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i965/gen6: Set vertical alignment in SURFACE_STATE batch
[android-x86/external-mesa.git] / src / mesa / drivers / dri / i965 / brw_wm_surface_state.c
1 /*
2  Copyright (C) Intel Corp.  2006.  All Rights Reserved.
3  Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4  develop this 3D driver.
5  
6  Permission is hereby granted, free of charge, to any person obtaining
7  a copy of this software and associated documentation files (the
8  "Software"), to deal in the Software without restriction, including
9  without limitation the rights to use, copy, modify, merge, publish,
10  distribute, sublicense, and/or sell copies of the Software, and to
11  permit persons to whom the Software is furnished to do so, subject to
12  the following conditions:
13  
14  The above copyright notice and this permission notice (including the
15  next paragraph) shall be included in all copies or substantial
16  portions of the Software.
17  
18  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19  EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21  IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22  LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23  OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24  WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  
26  **********************************************************************/
27  /*
28   * Authors:
29   *   Keith Whitwell <keith@tungstengraphics.com>
30   */
31                    
32
33 #include "main/mtypes.h"
34 #include "main/samplerobj.h"
35 #include "program/prog_parameter.h"
36
37 #include "intel_mipmap_tree.h"
38 #include "intel_batchbuffer.h"
39 #include "intel_tex.h"
40 #include "intel_fbo.h"
41
42 #include "brw_context.h"
43 #include "brw_state.h"
44 #include "brw_defines.h"
45 #include "brw_wm.h"
46
47 GLuint
48 translate_tex_target(GLenum target)
49 {
50    switch (target) {
51    case GL_TEXTURE_1D: 
52    case GL_TEXTURE_1D_ARRAY_EXT:
53       return BRW_SURFACE_1D;
54
55    case GL_TEXTURE_RECTANGLE_NV: 
56       return BRW_SURFACE_2D;
57
58    case GL_TEXTURE_2D: 
59    case GL_TEXTURE_2D_ARRAY_EXT:
60       return BRW_SURFACE_2D;
61
62    case GL_TEXTURE_3D: 
63       return BRW_SURFACE_3D;
64
65    case GL_TEXTURE_CUBE_MAP: 
66       return BRW_SURFACE_CUBE;
67
68    default: 
69       assert(0); 
70       return 0;
71    }
72 }
73
74 uint32_t
75 brw_format_for_mesa_format(gl_format mesa_format)
76 {
77    static const uint32_t table[MESA_FORMAT_COUNT] =
78    {
79       [MESA_FORMAT_L8] = BRW_SURFACEFORMAT_L8_UNORM,
80       [MESA_FORMAT_I8] = BRW_SURFACEFORMAT_I8_UNORM,
81       [MESA_FORMAT_A8] = BRW_SURFACEFORMAT_A8_UNORM,
82       [MESA_FORMAT_AL88] = BRW_SURFACEFORMAT_L8A8_UNORM,
83       [MESA_FORMAT_L16] = BRW_SURFACEFORMAT_L16_UNORM,
84       [MESA_FORMAT_A16] = BRW_SURFACEFORMAT_A16_UNORM,
85       [MESA_FORMAT_I16] = BRW_SURFACEFORMAT_I16_UNORM,
86       [MESA_FORMAT_AL1616] = BRW_SURFACEFORMAT_L16A16_UNORM,
87       [MESA_FORMAT_R8] = BRW_SURFACEFORMAT_R8_UNORM,
88       [MESA_FORMAT_R16] = BRW_SURFACEFORMAT_R16_UNORM,
89       [MESA_FORMAT_RG88] = BRW_SURFACEFORMAT_R8G8_UNORM,
90       [MESA_FORMAT_RG1616] = BRW_SURFACEFORMAT_R16G16_UNORM,
91       [MESA_FORMAT_ARGB8888] = BRW_SURFACEFORMAT_B8G8R8A8_UNORM,
92       [MESA_FORMAT_XRGB8888] = BRW_SURFACEFORMAT_B8G8R8X8_UNORM,
93       [MESA_FORMAT_RGB565] = BRW_SURFACEFORMAT_B5G6R5_UNORM,
94       [MESA_FORMAT_ARGB1555] = BRW_SURFACEFORMAT_B5G5R5A1_UNORM,
95       [MESA_FORMAT_ARGB4444] = BRW_SURFACEFORMAT_B4G4R4A4_UNORM,
96       [MESA_FORMAT_YCBCR_REV] = BRW_SURFACEFORMAT_YCRCB_NORMAL,
97       [MESA_FORMAT_YCBCR] = BRW_SURFACEFORMAT_YCRCB_SWAPUVY,
98       [MESA_FORMAT_RGB_FXT1] = BRW_SURFACEFORMAT_FXT1,
99       [MESA_FORMAT_RGBA_FXT1] = BRW_SURFACEFORMAT_FXT1,
100       [MESA_FORMAT_RGB_DXT1] = BRW_SURFACEFORMAT_DXT1_RGB,
101       [MESA_FORMAT_RGBA_DXT1] = BRW_SURFACEFORMAT_BC1_UNORM,
102       [MESA_FORMAT_RGBA_DXT3] = BRW_SURFACEFORMAT_BC2_UNORM,
103       [MESA_FORMAT_RGBA_DXT5] = BRW_SURFACEFORMAT_BC3_UNORM,
104       [MESA_FORMAT_SRGB_DXT1] = BRW_SURFACEFORMAT_DXT1_RGB_SRGB,
105       [MESA_FORMAT_SRGBA_DXT1] = BRW_SURFACEFORMAT_BC1_UNORM_SRGB,
106       [MESA_FORMAT_SRGBA_DXT3] = BRW_SURFACEFORMAT_BC2_UNORM_SRGB,
107       [MESA_FORMAT_SRGBA_DXT5] = BRW_SURFACEFORMAT_BC3_UNORM_SRGB,
108       [MESA_FORMAT_SARGB8] = BRW_SURFACEFORMAT_B8G8R8A8_UNORM_SRGB,
109       [MESA_FORMAT_SLA8] = BRW_SURFACEFORMAT_L8A8_UNORM_SRGB,
110       [MESA_FORMAT_SL8] = BRW_SURFACEFORMAT_L8_UNORM_SRGB,
111       [MESA_FORMAT_DUDV8] = BRW_SURFACEFORMAT_R8G8_SNORM,
112       [MESA_FORMAT_SIGNED_R8] = BRW_SURFACEFORMAT_R8_SNORM,
113       [MESA_FORMAT_SIGNED_RG88_REV] = BRW_SURFACEFORMAT_R8G8_SNORM,
114       [MESA_FORMAT_SIGNED_RGBA8888_REV] = BRW_SURFACEFORMAT_R8G8B8A8_SNORM,
115       [MESA_FORMAT_SIGNED_R16] = BRW_SURFACEFORMAT_R16_SNORM,
116       [MESA_FORMAT_SIGNED_GR1616] = BRW_SURFACEFORMAT_R16G16_SNORM,
117       [MESA_FORMAT_RGBA_FLOAT32] = BRW_SURFACEFORMAT_R32G32B32A32_FLOAT,
118       [MESA_FORMAT_RG_FLOAT32] = BRW_SURFACEFORMAT_R32G32_FLOAT,
119       [MESA_FORMAT_R_FLOAT32] = BRW_SURFACEFORMAT_R32_FLOAT,
120       [MESA_FORMAT_INTENSITY_FLOAT32] = BRW_SURFACEFORMAT_I32_FLOAT,
121       [MESA_FORMAT_LUMINANCE_FLOAT32] = BRW_SURFACEFORMAT_L32_FLOAT,
122       [MESA_FORMAT_ALPHA_FLOAT32] = BRW_SURFACEFORMAT_A32_FLOAT,
123       [MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32] = BRW_SURFACEFORMAT_L32A32_FLOAT,
124       [MESA_FORMAT_RED_RGTC1] = BRW_SURFACEFORMAT_BC4_UNORM,
125       [MESA_FORMAT_SIGNED_RED_RGTC1] = BRW_SURFACEFORMAT_BC4_SNORM,
126       [MESA_FORMAT_RG_RGTC2] = BRW_SURFACEFORMAT_BC5_UNORM,
127       [MESA_FORMAT_SIGNED_RG_RGTC2] = BRW_SURFACEFORMAT_BC5_SNORM,
128       [MESA_FORMAT_RGB9_E5_FLOAT] = BRW_SURFACEFORMAT_R9G9B9E5_SHAREDEXP,
129       [MESA_FORMAT_R11_G11_B10_FLOAT] = BRW_SURFACEFORMAT_R11G11B10_FLOAT,
130
131       [MESA_FORMAT_R_INT32] = BRW_SURFACEFORMAT_R32_SINT,
132       [MESA_FORMAT_RG_INT32] = BRW_SURFACEFORMAT_R32G32_SINT,
133       [MESA_FORMAT_RGB_INT32] = BRW_SURFACEFORMAT_R32G32B32_SINT,
134       [MESA_FORMAT_RGBA_INT32] = BRW_SURFACEFORMAT_R32G32B32A32_SINT,
135
136       [MESA_FORMAT_R_UINT32] = BRW_SURFACEFORMAT_R32_UINT,
137       [MESA_FORMAT_RG_UINT32] = BRW_SURFACEFORMAT_R32G32_UINT,
138       [MESA_FORMAT_RGB_UINT32] = BRW_SURFACEFORMAT_R32G32B32_UINT,
139       [MESA_FORMAT_RGBA_UINT32] = BRW_SURFACEFORMAT_R32G32B32A32_UINT,
140
141       [MESA_FORMAT_RGBA_UINT16] = BRW_SURFACEFORMAT_R16G16B16A16_UINT,
142       [MESA_FORMAT_RGBA_INT16] = BRW_SURFACEFORMAT_R16G16B16A16_SINT,
143       [MESA_FORMAT_RG_UINT16] = BRW_SURFACEFORMAT_R16G16_UINT,
144       [MESA_FORMAT_RG_INT16] = BRW_SURFACEFORMAT_R16G16_SINT,
145       [MESA_FORMAT_R_UINT16] = BRW_SURFACEFORMAT_R16_UINT,
146       [MESA_FORMAT_R_INT16] = BRW_SURFACEFORMAT_R16_SINT,
147
148       [MESA_FORMAT_RGBA_UINT8] = BRW_SURFACEFORMAT_R8G8B8A8_UINT,
149       [MESA_FORMAT_RGBA_INT8] = BRW_SURFACEFORMAT_R8G8B8A8_SINT,
150       [MESA_FORMAT_RG_UINT8] = BRW_SURFACEFORMAT_R8G8_UINT,
151       [MESA_FORMAT_RG_INT8] = BRW_SURFACEFORMAT_R8G8_SINT,
152       [MESA_FORMAT_R_UINT8] = BRW_SURFACEFORMAT_R8_UINT,
153       [MESA_FORMAT_R_INT8] = BRW_SURFACEFORMAT_R8_SINT,
154    };
155    assert(mesa_format < MESA_FORMAT_COUNT);
156    return table[mesa_format];
157 }
158
159 bool
160 brw_render_target_supported(gl_format format)
161 {
162    /* These are not color render targets like the table holds, but we
163     * ask the question for FBO completeness.
164     */
165    if (format == MESA_FORMAT_S8_Z24 ||
166        format == MESA_FORMAT_X8_Z24 ||
167        format == MESA_FORMAT_S8 ||
168        format == MESA_FORMAT_Z16) {
169       return true;
170    }
171
172    /* The value of this BRW_SURFACEFORMAT is 0, so hardcode it.
173     */
174    if (format == MESA_FORMAT_RGBA_FLOAT32)
175       return true;
176
177    /* While we can texture from these formats, they're not actually supported
178     * for rendering.
179     */
180    if (format == MESA_FORMAT_RGB_UINT32 ||
181        format == MESA_FORMAT_RGB_INT32)
182       return false;
183
184    /* Not exactly true, as some of those formats are not renderable.
185     * But at least we know how to translate them.
186     */
187    return brw_format_for_mesa_format(format) != 0;
188 }
189
190 GLuint
191 translate_tex_format(gl_format mesa_format,
192                      GLenum internal_format,
193                      GLenum depth_mode,
194                      GLenum srgb_decode)
195 {
196    switch( mesa_format ) {
197
198    case MESA_FORMAT_Z16:
199       if (depth_mode == GL_INTENSITY) 
200           return BRW_SURFACEFORMAT_I16_UNORM;
201       else if (depth_mode == GL_ALPHA)
202           return BRW_SURFACEFORMAT_A16_UNORM;
203       else if (depth_mode == GL_RED)
204           return BRW_SURFACEFORMAT_R16_UNORM;
205       else
206           return BRW_SURFACEFORMAT_L16_UNORM;
207
208    case MESA_FORMAT_S8_Z24:
209    case MESA_FORMAT_X8_Z24:
210       /* XXX: these different surface formats don't seem to
211        * make any difference for shadow sampler/compares.
212        */
213       if (depth_mode == GL_INTENSITY) 
214          return BRW_SURFACEFORMAT_I24X8_UNORM;
215       else if (depth_mode == GL_ALPHA)
216          return BRW_SURFACEFORMAT_A24X8_UNORM;
217       else if (depth_mode == GL_RED)
218          return BRW_SURFACEFORMAT_R24_UNORM_X8_TYPELESS;
219       else
220          return BRW_SURFACEFORMAT_L24X8_UNORM;
221       
222    case MESA_FORMAT_SARGB8:
223    case MESA_FORMAT_SLA8:
224    case MESA_FORMAT_SL8:
225       if (srgb_decode == GL_DECODE_EXT)
226          return brw_format_for_mesa_format(mesa_format);
227       else if (srgb_decode == GL_SKIP_DECODE_EXT)
228          return brw_format_for_mesa_format(_mesa_get_srgb_format_linear(mesa_format));
229
230    case MESA_FORMAT_RGBA8888_REV:
231       /* This format is not renderable? */
232       return BRW_SURFACEFORMAT_R8G8B8A8_UNORM;
233
234    case MESA_FORMAT_RGBA_FLOAT32:
235       /* The value of this BRW_SURFACEFORMAT is 0, which tricks the
236        * assertion below.
237        */
238       return BRW_SURFACEFORMAT_R32G32B32A32_FLOAT;
239
240    default:
241       assert(brw_format_for_mesa_format(mesa_format) != 0);
242       return brw_format_for_mesa_format(mesa_format);
243    }
244 }
245
246 static uint32_t
247 brw_get_surface_tiling_bits(uint32_t tiling)
248 {
249    switch (tiling) {
250    case I915_TILING_X:
251       return BRW_SURFACE_TILED;
252    case I915_TILING_Y:
253       return BRW_SURFACE_TILED | BRW_SURFACE_TILED_Y;
254    default:
255       return 0;
256    }
257 }
258
259 static void
260 brw_update_texture_surface( struct gl_context *ctx, GLuint unit )
261 {
262    struct brw_context *brw = brw_context(ctx);
263    struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
264    struct intel_texture_object *intelObj = intel_texture_object(tObj);
265    struct intel_mipmap_tree *mt = intelObj->mt;
266    struct gl_texture_image *firstImage = tObj->Image[0][tObj->BaseLevel];
267    struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
268    const GLuint surf_index = SURF_INDEX_TEXTURE(unit);
269    uint32_t *surf;
270    int width, height, depth;
271
272    intel_miptree_get_dimensions_for_image(firstImage, &width, &height, &depth);
273
274    surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
275                           6 * 4, 32, &brw->bind.surf_offset[surf_index]);
276
277    surf[0] = (translate_tex_target(tObj->Target) << BRW_SURFACE_TYPE_SHIFT |
278               BRW_SURFACE_MIPMAPLAYOUT_BELOW << BRW_SURFACE_MIPLAYOUT_SHIFT |
279               BRW_SURFACE_CUBEFACE_ENABLES |
280               (translate_tex_format(firstImage->TexFormat,
281                                     firstImage->InternalFormat,
282                                     sampler->DepthMode,
283                                     sampler->sRGBDecode) <<
284                BRW_SURFACE_FORMAT_SHIFT));
285
286    surf[1] = intelObj->mt->region->bo->offset; /* reloc */
287
288    surf[2] = ((intelObj->_MaxLevel - tObj->BaseLevel) << BRW_SURFACE_LOD_SHIFT |
289               (width - 1) << BRW_SURFACE_WIDTH_SHIFT |
290               (height - 1) << BRW_SURFACE_HEIGHT_SHIFT);
291
292    surf[3] = (brw_get_surface_tiling_bits(intelObj->mt->region->tiling) |
293               (depth - 1) << BRW_SURFACE_DEPTH_SHIFT |
294               ((intelObj->mt->region->pitch * intelObj->mt->cpp) - 1) <<
295               BRW_SURFACE_PITCH_SHIFT);
296
297    surf[4] = 0;
298
299    surf[5] = (mt->align_h == 4) ? BRW_SURFACE_VERTICAL_ALIGN_ENABLE : 0;
300
301    /* Emit relocation to surface contents */
302    drm_intel_bo_emit_reloc(brw->intel.batch.bo,
303                            brw->bind.surf_offset[surf_index] + 4,
304                            intelObj->mt->region->bo, 0,
305                            I915_GEM_DOMAIN_SAMPLER, 0);
306 }
307
308 /**
309  * Create the constant buffer surface.  Vertex/fragment shader constants will be
310  * read from this buffer with Data Port Read instructions/messages.
311  */
312 void
313 brw_create_constant_surface(struct brw_context *brw,
314                             drm_intel_bo *bo,
315                             int width,
316                             uint32_t *out_offset)
317 {
318    struct intel_context *intel = &brw->intel;
319    const GLint w = width - 1;
320    uint32_t *surf;
321
322    surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
323                           6 * 4, 32, out_offset);
324
325    surf[0] = (BRW_SURFACE_BUFFER << BRW_SURFACE_TYPE_SHIFT |
326               BRW_SURFACE_MIPMAPLAYOUT_BELOW << BRW_SURFACE_MIPLAYOUT_SHIFT |
327               BRW_SURFACEFORMAT_R32G32B32A32_FLOAT << BRW_SURFACE_FORMAT_SHIFT);
328
329    if (intel->gen >= 6)
330       surf[0] |= BRW_SURFACE_RC_READ_WRITE;
331
332    surf[1] = bo->offset; /* reloc */
333
334    surf[2] = (((w & 0x7f) - 1) << BRW_SURFACE_WIDTH_SHIFT |
335               (((w >> 7) & 0x1fff) - 1) << BRW_SURFACE_HEIGHT_SHIFT);
336
337    surf[3] = ((((w >> 20) & 0x7f) - 1) << BRW_SURFACE_DEPTH_SHIFT |
338               (width * 16 - 1) << BRW_SURFACE_PITCH_SHIFT);
339
340    surf[4] = 0;
341    surf[5] = 0;
342
343    /* Emit relocation to surface contents.  Section 5.1.1 of the gen4
344     * bspec ("Data Cache") says that the data cache does not exist as
345     * a separate cache and is just the sampler cache.
346     */
347    drm_intel_bo_emit_reloc(brw->intel.batch.bo,
348                            *out_offset + 4,
349                            bo, 0,
350                            I915_GEM_DOMAIN_SAMPLER, 0);
351 }
352
353 /* Creates a new WM constant buffer reflecting the current fragment program's
354  * constants, if needed by the fragment program.
355  *
356  * Otherwise, constants go through the CURBEs using the brw_constant_buffer
357  * state atom.
358  */
359 static void
360 brw_upload_wm_pull_constants(struct brw_context *brw)
361 {
362    struct gl_context *ctx = &brw->intel.ctx;
363    struct intel_context *intel = &brw->intel;
364    /* BRW_NEW_FRAGMENT_PROGRAM */
365    struct brw_fragment_program *fp =
366       (struct brw_fragment_program *) brw->fragment_program;
367    struct gl_program_parameter_list *params = fp->program.Base.Parameters;
368    const int size = brw->wm.prog_data->nr_pull_params * sizeof(float);
369    const int surf_index = SURF_INDEX_FRAG_CONST_BUFFER;
370    float *constants;
371    unsigned int i;
372
373    _mesa_load_state_parameters(ctx, params);
374
375    /* CACHE_NEW_WM_PROG */
376    if (brw->wm.prog_data->nr_pull_params == 0) {
377       if (brw->wm.const_bo) {
378          drm_intel_bo_unreference(brw->wm.const_bo);
379          brw->wm.const_bo = NULL;
380          brw->bind.surf_offset[surf_index] = 0;
381          brw->state.dirty.brw |= BRW_NEW_WM_SURFACES;
382       }
383       return;
384    }
385
386    drm_intel_bo_unreference(brw->wm.const_bo);
387    brw->wm.const_bo = drm_intel_bo_alloc(intel->bufmgr, "WM const bo",
388                                          size, 64);
389
390    /* _NEW_PROGRAM_CONSTANTS */
391    drm_intel_gem_bo_map_gtt(brw->wm.const_bo);
392    constants = brw->wm.const_bo->virtual;
393    for (i = 0; i < brw->wm.prog_data->nr_pull_params; i++) {
394       constants[i] = convert_param(brw->wm.prog_data->pull_param_convert[i],
395                                    brw->wm.prog_data->pull_param[i]);
396    }
397    drm_intel_gem_bo_unmap_gtt(brw->wm.const_bo);
398
399    intel->vtbl.create_constant_surface(brw, brw->wm.const_bo,
400                                        params->NumParameters,
401                                        &brw->bind.surf_offset[surf_index]);
402
403    brw->state.dirty.brw |= BRW_NEW_WM_SURFACES;
404 }
405
406 const struct brw_tracked_state brw_wm_pull_constants = {
407    .dirty = {
408       .mesa = (_NEW_PROGRAM_CONSTANTS),
409       .brw = (BRW_NEW_BATCH | BRW_NEW_FRAGMENT_PROGRAM),
410       .cache = CACHE_NEW_WM_PROG,
411    },
412    .emit = brw_upload_wm_pull_constants,
413 };
414
415 static void
416 brw_update_null_renderbuffer_surface(struct brw_context *brw, unsigned int unit)
417 {
418    struct intel_context *intel = &brw->intel;
419    uint32_t *surf;
420
421    surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
422                           6 * 4, 32, &brw->bind.surf_offset[unit]);
423
424    surf[0] = (BRW_SURFACE_NULL << BRW_SURFACE_TYPE_SHIFT |
425               BRW_SURFACEFORMAT_B8G8R8A8_UNORM << BRW_SURFACE_FORMAT_SHIFT);
426    if (intel->gen < 6) {
427       surf[0] |= (1 << BRW_SURFACE_WRITEDISABLE_R_SHIFT |
428                   1 << BRW_SURFACE_WRITEDISABLE_G_SHIFT |
429                   1 << BRW_SURFACE_WRITEDISABLE_B_SHIFT |
430                   1 << BRW_SURFACE_WRITEDISABLE_A_SHIFT);
431    }
432    surf[1] = 0;
433    surf[2] = 0;
434    surf[3] = 0;
435    surf[4] = 0;
436    surf[5] = 0;
437 }
438
439 /**
440  * Sets up a surface state structure to point at the given region.
441  * While it is only used for the front/back buffer currently, it should be
442  * usable for further buffers when doing ARB_draw_buffer support.
443  */
444 static void
445 brw_update_renderbuffer_surface(struct brw_context *brw,
446                                 struct gl_renderbuffer *rb,
447                                 unsigned int unit)
448 {
449    struct intel_context *intel = &brw->intel;
450    struct gl_context *ctx = &intel->ctx;
451    struct intel_renderbuffer *irb = intel_renderbuffer(rb);
452    struct intel_mipmap_tree *mt = irb->mt;
453    struct intel_region *region = irb->mt->region;
454    uint32_t *surf;
455    uint32_t tile_x, tile_y;
456    uint32_t format = 0;
457
458    surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
459                           6 * 4, 32, &brw->bind.surf_offset[unit]);
460
461    switch (irb->Base.Format) {
462    case MESA_FORMAT_XRGB8888:
463       /* XRGB is handled as ARGB because the chips in this family
464        * cannot render to XRGB targets.  This means that we have to
465        * mask writes to alpha (ala glColorMask) and reconfigure the
466        * alpha blending hardware to use GL_ONE (or GL_ZERO) for
467        * cases where GL_DST_ALPHA (or GL_ONE_MINUS_DST_ALPHA) is
468        * used.
469        */
470       format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
471       break;
472    case MESA_FORMAT_INTENSITY_FLOAT32:
473    case MESA_FORMAT_LUMINANCE_FLOAT32:
474       /* For these formats, we just need to read/write the first
475        * channel into R, which is to say that we just treat them as
476        * GL_RED.
477        */
478       format = BRW_SURFACEFORMAT_R32_FLOAT;
479       break;
480    case MESA_FORMAT_SARGB8:
481       /* without GL_EXT_framebuffer_sRGB we shouldn't bind sRGB
482          surfaces to the blend/update as sRGB */
483       if (ctx->Color.sRGBEnabled)
484          format = brw_format_for_mesa_format(irb->Base.Format);
485       else
486          format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
487       break;
488    default:
489       assert(brw_render_target_supported(irb->Base.Format));
490       format = brw_format_for_mesa_format(irb->Base.Format);
491    }
492
493    surf[0] = (BRW_SURFACE_2D << BRW_SURFACE_TYPE_SHIFT |
494               format << BRW_SURFACE_FORMAT_SHIFT);
495
496    /* reloc */
497    surf[1] = (intel_renderbuffer_tile_offsets(irb, &tile_x, &tile_y) +
498               region->bo->offset);
499
500    surf[2] = ((rb->Width - 1) << BRW_SURFACE_WIDTH_SHIFT |
501               (rb->Height - 1) << BRW_SURFACE_HEIGHT_SHIFT);
502
503    surf[3] = (brw_get_surface_tiling_bits(region->tiling) |
504               ((region->pitch * region->cpp) - 1) << BRW_SURFACE_PITCH_SHIFT);
505
506    surf[4] = 0;
507
508    assert(brw->has_surface_tile_offset || (tile_x == 0 && tile_y == 0));
509    /* Note that the low bits of these fields are missing, so
510     * there's the possibility of getting in trouble.
511     */
512    assert(tile_x % 4 == 0);
513    assert(tile_y % 2 == 0);
514    surf[5] = ((tile_x / 4) << BRW_SURFACE_X_OFFSET_SHIFT |
515               (tile_y / 2) << BRW_SURFACE_Y_OFFSET_SHIFT |
516               (mt->align_h == 4 ? BRW_SURFACE_VERTICAL_ALIGN_ENABLE : 0));
517
518    if (intel->gen < 6) {
519       /* _NEW_COLOR */
520       if (!ctx->Color.ColorLogicOpEnabled &&
521           (ctx->Color.BlendEnabled & (1 << unit)))
522          surf[0] |= BRW_SURFACE_BLEND_ENABLED;
523
524       if (!ctx->Color.ColorMask[unit][0])
525          surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_R_SHIFT;
526       if (!ctx->Color.ColorMask[unit][1])
527          surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_G_SHIFT;
528       if (!ctx->Color.ColorMask[unit][2])
529          surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_B_SHIFT;
530
531       /* As mentioned above, disable writes to the alpha component when the
532        * renderbuffer is XRGB.
533        */
534       if (ctx->DrawBuffer->Visual.alphaBits == 0 ||
535           !ctx->Color.ColorMask[unit][3]) {
536          surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_A_SHIFT;
537       }
538    }
539
540    drm_intel_bo_emit_reloc(brw->intel.batch.bo,
541                            brw->bind.surf_offset[unit] + 4,
542                            region->bo,
543                            surf[1] - region->bo->offset,
544                            I915_GEM_DOMAIN_RENDER,
545                            I915_GEM_DOMAIN_RENDER);
546 }
547
548 /**
549  * Construct SURFACE_STATE objects for renderbuffers/draw buffers.
550  */
551 static void
552 brw_update_renderbuffer_surfaces(struct brw_context *brw)
553 {
554    struct intel_context *intel = &brw->intel;
555    struct gl_context *ctx = &brw->intel.ctx;
556    GLuint i;
557
558    /* _NEW_BUFFERS | _NEW_COLOR */
559    /* Update surfaces for drawing buffers */
560    if (ctx->DrawBuffer->_NumColorDrawBuffers >= 1) {
561       for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
562          if (intel_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[i])) {
563             intel->vtbl.update_renderbuffer_surface(brw, ctx->DrawBuffer->_ColorDrawBuffers[i], i);
564          } else {
565             intel->vtbl.update_null_renderbuffer_surface(brw, i);
566          }
567       }
568    } else {
569       intel->vtbl.update_null_renderbuffer_surface(brw, 0);
570    }
571    brw->state.dirty.brw |= BRW_NEW_WM_SURFACES;
572 }
573
574 const struct brw_tracked_state brw_renderbuffer_surfaces = {
575    .dirty = {
576       .mesa = (_NEW_COLOR |
577                _NEW_BUFFERS),
578       .brw = BRW_NEW_BATCH,
579       .cache = 0
580    },
581    .emit = brw_update_renderbuffer_surfaces,
582 };
583
584 const struct brw_tracked_state gen6_renderbuffer_surfaces = {
585    .dirty = {
586       .mesa = _NEW_BUFFERS,
587       .brw = BRW_NEW_BATCH,
588       .cache = 0
589    },
590    .emit = brw_update_renderbuffer_surfaces,
591 };
592
593 /**
594  * Construct SURFACE_STATE objects for enabled textures.
595  */
596 static void
597 brw_update_texture_surfaces(struct brw_context *brw)
598 {
599    struct gl_context *ctx = &brw->intel.ctx;
600
601    for (unsigned i = 0; i < BRW_MAX_TEX_UNIT; i++) {
602       const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
603       const GLuint surf = SURF_INDEX_TEXTURE(i);
604
605       /* _NEW_TEXTURE */
606       if (texUnit->_ReallyEnabled) {
607          brw->intel.vtbl.update_texture_surface(ctx, i);
608       } else {
609          brw->bind.surf_offset[surf] = 0;
610       }
611    }
612
613    brw->state.dirty.brw |= BRW_NEW_WM_SURFACES;
614 }
615
616 const struct brw_tracked_state brw_texture_surfaces = {
617    .dirty = {
618       .mesa = _NEW_TEXTURE,
619       .brw = BRW_NEW_BATCH,
620       .cache = 0
621    },
622    .emit = brw_update_texture_surfaces,
623 };
624
625 /**
626  * Constructs the binding table for the WM surface state, which maps unit
627  * numbers to surface state objects.
628  */
629 static void
630 brw_upload_binding_table(struct brw_context *brw)
631 {
632    uint32_t *bind;
633    int i;
634
635    /* Might want to calculate nr_surfaces first, to avoid taking up so much
636     * space for the binding table.
637     */
638    bind = brw_state_batch(brw, AUB_TRACE_BINDING_TABLE,
639                           sizeof(uint32_t) * BRW_MAX_SURFACES,
640                           32, &brw->bind.bo_offset);
641
642    /* BRW_NEW_WM_SURFACES and BRW_NEW_VS_CONSTBUF */
643    for (i = 0; i < BRW_MAX_SURFACES; i++) {
644       bind[i] = brw->bind.surf_offset[i];
645    }
646
647    brw->state.dirty.brw |= BRW_NEW_VS_BINDING_TABLE;
648    brw->state.dirty.brw |= BRW_NEW_PS_BINDING_TABLE;
649 }
650
651 const struct brw_tracked_state brw_binding_table = {
652    .dirty = {
653       .mesa = 0,
654       .brw = (BRW_NEW_BATCH |
655               BRW_NEW_VS_CONSTBUF |
656               BRW_NEW_WM_SURFACES),
657       .cache = 0
658    },
659    .emit = brw_upload_binding_table,
660 };
661
662 void
663 gen4_init_vtable_surface_functions(struct brw_context *brw)
664 {
665    struct intel_context *intel = &brw->intel;
666
667    intel->vtbl.update_texture_surface = brw_update_texture_surface;
668    intel->vtbl.update_renderbuffer_surface = brw_update_renderbuffer_surface;
669    intel->vtbl.update_null_renderbuffer_surface =
670       brw_update_null_renderbuffer_surface;
671    intel->vtbl.create_constant_surface = brw_create_constant_surface;
672 }