1) tiles.
1101 * Note that since the workaround buffer will be interpreted by the
1102 * hardware as an interleaved multisampled buffer, we need to compute
1103 * width_in_tiles and height_in_tiles by dividing the width and height
1104 * by 16 rather than the normal Y-tile size of 32.
1106 unsigned width_in_tiles = ALIGN(fb->Width, 16) / 16;
1107 unsigned height_in_tiles = ALIGN(fb->Height, 16) / 16;
1108 unsigned size_needed = (width_in_tiles + height_in_tiles - 1) * 4096;
1109 brw_get_scratch_bo(intel, &brw->wm.multisampled_null_render_target_bo,
1111 bo = brw->wm.multisampled_null_render_target_bo;
1112 surface_type = BRW_SURFACE_2D;
1113 pitch_minus_1 = 127;
1114 multisampling_state =
1115 brw_get_surface_num_multisamples(fb->Visual.samples);
1118 surf[0] = (surface_type << BRW_SURFACE_TYPE_SHIFT |
1119 BRW_SURFACEFORMAT_B8G8R8A8_UNORM << BRW_SURFACE_FORMAT_SHIFT);
1120 if (intel->gen < 6) {
1121 surf[0] |= (1 << BRW_SURFACE_WRITEDISABLE_R_SHIFT |
1122 1 << BRW_SURFACE_WRITEDISABLE_G_SHIFT |
1123 1 << BRW_SURFACE_WRITEDISABLE_B_SHIFT |
1124 1 << BRW_SURFACE_WRITEDISABLE_A_SHIFT);
1126 surf[1] = bo ? bo->offset : 0;
1127 surf[2] = ((fb->Width - 1) << BRW_SURFACE_WIDTH_SHIFT |
1128 (fb->Height - 1) << BRW_SURFACE_HEIGHT_SHIFT);
1130 /* From Sandy bridge PRM, Vol4 Part1 p82 (Tiled Surface: Programming
1133 * If Surface Type is SURFTYPE_NULL, this field must be TRUE
1135 surf[3] = (BRW_SURFACE_TILED | BRW_SURFACE_TILED_Y |
1136 pitch_minus_1 << BRW_SURFACE_PITCH_SHIFT);
1137 surf[4] = multisampling_state;
1141 drm_intel_bo_emit_reloc(brw->intel.batch.bo,
1142 brw->wm.surf_offset[unit] + 4,
1144 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER);
1149 * Sets up a surface state structure to point at the given region.
1150 * While it is only used for the front/back buffer currently, it should be
1151 * usable for further buffers when doing ARB_draw_buffer support.
1154 brw_update_renderbuffer_surface(struct brw_context *brw,
1155 struct gl_renderbuffer *rb,
1158 struct intel_context *intel = &brw->intel;
1159 struct gl_context *ctx = &intel->ctx;
1160 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
1161 struct intel_mipmap_tree *mt = irb->mt;
1162 struct intel_region *region;
1164 uint32_t tile_x, tile_y;
1165 uint32_t format = 0;
1166 gl_format rb_format = intel_rb_format(irb);
1168 if (irb->tex_image && !brw->has_surface_tile_offset) {
1169 intel_renderbuffer_tile_offsets(irb, &tile_x, &tile_y);
1171 if (tile_x != 0 || tile_y != 0) {
1172 /* Original gen4 hardware couldn't draw to a non-tile-aligned
1173 * destination in a miptree unless you actually setup your renderbuffer
1174 * as a miptree and used the fragile lod/array_index/etc. controls to
1175 * select the image. So, instead, we just make a new single-level
1176 * miptree and render into that.
1178 intel_renderbuffer_move_to_temp(intel, irb);
1183 region = irb->mt->region;
1185 surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
1186 6 * 4, 32, &brw->wm.surf_offset[unit]);
1188 switch (rb_format) {
1189 case MESA_FORMAT_SARGB8:
1192 * Without GL_EXT_framebuffer_sRGB we shouldn't bind sRGB surfaces to the
1193 * blend/update as sRGB.
1195 if (ctx->Color.sRGBEnabled)
1196 format = brw_format_for_mesa_format(rb_format);
1198 format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
1201 format = brw->render_target_format[rb_format];
1202 if (unlikely(!brw->format_supported_as_render_target[rb_format])) {
1203 _mesa_problem(ctx, "%s: renderbuffer format %s unsupported\n",
1204 __FUNCTION__, _mesa_get_format_name(rb_format));
1209 surf[0] = (BRW_SURFACE_2D << BRW_SURFACE_TYPE_SHIFT |
1210 format << BRW_SURFACE_FORMAT_SHIFT);
1213 surf[1] = (intel_renderbuffer_tile_offsets(irb, &tile_x, &tile_y) +
1214 region->bo->offset);
1216 surf[2] = ((rb->Width - 1) << BRW_SURFACE_WIDTH_SHIFT |
1217 (rb->Height - 1) << BRW_SURFACE_HEIGHT_SHIFT);
1219 surf[3] = (brw_get_surface_tiling_bits(region->tiling) |
1220 (region->pitch - 1) << BRW_SURFACE_PITCH_SHIFT);
1222 surf[4] = brw_get_surface_num_multisamples(mt->num_samples);
1224 assert(brw->has_surface_tile_offset || (tile_x == 0 && tile_y == 0));
1225 /* Note that the low bits of these fields are missing, so
1226 * there's the possibility of getting in trouble.
1228 assert(tile_x % 4 == 0);
1229 assert(tile_y % 2 == 0);
1230 surf[5] = ((tile_x / 4) << BRW_SURFACE_X_OFFSET_SHIFT |
1231 (tile_y / 2) << BRW_SURFACE_Y_OFFSET_SHIFT |
1232 (mt->align_h == 4 ? BRW_SURFACE_VERTICAL_ALIGN_ENABLE : 0));
1234 if (intel->gen < 6) {
1236 if (!ctx->Color.ColorLogicOpEnabled &&
1237 (ctx->Color.BlendEnabled & (1 << unit)))
1238 surf[0] |= BRW_SURFACE_BLEND_ENABLED;
1240 if (!ctx->Color.ColorMask[unit][0])
1241 surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_R_SHIFT;
1242 if (!ctx->Color.ColorMask[unit][1])
1243 surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_G_SHIFT;
1244 if (!ctx->Color.ColorMask[unit][2])
1245 surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_B_SHIFT;
1247 /* As mentioned above, disable writes to the alpha component when the
1248 * renderbuffer is XRGB.
1250 if (ctx->DrawBuffer->Visual.alphaBits == 0 ||
1251 !ctx->Color.ColorMask[unit][3]) {
1252 surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_A_SHIFT;
1256 drm_intel_bo_emit_reloc(brw->intel.batch.bo,
1257 brw->wm.surf_offset[unit] + 4,
1259 surf[1] - region->bo->offset,
1260 I915_GEM_DOMAIN_RENDER,
1261 I915_GEM_DOMAIN_RENDER);
1265 * Construct SURFACE_STATE objects for renderbuffers/draw buffers.
1268 brw_update_renderbuffer_surfaces(struct brw_context *brw)
1270 struct intel_context *intel = &brw->intel;
1271 struct gl_context *ctx = &brw->intel.ctx;
1274 /* _NEW_BUFFERS | _NEW_COLOR */
1275 /* Update surfaces for drawing buffers */
1276 if (ctx->DrawBuffer->_NumColorDrawBuffers >= 1) {
1277 for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
1278 if (intel_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[i])) {
1279 intel->vtbl.update_renderbuffer_surface(brw, ctx->DrawBuffer->_ColorDrawBuffers[i], i);
1281 intel->vtbl.update_null_renderbuffer_surface(brw, i);
1285 intel->vtbl.update_null_renderbuffer_surface(brw, 0);
1287 brw->state.dirty.brw |= BRW_NEW_SURFACES;
1290 const struct brw_tracked_state brw_renderbuffer_surfaces = {
1292 .mesa = (_NEW_COLOR |
1294 .brw = BRW_NEW_BATCH,
1297 .emit = brw_update_renderbuffer_surfaces,
1300 const struct brw_tracked_state gen6_renderbuffer_surfaces = {
1302 .mesa = _NEW_BUFFERS,
1303 .brw = BRW_NEW_BATCH,
1306 .emit = brw_update_renderbuffer_surfaces,
1310 * Construct SURFACE_STATE objects for enabled textures.
1313 brw_update_texture_surfaces(struct brw_context *brw)
1315 struct intel_context *intel = &brw->intel;
1316 struct gl_context *ctx = &intel->ctx;
1318 /* BRW_NEW_VERTEX_PROGRAM and BRW_NEW_FRAGMENT_PROGRAM:
1319 * Unfortunately, we're stuck using the gl_program structs until the
1320 * ARB_fragment_program front-end gets converted to GLSL IR. These
1321 * have the downside that SamplerUnits is split and only contains the
1322 * mappings for samplers active in that stage.
1324 struct gl_program *vs = (struct gl_program *) brw->vertex_program;
1325 struct gl_program *fs = (struct gl_program *) brw->fragment_program;
1327 unsigned num_samplers = _mesa_fls(vs->SamplersUsed | fs->SamplersUsed);
1329 for (unsigned s = 0; s < num_samplers; s++) {
1330 brw->vs.surf_offset[SURF_INDEX_VS_TEXTURE(s)] = 0;
1331 brw->wm.surf_offset[SURF_INDEX_TEXTURE(s)] = 0;
1333 if (vs->SamplersUsed & (1 << s)) {
1334 const unsigned unit = vs->SamplerUnits[s];
1337 if (ctx->Texture.Unit[unit]._ReallyEnabled) {
1338 intel->vtbl.update_texture_surface(ctx, unit,
1339 brw->vs.surf_offset,
1340 SURF_INDEX_VS_TEXTURE(s));
1344 if (fs->SamplersUsed & (1 << s)) {
1345 const unsigned unit = fs->SamplerUnits[s];
1348 if (ctx->Texture.Unit[unit]._ReallyEnabled) {
1349 intel->vtbl.update_texture_surface(ctx, unit,
1350 brw->wm.surf_offset,
1351 SURF_INDEX_TEXTURE(s));
1356 brw->state.dirty.brw |= BRW_NEW_SURFACES;
1359 const struct brw_tracked_state brw_texture_surfaces = {
1361 .mesa = _NEW_TEXTURE,
1362 .brw = BRW_NEW_BATCH |
1363 BRW_NEW_VERTEX_PROGRAM |
1364 BRW_NEW_FRAGMENT_PROGRAM,
1367 .emit = brw_update_texture_surfaces,
1371 brw_upload_ubo_surfaces(struct brw_context *brw,
1372 struct gl_shader *shader,
1373 uint32_t *surf_offsets)
1375 struct gl_context *ctx = &brw->intel.ctx;
1376 struct intel_context *intel = &brw->intel;
1381 for (int i = 0; i < shader->NumUniformBlocks; i++) {
1382 struct gl_uniform_buffer_binding *binding;
1383 struct intel_buffer_object *intel_bo;
1385 binding = &ctx->UniformBufferBindings[shader->UniformBlocks[i].Binding];
1386 intel_bo = intel_buffer_object(binding->BufferObject);
1387 drm_intel_bo *bo = intel_bufferobj_buffer(intel, intel_bo, INTEL_READ);
1389 /* Because behavior for referencing outside of the binding's size in the
1390 * glBindBufferRange case is undefined, we can just bind the whole buffer
1391 * glBindBufferBase wants and be a correct implementation.
1393 int size = bo->size - binding->Offset;
1394 size = ALIGN(size, 16) / 16; /* The interface takes a number of vec4s */
1396 intel->vtbl.create_constant_surface(brw, bo, binding->Offset,
1401 if (shader->NumUniformBlocks)
1402 brw->state.dirty.brw |= BRW_NEW_SURFACES;
1406 brw_upload_wm_ubo_surfaces(struct brw_context *brw)
1408 struct gl_context *ctx = &brw->intel.ctx;
1410 struct gl_shader_program *prog = ctx->Shader._CurrentFragmentProgram;
1415 brw_upload_ubo_surfaces(brw, prog->_LinkedShaders[MESA_SHADER_FRAGMENT],
1416 &brw->wm.surf_offset[SURF_INDEX_WM_UBO(0)]);
1419 const struct brw_tracked_state brw_wm_ubo_surfaces = {
1421 .mesa = (_NEW_PROGRAM |
1422 _NEW_BUFFER_OBJECT),
1423 .brw = BRW_NEW_BATCH,
1426 .emit = brw_upload_wm_ubo_surfaces,
1430 * Constructs the binding table for the WM surface state, which maps unit
1431 * numbers to surface state objects.
1434 brw_upload_wm_binding_table(struct brw_context *brw)
1436 struct intel_context *intel = &brw->intel;
1440 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
1441 intel->vtbl.create_constant_surface(brw, brw->shader_time.bo, 0,
1442 brw->shader_time.bo->size,
1443 &brw->wm.surf_offset[SURF_INDEX_WM_SHADER_TIME]);
1446 /* Might want to calculate nr_surfaces first, to avoid taking up so much
1447 * space for the binding table.
1449 bind = brw_state_batch(brw, AUB_TRACE_BINDING_TABLE,
1450 sizeof(uint32_t) * BRW_MAX_WM_SURFACES,
1451 32, &brw->wm.bind_bo_offset);
1453 /* BRW_NEW_SURFACES */
1454 for (i = 0; i < BRW_MAX_WM_SURFACES; i++) {
1455 bind[i] = brw->wm.surf_offset[i];
1458 brw->state.dirty.brw |= BRW_NEW_PS_BINDING_TABLE;
1461 const struct brw_tracked_state brw_wm_binding_table = {
1464 .brw = (BRW_NEW_BATCH |
1468 .emit = brw_upload_wm_binding_table,
1472 gen4_init_vtable_surface_functions(struct brw_context *brw)
1474 struct intel_context *intel = &brw->intel;
1476 intel->vtbl.update_texture_surface = brw_update_texture_surface;
1477 intel->vtbl.update_renderbuffer_surface = brw_update_renderbuffer_surface;
1478 intel->vtbl.update_null_renderbuffer_surface =
1479 brw_update_null_renderbuffer_surface;
1480 intel->vtbl.create_constant_surface = brw_create_constant_surface;