2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **********************************************************************/
29 * Keith Whitwell <keith@tungstengraphics.com>
33 #include "main/mtypes.h"
34 #include "main/samplerobj.h"
35 #include "program/prog_parameter.h"
37 #include "intel_mipmap_tree.h"
38 #include "intel_batchbuffer.h"
39 #include "intel_tex.h"
40 #include "intel_fbo.h"
41 #include "intel_buffer_objects.h"
43 #include "brw_context.h"
44 #include "brw_state.h"
45 #include "brw_defines.h"
49 translate_tex_target(GLenum target)
53 case GL_TEXTURE_1D_ARRAY_EXT:
54 return BRW_SURFACE_1D;
56 case GL_TEXTURE_RECTANGLE_NV:
57 return BRW_SURFACE_2D;
60 case GL_TEXTURE_2D_ARRAY_EXT:
61 case GL_TEXTURE_EXTERNAL_OES:
62 return BRW_SURFACE_2D;
65 return BRW_SURFACE_3D;
67 case GL_TEXTURE_CUBE_MAP:
68 return BRW_SURFACE_CUBE;
76 struct surface_format_info {
85 int streamed_output_vb;
89 /* This macro allows us to write the table almost as it appears in the PRM,
90 * while restructuring it to turn it into the C code we want.
92 #define SF(sampl, filt, shad, ck, rt, ab, vb, so, color, sf) \
93 [sf] = { true, sampl, filt, shad, ck, rt, ab, vb, so, color },
98 * This is the table of support for surface (texture, renderbuffer, and vertex
99 * buffer, but not depthbuffer) formats across the various hardware generations.
101 * The table is formatted to match the documentation, except that the docs have
102 * this ridiculous mapping of Y[*+~^#&] for "supported on DevWhatever". To put
103 * it in our table, here's the mapping:
111 * See page 88 of the Sandybridge PRM VOL4_Part1 PDF.
113 const struct surface_format_info surface_formats[] = {
114 /* smpl filt shad CK RT AB VB SO color */
115 SF( Y, 50, x, x, Y, Y, Y, Y, x, BRW_SURFACEFORMAT_R32G32B32A32_FLOAT)
116 SF( Y, x, x, x, Y, x, Y, Y, x, BRW_SURFACEFORMAT_R32G32B32A32_SINT)
117 SF( Y, x, x, x, Y, x, Y, Y, x, BRW_SURFACEFORMAT_R32G32B32A32_UINT)
118 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32A32_UNORM)
119 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32A32_SNORM)
120 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R64G64_FLOAT)
121 SF( Y, 50, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_R32G32B32X32_FLOAT)
122 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32A32_SSCALED)
123 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32A32_USCALED)
124 SF( Y, 50, x, x, x, x, Y, Y, x, BRW_SURFACEFORMAT_R32G32B32_FLOAT)
125 SF( Y, x, x, x, x, x, Y, Y, x, BRW_SURFACEFORMAT_R32G32B32_SINT)
126 SF( Y, x, x, x, x, x, Y, Y, x, BRW_SURFACEFORMAT_R32G32B32_UINT)
127 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32_UNORM)
128 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32_SNORM)
129 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32_SSCALED)
130 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32_USCALED)
131 SF( Y, Y, x, x, Y, 45, Y, x, 60, BRW_SURFACEFORMAT_R16G16B16A16_UNORM)
132 SF( Y, Y, x, x, Y, 60, Y, x, x, BRW_SURFACEFORMAT_R16G16B16A16_SNORM)
133 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16A16_SINT)
134 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16A16_UINT)
135 SF( Y, Y, x, x, Y, Y, Y, x, x, BRW_SURFACEFORMAT_R16G16B16A16_FLOAT)
136 SF( Y, 50, x, x, Y, Y, Y, Y, x, BRW_SURFACEFORMAT_R32G32_FLOAT)
137 SF( Y, x, x, x, Y, x, Y, Y, x, BRW_SURFACEFORMAT_R32G32_SINT)
138 SF( Y, x, x, x, Y, x, Y, Y, x, BRW_SURFACEFORMAT_R32G32_UINT)
139 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_R32_FLOAT_X8X24_TYPELESS)
140 SF( Y, x, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_X32_TYPELESS_G8X24_UINT)
141 SF( Y, 50, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_L32A32_FLOAT)
142 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32_UNORM)
143 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32_SNORM)
144 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R64_FLOAT)
145 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_R16G16B16X16_UNORM)
146 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_R16G16B16X16_FLOAT)
147 SF( Y, 50, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_A32X32_FLOAT)
148 SF( Y, 50, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_L32X32_FLOAT)
149 SF( Y, 50, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_I32X32_FLOAT)
150 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16A16_SSCALED)
151 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16A16_USCALED)
152 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32_SSCALED)
153 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32_USCALED)
154 SF( Y, Y, x, Y, Y, Y, Y, x, 60, BRW_SURFACEFORMAT_B8G8R8A8_UNORM)
155 SF( Y, Y, x, x, Y, Y, x, x, x, BRW_SURFACEFORMAT_B8G8R8A8_UNORM_SRGB)
156 /* smpl filt shad CK RT AB VB SO color */
157 SF( Y, Y, x, x, Y, Y, Y, x, 60, BRW_SURFACEFORMAT_R10G10B10A2_UNORM)
158 SF( Y, Y, x, x, x, x, x, x, 60, BRW_SURFACEFORMAT_R10G10B10A2_UNORM_SRGB)
159 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R10G10B10A2_UINT)
160 SF( Y, Y, x, x, x, Y, Y, x, x, BRW_SURFACEFORMAT_R10G10B10_SNORM_A2_UNORM)
161 SF( Y, Y, x, x, Y, Y, Y, x, 60, BRW_SURFACEFORMAT_R8G8B8A8_UNORM)
162 SF( Y, Y, x, x, Y, Y, x, x, 60, BRW_SURFACEFORMAT_R8G8B8A8_UNORM_SRGB)
163 SF( Y, Y, x, x, Y, 60, Y, x, x, BRW_SURFACEFORMAT_R8G8B8A8_SNORM)
164 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8A8_SINT)
165 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8A8_UINT)
166 SF( Y, Y, x, x, Y, 45, Y, x, x, BRW_SURFACEFORMAT_R16G16_UNORM)
167 SF( Y, Y, x, x, Y, 60, Y, x, x, BRW_SURFACEFORMAT_R16G16_SNORM)
168 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R16G16_SINT)
169 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R16G16_UINT)
170 SF( Y, Y, x, x, Y, Y, Y, x, x, BRW_SURFACEFORMAT_R16G16_FLOAT)
171 SF( Y, Y, x, x, Y, Y, x, x, 60, BRW_SURFACEFORMAT_B10G10R10A2_UNORM)
172 SF( Y, Y, x, x, Y, Y, x, x, 60, BRW_SURFACEFORMAT_B10G10R10A2_UNORM_SRGB)
173 SF( Y, Y, x, x, Y, Y, Y, x, x, BRW_SURFACEFORMAT_R11G11B10_FLOAT)
174 SF( Y, x, x, x, Y, x, Y, Y, x, BRW_SURFACEFORMAT_R32_SINT)
175 SF( Y, x, x, x, Y, x, Y, Y, x, BRW_SURFACEFORMAT_R32_UINT)
176 SF( Y, 50, Y, x, Y, Y, Y, Y, x, BRW_SURFACEFORMAT_R32_FLOAT)
177 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_R24_UNORM_X8_TYPELESS)
178 SF( Y, x, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_X24_TYPELESS_G8_UINT)
179 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_L16A16_UNORM)
180 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_I24X8_UNORM)
181 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_L24X8_UNORM)
182 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_A24X8_UNORM)
183 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_I32_FLOAT)
184 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_L32_FLOAT)
185 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_A32_FLOAT)
186 SF( Y, Y, x, Y, x, x, x, x, 60, BRW_SURFACEFORMAT_B8G8R8X8_UNORM)
187 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_B8G8R8X8_UNORM_SRGB)
188 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_R8G8B8X8_UNORM)
189 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_R8G8B8X8_UNORM_SRGB)
190 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_R9G9B9E5_SHAREDEXP)
191 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_B10G10R10X2_UNORM)
192 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_L16A16_FLOAT)
193 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32_UNORM)
194 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32_SNORM)
195 /* smpl filt shad CK RT AB VB SO color */
196 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R10G10B10X2_USCALED)
197 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8A8_SSCALED)
198 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8A8_USCALED)
199 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16_SSCALED)
200 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16_USCALED)
201 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32_SSCALED)
202 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32_USCALED)
203 SF( Y, Y, x, Y, Y, Y, x, x, x, BRW_SURFACEFORMAT_B5G6R5_UNORM)
204 SF( Y, Y, x, x, Y, Y, x, x, x, BRW_SURFACEFORMAT_B5G6R5_UNORM_SRGB)
205 SF( Y, Y, x, Y, Y, Y, x, x, x, BRW_SURFACEFORMAT_B5G5R5A1_UNORM)
206 SF( Y, Y, x, x, Y, Y, x, x, x, BRW_SURFACEFORMAT_B5G5R5A1_UNORM_SRGB)
207 SF( Y, Y, x, Y, Y, Y, x, x, x, BRW_SURFACEFORMAT_B4G4R4A4_UNORM)
208 SF( Y, Y, x, x, Y, Y, x, x, x, BRW_SURFACEFORMAT_B4G4R4A4_UNORM_SRGB)
209 SF( Y, Y, x, x, Y, Y, Y, x, x, BRW_SURFACEFORMAT_R8G8_UNORM)
210 SF( Y, Y, x, Y, Y, 60, Y, x, x, BRW_SURFACEFORMAT_R8G8_SNORM)
211 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R8G8_SINT)
212 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R8G8_UINT)
213 SF( Y, Y, Y, x, Y, 45, Y, x, 70, BRW_SURFACEFORMAT_R16_UNORM)
214 SF( Y, Y, x, x, Y, 60, Y, x, x, BRW_SURFACEFORMAT_R16_SNORM)
215 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R16_SINT)
216 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R16_UINT)
217 SF( Y, Y, x, x, Y, Y, Y, x, x, BRW_SURFACEFORMAT_R16_FLOAT)
218 SF( Y, Y, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_I16_UNORM)
219 SF( Y, Y, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_L16_UNORM)
220 SF( Y, Y, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_A16_UNORM)
221 SF( Y, Y, x, Y, x, x, x, x, x, BRW_SURFACEFORMAT_L8A8_UNORM)
222 SF( Y, Y, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_I16_FLOAT)
223 SF( Y, Y, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_L16_FLOAT)
224 SF( Y, Y, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_A16_FLOAT)
225 SF(45, 45, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_L8A8_UNORM_SRGB)
226 SF( Y, Y, x, Y, x, x, x, x, x, BRW_SURFACEFORMAT_R5G5_SNORM_B6_UNORM)
227 SF( x, x, x, x, Y, Y, x, x, x, BRW_SURFACEFORMAT_B5G5R5X1_UNORM)
228 SF( x, x, x, x, Y, Y, x, x, x, BRW_SURFACEFORMAT_B5G5R5X1_UNORM_SRGB)
229 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8_SSCALED)
230 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8_USCALED)
231 /* smpl filt shad CK RT AB VB SO color */
232 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16_SSCALED)
233 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16_USCALED)
234 SF( Y, Y, x, 45, Y, Y, Y, x, x, BRW_SURFACEFORMAT_R8_UNORM)
235 SF( Y, Y, x, x, Y, 60, Y, x, x, BRW_SURFACEFORMAT_R8_SNORM)
236 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R8_SINT)
237 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R8_UINT)
238 SF( Y, Y, x, Y, Y, Y, x, x, x, BRW_SURFACEFORMAT_A8_UNORM)
239 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_I8_UNORM)
240 SF( Y, Y, x, Y, x, x, x, x, x, BRW_SURFACEFORMAT_L8_UNORM)
241 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_P4A4_UNORM)
242 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_A4P4_UNORM)
243 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8_SSCALED)
244 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8_USCALED)
245 SF(45, 45, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_L8_UNORM_SRGB)
246 SF(45, 45, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_DXT1_RGB_SRGB)
247 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_R1_UINT)
248 SF( Y, Y, x, Y, Y, x, x, x, 60, BRW_SURFACEFORMAT_YCRCB_NORMAL)
249 SF( Y, Y, x, Y, Y, x, x, x, 60, BRW_SURFACEFORMAT_YCRCB_SWAPUVY)
250 SF( Y, Y, x, Y, x, x, x, x, x, BRW_SURFACEFORMAT_BC1_UNORM)
251 SF( Y, Y, x, Y, x, x, x, x, x, BRW_SURFACEFORMAT_BC2_UNORM)
252 SF( Y, Y, x, Y, x, x, x, x, x, BRW_SURFACEFORMAT_BC3_UNORM)
253 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_BC4_UNORM)
254 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_BC5_UNORM)
255 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_BC1_UNORM_SRGB)
256 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_BC2_UNORM_SRGB)
257 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_BC3_UNORM_SRGB)
258 SF( Y, x, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_MONO8)
259 SF( Y, Y, x, x, Y, x, x, x, 60, BRW_SURFACEFORMAT_YCRCB_SWAPUV)
260 SF( Y, Y, x, x, Y, x, x, x, 60, BRW_SURFACEFORMAT_YCRCB_SWAPY)
261 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_DXT1_RGB)
262 /* smpl filt shad CK RT AB VB SO color */
263 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_FXT1)
264 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8_UNORM)
265 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8_SNORM)
266 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8_SSCALED)
267 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8_USCALED)
268 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R64G64B64A64_FLOAT)
269 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R64G64B64_FLOAT)
270 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_BC4_SNORM)
271 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_BC5_SNORM)
272 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16_UNORM)
273 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16_SNORM)
274 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16_SSCALED)
275 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16_USCALED)
281 brw_format_for_mesa_format(gl_format mesa_format)
283 /* This table is ordered according to the enum ordering in formats.h. We do
284 * expect that enum to be extended without our explicit initialization
285 * staying in sync, so we initialize to 0 even though
286 * BRW_SURFACEFORMAT_R32G32B32A32_FLOAT happens to also be 0.
288 static const uint32_t table[MESA_FORMAT_COUNT] =
290 [MESA_FORMAT_RGBA8888] = 0,
291 [MESA_FORMAT_RGBA8888_REV] = BRW_SURFACEFORMAT_R8G8B8A8_UNORM,
292 [MESA_FORMAT_ARGB8888] = BRW_SURFACEFORMAT_B8G8R8A8_UNORM,
293 [MESA_FORMAT_ARGB8888_REV] = 0,
294 [MESA_FORMAT_RGBX8888] = 0,
295 [MESA_FORMAT_RGBX8888_REV] = BRW_SURFACEFORMAT_R8G8B8X8_UNORM,
296 [MESA_FORMAT_XRGB8888] = BRW_SURFACEFORMAT_B8G8R8X8_UNORM,
297 [MESA_FORMAT_XRGB8888_REV] = 0,
298 [MESA_FORMAT_RGB888] = 0,
299 [MESA_FORMAT_BGR888] = 0,
300 [MESA_FORMAT_RGB565] = BRW_SURFACEFORMAT_B5G6R5_UNORM,
301 [MESA_FORMAT_RGB565_REV] = 0,
302 [MESA_FORMAT_ARGB4444] = BRW_SURFACEFORMAT_B4G4R4A4_UNORM,
303 [MESA_FORMAT_ARGB4444_REV] = 0,
304 [MESA_FORMAT_RGBA5551] = 0,
305 [MESA_FORMAT_ARGB1555] = BRW_SURFACEFORMAT_B5G5R5A1_UNORM,
306 [MESA_FORMAT_ARGB1555_REV] = 0,
307 [MESA_FORMAT_AL44] = 0,
308 [MESA_FORMAT_AL88] = BRW_SURFACEFORMAT_L8A8_UNORM,
309 [MESA_FORMAT_AL88_REV] = 0,
310 [MESA_FORMAT_AL1616] = BRW_SURFACEFORMAT_L16A16_UNORM,
311 [MESA_FORMAT_AL1616_REV] = 0,
312 [MESA_FORMAT_RGB332] = 0,
313 [MESA_FORMAT_A8] = BRW_SURFACEFORMAT_A8_UNORM,
314 [MESA_FORMAT_A16] = BRW_SURFACEFORMAT_A16_UNORM,
315 [MESA_FORMAT_L8] = BRW_SURFACEFORMAT_L8_UNORM,
316 [MESA_FORMAT_L16] = BRW_SURFACEFORMAT_L16_UNORM,
317 [MESA_FORMAT_I8] = BRW_SURFACEFORMAT_I8_UNORM,
318 [MESA_FORMAT_I16] = BRW_SURFACEFORMAT_I16_UNORM,
319 [MESA_FORMAT_YCBCR_REV] = BRW_SURFACEFORMAT_YCRCB_NORMAL,
320 [MESA_FORMAT_YCBCR] = BRW_SURFACEFORMAT_YCRCB_SWAPUVY,
321 [MESA_FORMAT_R8] = BRW_SURFACEFORMAT_R8_UNORM,
322 [MESA_FORMAT_GR88] = BRW_SURFACEFORMAT_R8G8_UNORM,
323 [MESA_FORMAT_RG88] = 0,
324 [MESA_FORMAT_R16] = BRW_SURFACEFORMAT_R16_UNORM,
325 [MESA_FORMAT_RG1616] = BRW_SURFACEFORMAT_R16G16_UNORM,
326 [MESA_FORMAT_RG1616_REV] = 0,
327 [MESA_FORMAT_ARGB2101010] = BRW_SURFACEFORMAT_B10G10R10A2_UNORM,
328 [MESA_FORMAT_Z24_S8] = 0,
329 [MESA_FORMAT_S8_Z24] = 0,
330 [MESA_FORMAT_Z16] = 0,
331 [MESA_FORMAT_X8_Z24] = 0,
332 [MESA_FORMAT_Z24_X8] = 0,
333 [MESA_FORMAT_Z32] = 0,
334 [MESA_FORMAT_S8] = 0,
336 [MESA_FORMAT_SRGB8] = 0,
337 [MESA_FORMAT_SRGBA8] = 0,
338 [MESA_FORMAT_SARGB8] = BRW_SURFACEFORMAT_B8G8R8A8_UNORM_SRGB,
339 [MESA_FORMAT_SL8] = BRW_SURFACEFORMAT_L8_UNORM_SRGB,
340 [MESA_FORMAT_SLA8] = BRW_SURFACEFORMAT_L8A8_UNORM_SRGB,
341 [MESA_FORMAT_SRGB_DXT1] = BRW_SURFACEFORMAT_DXT1_RGB_SRGB,
342 [MESA_FORMAT_SRGBA_DXT1] = BRW_SURFACEFORMAT_BC1_UNORM_SRGB,
343 [MESA_FORMAT_SRGBA_DXT3] = BRW_SURFACEFORMAT_BC2_UNORM_SRGB,
344 [MESA_FORMAT_SRGBA_DXT5] = BRW_SURFACEFORMAT_BC3_UNORM_SRGB,
346 [MESA_FORMAT_RGB_FXT1] = BRW_SURFACEFORMAT_FXT1,
347 [MESA_FORMAT_RGBA_FXT1] = BRW_SURFACEFORMAT_FXT1,
348 [MESA_FORMAT_RGB_DXT1] = BRW_SURFACEFORMAT_DXT1_RGB,
349 [MESA_FORMAT_RGBA_DXT1] = BRW_SURFACEFORMAT_BC1_UNORM,
350 [MESA_FORMAT_RGBA_DXT3] = BRW_SURFACEFORMAT_BC2_UNORM,
351 [MESA_FORMAT_RGBA_DXT5] = BRW_SURFACEFORMAT_BC3_UNORM,
353 [MESA_FORMAT_RGBA_FLOAT32] = BRW_SURFACEFORMAT_R32G32B32A32_FLOAT,
354 [MESA_FORMAT_RGBA_FLOAT16] = BRW_SURFACEFORMAT_R16G16B16A16_FLOAT,
355 [MESA_FORMAT_RGB_FLOAT32] = 0,
356 [MESA_FORMAT_RGB_FLOAT16] = 0,
357 [MESA_FORMAT_ALPHA_FLOAT32] = BRW_SURFACEFORMAT_A32_FLOAT,
358 [MESA_FORMAT_ALPHA_FLOAT16] = BRW_SURFACEFORMAT_A16_FLOAT,
359 [MESA_FORMAT_LUMINANCE_FLOAT32] = BRW_SURFACEFORMAT_L32_FLOAT,
360 [MESA_FORMAT_LUMINANCE_FLOAT16] = BRW_SURFACEFORMAT_L16_FLOAT,
361 [MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32] = BRW_SURFACEFORMAT_L32A32_FLOAT,
362 [MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16] = BRW_SURFACEFORMAT_L16A16_FLOAT,
363 [MESA_FORMAT_INTENSITY_FLOAT32] = BRW_SURFACEFORMAT_I32_FLOAT,
364 [MESA_FORMAT_INTENSITY_FLOAT16] = BRW_SURFACEFORMAT_I16_FLOAT,
365 [MESA_FORMAT_R_FLOAT32] = BRW_SURFACEFORMAT_R32_FLOAT,
366 [MESA_FORMAT_R_FLOAT16] = BRW_SURFACEFORMAT_R16_FLOAT,
367 [MESA_FORMAT_RG_FLOAT32] = BRW_SURFACEFORMAT_R32G32_FLOAT,
368 [MESA_FORMAT_RG_FLOAT16] = BRW_SURFACEFORMAT_R16G16_FLOAT,
370 [MESA_FORMAT_ALPHA_UINT8] = 0,
371 [MESA_FORMAT_ALPHA_UINT16] = 0,
372 [MESA_FORMAT_ALPHA_UINT32] = 0,
373 [MESA_FORMAT_ALPHA_INT8] = 0,
374 [MESA_FORMAT_ALPHA_INT16] = 0,
375 [MESA_FORMAT_ALPHA_INT32] = 0,
377 [MESA_FORMAT_INTENSITY_UINT8] = 0,
378 [MESA_FORMAT_INTENSITY_UINT16] = 0,
379 [MESA_FORMAT_INTENSITY_UINT32] = 0,
380 [MESA_FORMAT_INTENSITY_INT8] = 0,
381 [MESA_FORMAT_INTENSITY_INT16] = 0,
382 [MESA_FORMAT_INTENSITY_INT32] = 0,
384 [MESA_FORMAT_LUMINANCE_UINT8] = 0,
385 [MESA_FORMAT_LUMINANCE_UINT16] = 0,
386 [MESA_FORMAT_LUMINANCE_UINT32] = 0,
387 [MESA_FORMAT_LUMINANCE_INT8] = 0,
388 [MESA_FORMAT_LUMINANCE_INT16] = 0,
389 [MESA_FORMAT_LUMINANCE_INT32] = 0,
391 [MESA_FORMAT_LUMINANCE_ALPHA_UINT8] = 0,
392 [MESA_FORMAT_LUMINANCE_ALPHA_UINT16] = 0,
393 [MESA_FORMAT_LUMINANCE_ALPHA_UINT32] = 0,
394 [MESA_FORMAT_LUMINANCE_ALPHA_INT8] = 0,
395 [MESA_FORMAT_LUMINANCE_ALPHA_INT16] = 0,
396 [MESA_FORMAT_LUMINANCE_ALPHA_INT32] = 0,
398 [MESA_FORMAT_R_INT8] = BRW_SURFACEFORMAT_R8_SINT,
399 [MESA_FORMAT_RG_INT8] = BRW_SURFACEFORMAT_R8G8_SINT,
400 [MESA_FORMAT_RGB_INT8] = 0,
401 [MESA_FORMAT_RGBA_INT8] = BRW_SURFACEFORMAT_R8G8B8A8_SINT,
402 [MESA_FORMAT_R_INT16] = BRW_SURFACEFORMAT_R16_SINT,
403 [MESA_FORMAT_RG_INT16] = BRW_SURFACEFORMAT_R16G16_SINT,
404 [MESA_FORMAT_RGB_INT16] = 0,
405 [MESA_FORMAT_RGBA_INT16] = BRW_SURFACEFORMAT_R16G16B16A16_SINT,
406 [MESA_FORMAT_R_INT32] = BRW_SURFACEFORMAT_R32_SINT,
407 [MESA_FORMAT_RG_INT32] = BRW_SURFACEFORMAT_R32G32_SINT,
408 [MESA_FORMAT_RGB_INT32] = BRW_SURFACEFORMAT_R32G32B32_SINT,
409 [MESA_FORMAT_RGBA_INT32] = BRW_SURFACEFORMAT_R32G32B32A32_SINT,
411 [MESA_FORMAT_R_UINT8] = BRW_SURFACEFORMAT_R8_UINT,
412 [MESA_FORMAT_RG_UINT8] = BRW_SURFACEFORMAT_R8G8_UINT,
413 [MESA_FORMAT_RGB_UINT8] = 0,
414 [MESA_FORMAT_RGBA_UINT8] = BRW_SURFACEFORMAT_R8G8B8A8_UINT,
415 [MESA_FORMAT_R_UINT16] = BRW_SURFACEFORMAT_R16_UINT,
416 [MESA_FORMAT_RG_UINT16] = BRW_SURFACEFORMAT_R16G16_UINT,
417 [MESA_FORMAT_RGB_UINT16] = 0,
418 [MESA_FORMAT_RGBA_UINT16] = BRW_SURFACEFORMAT_R16G16B16A16_UINT,
419 [MESA_FORMAT_R_UINT32] = BRW_SURFACEFORMAT_R32_UINT,
420 [MESA_FORMAT_RG_UINT32] = BRW_SURFACEFORMAT_R32G32_UINT,
421 [MESA_FORMAT_RGB_UINT32] = BRW_SURFACEFORMAT_R32G32B32_UINT,
422 [MESA_FORMAT_RGBA_UINT32] = BRW_SURFACEFORMAT_R32G32B32A32_UINT,
424 [MESA_FORMAT_DUDV8] = BRW_SURFACEFORMAT_R8G8_SNORM,
425 [MESA_FORMAT_SIGNED_R8] = BRW_SURFACEFORMAT_R8_SNORM,
426 [MESA_FORMAT_SIGNED_RG88_REV] = BRW_SURFACEFORMAT_R8G8_SNORM,
427 [MESA_FORMAT_SIGNED_RGBX8888] = 0,
428 [MESA_FORMAT_SIGNED_RGBA8888] = 0,
429 [MESA_FORMAT_SIGNED_RGBA8888_REV] = BRW_SURFACEFORMAT_R8G8B8A8_SNORM,
430 [MESA_FORMAT_SIGNED_R16] = BRW_SURFACEFORMAT_R16_SNORM,
431 [MESA_FORMAT_SIGNED_GR1616] = BRW_SURFACEFORMAT_R16G16_SNORM,
432 [MESA_FORMAT_SIGNED_RGB_16] = 0,
433 [MESA_FORMAT_SIGNED_RGBA_16] = 0,
434 [MESA_FORMAT_RGBA_16] = BRW_SURFACEFORMAT_R16G16B16A16_UNORM,
436 [MESA_FORMAT_RED_RGTC1] = BRW_SURFACEFORMAT_BC4_UNORM,
437 [MESA_FORMAT_SIGNED_RED_RGTC1] = BRW_SURFACEFORMAT_BC4_SNORM,
438 [MESA_FORMAT_RG_RGTC2] = BRW_SURFACEFORMAT_BC5_UNORM,
439 [MESA_FORMAT_SIGNED_RG_RGTC2] = BRW_SURFACEFORMAT_BC5_SNORM,
441 [MESA_FORMAT_L_LATC1] = 0,
442 [MESA_FORMAT_SIGNED_L_LATC1] = 0,
443 [MESA_FORMAT_LA_LATC2] = 0,
444 [MESA_FORMAT_SIGNED_LA_LATC2] = 0,
446 [MESA_FORMAT_SIGNED_A8] = 0,
447 [MESA_FORMAT_SIGNED_L8] = 0,
448 [MESA_FORMAT_SIGNED_AL88] = 0,
449 [MESA_FORMAT_SIGNED_I8] = 0,
450 [MESA_FORMAT_SIGNED_A16] = 0,
451 [MESA_FORMAT_SIGNED_L16] = 0,
452 [MESA_FORMAT_SIGNED_AL1616] = 0,
453 [MESA_FORMAT_SIGNED_I16] = 0,
455 [MESA_FORMAT_RGB9_E5_FLOAT] = BRW_SURFACEFORMAT_R9G9B9E5_SHAREDEXP,
456 [MESA_FORMAT_R11_G11_B10_FLOAT] = BRW_SURFACEFORMAT_R11G11B10_FLOAT,
458 [MESA_FORMAT_Z32_FLOAT] = 0,
459 [MESA_FORMAT_Z32_FLOAT_X24S8] = 0,
461 assert(mesa_format < MESA_FORMAT_COUNT);
462 return table[mesa_format];
466 brw_init_surface_formats(struct brw_context *brw)
468 struct intel_context *intel = &brw->intel;
469 struct gl_context *ctx = &intel->ctx;
473 gen = intel->gen * 10;
477 for (format = MESA_FORMAT_NONE + 1; format < MESA_FORMAT_COUNT; format++) {
478 uint32_t texture, render;
479 const struct surface_format_info *rinfo, *tinfo;
480 bool is_integer = _mesa_is_format_integer_color(format);
482 render = texture = brw_format_for_mesa_format(format);
483 tinfo = &surface_formats[texture];
485 /* The value of BRW_SURFACEFORMAT_R32G32B32A32_FLOAT is 0, so don't skip
488 if (texture == 0 && format != MESA_FORMAT_RGBA_FLOAT32)
491 if (gen >= tinfo->sampling && (gen >= tinfo->filtering || is_integer))
492 ctx->TextureFormatSupported[format] = true;
494 /* Re-map some render target formats to make them supported when they
495 * wouldn't be using their format for texturing.
498 /* For these formats, we just need to read/write the first
499 * channel into R, which is to say that we just treat them as
502 case BRW_SURFACEFORMAT_I32_FLOAT:
503 case BRW_SURFACEFORMAT_L32_FLOAT:
504 render = BRW_SURFACEFORMAT_R32_FLOAT;
506 case BRW_SURFACEFORMAT_I16_FLOAT:
507 case BRW_SURFACEFORMAT_L16_FLOAT:
508 render = BRW_SURFACEFORMAT_R16_FLOAT;
510 case BRW_SURFACEFORMAT_B8G8R8X8_UNORM:
511 /* XRGB is handled as ARGB because the chips in this family
512 * cannot render to XRGB targets. This means that we have to
513 * mask writes to alpha (ala glColorMask) and reconfigure the
514 * alpha blending hardware to use GL_ONE (or GL_ZERO) for
515 * cases where GL_DST_ALPHA (or GL_ONE_MINUS_DST_ALPHA) is
518 render = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
522 rinfo = &surface_formats[render];
524 /* Note that GL_EXT_texture_integer says that blending doesn't occur for
525 * integer, so we don't need hardware support for blending on it. Other
526 * than that, GL in general requires alpha blending for render targets,
527 * even though we don't support it for some formats.
529 * We don't currently support rendering to SNORM textures because some of
530 * the ARB_color_buffer_float clamping is broken for it
531 * (piglit arb_color_buffer_float-drawpixels GL_RGBA8_SNORM).
533 if (gen >= rinfo->render_target &&
534 (gen >= rinfo->alpha_blend || is_integer) &&
535 _mesa_get_format_datatype(format) != GL_SIGNED_NORMALIZED) {
536 brw->render_target_format[format] = render;
537 brw->format_supported_as_render_target[format] = true;
541 /* We will check this table for FBO completeness, but the surface format
542 * table above only covered color rendering.
544 brw->format_supported_as_render_target[MESA_FORMAT_S8_Z24] = true;
545 brw->format_supported_as_render_target[MESA_FORMAT_X8_Z24] = true;
546 brw->format_supported_as_render_target[MESA_FORMAT_S8] = true;
547 brw->format_supported_as_render_target[MESA_FORMAT_Z16] = true;
548 brw->format_supported_as_render_target[MESA_FORMAT_Z32_FLOAT] = true;
549 brw->format_supported_as_render_target[MESA_FORMAT_Z32_FLOAT_X24S8] = true;
551 /* We remap depth formats to a supported texturing format in
552 * translate_tex_format().
554 ctx->TextureFormatSupported[MESA_FORMAT_S8_Z24] = true;
555 ctx->TextureFormatSupported[MESA_FORMAT_X8_Z24] = true;
556 ctx->TextureFormatSupported[MESA_FORMAT_Z32_FLOAT] = true;
557 ctx->TextureFormatSupported[MESA_FORMAT_Z32_FLOAT_X24S8] = true;
558 ctx->TextureFormatSupported[MESA_FORMAT_Z16] = true;
562 brw_render_target_supported(struct intel_context *intel,
563 struct gl_renderbuffer *rb)
565 struct brw_context *brw = brw_context(&intel->ctx);
566 gl_format format = rb->Format;
568 /* Many integer formats are promoted to RGBA (like XRGB8888 is), which means
569 * we would consider them renderable even though we don't have surface
570 * support for their alpha behavior and don't have the blending unit
571 * available to fake it like we do for XRGB8888. Force them to being
574 if ((rb->_BaseFormat != GL_RGBA &&
575 rb->_BaseFormat != GL_RG &&
576 rb->_BaseFormat != GL_RED) && _mesa_is_format_integer_color(format))
579 /* Under some conditions, MSAA is not supported for formats whose width is
582 if (rb->NumSamples > 0 && _mesa_get_format_bytes(format) > 8) {
583 /* Gen6: MSAA on >64 bit formats is unsupported. */
587 /* Gen7: 8x MSAA on >64 bit formats is unsupported. */
588 if (rb->NumSamples >= 8)
592 return brw->format_supported_as_render_target[format];
596 translate_tex_format(gl_format mesa_format,
597 GLenum internal_format,
601 switch( mesa_format ) {
603 case MESA_FORMAT_Z16:
604 return BRW_SURFACEFORMAT_I16_UNORM;
606 case MESA_FORMAT_S8_Z24:
607 case MESA_FORMAT_X8_Z24:
608 return BRW_SURFACEFORMAT_I24X8_UNORM;
610 case MESA_FORMAT_Z32_FLOAT:
611 return BRW_SURFACEFORMAT_I32_FLOAT;
613 case MESA_FORMAT_Z32_FLOAT_X24S8:
614 return BRW_SURFACEFORMAT_R32G32_FLOAT;
616 case MESA_FORMAT_SARGB8:
617 case MESA_FORMAT_SLA8:
618 case MESA_FORMAT_SL8:
619 if (srgb_decode == GL_DECODE_EXT)
620 return brw_format_for_mesa_format(mesa_format);
621 else if (srgb_decode == GL_SKIP_DECODE_EXT)
622 return brw_format_for_mesa_format(_mesa_get_srgb_format_linear(mesa_format));
624 case MESA_FORMAT_RGBA_FLOAT32:
625 /* The value of this BRW_SURFACEFORMAT is 0, which tricks the
628 return BRW_SURFACEFORMAT_R32G32B32A32_FLOAT;
631 assert(brw_format_for_mesa_format(mesa_format) != 0);
632 return brw_format_for_mesa_format(mesa_format);
637 brw_get_surface_tiling_bits(uint32_t tiling)
641 return BRW_SURFACE_TILED;
643 return BRW_SURFACE_TILED | BRW_SURFACE_TILED_Y;
651 brw_get_surface_num_multisamples(unsigned num_samples)
654 return BRW_SURFACE_MULTISAMPLECOUNT_4;
656 return BRW_SURFACE_MULTISAMPLECOUNT_1;
661 brw_update_buffer_texture_surface(struct gl_context *ctx, GLuint unit)
663 struct brw_context *brw = brw_context(ctx);
664 struct intel_context *intel = &brw->intel;
665 struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
666 const GLuint surf_index = SURF_INDEX_TEXTURE(unit);
668 struct intel_buffer_object *intel_obj =
669 intel_buffer_object(tObj->BufferObject);
670 drm_intel_bo *bo = intel_obj ? intel_obj->buffer : NULL;
671 gl_format format = tObj->_BufferObjectFormat;
672 uint32_t brw_format = brw_format_for_mesa_format(format);
673 int texel_size = _mesa_get_format_bytes(format);
675 if (brw_format == 0 && format != MESA_FORMAT_RGBA_FLOAT32) {
676 _mesa_problem(NULL, "bad format %s for texture buffer\n",
677 _mesa_get_format_name(format));
680 surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
681 6 * 4, 32, &brw->wm.surf_offset[surf_index]);
683 surf[0] = (BRW_SURFACE_BUFFER << BRW_SURFACE_TYPE_SHIFT |
684 (brw_format_for_mesa_format(format) << BRW_SURFACE_FORMAT_SHIFT));
687 surf[0] |= BRW_SURFACE_RC_READ_WRITE;
690 surf[1] = bo->offset; /* reloc */
692 /* Emit relocation to surface contents. */
693 drm_intel_bo_emit_reloc(brw->intel.batch.bo,
694 brw->wm.surf_offset[surf_index] + 4,
695 bo, 0, I915_GEM_DOMAIN_SAMPLER, 0);
697 int w = intel_obj->Base.Size / texel_size;
698 surf[2] = ((w & 0x7f) << BRW_SURFACE_WIDTH_SHIFT |
699 ((w >> 7) & 0x1fff) << BRW_SURFACE_HEIGHT_SHIFT);
700 surf[3] = (((w >> 20) & 0x7f) << BRW_SURFACE_DEPTH_SHIFT |
701 (texel_size - 1) << BRW_SURFACE_PITCH_SHIFT);
713 brw_update_texture_surface( struct gl_context *ctx, GLuint unit )
715 struct brw_context *brw = brw_context(ctx);
716 struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
717 struct intel_texture_object *intelObj = intel_texture_object(tObj);
718 struct intel_mipmap_tree *mt = intelObj->mt;
719 struct gl_texture_image *firstImage = tObj->Image[0][tObj->BaseLevel];
720 struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
721 const GLuint surf_index = SURF_INDEX_TEXTURE(unit);
723 int width, height, depth;
725 if (tObj->Target == GL_TEXTURE_BUFFER) {
726 brw_update_buffer_texture_surface(ctx, unit);
730 intel_miptree_get_dimensions_for_image(firstImage, &width, &height, &depth);
732 surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
733 6 * 4, 32, &brw->wm.surf_offset[surf_index]);
735 surf[0] = (translate_tex_target(tObj->Target) << BRW_SURFACE_TYPE_SHIFT |
736 BRW_SURFACE_MIPMAPLAYOUT_BELOW << BRW_SURFACE_MIPLAYOUT_SHIFT |
737 BRW_SURFACE_CUBEFACE_ENABLES |
738 (translate_tex_format(mt->format,
739 firstImage->InternalFormat,
741 sampler->sRGBDecode) <<
742 BRW_SURFACE_FORMAT_SHIFT));
744 surf[1] = intelObj->mt->region->bo->offset; /* reloc */
746 surf[2] = ((intelObj->_MaxLevel - tObj->BaseLevel) << BRW_SURFACE_LOD_SHIFT |
747 (width - 1) << BRW_SURFACE_WIDTH_SHIFT |
748 (height - 1) << BRW_SURFACE_HEIGHT_SHIFT);
750 surf[3] = (brw_get_surface_tiling_bits(intelObj->mt->region->tiling) |
751 (depth - 1) << BRW_SURFACE_DEPTH_SHIFT |
752 ((intelObj->mt->region->pitch * intelObj->mt->cpp) - 1) <<
753 BRW_SURFACE_PITCH_SHIFT);
757 surf[5] = (mt->align_h == 4) ? BRW_SURFACE_VERTICAL_ALIGN_ENABLE : 0;
759 /* Emit relocation to surface contents */
760 drm_intel_bo_emit_reloc(brw->intel.batch.bo,
761 brw->wm.surf_offset[surf_index] + 4,
762 intelObj->mt->region->bo, 0,
763 I915_GEM_DOMAIN_SAMPLER, 0);
767 * Create the constant buffer surface. Vertex/fragment shader constants will be
768 * read from this buffer with Data Port Read instructions/messages.
771 brw_create_constant_surface(struct brw_context *brw,
774 uint32_t *out_offset)
776 struct intel_context *intel = &brw->intel;
777 const GLint w = width - 1;
780 surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
781 6 * 4, 32, out_offset);
783 surf[0] = (BRW_SURFACE_BUFFER << BRW_SURFACE_TYPE_SHIFT |
784 BRW_SURFACE_MIPMAPLAYOUT_BELOW << BRW_SURFACE_MIPLAYOUT_SHIFT |
785 BRW_SURFACEFORMAT_R32G32B32A32_FLOAT << BRW_SURFACE_FORMAT_SHIFT);
788 surf[0] |= BRW_SURFACE_RC_READ_WRITE;
790 surf[1] = bo->offset; /* reloc */
792 surf[2] = ((w & 0x7f) << BRW_SURFACE_WIDTH_SHIFT |
793 ((w >> 7) & 0x1fff) << BRW_SURFACE_HEIGHT_SHIFT);
795 surf[3] = (((w >> 20) & 0x7f) << BRW_SURFACE_DEPTH_SHIFT |
796 (16 - 1) << BRW_SURFACE_PITCH_SHIFT); /* ignored */
801 /* Emit relocation to surface contents. Section 5.1.1 of the gen4
802 * bspec ("Data Cache") says that the data cache does not exist as
803 * a separate cache and is just the sampler cache.
805 drm_intel_bo_emit_reloc(brw->intel.batch.bo,
808 I915_GEM_DOMAIN_SAMPLER, 0);
812 * Set up a binding table entry for use by stream output logic (transform
815 * buffer_size_minus_1 must me less than BRW_MAX_NUM_BUFFER_ENTRIES.
818 brw_update_sol_surface(struct brw_context *brw,
819 struct gl_buffer_object *buffer_obj,
820 uint32_t *out_offset, unsigned num_vector_components,
821 unsigned stride_dwords, unsigned offset_dwords)
823 struct intel_context *intel = &brw->intel;
824 struct intel_buffer_object *intel_bo = intel_buffer_object(buffer_obj);
826 intel_bufferobj_buffer(intel, intel_bo, INTEL_WRITE_PART);
827 uint32_t *surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, 6 * 4, 32,
829 uint32_t pitch_minus_1 = 4*stride_dwords - 1;
830 uint32_t offset_bytes = 4 * offset_dwords;
831 size_t size_dwords = buffer_obj->Size / 4;
832 uint32_t buffer_size_minus_1, width, height, depth, surface_format;
834 /* FIXME: can we rely on core Mesa to ensure that the buffer isn't
835 * too big to map using a single binding table entry?
837 assert((size_dwords - offset_dwords) / stride_dwords
838 <= BRW_MAX_NUM_BUFFER_ENTRIES);
840 if (size_dwords > offset_dwords + num_vector_components) {
841 /* There is room for at least 1 transform feedback output in the buffer.
842 * Compute the number of additional transform feedback outputs the
843 * buffer has room for.
845 buffer_size_minus_1 =
846 (size_dwords - offset_dwords - num_vector_components) / stride_dwords;
848 /* There isn't even room for a single transform feedback output in the
849 * buffer. We can't configure the binding table entry to prevent output
850 * entirely; we'll have to rely on the geometry shader to detect
851 * overflow. But to minimize the damage in case of a bug, set up the
852 * binding table entry to just allow a single output.
854 buffer_size_minus_1 = 0;
856 width = buffer_size_minus_1 & 0x7f;
857 height = (buffer_size_minus_1 & 0xfff80) >> 7;
858 depth = (buffer_size_minus_1 & 0x7f00000) >> 20;
860 switch (num_vector_components) {
862 surface_format = BRW_SURFACEFORMAT_R32_FLOAT;
865 surface_format = BRW_SURFACEFORMAT_R32G32_FLOAT;
868 surface_format = BRW_SURFACEFORMAT_R32G32B32_FLOAT;
871 surface_format = BRW_SURFACEFORMAT_R32G32B32A32_FLOAT;
874 assert(!"Invalid vector size for transform feedback output");
875 surface_format = BRW_SURFACEFORMAT_R32_FLOAT;
879 surf[0] = BRW_SURFACE_BUFFER << BRW_SURFACE_TYPE_SHIFT |
880 BRW_SURFACE_MIPMAPLAYOUT_BELOW << BRW_SURFACE_MIPLAYOUT_SHIFT |
881 surface_format << BRW_SURFACE_FORMAT_SHIFT |
882 BRW_SURFACE_RC_READ_WRITE;
883 surf[1] = bo->offset + offset_bytes; /* reloc */
884 surf[2] = (width << BRW_SURFACE_WIDTH_SHIFT |
885 height << BRW_SURFACE_HEIGHT_SHIFT);
886 surf[3] = (depth << BRW_SURFACE_DEPTH_SHIFT |
887 pitch_minus_1 << BRW_SURFACE_PITCH_SHIFT);
891 /* Emit relocation to surface contents. */
892 drm_intel_bo_emit_reloc(brw->intel.batch.bo,
895 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER);
898 /* Creates a new WM constant buffer reflecting the current fragment program's
899 * constants, if needed by the fragment program.
901 * Otherwise, constants go through the CURBEs using the brw_constant_buffer
905 brw_upload_wm_pull_constants(struct brw_context *brw)
907 struct gl_context *ctx = &brw->intel.ctx;
908 struct intel_context *intel = &brw->intel;
909 /* BRW_NEW_FRAGMENT_PROGRAM */
910 struct brw_fragment_program *fp =
911 (struct brw_fragment_program *) brw->fragment_program;
912 struct gl_program_parameter_list *params = fp->program.Base.Parameters;
913 const int size = brw->wm.prog_data->nr_pull_params * sizeof(float);
914 const int surf_index = SURF_INDEX_FRAG_CONST_BUFFER;
918 _mesa_load_state_parameters(ctx, params);
920 /* CACHE_NEW_WM_PROG */
921 if (brw->wm.prog_data->nr_pull_params == 0) {
922 if (brw->wm.const_bo) {
923 drm_intel_bo_unreference(brw->wm.const_bo);
924 brw->wm.const_bo = NULL;
925 brw->wm.surf_offset[surf_index] = 0;
926 brw->state.dirty.brw |= BRW_NEW_SURFACES;
931 drm_intel_bo_unreference(brw->wm.const_bo);
932 brw->wm.const_bo = drm_intel_bo_alloc(intel->bufmgr, "WM const bo",
935 /* _NEW_PROGRAM_CONSTANTS */
936 drm_intel_gem_bo_map_gtt(brw->wm.const_bo);
937 constants = brw->wm.const_bo->virtual;
938 for (i = 0; i < brw->wm.prog_data->nr_pull_params; i++) {
939 constants[i] = convert_param(brw->wm.prog_data->pull_param_convert[i],
940 brw->wm.prog_data->pull_param[i]);
942 drm_intel_gem_bo_unmap_gtt(brw->wm.const_bo);
944 intel->vtbl.create_constant_surface(brw, brw->wm.const_bo,
945 params->NumParameters,
946 &brw->wm.surf_offset[surf_index]);
948 brw->state.dirty.brw |= BRW_NEW_SURFACES;
951 const struct brw_tracked_state brw_wm_pull_constants = {
953 .mesa = (_NEW_PROGRAM_CONSTANTS),
954 .brw = (BRW_NEW_BATCH | BRW_NEW_FRAGMENT_PROGRAM),
955 .cache = CACHE_NEW_WM_PROG,
957 .emit = brw_upload_wm_pull_constants,
961 brw_update_null_renderbuffer_surface(struct brw_context *brw, unsigned int unit)
963 struct intel_context *intel = &brw->intel;
966 surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
967 6 * 4, 32, &brw->wm.surf_offset[unit]);
969 surf[0] = (BRW_SURFACE_NULL << BRW_SURFACE_TYPE_SHIFT |
970 BRW_SURFACEFORMAT_B8G8R8A8_UNORM << BRW_SURFACE_FORMAT_SHIFT);
971 if (intel->gen < 6) {
972 surf[0] |= (1 << BRW_SURFACE_WRITEDISABLE_R_SHIFT |
973 1 << BRW_SURFACE_WRITEDISABLE_G_SHIFT |
974 1 << BRW_SURFACE_WRITEDISABLE_B_SHIFT |
975 1 << BRW_SURFACE_WRITEDISABLE_A_SHIFT);
985 * Sets up a surface state structure to point at the given region.
986 * While it is only used for the front/back buffer currently, it should be
987 * usable for further buffers when doing ARB_draw_buffer support.
990 brw_update_renderbuffer_surface(struct brw_context *brw,
991 struct gl_renderbuffer *rb,
994 struct intel_context *intel = &brw->intel;
995 struct gl_context *ctx = &intel->ctx;
996 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
997 struct intel_mipmap_tree *mt = irb->mt;
998 struct intel_region *region;
1000 uint32_t tile_x, tile_y;
1001 uint32_t format = 0;
1002 gl_format rb_format = intel_rb_format(irb);
1004 if (irb->tex_image && !brw->has_surface_tile_offset) {
1005 intel_renderbuffer_tile_offsets(irb, &tile_x, &tile_y);
1007 if (tile_x != 0 || tile_y != 0) {
1008 /* Original gen4 hardware couldn't draw to a non-tile-aligned
1009 * destination in a miptree unless you actually setup your renderbuffer
1010 * as a miptree and used the fragile lod/array_index/etc. controls to
1011 * select the image. So, instead, we just make a new single-level
1012 * miptree and render into that.
1014 struct intel_context *intel = intel_context(ctx);
1015 struct intel_texture_image *intel_image =
1016 intel_texture_image(irb->tex_image);
1017 struct intel_mipmap_tree *new_mt;
1018 int width, height, depth;
1020 intel_miptree_get_dimensions_for_image(irb->tex_image, &width, &height, &depth);
1022 new_mt = intel_miptree_create(intel, irb->tex_image->TexObject->Target,
1023 intel_image->base.Base.TexFormat,
1024 intel_image->base.Base.Level,
1025 intel_image->base.Base.Level,
1026 width, height, depth,
1028 0 /* num_samples */,
1029 false /* msaa_is_interleaved */);
1031 intel_miptree_copy_teximage(intel, intel_image, new_mt);
1032 intel_miptree_reference(&irb->mt, intel_image->mt);
1033 intel_renderbuffer_set_draw_offset(irb);
1034 intel_miptree_release(&new_mt);
1040 region = irb->mt->region;
1042 surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
1043 6 * 4, 32, &brw->wm.surf_offset[unit]);
1045 switch (rb_format) {
1046 case MESA_FORMAT_SARGB8:
1049 * Without GL_EXT_framebuffer_sRGB we shouldn't bind sRGB surfaces to the
1050 * blend/update as sRGB.
1052 if (ctx->Color.sRGBEnabled)
1053 format = brw_format_for_mesa_format(rb_format);
1055 format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
1058 format = brw->render_target_format[rb_format];
1059 if (unlikely(!brw->format_supported_as_render_target[rb_format])) {
1060 _mesa_problem(ctx, "%s: renderbuffer format %s unsupported\n",
1061 __FUNCTION__, _mesa_get_format_name(rb_format));
1066 surf[0] = (BRW_SURFACE_2D << BRW_SURFACE_TYPE_SHIFT |
1067 format << BRW_SURFACE_FORMAT_SHIFT);
1070 surf[1] = (intel_renderbuffer_tile_offsets(irb, &tile_x, &tile_y) +
1071 region->bo->offset);
1073 surf[2] = ((rb->Width - 1) << BRW_SURFACE_WIDTH_SHIFT |
1074 (rb->Height - 1) << BRW_SURFACE_HEIGHT_SHIFT);
1076 surf[3] = (brw_get_surface_tiling_bits(region->tiling) |
1077 ((region->pitch * region->cpp) - 1) << BRW_SURFACE_PITCH_SHIFT);
1079 surf[4] = brw_get_surface_num_multisamples(mt->num_samples);
1081 assert(brw->has_surface_tile_offset || (tile_x == 0 && tile_y == 0));
1082 /* Note that the low bits of these fields are missing, so
1083 * there's the possibility of getting in trouble.
1085 assert(tile_x % 4 == 0);
1086 assert(tile_y % 2 == 0);
1087 surf[5] = ((tile_x / 4) << BRW_SURFACE_X_OFFSET_SHIFT |
1088 (tile_y / 2) << BRW_SURFACE_Y_OFFSET_SHIFT |
1089 (mt->align_h == 4 ? BRW_SURFACE_VERTICAL_ALIGN_ENABLE : 0));
1091 if (intel->gen < 6) {
1093 if (!ctx->Color.ColorLogicOpEnabled &&
1094 (ctx->Color.BlendEnabled & (1 << unit)))
1095 surf[0] |= BRW_SURFACE_BLEND_ENABLED;
1097 if (!ctx->Color.ColorMask[unit][0])
1098 surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_R_SHIFT;
1099 if (!ctx->Color.ColorMask[unit][1])
1100 surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_G_SHIFT;
1101 if (!ctx->Color.ColorMask[unit][2])
1102 surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_B_SHIFT;
1104 /* As mentioned above, disable writes to the alpha component when the
1105 * renderbuffer is XRGB.
1107 if (ctx->DrawBuffer->Visual.alphaBits == 0 ||
1108 !ctx->Color.ColorMask[unit][3]) {
1109 surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_A_SHIFT;
1113 drm_intel_bo_emit_reloc(brw->intel.batch.bo,
1114 brw->wm.surf_offset[unit] + 4,
1116 surf[1] - region->bo->offset,
1117 I915_GEM_DOMAIN_RENDER,
1118 I915_GEM_DOMAIN_RENDER);
1122 * Construct SURFACE_STATE objects for renderbuffers/draw buffers.
1125 brw_update_renderbuffer_surfaces(struct brw_context *brw)
1127 struct intel_context *intel = &brw->intel;
1128 struct gl_context *ctx = &brw->intel.ctx;
1131 /* _NEW_BUFFERS | _NEW_COLOR */
1132 /* Update surfaces for drawing buffers */
1133 if (ctx->DrawBuffer->_NumColorDrawBuffers >= 1) {
1134 for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
1135 if (intel_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[i])) {
1136 intel->vtbl.update_renderbuffer_surface(brw, ctx->DrawBuffer->_ColorDrawBuffers[i], i);
1138 intel->vtbl.update_null_renderbuffer_surface(brw, i);
1142 intel->vtbl.update_null_renderbuffer_surface(brw, 0);
1144 brw->state.dirty.brw |= BRW_NEW_SURFACES;
1147 const struct brw_tracked_state brw_renderbuffer_surfaces = {
1149 .mesa = (_NEW_COLOR |
1151 .brw = BRW_NEW_BATCH,
1154 .emit = brw_update_renderbuffer_surfaces,
1157 const struct brw_tracked_state gen6_renderbuffer_surfaces = {
1159 .mesa = _NEW_BUFFERS,
1160 .brw = BRW_NEW_BATCH,
1163 .emit = brw_update_renderbuffer_surfaces,
1167 * Construct SURFACE_STATE objects for enabled textures.
1170 brw_update_texture_surfaces(struct brw_context *brw)
1172 struct gl_context *ctx = &brw->intel.ctx;
1174 for (unsigned i = 0; i < BRW_MAX_TEX_UNIT; i++) {
1175 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
1176 const GLuint surf = SURF_INDEX_TEXTURE(i);
1179 if (texUnit->_ReallyEnabled) {
1180 brw->intel.vtbl.update_texture_surface(ctx, i);
1182 brw->wm.surf_offset[surf] = 0;
1185 /* For now, just mirror the texture setup to the VS slots. */
1186 brw->vs.surf_offset[SURF_INDEX_VS_TEXTURE(i)] =
1187 brw->wm.surf_offset[surf];
1190 brw->state.dirty.brw |= BRW_NEW_SURFACES;
1193 const struct brw_tracked_state brw_texture_surfaces = {
1195 .mesa = _NEW_TEXTURE,
1196 .brw = BRW_NEW_BATCH,
1199 .emit = brw_update_texture_surfaces,
1203 * Constructs the binding table for the WM surface state, which maps unit
1204 * numbers to surface state objects.
1207 brw_upload_wm_binding_table(struct brw_context *brw)
1212 /* Might want to calculate nr_surfaces first, to avoid taking up so much
1213 * space for the binding table.
1215 bind = brw_state_batch(brw, AUB_TRACE_BINDING_TABLE,
1216 sizeof(uint32_t) * BRW_MAX_WM_SURFACES,
1217 32, &brw->wm.bind_bo_offset);
1219 /* BRW_NEW_SURFACES */
1220 for (i = 0; i < BRW_MAX_WM_SURFACES; i++) {
1221 bind[i] = brw->wm.surf_offset[i];
1224 brw->state.dirty.brw |= BRW_NEW_PS_BINDING_TABLE;
1227 const struct brw_tracked_state brw_wm_binding_table = {
1230 .brw = (BRW_NEW_BATCH |
1234 .emit = brw_upload_wm_binding_table,
1238 gen4_init_vtable_surface_functions(struct brw_context *brw)
1240 struct intel_context *intel = &brw->intel;
1242 intel->vtbl.update_texture_surface = brw_update_texture_surface;
1243 intel->vtbl.update_renderbuffer_surface = brw_update_renderbuffer_surface;
1244 intel->vtbl.update_null_renderbuffer_surface =
1245 brw_update_null_renderbuffer_surface;
1246 intel->vtbl.create_constant_surface = brw_create_constant_surface;