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i965: Add an offset argument to constant buffer setup.
[android-x86/external-mesa.git] / src / mesa / drivers / dri / i965 / brw_wm_surface_state.c
1 /*
2  Copyright (C) Intel Corp.  2006.  All Rights Reserved.
3  Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4  develop this 3D driver.
5  
6  Permission is hereby granted, free of charge, to any person obtaining
7  a copy of this software and associated documentation files (the
8  "Software"), to deal in the Software without restriction, including
9  without limitation the rights to use, copy, modify, merge, publish,
10  distribute, sublicense, and/or sell copies of the Software, and to
11  permit persons to whom the Software is furnished to do so, subject to
12  the following conditions:
13  
14  The above copyright notice and this permission notice (including the
15  next paragraph) shall be included in all copies or substantial
16  portions of the Software.
17  
18  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19  EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21  IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22  LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23  OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24  WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  
26  **********************************************************************/
27  /*
28   * Authors:
29   *   Keith Whitwell <keith@tungstengraphics.com>
30   */
31                    
32
33 #include "main/mtypes.h"
34 #include "main/samplerobj.h"
35 #include "program/prog_parameter.h"
36
37 #include "intel_mipmap_tree.h"
38 #include "intel_batchbuffer.h"
39 #include "intel_tex.h"
40 #include "intel_fbo.h"
41 #include "intel_buffer_objects.h"
42
43 #include "brw_context.h"
44 #include "brw_state.h"
45 #include "brw_defines.h"
46 #include "brw_wm.h"
47
48 GLuint
49 translate_tex_target(GLenum target)
50 {
51    switch (target) {
52    case GL_TEXTURE_1D: 
53    case GL_TEXTURE_1D_ARRAY_EXT:
54       return BRW_SURFACE_1D;
55
56    case GL_TEXTURE_RECTANGLE_NV: 
57       return BRW_SURFACE_2D;
58
59    case GL_TEXTURE_2D: 
60    case GL_TEXTURE_2D_ARRAY_EXT:
61    case GL_TEXTURE_EXTERNAL_OES:
62       return BRW_SURFACE_2D;
63
64    case GL_TEXTURE_3D: 
65       return BRW_SURFACE_3D;
66
67    case GL_TEXTURE_CUBE_MAP: 
68       return BRW_SURFACE_CUBE;
69
70    default: 
71       assert(0); 
72       return 0;
73    }
74 }
75
76 struct surface_format_info {
77    bool exists;
78    int sampling;
79    int filtering;
80    int shadow_compare;
81    int chroma_key;
82    int render_target;
83    int alpha_blend;
84    int input_vb;
85    int streamed_output_vb;
86    int color_processing;
87 };
88
89 /* This macro allows us to write the table almost as it appears in the PRM,
90  * while restructuring it to turn it into the C code we want.
91  */
92 #define SF(sampl, filt, shad, ck, rt, ab, vb, so, color, sf) \
93    [sf] = { true, sampl, filt, shad, ck, rt, ab, vb, so, color },
94
95 #define Y 0
96 #define x 999
97 /**
98  * This is the table of support for surface (texture, renderbuffer, and vertex
99  * buffer, but not depthbuffer) formats across the various hardware generations.
100  *
101  * The table is formatted to match the documentation, except that the docs have
102  * this ridiculous mapping of Y[*+~^#&] for "supported on DevWhatever".  To put
103  * it in our table, here's the mapping:
104  *
105  * Y*: 45
106  * Y+: 45 (g45/gm45)
107  * Y~: 50 (gen5)
108  * Y^: 60 (gen6)
109  * Y#: 70 (gen7)
110  *
111  * See page 88 of the Sandybridge PRM VOL4_Part1 PDF.
112  */
113 const struct surface_format_info surface_formats[] = {
114 /* smpl filt shad CK  RT  AB  VB  SO  color */
115    SF( Y, 50,  x,  x,  Y,  Y,  Y,  Y,  x, BRW_SURFACEFORMAT_R32G32B32A32_FLOAT)
116    SF( Y,  x,  x,  x,  Y,  x,  Y,  Y,  x, BRW_SURFACEFORMAT_R32G32B32A32_SINT)
117    SF( Y,  x,  x,  x,  Y,  x,  Y,  Y,  x, BRW_SURFACEFORMAT_R32G32B32A32_UINT)
118    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R32G32B32A32_UNORM)
119    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R32G32B32A32_SNORM)
120    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R64G64_FLOAT)
121    SF( Y, 50,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_R32G32B32X32_FLOAT)
122    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R32G32B32A32_SSCALED)
123    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R32G32B32A32_USCALED)
124    SF( Y, 50,  x,  x,  x,  x,  Y,  Y,  x, BRW_SURFACEFORMAT_R32G32B32_FLOAT)
125    SF( Y,  x,  x,  x,  x,  x,  Y,  Y,  x, BRW_SURFACEFORMAT_R32G32B32_SINT)
126    SF( Y,  x,  x,  x,  x,  x,  Y,  Y,  x, BRW_SURFACEFORMAT_R32G32B32_UINT)
127    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R32G32B32_UNORM)
128    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R32G32B32_SNORM)
129    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R32G32B32_SSCALED)
130    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R32G32B32_USCALED)
131    SF( Y,  Y,  x,  x,  Y, 45,  Y,  x, 60, BRW_SURFACEFORMAT_R16G16B16A16_UNORM)
132    SF( Y,  Y,  x,  x,  Y, 60,  Y,  x,  x, BRW_SURFACEFORMAT_R16G16B16A16_SNORM)
133    SF( Y,  x,  x,  x,  Y,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R16G16B16A16_SINT)
134    SF( Y,  x,  x,  x,  Y,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R16G16B16A16_UINT)
135    SF( Y,  Y,  x,  x,  Y,  Y,  Y,  x,  x, BRW_SURFACEFORMAT_R16G16B16A16_FLOAT)
136    SF( Y, 50,  x,  x,  Y,  Y,  Y,  Y,  x, BRW_SURFACEFORMAT_R32G32_FLOAT)
137    SF( Y,  x,  x,  x,  Y,  x,  Y,  Y,  x, BRW_SURFACEFORMAT_R32G32_SINT)
138    SF( Y,  x,  x,  x,  Y,  x,  Y,  Y,  x, BRW_SURFACEFORMAT_R32G32_UINT)
139    SF( Y, 50,  Y,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_R32_FLOAT_X8X24_TYPELESS)
140    SF( Y,  x,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_X32_TYPELESS_G8X24_UINT)
141    SF( Y, 50,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_L32A32_FLOAT)
142    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R32G32_UNORM)
143    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R32G32_SNORM)
144    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R64_FLOAT)
145    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_R16G16B16X16_UNORM)
146    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_R16G16B16X16_FLOAT)
147    SF( Y, 50,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_A32X32_FLOAT)
148    SF( Y, 50,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_L32X32_FLOAT)
149    SF( Y, 50,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_I32X32_FLOAT)
150    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R16G16B16A16_SSCALED)
151    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R16G16B16A16_USCALED)
152    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R32G32_SSCALED)
153    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R32G32_USCALED)
154    SF( Y,  Y,  x,  Y,  Y,  Y,  Y,  x, 60, BRW_SURFACEFORMAT_B8G8R8A8_UNORM)
155    SF( Y,  Y,  x,  x,  Y,  Y,  x,  x,  x, BRW_SURFACEFORMAT_B8G8R8A8_UNORM_SRGB)
156 /* smpl filt shad CK  RT  AB  VB  SO  color */
157    SF( Y,  Y,  x,  x,  Y,  Y,  Y,  x, 60, BRW_SURFACEFORMAT_R10G10B10A2_UNORM)
158    SF( Y,  Y,  x,  x,  x,  x,  x,  x, 60, BRW_SURFACEFORMAT_R10G10B10A2_UNORM_SRGB)
159    SF( Y,  x,  x,  x,  Y,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R10G10B10A2_UINT)
160    SF( Y,  Y,  x,  x,  x,  Y,  Y,  x,  x, BRW_SURFACEFORMAT_R10G10B10_SNORM_A2_UNORM)
161    SF( Y,  Y,  x,  x,  Y,  Y,  Y,  x, 60, BRW_SURFACEFORMAT_R8G8B8A8_UNORM)
162    SF( Y,  Y,  x,  x,  Y,  Y,  x,  x, 60, BRW_SURFACEFORMAT_R8G8B8A8_UNORM_SRGB)
163    SF( Y,  Y,  x,  x,  Y, 60,  Y,  x,  x, BRW_SURFACEFORMAT_R8G8B8A8_SNORM)
164    SF( Y,  x,  x,  x,  Y,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R8G8B8A8_SINT)
165    SF( Y,  x,  x,  x,  Y,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R8G8B8A8_UINT)
166    SF( Y,  Y,  x,  x,  Y, 45,  Y,  x,  x, BRW_SURFACEFORMAT_R16G16_UNORM)
167    SF( Y,  Y,  x,  x,  Y, 60,  Y,  x,  x, BRW_SURFACEFORMAT_R16G16_SNORM)
168    SF( Y,  x,  x,  x,  Y,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R16G16_SINT)
169    SF( Y,  x,  x,  x,  Y,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R16G16_UINT)
170    SF( Y,  Y,  x,  x,  Y,  Y,  Y,  x,  x, BRW_SURFACEFORMAT_R16G16_FLOAT)
171    SF( Y,  Y,  x,  x,  Y,  Y,  x,  x, 60, BRW_SURFACEFORMAT_B10G10R10A2_UNORM)
172    SF( Y,  Y,  x,  x,  Y,  Y,  x,  x, 60, BRW_SURFACEFORMAT_B10G10R10A2_UNORM_SRGB)
173    SF( Y,  Y,  x,  x,  Y,  Y,  Y,  x,  x, BRW_SURFACEFORMAT_R11G11B10_FLOAT)
174    SF( Y,  x,  x,  x,  Y,  x,  Y,  Y,  x, BRW_SURFACEFORMAT_R32_SINT)
175    SF( Y,  x,  x,  x,  Y,  x,  Y,  Y,  x, BRW_SURFACEFORMAT_R32_UINT)
176    SF( Y, 50,  Y,  x,  Y,  Y,  Y,  Y,  x, BRW_SURFACEFORMAT_R32_FLOAT)
177    SF( Y, 50,  Y,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_R24_UNORM_X8_TYPELESS)
178    SF( Y,  x,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_X24_TYPELESS_G8_UINT)
179    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_L16A16_UNORM)
180    SF( Y, 50,  Y,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_I24X8_UNORM)
181    SF( Y, 50,  Y,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_L24X8_UNORM)
182    SF( Y, 50,  Y,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_A24X8_UNORM)
183    SF( Y, 50,  Y,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_I32_FLOAT)
184    SF( Y, 50,  Y,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_L32_FLOAT)
185    SF( Y, 50,  Y,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_A32_FLOAT)
186    SF( Y,  Y,  x,  Y,  x,  x,  x,  x, 60, BRW_SURFACEFORMAT_B8G8R8X8_UNORM)
187    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_B8G8R8X8_UNORM_SRGB)
188    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_R8G8B8X8_UNORM)
189    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_R8G8B8X8_UNORM_SRGB)
190    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_R9G9B9E5_SHAREDEXP)
191    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_B10G10R10X2_UNORM)
192    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_L16A16_FLOAT)
193    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R32_UNORM)
194    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R32_SNORM)
195 /* smpl filt shad CK  RT  AB  VB  SO  color */
196    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R10G10B10X2_USCALED)
197    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R8G8B8A8_SSCALED)
198    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R8G8B8A8_USCALED)
199    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R16G16_SSCALED)
200    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R16G16_USCALED)
201    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R32_SSCALED)
202    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R32_USCALED)
203    SF( Y,  Y,  x,  Y,  Y,  Y,  x,  x,  x, BRW_SURFACEFORMAT_B5G6R5_UNORM)
204    SF( Y,  Y,  x,  x,  Y,  Y,  x,  x,  x, BRW_SURFACEFORMAT_B5G6R5_UNORM_SRGB)
205    SF( Y,  Y,  x,  Y,  Y,  Y,  x,  x,  x, BRW_SURFACEFORMAT_B5G5R5A1_UNORM)
206    SF( Y,  Y,  x,  x,  Y,  Y,  x,  x,  x, BRW_SURFACEFORMAT_B5G5R5A1_UNORM_SRGB)
207    SF( Y,  Y,  x,  Y,  Y,  Y,  x,  x,  x, BRW_SURFACEFORMAT_B4G4R4A4_UNORM)
208    SF( Y,  Y,  x,  x,  Y,  Y,  x,  x,  x, BRW_SURFACEFORMAT_B4G4R4A4_UNORM_SRGB)
209    SF( Y,  Y,  x,  x,  Y,  Y,  Y,  x,  x, BRW_SURFACEFORMAT_R8G8_UNORM)
210    SF( Y,  Y,  x,  Y,  Y, 60,  Y,  x,  x, BRW_SURFACEFORMAT_R8G8_SNORM)
211    SF( Y,  x,  x,  x,  Y,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R8G8_SINT)
212    SF( Y,  x,  x,  x,  Y,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R8G8_UINT)
213    SF( Y,  Y,  Y,  x,  Y, 45,  Y,  x, 70, BRW_SURFACEFORMAT_R16_UNORM)
214    SF( Y,  Y,  x,  x,  Y, 60,  Y,  x,  x, BRW_SURFACEFORMAT_R16_SNORM)
215    SF( Y,  x,  x,  x,  Y,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R16_SINT)
216    SF( Y,  x,  x,  x,  Y,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R16_UINT)
217    SF( Y,  Y,  x,  x,  Y,  Y,  Y,  x,  x, BRW_SURFACEFORMAT_R16_FLOAT)
218    SF( Y,  Y,  Y,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_I16_UNORM)
219    SF( Y,  Y,  Y,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_L16_UNORM)
220    SF( Y,  Y,  Y,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_A16_UNORM)
221    SF( Y,  Y,  x,  Y,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_L8A8_UNORM)
222    SF( Y,  Y,  Y,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_I16_FLOAT)
223    SF( Y,  Y,  Y,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_L16_FLOAT)
224    SF( Y,  Y,  Y,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_A16_FLOAT)
225    SF(45, 45,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_L8A8_UNORM_SRGB)
226    SF( Y,  Y,  x,  Y,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_R5G5_SNORM_B6_UNORM)
227    SF( x,  x,  x,  x,  Y,  Y,  x,  x,  x, BRW_SURFACEFORMAT_B5G5R5X1_UNORM)
228    SF( x,  x,  x,  x,  Y,  Y,  x,  x,  x, BRW_SURFACEFORMAT_B5G5R5X1_UNORM_SRGB)
229    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R8G8_SSCALED)
230    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R8G8_USCALED)
231 /* smpl filt shad CK  RT  AB  VB  SO  color */
232    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R16_SSCALED)
233    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R16_USCALED)
234    SF( Y,  Y,  x, 45,  Y,  Y,  Y,  x,  x, BRW_SURFACEFORMAT_R8_UNORM)
235    SF( Y,  Y,  x,  x,  Y, 60,  Y,  x,  x, BRW_SURFACEFORMAT_R8_SNORM)
236    SF( Y,  x,  x,  x,  Y,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R8_SINT)
237    SF( Y,  x,  x,  x,  Y,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R8_UINT)
238    SF( Y,  Y,  x,  Y,  Y,  Y,  x,  x,  x, BRW_SURFACEFORMAT_A8_UNORM)
239    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_I8_UNORM)
240    SF( Y,  Y,  x,  Y,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_L8_UNORM)
241    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_P4A4_UNORM)
242    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_A4P4_UNORM)
243    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R8_SSCALED)
244    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R8_USCALED)
245    SF(45, 45,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_L8_UNORM_SRGB)
246    SF(45, 45,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_DXT1_RGB_SRGB)
247    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_R1_UINT)
248    SF( Y,  Y,  x,  Y,  Y,  x,  x,  x, 60, BRW_SURFACEFORMAT_YCRCB_NORMAL)
249    SF( Y,  Y,  x,  Y,  Y,  x,  x,  x, 60, BRW_SURFACEFORMAT_YCRCB_SWAPUVY)
250    SF( Y,  Y,  x,  Y,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_BC1_UNORM)
251    SF( Y,  Y,  x,  Y,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_BC2_UNORM)
252    SF( Y,  Y,  x,  Y,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_BC3_UNORM)
253    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_BC4_UNORM)
254    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_BC5_UNORM)
255    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_BC1_UNORM_SRGB)
256    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_BC2_UNORM_SRGB)
257    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_BC3_UNORM_SRGB)
258    SF( Y,  x,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_MONO8)
259    SF( Y,  Y,  x,  x,  Y,  x,  x,  x, 60, BRW_SURFACEFORMAT_YCRCB_SWAPUV)
260    SF( Y,  Y,  x,  x,  Y,  x,  x,  x, 60, BRW_SURFACEFORMAT_YCRCB_SWAPY)
261    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_DXT1_RGB)
262 /* smpl filt shad CK  RT  AB  VB  SO  color */
263    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_FXT1)
264    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R8G8B8_UNORM)
265    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R8G8B8_SNORM)
266    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R8G8B8_SSCALED)
267    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R8G8B8_USCALED)
268    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R64G64B64A64_FLOAT)
269    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R64G64B64_FLOAT)
270    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_BC4_SNORM)
271    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_BC5_SNORM)
272    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R16G16B16_UNORM)
273    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R16G16B16_SNORM)
274    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R16G16B16_SSCALED)
275    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R16G16B16_USCALED)
276 };
277 #undef x
278 #undef Y
279
280 uint32_t
281 brw_format_for_mesa_format(gl_format mesa_format)
282 {
283    /* This table is ordered according to the enum ordering in formats.h.  We do
284     * expect that enum to be extended without our explicit initialization
285     * staying in sync, so we initialize to 0 even though
286     * BRW_SURFACEFORMAT_R32G32B32A32_FLOAT happens to also be 0.
287     */
288    static const uint32_t table[MESA_FORMAT_COUNT] =
289    {
290       [MESA_FORMAT_RGBA8888] = 0,
291       [MESA_FORMAT_RGBA8888_REV] = BRW_SURFACEFORMAT_R8G8B8A8_UNORM,
292       [MESA_FORMAT_ARGB8888] = BRW_SURFACEFORMAT_B8G8R8A8_UNORM,
293       [MESA_FORMAT_ARGB8888_REV] = 0,
294       [MESA_FORMAT_RGBX8888] = 0,
295       [MESA_FORMAT_RGBX8888_REV] = BRW_SURFACEFORMAT_R8G8B8X8_UNORM,
296       [MESA_FORMAT_XRGB8888] = BRW_SURFACEFORMAT_B8G8R8X8_UNORM,
297       [MESA_FORMAT_XRGB8888_REV] = 0,
298       [MESA_FORMAT_RGB888] = 0,
299       [MESA_FORMAT_BGR888] = 0,
300       [MESA_FORMAT_RGB565] = BRW_SURFACEFORMAT_B5G6R5_UNORM,
301       [MESA_FORMAT_RGB565_REV] = 0,
302       [MESA_FORMAT_ARGB4444] = BRW_SURFACEFORMAT_B4G4R4A4_UNORM,
303       [MESA_FORMAT_ARGB4444_REV] = 0,
304       [MESA_FORMAT_RGBA5551] = 0,
305       [MESA_FORMAT_ARGB1555] = BRW_SURFACEFORMAT_B5G5R5A1_UNORM,
306       [MESA_FORMAT_ARGB1555_REV] = 0,
307       [MESA_FORMAT_AL44] = 0,
308       [MESA_FORMAT_AL88] = BRW_SURFACEFORMAT_L8A8_UNORM,
309       [MESA_FORMAT_AL88_REV] = 0,
310       [MESA_FORMAT_AL1616] = BRW_SURFACEFORMAT_L16A16_UNORM,
311       [MESA_FORMAT_AL1616_REV] = 0,
312       [MESA_FORMAT_RGB332] = 0,
313       [MESA_FORMAT_A8] = BRW_SURFACEFORMAT_A8_UNORM,
314       [MESA_FORMAT_A16] = BRW_SURFACEFORMAT_A16_UNORM,
315       [MESA_FORMAT_L8] = BRW_SURFACEFORMAT_L8_UNORM,
316       [MESA_FORMAT_L16] = BRW_SURFACEFORMAT_L16_UNORM,
317       [MESA_FORMAT_I8] = BRW_SURFACEFORMAT_I8_UNORM,
318       [MESA_FORMAT_I16] = BRW_SURFACEFORMAT_I16_UNORM,
319       [MESA_FORMAT_YCBCR_REV] = BRW_SURFACEFORMAT_YCRCB_NORMAL,
320       [MESA_FORMAT_YCBCR] = BRW_SURFACEFORMAT_YCRCB_SWAPUVY,
321       [MESA_FORMAT_R8] = BRW_SURFACEFORMAT_R8_UNORM,
322       [MESA_FORMAT_GR88] = BRW_SURFACEFORMAT_R8G8_UNORM,
323       [MESA_FORMAT_RG88] = 0,
324       [MESA_FORMAT_R16] = BRW_SURFACEFORMAT_R16_UNORM,
325       [MESA_FORMAT_RG1616] = BRW_SURFACEFORMAT_R16G16_UNORM,
326       [MESA_FORMAT_RG1616_REV] = 0,
327       [MESA_FORMAT_ARGB2101010] = BRW_SURFACEFORMAT_B10G10R10A2_UNORM,
328       [MESA_FORMAT_Z24_S8] = 0,
329       [MESA_FORMAT_S8_Z24] = 0,
330       [MESA_FORMAT_Z16] = 0,
331       [MESA_FORMAT_X8_Z24] = 0,
332       [MESA_FORMAT_Z24_X8] = 0,
333       [MESA_FORMAT_Z32] = 0,
334       [MESA_FORMAT_S8] = 0,
335
336       [MESA_FORMAT_SRGB8] = 0,
337       [MESA_FORMAT_SRGBA8] = 0,
338       [MESA_FORMAT_SARGB8] = BRW_SURFACEFORMAT_B8G8R8A8_UNORM_SRGB,
339       [MESA_FORMAT_SL8] = BRW_SURFACEFORMAT_L8_UNORM_SRGB,
340       [MESA_FORMAT_SLA8] = BRW_SURFACEFORMAT_L8A8_UNORM_SRGB,
341       [MESA_FORMAT_SRGB_DXT1] = BRW_SURFACEFORMAT_DXT1_RGB_SRGB,
342       [MESA_FORMAT_SRGBA_DXT1] = BRW_SURFACEFORMAT_BC1_UNORM_SRGB,
343       [MESA_FORMAT_SRGBA_DXT3] = BRW_SURFACEFORMAT_BC2_UNORM_SRGB,
344       [MESA_FORMAT_SRGBA_DXT5] = BRW_SURFACEFORMAT_BC3_UNORM_SRGB,
345
346       [MESA_FORMAT_RGB_FXT1] = BRW_SURFACEFORMAT_FXT1,
347       [MESA_FORMAT_RGBA_FXT1] = BRW_SURFACEFORMAT_FXT1,
348       [MESA_FORMAT_RGB_DXT1] = BRW_SURFACEFORMAT_DXT1_RGB,
349       [MESA_FORMAT_RGBA_DXT1] = BRW_SURFACEFORMAT_BC1_UNORM,
350       [MESA_FORMAT_RGBA_DXT3] = BRW_SURFACEFORMAT_BC2_UNORM,
351       [MESA_FORMAT_RGBA_DXT5] = BRW_SURFACEFORMAT_BC3_UNORM,
352
353       [MESA_FORMAT_RGBA_FLOAT32] = BRW_SURFACEFORMAT_R32G32B32A32_FLOAT,
354       [MESA_FORMAT_RGBA_FLOAT16] = BRW_SURFACEFORMAT_R16G16B16A16_FLOAT,
355       [MESA_FORMAT_RGB_FLOAT32] = 0,
356       [MESA_FORMAT_RGB_FLOAT16] = 0,
357       [MESA_FORMAT_ALPHA_FLOAT32] = BRW_SURFACEFORMAT_A32_FLOAT,
358       [MESA_FORMAT_ALPHA_FLOAT16] = BRW_SURFACEFORMAT_A16_FLOAT,
359       [MESA_FORMAT_LUMINANCE_FLOAT32] = BRW_SURFACEFORMAT_L32_FLOAT,
360       [MESA_FORMAT_LUMINANCE_FLOAT16] = BRW_SURFACEFORMAT_L16_FLOAT,
361       [MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32] = BRW_SURFACEFORMAT_L32A32_FLOAT,
362       [MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16] = BRW_SURFACEFORMAT_L16A16_FLOAT,
363       [MESA_FORMAT_INTENSITY_FLOAT32] = BRW_SURFACEFORMAT_I32_FLOAT,
364       [MESA_FORMAT_INTENSITY_FLOAT16] = BRW_SURFACEFORMAT_I16_FLOAT,
365       [MESA_FORMAT_R_FLOAT32] = BRW_SURFACEFORMAT_R32_FLOAT,
366       [MESA_FORMAT_R_FLOAT16] = BRW_SURFACEFORMAT_R16_FLOAT,
367       [MESA_FORMAT_RG_FLOAT32] = BRW_SURFACEFORMAT_R32G32_FLOAT,
368       [MESA_FORMAT_RG_FLOAT16] = BRW_SURFACEFORMAT_R16G16_FLOAT,
369
370       [MESA_FORMAT_ALPHA_UINT8] = 0,
371       [MESA_FORMAT_ALPHA_UINT16] = 0,
372       [MESA_FORMAT_ALPHA_UINT32] = 0,
373       [MESA_FORMAT_ALPHA_INT8] = 0,
374       [MESA_FORMAT_ALPHA_INT16] = 0,
375       [MESA_FORMAT_ALPHA_INT32] = 0,
376
377       [MESA_FORMAT_INTENSITY_UINT8] = 0,
378       [MESA_FORMAT_INTENSITY_UINT16] = 0,
379       [MESA_FORMAT_INTENSITY_UINT32] = 0,
380       [MESA_FORMAT_INTENSITY_INT8] = 0,
381       [MESA_FORMAT_INTENSITY_INT16] = 0,
382       [MESA_FORMAT_INTENSITY_INT32] = 0,
383
384       [MESA_FORMAT_LUMINANCE_UINT8] = 0,
385       [MESA_FORMAT_LUMINANCE_UINT16] = 0,
386       [MESA_FORMAT_LUMINANCE_UINT32] = 0,
387       [MESA_FORMAT_LUMINANCE_INT8] = 0,
388       [MESA_FORMAT_LUMINANCE_INT16] = 0,
389       [MESA_FORMAT_LUMINANCE_INT32] = 0,
390
391       [MESA_FORMAT_LUMINANCE_ALPHA_UINT8] = 0,
392       [MESA_FORMAT_LUMINANCE_ALPHA_UINT16] = 0,
393       [MESA_FORMAT_LUMINANCE_ALPHA_UINT32] = 0,
394       [MESA_FORMAT_LUMINANCE_ALPHA_INT8] = 0,
395       [MESA_FORMAT_LUMINANCE_ALPHA_INT16] = 0,
396       [MESA_FORMAT_LUMINANCE_ALPHA_INT32] = 0,
397
398       [MESA_FORMAT_R_INT8] = BRW_SURFACEFORMAT_R8_SINT,
399       [MESA_FORMAT_RG_INT8] = BRW_SURFACEFORMAT_R8G8_SINT,
400       [MESA_FORMAT_RGB_INT8] = 0,
401       [MESA_FORMAT_RGBA_INT8] = BRW_SURFACEFORMAT_R8G8B8A8_SINT,
402       [MESA_FORMAT_R_INT16] = BRW_SURFACEFORMAT_R16_SINT,
403       [MESA_FORMAT_RG_INT16] = BRW_SURFACEFORMAT_R16G16_SINT,
404       [MESA_FORMAT_RGB_INT16] = 0,
405       [MESA_FORMAT_RGBA_INT16] = BRW_SURFACEFORMAT_R16G16B16A16_SINT,
406       [MESA_FORMAT_R_INT32] = BRW_SURFACEFORMAT_R32_SINT,
407       [MESA_FORMAT_RG_INT32] = BRW_SURFACEFORMAT_R32G32_SINT,
408       [MESA_FORMAT_RGB_INT32] = BRW_SURFACEFORMAT_R32G32B32_SINT,
409       [MESA_FORMAT_RGBA_INT32] = BRW_SURFACEFORMAT_R32G32B32A32_SINT,
410
411       [MESA_FORMAT_R_UINT8] = BRW_SURFACEFORMAT_R8_UINT,
412       [MESA_FORMAT_RG_UINT8] = BRW_SURFACEFORMAT_R8G8_UINT,
413       [MESA_FORMAT_RGB_UINT8] = 0,
414       [MESA_FORMAT_RGBA_UINT8] = BRW_SURFACEFORMAT_R8G8B8A8_UINT,
415       [MESA_FORMAT_R_UINT16] = BRW_SURFACEFORMAT_R16_UINT,
416       [MESA_FORMAT_RG_UINT16] = BRW_SURFACEFORMAT_R16G16_UINT,
417       [MESA_FORMAT_RGB_UINT16] = 0,
418       [MESA_FORMAT_RGBA_UINT16] = BRW_SURFACEFORMAT_R16G16B16A16_UINT,
419       [MESA_FORMAT_R_UINT32] = BRW_SURFACEFORMAT_R32_UINT,
420       [MESA_FORMAT_RG_UINT32] = BRW_SURFACEFORMAT_R32G32_UINT,
421       [MESA_FORMAT_RGB_UINT32] = BRW_SURFACEFORMAT_R32G32B32_UINT,
422       [MESA_FORMAT_RGBA_UINT32] = BRW_SURFACEFORMAT_R32G32B32A32_UINT,
423
424       [MESA_FORMAT_DUDV8] = BRW_SURFACEFORMAT_R8G8_SNORM,
425       [MESA_FORMAT_SIGNED_R8] = BRW_SURFACEFORMAT_R8_SNORM,
426       [MESA_FORMAT_SIGNED_RG88_REV] = BRW_SURFACEFORMAT_R8G8_SNORM,
427       [MESA_FORMAT_SIGNED_RGBX8888] = 0,
428       [MESA_FORMAT_SIGNED_RGBA8888] = 0,
429       [MESA_FORMAT_SIGNED_RGBA8888_REV] = BRW_SURFACEFORMAT_R8G8B8A8_SNORM,
430       [MESA_FORMAT_SIGNED_R16] = BRW_SURFACEFORMAT_R16_SNORM,
431       [MESA_FORMAT_SIGNED_GR1616] = BRW_SURFACEFORMAT_R16G16_SNORM,
432       [MESA_FORMAT_SIGNED_RGB_16] = 0,
433       [MESA_FORMAT_SIGNED_RGBA_16] = BRW_SURFACEFORMAT_R16G16B16A16_SNORM,
434       [MESA_FORMAT_RGBA_16] = BRW_SURFACEFORMAT_R16G16B16A16_UNORM,
435
436       [MESA_FORMAT_RED_RGTC1] = BRW_SURFACEFORMAT_BC4_UNORM,
437       [MESA_FORMAT_SIGNED_RED_RGTC1] = BRW_SURFACEFORMAT_BC4_SNORM,
438       [MESA_FORMAT_RG_RGTC2] = BRW_SURFACEFORMAT_BC5_UNORM,
439       [MESA_FORMAT_SIGNED_RG_RGTC2] = BRW_SURFACEFORMAT_BC5_SNORM,
440
441       [MESA_FORMAT_L_LATC1] = 0,
442       [MESA_FORMAT_SIGNED_L_LATC1] = 0,
443       [MESA_FORMAT_LA_LATC2] = 0,
444       [MESA_FORMAT_SIGNED_LA_LATC2] = 0,
445
446       [MESA_FORMAT_SIGNED_A8] = 0,
447       [MESA_FORMAT_SIGNED_L8] = 0,
448       [MESA_FORMAT_SIGNED_AL88] = 0,
449       [MESA_FORMAT_SIGNED_I8] = 0,
450       [MESA_FORMAT_SIGNED_A16] = 0,
451       [MESA_FORMAT_SIGNED_L16] = 0,
452       [MESA_FORMAT_SIGNED_AL1616] = 0,
453       [MESA_FORMAT_SIGNED_I16] = 0,
454
455       [MESA_FORMAT_RGB9_E5_FLOAT] = BRW_SURFACEFORMAT_R9G9B9E5_SHAREDEXP,
456       [MESA_FORMAT_R11_G11_B10_FLOAT] = BRW_SURFACEFORMAT_R11G11B10_FLOAT,
457
458       [MESA_FORMAT_Z32_FLOAT] = 0,
459       [MESA_FORMAT_Z32_FLOAT_X24S8] = 0,
460    };
461    assert(mesa_format < MESA_FORMAT_COUNT);
462    return table[mesa_format];
463 }
464
465 void
466 brw_init_surface_formats(struct brw_context *brw)
467 {
468    struct intel_context *intel = &brw->intel;
469    struct gl_context *ctx = &intel->ctx;
470    int gen;
471    gl_format format;
472
473    gen = intel->gen * 10;
474    if (intel->is_g4x)
475       gen += 5;
476
477    for (format = MESA_FORMAT_NONE + 1; format < MESA_FORMAT_COUNT; format++) {
478       uint32_t texture, render;
479       const struct surface_format_info *rinfo, *tinfo;
480       bool is_integer = _mesa_is_format_integer_color(format);
481
482       render = texture = brw_format_for_mesa_format(format);
483       tinfo = &surface_formats[texture];
484
485       /* The value of BRW_SURFACEFORMAT_R32G32B32A32_FLOAT is 0, so don't skip
486        * it.
487        */
488       if (texture == 0 && format != MESA_FORMAT_RGBA_FLOAT32)
489          continue;
490
491       if (gen >= tinfo->sampling && (gen >= tinfo->filtering || is_integer))
492          ctx->TextureFormatSupported[format] = true;
493
494       /* Re-map some render target formats to make them supported when they
495        * wouldn't be using their format for texturing.
496        */
497       switch (render) {
498          /* For these formats, we just need to read/write the first
499           * channel into R, which is to say that we just treat them as
500           * GL_RED.
501           */
502       case BRW_SURFACEFORMAT_I32_FLOAT:
503       case BRW_SURFACEFORMAT_L32_FLOAT:
504          render = BRW_SURFACEFORMAT_R32_FLOAT;
505          break;
506       case BRW_SURFACEFORMAT_I16_FLOAT:
507       case BRW_SURFACEFORMAT_L16_FLOAT:
508          render = BRW_SURFACEFORMAT_R16_FLOAT;
509          break;
510       case BRW_SURFACEFORMAT_B8G8R8X8_UNORM:
511          /* XRGB is handled as ARGB because the chips in this family
512           * cannot render to XRGB targets.  This means that we have to
513           * mask writes to alpha (ala glColorMask) and reconfigure the
514           * alpha blending hardware to use GL_ONE (or GL_ZERO) for
515           * cases where GL_DST_ALPHA (or GL_ONE_MINUS_DST_ALPHA) is
516           * used.
517           */
518          render = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
519          break;
520       }
521
522       rinfo = &surface_formats[render];
523
524       /* Note that GL_EXT_texture_integer says that blending doesn't occur for
525        * integer, so we don't need hardware support for blending on it.  Other
526        * than that, GL in general requires alpha blending for render targets,
527        * even though we don't support it for some formats.
528        */
529       if (gen >= rinfo->render_target &&
530           (gen >= rinfo->alpha_blend || is_integer)) {
531          brw->render_target_format[format] = render;
532          brw->format_supported_as_render_target[format] = true;
533       }
534    }
535
536    /* We will check this table for FBO completeness, but the surface format
537     * table above only covered color rendering.
538     */
539    brw->format_supported_as_render_target[MESA_FORMAT_S8_Z24] = true;
540    brw->format_supported_as_render_target[MESA_FORMAT_X8_Z24] = true;
541    brw->format_supported_as_render_target[MESA_FORMAT_S8] = true;
542    brw->format_supported_as_render_target[MESA_FORMAT_Z16] = true;
543    brw->format_supported_as_render_target[MESA_FORMAT_Z32_FLOAT] = true;
544    brw->format_supported_as_render_target[MESA_FORMAT_Z32_FLOAT_X24S8] = true;
545
546    /* We remap depth formats to a supported texturing format in
547     * translate_tex_format().
548     */
549    ctx->TextureFormatSupported[MESA_FORMAT_S8_Z24] = true;
550    ctx->TextureFormatSupported[MESA_FORMAT_X8_Z24] = true;
551    ctx->TextureFormatSupported[MESA_FORMAT_Z32_FLOAT] = true;
552    ctx->TextureFormatSupported[MESA_FORMAT_Z32_FLOAT_X24S8] = true;
553    ctx->TextureFormatSupported[MESA_FORMAT_Z16] = true;
554
555    /* On hardware that lacks support for ETC1, we map ETC1 to RGBX
556     * during glCompressedTexImage2D(). See intel_mipmap_tree::wraps_etc1.
557     */
558    ctx->TextureFormatSupported[MESA_FORMAT_ETC1_RGB8] = true;
559 }
560
561 bool
562 brw_render_target_supported(struct intel_context *intel,
563                             struct gl_renderbuffer *rb)
564 {
565    struct brw_context *brw = brw_context(&intel->ctx);
566    gl_format format = rb->Format;
567
568    /* Many integer formats are promoted to RGBA (like XRGB8888 is), which means
569     * we would consider them renderable even though we don't have surface
570     * support for their alpha behavior and don't have the blending unit
571     * available to fake it like we do for XRGB8888.  Force them to being
572     * unsupported.
573     */
574    if ((rb->_BaseFormat != GL_RGBA &&
575         rb->_BaseFormat != GL_RG &&
576         rb->_BaseFormat != GL_RED) && _mesa_is_format_integer_color(format))
577       return false;
578
579    /* Under some conditions, MSAA is not supported for formats whose width is
580     * more than 64 bits.
581     */
582    if (rb->NumSamples > 0 && _mesa_get_format_bytes(format) > 8) {
583       /* Gen6: MSAA on >64 bit formats is unsupported. */
584       if (intel->gen <= 6)
585          return false;
586
587       /* Gen7: 8x MSAA on >64 bit formats is unsupported. */
588       if (rb->NumSamples >= 8)
589          return false;
590    }
591
592    return brw->format_supported_as_render_target[format];
593 }
594
595 GLuint
596 translate_tex_format(gl_format mesa_format,
597                      GLenum internal_format,
598                      GLenum depth_mode,
599                      GLenum srgb_decode)
600 {
601    if (srgb_decode == GL_SKIP_DECODE_EXT)
602       mesa_format = _mesa_get_srgb_format_linear(mesa_format);
603
604    switch( mesa_format ) {
605
606    case MESA_FORMAT_Z16:
607       return BRW_SURFACEFORMAT_I16_UNORM;
608
609    case MESA_FORMAT_S8_Z24:
610    case MESA_FORMAT_X8_Z24:
611       return BRW_SURFACEFORMAT_I24X8_UNORM;
612
613    case MESA_FORMAT_Z32_FLOAT:
614       return BRW_SURFACEFORMAT_I32_FLOAT;
615
616    case MESA_FORMAT_Z32_FLOAT_X24S8:
617       return BRW_SURFACEFORMAT_R32G32_FLOAT;
618
619    case MESA_FORMAT_RGBA_FLOAT32:
620       /* The value of this BRW_SURFACEFORMAT is 0, which tricks the
621        * assertion below.
622        */
623       return BRW_SURFACEFORMAT_R32G32B32A32_FLOAT;
624
625    default:
626       assert(brw_format_for_mesa_format(mesa_format) != 0);
627       return brw_format_for_mesa_format(mesa_format);
628    }
629 }
630
631 uint32_t
632 brw_get_surface_tiling_bits(uint32_t tiling)
633 {
634    switch (tiling) {
635    case I915_TILING_X:
636       return BRW_SURFACE_TILED;
637    case I915_TILING_Y:
638       return BRW_SURFACE_TILED | BRW_SURFACE_TILED_Y;
639    default:
640       return 0;
641    }
642 }
643
644
645 uint32_t
646 brw_get_surface_num_multisamples(unsigned num_samples)
647 {
648    if (num_samples > 1)
649       return BRW_SURFACE_MULTISAMPLECOUNT_4;
650    else
651       return BRW_SURFACE_MULTISAMPLECOUNT_1;
652 }
653
654
655 static void
656 brw_update_buffer_texture_surface(struct gl_context *ctx, GLuint unit)
657 {
658    struct brw_context *brw = brw_context(ctx);
659    struct intel_context *intel = &brw->intel;
660    struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
661    const GLuint surf_index = SURF_INDEX_TEXTURE(unit);
662    uint32_t *surf;
663    struct intel_buffer_object *intel_obj =
664       intel_buffer_object(tObj->BufferObject);
665    drm_intel_bo *bo = intel_obj ? intel_obj->buffer : NULL;
666    gl_format format = tObj->_BufferObjectFormat;
667    uint32_t brw_format = brw_format_for_mesa_format(format);
668    int texel_size = _mesa_get_format_bytes(format);
669
670    if (brw_format == 0 && format != MESA_FORMAT_RGBA_FLOAT32) {
671       _mesa_problem(NULL, "bad format %s for texture buffer\n",
672                     _mesa_get_format_name(format));
673    }
674
675    surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
676                           6 * 4, 32, &brw->wm.surf_offset[surf_index]);
677
678    surf[0] = (BRW_SURFACE_BUFFER << BRW_SURFACE_TYPE_SHIFT |
679               (brw_format_for_mesa_format(format) << BRW_SURFACE_FORMAT_SHIFT));
680
681    if (intel->gen >= 6)
682       surf[0] |= BRW_SURFACE_RC_READ_WRITE;
683
684    if (bo) {
685       surf[1] = bo->offset; /* reloc */
686
687       /* Emit relocation to surface contents. */
688       drm_intel_bo_emit_reloc(brw->intel.batch.bo,
689                               brw->wm.surf_offset[surf_index] + 4,
690                               bo, 0, I915_GEM_DOMAIN_SAMPLER, 0);
691
692       int w = intel_obj->Base.Size / texel_size;
693       surf[2] = ((w & 0x7f) << BRW_SURFACE_WIDTH_SHIFT |
694                  ((w >> 7) & 0x1fff) << BRW_SURFACE_HEIGHT_SHIFT);
695       surf[3] = (((w >> 20) & 0x7f) << BRW_SURFACE_DEPTH_SHIFT |
696                  (texel_size - 1) << BRW_SURFACE_PITCH_SHIFT);
697    } else {
698       surf[1] = 0;
699       surf[2] = 0;
700       surf[3] = 0;
701    }
702
703    surf[4] = 0;
704    surf[5] = 0;
705 }
706
707 static void
708 brw_update_texture_surface( struct gl_context *ctx, GLuint unit )
709 {
710    struct brw_context *brw = brw_context(ctx);
711    struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
712    struct intel_texture_object *intelObj = intel_texture_object(tObj);
713    struct intel_mipmap_tree *mt = intelObj->mt;
714    struct gl_texture_image *firstImage = tObj->Image[0][tObj->BaseLevel];
715    struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
716    const GLuint surf_index = SURF_INDEX_TEXTURE(unit);
717    uint32_t *surf;
718    int width, height, depth;
719
720    if (tObj->Target == GL_TEXTURE_BUFFER) {
721       brw_update_buffer_texture_surface(ctx, unit);
722       return;
723    }
724
725    intel_miptree_get_dimensions_for_image(firstImage, &width, &height, &depth);
726
727    surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
728                           6 * 4, 32, &brw->wm.surf_offset[surf_index]);
729
730    surf[0] = (translate_tex_target(tObj->Target) << BRW_SURFACE_TYPE_SHIFT |
731               BRW_SURFACE_MIPMAPLAYOUT_BELOW << BRW_SURFACE_MIPLAYOUT_SHIFT |
732               BRW_SURFACE_CUBEFACE_ENABLES |
733               (translate_tex_format(mt->format,
734                                     firstImage->InternalFormat,
735                                     tObj->DepthMode,
736                                     sampler->sRGBDecode) <<
737                BRW_SURFACE_FORMAT_SHIFT));
738
739    surf[1] = intelObj->mt->region->bo->offset + intelObj->mt->offset; /* reloc */
740
741    surf[2] = ((intelObj->_MaxLevel - tObj->BaseLevel) << BRW_SURFACE_LOD_SHIFT |
742               (width - 1) << BRW_SURFACE_WIDTH_SHIFT |
743               (height - 1) << BRW_SURFACE_HEIGHT_SHIFT);
744
745    surf[3] = (brw_get_surface_tiling_bits(intelObj->mt->region->tiling) |
746               (depth - 1) << BRW_SURFACE_DEPTH_SHIFT |
747               ((intelObj->mt->region->pitch * intelObj->mt->cpp) - 1) <<
748               BRW_SURFACE_PITCH_SHIFT);
749
750    surf[4] = 0;
751
752    surf[5] = (mt->align_h == 4) ? BRW_SURFACE_VERTICAL_ALIGN_ENABLE : 0;
753
754    /* Emit relocation to surface contents */
755    drm_intel_bo_emit_reloc(brw->intel.batch.bo,
756                            brw->wm.surf_offset[surf_index] + 4,
757                            intelObj->mt->region->bo,
758                            intelObj->mt->offset,
759                            I915_GEM_DOMAIN_SAMPLER, 0);
760 }
761
762 /**
763  * Create the constant buffer surface.  Vertex/fragment shader constants will be
764  * read from this buffer with Data Port Read instructions/messages.
765  */
766 void
767 brw_create_constant_surface(struct brw_context *brw,
768                             drm_intel_bo *bo,
769                             uint32_t offset,
770                             int width,
771                             uint32_t *out_offset)
772 {
773    struct intel_context *intel = &brw->intel;
774    const GLint w = width - 1;
775    uint32_t *surf;
776
777    surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
778                           6 * 4, 32, out_offset);
779
780    surf[0] = (BRW_SURFACE_BUFFER << BRW_SURFACE_TYPE_SHIFT |
781               BRW_SURFACE_MIPMAPLAYOUT_BELOW << BRW_SURFACE_MIPLAYOUT_SHIFT |
782               BRW_SURFACEFORMAT_R32G32B32A32_FLOAT << BRW_SURFACE_FORMAT_SHIFT);
783
784    if (intel->gen >= 6)
785       surf[0] |= BRW_SURFACE_RC_READ_WRITE;
786
787    surf[1] = bo->offset + offset; /* reloc */
788
789    surf[2] = ((w & 0x7f) << BRW_SURFACE_WIDTH_SHIFT |
790               ((w >> 7) & 0x1fff) << BRW_SURFACE_HEIGHT_SHIFT);
791
792    surf[3] = (((w >> 20) & 0x7f) << BRW_SURFACE_DEPTH_SHIFT |
793               (16 - 1) << BRW_SURFACE_PITCH_SHIFT); /* ignored */
794
795    surf[4] = 0;
796    surf[5] = 0;
797
798    /* Emit relocation to surface contents.  Section 5.1.1 of the gen4
799     * bspec ("Data Cache") says that the data cache does not exist as
800     * a separate cache and is just the sampler cache.
801     */
802    drm_intel_bo_emit_reloc(brw->intel.batch.bo,
803                            *out_offset + 4,
804                            bo, offset,
805                            I915_GEM_DOMAIN_SAMPLER, 0);
806 }
807
808 /**
809  * Set up a binding table entry for use by stream output logic (transform
810  * feedback).
811  *
812  * buffer_size_minus_1 must me less than BRW_MAX_NUM_BUFFER_ENTRIES.
813  */
814 void
815 brw_update_sol_surface(struct brw_context *brw,
816                        struct gl_buffer_object *buffer_obj,
817                        uint32_t *out_offset, unsigned num_vector_components,
818                        unsigned stride_dwords, unsigned offset_dwords)
819 {
820    struct intel_context *intel = &brw->intel;
821    struct intel_buffer_object *intel_bo = intel_buffer_object(buffer_obj);
822    drm_intel_bo *bo =
823       intel_bufferobj_buffer(intel, intel_bo, INTEL_WRITE_PART);
824    uint32_t *surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, 6 * 4, 32,
825                                     out_offset);
826    uint32_t pitch_minus_1 = 4*stride_dwords - 1;
827    uint32_t offset_bytes = 4 * offset_dwords;
828    size_t size_dwords = buffer_obj->Size / 4;
829    uint32_t buffer_size_minus_1, width, height, depth, surface_format;
830
831    /* FIXME: can we rely on core Mesa to ensure that the buffer isn't
832     * too big to map using a single binding table entry?
833     */
834    assert((size_dwords - offset_dwords) / stride_dwords
835           <= BRW_MAX_NUM_BUFFER_ENTRIES);
836
837    if (size_dwords > offset_dwords + num_vector_components) {
838       /* There is room for at least 1 transform feedback output in the buffer.
839        * Compute the number of additional transform feedback outputs the
840        * buffer has room for.
841        */
842       buffer_size_minus_1 =
843          (size_dwords - offset_dwords - num_vector_components) / stride_dwords;
844    } else {
845       /* There isn't even room for a single transform feedback output in the
846        * buffer.  We can't configure the binding table entry to prevent output
847        * entirely; we'll have to rely on the geometry shader to detect
848        * overflow.  But to minimize the damage in case of a bug, set up the
849        * binding table entry to just allow a single output.
850        */
851       buffer_size_minus_1 = 0;
852    }
853    width = buffer_size_minus_1 & 0x7f;
854    height = (buffer_size_minus_1 & 0xfff80) >> 7;
855    depth = (buffer_size_minus_1 & 0x7f00000) >> 20;
856
857    switch (num_vector_components) {
858    case 1:
859       surface_format = BRW_SURFACEFORMAT_R32_FLOAT;
860       break;
861    case 2:
862       surface_format = BRW_SURFACEFORMAT_R32G32_FLOAT;
863       break;
864    case 3:
865       surface_format = BRW_SURFACEFORMAT_R32G32B32_FLOAT;
866       break;
867    case 4:
868       surface_format = BRW_SURFACEFORMAT_R32G32B32A32_FLOAT;
869       break;
870    default:
871       assert(!"Invalid vector size for transform feedback output");
872       surface_format = BRW_SURFACEFORMAT_R32_FLOAT;
873       break;
874    }
875
876    surf[0] = BRW_SURFACE_BUFFER << BRW_SURFACE_TYPE_SHIFT |
877       BRW_SURFACE_MIPMAPLAYOUT_BELOW << BRW_SURFACE_MIPLAYOUT_SHIFT |
878       surface_format << BRW_SURFACE_FORMAT_SHIFT |
879       BRW_SURFACE_RC_READ_WRITE;
880    surf[1] = bo->offset + offset_bytes; /* reloc */
881    surf[2] = (width << BRW_SURFACE_WIDTH_SHIFT |
882               height << BRW_SURFACE_HEIGHT_SHIFT);
883    surf[3] = (depth << BRW_SURFACE_DEPTH_SHIFT |
884               pitch_minus_1 << BRW_SURFACE_PITCH_SHIFT);
885    surf[4] = 0;
886    surf[5] = 0;
887
888    /* Emit relocation to surface contents. */
889    drm_intel_bo_emit_reloc(brw->intel.batch.bo,
890                            *out_offset + 4,
891                            bo, offset_bytes,
892                            I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER);
893 }
894
895 /* Creates a new WM constant buffer reflecting the current fragment program's
896  * constants, if needed by the fragment program.
897  *
898  * Otherwise, constants go through the CURBEs using the brw_constant_buffer
899  * state atom.
900  */
901 static void
902 brw_upload_wm_pull_constants(struct brw_context *brw)
903 {
904    struct gl_context *ctx = &brw->intel.ctx;
905    struct intel_context *intel = &brw->intel;
906    /* BRW_NEW_FRAGMENT_PROGRAM */
907    struct brw_fragment_program *fp =
908       (struct brw_fragment_program *) brw->fragment_program;
909    struct gl_program_parameter_list *params = fp->program.Base.Parameters;
910    const int size = brw->wm.prog_data->nr_pull_params * sizeof(float);
911    const int surf_index = SURF_INDEX_FRAG_CONST_BUFFER;
912    float *constants;
913    unsigned int i;
914
915    _mesa_load_state_parameters(ctx, params);
916
917    /* CACHE_NEW_WM_PROG */
918    if (brw->wm.prog_data->nr_pull_params == 0) {
919       if (brw->wm.const_bo) {
920          drm_intel_bo_unreference(brw->wm.const_bo);
921          brw->wm.const_bo = NULL;
922          brw->wm.surf_offset[surf_index] = 0;
923          brw->state.dirty.brw |= BRW_NEW_SURFACES;
924       }
925       return;
926    }
927
928    drm_intel_bo_unreference(brw->wm.const_bo);
929    brw->wm.const_bo = drm_intel_bo_alloc(intel->bufmgr, "WM const bo",
930                                          size, 64);
931
932    /* _NEW_PROGRAM_CONSTANTS */
933    drm_intel_gem_bo_map_gtt(brw->wm.const_bo);
934    constants = brw->wm.const_bo->virtual;
935    for (i = 0; i < brw->wm.prog_data->nr_pull_params; i++) {
936       constants[i] = *brw->wm.prog_data->pull_param[i];
937    }
938    drm_intel_gem_bo_unmap_gtt(brw->wm.const_bo);
939
940    intel->vtbl.create_constant_surface(brw, brw->wm.const_bo, 0,
941                                        params->NumParameters,
942                                        &brw->wm.surf_offset[surf_index]);
943
944    brw->state.dirty.brw |= BRW_NEW_SURFACES;
945 }
946
947 const struct brw_tracked_state brw_wm_pull_constants = {
948    .dirty = {
949       .mesa = (_NEW_PROGRAM_CONSTANTS),
950       .brw = (BRW_NEW_BATCH | BRW_NEW_FRAGMENT_PROGRAM),
951       .cache = CACHE_NEW_WM_PROG,
952    },
953    .emit = brw_upload_wm_pull_constants,
954 };
955
956 static void
957 brw_update_null_renderbuffer_surface(struct brw_context *brw, unsigned int unit)
958 {
959    /* From the Sandy bridge PRM, Vol4 Part1 p71 (Surface Type: Programming
960     * Notes):
961     *
962     *     A null surface will be used in instances where an actual surface is
963     *     not bound. When a write message is generated to a null surface, no
964     *     actual surface is written to. When a read message (including any
965     *     sampling engine message) is generated to a null surface, the result
966     *     is all zeros. Note that a null surface type is allowed to be used
967     *     with all messages, even if it is not specificially indicated as
968     *     supported. All of the remaining fields in surface state are ignored
969     *     for null surfaces, with the following exceptions:
970     *
971     *     - [DevSNB+]: Width, Height, Depth, and LOD fields must match the
972     *       depth buffer’s corresponding state for all render target surfaces,
973     *       including null.
974     *
975     *     - Surface Format must be R8G8B8A8_UNORM.
976     */
977    struct intel_context *intel = &brw->intel;
978    struct gl_context *ctx = &intel->ctx;
979    uint32_t *surf;
980    unsigned surface_type = BRW_SURFACE_NULL;
981    drm_intel_bo *bo = NULL;
982    unsigned pitch_minus_1 = 0;
983    uint32_t multisampling_state = 0;
984
985    /* _NEW_BUFFERS */
986    const struct gl_framebuffer *fb = ctx->DrawBuffer;
987
988    surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
989                           6 * 4, 32, &brw->wm.surf_offset[unit]);
990
991    if (fb->Visual.samples > 1) {
992       /* On Gen6, null render targets seem to cause GPU hangs when
993        * multisampling.  So work around this problem by rendering into dummy
994        * color buffer.
995        *
996        * To decrease the amount of memory needed by the workaround buffer, we
997        * set its pitch to 128 bytes (the width of a Y tile).  This means that
998        * the amount of memory needed for the workaround buffer is
999        * (width_in_tiles + height_in_tiles - 1) tiles.
1000        *
1001        * Note that since the workaround buffer will be interpreted by the
1002        * hardware as an interleaved multisampled buffer, we need to compute
1003        * width_in_tiles and height_in_tiles by dividing the width and height
1004        * by 16 rather than the normal Y-tile size of 32.
1005        */
1006       unsigned width_in_tiles = ALIGN(fb->Width, 16) / 16;
1007       unsigned height_in_tiles = ALIGN(fb->Height, 16) / 16;
1008       unsigned size_needed = (width_in_tiles + height_in_tiles - 1) * 4096;
1009       brw_get_scratch_bo(intel, &brw->wm.multisampled_null_render_target_bo,
1010                          size_needed);
1011       bo = brw->wm.multisampled_null_render_target_bo;
1012       surface_type = BRW_SURFACE_2D;
1013       pitch_minus_1 = 127;
1014       multisampling_state =
1015          brw_get_surface_num_multisamples(fb->Visual.samples);
1016    }
1017
1018    surf[0] = (surface_type << BRW_SURFACE_TYPE_SHIFT |
1019               BRW_SURFACEFORMAT_B8G8R8A8_UNORM << BRW_SURFACE_FORMAT_SHIFT);
1020    if (intel->gen < 6) {
1021       surf[0] |= (1 << BRW_SURFACE_WRITEDISABLE_R_SHIFT |
1022                   1 << BRW_SURFACE_WRITEDISABLE_G_SHIFT |
1023                   1 << BRW_SURFACE_WRITEDISABLE_B_SHIFT |
1024                   1 << BRW_SURFACE_WRITEDISABLE_A_SHIFT);
1025    }
1026    surf[1] = bo ? bo->offset : 0;
1027    surf[2] = ((fb->Width - 1) << BRW_SURFACE_WIDTH_SHIFT |
1028               (fb->Height - 1) << BRW_SURFACE_HEIGHT_SHIFT);
1029
1030    /* From Sandy bridge PRM, Vol4 Part1 p82 (Tiled Surface: Programming
1031     * Notes):
1032     *
1033     *     If Surface Type is SURFTYPE_NULL, this field must be TRUE
1034     */
1035    surf[3] = (BRW_SURFACE_TILED | BRW_SURFACE_TILED_Y |
1036               pitch_minus_1 << BRW_SURFACE_PITCH_SHIFT);
1037    surf[4] = multisampling_state;
1038    surf[5] = 0;
1039
1040    if (bo) {
1041       drm_intel_bo_emit_reloc(brw->intel.batch.bo,
1042                               brw->wm.surf_offset[unit] + 4,
1043                               bo, 0,
1044                               I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER);
1045    }
1046 }
1047
1048 /**
1049  * Sets up a surface state structure to point at the given region.
1050  * While it is only used for the front/back buffer currently, it should be
1051  * usable for further buffers when doing ARB_draw_buffer support.
1052  */
1053 static void
1054 brw_update_renderbuffer_surface(struct brw_context *brw,
1055                                 struct gl_renderbuffer *rb,
1056                                 unsigned int unit)
1057 {
1058    struct intel_context *intel = &brw->intel;
1059    struct gl_context *ctx = &intel->ctx;
1060    struct intel_renderbuffer *irb = intel_renderbuffer(rb);
1061    struct intel_mipmap_tree *mt = irb->mt;
1062    struct intel_region *region;
1063    uint32_t *surf;
1064    uint32_t tile_x, tile_y;
1065    uint32_t format = 0;
1066    gl_format rb_format = intel_rb_format(irb);
1067
1068    if (irb->tex_image && !brw->has_surface_tile_offset) {
1069       intel_renderbuffer_tile_offsets(irb, &tile_x, &tile_y);
1070
1071       if (tile_x != 0 || tile_y != 0) {
1072          /* Original gen4 hardware couldn't draw to a non-tile-aligned
1073           * destination in a miptree unless you actually setup your renderbuffer
1074           * as a miptree and used the fragile lod/array_index/etc. controls to
1075           * select the image.  So, instead, we just make a new single-level
1076           * miptree and render into that.
1077           */
1078          struct intel_context *intel = intel_context(ctx);
1079          struct intel_texture_image *intel_image =
1080             intel_texture_image(irb->tex_image);
1081          struct intel_mipmap_tree *new_mt;
1082          int width, height, depth;
1083
1084          intel_miptree_get_dimensions_for_image(irb->tex_image, &width, &height, &depth);
1085
1086          new_mt = intel_miptree_create(intel, irb->tex_image->TexObject->Target,
1087                                        intel_image->base.Base.TexFormat,
1088                                        intel_image->base.Base.Level,
1089                                        intel_image->base.Base.Level,
1090                                        width, height, depth,
1091                                        true,
1092                                        0 /* num_samples */,
1093                                        INTEL_MSAA_LAYOUT_NONE);
1094
1095          intel_miptree_copy_teximage(intel, intel_image, new_mt);
1096          intel_miptree_reference(&irb->mt, intel_image->mt);
1097          intel_renderbuffer_set_draw_offset(irb);
1098          intel_miptree_release(&new_mt);
1099
1100          mt = irb->mt;
1101       }
1102    }
1103
1104    region = irb->mt->region;
1105
1106    surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
1107                           6 * 4, 32, &brw->wm.surf_offset[unit]);
1108
1109    switch (rb_format) {
1110    case MESA_FORMAT_SARGB8:
1111       /* _NEW_BUFFERS
1112        *
1113        * Without GL_EXT_framebuffer_sRGB we shouldn't bind sRGB surfaces to the
1114        * blend/update as sRGB.
1115        */
1116       if (ctx->Color.sRGBEnabled)
1117          format = brw_format_for_mesa_format(rb_format);
1118       else
1119          format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
1120       break;
1121    default:
1122       format = brw->render_target_format[rb_format];
1123       if (unlikely(!brw->format_supported_as_render_target[rb_format])) {
1124          _mesa_problem(ctx, "%s: renderbuffer format %s unsupported\n",
1125                        __FUNCTION__, _mesa_get_format_name(rb_format));
1126       }
1127       break;
1128    }
1129
1130    surf[0] = (BRW_SURFACE_2D << BRW_SURFACE_TYPE_SHIFT |
1131               format << BRW_SURFACE_FORMAT_SHIFT);
1132
1133    /* reloc */
1134    surf[1] = (intel_renderbuffer_tile_offsets(irb, &tile_x, &tile_y) +
1135               region->bo->offset);
1136
1137    surf[2] = ((rb->Width - 1) << BRW_SURFACE_WIDTH_SHIFT |
1138               (rb->Height - 1) << BRW_SURFACE_HEIGHT_SHIFT);
1139
1140    surf[3] = (brw_get_surface_tiling_bits(region->tiling) |
1141               ((region->pitch * region->cpp) - 1) << BRW_SURFACE_PITCH_SHIFT);
1142
1143    surf[4] = brw_get_surface_num_multisamples(mt->num_samples);
1144
1145    assert(brw->has_surface_tile_offset || (tile_x == 0 && tile_y == 0));
1146    /* Note that the low bits of these fields are missing, so
1147     * there's the possibility of getting in trouble.
1148     */
1149    assert(tile_x % 4 == 0);
1150    assert(tile_y % 2 == 0);
1151    surf[5] = ((tile_x / 4) << BRW_SURFACE_X_OFFSET_SHIFT |
1152               (tile_y / 2) << BRW_SURFACE_Y_OFFSET_SHIFT |
1153               (mt->align_h == 4 ? BRW_SURFACE_VERTICAL_ALIGN_ENABLE : 0));
1154
1155    if (intel->gen < 6) {
1156       /* _NEW_COLOR */
1157       if (!ctx->Color.ColorLogicOpEnabled &&
1158           (ctx->Color.BlendEnabled & (1 << unit)))
1159          surf[0] |= BRW_SURFACE_BLEND_ENABLED;
1160
1161       if (!ctx->Color.ColorMask[unit][0])
1162          surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_R_SHIFT;
1163       if (!ctx->Color.ColorMask[unit][1])
1164          surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_G_SHIFT;
1165       if (!ctx->Color.ColorMask[unit][2])
1166          surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_B_SHIFT;
1167
1168       /* As mentioned above, disable writes to the alpha component when the
1169        * renderbuffer is XRGB.
1170        */
1171       if (ctx->DrawBuffer->Visual.alphaBits == 0 ||
1172           !ctx->Color.ColorMask[unit][3]) {
1173          surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_A_SHIFT;
1174       }
1175    }
1176
1177    drm_intel_bo_emit_reloc(brw->intel.batch.bo,
1178                            brw->wm.surf_offset[unit] + 4,
1179                            region->bo,
1180                            surf[1] - region->bo->offset,
1181                            I915_GEM_DOMAIN_RENDER,
1182                            I915_GEM_DOMAIN_RENDER);
1183 }
1184
1185 /**
1186  * Construct SURFACE_STATE objects for renderbuffers/draw buffers.
1187  */
1188 static void
1189 brw_update_renderbuffer_surfaces(struct brw_context *brw)
1190 {
1191    struct intel_context *intel = &brw->intel;
1192    struct gl_context *ctx = &brw->intel.ctx;
1193    GLuint i;
1194
1195    /* _NEW_BUFFERS | _NEW_COLOR */
1196    /* Update surfaces for drawing buffers */
1197    if (ctx->DrawBuffer->_NumColorDrawBuffers >= 1) {
1198       for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
1199          if (intel_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[i])) {
1200             intel->vtbl.update_renderbuffer_surface(brw, ctx->DrawBuffer->_ColorDrawBuffers[i], i);
1201          } else {
1202             intel->vtbl.update_null_renderbuffer_surface(brw, i);
1203          }
1204       }
1205    } else {
1206       intel->vtbl.update_null_renderbuffer_surface(brw, 0);
1207    }
1208    brw->state.dirty.brw |= BRW_NEW_SURFACES;
1209 }
1210
1211 const struct brw_tracked_state brw_renderbuffer_surfaces = {
1212    .dirty = {
1213       .mesa = (_NEW_COLOR |
1214                _NEW_BUFFERS),
1215       .brw = BRW_NEW_BATCH,
1216       .cache = 0
1217    },
1218    .emit = brw_update_renderbuffer_surfaces,
1219 };
1220
1221 const struct brw_tracked_state gen6_renderbuffer_surfaces = {
1222    .dirty = {
1223       .mesa = _NEW_BUFFERS,
1224       .brw = BRW_NEW_BATCH,
1225       .cache = 0
1226    },
1227    .emit = brw_update_renderbuffer_surfaces,
1228 };
1229
1230 /**
1231  * Construct SURFACE_STATE objects for enabled textures.
1232  */
1233 static void
1234 brw_update_texture_surfaces(struct brw_context *brw)
1235 {
1236    struct gl_context *ctx = &brw->intel.ctx;
1237
1238    for (unsigned i = 0; i < BRW_MAX_TEX_UNIT; i++) {
1239       const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
1240       const GLuint surf = SURF_INDEX_TEXTURE(i);
1241
1242       /* _NEW_TEXTURE */
1243       if (texUnit->_ReallyEnabled) {
1244          brw->intel.vtbl.update_texture_surface(ctx, i);
1245       } else {
1246          brw->wm.surf_offset[surf] = 0;
1247       }
1248
1249       /* For now, just mirror the texture setup to the VS slots. */
1250       brw->vs.surf_offset[SURF_INDEX_VS_TEXTURE(i)] =
1251          brw->wm.surf_offset[surf];
1252    }
1253
1254    brw->state.dirty.brw |= BRW_NEW_SURFACES;
1255 }
1256
1257 const struct brw_tracked_state brw_texture_surfaces = {
1258    .dirty = {
1259       .mesa = _NEW_TEXTURE,
1260       .brw = BRW_NEW_BATCH,
1261       .cache = 0
1262    },
1263    .emit = brw_update_texture_surfaces,
1264 };
1265
1266 /**
1267  * Constructs the binding table for the WM surface state, which maps unit
1268  * numbers to surface state objects.
1269  */
1270 static void
1271 brw_upload_wm_binding_table(struct brw_context *brw)
1272 {
1273    uint32_t *bind;
1274    int i;
1275
1276    /* Might want to calculate nr_surfaces first, to avoid taking up so much
1277     * space for the binding table.
1278     */
1279    bind = brw_state_batch(brw, AUB_TRACE_BINDING_TABLE,
1280                           sizeof(uint32_t) * BRW_MAX_WM_SURFACES,
1281                           32, &brw->wm.bind_bo_offset);
1282
1283    /* BRW_NEW_SURFACES */
1284    for (i = 0; i < BRW_MAX_WM_SURFACES; i++) {
1285       bind[i] = brw->wm.surf_offset[i];
1286    }
1287
1288    brw->state.dirty.brw |= BRW_NEW_PS_BINDING_TABLE;
1289 }
1290
1291 const struct brw_tracked_state brw_wm_binding_table = {
1292    .dirty = {
1293       .mesa = 0,
1294       .brw = (BRW_NEW_BATCH |
1295               BRW_NEW_SURFACES),
1296       .cache = 0
1297    },
1298    .emit = brw_upload_wm_binding_table,
1299 };
1300
1301 void
1302 gen4_init_vtable_surface_functions(struct brw_context *brw)
1303 {
1304    struct intel_context *intel = &brw->intel;
1305
1306    intel->vtbl.update_texture_surface = brw_update_texture_surface;
1307    intel->vtbl.update_renderbuffer_surface = brw_update_renderbuffer_surface;
1308    intel->vtbl.update_null_renderbuffer_surface =
1309       brw_update_null_renderbuffer_surface;
1310    intel->vtbl.create_constant_surface = brw_create_constant_surface;
1311 }