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i965/msaa: Disable unsupported formats.
[android-x86/external-mesa.git] / src / mesa / drivers / dri / i965 / brw_wm_surface_state.c
1 /*
2  Copyright (C) Intel Corp.  2006.  All Rights Reserved.
3  Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4  develop this 3D driver.
5  
6  Permission is hereby granted, free of charge, to any person obtaining
7  a copy of this software and associated documentation files (the
8  "Software"), to deal in the Software without restriction, including
9  without limitation the rights to use, copy, modify, merge, publish,
10  distribute, sublicense, and/or sell copies of the Software, and to
11  permit persons to whom the Software is furnished to do so, subject to
12  the following conditions:
13  
14  The above copyright notice and this permission notice (including the
15  next paragraph) shall be included in all copies or substantial
16  portions of the Software.
17  
18  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19  EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21  IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22  LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23  OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24  WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  
26  **********************************************************************/
27  /*
28   * Authors:
29   *   Keith Whitwell <keith@tungstengraphics.com>
30   */
31                    
32
33 #include "main/mtypes.h"
34 #include "main/samplerobj.h"
35 #include "program/prog_parameter.h"
36
37 #include "intel_mipmap_tree.h"
38 #include "intel_batchbuffer.h"
39 #include "intel_tex.h"
40 #include "intel_fbo.h"
41 #include "intel_buffer_objects.h"
42
43 #include "brw_context.h"
44 #include "brw_state.h"
45 #include "brw_defines.h"
46 #include "brw_wm.h"
47
48 GLuint
49 translate_tex_target(GLenum target)
50 {
51    switch (target) {
52    case GL_TEXTURE_1D: 
53    case GL_TEXTURE_1D_ARRAY_EXT:
54       return BRW_SURFACE_1D;
55
56    case GL_TEXTURE_RECTANGLE_NV: 
57       return BRW_SURFACE_2D;
58
59    case GL_TEXTURE_2D: 
60    case GL_TEXTURE_2D_ARRAY_EXT:
61    case GL_TEXTURE_EXTERNAL_OES:
62       return BRW_SURFACE_2D;
63
64    case GL_TEXTURE_3D: 
65       return BRW_SURFACE_3D;
66
67    case GL_TEXTURE_CUBE_MAP: 
68       return BRW_SURFACE_CUBE;
69
70    default: 
71       assert(0); 
72       return 0;
73    }
74 }
75
76 struct surface_format_info {
77    bool exists;
78    int sampling;
79    int filtering;
80    int shadow_compare;
81    int chroma_key;
82    int render_target;
83    int alpha_blend;
84    int input_vb;
85    int streamed_output_vb;
86    int color_processing;
87 };
88
89 /* This macro allows us to write the table almost as it appears in the PRM,
90  * while restructuring it to turn it into the C code we want.
91  */
92 #define SF(sampl, filt, shad, ck, rt, ab, vb, so, color, sf) \
93    [sf] = { true, sampl, filt, shad, ck, rt, ab, vb, so, color },
94
95 #define Y 0
96 #define x 999
97 /**
98  * This is the table of support for surface (texture, renderbuffer, and vertex
99  * buffer, but not depthbuffer) formats across the various hardware generations.
100  *
101  * The table is formatted to match the documentation, except that the docs have
102  * this ridiculous mapping of Y[*+~^#&] for "supported on DevWhatever".  To put
103  * it in our table, here's the mapping:
104  *
105  * Y*: 45
106  * Y+: 45 (g45/gm45)
107  * Y~: 50 (gen5)
108  * Y^: 60 (gen6)
109  * Y#: 70 (gen7)
110  *
111  * See page 88 of the Sandybridge PRM VOL4_Part1 PDF.
112  */
113 const struct surface_format_info surface_formats[] = {
114 /* smpl filt shad CK  RT  AB  VB  SO  color */
115    SF( Y, 50,  x,  x,  Y,  Y,  Y,  Y,  x, BRW_SURFACEFORMAT_R32G32B32A32_FLOAT)
116    SF( Y,  x,  x,  x,  Y,  x,  Y,  Y,  x, BRW_SURFACEFORMAT_R32G32B32A32_SINT)
117    SF( Y,  x,  x,  x,  Y,  x,  Y,  Y,  x, BRW_SURFACEFORMAT_R32G32B32A32_UINT)
118    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R32G32B32A32_UNORM)
119    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R32G32B32A32_SNORM)
120    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R64G64_FLOAT)
121    SF( Y, 50,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_R32G32B32X32_FLOAT)
122    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R32G32B32A32_SSCALED)
123    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R32G32B32A32_USCALED)
124    SF( Y, 50,  x,  x,  x,  x,  Y,  Y,  x, BRW_SURFACEFORMAT_R32G32B32_FLOAT)
125    SF( Y,  x,  x,  x,  x,  x,  Y,  Y,  x, BRW_SURFACEFORMAT_R32G32B32_SINT)
126    SF( Y,  x,  x,  x,  x,  x,  Y,  Y,  x, BRW_SURFACEFORMAT_R32G32B32_UINT)
127    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R32G32B32_UNORM)
128    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R32G32B32_SNORM)
129    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R32G32B32_SSCALED)
130    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R32G32B32_USCALED)
131    SF( Y,  Y,  x,  x,  Y, 45,  Y,  x, 60, BRW_SURFACEFORMAT_R16G16B16A16_UNORM)
132    SF( Y,  Y,  x,  x,  Y, 60,  Y,  x,  x, BRW_SURFACEFORMAT_R16G16B16A16_SNORM)
133    SF( Y,  x,  x,  x,  Y,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R16G16B16A16_SINT)
134    SF( Y,  x,  x,  x,  Y,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R16G16B16A16_UINT)
135    SF( Y,  Y,  x,  x,  Y,  Y,  Y,  x,  x, BRW_SURFACEFORMAT_R16G16B16A16_FLOAT)
136    SF( Y, 50,  x,  x,  Y,  Y,  Y,  Y,  x, BRW_SURFACEFORMAT_R32G32_FLOAT)
137    SF( Y,  x,  x,  x,  Y,  x,  Y,  Y,  x, BRW_SURFACEFORMAT_R32G32_SINT)
138    SF( Y,  x,  x,  x,  Y,  x,  Y,  Y,  x, BRW_SURFACEFORMAT_R32G32_UINT)
139    SF( Y, 50,  Y,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_R32_FLOAT_X8X24_TYPELESS)
140    SF( Y,  x,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_X32_TYPELESS_G8X24_UINT)
141    SF( Y, 50,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_L32A32_FLOAT)
142    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R32G32_UNORM)
143    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R32G32_SNORM)
144    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R64_FLOAT)
145    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_R16G16B16X16_UNORM)
146    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_R16G16B16X16_FLOAT)
147    SF( Y, 50,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_A32X32_FLOAT)
148    SF( Y, 50,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_L32X32_FLOAT)
149    SF( Y, 50,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_I32X32_FLOAT)
150    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R16G16B16A16_SSCALED)
151    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R16G16B16A16_USCALED)
152    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R32G32_SSCALED)
153    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R32G32_USCALED)
154    SF( Y,  Y,  x,  Y,  Y,  Y,  Y,  x, 60, BRW_SURFACEFORMAT_B8G8R8A8_UNORM)
155    SF( Y,  Y,  x,  x,  Y,  Y,  x,  x,  x, BRW_SURFACEFORMAT_B8G8R8A8_UNORM_SRGB)
156 /* smpl filt shad CK  RT  AB  VB  SO  color */
157    SF( Y,  Y,  x,  x,  Y,  Y,  Y,  x, 60, BRW_SURFACEFORMAT_R10G10B10A2_UNORM)
158    SF( Y,  Y,  x,  x,  x,  x,  x,  x, 60, BRW_SURFACEFORMAT_R10G10B10A2_UNORM_SRGB)
159    SF( Y,  x,  x,  x,  Y,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R10G10B10A2_UINT)
160    SF( Y,  Y,  x,  x,  x,  Y,  Y,  x,  x, BRW_SURFACEFORMAT_R10G10B10_SNORM_A2_UNORM)
161    SF( Y,  Y,  x,  x,  Y,  Y,  Y,  x, 60, BRW_SURFACEFORMAT_R8G8B8A8_UNORM)
162    SF( Y,  Y,  x,  x,  Y,  Y,  x,  x, 60, BRW_SURFACEFORMAT_R8G8B8A8_UNORM_SRGB)
163    SF( Y,  Y,  x,  x,  Y, 60,  Y,  x,  x, BRW_SURFACEFORMAT_R8G8B8A8_SNORM)
164    SF( Y,  x,  x,  x,  Y,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R8G8B8A8_SINT)
165    SF( Y,  x,  x,  x,  Y,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R8G8B8A8_UINT)
166    SF( Y,  Y,  x,  x,  Y, 45,  Y,  x,  x, BRW_SURFACEFORMAT_R16G16_UNORM)
167    SF( Y,  Y,  x,  x,  Y, 60,  Y,  x,  x, BRW_SURFACEFORMAT_R16G16_SNORM)
168    SF( Y,  x,  x,  x,  Y,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R16G16_SINT)
169    SF( Y,  x,  x,  x,  Y,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R16G16_UINT)
170    SF( Y,  Y,  x,  x,  Y,  Y,  Y,  x,  x, BRW_SURFACEFORMAT_R16G16_FLOAT)
171    SF( Y,  Y,  x,  x,  Y,  Y,  x,  x, 60, BRW_SURFACEFORMAT_B10G10R10A2_UNORM)
172    SF( Y,  Y,  x,  x,  Y,  Y,  x,  x, 60, BRW_SURFACEFORMAT_B10G10R10A2_UNORM_SRGB)
173    SF( Y,  Y,  x,  x,  Y,  Y,  Y,  x,  x, BRW_SURFACEFORMAT_R11G11B10_FLOAT)
174    SF( Y,  x,  x,  x,  Y,  x,  Y,  Y,  x, BRW_SURFACEFORMAT_R32_SINT)
175    SF( Y,  x,  x,  x,  Y,  x,  Y,  Y,  x, BRW_SURFACEFORMAT_R32_UINT)
176    SF( Y, 50,  Y,  x,  Y,  Y,  Y,  Y,  x, BRW_SURFACEFORMAT_R32_FLOAT)
177    SF( Y, 50,  Y,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_R24_UNORM_X8_TYPELESS)
178    SF( Y,  x,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_X24_TYPELESS_G8_UINT)
179    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_L16A16_UNORM)
180    SF( Y, 50,  Y,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_I24X8_UNORM)
181    SF( Y, 50,  Y,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_L24X8_UNORM)
182    SF( Y, 50,  Y,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_A24X8_UNORM)
183    SF( Y, 50,  Y,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_I32_FLOAT)
184    SF( Y, 50,  Y,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_L32_FLOAT)
185    SF( Y, 50,  Y,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_A32_FLOAT)
186    SF( Y,  Y,  x,  Y,  x,  x,  x,  x, 60, BRW_SURFACEFORMAT_B8G8R8X8_UNORM)
187    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_B8G8R8X8_UNORM_SRGB)
188    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_R8G8B8X8_UNORM)
189    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_R8G8B8X8_UNORM_SRGB)
190    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_R9G9B9E5_SHAREDEXP)
191    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_B10G10R10X2_UNORM)
192    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_L16A16_FLOAT)
193    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R32_UNORM)
194    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R32_SNORM)
195 /* smpl filt shad CK  RT  AB  VB  SO  color */
196    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R10G10B10X2_USCALED)
197    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R8G8B8A8_SSCALED)
198    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R8G8B8A8_USCALED)
199    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R16G16_SSCALED)
200    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R16G16_USCALED)
201    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R32_SSCALED)
202    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R32_USCALED)
203    SF( Y,  Y,  x,  Y,  Y,  Y,  x,  x,  x, BRW_SURFACEFORMAT_B5G6R5_UNORM)
204    SF( Y,  Y,  x,  x,  Y,  Y,  x,  x,  x, BRW_SURFACEFORMAT_B5G6R5_UNORM_SRGB)
205    SF( Y,  Y,  x,  Y,  Y,  Y,  x,  x,  x, BRW_SURFACEFORMAT_B5G5R5A1_UNORM)
206    SF( Y,  Y,  x,  x,  Y,  Y,  x,  x,  x, BRW_SURFACEFORMAT_B5G5R5A1_UNORM_SRGB)
207    SF( Y,  Y,  x,  Y,  Y,  Y,  x,  x,  x, BRW_SURFACEFORMAT_B4G4R4A4_UNORM)
208    SF( Y,  Y,  x,  x,  Y,  Y,  x,  x,  x, BRW_SURFACEFORMAT_B4G4R4A4_UNORM_SRGB)
209    SF( Y,  Y,  x,  x,  Y,  Y,  Y,  x,  x, BRW_SURFACEFORMAT_R8G8_UNORM)
210    SF( Y,  Y,  x,  Y,  Y, 60,  Y,  x,  x, BRW_SURFACEFORMAT_R8G8_SNORM)
211    SF( Y,  x,  x,  x,  Y,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R8G8_SINT)
212    SF( Y,  x,  x,  x,  Y,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R8G8_UINT)
213    SF( Y,  Y,  Y,  x,  Y, 45,  Y,  x, 70, BRW_SURFACEFORMAT_R16_UNORM)
214    SF( Y,  Y,  x,  x,  Y, 60,  Y,  x,  x, BRW_SURFACEFORMAT_R16_SNORM)
215    SF( Y,  x,  x,  x,  Y,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R16_SINT)
216    SF( Y,  x,  x,  x,  Y,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R16_UINT)
217    SF( Y,  Y,  x,  x,  Y,  Y,  Y,  x,  x, BRW_SURFACEFORMAT_R16_FLOAT)
218    SF( Y,  Y,  Y,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_I16_UNORM)
219    SF( Y,  Y,  Y,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_L16_UNORM)
220    SF( Y,  Y,  Y,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_A16_UNORM)
221    SF( Y,  Y,  x,  Y,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_L8A8_UNORM)
222    SF( Y,  Y,  Y,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_I16_FLOAT)
223    SF( Y,  Y,  Y,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_L16_FLOAT)
224    SF( Y,  Y,  Y,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_A16_FLOAT)
225    SF(45, 45,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_L8A8_UNORM_SRGB)
226    SF( Y,  Y,  x,  Y,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_R5G5_SNORM_B6_UNORM)
227    SF( x,  x,  x,  x,  Y,  Y,  x,  x,  x, BRW_SURFACEFORMAT_B5G5R5X1_UNORM)
228    SF( x,  x,  x,  x,  Y,  Y,  x,  x,  x, BRW_SURFACEFORMAT_B5G5R5X1_UNORM_SRGB)
229    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R8G8_SSCALED)
230    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R8G8_USCALED)
231 /* smpl filt shad CK  RT  AB  VB  SO  color */
232    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R16_SSCALED)
233    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R16_USCALED)
234    SF( Y,  Y,  x, 45,  Y,  Y,  Y,  x,  x, BRW_SURFACEFORMAT_R8_UNORM)
235    SF( Y,  Y,  x,  x,  Y, 60,  Y,  x,  x, BRW_SURFACEFORMAT_R8_SNORM)
236    SF( Y,  x,  x,  x,  Y,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R8_SINT)
237    SF( Y,  x,  x,  x,  Y,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R8_UINT)
238    SF( Y,  Y,  x,  Y,  Y,  Y,  x,  x,  x, BRW_SURFACEFORMAT_A8_UNORM)
239    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_I8_UNORM)
240    SF( Y,  Y,  x,  Y,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_L8_UNORM)
241    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_P4A4_UNORM)
242    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_A4P4_UNORM)
243    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R8_SSCALED)
244    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R8_USCALED)
245    SF(45, 45,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_L8_UNORM_SRGB)
246    SF(45, 45,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_DXT1_RGB_SRGB)
247    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_R1_UINT)
248    SF( Y,  Y,  x,  Y,  Y,  x,  x,  x, 60, BRW_SURFACEFORMAT_YCRCB_NORMAL)
249    SF( Y,  Y,  x,  Y,  Y,  x,  x,  x, 60, BRW_SURFACEFORMAT_YCRCB_SWAPUVY)
250    SF( Y,  Y,  x,  Y,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_BC1_UNORM)
251    SF( Y,  Y,  x,  Y,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_BC2_UNORM)
252    SF( Y,  Y,  x,  Y,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_BC3_UNORM)
253    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_BC4_UNORM)
254    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_BC5_UNORM)
255    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_BC1_UNORM_SRGB)
256    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_BC2_UNORM_SRGB)
257    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_BC3_UNORM_SRGB)
258    SF( Y,  x,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_MONO8)
259    SF( Y,  Y,  x,  x,  Y,  x,  x,  x, 60, BRW_SURFACEFORMAT_YCRCB_SWAPUV)
260    SF( Y,  Y,  x,  x,  Y,  x,  x,  x, 60, BRW_SURFACEFORMAT_YCRCB_SWAPY)
261    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_DXT1_RGB)
262 /* smpl filt shad CK  RT  AB  VB  SO  color */
263    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_FXT1)
264    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R8G8B8_UNORM)
265    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R8G8B8_SNORM)
266    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R8G8B8_SSCALED)
267    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R8G8B8_USCALED)
268    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R64G64B64A64_FLOAT)
269    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R64G64B64_FLOAT)
270    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_BC4_SNORM)
271    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_BC5_SNORM)
272    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R16G16B16_UNORM)
273    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R16G16B16_SNORM)
274    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R16G16B16_SSCALED)
275    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R16G16B16_USCALED)
276 };
277 #undef x
278 #undef Y
279
280 uint32_t
281 brw_format_for_mesa_format(gl_format mesa_format)
282 {
283    /* This table is ordered according to the enum ordering in formats.h.  We do
284     * expect that enum to be extended without our explicit initialization
285     * staying in sync, so we initialize to 0 even though
286     * BRW_SURFACEFORMAT_R32G32B32A32_FLOAT happens to also be 0.
287     */
288    static const uint32_t table[MESA_FORMAT_COUNT] =
289    {
290       [MESA_FORMAT_RGBA8888] = 0,
291       [MESA_FORMAT_RGBA8888_REV] = BRW_SURFACEFORMAT_R8G8B8A8_UNORM,
292       [MESA_FORMAT_ARGB8888] = BRW_SURFACEFORMAT_B8G8R8A8_UNORM,
293       [MESA_FORMAT_ARGB8888_REV] = 0,
294       [MESA_FORMAT_RGBX8888] = 0,
295       [MESA_FORMAT_RGBX8888_REV] = BRW_SURFACEFORMAT_R8G8B8X8_UNORM,
296       [MESA_FORMAT_XRGB8888] = BRW_SURFACEFORMAT_B8G8R8X8_UNORM,
297       [MESA_FORMAT_XRGB8888_REV] = 0,
298       [MESA_FORMAT_RGB888] = 0,
299       [MESA_FORMAT_BGR888] = 0,
300       [MESA_FORMAT_RGB565] = BRW_SURFACEFORMAT_B5G6R5_UNORM,
301       [MESA_FORMAT_RGB565_REV] = 0,
302       [MESA_FORMAT_ARGB4444] = BRW_SURFACEFORMAT_B4G4R4A4_UNORM,
303       [MESA_FORMAT_ARGB4444_REV] = 0,
304       [MESA_FORMAT_RGBA5551] = 0,
305       [MESA_FORMAT_ARGB1555] = BRW_SURFACEFORMAT_B5G5R5A1_UNORM,
306       [MESA_FORMAT_ARGB1555_REV] = 0,
307       [MESA_FORMAT_AL44] = 0,
308       [MESA_FORMAT_AL88] = BRW_SURFACEFORMAT_L8A8_UNORM,
309       [MESA_FORMAT_AL88_REV] = 0,
310       [MESA_FORMAT_AL1616] = BRW_SURFACEFORMAT_L16A16_UNORM,
311       [MESA_FORMAT_AL1616_REV] = 0,
312       [MESA_FORMAT_RGB332] = 0,
313       [MESA_FORMAT_A8] = BRW_SURFACEFORMAT_A8_UNORM,
314       [MESA_FORMAT_A16] = BRW_SURFACEFORMAT_A16_UNORM,
315       [MESA_FORMAT_L8] = BRW_SURFACEFORMAT_L8_UNORM,
316       [MESA_FORMAT_L16] = BRW_SURFACEFORMAT_L16_UNORM,
317       [MESA_FORMAT_I8] = BRW_SURFACEFORMAT_I8_UNORM,
318       [MESA_FORMAT_I16] = BRW_SURFACEFORMAT_I16_UNORM,
319       [MESA_FORMAT_YCBCR_REV] = BRW_SURFACEFORMAT_YCRCB_NORMAL,
320       [MESA_FORMAT_YCBCR] = BRW_SURFACEFORMAT_YCRCB_SWAPUVY,
321       [MESA_FORMAT_R8] = BRW_SURFACEFORMAT_R8_UNORM,
322       [MESA_FORMAT_GR88] = BRW_SURFACEFORMAT_R8G8_UNORM,
323       [MESA_FORMAT_RG88] = 0,
324       [MESA_FORMAT_R16] = BRW_SURFACEFORMAT_R16_UNORM,
325       [MESA_FORMAT_RG1616] = BRW_SURFACEFORMAT_R16G16_UNORM,
326       [MESA_FORMAT_RG1616_REV] = 0,
327       [MESA_FORMAT_ARGB2101010] = BRW_SURFACEFORMAT_B10G10R10A2_UNORM,
328       [MESA_FORMAT_Z24_S8] = 0,
329       [MESA_FORMAT_S8_Z24] = 0,
330       [MESA_FORMAT_Z16] = 0,
331       [MESA_FORMAT_X8_Z24] = 0,
332       [MESA_FORMAT_Z24_X8] = 0,
333       [MESA_FORMAT_Z32] = 0,
334       [MESA_FORMAT_S8] = 0,
335
336       [MESA_FORMAT_SRGB8] = 0,
337       [MESA_FORMAT_SRGBA8] = 0,
338       [MESA_FORMAT_SARGB8] = BRW_SURFACEFORMAT_B8G8R8A8_UNORM_SRGB,
339       [MESA_FORMAT_SL8] = BRW_SURFACEFORMAT_L8_UNORM_SRGB,
340       [MESA_FORMAT_SLA8] = BRW_SURFACEFORMAT_L8A8_UNORM_SRGB,
341       [MESA_FORMAT_SRGB_DXT1] = BRW_SURFACEFORMAT_DXT1_RGB_SRGB,
342       [MESA_FORMAT_SRGBA_DXT1] = BRW_SURFACEFORMAT_BC1_UNORM_SRGB,
343       [MESA_FORMAT_SRGBA_DXT3] = BRW_SURFACEFORMAT_BC2_UNORM_SRGB,
344       [MESA_FORMAT_SRGBA_DXT5] = BRW_SURFACEFORMAT_BC3_UNORM_SRGB,
345
346       [MESA_FORMAT_RGB_FXT1] = BRW_SURFACEFORMAT_FXT1,
347       [MESA_FORMAT_RGBA_FXT1] = BRW_SURFACEFORMAT_FXT1,
348       [MESA_FORMAT_RGB_DXT1] = BRW_SURFACEFORMAT_DXT1_RGB,
349       [MESA_FORMAT_RGBA_DXT1] = BRW_SURFACEFORMAT_BC1_UNORM,
350       [MESA_FORMAT_RGBA_DXT3] = BRW_SURFACEFORMAT_BC2_UNORM,
351       [MESA_FORMAT_RGBA_DXT5] = BRW_SURFACEFORMAT_BC3_UNORM,
352
353       [MESA_FORMAT_RGBA_FLOAT32] = BRW_SURFACEFORMAT_R32G32B32A32_FLOAT,
354       [MESA_FORMAT_RGBA_FLOAT16] = BRW_SURFACEFORMAT_R16G16B16A16_FLOAT,
355       [MESA_FORMAT_RGB_FLOAT32] = 0,
356       [MESA_FORMAT_RGB_FLOAT16] = 0,
357       [MESA_FORMAT_ALPHA_FLOAT32] = BRW_SURFACEFORMAT_A32_FLOAT,
358       [MESA_FORMAT_ALPHA_FLOAT16] = BRW_SURFACEFORMAT_A16_FLOAT,
359       [MESA_FORMAT_LUMINANCE_FLOAT32] = BRW_SURFACEFORMAT_L32_FLOAT,
360       [MESA_FORMAT_LUMINANCE_FLOAT16] = BRW_SURFACEFORMAT_L16_FLOAT,
361       [MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32] = BRW_SURFACEFORMAT_L32A32_FLOAT,
362       [MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16] = BRW_SURFACEFORMAT_L16A16_FLOAT,
363       [MESA_FORMAT_INTENSITY_FLOAT32] = BRW_SURFACEFORMAT_I32_FLOAT,
364       [MESA_FORMAT_INTENSITY_FLOAT16] = BRW_SURFACEFORMAT_I16_FLOAT,
365       [MESA_FORMAT_R_FLOAT32] = BRW_SURFACEFORMAT_R32_FLOAT,
366       [MESA_FORMAT_R_FLOAT16] = BRW_SURFACEFORMAT_R16_FLOAT,
367       [MESA_FORMAT_RG_FLOAT32] = BRW_SURFACEFORMAT_R32G32_FLOAT,
368       [MESA_FORMAT_RG_FLOAT16] = BRW_SURFACEFORMAT_R16G16_FLOAT,
369
370       [MESA_FORMAT_ALPHA_UINT8] = 0,
371       [MESA_FORMAT_ALPHA_UINT16] = 0,
372       [MESA_FORMAT_ALPHA_UINT32] = 0,
373       [MESA_FORMAT_ALPHA_INT8] = 0,
374       [MESA_FORMAT_ALPHA_INT16] = 0,
375       [MESA_FORMAT_ALPHA_INT32] = 0,
376
377       [MESA_FORMAT_INTENSITY_UINT8] = 0,
378       [MESA_FORMAT_INTENSITY_UINT16] = 0,
379       [MESA_FORMAT_INTENSITY_UINT32] = 0,
380       [MESA_FORMAT_INTENSITY_INT8] = 0,
381       [MESA_FORMAT_INTENSITY_INT16] = 0,
382       [MESA_FORMAT_INTENSITY_INT32] = 0,
383
384       [MESA_FORMAT_LUMINANCE_UINT8] = 0,
385       [MESA_FORMAT_LUMINANCE_UINT16] = 0,
386       [MESA_FORMAT_LUMINANCE_UINT32] = 0,
387       [MESA_FORMAT_LUMINANCE_INT8] = 0,
388       [MESA_FORMAT_LUMINANCE_INT16] = 0,
389       [MESA_FORMAT_LUMINANCE_INT32] = 0,
390
391       [MESA_FORMAT_LUMINANCE_ALPHA_UINT8] = 0,
392       [MESA_FORMAT_LUMINANCE_ALPHA_UINT16] = 0,
393       [MESA_FORMAT_LUMINANCE_ALPHA_UINT32] = 0,
394       [MESA_FORMAT_LUMINANCE_ALPHA_INT8] = 0,
395       [MESA_FORMAT_LUMINANCE_ALPHA_INT16] = 0,
396       [MESA_FORMAT_LUMINANCE_ALPHA_INT32] = 0,
397
398       [MESA_FORMAT_R_INT8] = BRW_SURFACEFORMAT_R8_SINT,
399       [MESA_FORMAT_RG_INT8] = BRW_SURFACEFORMAT_R8G8_SINT,
400       [MESA_FORMAT_RGB_INT8] = 0,
401       [MESA_FORMAT_RGBA_INT8] = BRW_SURFACEFORMAT_R8G8B8A8_SINT,
402       [MESA_FORMAT_R_INT16] = BRW_SURFACEFORMAT_R16_SINT,
403       [MESA_FORMAT_RG_INT16] = BRW_SURFACEFORMAT_R16G16_SINT,
404       [MESA_FORMAT_RGB_INT16] = 0,
405       [MESA_FORMAT_RGBA_INT16] = BRW_SURFACEFORMAT_R16G16B16A16_SINT,
406       [MESA_FORMAT_R_INT32] = BRW_SURFACEFORMAT_R32_SINT,
407       [MESA_FORMAT_RG_INT32] = BRW_SURFACEFORMAT_R32G32_SINT,
408       [MESA_FORMAT_RGB_INT32] = BRW_SURFACEFORMAT_R32G32B32_SINT,
409       [MESA_FORMAT_RGBA_INT32] = BRW_SURFACEFORMAT_R32G32B32A32_SINT,
410
411       [MESA_FORMAT_R_UINT8] = BRW_SURFACEFORMAT_R8_UINT,
412       [MESA_FORMAT_RG_UINT8] = BRW_SURFACEFORMAT_R8G8_UINT,
413       [MESA_FORMAT_RGB_UINT8] = 0,
414       [MESA_FORMAT_RGBA_UINT8] = BRW_SURFACEFORMAT_R8G8B8A8_UINT,
415       [MESA_FORMAT_R_UINT16] = BRW_SURFACEFORMAT_R16_UINT,
416       [MESA_FORMAT_RG_UINT16] = BRW_SURFACEFORMAT_R16G16_UINT,
417       [MESA_FORMAT_RGB_UINT16] = 0,
418       [MESA_FORMAT_RGBA_UINT16] = BRW_SURFACEFORMAT_R16G16B16A16_UINT,
419       [MESA_FORMAT_R_UINT32] = BRW_SURFACEFORMAT_R32_UINT,
420       [MESA_FORMAT_RG_UINT32] = BRW_SURFACEFORMAT_R32G32_UINT,
421       [MESA_FORMAT_RGB_UINT32] = BRW_SURFACEFORMAT_R32G32B32_UINT,
422       [MESA_FORMAT_RGBA_UINT32] = BRW_SURFACEFORMAT_R32G32B32A32_UINT,
423
424       [MESA_FORMAT_DUDV8] = BRW_SURFACEFORMAT_R8G8_SNORM,
425       [MESA_FORMAT_SIGNED_R8] = BRW_SURFACEFORMAT_R8_SNORM,
426       [MESA_FORMAT_SIGNED_RG88_REV] = BRW_SURFACEFORMAT_R8G8_SNORM,
427       [MESA_FORMAT_SIGNED_RGBX8888] = 0,
428       [MESA_FORMAT_SIGNED_RGBA8888] = 0,
429       [MESA_FORMAT_SIGNED_RGBA8888_REV] = BRW_SURFACEFORMAT_R8G8B8A8_SNORM,
430       [MESA_FORMAT_SIGNED_R16] = BRW_SURFACEFORMAT_R16_SNORM,
431       [MESA_FORMAT_SIGNED_GR1616] = BRW_SURFACEFORMAT_R16G16_SNORM,
432       [MESA_FORMAT_SIGNED_RGB_16] = 0,
433       [MESA_FORMAT_SIGNED_RGBA_16] = 0,
434       [MESA_FORMAT_RGBA_16] = BRW_SURFACEFORMAT_R16G16B16A16_UNORM,
435
436       [MESA_FORMAT_RED_RGTC1] = BRW_SURFACEFORMAT_BC4_UNORM,
437       [MESA_FORMAT_SIGNED_RED_RGTC1] = BRW_SURFACEFORMAT_BC4_SNORM,
438       [MESA_FORMAT_RG_RGTC2] = BRW_SURFACEFORMAT_BC5_UNORM,
439       [MESA_FORMAT_SIGNED_RG_RGTC2] = BRW_SURFACEFORMAT_BC5_SNORM,
440
441       [MESA_FORMAT_L_LATC1] = 0,
442       [MESA_FORMAT_SIGNED_L_LATC1] = 0,
443       [MESA_FORMAT_LA_LATC2] = 0,
444       [MESA_FORMAT_SIGNED_LA_LATC2] = 0,
445
446       [MESA_FORMAT_SIGNED_A8] = 0,
447       [MESA_FORMAT_SIGNED_L8] = 0,
448       [MESA_FORMAT_SIGNED_AL88] = 0,
449       [MESA_FORMAT_SIGNED_I8] = 0,
450       [MESA_FORMAT_SIGNED_A16] = 0,
451       [MESA_FORMAT_SIGNED_L16] = 0,
452       [MESA_FORMAT_SIGNED_AL1616] = 0,
453       [MESA_FORMAT_SIGNED_I16] = 0,
454
455       [MESA_FORMAT_RGB9_E5_FLOAT] = BRW_SURFACEFORMAT_R9G9B9E5_SHAREDEXP,
456       [MESA_FORMAT_R11_G11_B10_FLOAT] = BRW_SURFACEFORMAT_R11G11B10_FLOAT,
457
458       [MESA_FORMAT_Z32_FLOAT] = 0,
459       [MESA_FORMAT_Z32_FLOAT_X24S8] = 0,
460    };
461    assert(mesa_format < MESA_FORMAT_COUNT);
462    return table[mesa_format];
463 }
464
465 void
466 brw_init_surface_formats(struct brw_context *brw)
467 {
468    struct intel_context *intel = &brw->intel;
469    struct gl_context *ctx = &intel->ctx;
470    int gen;
471    gl_format format;
472
473    gen = intel->gen * 10;
474    if (intel->is_g4x)
475       gen += 5;
476
477    for (format = MESA_FORMAT_NONE + 1; format < MESA_FORMAT_COUNT; format++) {
478       uint32_t texture, render;
479       const struct surface_format_info *rinfo, *tinfo;
480       bool is_integer = _mesa_is_format_integer_color(format);
481
482       render = texture = brw_format_for_mesa_format(format);
483       tinfo = &surface_formats[texture];
484
485       /* The value of BRW_SURFACEFORMAT_R32G32B32A32_FLOAT is 0, so don't skip
486        * it.
487        */
488       if (texture == 0 && format != MESA_FORMAT_RGBA_FLOAT32)
489          continue;
490
491       if (gen >= tinfo->sampling && (gen >= tinfo->filtering || is_integer))
492          ctx->TextureFormatSupported[format] = true;
493
494       /* Re-map some render target formats to make them supported when they
495        * wouldn't be using their format for texturing.
496        */
497       switch (render) {
498          /* For these formats, we just need to read/write the first
499           * channel into R, which is to say that we just treat them as
500           * GL_RED.
501           */
502       case BRW_SURFACEFORMAT_I32_FLOAT:
503       case BRW_SURFACEFORMAT_L32_FLOAT:
504          render = BRW_SURFACEFORMAT_R32_FLOAT;
505          break;
506       case BRW_SURFACEFORMAT_I16_FLOAT:
507       case BRW_SURFACEFORMAT_L16_FLOAT:
508          render = BRW_SURFACEFORMAT_R16_FLOAT;
509          break;
510       case BRW_SURFACEFORMAT_B8G8R8X8_UNORM:
511          /* XRGB is handled as ARGB because the chips in this family
512           * cannot render to XRGB targets.  This means that we have to
513           * mask writes to alpha (ala glColorMask) and reconfigure the
514           * alpha blending hardware to use GL_ONE (or GL_ZERO) for
515           * cases where GL_DST_ALPHA (or GL_ONE_MINUS_DST_ALPHA) is
516           * used.
517           */
518          render = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
519          break;
520       }
521
522       rinfo = &surface_formats[render];
523
524       /* Note that GL_EXT_texture_integer says that blending doesn't occur for
525        * integer, so we don't need hardware support for blending on it.  Other
526        * than that, GL in general requires alpha blending for render targets,
527        * even though we don't support it for some formats.
528        *
529        * We don't currently support rendering to SNORM textures because some of
530        * the ARB_color_buffer_float clamping is broken for it
531        * (piglit arb_color_buffer_float-drawpixels GL_RGBA8_SNORM).
532        */
533       if (gen >= rinfo->render_target &&
534           (gen >= rinfo->alpha_blend || is_integer) &&
535           _mesa_get_format_datatype(format) != GL_SIGNED_NORMALIZED) {
536          brw->render_target_format[format] = render;
537          brw->format_supported_as_render_target[format] = true;
538       }
539    }
540
541    /* We will check this table for FBO completeness, but the surface format
542     * table above only covered color rendering.
543     */
544    brw->format_supported_as_render_target[MESA_FORMAT_S8_Z24] = true;
545    brw->format_supported_as_render_target[MESA_FORMAT_X8_Z24] = true;
546    brw->format_supported_as_render_target[MESA_FORMAT_S8] = true;
547    brw->format_supported_as_render_target[MESA_FORMAT_Z16] = true;
548    brw->format_supported_as_render_target[MESA_FORMAT_Z32_FLOAT] = true;
549    brw->format_supported_as_render_target[MESA_FORMAT_Z32_FLOAT_X24S8] = true;
550
551    /* We remap depth formats to a supported texturing format in
552     * translate_tex_format().
553     */
554    ctx->TextureFormatSupported[MESA_FORMAT_S8_Z24] = true;
555    ctx->TextureFormatSupported[MESA_FORMAT_X8_Z24] = true;
556    ctx->TextureFormatSupported[MESA_FORMAT_Z32_FLOAT] = true;
557    ctx->TextureFormatSupported[MESA_FORMAT_Z32_FLOAT_X24S8] = true;
558    ctx->TextureFormatSupported[MESA_FORMAT_Z16] = true;
559 }
560
561 bool
562 brw_render_target_supported(struct intel_context *intel,
563                             struct gl_renderbuffer *rb)
564 {
565    struct brw_context *brw = brw_context(&intel->ctx);
566    gl_format format = rb->Format;
567
568    /* Many integer formats are promoted to RGBA (like XRGB8888 is), which means
569     * we would consider them renderable even though we don't have surface
570     * support for their alpha behavior and don't have the blending unit
571     * available to fake it like we do for XRGB8888.  Force them to being
572     * unsupported.
573     */
574    if ((rb->_BaseFormat != GL_RGBA &&
575         rb->_BaseFormat != GL_RG &&
576         rb->_BaseFormat != GL_RED) && _mesa_is_format_integer_color(format))
577       return false;
578
579    /* Under some conditions, MSAA is not supported for formats whose width is
580     * more than 64 bits.
581     */
582    if (rb->NumSamples > 0 && _mesa_get_format_bytes(format) > 8) {
583       /* Gen6: MSAA on >64 bit formats is unsupported. */
584       if (intel->gen <= 6)
585          return false;
586
587       /* Gen7: 8x MSAA on >64 bit formats is unsupported. */
588       if (rb->NumSamples >= 8)
589          return false;
590    }
591
592    return brw->format_supported_as_render_target[format];
593 }
594
595 GLuint
596 translate_tex_format(gl_format mesa_format,
597                      GLenum internal_format,
598                      GLenum depth_mode,
599                      GLenum srgb_decode)
600 {
601    switch( mesa_format ) {
602
603    case MESA_FORMAT_Z16:
604       return BRW_SURFACEFORMAT_I16_UNORM;
605
606    case MESA_FORMAT_S8_Z24:
607    case MESA_FORMAT_X8_Z24:
608       return BRW_SURFACEFORMAT_I24X8_UNORM;
609
610    case MESA_FORMAT_Z32_FLOAT:
611       return BRW_SURFACEFORMAT_I32_FLOAT;
612
613    case MESA_FORMAT_Z32_FLOAT_X24S8:
614       return BRW_SURFACEFORMAT_R32G32_FLOAT;
615
616    case MESA_FORMAT_SARGB8:
617    case MESA_FORMAT_SLA8:
618    case MESA_FORMAT_SL8:
619       if (srgb_decode == GL_DECODE_EXT)
620          return brw_format_for_mesa_format(mesa_format);
621       else if (srgb_decode == GL_SKIP_DECODE_EXT)
622          return brw_format_for_mesa_format(_mesa_get_srgb_format_linear(mesa_format));
623
624    case MESA_FORMAT_RGBA_FLOAT32:
625       /* The value of this BRW_SURFACEFORMAT is 0, which tricks the
626        * assertion below.
627        */
628       return BRW_SURFACEFORMAT_R32G32B32A32_FLOAT;
629
630    default:
631       assert(brw_format_for_mesa_format(mesa_format) != 0);
632       return brw_format_for_mesa_format(mesa_format);
633    }
634 }
635
636 uint32_t
637 brw_get_surface_tiling_bits(uint32_t tiling)
638 {
639    switch (tiling) {
640    case I915_TILING_X:
641       return BRW_SURFACE_TILED;
642    case I915_TILING_Y:
643       return BRW_SURFACE_TILED | BRW_SURFACE_TILED_Y;
644    default:
645       return 0;
646    }
647 }
648
649
650 uint32_t
651 brw_get_surface_num_multisamples(unsigned num_samples)
652 {
653    if (num_samples > 0)
654       return BRW_SURFACE_MULTISAMPLECOUNT_4;
655    else
656       return BRW_SURFACE_MULTISAMPLECOUNT_1;
657 }
658
659
660 static void
661 brw_update_buffer_texture_surface(struct gl_context *ctx, GLuint unit)
662 {
663    struct brw_context *brw = brw_context(ctx);
664    struct intel_context *intel = &brw->intel;
665    struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
666    const GLuint surf_index = SURF_INDEX_TEXTURE(unit);
667    uint32_t *surf;
668    struct intel_buffer_object *intel_obj =
669       intel_buffer_object(tObj->BufferObject);
670    drm_intel_bo *bo = intel_obj ? intel_obj->buffer : NULL;
671    gl_format format = tObj->_BufferObjectFormat;
672    uint32_t brw_format = brw_format_for_mesa_format(format);
673    int texel_size = _mesa_get_format_bytes(format);
674
675    if (brw_format == 0 && format != MESA_FORMAT_RGBA_FLOAT32) {
676       _mesa_problem(NULL, "bad format %s for texture buffer\n",
677                     _mesa_get_format_name(format));
678    }
679
680    surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
681                           6 * 4, 32, &brw->wm.surf_offset[surf_index]);
682
683    surf[0] = (BRW_SURFACE_BUFFER << BRW_SURFACE_TYPE_SHIFT |
684               (brw_format_for_mesa_format(format) << BRW_SURFACE_FORMAT_SHIFT));
685
686    if (intel->gen >= 6)
687       surf[0] |= BRW_SURFACE_RC_READ_WRITE;
688
689    if (bo) {
690       surf[1] = bo->offset; /* reloc */
691
692       /* Emit relocation to surface contents. */
693       drm_intel_bo_emit_reloc(brw->intel.batch.bo,
694                               brw->wm.surf_offset[surf_index] + 4,
695                               bo, 0, I915_GEM_DOMAIN_SAMPLER, 0);
696
697       int w = intel_obj->Base.Size / texel_size;
698       surf[2] = ((w & 0x7f) << BRW_SURFACE_WIDTH_SHIFT |
699                  ((w >> 7) & 0x1fff) << BRW_SURFACE_HEIGHT_SHIFT);
700       surf[3] = (((w >> 20) & 0x7f) << BRW_SURFACE_DEPTH_SHIFT |
701                  (texel_size - 1) << BRW_SURFACE_PITCH_SHIFT);
702    } else {
703       surf[1] = 0;
704       surf[2] = 0;
705       surf[3] = 0;
706    }
707
708    surf[4] = 0;
709    surf[5] = 0;
710 }
711
712 static void
713 brw_update_texture_surface( struct gl_context *ctx, GLuint unit )
714 {
715    struct brw_context *brw = brw_context(ctx);
716    struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
717    struct intel_texture_object *intelObj = intel_texture_object(tObj);
718    struct intel_mipmap_tree *mt = intelObj->mt;
719    struct gl_texture_image *firstImage = tObj->Image[0][tObj->BaseLevel];
720    struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
721    const GLuint surf_index = SURF_INDEX_TEXTURE(unit);
722    uint32_t *surf;
723    int width, height, depth;
724
725    if (tObj->Target == GL_TEXTURE_BUFFER) {
726       brw_update_buffer_texture_surface(ctx, unit);
727       return;
728    }
729
730    intel_miptree_get_dimensions_for_image(firstImage, &width, &height, &depth);
731
732    surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
733                           6 * 4, 32, &brw->wm.surf_offset[surf_index]);
734
735    surf[0] = (translate_tex_target(tObj->Target) << BRW_SURFACE_TYPE_SHIFT |
736               BRW_SURFACE_MIPMAPLAYOUT_BELOW << BRW_SURFACE_MIPLAYOUT_SHIFT |
737               BRW_SURFACE_CUBEFACE_ENABLES |
738               (translate_tex_format(mt->format,
739                                     firstImage->InternalFormat,
740                                     sampler->DepthMode,
741                                     sampler->sRGBDecode) <<
742                BRW_SURFACE_FORMAT_SHIFT));
743
744    surf[1] = intelObj->mt->region->bo->offset; /* reloc */
745
746    surf[2] = ((intelObj->_MaxLevel - tObj->BaseLevel) << BRW_SURFACE_LOD_SHIFT |
747               (width - 1) << BRW_SURFACE_WIDTH_SHIFT |
748               (height - 1) << BRW_SURFACE_HEIGHT_SHIFT);
749
750    surf[3] = (brw_get_surface_tiling_bits(intelObj->mt->region->tiling) |
751               (depth - 1) << BRW_SURFACE_DEPTH_SHIFT |
752               ((intelObj->mt->region->pitch * intelObj->mt->cpp) - 1) <<
753               BRW_SURFACE_PITCH_SHIFT);
754
755    surf[4] = 0;
756
757    surf[5] = (mt->align_h == 4) ? BRW_SURFACE_VERTICAL_ALIGN_ENABLE : 0;
758
759    /* Emit relocation to surface contents */
760    drm_intel_bo_emit_reloc(brw->intel.batch.bo,
761                            brw->wm.surf_offset[surf_index] + 4,
762                            intelObj->mt->region->bo, 0,
763                            I915_GEM_DOMAIN_SAMPLER, 0);
764 }
765
766 /**
767  * Create the constant buffer surface.  Vertex/fragment shader constants will be
768  * read from this buffer with Data Port Read instructions/messages.
769  */
770 void
771 brw_create_constant_surface(struct brw_context *brw,
772                             drm_intel_bo *bo,
773                             int width,
774                             uint32_t *out_offset)
775 {
776    struct intel_context *intel = &brw->intel;
777    const GLint w = width - 1;
778    uint32_t *surf;
779
780    surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
781                           6 * 4, 32, out_offset);
782
783    surf[0] = (BRW_SURFACE_BUFFER << BRW_SURFACE_TYPE_SHIFT |
784               BRW_SURFACE_MIPMAPLAYOUT_BELOW << BRW_SURFACE_MIPLAYOUT_SHIFT |
785               BRW_SURFACEFORMAT_R32G32B32A32_FLOAT << BRW_SURFACE_FORMAT_SHIFT);
786
787    if (intel->gen >= 6)
788       surf[0] |= BRW_SURFACE_RC_READ_WRITE;
789
790    surf[1] = bo->offset; /* reloc */
791
792    surf[2] = ((w & 0x7f) << BRW_SURFACE_WIDTH_SHIFT |
793               ((w >> 7) & 0x1fff) << BRW_SURFACE_HEIGHT_SHIFT);
794
795    surf[3] = (((w >> 20) & 0x7f) << BRW_SURFACE_DEPTH_SHIFT |
796               (16 - 1) << BRW_SURFACE_PITCH_SHIFT); /* ignored */
797
798    surf[4] = 0;
799    surf[5] = 0;
800
801    /* Emit relocation to surface contents.  Section 5.1.1 of the gen4
802     * bspec ("Data Cache") says that the data cache does not exist as
803     * a separate cache and is just the sampler cache.
804     */
805    drm_intel_bo_emit_reloc(brw->intel.batch.bo,
806                            *out_offset + 4,
807                            bo, 0,
808                            I915_GEM_DOMAIN_SAMPLER, 0);
809 }
810
811 /**
812  * Set up a binding table entry for use by stream output logic (transform
813  * feedback).
814  *
815  * buffer_size_minus_1 must me less than BRW_MAX_NUM_BUFFER_ENTRIES.
816  */
817 void
818 brw_update_sol_surface(struct brw_context *brw,
819                        struct gl_buffer_object *buffer_obj,
820                        uint32_t *out_offset, unsigned num_vector_components,
821                        unsigned stride_dwords, unsigned offset_dwords)
822 {
823    struct intel_context *intel = &brw->intel;
824    struct intel_buffer_object *intel_bo = intel_buffer_object(buffer_obj);
825    drm_intel_bo *bo =
826       intel_bufferobj_buffer(intel, intel_bo, INTEL_WRITE_PART);
827    uint32_t *surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, 6 * 4, 32,
828                                     out_offset);
829    uint32_t pitch_minus_1 = 4*stride_dwords - 1;
830    uint32_t offset_bytes = 4 * offset_dwords;
831    size_t size_dwords = buffer_obj->Size / 4;
832    uint32_t buffer_size_minus_1, width, height, depth, surface_format;
833
834    /* FIXME: can we rely on core Mesa to ensure that the buffer isn't
835     * too big to map using a single binding table entry?
836     */
837    assert((size_dwords - offset_dwords) / stride_dwords
838           <= BRW_MAX_NUM_BUFFER_ENTRIES);
839
840    if (size_dwords > offset_dwords + num_vector_components) {
841       /* There is room for at least 1 transform feedback output in the buffer.
842        * Compute the number of additional transform feedback outputs the
843        * buffer has room for.
844        */
845       buffer_size_minus_1 =
846          (size_dwords - offset_dwords - num_vector_components) / stride_dwords;
847    } else {
848       /* There isn't even room for a single transform feedback output in the
849        * buffer.  We can't configure the binding table entry to prevent output
850        * entirely; we'll have to rely on the geometry shader to detect
851        * overflow.  But to minimize the damage in case of a bug, set up the
852        * binding table entry to just allow a single output.
853        */
854       buffer_size_minus_1 = 0;
855    }
856    width = buffer_size_minus_1 & 0x7f;
857    height = (buffer_size_minus_1 & 0xfff80) >> 7;
858    depth = (buffer_size_minus_1 & 0x7f00000) >> 20;
859
860    switch (num_vector_components) {
861    case 1:
862       surface_format = BRW_SURFACEFORMAT_R32_FLOAT;
863       break;
864    case 2:
865       surface_format = BRW_SURFACEFORMAT_R32G32_FLOAT;
866       break;
867    case 3:
868       surface_format = BRW_SURFACEFORMAT_R32G32B32_FLOAT;
869       break;
870    case 4:
871       surface_format = BRW_SURFACEFORMAT_R32G32B32A32_FLOAT;
872       break;
873    default:
874       assert(!"Invalid vector size for transform feedback output");
875       surface_format = BRW_SURFACEFORMAT_R32_FLOAT;
876       break;
877    }
878
879    surf[0] = BRW_SURFACE_BUFFER << BRW_SURFACE_TYPE_SHIFT |
880       BRW_SURFACE_MIPMAPLAYOUT_BELOW << BRW_SURFACE_MIPLAYOUT_SHIFT |
881       surface_format << BRW_SURFACE_FORMAT_SHIFT |
882       BRW_SURFACE_RC_READ_WRITE;
883    surf[1] = bo->offset + offset_bytes; /* reloc */
884    surf[2] = (width << BRW_SURFACE_WIDTH_SHIFT |
885               height << BRW_SURFACE_HEIGHT_SHIFT);
886    surf[3] = (depth << BRW_SURFACE_DEPTH_SHIFT |
887               pitch_minus_1 << BRW_SURFACE_PITCH_SHIFT);
888    surf[4] = 0;
889    surf[5] = 0;
890
891    /* Emit relocation to surface contents. */
892    drm_intel_bo_emit_reloc(brw->intel.batch.bo,
893                            *out_offset + 4,
894                            bo, offset_bytes,
895                            I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER);
896 }
897
898 /* Creates a new WM constant buffer reflecting the current fragment program's
899  * constants, if needed by the fragment program.
900  *
901  * Otherwise, constants go through the CURBEs using the brw_constant_buffer
902  * state atom.
903  */
904 static void
905 brw_upload_wm_pull_constants(struct brw_context *brw)
906 {
907    struct gl_context *ctx = &brw->intel.ctx;
908    struct intel_context *intel = &brw->intel;
909    /* BRW_NEW_FRAGMENT_PROGRAM */
910    struct brw_fragment_program *fp =
911       (struct brw_fragment_program *) brw->fragment_program;
912    struct gl_program_parameter_list *params = fp->program.Base.Parameters;
913    const int size = brw->wm.prog_data->nr_pull_params * sizeof(float);
914    const int surf_index = SURF_INDEX_FRAG_CONST_BUFFER;
915    float *constants;
916    unsigned int i;
917
918    _mesa_load_state_parameters(ctx, params);
919
920    /* CACHE_NEW_WM_PROG */
921    if (brw->wm.prog_data->nr_pull_params == 0) {
922       if (brw->wm.const_bo) {
923          drm_intel_bo_unreference(brw->wm.const_bo);
924          brw->wm.const_bo = NULL;
925          brw->wm.surf_offset[surf_index] = 0;
926          brw->state.dirty.brw |= BRW_NEW_SURFACES;
927       }
928       return;
929    }
930
931    drm_intel_bo_unreference(brw->wm.const_bo);
932    brw->wm.const_bo = drm_intel_bo_alloc(intel->bufmgr, "WM const bo",
933                                          size, 64);
934
935    /* _NEW_PROGRAM_CONSTANTS */
936    drm_intel_gem_bo_map_gtt(brw->wm.const_bo);
937    constants = brw->wm.const_bo->virtual;
938    for (i = 0; i < brw->wm.prog_data->nr_pull_params; i++) {
939       constants[i] = convert_param(brw->wm.prog_data->pull_param_convert[i],
940                                    brw->wm.prog_data->pull_param[i]);
941    }
942    drm_intel_gem_bo_unmap_gtt(brw->wm.const_bo);
943
944    intel->vtbl.create_constant_surface(brw, brw->wm.const_bo,
945                                        params->NumParameters,
946                                        &brw->wm.surf_offset[surf_index]);
947
948    brw->state.dirty.brw |= BRW_NEW_SURFACES;
949 }
950
951 const struct brw_tracked_state brw_wm_pull_constants = {
952    .dirty = {
953       .mesa = (_NEW_PROGRAM_CONSTANTS),
954       .brw = (BRW_NEW_BATCH | BRW_NEW_FRAGMENT_PROGRAM),
955       .cache = CACHE_NEW_WM_PROG,
956    },
957    .emit = brw_upload_wm_pull_constants,
958 };
959
960 static void
961 brw_update_null_renderbuffer_surface(struct brw_context *brw, unsigned int unit)
962 {
963    struct intel_context *intel = &brw->intel;
964    uint32_t *surf;
965
966    surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
967                           6 * 4, 32, &brw->wm.surf_offset[unit]);
968
969    surf[0] = (BRW_SURFACE_NULL << BRW_SURFACE_TYPE_SHIFT |
970               BRW_SURFACEFORMAT_B8G8R8A8_UNORM << BRW_SURFACE_FORMAT_SHIFT);
971    if (intel->gen < 6) {
972       surf[0] |= (1 << BRW_SURFACE_WRITEDISABLE_R_SHIFT |
973                   1 << BRW_SURFACE_WRITEDISABLE_G_SHIFT |
974                   1 << BRW_SURFACE_WRITEDISABLE_B_SHIFT |
975                   1 << BRW_SURFACE_WRITEDISABLE_A_SHIFT);
976    }
977    surf[1] = 0;
978    surf[2] = 0;
979    surf[3] = 0;
980    surf[4] = 0;
981    surf[5] = 0;
982 }
983
984 /**
985  * Sets up a surface state structure to point at the given region.
986  * While it is only used for the front/back buffer currently, it should be
987  * usable for further buffers when doing ARB_draw_buffer support.
988  */
989 static void
990 brw_update_renderbuffer_surface(struct brw_context *brw,
991                                 struct gl_renderbuffer *rb,
992                                 unsigned int unit)
993 {
994    struct intel_context *intel = &brw->intel;
995    struct gl_context *ctx = &intel->ctx;
996    struct intel_renderbuffer *irb = intel_renderbuffer(rb);
997    struct intel_mipmap_tree *mt = irb->mt;
998    struct intel_region *region;
999    uint32_t *surf;
1000    uint32_t tile_x, tile_y;
1001    uint32_t format = 0;
1002    gl_format rb_format = intel_rb_format(irb);
1003
1004    if (irb->tex_image && !brw->has_surface_tile_offset) {
1005       intel_renderbuffer_tile_offsets(irb, &tile_x, &tile_y);
1006
1007       if (tile_x != 0 || tile_y != 0) {
1008          /* Original gen4 hardware couldn't draw to a non-tile-aligned
1009           * destination in a miptree unless you actually setup your renderbuffer
1010           * as a miptree and used the fragile lod/array_index/etc. controls to
1011           * select the image.  So, instead, we just make a new single-level
1012           * miptree and render into that.
1013           */
1014          struct intel_context *intel = intel_context(ctx);
1015          struct intel_texture_image *intel_image =
1016             intel_texture_image(irb->tex_image);
1017          struct intel_mipmap_tree *new_mt;
1018          int width, height, depth;
1019
1020          intel_miptree_get_dimensions_for_image(irb->tex_image, &width, &height, &depth);
1021
1022          new_mt = intel_miptree_create(intel, irb->tex_image->TexObject->Target,
1023                                        intel_image->base.Base.TexFormat,
1024                                        intel_image->base.Base.Level,
1025                                        intel_image->base.Base.Level,
1026                                        width, height, depth,
1027                                        true,
1028                                        0 /* num_samples */,
1029                                        false /* msaa_is_interleaved */);
1030
1031          intel_miptree_copy_teximage(intel, intel_image, new_mt);
1032          intel_miptree_reference(&irb->mt, intel_image->mt);
1033          intel_renderbuffer_set_draw_offset(irb);
1034          intel_miptree_release(&new_mt);
1035
1036          mt = irb->mt;
1037       }
1038    }
1039
1040    region = irb->mt->region;
1041
1042    surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
1043                           6 * 4, 32, &brw->wm.surf_offset[unit]);
1044
1045    switch (rb_format) {
1046    case MESA_FORMAT_SARGB8:
1047       /* _NEW_BUFFERS
1048        *
1049        * Without GL_EXT_framebuffer_sRGB we shouldn't bind sRGB surfaces to the
1050        * blend/update as sRGB.
1051        */
1052       if (ctx->Color.sRGBEnabled)
1053          format = brw_format_for_mesa_format(rb_format);
1054       else
1055          format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
1056       break;
1057    default:
1058       format = brw->render_target_format[rb_format];
1059       if (unlikely(!brw->format_supported_as_render_target[rb_format])) {
1060          _mesa_problem(ctx, "%s: renderbuffer format %s unsupported\n",
1061                        __FUNCTION__, _mesa_get_format_name(rb_format));
1062       }
1063       break;
1064    }
1065
1066    surf[0] = (BRW_SURFACE_2D << BRW_SURFACE_TYPE_SHIFT |
1067               format << BRW_SURFACE_FORMAT_SHIFT);
1068
1069    /* reloc */
1070    surf[1] = (intel_renderbuffer_tile_offsets(irb, &tile_x, &tile_y) +
1071               region->bo->offset);
1072
1073    surf[2] = ((rb->Width - 1) << BRW_SURFACE_WIDTH_SHIFT |
1074               (rb->Height - 1) << BRW_SURFACE_HEIGHT_SHIFT);
1075
1076    surf[3] = (brw_get_surface_tiling_bits(region->tiling) |
1077               ((region->pitch * region->cpp) - 1) << BRW_SURFACE_PITCH_SHIFT);
1078
1079    surf[4] = brw_get_surface_num_multisamples(mt->num_samples);
1080
1081    assert(brw->has_surface_tile_offset || (tile_x == 0 && tile_y == 0));
1082    /* Note that the low bits of these fields are missing, so
1083     * there's the possibility of getting in trouble.
1084     */
1085    assert(tile_x % 4 == 0);
1086    assert(tile_y % 2 == 0);
1087    surf[5] = ((tile_x / 4) << BRW_SURFACE_X_OFFSET_SHIFT |
1088               (tile_y / 2) << BRW_SURFACE_Y_OFFSET_SHIFT |
1089               (mt->align_h == 4 ? BRW_SURFACE_VERTICAL_ALIGN_ENABLE : 0));
1090
1091    if (intel->gen < 6) {
1092       /* _NEW_COLOR */
1093       if (!ctx->Color.ColorLogicOpEnabled &&
1094           (ctx->Color.BlendEnabled & (1 << unit)))
1095          surf[0] |= BRW_SURFACE_BLEND_ENABLED;
1096
1097       if (!ctx->Color.ColorMask[unit][0])
1098          surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_R_SHIFT;
1099       if (!ctx->Color.ColorMask[unit][1])
1100          surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_G_SHIFT;
1101       if (!ctx->Color.ColorMask[unit][2])
1102          surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_B_SHIFT;
1103
1104       /* As mentioned above, disable writes to the alpha component when the
1105        * renderbuffer is XRGB.
1106        */
1107       if (ctx->DrawBuffer->Visual.alphaBits == 0 ||
1108           !ctx->Color.ColorMask[unit][3]) {
1109          surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_A_SHIFT;
1110       }
1111    }
1112
1113    drm_intel_bo_emit_reloc(brw->intel.batch.bo,
1114                            brw->wm.surf_offset[unit] + 4,
1115                            region->bo,
1116                            surf[1] - region->bo->offset,
1117                            I915_GEM_DOMAIN_RENDER,
1118                            I915_GEM_DOMAIN_RENDER);
1119 }
1120
1121 /**
1122  * Construct SURFACE_STATE objects for renderbuffers/draw buffers.
1123  */
1124 static void
1125 brw_update_renderbuffer_surfaces(struct brw_context *brw)
1126 {
1127    struct intel_context *intel = &brw->intel;
1128    struct gl_context *ctx = &brw->intel.ctx;
1129    GLuint i;
1130
1131    /* _NEW_BUFFERS | _NEW_COLOR */
1132    /* Update surfaces for drawing buffers */
1133    if (ctx->DrawBuffer->_NumColorDrawBuffers >= 1) {
1134       for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
1135          if (intel_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[i])) {
1136             intel->vtbl.update_renderbuffer_surface(brw, ctx->DrawBuffer->_ColorDrawBuffers[i], i);
1137          } else {
1138             intel->vtbl.update_null_renderbuffer_surface(brw, i);
1139          }
1140       }
1141    } else {
1142       intel->vtbl.update_null_renderbuffer_surface(brw, 0);
1143    }
1144    brw->state.dirty.brw |= BRW_NEW_SURFACES;
1145 }
1146
1147 const struct brw_tracked_state brw_renderbuffer_surfaces = {
1148    .dirty = {
1149       .mesa = (_NEW_COLOR |
1150                _NEW_BUFFERS),
1151       .brw = BRW_NEW_BATCH,
1152       .cache = 0
1153    },
1154    .emit = brw_update_renderbuffer_surfaces,
1155 };
1156
1157 const struct brw_tracked_state gen6_renderbuffer_surfaces = {
1158    .dirty = {
1159       .mesa = _NEW_BUFFERS,
1160       .brw = BRW_NEW_BATCH,
1161       .cache = 0
1162    },
1163    .emit = brw_update_renderbuffer_surfaces,
1164 };
1165
1166 /**
1167  * Construct SURFACE_STATE objects for enabled textures.
1168  */
1169 static void
1170 brw_update_texture_surfaces(struct brw_context *brw)
1171 {
1172    struct gl_context *ctx = &brw->intel.ctx;
1173
1174    for (unsigned i = 0; i < BRW_MAX_TEX_UNIT; i++) {
1175       const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
1176       const GLuint surf = SURF_INDEX_TEXTURE(i);
1177
1178       /* _NEW_TEXTURE */
1179       if (texUnit->_ReallyEnabled) {
1180          brw->intel.vtbl.update_texture_surface(ctx, i);
1181       } else {
1182          brw->wm.surf_offset[surf] = 0;
1183       }
1184
1185       /* For now, just mirror the texture setup to the VS slots. */
1186       brw->vs.surf_offset[SURF_INDEX_VS_TEXTURE(i)] =
1187          brw->wm.surf_offset[surf];
1188    }
1189
1190    brw->state.dirty.brw |= BRW_NEW_SURFACES;
1191 }
1192
1193 const struct brw_tracked_state brw_texture_surfaces = {
1194    .dirty = {
1195       .mesa = _NEW_TEXTURE,
1196       .brw = BRW_NEW_BATCH,
1197       .cache = 0
1198    },
1199    .emit = brw_update_texture_surfaces,
1200 };
1201
1202 /**
1203  * Constructs the binding table for the WM surface state, which maps unit
1204  * numbers to surface state objects.
1205  */
1206 static void
1207 brw_upload_wm_binding_table(struct brw_context *brw)
1208 {
1209    uint32_t *bind;
1210    int i;
1211
1212    /* Might want to calculate nr_surfaces first, to avoid taking up so much
1213     * space for the binding table.
1214     */
1215    bind = brw_state_batch(brw, AUB_TRACE_BINDING_TABLE,
1216                           sizeof(uint32_t) * BRW_MAX_WM_SURFACES,
1217                           32, &brw->wm.bind_bo_offset);
1218
1219    /* BRW_NEW_SURFACES */
1220    for (i = 0; i < BRW_MAX_WM_SURFACES; i++) {
1221       bind[i] = brw->wm.surf_offset[i];
1222    }
1223
1224    brw->state.dirty.brw |= BRW_NEW_PS_BINDING_TABLE;
1225 }
1226
1227 const struct brw_tracked_state brw_wm_binding_table = {
1228    .dirty = {
1229       .mesa = 0,
1230       .brw = (BRW_NEW_BATCH |
1231               BRW_NEW_SURFACES),
1232       .cache = 0
1233    },
1234    .emit = brw_upload_wm_binding_table,
1235 };
1236
1237 void
1238 gen4_init_vtable_surface_functions(struct brw_context *brw)
1239 {
1240    struct intel_context *intel = &brw->intel;
1241
1242    intel->vtbl.update_texture_surface = brw_update_texture_surface;
1243    intel->vtbl.update_renderbuffer_surface = brw_update_renderbuffer_surface;
1244    intel->vtbl.update_null_renderbuffer_surface =
1245       brw_update_null_renderbuffer_surface;
1246    intel->vtbl.create_constant_surface = brw_create_constant_surface;
1247 }