2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **********************************************************************/
29 * Keith Whitwell <keith@tungstengraphics.com>
33 #include "main/context.h"
34 #include "main/mtypes.h"
35 #include "main/samplerobj.h"
36 #include "program/prog_parameter.h"
38 #include "intel_mipmap_tree.h"
39 #include "intel_batchbuffer.h"
40 #include "intel_tex.h"
41 #include "intel_fbo.h"
42 #include "intel_buffer_objects.h"
44 #include "brw_context.h"
45 #include "brw_state.h"
46 #include "brw_defines.h"
50 translate_tex_target(GLenum target)
54 case GL_TEXTURE_1D_ARRAY_EXT:
55 return BRW_SURFACE_1D;
57 case GL_TEXTURE_RECTANGLE_NV:
58 return BRW_SURFACE_2D;
61 case GL_TEXTURE_2D_ARRAY_EXT:
62 case GL_TEXTURE_EXTERNAL_OES:
63 return BRW_SURFACE_2D;
66 return BRW_SURFACE_3D;
68 case GL_TEXTURE_CUBE_MAP:
69 case GL_TEXTURE_CUBE_MAP_ARRAY:
70 return BRW_SURFACE_CUBE;
78 struct surface_format_info {
87 int streamed_output_vb;
91 /* This macro allows us to write the table almost as it appears in the PRM,
92 * while restructuring it to turn it into the C code we want.
94 #define SF(sampl, filt, shad, ck, rt, ab, vb, so, color, sf) \
95 [sf] = { true, sampl, filt, shad, ck, rt, ab, vb, so, color },
100 * This is the table of support for surface (texture, renderbuffer, and vertex
101 * buffer, but not depthbuffer) formats across the various hardware generations.
103 * The table is formatted to match the documentation, except that the docs have
104 * this ridiculous mapping of Y[*+~^#&] for "supported on DevWhatever". To put
105 * it in our table, here's the mapping:
113 * The abbreviations in the header below are:
114 * smpl - Sampling Engine
115 * filt - Sampling Engine Filtering
116 * shad - Sampling Engine Shadow Map
117 * CK - Sampling Engine Chroma Key
119 * AB - Alpha Blend Render Target
120 * VB - Input Vertex Buffer
121 * SO - Steamed Output Vertex Buffers (transform feedback)
122 * color - Color Processing
124 * See page 88 of the Sandybridge PRM VOL4_Part1 PDF.
126 const struct surface_format_info surface_formats[] = {
127 /* smpl filt shad CK RT AB VB SO color */
128 SF( Y, 50, x, x, Y, Y, Y, Y, x, BRW_SURFACEFORMAT_R32G32B32A32_FLOAT)
129 SF( Y, x, x, x, Y, x, Y, Y, x, BRW_SURFACEFORMAT_R32G32B32A32_SINT)
130 SF( Y, x, x, x, Y, x, Y, Y, x, BRW_SURFACEFORMAT_R32G32B32A32_UINT)
131 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32A32_UNORM)
132 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32A32_SNORM)
133 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R64G64_FLOAT)
134 SF( Y, 50, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_R32G32B32X32_FLOAT)
135 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32A32_SSCALED)
136 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32A32_USCALED)
137 SF( Y, 50, x, x, x, x, Y, Y, x, BRW_SURFACEFORMAT_R32G32B32_FLOAT)
138 SF( Y, x, x, x, x, x, Y, Y, x, BRW_SURFACEFORMAT_R32G32B32_SINT)
139 SF( Y, x, x, x, x, x, Y, Y, x, BRW_SURFACEFORMAT_R32G32B32_UINT)
140 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32_UNORM)
141 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32_SNORM)
142 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32_SSCALED)
143 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32_USCALED)
144 SF( Y, Y, x, x, Y, 45, Y, x, 60, BRW_SURFACEFORMAT_R16G16B16A16_UNORM)
145 SF( Y, Y, x, x, Y, 60, Y, x, x, BRW_SURFACEFORMAT_R16G16B16A16_SNORM)
146 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16A16_SINT)
147 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16A16_UINT)
148 SF( Y, Y, x, x, Y, Y, Y, x, x, BRW_SURFACEFORMAT_R16G16B16A16_FLOAT)
149 SF( Y, 50, x, x, Y, Y, Y, Y, x, BRW_SURFACEFORMAT_R32G32_FLOAT)
150 SF( Y, x, x, x, Y, x, Y, Y, x, BRW_SURFACEFORMAT_R32G32_SINT)
151 SF( Y, x, x, x, Y, x, Y, Y, x, BRW_SURFACEFORMAT_R32G32_UINT)
152 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_R32_FLOAT_X8X24_TYPELESS)
153 SF( Y, x, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_X32_TYPELESS_G8X24_UINT)
154 SF( Y, 50, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_L32A32_FLOAT)
155 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32_UNORM)
156 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32_SNORM)
157 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R64_FLOAT)
158 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_R16G16B16X16_UNORM)
159 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_R16G16B16X16_FLOAT)
160 SF( Y, 50, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_A32X32_FLOAT)
161 SF( Y, 50, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_L32X32_FLOAT)
162 SF( Y, 50, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_I32X32_FLOAT)
163 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16A16_SSCALED)
164 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16A16_USCALED)
165 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32_SSCALED)
166 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32_USCALED)
167 SF( Y, Y, x, Y, Y, Y, Y, x, 60, BRW_SURFACEFORMAT_B8G8R8A8_UNORM)
168 SF( Y, Y, x, x, Y, Y, x, x, x, BRW_SURFACEFORMAT_B8G8R8A8_UNORM_SRGB)
169 /* smpl filt shad CK RT AB VB SO color */
170 SF( Y, Y, x, x, Y, Y, Y, x, 60, BRW_SURFACEFORMAT_R10G10B10A2_UNORM)
171 SF( Y, Y, x, x, x, x, x, x, 60, BRW_SURFACEFORMAT_R10G10B10A2_UNORM_SRGB)
172 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R10G10B10A2_UINT)
173 SF( Y, Y, x, x, x, Y, Y, x, x, BRW_SURFACEFORMAT_R10G10B10_SNORM_A2_UNORM)
174 SF( Y, Y, x, x, Y, Y, Y, x, 60, BRW_SURFACEFORMAT_R8G8B8A8_UNORM)
175 SF( Y, Y, x, x, Y, Y, x, x, 60, BRW_SURFACEFORMAT_R8G8B8A8_UNORM_SRGB)
176 SF( Y, Y, x, x, Y, 60, Y, x, x, BRW_SURFACEFORMAT_R8G8B8A8_SNORM)
177 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8A8_SINT)
178 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8A8_UINT)
179 SF( Y, Y, x, x, Y, 45, Y, x, x, BRW_SURFACEFORMAT_R16G16_UNORM)
180 SF( Y, Y, x, x, Y, 60, Y, x, x, BRW_SURFACEFORMAT_R16G16_SNORM)
181 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R16G16_SINT)
182 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R16G16_UINT)
183 SF( Y, Y, x, x, Y, Y, Y, x, x, BRW_SURFACEFORMAT_R16G16_FLOAT)
184 SF( Y, Y, x, x, Y, Y, x, x, 60, BRW_SURFACEFORMAT_B10G10R10A2_UNORM)
185 SF( Y, Y, x, x, Y, Y, x, x, 60, BRW_SURFACEFORMAT_B10G10R10A2_UNORM_SRGB)
186 SF( Y, Y, x, x, Y, Y, Y, x, x, BRW_SURFACEFORMAT_R11G11B10_FLOAT)
187 SF( Y, x, x, x, Y, x, Y, Y, x, BRW_SURFACEFORMAT_R32_SINT)
188 SF( Y, x, x, x, Y, x, Y, Y, x, BRW_SURFACEFORMAT_R32_UINT)
189 SF( Y, 50, Y, x, Y, Y, Y, Y, x, BRW_SURFACEFORMAT_R32_FLOAT)
190 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_R24_UNORM_X8_TYPELESS)
191 SF( Y, x, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_X24_TYPELESS_G8_UINT)
192 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_L16A16_UNORM)
193 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_I24X8_UNORM)
194 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_L24X8_UNORM)
195 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_A24X8_UNORM)
196 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_I32_FLOAT)
197 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_L32_FLOAT)
198 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_A32_FLOAT)
199 SF( Y, Y, x, Y, x, x, x, x, 60, BRW_SURFACEFORMAT_B8G8R8X8_UNORM)
200 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_B8G8R8X8_UNORM_SRGB)
201 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_R8G8B8X8_UNORM)
202 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_R8G8B8X8_UNORM_SRGB)
203 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_R9G9B9E5_SHAREDEXP)
204 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_B10G10R10X2_UNORM)
205 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_L16A16_FLOAT)
206 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32_UNORM)
207 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32_SNORM)
208 /* smpl filt shad CK RT AB VB SO color */
209 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R10G10B10X2_USCALED)
210 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8A8_SSCALED)
211 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8A8_USCALED)
212 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16_SSCALED)
213 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16_USCALED)
214 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32_SSCALED)
215 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32_USCALED)
216 SF( Y, Y, x, Y, Y, Y, x, x, x, BRW_SURFACEFORMAT_B5G6R5_UNORM)
217 SF( Y, Y, x, x, Y, Y, x, x, x, BRW_SURFACEFORMAT_B5G6R5_UNORM_SRGB)
218 SF( Y, Y, x, Y, Y, Y, x, x, x, BRW_SURFACEFORMAT_B5G5R5A1_UNORM)
219 SF( Y, Y, x, x, Y, Y, x, x, x, BRW_SURFACEFORMAT_B5G5R5A1_UNORM_SRGB)
220 SF( Y, Y, x, Y, Y, Y, x, x, x, BRW_SURFACEFORMAT_B4G4R4A4_UNORM)
221 SF( Y, Y, x, x, Y, Y, x, x, x, BRW_SURFACEFORMAT_B4G4R4A4_UNORM_SRGB)
222 SF( Y, Y, x, x, Y, Y, Y, x, x, BRW_SURFACEFORMAT_R8G8_UNORM)
223 SF( Y, Y, x, Y, Y, 60, Y, x, x, BRW_SURFACEFORMAT_R8G8_SNORM)
224 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R8G8_SINT)
225 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R8G8_UINT)
226 SF( Y, Y, Y, x, Y, 45, Y, x, 70, BRW_SURFACEFORMAT_R16_UNORM)
227 SF( Y, Y, x, x, Y, 60, Y, x, x, BRW_SURFACEFORMAT_R16_SNORM)
228 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R16_SINT)
229 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R16_UINT)
230 SF( Y, Y, x, x, Y, Y, Y, x, x, BRW_SURFACEFORMAT_R16_FLOAT)
231 SF( Y, Y, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_I16_UNORM)
232 SF( Y, Y, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_L16_UNORM)
233 SF( Y, Y, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_A16_UNORM)
234 SF( Y, Y, x, Y, x, x, x, x, x, BRW_SURFACEFORMAT_L8A8_UNORM)
235 SF( Y, Y, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_I16_FLOAT)
236 SF( Y, Y, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_L16_FLOAT)
237 SF( Y, Y, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_A16_FLOAT)
238 SF(45, 45, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_L8A8_UNORM_SRGB)
239 SF( Y, Y, x, Y, x, x, x, x, x, BRW_SURFACEFORMAT_R5G5_SNORM_B6_UNORM)
240 SF( x, x, x, x, Y, Y, x, x, x, BRW_SURFACEFORMAT_B5G5R5X1_UNORM)
241 SF( x, x, x, x, Y, Y, x, x, x, BRW_SURFACEFORMAT_B5G5R5X1_UNORM_SRGB)
242 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8_SSCALED)
243 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8_USCALED)
244 /* smpl filt shad CK RT AB VB SO color */
245 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16_SSCALED)
246 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16_USCALED)
247 SF( Y, Y, x, 45, Y, Y, Y, x, x, BRW_SURFACEFORMAT_R8_UNORM)
248 SF( Y, Y, x, x, Y, 60, Y, x, x, BRW_SURFACEFORMAT_R8_SNORM)
249 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R8_SINT)
250 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R8_UINT)
251 SF( Y, Y, x, Y, Y, Y, x, x, x, BRW_SURFACEFORMAT_A8_UNORM)
252 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_I8_UNORM)
253 SF( Y, Y, x, Y, x, x, x, x, x, BRW_SURFACEFORMAT_L8_UNORM)
254 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_P4A4_UNORM)
255 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_A4P4_UNORM)
256 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8_SSCALED)
257 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8_USCALED)
258 SF(45, 45, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_L8_UNORM_SRGB)
259 SF(45, 45, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_DXT1_RGB_SRGB)
260 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_R1_UINT)
261 SF( Y, Y, x, Y, Y, x, x, x, 60, BRW_SURFACEFORMAT_YCRCB_NORMAL)
262 SF( Y, Y, x, Y, Y, x, x, x, 60, BRW_SURFACEFORMAT_YCRCB_SWAPUVY)
263 SF( Y, Y, x, Y, x, x, x, x, x, BRW_SURFACEFORMAT_BC1_UNORM)
264 SF( Y, Y, x, Y, x, x, x, x, x, BRW_SURFACEFORMAT_BC2_UNORM)
265 SF( Y, Y, x, Y, x, x, x, x, x, BRW_SURFACEFORMAT_BC3_UNORM)
266 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_BC4_UNORM)
267 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_BC5_UNORM)
268 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_BC1_UNORM_SRGB)
269 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_BC2_UNORM_SRGB)
270 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_BC3_UNORM_SRGB)
271 SF( Y, x, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_MONO8)
272 SF( Y, Y, x, x, Y, x, x, x, 60, BRW_SURFACEFORMAT_YCRCB_SWAPUV)
273 SF( Y, Y, x, x, Y, x, x, x, 60, BRW_SURFACEFORMAT_YCRCB_SWAPY)
274 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_DXT1_RGB)
275 /* smpl filt shad CK RT AB VB SO color */
276 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_FXT1)
277 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8_UNORM)
278 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8_SNORM)
279 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8_SSCALED)
280 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8_USCALED)
281 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R64G64B64A64_FLOAT)
282 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R64G64B64_FLOAT)
283 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_BC4_SNORM)
284 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_BC5_SNORM)
285 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16_UNORM)
286 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16_SNORM)
287 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16_SSCALED)
288 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16_USCALED)
294 brw_format_for_mesa_format(gl_format mesa_format)
296 /* This table is ordered according to the enum ordering in formats.h. We do
297 * expect that enum to be extended without our explicit initialization
298 * staying in sync, so we initialize to 0 even though
299 * BRW_SURFACEFORMAT_R32G32B32A32_FLOAT happens to also be 0.
301 static const uint32_t table[MESA_FORMAT_COUNT] =
303 [MESA_FORMAT_RGBA8888] = 0,
304 [MESA_FORMAT_RGBA8888_REV] = BRW_SURFACEFORMAT_R8G8B8A8_UNORM,
305 [MESA_FORMAT_ARGB8888] = BRW_SURFACEFORMAT_B8G8R8A8_UNORM,
306 [MESA_FORMAT_ARGB8888_REV] = 0,
307 [MESA_FORMAT_RGBX8888] = 0,
308 [MESA_FORMAT_RGBX8888_REV] = BRW_SURFACEFORMAT_R8G8B8X8_UNORM,
309 [MESA_FORMAT_XRGB8888] = BRW_SURFACEFORMAT_B8G8R8X8_UNORM,
310 [MESA_FORMAT_XRGB8888_REV] = 0,
311 [MESA_FORMAT_RGB888] = 0,
312 [MESA_FORMAT_BGR888] = 0,
313 [MESA_FORMAT_RGB565] = BRW_SURFACEFORMAT_B5G6R5_UNORM,
314 [MESA_FORMAT_RGB565_REV] = 0,
315 [MESA_FORMAT_ARGB4444] = BRW_SURFACEFORMAT_B4G4R4A4_UNORM,
316 [MESA_FORMAT_ARGB4444_REV] = 0,
317 [MESA_FORMAT_RGBA5551] = 0,
318 [MESA_FORMAT_ARGB1555] = BRW_SURFACEFORMAT_B5G5R5A1_UNORM,
319 [MESA_FORMAT_ARGB1555_REV] = 0,
320 [MESA_FORMAT_AL44] = 0,
321 [MESA_FORMAT_AL88] = BRW_SURFACEFORMAT_L8A8_UNORM,
322 [MESA_FORMAT_AL88_REV] = 0,
323 [MESA_FORMAT_AL1616] = BRW_SURFACEFORMAT_L16A16_UNORM,
324 [MESA_FORMAT_AL1616_REV] = 0,
325 [MESA_FORMAT_RGB332] = 0,
326 [MESA_FORMAT_A8] = BRW_SURFACEFORMAT_A8_UNORM,
327 [MESA_FORMAT_A16] = BRW_SURFACEFORMAT_A16_UNORM,
328 [MESA_FORMAT_L8] = BRW_SURFACEFORMAT_L8_UNORM,
329 [MESA_FORMAT_L16] = BRW_SURFACEFORMAT_L16_UNORM,
330 [MESA_FORMAT_I8] = BRW_SURFACEFORMAT_I8_UNORM,
331 [MESA_FORMAT_I16] = BRW_SURFACEFORMAT_I16_UNORM,
332 [MESA_FORMAT_YCBCR_REV] = BRW_SURFACEFORMAT_YCRCB_NORMAL,
333 [MESA_FORMAT_YCBCR] = BRW_SURFACEFORMAT_YCRCB_SWAPUVY,
334 [MESA_FORMAT_R8] = BRW_SURFACEFORMAT_R8_UNORM,
335 [MESA_FORMAT_GR88] = BRW_SURFACEFORMAT_R8G8_UNORM,
336 [MESA_FORMAT_RG88] = 0,
337 [MESA_FORMAT_R16] = BRW_SURFACEFORMAT_R16_UNORM,
338 [MESA_FORMAT_RG1616] = BRW_SURFACEFORMAT_R16G16_UNORM,
339 [MESA_FORMAT_RG1616_REV] = 0,
340 [MESA_FORMAT_ARGB2101010] = BRW_SURFACEFORMAT_B10G10R10A2_UNORM,
341 [MESA_FORMAT_ABGR2101010_UINT] = BRW_SURFACEFORMAT_R10G10B10A2_UINT,
342 [MESA_FORMAT_Z24_S8] = 0,
343 [MESA_FORMAT_S8_Z24] = 0,
344 [MESA_FORMAT_Z16] = 0,
345 [MESA_FORMAT_X8_Z24] = 0,
346 [MESA_FORMAT_Z24_X8] = 0,
347 [MESA_FORMAT_Z32] = 0,
348 [MESA_FORMAT_S8] = 0,
350 [MESA_FORMAT_SRGB8] = 0,
351 [MESA_FORMAT_SRGBA8] = 0,
352 [MESA_FORMAT_SARGB8] = BRW_SURFACEFORMAT_B8G8R8A8_UNORM_SRGB,
353 [MESA_FORMAT_SL8] = BRW_SURFACEFORMAT_L8_UNORM_SRGB,
354 [MESA_FORMAT_SLA8] = BRW_SURFACEFORMAT_L8A8_UNORM_SRGB,
355 [MESA_FORMAT_SRGB_DXT1] = BRW_SURFACEFORMAT_DXT1_RGB_SRGB,
356 [MESA_FORMAT_SRGBA_DXT1] = BRW_SURFACEFORMAT_BC1_UNORM_SRGB,
357 [MESA_FORMAT_SRGBA_DXT3] = BRW_SURFACEFORMAT_BC2_UNORM_SRGB,
358 [MESA_FORMAT_SRGBA_DXT5] = BRW_SURFACEFORMAT_BC3_UNORM_SRGB,
360 [MESA_FORMAT_RGB_FXT1] = BRW_SURFACEFORMAT_FXT1,
361 [MESA_FORMAT_RGBA_FXT1] = BRW_SURFACEFORMAT_FXT1,
362 [MESA_FORMAT_RGB_DXT1] = BRW_SURFACEFORMAT_DXT1_RGB,
363 [MESA_FORMAT_RGBA_DXT1] = BRW_SURFACEFORMAT_BC1_UNORM,
364 [MESA_FORMAT_RGBA_DXT3] = BRW_SURFACEFORMAT_BC2_UNORM,
365 [MESA_FORMAT_RGBA_DXT5] = BRW_SURFACEFORMAT_BC3_UNORM,
367 [MESA_FORMAT_RGBA_FLOAT32] = BRW_SURFACEFORMAT_R32G32B32A32_FLOAT,
368 [MESA_FORMAT_RGBA_FLOAT16] = BRW_SURFACEFORMAT_R16G16B16A16_FLOAT,
369 [MESA_FORMAT_RGB_FLOAT32] = BRW_SURFACEFORMAT_R32G32B32_FLOAT,
370 [MESA_FORMAT_RGB_FLOAT16] = 0,
371 [MESA_FORMAT_ALPHA_FLOAT32] = BRW_SURFACEFORMAT_A32_FLOAT,
372 [MESA_FORMAT_ALPHA_FLOAT16] = BRW_SURFACEFORMAT_A16_FLOAT,
373 [MESA_FORMAT_LUMINANCE_FLOAT32] = BRW_SURFACEFORMAT_L32_FLOAT,
374 [MESA_FORMAT_LUMINANCE_FLOAT16] = BRW_SURFACEFORMAT_L16_FLOAT,
375 [MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32] = BRW_SURFACEFORMAT_L32A32_FLOAT,
376 [MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16] = BRW_SURFACEFORMAT_L16A16_FLOAT,
377 [MESA_FORMAT_INTENSITY_FLOAT32] = BRW_SURFACEFORMAT_I32_FLOAT,
378 [MESA_FORMAT_INTENSITY_FLOAT16] = BRW_SURFACEFORMAT_I16_FLOAT,
379 [MESA_FORMAT_R_FLOAT32] = BRW_SURFACEFORMAT_R32_FLOAT,
380 [MESA_FORMAT_R_FLOAT16] = BRW_SURFACEFORMAT_R16_FLOAT,
381 [MESA_FORMAT_RG_FLOAT32] = BRW_SURFACEFORMAT_R32G32_FLOAT,
382 [MESA_FORMAT_RG_FLOAT16] = BRW_SURFACEFORMAT_R16G16_FLOAT,
384 [MESA_FORMAT_ALPHA_UINT8] = 0,
385 [MESA_FORMAT_ALPHA_UINT16] = 0,
386 [MESA_FORMAT_ALPHA_UINT32] = 0,
387 [MESA_FORMAT_ALPHA_INT8] = 0,
388 [MESA_FORMAT_ALPHA_INT16] = 0,
389 [MESA_FORMAT_ALPHA_INT32] = 0,
391 [MESA_FORMAT_INTENSITY_UINT8] = 0,
392 [MESA_FORMAT_INTENSITY_UINT16] = 0,
393 [MESA_FORMAT_INTENSITY_UINT32] = 0,
394 [MESA_FORMAT_INTENSITY_INT8] = 0,
395 [MESA_FORMAT_INTENSITY_INT16] = 0,
396 [MESA_FORMAT_INTENSITY_INT32] = 0,
398 [MESA_FORMAT_LUMINANCE_UINT8] = 0,
399 [MESA_FORMAT_LUMINANCE_UINT16] = 0,
400 [MESA_FORMAT_LUMINANCE_UINT32] = 0,
401 [MESA_FORMAT_LUMINANCE_INT8] = 0,
402 [MESA_FORMAT_LUMINANCE_INT16] = 0,
403 [MESA_FORMAT_LUMINANCE_INT32] = 0,
405 [MESA_FORMAT_LUMINANCE_ALPHA_UINT8] = 0,
406 [MESA_FORMAT_LUMINANCE_ALPHA_UINT16] = 0,
407 [MESA_FORMAT_LUMINANCE_ALPHA_UINT32] = 0,
408 [MESA_FORMAT_LUMINANCE_ALPHA_INT8] = 0,
409 [MESA_FORMAT_LUMINANCE_ALPHA_INT16] = 0,
410 [MESA_FORMAT_LUMINANCE_ALPHA_INT32] = 0,
412 [MESA_FORMAT_R_INT8] = BRW_SURFACEFORMAT_R8_SINT,
413 [MESA_FORMAT_RG_INT8] = BRW_SURFACEFORMAT_R8G8_SINT,
414 [MESA_FORMAT_RGB_INT8] = 0,
415 [MESA_FORMAT_RGBA_INT8] = BRW_SURFACEFORMAT_R8G8B8A8_SINT,
416 [MESA_FORMAT_R_INT16] = BRW_SURFACEFORMAT_R16_SINT,
417 [MESA_FORMAT_RG_INT16] = BRW_SURFACEFORMAT_R16G16_SINT,
418 [MESA_FORMAT_RGB_INT16] = 0,
419 [MESA_FORMAT_RGBA_INT16] = BRW_SURFACEFORMAT_R16G16B16A16_SINT,
420 [MESA_FORMAT_R_INT32] = BRW_SURFACEFORMAT_R32_SINT,
421 [MESA_FORMAT_RG_INT32] = BRW_SURFACEFORMAT_R32G32_SINT,
422 [MESA_FORMAT_RGB_INT32] = BRW_SURFACEFORMAT_R32G32B32_SINT,
423 [MESA_FORMAT_RGBA_INT32] = BRW_SURFACEFORMAT_R32G32B32A32_SINT,
425 [MESA_FORMAT_R_UINT8] = BRW_SURFACEFORMAT_R8_UINT,
426 [MESA_FORMAT_RG_UINT8] = BRW_SURFACEFORMAT_R8G8_UINT,
427 [MESA_FORMAT_RGB_UINT8] = 0,
428 [MESA_FORMAT_RGBA_UINT8] = BRW_SURFACEFORMAT_R8G8B8A8_UINT,
429 [MESA_FORMAT_R_UINT16] = BRW_SURFACEFORMAT_R16_UINT,
430 [MESA_FORMAT_RG_UINT16] = BRW_SURFACEFORMAT_R16G16_UINT,
431 [MESA_FORMAT_RGB_UINT16] = 0,
432 [MESA_FORMAT_RGBA_UINT16] = BRW_SURFACEFORMAT_R16G16B16A16_UINT,
433 [MESA_FORMAT_R_UINT32] = BRW_SURFACEFORMAT_R32_UINT,
434 [MESA_FORMAT_RG_UINT32] = BRW_SURFACEFORMAT_R32G32_UINT,
435 [MESA_FORMAT_RGB_UINT32] = BRW_SURFACEFORMAT_R32G32B32_UINT,
436 [MESA_FORMAT_RGBA_UINT32] = BRW_SURFACEFORMAT_R32G32B32A32_UINT,
438 [MESA_FORMAT_DUDV8] = BRW_SURFACEFORMAT_R8G8_SNORM,
439 [MESA_FORMAT_SIGNED_R8] = BRW_SURFACEFORMAT_R8_SNORM,
440 [MESA_FORMAT_SIGNED_RG88_REV] = BRW_SURFACEFORMAT_R8G8_SNORM,
441 [MESA_FORMAT_SIGNED_RGBX8888] = 0,
442 [MESA_FORMAT_SIGNED_RGBA8888] = 0,
443 [MESA_FORMAT_SIGNED_RGBA8888_REV] = BRW_SURFACEFORMAT_R8G8B8A8_SNORM,
444 [MESA_FORMAT_SIGNED_R16] = BRW_SURFACEFORMAT_R16_SNORM,
445 [MESA_FORMAT_SIGNED_GR1616] = BRW_SURFACEFORMAT_R16G16_SNORM,
446 [MESA_FORMAT_SIGNED_RGB_16] = 0,
447 [MESA_FORMAT_SIGNED_RGBA_16] = BRW_SURFACEFORMAT_R16G16B16A16_SNORM,
448 [MESA_FORMAT_RGBA_16] = BRW_SURFACEFORMAT_R16G16B16A16_UNORM,
450 [MESA_FORMAT_RED_RGTC1] = BRW_SURFACEFORMAT_BC4_UNORM,
451 [MESA_FORMAT_SIGNED_RED_RGTC1] = BRW_SURFACEFORMAT_BC4_SNORM,
452 [MESA_FORMAT_RG_RGTC2] = BRW_SURFACEFORMAT_BC5_UNORM,
453 [MESA_FORMAT_SIGNED_RG_RGTC2] = BRW_SURFACEFORMAT_BC5_SNORM,
455 [MESA_FORMAT_L_LATC1] = 0,
456 [MESA_FORMAT_SIGNED_L_LATC1] = 0,
457 [MESA_FORMAT_LA_LATC2] = 0,
458 [MESA_FORMAT_SIGNED_LA_LATC2] = 0,
460 [MESA_FORMAT_SIGNED_A8] = 0,
461 [MESA_FORMAT_SIGNED_L8] = 0,
462 [MESA_FORMAT_SIGNED_AL88] = 0,
463 [MESA_FORMAT_SIGNED_I8] = 0,
464 [MESA_FORMAT_SIGNED_A16] = 0,
465 [MESA_FORMAT_SIGNED_L16] = 0,
466 [MESA_FORMAT_SIGNED_AL1616] = 0,
467 [MESA_FORMAT_SIGNED_I16] = 0,
469 [MESA_FORMAT_RGB9_E5_FLOAT] = BRW_SURFACEFORMAT_R9G9B9E5_SHAREDEXP,
470 [MESA_FORMAT_R11_G11_B10_FLOAT] = BRW_SURFACEFORMAT_R11G11B10_FLOAT,
472 [MESA_FORMAT_Z32_FLOAT] = 0,
473 [MESA_FORMAT_Z32_FLOAT_X24S8] = 0,
475 assert(mesa_format < MESA_FORMAT_COUNT);
476 return table[mesa_format];
480 brw_init_surface_formats(struct brw_context *brw)
482 struct intel_context *intel = &brw->intel;
483 struct gl_context *ctx = &intel->ctx;
487 gen = intel->gen * 10;
491 for (format = MESA_FORMAT_NONE + 1; format < MESA_FORMAT_COUNT; format++) {
492 uint32_t texture, render;
493 const struct surface_format_info *rinfo, *tinfo;
494 bool is_integer = _mesa_is_format_integer_color(format);
496 render = texture = brw_format_for_mesa_format(format);
497 tinfo = &surface_formats[texture];
499 /* The value of BRW_SURFACEFORMAT_R32G32B32A32_FLOAT is 0, so don't skip
502 if (texture == 0 && format != MESA_FORMAT_RGBA_FLOAT32)
505 if (gen >= tinfo->sampling && (gen >= tinfo->filtering || is_integer))
506 ctx->TextureFormatSupported[format] = true;
508 /* Re-map some render target formats to make them supported when they
509 * wouldn't be using their format for texturing.
512 /* For these formats, we just need to read/write the first
513 * channel into R, which is to say that we just treat them as
516 case BRW_SURFACEFORMAT_I32_FLOAT:
517 case BRW_SURFACEFORMAT_L32_FLOAT:
518 render = BRW_SURFACEFORMAT_R32_FLOAT;
520 case BRW_SURFACEFORMAT_I16_FLOAT:
521 case BRW_SURFACEFORMAT_L16_FLOAT:
522 render = BRW_SURFACEFORMAT_R16_FLOAT;
524 case BRW_SURFACEFORMAT_B8G8R8X8_UNORM:
525 /* XRGB is handled as ARGB because the chips in this family
526 * cannot render to XRGB targets. This means that we have to
527 * mask writes to alpha (ala glColorMask) and reconfigure the
528 * alpha blending hardware to use GL_ONE (or GL_ZERO) for
529 * cases where GL_DST_ALPHA (or GL_ONE_MINUS_DST_ALPHA) is
532 render = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
536 rinfo = &surface_formats[render];
538 /* Note that GL_EXT_texture_integer says that blending doesn't occur for
539 * integer, so we don't need hardware support for blending on it. Other
540 * than that, GL in general requires alpha blending for render targets,
541 * even though we don't support it for some formats.
543 if (gen >= rinfo->render_target &&
544 (gen >= rinfo->alpha_blend || is_integer)) {
545 brw->render_target_format[format] = render;
546 brw->format_supported_as_render_target[format] = true;
550 /* We will check this table for FBO completeness, but the surface format
551 * table above only covered color rendering.
553 brw->format_supported_as_render_target[MESA_FORMAT_S8_Z24] = true;
554 brw->format_supported_as_render_target[MESA_FORMAT_X8_Z24] = true;
555 brw->format_supported_as_render_target[MESA_FORMAT_S8] = true;
556 brw->format_supported_as_render_target[MESA_FORMAT_Z16] = true;
557 brw->format_supported_as_render_target[MESA_FORMAT_Z32_FLOAT] = true;
558 brw->format_supported_as_render_target[MESA_FORMAT_Z32_FLOAT_X24S8] = true;
560 /* We remap depth formats to a supported texturing format in
561 * translate_tex_format().
563 ctx->TextureFormatSupported[MESA_FORMAT_S8_Z24] = true;
564 ctx->TextureFormatSupported[MESA_FORMAT_X8_Z24] = true;
565 ctx->TextureFormatSupported[MESA_FORMAT_Z32_FLOAT] = true;
566 ctx->TextureFormatSupported[MESA_FORMAT_Z32_FLOAT_X24S8] = true;
567 ctx->TextureFormatSupported[MESA_FORMAT_Z16] = true;
569 /* On hardware that lacks support for ETC1, we map ETC1 to RGBX
570 * during glCompressedTexImage2D(). See intel_mipmap_tree::wraps_etc1.
572 ctx->TextureFormatSupported[MESA_FORMAT_ETC1_RGB8] = true;
574 /* On hardware that lacks support for ETC2, we map ETC2 to a suitable
575 * MESA_FORMAT during glCompressedTexImage2D().
576 * See intel_mipmap_tree::wraps_etc2.
578 ctx->TextureFormatSupported[MESA_FORMAT_ETC2_RGB8] = true;
579 ctx->TextureFormatSupported[MESA_FORMAT_ETC2_SRGB8] = true;
580 ctx->TextureFormatSupported[MESA_FORMAT_ETC2_RGBA8_EAC] = true;
581 ctx->TextureFormatSupported[MESA_FORMAT_ETC2_SRGB8_ALPHA8_EAC] = true;
582 ctx->TextureFormatSupported[MESA_FORMAT_ETC2_R11_EAC] = true;
583 ctx->TextureFormatSupported[MESA_FORMAT_ETC2_RG11_EAC] = true;
584 ctx->TextureFormatSupported[MESA_FORMAT_ETC2_SIGNED_R11_EAC] = true;
585 ctx->TextureFormatSupported[MESA_FORMAT_ETC2_SIGNED_RG11_EAC] = true;
586 ctx->TextureFormatSupported[MESA_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1] = true;
587 ctx->TextureFormatSupported[MESA_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1] = true;
591 brw_render_target_supported(struct intel_context *intel,
592 struct gl_renderbuffer *rb)
594 struct brw_context *brw = brw_context(&intel->ctx);
595 gl_format format = rb->Format;
597 /* Many integer formats are promoted to RGBA (like XRGB8888 is), which means
598 * we would consider them renderable even though we don't have surface
599 * support for their alpha behavior and don't have the blending unit
600 * available to fake it like we do for XRGB8888. Force them to being
603 if ((rb->_BaseFormat != GL_RGBA &&
604 rb->_BaseFormat != GL_RG &&
605 rb->_BaseFormat != GL_RED) && _mesa_is_format_integer_color(format))
608 /* Under some conditions, MSAA is not supported for formats whose width is
611 if (rb->NumSamples > 0 && _mesa_get_format_bytes(format) > 8) {
612 /* Gen6: MSAA on >64 bit formats is unsupported. */
616 /* Gen7: 8x MSAA on >64 bit formats is unsupported. */
617 if (rb->NumSamples >= 8)
621 return brw->format_supported_as_render_target[format];
625 translate_tex_format(gl_format mesa_format,
626 GLenum internal_format,
630 if (srgb_decode == GL_SKIP_DECODE_EXT)
631 mesa_format = _mesa_get_srgb_format_linear(mesa_format);
633 switch( mesa_format ) {
635 case MESA_FORMAT_Z16:
636 return BRW_SURFACEFORMAT_I16_UNORM;
638 case MESA_FORMAT_S8_Z24:
639 case MESA_FORMAT_X8_Z24:
640 return BRW_SURFACEFORMAT_I24X8_UNORM;
642 case MESA_FORMAT_Z32_FLOAT:
643 return BRW_SURFACEFORMAT_I32_FLOAT;
645 case MESA_FORMAT_Z32_FLOAT_X24S8:
646 return BRW_SURFACEFORMAT_R32G32_FLOAT;
648 case MESA_FORMAT_RGBA_FLOAT32:
649 /* The value of this BRW_SURFACEFORMAT is 0, which tricks the
652 return BRW_SURFACEFORMAT_R32G32B32A32_FLOAT;
655 assert(brw_format_for_mesa_format(mesa_format) != 0);
656 return brw_format_for_mesa_format(mesa_format);
661 brw_get_surface_tiling_bits(uint32_t tiling)
665 return BRW_SURFACE_TILED;
667 return BRW_SURFACE_TILED | BRW_SURFACE_TILED_Y;
675 brw_get_surface_num_multisamples(unsigned num_samples)
678 return BRW_SURFACE_MULTISAMPLECOUNT_4;
680 return BRW_SURFACE_MULTISAMPLECOUNT_1;
685 * Compute the combination of DEPTH_TEXTURE_MODE and EXT_texture_swizzle
689 brw_get_texture_swizzle(const struct gl_context *ctx,
690 const struct gl_texture_object *t)
692 const struct gl_texture_image *img = t->Image[0][t->BaseLevel];
694 int swizzles[SWIZZLE_NIL + 1] = {
704 if (img->_BaseFormat == GL_DEPTH_COMPONENT ||
705 img->_BaseFormat == GL_DEPTH_STENCIL) {
706 GLenum depth_mode = t->DepthMode;
708 /* In ES 3.0, DEPTH_TEXTURE_MODE is expected to be GL_RED for textures
709 * with depth component data specified with a sized internal format.
710 * Otherwise, it's left at the old default, GL_LUMINANCE.
712 if (_mesa_is_gles3(ctx) &&
713 img->InternalFormat != GL_DEPTH_COMPONENT &&
714 img->InternalFormat != GL_DEPTH_STENCIL) {
718 switch (depth_mode) {
720 swizzles[0] = SWIZZLE_ZERO;
721 swizzles[1] = SWIZZLE_ZERO;
722 swizzles[2] = SWIZZLE_ZERO;
723 swizzles[3] = SWIZZLE_X;
726 swizzles[0] = SWIZZLE_X;
727 swizzles[1] = SWIZZLE_X;
728 swizzles[2] = SWIZZLE_X;
729 swizzles[3] = SWIZZLE_ONE;
732 swizzles[0] = SWIZZLE_X;
733 swizzles[1] = SWIZZLE_X;
734 swizzles[2] = SWIZZLE_X;
735 swizzles[3] = SWIZZLE_X;
738 swizzles[0] = SWIZZLE_X;
739 swizzles[1] = SWIZZLE_ZERO;
740 swizzles[2] = SWIZZLE_ZERO;
741 swizzles[3] = SWIZZLE_ONE;
746 /* If the texture's format is alpha-only, force R, G, and B to
747 * 0.0. Similarly, if the texture's format has no alpha channel,
748 * force the alpha value read to 1.0. This allows for the
749 * implementation to use an RGBA texture for any of these formats
750 * without leaking any unexpected values.
752 switch (img->_BaseFormat) {
754 swizzles[0] = SWIZZLE_ZERO;
755 swizzles[1] = SWIZZLE_ZERO;
756 swizzles[2] = SWIZZLE_ZERO;
761 swizzles[3] = SWIZZLE_ONE;
765 return MAKE_SWIZZLE4(swizzles[GET_SWZ(t->_Swizzle, 0)],
766 swizzles[GET_SWZ(t->_Swizzle, 1)],
767 swizzles[GET_SWZ(t->_Swizzle, 2)],
768 swizzles[GET_SWZ(t->_Swizzle, 3)]);
773 brw_update_buffer_texture_surface(struct gl_context *ctx,
775 uint32_t *binding_table,
778 struct brw_context *brw = brw_context(ctx);
779 struct intel_context *intel = &brw->intel;
780 struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
782 struct intel_buffer_object *intel_obj =
783 intel_buffer_object(tObj->BufferObject);
784 drm_intel_bo *bo = intel_obj ? intel_obj->buffer : NULL;
785 gl_format format = tObj->_BufferObjectFormat;
786 uint32_t brw_format = brw_format_for_mesa_format(format);
787 int texel_size = _mesa_get_format_bytes(format);
789 if (brw_format == 0 && format != MESA_FORMAT_RGBA_FLOAT32) {
790 _mesa_problem(NULL, "bad format %s for texture buffer\n",
791 _mesa_get_format_name(format));
794 surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
795 6 * 4, 32, &binding_table[surf_index]);
797 surf[0] = (BRW_SURFACE_BUFFER << BRW_SURFACE_TYPE_SHIFT |
798 (brw_format_for_mesa_format(format) << BRW_SURFACE_FORMAT_SHIFT));
801 surf[0] |= BRW_SURFACE_RC_READ_WRITE;
804 surf[1] = bo->offset; /* reloc */
806 /* Emit relocation to surface contents. */
807 drm_intel_bo_emit_reloc(brw->intel.batch.bo,
808 binding_table[surf_index] + 4,
809 bo, 0, I915_GEM_DOMAIN_SAMPLER, 0);
811 int w = intel_obj->Base.Size / texel_size;
812 surf[2] = ((w & 0x7f) << BRW_SURFACE_WIDTH_SHIFT |
813 ((w >> 7) & 0x1fff) << BRW_SURFACE_HEIGHT_SHIFT);
814 surf[3] = (((w >> 20) & 0x7f) << BRW_SURFACE_DEPTH_SHIFT |
815 (texel_size - 1) << BRW_SURFACE_PITCH_SHIFT);
827 brw_update_texture_surface(struct gl_context *ctx,
829 uint32_t *binding_table,
832 struct brw_context *brw = brw_context(ctx);
833 struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
834 struct intel_texture_object *intelObj = intel_texture_object(tObj);
835 struct intel_mipmap_tree *mt = intelObj->mt;
836 struct gl_texture_image *firstImage = tObj->Image[0][tObj->BaseLevel];
837 struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
839 int width, height, depth;
840 uint32_t tile_x, tile_y;
842 if (tObj->Target == GL_TEXTURE_BUFFER) {
843 brw_update_buffer_texture_surface(ctx, unit, binding_table, surf_index);
847 intel_miptree_get_dimensions_for_image(firstImage, &width, &height, &depth);
849 surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
850 6 * 4, 32, &binding_table[surf_index]);
852 surf[0] = (translate_tex_target(tObj->Target) << BRW_SURFACE_TYPE_SHIFT |
853 BRW_SURFACE_MIPMAPLAYOUT_BELOW << BRW_SURFACE_MIPLAYOUT_SHIFT |
854 BRW_SURFACE_CUBEFACE_ENABLES |
855 (translate_tex_format(mt->format,
856 firstImage->InternalFormat,
858 sampler->sRGBDecode) <<
859 BRW_SURFACE_FORMAT_SHIFT));
861 surf[1] = intelObj->mt->region->bo->offset + intelObj->mt->offset; /* reloc */
863 surf[2] = ((intelObj->_MaxLevel - tObj->BaseLevel) << BRW_SURFACE_LOD_SHIFT |
864 (width - 1) << BRW_SURFACE_WIDTH_SHIFT |
865 (height - 1) << BRW_SURFACE_HEIGHT_SHIFT);
867 surf[3] = (brw_get_surface_tiling_bits(intelObj->mt->region->tiling) |
868 (depth - 1) << BRW_SURFACE_DEPTH_SHIFT |
869 (intelObj->mt->region->pitch - 1) <<
870 BRW_SURFACE_PITCH_SHIFT);
874 intel_miptree_get_tile_offsets(intelObj->mt, firstImage->Level, 0,
876 assert(brw->has_surface_tile_offset || (tile_x == 0 && tile_y == 0));
877 /* Note that the low bits of these fields are missing, so
878 * there's the possibility of getting in trouble.
880 assert(tile_x % 4 == 0);
881 assert(tile_y % 2 == 0);
882 surf[5] = ((tile_x / 4) << BRW_SURFACE_X_OFFSET_SHIFT |
883 (tile_y / 2) << BRW_SURFACE_Y_OFFSET_SHIFT |
884 (mt->align_h == 4 ? BRW_SURFACE_VERTICAL_ALIGN_ENABLE : 0));
886 /* Emit relocation to surface contents */
887 drm_intel_bo_emit_reloc(brw->intel.batch.bo,
888 binding_table[surf_index] + 4,
889 intelObj->mt->region->bo,
890 intelObj->mt->offset,
891 I915_GEM_DOMAIN_SAMPLER, 0);
895 * Create the constant buffer surface. Vertex/fragment shader constants will be
896 * read from this buffer with Data Port Read instructions/messages.
899 brw_create_constant_surface(struct brw_context *brw,
903 uint32_t *out_offset)
905 struct intel_context *intel = &brw->intel;
906 const GLint w = width - 1;
909 surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
910 6 * 4, 32, out_offset);
912 surf[0] = (BRW_SURFACE_BUFFER << BRW_SURFACE_TYPE_SHIFT |
913 BRW_SURFACE_MIPMAPLAYOUT_BELOW << BRW_SURFACE_MIPLAYOUT_SHIFT |
914 BRW_SURFACEFORMAT_R32G32B32A32_FLOAT << BRW_SURFACE_FORMAT_SHIFT);
917 surf[0] |= BRW_SURFACE_RC_READ_WRITE;
919 surf[1] = bo->offset + offset; /* reloc */
921 surf[2] = ((w & 0x7f) << BRW_SURFACE_WIDTH_SHIFT |
922 ((w >> 7) & 0x1fff) << BRW_SURFACE_HEIGHT_SHIFT);
924 surf[3] = (((w >> 20) & 0x7f) << BRW_SURFACE_DEPTH_SHIFT |
925 (16 - 1) << BRW_SURFACE_PITCH_SHIFT); /* ignored */
930 /* Emit relocation to surface contents. Section 5.1.1 of the gen4
931 * bspec ("Data Cache") says that the data cache does not exist as
932 * a separate cache and is just the sampler cache.
934 drm_intel_bo_emit_reloc(brw->intel.batch.bo,
937 I915_GEM_DOMAIN_SAMPLER, 0);
941 * Set up a binding table entry for use by stream output logic (transform
944 * buffer_size_minus_1 must me less than BRW_MAX_NUM_BUFFER_ENTRIES.
947 brw_update_sol_surface(struct brw_context *brw,
948 struct gl_buffer_object *buffer_obj,
949 uint32_t *out_offset, unsigned num_vector_components,
950 unsigned stride_dwords, unsigned offset_dwords)
952 struct intel_context *intel = &brw->intel;
953 struct intel_buffer_object *intel_bo = intel_buffer_object(buffer_obj);
955 intel_bufferobj_buffer(intel, intel_bo, INTEL_WRITE_PART);
956 uint32_t *surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, 6 * 4, 32,
958 uint32_t pitch_minus_1 = 4*stride_dwords - 1;
959 uint32_t offset_bytes = 4 * offset_dwords;
960 size_t size_dwords = buffer_obj->Size / 4;
961 uint32_t buffer_size_minus_1, width, height, depth, surface_format;
963 /* FIXME: can we rely on core Mesa to ensure that the buffer isn't
964 * too big to map using a single binding table entry?
966 assert((size_dwords - offset_dwords) / stride_dwords
967 <= BRW_MAX_NUM_BUFFER_ENTRIES);
969 if (size_dwords > offset_dwords + num_vector_components) {
970 /* There is room for at least 1 transform feedback output in the buffer.
971 * Compute the number of additional transform feedback outputs the
972 * buffer has room for.
974 buffer_size_minus_1 =
975 (size_dwords - offset_dwords - num_vector_components) / stride_dwords;
977 /* There isn't even room for a single transform feedback output in the
978 * buffer. We can't configure the binding table entry to prevent output
979 * entirely; we'll have to rely on the geometry shader to detect
980 * overflow. But to minimize the damage in case of a bug, set up the
981 * binding table entry to just allow a single output.
983 buffer_size_minus_1 = 0;
985 width = buffer_size_minus_1 & 0x7f;
986 height = (buffer_size_minus_1 & 0xfff80) >> 7;
987 depth = (buffer_size_minus_1 & 0x7f00000) >> 20;
989 switch (num_vector_components) {
991 surface_format = BRW_SURFACEFORMAT_R32_FLOAT;
994 surface_format = BRW_SURFACEFORMAT_R32G32_FLOAT;
997 surface_format = BRW_SURFACEFORMAT_R32G32B32_FLOAT;
1000 surface_format = BRW_SURFACEFORMAT_R32G32B32A32_FLOAT;
1003 assert(!"Invalid vector size for transform feedback output");
1004 surface_format = BRW_SURFACEFORMAT_R32_FLOAT;
1008 surf[0] = BRW_SURFACE_BUFFER << BRW_SURFACE_TYPE_SHIFT |
1009 BRW_SURFACE_MIPMAPLAYOUT_BELOW << BRW_SURFACE_MIPLAYOUT_SHIFT |
1010 surface_format << BRW_SURFACE_FORMAT_SHIFT |
1011 BRW_SURFACE_RC_READ_WRITE;
1012 surf[1] = bo->offset + offset_bytes; /* reloc */
1013 surf[2] = (width << BRW_SURFACE_WIDTH_SHIFT |
1014 height << BRW_SURFACE_HEIGHT_SHIFT);
1015 surf[3] = (depth << BRW_SURFACE_DEPTH_SHIFT |
1016 pitch_minus_1 << BRW_SURFACE_PITCH_SHIFT);
1020 /* Emit relocation to surface contents. */
1021 drm_intel_bo_emit_reloc(brw->intel.batch.bo,
1024 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER);
1027 /* Creates a new WM constant buffer reflecting the current fragment program's
1028 * constants, if needed by the fragment program.
1030 * Otherwise, constants go through the CURBEs using the brw_constant_buffer
1034 brw_upload_wm_pull_constants(struct brw_context *brw)
1036 struct gl_context *ctx = &brw->intel.ctx;
1037 struct intel_context *intel = &brw->intel;
1038 /* BRW_NEW_FRAGMENT_PROGRAM */
1039 struct brw_fragment_program *fp =
1040 (struct brw_fragment_program *) brw->fragment_program;
1041 struct gl_program_parameter_list *params = fp->program.Base.Parameters;
1042 const int size = brw->wm.prog_data->nr_pull_params * sizeof(float);
1043 const int surf_index = SURF_INDEX_FRAG_CONST_BUFFER;
1047 _mesa_load_state_parameters(ctx, params);
1049 /* CACHE_NEW_WM_PROG */
1050 if (brw->wm.prog_data->nr_pull_params == 0) {
1051 if (brw->wm.const_bo) {
1052 drm_intel_bo_unreference(brw->wm.const_bo);
1053 brw->wm.const_bo = NULL;
1054 brw->wm.surf_offset[surf_index] = 0;
1055 brw->state.dirty.brw |= BRW_NEW_SURFACES;
1060 drm_intel_bo_unreference(brw->wm.const_bo);
1061 brw->wm.const_bo = drm_intel_bo_alloc(intel->bufmgr, "WM const bo",
1064 /* _NEW_PROGRAM_CONSTANTS */
1065 drm_intel_gem_bo_map_gtt(brw->wm.const_bo);
1066 constants = brw->wm.const_bo->virtual;
1067 for (i = 0; i < brw->wm.prog_data->nr_pull_params; i++) {
1068 constants[i] = *brw->wm.prog_data->pull_param[i];
1070 drm_intel_gem_bo_unmap_gtt(brw->wm.const_bo);
1072 intel->vtbl.create_constant_surface(brw, brw->wm.const_bo, 0,
1073 ALIGN(brw->wm.prog_data->nr_pull_params, 4) / 4,
1074 &brw->wm.surf_offset[surf_index]);
1076 brw->state.dirty.brw |= BRW_NEW_SURFACES;
1079 const struct brw_tracked_state brw_wm_pull_constants = {
1081 .mesa = (_NEW_PROGRAM_CONSTANTS),
1082 .brw = (BRW_NEW_BATCH | BRW_NEW_FRAGMENT_PROGRAM),
1083 .cache = CACHE_NEW_WM_PROG,
1085 .emit = brw_upload_wm_pull_constants,
1089 brw_update_null_renderbuffer_surface(struct brw_context *brw, unsigned int unit)
1091 /* From the Sandy bridge PRM, Vol4 Part1 p71 (Surface Type: Programming
1094 * A null surface will be used in instances where an actual surface is
1095 * not bound. When a write message is generated to a null surface, no
1096 * actual surface is written to. When a read message (including any
1097 * sampling engine message) is generated to a null surface, the result
1098 * is all zeros. Note that a null surface type is allowed to be used
1099 * with all messages, even if it is not specificially indicated as
1100 * supported. All of the remaining fields in surface state are ignored
1101 * for null surfaces, with the following exceptions:
1103 * - [DevSNB+]: Width, Height, Depth, and LOD fields must match the
1104 * depth buffer’s corresponding state for all render target surfaces,
1107 * - Surface Format must be R8G8B8A8_UNORM.
1109 struct intel_context *intel = &brw->intel;
1110 struct gl_context *ctx = &intel->ctx;
1112 unsigned surface_type = BRW_SURFACE_NULL;
1113 drm_intel_bo *bo = NULL;
1114 unsigned pitch_minus_1 = 0;
1115 uint32_t multisampling_state = 0;
1118 const struct gl_framebuffer *fb = ctx->DrawBuffer;
1120 surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
1121 6 * 4, 32, &brw->wm.surf_offset[unit]);
1123 if (fb->Visual.samples > 1) {
1124 /* On Gen6, null render targets seem to cause GPU hangs when
1125 * multisampling. So work around this problem by rendering into dummy
1128 * To decrease the amount of memory needed by the workaround buffer, we
1129 * set its pitch to 128 bytes (the width of a Y tile). This means that
1130 * the amount of memory needed for the workaround buffer is
1131 * (width_in_tiles + height_in_tiles - 1) tiles.
1133 * Note that since the workaround buffer will be interpreted by the
1134 * hardware as an interleaved multisampled buffer, we need to compute
1135 * width_in_tiles and height_in_tiles by dividing the width and height
1136 * by 16 rather than the normal Y-tile size of 32.
1138 unsigned width_in_tiles = ALIGN(fb->Width, 16) / 16;
1139 unsigned height_in_tiles = ALIGN(fb->Height, 16) / 16;
1140 unsigned size_needed = (width_in_tiles + height_in_tiles - 1) * 4096;
1141 brw_get_scratch_bo(intel, &brw->wm.multisampled_null_render_target_bo,
1143 bo = brw->wm.multisampled_null_render_target_bo;
1144 surface_type = BRW_SURFACE_2D;
1145 pitch_minus_1 = 127;
1146 multisampling_state =
1147 brw_get_surface_num_multisamples(fb->Visual.samples);
1150 surf[0] = (surface_type << BRW_SURFACE_TYPE_SHIFT |
1151 BRW_SURFACEFORMAT_B8G8R8A8_UNORM << BRW_SURFACE_FORMAT_SHIFT);
1152 if (intel->gen < 6) {
1153 surf[0] |= (1 << BRW_SURFACE_WRITEDISABLE_R_SHIFT |
1154 1 << BRW_SURFACE_WRITEDISABLE_G_SHIFT |
1155 1 << BRW_SURFACE_WRITEDISABLE_B_SHIFT |
1156 1 << BRW_SURFACE_WRITEDISABLE_A_SHIFT);
1158 surf[1] = bo ? bo->offset : 0;
1159 surf[2] = ((fb->Width - 1) << BRW_SURFACE_WIDTH_SHIFT |
1160 (fb->Height - 1) << BRW_SURFACE_HEIGHT_SHIFT);
1162 /* From Sandy bridge PRM, Vol4 Part1 p82 (Tiled Surface: Programming
1165 * If Surface Type is SURFTYPE_NULL, this field must be TRUE
1167 surf[3] = (BRW_SURFACE_TILED | BRW_SURFACE_TILED_Y |
1168 pitch_minus_1 << BRW_SURFACE_PITCH_SHIFT);
1169 surf[4] = multisampling_state;
1173 drm_intel_bo_emit_reloc(brw->intel.batch.bo,
1174 brw->wm.surf_offset[unit] + 4,
1176 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER);
1181 * Sets up a surface state structure to point at the given region.
1182 * While it is only used for the front/back buffer currently, it should be
1183 * usable for further buffers when doing ARB_draw_buffer support.
1186 brw_update_renderbuffer_surface(struct brw_context *brw,
1187 struct gl_renderbuffer *rb,
1190 struct intel_context *intel = &brw->intel;
1191 struct gl_context *ctx = &intel->ctx;
1192 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
1193 struct intel_mipmap_tree *mt = irb->mt;
1194 struct intel_region *region;
1196 uint32_t tile_x, tile_y;
1197 uint32_t format = 0;
1198 gl_format rb_format = intel_rb_format(irb);
1200 if (irb->tex_image && !brw->has_surface_tile_offset) {
1201 intel_renderbuffer_tile_offsets(irb, &tile_x, &tile_y);
1203 if (tile_x != 0 || tile_y != 0) {
1204 /* Original gen4 hardware couldn't draw to a non-tile-aligned
1205 * destination in a miptree unless you actually setup your renderbuffer
1206 * as a miptree and used the fragile lod/array_index/etc. controls to
1207 * select the image. So, instead, we just make a new single-level
1208 * miptree and render into that.
1210 intel_renderbuffer_move_to_temp(intel, irb);
1215 region = irb->mt->region;
1217 surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
1218 6 * 4, 32, &brw->wm.surf_offset[unit]);
1220 switch (rb_format) {
1221 case MESA_FORMAT_SARGB8:
1224 * Without GL_EXT_framebuffer_sRGB we shouldn't bind sRGB surfaces to the
1225 * blend/update as sRGB.
1227 if (ctx->Color.sRGBEnabled)
1228 format = brw_format_for_mesa_format(rb_format);
1230 format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
1233 format = brw->render_target_format[rb_format];
1234 if (unlikely(!brw->format_supported_as_render_target[rb_format])) {
1235 _mesa_problem(ctx, "%s: renderbuffer format %s unsupported\n",
1236 __FUNCTION__, _mesa_get_format_name(rb_format));
1241 surf[0] = (BRW_SURFACE_2D << BRW_SURFACE_TYPE_SHIFT |
1242 format << BRW_SURFACE_FORMAT_SHIFT);
1245 surf[1] = (intel_renderbuffer_tile_offsets(irb, &tile_x, &tile_y) +
1246 region->bo->offset);
1248 surf[2] = ((rb->Width - 1) << BRW_SURFACE_WIDTH_SHIFT |
1249 (rb->Height - 1) << BRW_SURFACE_HEIGHT_SHIFT);
1251 surf[3] = (brw_get_surface_tiling_bits(region->tiling) |
1252 (region->pitch - 1) << BRW_SURFACE_PITCH_SHIFT);
1254 surf[4] = brw_get_surface_num_multisamples(mt->num_samples);
1256 assert(brw->has_surface_tile_offset || (tile_x == 0 && tile_y == 0));
1257 /* Note that the low bits of these fields are missing, so
1258 * there's the possibility of getting in trouble.
1260 assert(tile_x % 4 == 0);
1261 assert(tile_y % 2 == 0);
1262 surf[5] = ((tile_x / 4) << BRW_SURFACE_X_OFFSET_SHIFT |
1263 (tile_y / 2) << BRW_SURFACE_Y_OFFSET_SHIFT |
1264 (mt->align_h == 4 ? BRW_SURFACE_VERTICAL_ALIGN_ENABLE : 0));
1266 if (intel->gen < 6) {
1268 if (!ctx->Color.ColorLogicOpEnabled &&
1269 (ctx->Color.BlendEnabled & (1 << unit)))
1270 surf[0] |= BRW_SURFACE_BLEND_ENABLED;
1272 if (!ctx->Color.ColorMask[unit][0])
1273 surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_R_SHIFT;
1274 if (!ctx->Color.ColorMask[unit][1])
1275 surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_G_SHIFT;
1276 if (!ctx->Color.ColorMask[unit][2])
1277 surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_B_SHIFT;
1279 /* As mentioned above, disable writes to the alpha component when the
1280 * renderbuffer is XRGB.
1282 if (ctx->DrawBuffer->Visual.alphaBits == 0 ||
1283 !ctx->Color.ColorMask[unit][3]) {
1284 surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_A_SHIFT;
1288 drm_intel_bo_emit_reloc(brw->intel.batch.bo,
1289 brw->wm.surf_offset[unit] + 4,
1291 surf[1] - region->bo->offset,
1292 I915_GEM_DOMAIN_RENDER,
1293 I915_GEM_DOMAIN_RENDER);
1297 * Construct SURFACE_STATE objects for renderbuffers/draw buffers.
1300 brw_update_renderbuffer_surfaces(struct brw_context *brw)
1302 struct intel_context *intel = &brw->intel;
1303 struct gl_context *ctx = &brw->intel.ctx;
1306 /* _NEW_BUFFERS | _NEW_COLOR */
1307 /* Update surfaces for drawing buffers */
1308 if (ctx->DrawBuffer->_NumColorDrawBuffers >= 1) {
1309 for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
1310 if (intel_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[i])) {
1311 intel->vtbl.update_renderbuffer_surface(brw, ctx->DrawBuffer->_ColorDrawBuffers[i], i);
1313 intel->vtbl.update_null_renderbuffer_surface(brw, i);
1317 intel->vtbl.update_null_renderbuffer_surface(brw, 0);
1319 brw->state.dirty.brw |= BRW_NEW_SURFACES;
1322 const struct brw_tracked_state brw_renderbuffer_surfaces = {
1324 .mesa = (_NEW_COLOR |
1326 .brw = BRW_NEW_BATCH,
1329 .emit = brw_update_renderbuffer_surfaces,
1332 const struct brw_tracked_state gen6_renderbuffer_surfaces = {
1334 .mesa = _NEW_BUFFERS,
1335 .brw = BRW_NEW_BATCH,
1338 .emit = brw_update_renderbuffer_surfaces,
1342 * Construct SURFACE_STATE objects for enabled textures.
1345 brw_update_texture_surfaces(struct brw_context *brw)
1347 struct intel_context *intel = &brw->intel;
1348 struct gl_context *ctx = &intel->ctx;
1350 /* BRW_NEW_VERTEX_PROGRAM and BRW_NEW_FRAGMENT_PROGRAM:
1351 * Unfortunately, we're stuck using the gl_program structs until the
1352 * ARB_fragment_program front-end gets converted to GLSL IR. These
1353 * have the downside that SamplerUnits is split and only contains the
1354 * mappings for samplers active in that stage.
1356 struct gl_program *vs = (struct gl_program *) brw->vertex_program;
1357 struct gl_program *fs = (struct gl_program *) brw->fragment_program;
1359 unsigned num_samplers = _mesa_fls(vs->SamplersUsed | fs->SamplersUsed);
1361 for (unsigned s = 0; s < num_samplers; s++) {
1362 brw->vs.surf_offset[SURF_INDEX_VS_TEXTURE(s)] = 0;
1363 brw->wm.surf_offset[SURF_INDEX_TEXTURE(s)] = 0;
1365 if (vs->SamplersUsed & (1 << s)) {
1366 const unsigned unit = vs->SamplerUnits[s];
1369 if (ctx->Texture.Unit[unit]._ReallyEnabled) {
1370 intel->vtbl.update_texture_surface(ctx, unit,
1371 brw->vs.surf_offset,
1372 SURF_INDEX_VS_TEXTURE(s));
1376 if (fs->SamplersUsed & (1 << s)) {
1377 const unsigned unit = fs->SamplerUnits[s];
1380 if (ctx->Texture.Unit[unit]._ReallyEnabled) {
1381 intel->vtbl.update_texture_surface(ctx, unit,
1382 brw->wm.surf_offset,
1383 SURF_INDEX_TEXTURE(s));
1388 brw->state.dirty.brw |= BRW_NEW_SURFACES;
1391 const struct brw_tracked_state brw_texture_surfaces = {
1393 .mesa = _NEW_TEXTURE,
1394 .brw = BRW_NEW_BATCH |
1395 BRW_NEW_VERTEX_PROGRAM |
1396 BRW_NEW_FRAGMENT_PROGRAM,
1399 .emit = brw_update_texture_surfaces,
1403 brw_upload_ubo_surfaces(struct brw_context *brw,
1404 struct gl_shader *shader,
1405 uint32_t *surf_offsets)
1407 struct gl_context *ctx = &brw->intel.ctx;
1408 struct intel_context *intel = &brw->intel;
1413 for (int i = 0; i < shader->NumUniformBlocks; i++) {
1414 struct gl_uniform_buffer_binding *binding;
1415 struct intel_buffer_object *intel_bo;
1417 binding = &ctx->UniformBufferBindings[shader->UniformBlocks[i].Binding];
1418 intel_bo = intel_buffer_object(binding->BufferObject);
1419 drm_intel_bo *bo = intel_bufferobj_buffer(intel, intel_bo, INTEL_READ);
1421 /* Because behavior for referencing outside of the binding's size in the
1422 * glBindBufferRange case is undefined, we can just bind the whole buffer
1423 * glBindBufferBase wants and be a correct implementation.
1425 int size = bo->size - binding->Offset;
1426 size = ALIGN(size, 16) / 16; /* The interface takes a number of vec4s */
1428 intel->vtbl.create_constant_surface(brw, bo, binding->Offset,
1433 if (shader->NumUniformBlocks)
1434 brw->state.dirty.brw |= BRW_NEW_SURFACES;
1438 brw_upload_wm_ubo_surfaces(struct brw_context *brw)
1440 struct gl_context *ctx = &brw->intel.ctx;
1442 struct gl_shader_program *prog = ctx->Shader._CurrentFragmentProgram;
1447 brw_upload_ubo_surfaces(brw, prog->_LinkedShaders[MESA_SHADER_FRAGMENT],
1448 &brw->wm.surf_offset[SURF_INDEX_WM_UBO(0)]);
1451 const struct brw_tracked_state brw_wm_ubo_surfaces = {
1453 .mesa = (_NEW_PROGRAM |
1454 _NEW_BUFFER_OBJECT),
1455 .brw = BRW_NEW_BATCH,
1458 .emit = brw_upload_wm_ubo_surfaces,
1462 * Constructs the binding table for the WM surface state, which maps unit
1463 * numbers to surface state objects.
1466 brw_upload_wm_binding_table(struct brw_context *brw)
1468 struct intel_context *intel = &brw->intel;
1472 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
1473 intel->vtbl.create_constant_surface(brw, brw->shader_time.bo, 0,
1474 brw->shader_time.bo->size,
1475 &brw->wm.surf_offset[SURF_INDEX_WM_SHADER_TIME]);
1478 /* Might want to calculate nr_surfaces first, to avoid taking up so much
1479 * space for the binding table.
1481 bind = brw_state_batch(brw, AUB_TRACE_BINDING_TABLE,
1482 sizeof(uint32_t) * BRW_MAX_WM_SURFACES,
1483 32, &brw->wm.bind_bo_offset);
1485 /* BRW_NEW_SURFACES */
1486 for (i = 0; i < BRW_MAX_WM_SURFACES; i++) {
1487 bind[i] = brw->wm.surf_offset[i];
1490 brw->state.dirty.brw |= BRW_NEW_PS_BINDING_TABLE;
1493 const struct brw_tracked_state brw_wm_binding_table = {
1496 .brw = (BRW_NEW_BATCH |
1500 .emit = brw_upload_wm_binding_table,
1504 gen4_init_vtable_surface_functions(struct brw_context *brw)
1506 struct intel_context *intel = &brw->intel;
1508 intel->vtbl.update_texture_surface = brw_update_texture_surface;
1509 intel->vtbl.update_renderbuffer_surface = brw_update_renderbuffer_surface;
1510 intel->vtbl.update_null_renderbuffer_surface =
1511 brw_update_null_renderbuffer_surface;
1512 intel->vtbl.create_constant_surface = brw_create_constant_surface;