2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **********************************************************************/
29 * Keith Whitwell <keith@tungstengraphics.com>
33 #include "main/mtypes.h"
34 #include "main/samplerobj.h"
35 #include "program/prog_parameter.h"
37 #include "intel_mipmap_tree.h"
38 #include "intel_batchbuffer.h"
39 #include "intel_tex.h"
40 #include "intel_fbo.h"
41 #include "intel_buffer_objects.h"
43 #include "brw_context.h"
44 #include "brw_state.h"
45 #include "brw_defines.h"
49 translate_tex_target(GLenum target)
53 case GL_TEXTURE_1D_ARRAY_EXT:
54 return BRW_SURFACE_1D;
56 case GL_TEXTURE_RECTANGLE_NV:
57 return BRW_SURFACE_2D;
60 case GL_TEXTURE_2D_ARRAY_EXT:
61 case GL_TEXTURE_EXTERNAL_OES:
62 return BRW_SURFACE_2D;
65 return BRW_SURFACE_3D;
67 case GL_TEXTURE_CUBE_MAP:
68 return BRW_SURFACE_CUBE;
76 struct surface_format_info {
85 int streamed_output_vb;
89 /* This macro allows us to write the table almost as it appears in the PRM,
90 * while restructuring it to turn it into the C code we want.
92 #define SF(sampl, filt, shad, ck, rt, ab, vb, so, color, sf) \
93 [sf] = { true, sampl, filt, shad, ck, rt, ab, vb, so, color },
98 * This is the table of support for surface (texture, renderbuffer, and vertex
99 * buffer, but not depthbuffer) formats across the various hardware generations.
101 * The table is formatted to match the documentation, except that the docs have
102 * this ridiculous mapping of Y[*+~^#&] for "supported on DevWhatever". To put
103 * it in our table, here's the mapping:
111 * See page 88 of the Sandybridge PRM VOL4_Part1 PDF.
113 const struct surface_format_info surface_formats[] = {
114 /* smpl filt shad CK RT AB VB SO color */
115 SF( Y, 50, x, x, Y, Y, Y, Y, x, BRW_SURFACEFORMAT_R32G32B32A32_FLOAT)
116 SF( Y, x, x, x, Y, x, Y, Y, x, BRW_SURFACEFORMAT_R32G32B32A32_SINT)
117 SF( Y, x, x, x, Y, x, Y, Y, x, BRW_SURFACEFORMAT_R32G32B32A32_UINT)
118 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32A32_UNORM)
119 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32A32_SNORM)
120 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R64G64_FLOAT)
121 SF( Y, 50, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_R32G32B32X32_FLOAT)
122 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32A32_SSCALED)
123 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32A32_USCALED)
124 SF( Y, 50, x, x, x, x, Y, Y, x, BRW_SURFACEFORMAT_R32G32B32_FLOAT)
125 SF( Y, x, x, x, x, x, Y, Y, x, BRW_SURFACEFORMAT_R32G32B32_SINT)
126 SF( Y, x, x, x, x, x, Y, Y, x, BRW_SURFACEFORMAT_R32G32B32_UINT)
127 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32_UNORM)
128 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32_SNORM)
129 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32_SSCALED)
130 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32_USCALED)
131 SF( Y, Y, x, x, Y, 45, Y, x, 60, BRW_SURFACEFORMAT_R16G16B16A16_UNORM)
132 SF( Y, Y, x, x, Y, 60, Y, x, x, BRW_SURFACEFORMAT_R16G16B16A16_SNORM)
133 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16A16_SINT)
134 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16A16_UINT)
135 SF( Y, Y, x, x, Y, Y, Y, x, x, BRW_SURFACEFORMAT_R16G16B16A16_FLOAT)
136 SF( Y, 50, x, x, Y, Y, Y, Y, x, BRW_SURFACEFORMAT_R32G32_FLOAT)
137 SF( Y, x, x, x, Y, x, Y, Y, x, BRW_SURFACEFORMAT_R32G32_SINT)
138 SF( Y, x, x, x, Y, x, Y, Y, x, BRW_SURFACEFORMAT_R32G32_UINT)
139 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_R32_FLOAT_X8X24_TYPELESS)
140 SF( Y, x, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_X32_TYPELESS_G8X24_UINT)
141 SF( Y, 50, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_L32A32_FLOAT)
142 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32_UNORM)
143 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32_SNORM)
144 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R64_FLOAT)
145 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_R16G16B16X16_UNORM)
146 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_R16G16B16X16_FLOAT)
147 SF( Y, 50, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_A32X32_FLOAT)
148 SF( Y, 50, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_L32X32_FLOAT)
149 SF( Y, 50, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_I32X32_FLOAT)
150 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16A16_SSCALED)
151 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16A16_USCALED)
152 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32_SSCALED)
153 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32_USCALED)
154 SF( Y, Y, x, Y, Y, Y, Y, x, 60, BRW_SURFACEFORMAT_B8G8R8A8_UNORM)
155 SF( Y, Y, x, x, Y, Y, x, x, x, BRW_SURFACEFORMAT_B8G8R8A8_UNORM_SRGB)
156 /* smpl filt shad CK RT AB VB SO color */
157 SF( Y, Y, x, x, Y, Y, Y, x, 60, BRW_SURFACEFORMAT_R10G10B10A2_UNORM)
158 SF( Y, Y, x, x, x, x, x, x, 60, BRW_SURFACEFORMAT_R10G10B10A2_UNORM_SRGB)
159 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R10G10B10A2_UINT)
160 SF( Y, Y, x, x, x, Y, Y, x, x, BRW_SURFACEFORMAT_R10G10B10_SNORM_A2_UNORM)
161 SF( Y, Y, x, x, Y, Y, Y, x, 60, BRW_SURFACEFORMAT_R8G8B8A8_UNORM)
162 SF( Y, Y, x, x, Y, Y, x, x, 60, BRW_SURFACEFORMAT_R8G8B8A8_UNORM_SRGB)
163 SF( Y, Y, x, x, Y, 60, Y, x, x, BRW_SURFACEFORMAT_R8G8B8A8_SNORM)
164 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8A8_SINT)
165 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8A8_UINT)
166 SF( Y, Y, x, x, Y, 45, Y, x, x, BRW_SURFACEFORMAT_R16G16_UNORM)
167 SF( Y, Y, x, x, Y, 60, Y, x, x, BRW_SURFACEFORMAT_R16G16_SNORM)
168 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R16G16_SINT)
169 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R16G16_UINT)
170 SF( Y, Y, x, x, Y, Y, Y, x, x, BRW_SURFACEFORMAT_R16G16_FLOAT)
171 SF( Y, Y, x, x, Y, Y, x, x, 60, BRW_SURFACEFORMAT_B10G10R10A2_UNORM)
172 SF( Y, Y, x, x, Y, Y, x, x, 60, BRW_SURFACEFORMAT_B10G10R10A2_UNORM_SRGB)
173 SF( Y, Y, x, x, Y, Y, Y, x, x, BRW_SURFACEFORMAT_R11G11B10_FLOAT)
174 SF( Y, x, x, x, Y, x, Y, Y, x, BRW_SURFACEFORMAT_R32_SINT)
175 SF( Y, x, x, x, Y, x, Y, Y, x, BRW_SURFACEFORMAT_R32_UINT)
176 SF( Y, 50, Y, x, Y, Y, Y, Y, x, BRW_SURFACEFORMAT_R32_FLOAT)
177 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_R24_UNORM_X8_TYPELESS)
178 SF( Y, x, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_X24_TYPELESS_G8_UINT)
179 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_L16A16_UNORM)
180 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_I24X8_UNORM)
181 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_L24X8_UNORM)
182 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_A24X8_UNORM)
183 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_I32_FLOAT)
184 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_L32_FLOAT)
185 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_A32_FLOAT)
186 SF( Y, Y, x, Y, x, x, x, x, 60, BRW_SURFACEFORMAT_B8G8R8X8_UNORM)
187 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_B8G8R8X8_UNORM_SRGB)
188 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_R8G8B8X8_UNORM)
189 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_R8G8B8X8_UNORM_SRGB)
190 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_R9G9B9E5_SHAREDEXP)
191 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_B10G10R10X2_UNORM)
192 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_L16A16_FLOAT)
193 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32_UNORM)
194 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32_SNORM)
195 /* smpl filt shad CK RT AB VB SO color */
196 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R10G10B10X2_USCALED)
197 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8A8_SSCALED)
198 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8A8_USCALED)
199 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16_SSCALED)
200 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16_USCALED)
201 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32_SSCALED)
202 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32_USCALED)
203 SF( Y, Y, x, Y, Y, Y, x, x, x, BRW_SURFACEFORMAT_B5G6R5_UNORM)
204 SF( Y, Y, x, x, Y, Y, x, x, x, BRW_SURFACEFORMAT_B5G6R5_UNORM_SRGB)
205 SF( Y, Y, x, Y, Y, Y, x, x, x, BRW_SURFACEFORMAT_B5G5R5A1_UNORM)
206 SF( Y, Y, x, x, Y, Y, x, x, x, BRW_SURFACEFORMAT_B5G5R5A1_UNORM_SRGB)
207 SF( Y, Y, x, Y, Y, Y, x, x, x, BRW_SURFACEFORMAT_B4G4R4A4_UNORM)
208 SF( Y, Y, x, x, Y, Y, x, x, x, BRW_SURFACEFORMAT_B4G4R4A4_UNORM_SRGB)
209 SF( Y, Y, x, x, Y, Y, Y, x, x, BRW_SURFACEFORMAT_R8G8_UNORM)
210 SF( Y, Y, x, Y, Y, 60, Y, x, x, BRW_SURFACEFORMAT_R8G8_SNORM)
211 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R8G8_SINT)
212 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R8G8_UINT)
213 SF( Y, Y, Y, x, Y, 45, Y, x, 70, BRW_SURFACEFORMAT_R16_UNORM)
214 SF( Y, Y, x, x, Y, 60, Y, x, x, BRW_SURFACEFORMAT_R16_SNORM)
215 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R16_SINT)
216 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R16_UINT)
217 SF( Y, Y, x, x, Y, Y, Y, x, x, BRW_SURFACEFORMAT_R16_FLOAT)
218 SF( Y, Y, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_I16_UNORM)
219 SF( Y, Y, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_L16_UNORM)
220 SF( Y, Y, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_A16_UNORM)
221 SF( Y, Y, x, Y, x, x, x, x, x, BRW_SURFACEFORMAT_L8A8_UNORM)
222 SF( Y, Y, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_I16_FLOAT)
223 SF( Y, Y, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_L16_FLOAT)
224 SF( Y, Y, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_A16_FLOAT)
225 SF(45, 45, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_L8A8_UNORM_SRGB)
226 SF( Y, Y, x, Y, x, x, x, x, x, BRW_SURFACEFORMAT_R5G5_SNORM_B6_UNORM)
227 SF( x, x, x, x, Y, Y, x, x, x, BRW_SURFACEFORMAT_B5G5R5X1_UNORM)
228 SF( x, x, x, x, Y, Y, x, x, x, BRW_SURFACEFORMAT_B5G5R5X1_UNORM_SRGB)
229 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8_SSCALED)
230 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8_USCALED)
231 /* smpl filt shad CK RT AB VB SO color */
232 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16_SSCALED)
233 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16_USCALED)
234 SF( Y, Y, x, 45, Y, Y, Y, x, x, BRW_SURFACEFORMAT_R8_UNORM)
235 SF( Y, Y, x, x, Y, 60, Y, x, x, BRW_SURFACEFORMAT_R8_SNORM)
236 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R8_SINT)
237 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R8_UINT)
238 SF( Y, Y, x, Y, Y, Y, x, x, x, BRW_SURFACEFORMAT_A8_UNORM)
239 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_I8_UNORM)
240 SF( Y, Y, x, Y, x, x, x, x, x, BRW_SURFACEFORMAT_L8_UNORM)
241 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_P4A4_UNORM)
242 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_A4P4_UNORM)
243 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8_SSCALED)
244 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8_USCALED)
245 SF(45, 45, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_L8_UNORM_SRGB)
246 SF(45, 45, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_DXT1_RGB_SRGB)
247 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_R1_UINT)
248 SF( Y, Y, x, Y, Y, x, x, x, 60, BRW_SURFACEFORMAT_YCRCB_NORMAL)
249 SF( Y, Y, x, Y, Y, x, x, x, 60, BRW_SURFACEFORMAT_YCRCB_SWAPUVY)
250 SF( Y, Y, x, Y, x, x, x, x, x, BRW_SURFACEFORMAT_BC1_UNORM)
251 SF( Y, Y, x, Y, x, x, x, x, x, BRW_SURFACEFORMAT_BC2_UNORM)
252 SF( Y, Y, x, Y, x, x, x, x, x, BRW_SURFACEFORMAT_BC3_UNORM)
253 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_BC4_UNORM)
254 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_BC5_UNORM)
255 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_BC1_UNORM_SRGB)
256 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_BC2_UNORM_SRGB)
257 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_BC3_UNORM_SRGB)
258 SF( Y, x, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_MONO8)
259 SF( Y, Y, x, x, Y, x, x, x, 60, BRW_SURFACEFORMAT_YCRCB_SWAPUV)
260 SF( Y, Y, x, x, Y, x, x, x, 60, BRW_SURFACEFORMAT_YCRCB_SWAPY)
261 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_DXT1_RGB)
262 /* smpl filt shad CK RT AB VB SO color */
263 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_FXT1)
264 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8_UNORM)
265 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8_SNORM)
266 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8_SSCALED)
267 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8_USCALED)
268 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R64G64B64A64_FLOAT)
269 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R64G64B64_FLOAT)
270 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_BC4_SNORM)
271 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_BC5_SNORM)
272 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16_UNORM)
273 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16_SNORM)
274 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16_SSCALED)
275 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16_USCALED)
281 brw_format_for_mesa_format(gl_format mesa_format)
283 /* This table is ordered according to the enum ordering in formats.h. We do
284 * expect that enum to be extended without our explicit initialization
285 * staying in sync, so we initialize to 0 even though
286 * BRW_SURFACEFORMAT_R32G32B32A32_FLOAT happens to also be 0.
288 static const uint32_t table[MESA_FORMAT_COUNT] =
290 [MESA_FORMAT_RGBA8888] = 0,
291 [MESA_FORMAT_RGBA8888_REV] = BRW_SURFACEFORMAT_R8G8B8A8_UNORM,
292 [MESA_FORMAT_ARGB8888] = BRW_SURFACEFORMAT_B8G8R8A8_UNORM,
293 [MESA_FORMAT_ARGB8888_REV] = 0,
294 [MESA_FORMAT_XRGB8888] = BRW_SURFACEFORMAT_B8G8R8X8_UNORM,
295 [MESA_FORMAT_XRGB8888_REV] = 0,
296 [MESA_FORMAT_RGB888] = 0,
297 [MESA_FORMAT_BGR888] = 0,
298 [MESA_FORMAT_RGB565] = BRW_SURFACEFORMAT_B5G6R5_UNORM,
299 [MESA_FORMAT_RGB565_REV] = 0,
300 [MESA_FORMAT_ARGB4444] = BRW_SURFACEFORMAT_B4G4R4A4_UNORM,
301 [MESA_FORMAT_ARGB4444_REV] = 0,
302 [MESA_FORMAT_RGBA5551] = 0,
303 [MESA_FORMAT_ARGB1555] = BRW_SURFACEFORMAT_B5G5R5A1_UNORM,
304 [MESA_FORMAT_ARGB1555_REV] = 0,
305 [MESA_FORMAT_AL44] = 0,
306 [MESA_FORMAT_AL88] = BRW_SURFACEFORMAT_L8A8_UNORM,
307 [MESA_FORMAT_AL88_REV] = 0,
308 [MESA_FORMAT_AL1616] = BRW_SURFACEFORMAT_L16A16_UNORM,
309 [MESA_FORMAT_AL1616_REV] = 0,
310 [MESA_FORMAT_RGB332] = 0,
311 [MESA_FORMAT_A8] = BRW_SURFACEFORMAT_A8_UNORM,
312 [MESA_FORMAT_A16] = BRW_SURFACEFORMAT_A16_UNORM,
313 [MESA_FORMAT_L8] = BRW_SURFACEFORMAT_L8_UNORM,
314 [MESA_FORMAT_L16] = BRW_SURFACEFORMAT_L16_UNORM,
315 [MESA_FORMAT_I8] = BRW_SURFACEFORMAT_I8_UNORM,
316 [MESA_FORMAT_I16] = BRW_SURFACEFORMAT_I16_UNORM,
317 [MESA_FORMAT_YCBCR_REV] = BRW_SURFACEFORMAT_YCRCB_NORMAL,
318 [MESA_FORMAT_YCBCR] = BRW_SURFACEFORMAT_YCRCB_SWAPUVY,
319 [MESA_FORMAT_R8] = BRW_SURFACEFORMAT_R8_UNORM,
320 [MESA_FORMAT_GR88] = BRW_SURFACEFORMAT_R8G8_UNORM,
321 [MESA_FORMAT_RG88] = 0,
322 [MESA_FORMAT_R16] = BRW_SURFACEFORMAT_R16_UNORM,
323 [MESA_FORMAT_RG1616] = BRW_SURFACEFORMAT_R16G16_UNORM,
324 [MESA_FORMAT_RG1616_REV] = 0,
325 [MESA_FORMAT_ARGB2101010] = BRW_SURFACEFORMAT_B10G10R10A2_UNORM,
326 [MESA_FORMAT_Z24_S8] = 0,
327 [MESA_FORMAT_S8_Z24] = 0,
328 [MESA_FORMAT_Z16] = 0,
329 [MESA_FORMAT_X8_Z24] = 0,
330 [MESA_FORMAT_Z24_X8] = 0,
331 [MESA_FORMAT_Z32] = 0,
332 [MESA_FORMAT_S8] = 0,
334 [MESA_FORMAT_SRGB8] = 0,
335 [MESA_FORMAT_SRGBA8] = 0,
336 [MESA_FORMAT_SARGB8] = BRW_SURFACEFORMAT_B8G8R8A8_UNORM_SRGB,
337 [MESA_FORMAT_SL8] = BRW_SURFACEFORMAT_L8_UNORM_SRGB,
338 [MESA_FORMAT_SLA8] = BRW_SURFACEFORMAT_L8A8_UNORM_SRGB,
339 [MESA_FORMAT_SRGB_DXT1] = BRW_SURFACEFORMAT_DXT1_RGB_SRGB,
340 [MESA_FORMAT_SRGBA_DXT1] = BRW_SURFACEFORMAT_BC1_UNORM_SRGB,
341 [MESA_FORMAT_SRGBA_DXT3] = BRW_SURFACEFORMAT_BC2_UNORM_SRGB,
342 [MESA_FORMAT_SRGBA_DXT5] = BRW_SURFACEFORMAT_BC3_UNORM_SRGB,
344 [MESA_FORMAT_RGB_FXT1] = BRW_SURFACEFORMAT_FXT1,
345 [MESA_FORMAT_RGBA_FXT1] = BRW_SURFACEFORMAT_FXT1,
346 [MESA_FORMAT_RGB_DXT1] = BRW_SURFACEFORMAT_DXT1_RGB,
347 [MESA_FORMAT_RGBA_DXT1] = BRW_SURFACEFORMAT_BC1_UNORM,
348 [MESA_FORMAT_RGBA_DXT3] = BRW_SURFACEFORMAT_BC2_UNORM,
349 [MESA_FORMAT_RGBA_DXT5] = BRW_SURFACEFORMAT_BC3_UNORM,
351 [MESA_FORMAT_RGBA_FLOAT32] = BRW_SURFACEFORMAT_R32G32B32A32_FLOAT,
352 [MESA_FORMAT_RGBA_FLOAT16] = BRW_SURFACEFORMAT_R16G16B16A16_FLOAT,
353 [MESA_FORMAT_RGB_FLOAT32] = 0,
354 [MESA_FORMAT_RGB_FLOAT16] = 0,
355 [MESA_FORMAT_ALPHA_FLOAT32] = BRW_SURFACEFORMAT_A32_FLOAT,
356 [MESA_FORMAT_ALPHA_FLOAT16] = BRW_SURFACEFORMAT_A16_FLOAT,
357 [MESA_FORMAT_LUMINANCE_FLOAT32] = BRW_SURFACEFORMAT_L32_FLOAT,
358 [MESA_FORMAT_LUMINANCE_FLOAT16] = BRW_SURFACEFORMAT_L16_FLOAT,
359 [MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32] = BRW_SURFACEFORMAT_L32A32_FLOAT,
360 [MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16] = BRW_SURFACEFORMAT_L16A16_FLOAT,
361 [MESA_FORMAT_INTENSITY_FLOAT32] = BRW_SURFACEFORMAT_I32_FLOAT,
362 [MESA_FORMAT_INTENSITY_FLOAT16] = BRW_SURFACEFORMAT_I16_FLOAT,
363 [MESA_FORMAT_R_FLOAT32] = BRW_SURFACEFORMAT_R32_FLOAT,
364 [MESA_FORMAT_R_FLOAT16] = BRW_SURFACEFORMAT_R16_FLOAT,
365 [MESA_FORMAT_RG_FLOAT32] = BRW_SURFACEFORMAT_R32G32_FLOAT,
366 [MESA_FORMAT_RG_FLOAT16] = BRW_SURFACEFORMAT_R16G16_FLOAT,
368 [MESA_FORMAT_ALPHA_UINT8] = 0,
369 [MESA_FORMAT_ALPHA_UINT16] = 0,
370 [MESA_FORMAT_ALPHA_UINT32] = 0,
371 [MESA_FORMAT_ALPHA_INT8] = 0,
372 [MESA_FORMAT_ALPHA_INT16] = 0,
373 [MESA_FORMAT_ALPHA_INT32] = 0,
375 [MESA_FORMAT_INTENSITY_UINT8] = 0,
376 [MESA_FORMAT_INTENSITY_UINT16] = 0,
377 [MESA_FORMAT_INTENSITY_UINT32] = 0,
378 [MESA_FORMAT_INTENSITY_INT8] = 0,
379 [MESA_FORMAT_INTENSITY_INT16] = 0,
380 [MESA_FORMAT_INTENSITY_INT32] = 0,
382 [MESA_FORMAT_LUMINANCE_UINT8] = 0,
383 [MESA_FORMAT_LUMINANCE_UINT16] = 0,
384 [MESA_FORMAT_LUMINANCE_UINT32] = 0,
385 [MESA_FORMAT_LUMINANCE_INT8] = 0,
386 [MESA_FORMAT_LUMINANCE_INT16] = 0,
387 [MESA_FORMAT_LUMINANCE_INT32] = 0,
389 [MESA_FORMAT_LUMINANCE_ALPHA_UINT8] = 0,
390 [MESA_FORMAT_LUMINANCE_ALPHA_UINT16] = 0,
391 [MESA_FORMAT_LUMINANCE_ALPHA_UINT32] = 0,
392 [MESA_FORMAT_LUMINANCE_ALPHA_INT8] = 0,
393 [MESA_FORMAT_LUMINANCE_ALPHA_INT16] = 0,
394 [MESA_FORMAT_LUMINANCE_ALPHA_INT32] = 0,
396 [MESA_FORMAT_R_INT8] = BRW_SURFACEFORMAT_R8_SINT,
397 [MESA_FORMAT_RG_INT8] = BRW_SURFACEFORMAT_R8G8_SINT,
398 [MESA_FORMAT_RGB_INT8] = 0,
399 [MESA_FORMAT_RGBA_INT8] = BRW_SURFACEFORMAT_R8G8B8A8_SINT,
400 [MESA_FORMAT_R_INT16] = BRW_SURFACEFORMAT_R16_SINT,
401 [MESA_FORMAT_RG_INT16] = BRW_SURFACEFORMAT_R16G16_SINT,
402 [MESA_FORMAT_RGB_INT16] = 0,
403 [MESA_FORMAT_RGBA_INT16] = BRW_SURFACEFORMAT_R16G16B16A16_SINT,
404 [MESA_FORMAT_R_INT32] = BRW_SURFACEFORMAT_R32_SINT,
405 [MESA_FORMAT_RG_INT32] = BRW_SURFACEFORMAT_R32G32_SINT,
406 [MESA_FORMAT_RGB_INT32] = BRW_SURFACEFORMAT_R32G32B32_SINT,
407 [MESA_FORMAT_RGBA_INT32] = BRW_SURFACEFORMAT_R32G32B32A32_SINT,
409 [MESA_FORMAT_R_UINT8] = BRW_SURFACEFORMAT_R8_UINT,
410 [MESA_FORMAT_RG_UINT8] = BRW_SURFACEFORMAT_R8G8_UINT,
411 [MESA_FORMAT_RGB_UINT8] = 0,
412 [MESA_FORMAT_RGBA_UINT8] = BRW_SURFACEFORMAT_R8G8B8A8_UINT,
413 [MESA_FORMAT_R_UINT16] = BRW_SURFACEFORMAT_R16_UINT,
414 [MESA_FORMAT_RG_UINT16] = BRW_SURFACEFORMAT_R16G16_UINT,
415 [MESA_FORMAT_RGB_UINT16] = 0,
416 [MESA_FORMAT_RGBA_UINT16] = BRW_SURFACEFORMAT_R16G16B16A16_UINT,
417 [MESA_FORMAT_R_UINT32] = BRW_SURFACEFORMAT_R32_UINT,
418 [MESA_FORMAT_RG_UINT32] = BRW_SURFACEFORMAT_R32G32_UINT,
419 [MESA_FORMAT_RGB_UINT32] = BRW_SURFACEFORMAT_R32G32B32_UINT,
420 [MESA_FORMAT_RGBA_UINT32] = BRW_SURFACEFORMAT_R32G32B32A32_UINT,
422 [MESA_FORMAT_DUDV8] = BRW_SURFACEFORMAT_R8G8_SNORM,
423 [MESA_FORMAT_SIGNED_R8] = BRW_SURFACEFORMAT_R8_SNORM,
424 [MESA_FORMAT_SIGNED_RG88_REV] = BRW_SURFACEFORMAT_R8G8_SNORM,
425 [MESA_FORMAT_SIGNED_RGBX8888] = 0,
426 [MESA_FORMAT_SIGNED_RGBA8888] = 0,
427 [MESA_FORMAT_SIGNED_RGBA8888_REV] = BRW_SURFACEFORMAT_R8G8B8A8_SNORM,
428 [MESA_FORMAT_SIGNED_R16] = BRW_SURFACEFORMAT_R16_SNORM,
429 [MESA_FORMAT_SIGNED_GR1616] = BRW_SURFACEFORMAT_R16G16_SNORM,
430 [MESA_FORMAT_SIGNED_RGB_16] = 0,
431 [MESA_FORMAT_SIGNED_RGBA_16] = 0,
432 [MESA_FORMAT_RGBA_16] = BRW_SURFACEFORMAT_R16G16B16A16_UNORM,
434 [MESA_FORMAT_RED_RGTC1] = BRW_SURFACEFORMAT_BC4_UNORM,
435 [MESA_FORMAT_SIGNED_RED_RGTC1] = BRW_SURFACEFORMAT_BC4_SNORM,
436 [MESA_FORMAT_RG_RGTC2] = BRW_SURFACEFORMAT_BC5_UNORM,
437 [MESA_FORMAT_SIGNED_RG_RGTC2] = BRW_SURFACEFORMAT_BC5_SNORM,
439 [MESA_FORMAT_L_LATC1] = 0,
440 [MESA_FORMAT_SIGNED_L_LATC1] = 0,
441 [MESA_FORMAT_LA_LATC2] = 0,
442 [MESA_FORMAT_SIGNED_LA_LATC2] = 0,
444 [MESA_FORMAT_SIGNED_A8] = 0,
445 [MESA_FORMAT_SIGNED_L8] = 0,
446 [MESA_FORMAT_SIGNED_AL88] = 0,
447 [MESA_FORMAT_SIGNED_I8] = 0,
448 [MESA_FORMAT_SIGNED_A16] = 0,
449 [MESA_FORMAT_SIGNED_L16] = 0,
450 [MESA_FORMAT_SIGNED_AL1616] = 0,
451 [MESA_FORMAT_SIGNED_I16] = 0,
453 [MESA_FORMAT_RGB9_E5_FLOAT] = BRW_SURFACEFORMAT_R9G9B9E5_SHAREDEXP,
454 [MESA_FORMAT_R11_G11_B10_FLOAT] = BRW_SURFACEFORMAT_R11G11B10_FLOAT,
456 [MESA_FORMAT_Z32_FLOAT] = 0,
457 [MESA_FORMAT_Z32_FLOAT_X24S8] = 0,
459 assert(mesa_format < MESA_FORMAT_COUNT);
460 return table[mesa_format];
464 brw_init_surface_formats(struct brw_context *brw)
466 struct intel_context *intel = &brw->intel;
467 struct gl_context *ctx = &intel->ctx;
471 gen = intel->gen * 10;
475 for (format = MESA_FORMAT_NONE + 1; format < MESA_FORMAT_COUNT; format++) {
476 uint32_t texture, render;
477 const struct surface_format_info *rinfo, *tinfo;
478 bool is_integer = _mesa_is_format_integer_color(format);
480 render = texture = brw_format_for_mesa_format(format);
481 tinfo = &surface_formats[texture];
483 /* The value of BRW_SURFACEFORMAT_R32G32B32A32_FLOAT is 0, so don't skip
486 if (texture == 0 && format != MESA_FORMAT_RGBA_FLOAT32)
489 if (gen >= tinfo->sampling && (gen >= tinfo->filtering || is_integer))
490 ctx->TextureFormatSupported[format] = true;
492 /* Re-map some render target formats to make them supported when they
493 * wouldn't be using their format for texturing.
496 /* For these formats, we just need to read/write the first
497 * channel into R, which is to say that we just treat them as
500 case BRW_SURFACEFORMAT_I32_FLOAT:
501 case BRW_SURFACEFORMAT_L32_FLOAT:
502 render = BRW_SURFACEFORMAT_R32_FLOAT;
504 case BRW_SURFACEFORMAT_I16_FLOAT:
505 case BRW_SURFACEFORMAT_L16_FLOAT:
506 render = BRW_SURFACEFORMAT_R16_FLOAT;
508 case BRW_SURFACEFORMAT_B8G8R8X8_UNORM:
509 /* XRGB is handled as ARGB because the chips in this family
510 * cannot render to XRGB targets. This means that we have to
511 * mask writes to alpha (ala glColorMask) and reconfigure the
512 * alpha blending hardware to use GL_ONE (or GL_ZERO) for
513 * cases where GL_DST_ALPHA (or GL_ONE_MINUS_DST_ALPHA) is
516 render = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
520 rinfo = &surface_formats[render];
522 /* Note that GL_EXT_texture_integer says that blending doesn't occur for
523 * integer, so we don't need hardware support for blending on it. Other
524 * than that, GL in general requires alpha blending for render targets,
525 * even though we don't support it for some formats.
527 * We don't currently support rendering to SNORM textures because some of
528 * the ARB_color_buffer_float clamping is broken for it
529 * (piglit arb_color_buffer_float-drawpixels GL_RGBA8_SNORM).
531 if (gen >= rinfo->render_target &&
532 (gen >= rinfo->alpha_blend || is_integer) &&
533 _mesa_get_format_datatype(format) != GL_SIGNED_NORMALIZED) {
534 brw->render_target_format[format] = render;
535 brw->format_supported_as_render_target[format] = true;
539 /* We will check this table for FBO completeness, but the surface format
540 * table above only covered color rendering.
542 brw->format_supported_as_render_target[MESA_FORMAT_S8_Z24] = true;
543 brw->format_supported_as_render_target[MESA_FORMAT_X8_Z24] = true;
544 brw->format_supported_as_render_target[MESA_FORMAT_S8] = true;
545 brw->format_supported_as_render_target[MESA_FORMAT_Z16] = true;
546 brw->format_supported_as_render_target[MESA_FORMAT_Z32_FLOAT] = true;
547 brw->format_supported_as_render_target[MESA_FORMAT_Z32_FLOAT_X24S8] = true;
549 /* We remap depth formats to a supported texturing format in
550 * translate_tex_format().
552 ctx->TextureFormatSupported[MESA_FORMAT_S8_Z24] = true;
553 ctx->TextureFormatSupported[MESA_FORMAT_X8_Z24] = true;
554 ctx->TextureFormatSupported[MESA_FORMAT_Z32_FLOAT] = true;
555 ctx->TextureFormatSupported[MESA_FORMAT_Z32_FLOAT_X24S8] = true;
556 ctx->TextureFormatSupported[MESA_FORMAT_Z16] = true;
560 brw_render_target_supported(struct intel_context *intel,
561 struct gl_renderbuffer *rb)
563 struct brw_context *brw = brw_context(&intel->ctx);
564 gl_format format = rb->Format;
566 /* Many integer formats are promoted to RGBA (like XRGB8888 is), which means
567 * we would consider them renderable even though we don't have surface
568 * support for their alpha behavior and don't have the blending unit
569 * available to fake it like we do for XRGB8888. Force them to being
572 if ((rb->_BaseFormat != GL_RGBA &&
573 rb->_BaseFormat != GL_RG &&
574 rb->_BaseFormat != GL_RED) && _mesa_is_format_integer_color(format))
577 return brw->format_supported_as_render_target[format];
581 translate_tex_format(gl_format mesa_format,
582 GLenum internal_format,
586 switch( mesa_format ) {
588 case MESA_FORMAT_Z16:
589 return BRW_SURFACEFORMAT_I16_UNORM;
591 case MESA_FORMAT_S8_Z24:
592 case MESA_FORMAT_X8_Z24:
593 return BRW_SURFACEFORMAT_I24X8_UNORM;
595 case MESA_FORMAT_Z32_FLOAT:
596 return BRW_SURFACEFORMAT_I32_FLOAT;
598 case MESA_FORMAT_Z32_FLOAT_X24S8:
599 return BRW_SURFACEFORMAT_R32G32_FLOAT;
601 case MESA_FORMAT_SARGB8:
602 case MESA_FORMAT_SLA8:
603 case MESA_FORMAT_SL8:
604 if (srgb_decode == GL_DECODE_EXT)
605 return brw_format_for_mesa_format(mesa_format);
606 else if (srgb_decode == GL_SKIP_DECODE_EXT)
607 return brw_format_for_mesa_format(_mesa_get_srgb_format_linear(mesa_format));
609 case MESA_FORMAT_RGBA_FLOAT32:
610 /* The value of this BRW_SURFACEFORMAT is 0, which tricks the
613 return BRW_SURFACEFORMAT_R32G32B32A32_FLOAT;
616 assert(brw_format_for_mesa_format(mesa_format) != 0);
617 return brw_format_for_mesa_format(mesa_format);
622 brw_get_surface_tiling_bits(uint32_t tiling)
626 return BRW_SURFACE_TILED;
628 return BRW_SURFACE_TILED | BRW_SURFACE_TILED_Y;
635 brw_update_texture_surface( struct gl_context *ctx, GLuint unit )
637 struct brw_context *brw = brw_context(ctx);
638 struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
639 struct intel_texture_object *intelObj = intel_texture_object(tObj);
640 struct intel_mipmap_tree *mt = intelObj->mt;
641 struct gl_texture_image *firstImage = tObj->Image[0][tObj->BaseLevel];
642 struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
643 const GLuint surf_index = SURF_INDEX_TEXTURE(unit);
645 int width, height, depth;
647 intel_miptree_get_dimensions_for_image(firstImage, &width, &height, &depth);
649 surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
650 6 * 4, 32, &brw->wm.surf_offset[surf_index]);
652 surf[0] = (translate_tex_target(tObj->Target) << BRW_SURFACE_TYPE_SHIFT |
653 BRW_SURFACE_MIPMAPLAYOUT_BELOW << BRW_SURFACE_MIPLAYOUT_SHIFT |
654 BRW_SURFACE_CUBEFACE_ENABLES |
655 (translate_tex_format(mt->format,
656 firstImage->InternalFormat,
658 sampler->sRGBDecode) <<
659 BRW_SURFACE_FORMAT_SHIFT));
661 surf[1] = intelObj->mt->region->bo->offset; /* reloc */
663 surf[2] = ((intelObj->_MaxLevel - tObj->BaseLevel) << BRW_SURFACE_LOD_SHIFT |
664 (width - 1) << BRW_SURFACE_WIDTH_SHIFT |
665 (height - 1) << BRW_SURFACE_HEIGHT_SHIFT);
667 surf[3] = (brw_get_surface_tiling_bits(intelObj->mt->region->tiling) |
668 (depth - 1) << BRW_SURFACE_DEPTH_SHIFT |
669 ((intelObj->mt->region->pitch * intelObj->mt->cpp) - 1) <<
670 BRW_SURFACE_PITCH_SHIFT);
674 surf[5] = (mt->align_h == 4) ? BRW_SURFACE_VERTICAL_ALIGN_ENABLE : 0;
676 /* Emit relocation to surface contents */
677 drm_intel_bo_emit_reloc(brw->intel.batch.bo,
678 brw->wm.surf_offset[surf_index] + 4,
679 intelObj->mt->region->bo, 0,
680 I915_GEM_DOMAIN_SAMPLER, 0);
684 * Create the constant buffer surface. Vertex/fragment shader constants will be
685 * read from this buffer with Data Port Read instructions/messages.
688 brw_create_constant_surface(struct brw_context *brw,
691 uint32_t *out_offset)
693 struct intel_context *intel = &brw->intel;
694 const GLint w = width - 1;
697 surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
698 6 * 4, 32, out_offset);
700 surf[0] = (BRW_SURFACE_BUFFER << BRW_SURFACE_TYPE_SHIFT |
701 BRW_SURFACE_MIPMAPLAYOUT_BELOW << BRW_SURFACE_MIPLAYOUT_SHIFT |
702 BRW_SURFACEFORMAT_R32G32B32A32_FLOAT << BRW_SURFACE_FORMAT_SHIFT);
705 surf[0] |= BRW_SURFACE_RC_READ_WRITE;
707 surf[1] = bo->offset; /* reloc */
709 surf[2] = ((w & 0x7f) << BRW_SURFACE_WIDTH_SHIFT |
710 ((w >> 7) & 0x1fff) << BRW_SURFACE_HEIGHT_SHIFT);
712 surf[3] = (((w >> 20) & 0x7f) << BRW_SURFACE_DEPTH_SHIFT |
713 (16 - 1) << BRW_SURFACE_PITCH_SHIFT); /* ignored */
718 /* Emit relocation to surface contents. Section 5.1.1 of the gen4
719 * bspec ("Data Cache") says that the data cache does not exist as
720 * a separate cache and is just the sampler cache.
722 drm_intel_bo_emit_reloc(brw->intel.batch.bo,
725 I915_GEM_DOMAIN_SAMPLER, 0);
729 * Set up a binding table entry for use by stream output logic (transform
732 * buffer_size_minus_1 must me less than BRW_MAX_NUM_BUFFER_ENTRIES.
735 brw_update_sol_surface(struct brw_context *brw,
736 struct gl_buffer_object *buffer_obj,
737 uint32_t *out_offset, unsigned num_vector_components,
738 unsigned stride_dwords, unsigned offset_dwords)
740 struct intel_context *intel = &brw->intel;
741 struct intel_buffer_object *intel_bo = intel_buffer_object(buffer_obj);
743 intel_bufferobj_buffer(intel, intel_bo, INTEL_WRITE_PART);
744 uint32_t *surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, 6 * 4, 32,
746 uint32_t pitch_minus_1 = 4*stride_dwords - 1;
747 uint32_t offset_bytes = 4 * offset_dwords;
748 size_t size_dwords = buffer_obj->Size / 4;
749 uint32_t buffer_size_minus_1, width, height, depth, surface_format;
751 /* FIXME: can we rely on core Mesa to ensure that the buffer isn't
752 * too big to map using a single binding table entry?
754 assert((size_dwords - offset_dwords) / stride_dwords
755 <= BRW_MAX_NUM_BUFFER_ENTRIES);
757 if (size_dwords > offset_dwords + num_vector_components) {
758 /* There is room for at least 1 transform feedback output in the buffer.
759 * Compute the number of additional transform feedback outputs the
760 * buffer has room for.
762 buffer_size_minus_1 =
763 (size_dwords - offset_dwords - num_vector_components) / stride_dwords;
765 /* There isn't even room for a single transform feedback output in the
766 * buffer. We can't configure the binding table entry to prevent output
767 * entirely; we'll have to rely on the geometry shader to detect
768 * overflow. But to minimize the damage in case of a bug, set up the
769 * binding table entry to just allow a single output.
771 buffer_size_minus_1 = 0;
773 width = buffer_size_minus_1 & 0x7f;
774 height = (buffer_size_minus_1 & 0xfff80) >> 7;
775 depth = (buffer_size_minus_1 & 0x7f00000) >> 20;
777 switch (num_vector_components) {
779 surface_format = BRW_SURFACEFORMAT_R32_FLOAT;
782 surface_format = BRW_SURFACEFORMAT_R32G32_FLOAT;
785 surface_format = BRW_SURFACEFORMAT_R32G32B32_FLOAT;
788 surface_format = BRW_SURFACEFORMAT_R32G32B32A32_FLOAT;
791 assert(!"Invalid vector size for transform feedback output");
792 surface_format = BRW_SURFACEFORMAT_R32_FLOAT;
796 surf[0] = BRW_SURFACE_BUFFER << BRW_SURFACE_TYPE_SHIFT |
797 BRW_SURFACE_MIPMAPLAYOUT_BELOW << BRW_SURFACE_MIPLAYOUT_SHIFT |
798 surface_format << BRW_SURFACE_FORMAT_SHIFT |
799 BRW_SURFACE_RC_READ_WRITE;
800 surf[1] = bo->offset + offset_bytes; /* reloc */
801 surf[2] = (width << BRW_SURFACE_WIDTH_SHIFT |
802 height << BRW_SURFACE_HEIGHT_SHIFT);
803 surf[3] = (depth << BRW_SURFACE_DEPTH_SHIFT |
804 pitch_minus_1 << BRW_SURFACE_PITCH_SHIFT);
808 /* Emit relocation to surface contents. */
809 drm_intel_bo_emit_reloc(brw->intel.batch.bo,
812 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER);
815 /* Creates a new WM constant buffer reflecting the current fragment program's
816 * constants, if needed by the fragment program.
818 * Otherwise, constants go through the CURBEs using the brw_constant_buffer
822 brw_upload_wm_pull_constants(struct brw_context *brw)
824 struct gl_context *ctx = &brw->intel.ctx;
825 struct intel_context *intel = &brw->intel;
826 /* BRW_NEW_FRAGMENT_PROGRAM */
827 struct brw_fragment_program *fp =
828 (struct brw_fragment_program *) brw->fragment_program;
829 struct gl_program_parameter_list *params = fp->program.Base.Parameters;
830 const int size = brw->wm.prog_data->nr_pull_params * sizeof(float);
831 const int surf_index = SURF_INDEX_FRAG_CONST_BUFFER;
835 _mesa_load_state_parameters(ctx, params);
837 /* CACHE_NEW_WM_PROG */
838 if (brw->wm.prog_data->nr_pull_params == 0) {
839 if (brw->wm.const_bo) {
840 drm_intel_bo_unreference(brw->wm.const_bo);
841 brw->wm.const_bo = NULL;
842 brw->wm.surf_offset[surf_index] = 0;
843 brw->state.dirty.brw |= BRW_NEW_SURFACES;
848 drm_intel_bo_unreference(brw->wm.const_bo);
849 brw->wm.const_bo = drm_intel_bo_alloc(intel->bufmgr, "WM const bo",
852 /* _NEW_PROGRAM_CONSTANTS */
853 drm_intel_gem_bo_map_gtt(brw->wm.const_bo);
854 constants = brw->wm.const_bo->virtual;
855 for (i = 0; i < brw->wm.prog_data->nr_pull_params; i++) {
856 constants[i] = convert_param(brw->wm.prog_data->pull_param_convert[i],
857 brw->wm.prog_data->pull_param[i]);
859 drm_intel_gem_bo_unmap_gtt(brw->wm.const_bo);
861 intel->vtbl.create_constant_surface(brw, brw->wm.const_bo,
862 params->NumParameters,
863 &brw->wm.surf_offset[surf_index]);
865 brw->state.dirty.brw |= BRW_NEW_SURFACES;
868 const struct brw_tracked_state brw_wm_pull_constants = {
870 .mesa = (_NEW_PROGRAM_CONSTANTS),
871 .brw = (BRW_NEW_BATCH | BRW_NEW_FRAGMENT_PROGRAM),
872 .cache = CACHE_NEW_WM_PROG,
874 .emit = brw_upload_wm_pull_constants,
878 brw_update_null_renderbuffer_surface(struct brw_context *brw, unsigned int unit)
880 struct intel_context *intel = &brw->intel;
883 surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
884 6 * 4, 32, &brw->wm.surf_offset[unit]);
886 surf[0] = (BRW_SURFACE_NULL << BRW_SURFACE_TYPE_SHIFT |
887 BRW_SURFACEFORMAT_B8G8R8A8_UNORM << BRW_SURFACE_FORMAT_SHIFT);
888 if (intel->gen < 6) {
889 surf[0] |= (1 << BRW_SURFACE_WRITEDISABLE_R_SHIFT |
890 1 << BRW_SURFACE_WRITEDISABLE_G_SHIFT |
891 1 << BRW_SURFACE_WRITEDISABLE_B_SHIFT |
892 1 << BRW_SURFACE_WRITEDISABLE_A_SHIFT);
902 * Sets up a surface state structure to point at the given region.
903 * While it is only used for the front/back buffer currently, it should be
904 * usable for further buffers when doing ARB_draw_buffer support.
907 brw_update_renderbuffer_surface(struct brw_context *brw,
908 struct gl_renderbuffer *rb,
911 struct intel_context *intel = &brw->intel;
912 struct gl_context *ctx = &intel->ctx;
913 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
914 struct intel_mipmap_tree *mt = irb->mt;
915 struct intel_region *region;
917 uint32_t tile_x, tile_y;
919 gl_format rb_format = intel_rb_format(irb);
921 if (irb->tex_image && !brw->has_surface_tile_offset) {
922 intel_renderbuffer_tile_offsets(irb, &tile_x, &tile_y);
924 if (tile_x != 0 || tile_y != 0) {
925 /* Original gen4 hardware couldn't draw to a non-tile-aligned
926 * destination in a miptree unless you actually setup your renderbuffer
927 * as a miptree and used the fragile lod/array_index/etc. controls to
928 * select the image. So, instead, we just make a new single-level
929 * miptree and render into that.
931 struct intel_context *intel = intel_context(ctx);
932 struct intel_texture_image *intel_image =
933 intel_texture_image(irb->tex_image);
934 struct intel_mipmap_tree *new_mt;
935 int width, height, depth;
937 intel_miptree_get_dimensions_for_image(irb->tex_image, &width, &height, &depth);
939 new_mt = intel_miptree_create(intel, irb->tex_image->TexObject->Target,
940 intel_image->base.Base.TexFormat,
941 intel_image->base.Base.Level,
942 intel_image->base.Base.Level,
943 width, height, depth,
946 intel_miptree_copy_teximage(intel, intel_image, new_mt);
947 intel_miptree_reference(&irb->mt, intel_image->mt);
948 intel_renderbuffer_set_draw_offset(irb);
949 intel_miptree_release(&new_mt);
955 region = irb->mt->region;
957 surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
958 6 * 4, 32, &brw->wm.surf_offset[unit]);
961 case MESA_FORMAT_SARGB8:
962 /* without GL_EXT_framebuffer_sRGB we shouldn't bind sRGB
963 surfaces to the blend/update as sRGB */
964 if (ctx->Color.sRGBEnabled)
965 format = brw_format_for_mesa_format(rb_format);
967 format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
970 format = brw->render_target_format[rb_format];
971 if (unlikely(!brw->format_supported_as_render_target[rb_format])) {
972 _mesa_problem(ctx, "%s: renderbuffer format %s unsupported\n",
973 __FUNCTION__, _mesa_get_format_name(rb_format));
978 surf[0] = (BRW_SURFACE_2D << BRW_SURFACE_TYPE_SHIFT |
979 format << BRW_SURFACE_FORMAT_SHIFT);
982 surf[1] = (intel_renderbuffer_tile_offsets(irb, &tile_x, &tile_y) +
985 surf[2] = ((rb->Width - 1) << BRW_SURFACE_WIDTH_SHIFT |
986 (rb->Height - 1) << BRW_SURFACE_HEIGHT_SHIFT);
988 surf[3] = (brw_get_surface_tiling_bits(region->tiling) |
989 ((region->pitch * region->cpp) - 1) << BRW_SURFACE_PITCH_SHIFT);
993 assert(brw->has_surface_tile_offset || (tile_x == 0 && tile_y == 0));
994 /* Note that the low bits of these fields are missing, so
995 * there's the possibility of getting in trouble.
997 assert(tile_x % 4 == 0);
998 assert(tile_y % 2 == 0);
999 surf[5] = ((tile_x / 4) << BRW_SURFACE_X_OFFSET_SHIFT |
1000 (tile_y / 2) << BRW_SURFACE_Y_OFFSET_SHIFT |
1001 (mt->align_h == 4 ? BRW_SURFACE_VERTICAL_ALIGN_ENABLE : 0));
1003 if (intel->gen < 6) {
1005 if (!ctx->Color.ColorLogicOpEnabled &&
1006 (ctx->Color.BlendEnabled & (1 << unit)))
1007 surf[0] |= BRW_SURFACE_BLEND_ENABLED;
1009 if (!ctx->Color.ColorMask[unit][0])
1010 surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_R_SHIFT;
1011 if (!ctx->Color.ColorMask[unit][1])
1012 surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_G_SHIFT;
1013 if (!ctx->Color.ColorMask[unit][2])
1014 surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_B_SHIFT;
1016 /* As mentioned above, disable writes to the alpha component when the
1017 * renderbuffer is XRGB.
1019 if (ctx->DrawBuffer->Visual.alphaBits == 0 ||
1020 !ctx->Color.ColorMask[unit][3]) {
1021 surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_A_SHIFT;
1025 drm_intel_bo_emit_reloc(brw->intel.batch.bo,
1026 brw->wm.surf_offset[unit] + 4,
1028 surf[1] - region->bo->offset,
1029 I915_GEM_DOMAIN_RENDER,
1030 I915_GEM_DOMAIN_RENDER);
1034 * Construct SURFACE_STATE objects for renderbuffers/draw buffers.
1037 brw_update_renderbuffer_surfaces(struct brw_context *brw)
1039 struct intel_context *intel = &brw->intel;
1040 struct gl_context *ctx = &brw->intel.ctx;
1043 /* _NEW_BUFFERS | _NEW_COLOR */
1044 /* Update surfaces for drawing buffers */
1045 if (ctx->DrawBuffer->_NumColorDrawBuffers >= 1) {
1046 for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
1047 if (intel_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[i])) {
1048 intel->vtbl.update_renderbuffer_surface(brw, ctx->DrawBuffer->_ColorDrawBuffers[i], i);
1050 intel->vtbl.update_null_renderbuffer_surface(brw, i);
1054 intel->vtbl.update_null_renderbuffer_surface(brw, 0);
1056 brw->state.dirty.brw |= BRW_NEW_SURFACES;
1059 const struct brw_tracked_state brw_renderbuffer_surfaces = {
1061 .mesa = (_NEW_COLOR |
1063 .brw = BRW_NEW_BATCH,
1066 .emit = brw_update_renderbuffer_surfaces,
1069 const struct brw_tracked_state gen6_renderbuffer_surfaces = {
1071 .mesa = _NEW_BUFFERS,
1072 .brw = BRW_NEW_BATCH,
1075 .emit = brw_update_renderbuffer_surfaces,
1079 * Construct SURFACE_STATE objects for enabled textures.
1082 brw_update_texture_surfaces(struct brw_context *brw)
1084 struct gl_context *ctx = &brw->intel.ctx;
1086 for (unsigned i = 0; i < BRW_MAX_TEX_UNIT; i++) {
1087 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
1088 const GLuint surf = SURF_INDEX_TEXTURE(i);
1091 if (texUnit->_ReallyEnabled) {
1092 brw->intel.vtbl.update_texture_surface(ctx, i);
1094 brw->wm.surf_offset[surf] = 0;
1097 /* For now, just mirror the texture setup to the VS slots. */
1098 brw->vs.surf_offset[SURF_INDEX_VS_TEXTURE(i)] =
1099 brw->wm.surf_offset[surf];
1102 brw->state.dirty.brw |= BRW_NEW_SURFACES;
1105 const struct brw_tracked_state brw_texture_surfaces = {
1107 .mesa = _NEW_TEXTURE,
1108 .brw = BRW_NEW_BATCH,
1111 .emit = brw_update_texture_surfaces,
1115 * Constructs the binding table for the WM surface state, which maps unit
1116 * numbers to surface state objects.
1119 brw_upload_wm_binding_table(struct brw_context *brw)
1124 /* Might want to calculate nr_surfaces first, to avoid taking up so much
1125 * space for the binding table.
1127 bind = brw_state_batch(brw, AUB_TRACE_BINDING_TABLE,
1128 sizeof(uint32_t) * BRW_MAX_SURFACES,
1129 32, &brw->wm.bind_bo_offset);
1131 /* BRW_NEW_SURFACES */
1132 for (i = 0; i < BRW_MAX_SURFACES; i++) {
1133 bind[i] = brw->wm.surf_offset[i];
1136 brw->state.dirty.brw |= BRW_NEW_PS_BINDING_TABLE;
1139 const struct brw_tracked_state brw_wm_binding_table = {
1142 .brw = (BRW_NEW_BATCH |
1146 .emit = brw_upload_wm_binding_table,
1150 gen4_init_vtable_surface_functions(struct brw_context *brw)
1152 struct intel_context *intel = &brw->intel;
1154 intel->vtbl.update_texture_surface = brw_update_texture_surface;
1155 intel->vtbl.update_renderbuffer_surface = brw_update_renderbuffer_surface;
1156 intel->vtbl.update_null_renderbuffer_surface =
1157 brw_update_null_renderbuffer_surface;
1158 intel->vtbl.create_constant_surface = brw_create_constant_surface;