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intel: Fix rendering from textures after RenderTexture().
[android-x86/external-mesa.git] / src / mesa / drivers / dri / i965 / brw_wm_surface_state.c
1 /*
2  Copyright (C) Intel Corp.  2006.  All Rights Reserved.
3  Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4  develop this 3D driver.
5  
6  Permission is hereby granted, free of charge, to any person obtaining
7  a copy of this software and associated documentation files (the
8  "Software"), to deal in the Software without restriction, including
9  without limitation the rights to use, copy, modify, merge, publish,
10  distribute, sublicense, and/or sell copies of the Software, and to
11  permit persons to whom the Software is furnished to do so, subject to
12  the following conditions:
13  
14  The above copyright notice and this permission notice (including the
15  next paragraph) shall be included in all copies or substantial
16  portions of the Software.
17  
18  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19  EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21  IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22  LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23  OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24  WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  
26  **********************************************************************/
27  /*
28   * Authors:
29   *   Keith Whitwell <keith@tungstengraphics.com>
30   */
31                    
32
33 #include "main/mtypes.h"
34 #include "main/samplerobj.h"
35 #include "program/prog_parameter.h"
36
37 #include "intel_mipmap_tree.h"
38 #include "intel_batchbuffer.h"
39 #include "intel_tex.h"
40 #include "intel_fbo.h"
41 #include "intel_buffer_objects.h"
42
43 #include "brw_context.h"
44 #include "brw_state.h"
45 #include "brw_defines.h"
46 #include "brw_wm.h"
47
48 GLuint
49 translate_tex_target(GLenum target)
50 {
51    switch (target) {
52    case GL_TEXTURE_1D: 
53    case GL_TEXTURE_1D_ARRAY_EXT:
54       return BRW_SURFACE_1D;
55
56    case GL_TEXTURE_RECTANGLE_NV: 
57       return BRW_SURFACE_2D;
58
59    case GL_TEXTURE_2D: 
60    case GL_TEXTURE_2D_ARRAY_EXT:
61    case GL_TEXTURE_EXTERNAL_OES:
62       return BRW_SURFACE_2D;
63
64    case GL_TEXTURE_3D: 
65       return BRW_SURFACE_3D;
66
67    case GL_TEXTURE_CUBE_MAP: 
68       return BRW_SURFACE_CUBE;
69
70    default: 
71       assert(0); 
72       return 0;
73    }
74 }
75
76 struct surface_format_info {
77    bool exists;
78    int sampling;
79    int filtering;
80    int shadow_compare;
81    int chroma_key;
82    int render_target;
83    int alpha_blend;
84    int input_vb;
85    int streamed_output_vb;
86    int color_processing;
87 };
88
89 /* This macro allows us to write the table almost as it appears in the PRM,
90  * while restructuring it to turn it into the C code we want.
91  */
92 #define SF(sampl, filt, shad, ck, rt, ab, vb, so, color, sf) \
93    [sf] = { true, sampl, filt, shad, ck, rt, ab, vb, so, color },
94
95 #define Y 0
96 #define x 999
97 /**
98  * This is the table of support for surface (texture, renderbuffer, and vertex
99  * buffer, but not depthbuffer) formats across the various hardware generations.
100  *
101  * The table is formatted to match the documentation, except that the docs have
102  * this ridiculous mapping of Y[*+~^#&] for "supported on DevWhatever".  To put
103  * it in our table, here's the mapping:
104  *
105  * Y*: 45
106  * Y+: 45 (g45/gm45)
107  * Y~: 50 (gen5)
108  * Y^: 60 (gen6)
109  * Y#: 70 (gen7)
110  *
111  * See page 88 of the Sandybridge PRM VOL4_Part1 PDF.
112  */
113 const struct surface_format_info surface_formats[] = {
114 /* smpl filt shad CK  RT  AB  VB  SO  color */
115    SF( Y, 50,  x,  x,  Y,  Y,  Y,  Y,  x, BRW_SURFACEFORMAT_R32G32B32A32_FLOAT)
116    SF( Y,  x,  x,  x,  Y,  x,  Y,  Y,  x, BRW_SURFACEFORMAT_R32G32B32A32_SINT)
117    SF( Y,  x,  x,  x,  Y,  x,  Y,  Y,  x, BRW_SURFACEFORMAT_R32G32B32A32_UINT)
118    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R32G32B32A32_UNORM)
119    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R32G32B32A32_SNORM)
120    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R64G64_FLOAT)
121    SF( Y, 50,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_R32G32B32X32_FLOAT)
122    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R32G32B32A32_SSCALED)
123    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R32G32B32A32_USCALED)
124    SF( Y, 50,  x,  x,  x,  x,  Y,  Y,  x, BRW_SURFACEFORMAT_R32G32B32_FLOAT)
125    SF( Y,  x,  x,  x,  x,  x,  Y,  Y,  x, BRW_SURFACEFORMAT_R32G32B32_SINT)
126    SF( Y,  x,  x,  x,  x,  x,  Y,  Y,  x, BRW_SURFACEFORMAT_R32G32B32_UINT)
127    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R32G32B32_UNORM)
128    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R32G32B32_SNORM)
129    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R32G32B32_SSCALED)
130    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R32G32B32_USCALED)
131    SF( Y,  Y,  x,  x,  Y, 45,  Y,  x, 60, BRW_SURFACEFORMAT_R16G16B16A16_UNORM)
132    SF( Y,  Y,  x,  x,  Y, 60,  Y,  x,  x, BRW_SURFACEFORMAT_R16G16B16A16_SNORM)
133    SF( Y,  x,  x,  x,  Y,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R16G16B16A16_SINT)
134    SF( Y,  x,  x,  x,  Y,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R16G16B16A16_UINT)
135    SF( Y,  Y,  x,  x,  Y,  Y,  Y,  x,  x, BRW_SURFACEFORMAT_R16G16B16A16_FLOAT)
136    SF( Y, 50,  x,  x,  Y,  Y,  Y,  Y,  x, BRW_SURFACEFORMAT_R32G32_FLOAT)
137    SF( Y,  x,  x,  x,  Y,  x,  Y,  Y,  x, BRW_SURFACEFORMAT_R32G32_SINT)
138    SF( Y,  x,  x,  x,  Y,  x,  Y,  Y,  x, BRW_SURFACEFORMAT_R32G32_UINT)
139    SF( Y, 50,  Y,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_R32_FLOAT_X8X24_TYPELESS)
140    SF( Y,  x,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_X32_TYPELESS_G8X24_UINT)
141    SF( Y, 50,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_L32A32_FLOAT)
142    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R32G32_UNORM)
143    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R32G32_SNORM)
144    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R64_FLOAT)
145    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_R16G16B16X16_UNORM)
146    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_R16G16B16X16_FLOAT)
147    SF( Y, 50,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_A32X32_FLOAT)
148    SF( Y, 50,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_L32X32_FLOAT)
149    SF( Y, 50,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_I32X32_FLOAT)
150    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R16G16B16A16_SSCALED)
151    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R16G16B16A16_USCALED)
152    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R32G32_SSCALED)
153    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R32G32_USCALED)
154    SF( Y,  Y,  x,  Y,  Y,  Y,  Y,  x, 60, BRW_SURFACEFORMAT_B8G8R8A8_UNORM)
155    SF( Y,  Y,  x,  x,  Y,  Y,  x,  x,  x, BRW_SURFACEFORMAT_B8G8R8A8_UNORM_SRGB)
156 /* smpl filt shad CK  RT  AB  VB  SO  color */
157    SF( Y,  Y,  x,  x,  Y,  Y,  Y,  x, 60, BRW_SURFACEFORMAT_R10G10B10A2_UNORM)
158    SF( Y,  Y,  x,  x,  x,  x,  x,  x, 60, BRW_SURFACEFORMAT_R10G10B10A2_UNORM_SRGB)
159    SF( Y,  x,  x,  x,  Y,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R10G10B10A2_UINT)
160    SF( Y,  Y,  x,  x,  x,  Y,  Y,  x,  x, BRW_SURFACEFORMAT_R10G10B10_SNORM_A2_UNORM)
161    SF( Y,  Y,  x,  x,  Y,  Y,  Y,  x, 60, BRW_SURFACEFORMAT_R8G8B8A8_UNORM)
162    SF( Y,  Y,  x,  x,  Y,  Y,  x,  x, 60, BRW_SURFACEFORMAT_R8G8B8A8_UNORM_SRGB)
163    SF( Y,  Y,  x,  x,  Y, 60,  Y,  x,  x, BRW_SURFACEFORMAT_R8G8B8A8_SNORM)
164    SF( Y,  x,  x,  x,  Y,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R8G8B8A8_SINT)
165    SF( Y,  x,  x,  x,  Y,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R8G8B8A8_UINT)
166    SF( Y,  Y,  x,  x,  Y, 45,  Y,  x,  x, BRW_SURFACEFORMAT_R16G16_UNORM)
167    SF( Y,  Y,  x,  x,  Y, 60,  Y,  x,  x, BRW_SURFACEFORMAT_R16G16_SNORM)
168    SF( Y,  x,  x,  x,  Y,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R16G16_SINT)
169    SF( Y,  x,  x,  x,  Y,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R16G16_UINT)
170    SF( Y,  Y,  x,  x,  Y,  Y,  Y,  x,  x, BRW_SURFACEFORMAT_R16G16_FLOAT)
171    SF( Y,  Y,  x,  x,  Y,  Y,  x,  x, 60, BRW_SURFACEFORMAT_B10G10R10A2_UNORM)
172    SF( Y,  Y,  x,  x,  Y,  Y,  x,  x, 60, BRW_SURFACEFORMAT_B10G10R10A2_UNORM_SRGB)
173    SF( Y,  Y,  x,  x,  Y,  Y,  Y,  x,  x, BRW_SURFACEFORMAT_R11G11B10_FLOAT)
174    SF( Y,  x,  x,  x,  Y,  x,  Y,  Y,  x, BRW_SURFACEFORMAT_R32_SINT)
175    SF( Y,  x,  x,  x,  Y,  x,  Y,  Y,  x, BRW_SURFACEFORMAT_R32_UINT)
176    SF( Y, 50,  Y,  x,  Y,  Y,  Y,  Y,  x, BRW_SURFACEFORMAT_R32_FLOAT)
177    SF( Y, 50,  Y,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_R24_UNORM_X8_TYPELESS)
178    SF( Y,  x,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_X24_TYPELESS_G8_UINT)
179    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_L16A16_UNORM)
180    SF( Y, 50,  Y,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_I24X8_UNORM)
181    SF( Y, 50,  Y,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_L24X8_UNORM)
182    SF( Y, 50,  Y,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_A24X8_UNORM)
183    SF( Y, 50,  Y,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_I32_FLOAT)
184    SF( Y, 50,  Y,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_L32_FLOAT)
185    SF( Y, 50,  Y,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_A32_FLOAT)
186    SF( Y,  Y,  x,  Y,  x,  x,  x,  x, 60, BRW_SURFACEFORMAT_B8G8R8X8_UNORM)
187    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_B8G8R8X8_UNORM_SRGB)
188    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_R8G8B8X8_UNORM)
189    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_R8G8B8X8_UNORM_SRGB)
190    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_R9G9B9E5_SHAREDEXP)
191    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_B10G10R10X2_UNORM)
192    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_L16A16_FLOAT)
193    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R32_UNORM)
194    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R32_SNORM)
195 /* smpl filt shad CK  RT  AB  VB  SO  color */
196    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R10G10B10X2_USCALED)
197    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R8G8B8A8_SSCALED)
198    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R8G8B8A8_USCALED)
199    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R16G16_SSCALED)
200    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R16G16_USCALED)
201    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R32_SSCALED)
202    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R32_USCALED)
203    SF( Y,  Y,  x,  Y,  Y,  Y,  x,  x,  x, BRW_SURFACEFORMAT_B5G6R5_UNORM)
204    SF( Y,  Y,  x,  x,  Y,  Y,  x,  x,  x, BRW_SURFACEFORMAT_B5G6R5_UNORM_SRGB)
205    SF( Y,  Y,  x,  Y,  Y,  Y,  x,  x,  x, BRW_SURFACEFORMAT_B5G5R5A1_UNORM)
206    SF( Y,  Y,  x,  x,  Y,  Y,  x,  x,  x, BRW_SURFACEFORMAT_B5G5R5A1_UNORM_SRGB)
207    SF( Y,  Y,  x,  Y,  Y,  Y,  x,  x,  x, BRW_SURFACEFORMAT_B4G4R4A4_UNORM)
208    SF( Y,  Y,  x,  x,  Y,  Y,  x,  x,  x, BRW_SURFACEFORMAT_B4G4R4A4_UNORM_SRGB)
209    SF( Y,  Y,  x,  x,  Y,  Y,  Y,  x,  x, BRW_SURFACEFORMAT_R8G8_UNORM)
210    SF( Y,  Y,  x,  Y,  Y, 60,  Y,  x,  x, BRW_SURFACEFORMAT_R8G8_SNORM)
211    SF( Y,  x,  x,  x,  Y,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R8G8_SINT)
212    SF( Y,  x,  x,  x,  Y,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R8G8_UINT)
213    SF( Y,  Y,  Y,  x,  Y, 45,  Y,  x, 70, BRW_SURFACEFORMAT_R16_UNORM)
214    SF( Y,  Y,  x,  x,  Y, 60,  Y,  x,  x, BRW_SURFACEFORMAT_R16_SNORM)
215    SF( Y,  x,  x,  x,  Y,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R16_SINT)
216    SF( Y,  x,  x,  x,  Y,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R16_UINT)
217    SF( Y,  Y,  x,  x,  Y,  Y,  Y,  x,  x, BRW_SURFACEFORMAT_R16_FLOAT)
218    SF( Y,  Y,  Y,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_I16_UNORM)
219    SF( Y,  Y,  Y,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_L16_UNORM)
220    SF( Y,  Y,  Y,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_A16_UNORM)
221    SF( Y,  Y,  x,  Y,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_L8A8_UNORM)
222    SF( Y,  Y,  Y,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_I16_FLOAT)
223    SF( Y,  Y,  Y,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_L16_FLOAT)
224    SF( Y,  Y,  Y,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_A16_FLOAT)
225    SF(45, 45,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_L8A8_UNORM_SRGB)
226    SF( Y,  Y,  x,  Y,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_R5G5_SNORM_B6_UNORM)
227    SF( x,  x,  x,  x,  Y,  Y,  x,  x,  x, BRW_SURFACEFORMAT_B5G5R5X1_UNORM)
228    SF( x,  x,  x,  x,  Y,  Y,  x,  x,  x, BRW_SURFACEFORMAT_B5G5R5X1_UNORM_SRGB)
229    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R8G8_SSCALED)
230    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R8G8_USCALED)
231 /* smpl filt shad CK  RT  AB  VB  SO  color */
232    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R16_SSCALED)
233    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R16_USCALED)
234    SF( Y,  Y,  x, 45,  Y,  Y,  Y,  x,  x, BRW_SURFACEFORMAT_R8_UNORM)
235    SF( Y,  Y,  x,  x,  Y, 60,  Y,  x,  x, BRW_SURFACEFORMAT_R8_SNORM)
236    SF( Y,  x,  x,  x,  Y,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R8_SINT)
237    SF( Y,  x,  x,  x,  Y,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R8_UINT)
238    SF( Y,  Y,  x,  Y,  Y,  Y,  x,  x,  x, BRW_SURFACEFORMAT_A8_UNORM)
239    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_I8_UNORM)
240    SF( Y,  Y,  x,  Y,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_L8_UNORM)
241    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_P4A4_UNORM)
242    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_A4P4_UNORM)
243    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R8_SSCALED)
244    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R8_USCALED)
245    SF(45, 45,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_L8_UNORM_SRGB)
246    SF(45, 45,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_DXT1_RGB_SRGB)
247    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_R1_UINT)
248    SF( Y,  Y,  x,  Y,  Y,  x,  x,  x, 60, BRW_SURFACEFORMAT_YCRCB_NORMAL)
249    SF( Y,  Y,  x,  Y,  Y,  x,  x,  x, 60, BRW_SURFACEFORMAT_YCRCB_SWAPUVY)
250    SF( Y,  Y,  x,  Y,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_BC1_UNORM)
251    SF( Y,  Y,  x,  Y,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_BC2_UNORM)
252    SF( Y,  Y,  x,  Y,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_BC3_UNORM)
253    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_BC4_UNORM)
254    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_BC5_UNORM)
255    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_BC1_UNORM_SRGB)
256    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_BC2_UNORM_SRGB)
257    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_BC3_UNORM_SRGB)
258    SF( Y,  x,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_MONO8)
259    SF( Y,  Y,  x,  x,  Y,  x,  x,  x, 60, BRW_SURFACEFORMAT_YCRCB_SWAPUV)
260    SF( Y,  Y,  x,  x,  Y,  x,  x,  x, 60, BRW_SURFACEFORMAT_YCRCB_SWAPY)
261    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_DXT1_RGB)
262 /* smpl filt shad CK  RT  AB  VB  SO  color */
263    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_FXT1)
264    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R8G8B8_UNORM)
265    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R8G8B8_SNORM)
266    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R8G8B8_SSCALED)
267    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R8G8B8_USCALED)
268    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R64G64B64A64_FLOAT)
269    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R64G64B64_FLOAT)
270    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_BC4_SNORM)
271    SF( Y,  Y,  x,  x,  x,  x,  x,  x,  x, BRW_SURFACEFORMAT_BC5_SNORM)
272    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R16G16B16_UNORM)
273    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R16G16B16_SNORM)
274    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R16G16B16_SSCALED)
275    SF( x,  x,  x,  x,  x,  x,  Y,  x,  x, BRW_SURFACEFORMAT_R16G16B16_USCALED)
276 };
277 #undef x
278 #undef Y
279
280 uint32_t
281 brw_format_for_mesa_format(gl_format mesa_format)
282 {
283    /* This table is ordered according to the enum ordering in formats.h.  We do
284     * expect that enum to be extended without our explicit initialization
285     * staying in sync, so we initialize to 0 even though
286     * BRW_SURFACEFORMAT_R32G32B32A32_FLOAT happens to also be 0.
287     */
288    static const uint32_t table[MESA_FORMAT_COUNT] =
289    {
290       [MESA_FORMAT_RGBA8888] = 0,
291       [MESA_FORMAT_RGBA8888_REV] = 0,
292       [MESA_FORMAT_ARGB8888] = BRW_SURFACEFORMAT_B8G8R8A8_UNORM,
293       [MESA_FORMAT_ARGB8888_REV] = 0,
294       [MESA_FORMAT_XRGB8888] = BRW_SURFACEFORMAT_B8G8R8X8_UNORM,
295       [MESA_FORMAT_XRGB8888_REV] = 0,
296       [MESA_FORMAT_RGB888] = 0,
297       [MESA_FORMAT_BGR888] = 0,
298       [MESA_FORMAT_RGB565] = BRW_SURFACEFORMAT_B5G6R5_UNORM,
299       [MESA_FORMAT_RGB565_REV] = 0,
300       [MESA_FORMAT_ARGB4444] = BRW_SURFACEFORMAT_B4G4R4A4_UNORM,
301       [MESA_FORMAT_ARGB4444_REV] = 0,
302       [MESA_FORMAT_RGBA5551] = 0,
303       [MESA_FORMAT_ARGB1555] = BRW_SURFACEFORMAT_B5G5R5A1_UNORM,
304       [MESA_FORMAT_ARGB1555_REV] = 0,
305       [MESA_FORMAT_AL44] = 0,
306       [MESA_FORMAT_AL88] = BRW_SURFACEFORMAT_L8A8_UNORM,
307       [MESA_FORMAT_AL88_REV] = 0,
308       [MESA_FORMAT_AL1616] = BRW_SURFACEFORMAT_L16A16_UNORM,
309       [MESA_FORMAT_AL1616_REV] = 0,
310       [MESA_FORMAT_RGB332] = 0,
311       [MESA_FORMAT_A8] = BRW_SURFACEFORMAT_A8_UNORM,
312       [MESA_FORMAT_A16] = BRW_SURFACEFORMAT_A16_UNORM,
313       [MESA_FORMAT_L8] = BRW_SURFACEFORMAT_L8_UNORM,
314       [MESA_FORMAT_L16] = BRW_SURFACEFORMAT_L16_UNORM,
315       [MESA_FORMAT_I8] = BRW_SURFACEFORMAT_I8_UNORM,
316       [MESA_FORMAT_I16] = BRW_SURFACEFORMAT_I16_UNORM,
317       [MESA_FORMAT_YCBCR_REV] = BRW_SURFACEFORMAT_YCRCB_NORMAL,
318       [MESA_FORMAT_YCBCR] = BRW_SURFACEFORMAT_YCRCB_SWAPUVY,
319       [MESA_FORMAT_R8] = BRW_SURFACEFORMAT_R8_UNORM,
320       [MESA_FORMAT_GR88] = BRW_SURFACEFORMAT_R8G8_UNORM,
321       [MESA_FORMAT_RG88] = 0,
322       [MESA_FORMAT_R16] = BRW_SURFACEFORMAT_R16_UNORM,
323       [MESA_FORMAT_RG1616] = BRW_SURFACEFORMAT_R16G16_UNORM,
324       [MESA_FORMAT_RG1616_REV] = 0,
325       [MESA_FORMAT_ARGB2101010] = BRW_SURFACEFORMAT_B10G10R10A2_UNORM,
326       [MESA_FORMAT_Z24_S8] = 0,
327       [MESA_FORMAT_S8_Z24] = 0,
328       [MESA_FORMAT_Z16] = 0,
329       [MESA_FORMAT_X8_Z24] = 0,
330       [MESA_FORMAT_Z24_S8] = 0,
331       [MESA_FORMAT_Z32] = 0,
332       [MESA_FORMAT_S8] = 0,
333
334       [MESA_FORMAT_SRGB8] = 0,
335       [MESA_FORMAT_SRGBA8] = 0,
336       [MESA_FORMAT_SARGB8] = BRW_SURFACEFORMAT_B8G8R8A8_UNORM_SRGB,
337       [MESA_FORMAT_SL8] = BRW_SURFACEFORMAT_L8_UNORM_SRGB,
338       [MESA_FORMAT_SLA8] = BRW_SURFACEFORMAT_L8A8_UNORM_SRGB,
339       [MESA_FORMAT_SRGB_DXT1] = BRW_SURFACEFORMAT_DXT1_RGB_SRGB,
340       [MESA_FORMAT_SRGBA_DXT1] = BRW_SURFACEFORMAT_BC1_UNORM_SRGB,
341       [MESA_FORMAT_SRGBA_DXT3] = BRW_SURFACEFORMAT_BC2_UNORM_SRGB,
342       [MESA_FORMAT_SRGBA_DXT5] = BRW_SURFACEFORMAT_BC3_UNORM_SRGB,
343
344       [MESA_FORMAT_RGB_FXT1] = BRW_SURFACEFORMAT_FXT1,
345       [MESA_FORMAT_RGBA_FXT1] = BRW_SURFACEFORMAT_FXT1,
346       [MESA_FORMAT_RGB_DXT1] = BRW_SURFACEFORMAT_DXT1_RGB,
347       [MESA_FORMAT_RGBA_DXT1] = BRW_SURFACEFORMAT_BC1_UNORM,
348       [MESA_FORMAT_RGBA_DXT3] = BRW_SURFACEFORMAT_BC2_UNORM,
349       [MESA_FORMAT_RGBA_DXT5] = BRW_SURFACEFORMAT_BC3_UNORM,
350
351       [MESA_FORMAT_RGBA_FLOAT32] = BRW_SURFACEFORMAT_R32G32B32A32_FLOAT,
352       [MESA_FORMAT_RGBA_FLOAT16] = BRW_SURFACEFORMAT_R16G16B16A16_FLOAT,
353       [MESA_FORMAT_RGB_FLOAT32] = 0,
354       [MESA_FORMAT_RGB_FLOAT16] = 0,
355       [MESA_FORMAT_ALPHA_FLOAT32] = BRW_SURFACEFORMAT_A32_FLOAT,
356       [MESA_FORMAT_ALPHA_FLOAT16] = BRW_SURFACEFORMAT_A16_FLOAT,
357       [MESA_FORMAT_LUMINANCE_FLOAT32] = BRW_SURFACEFORMAT_L32_FLOAT,
358       [MESA_FORMAT_LUMINANCE_FLOAT16] = BRW_SURFACEFORMAT_L16_FLOAT,
359       [MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32] = BRW_SURFACEFORMAT_L32A32_FLOAT,
360       [MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16] = BRW_SURFACEFORMAT_L16A16_FLOAT,
361       [MESA_FORMAT_INTENSITY_FLOAT32] = BRW_SURFACEFORMAT_I32_FLOAT,
362       [MESA_FORMAT_INTENSITY_FLOAT16] = BRW_SURFACEFORMAT_I16_FLOAT,
363       [MESA_FORMAT_R_FLOAT32] = BRW_SURFACEFORMAT_R32_FLOAT,
364       [MESA_FORMAT_R_FLOAT16] = BRW_SURFACEFORMAT_R16_FLOAT,
365       [MESA_FORMAT_RG_FLOAT32] = BRW_SURFACEFORMAT_R32G32_FLOAT,
366       [MESA_FORMAT_RG_FLOAT16] = BRW_SURFACEFORMAT_R16G16_FLOAT,
367
368       [MESA_FORMAT_ALPHA_UINT8] = 0,
369       [MESA_FORMAT_ALPHA_UINT16] = 0,
370       [MESA_FORMAT_ALPHA_UINT32] = 0,
371       [MESA_FORMAT_ALPHA_INT8] = 0,
372       [MESA_FORMAT_ALPHA_INT16] = 0,
373       [MESA_FORMAT_ALPHA_INT32] = 0,
374
375       [MESA_FORMAT_INTENSITY_UINT8] = 0,
376       [MESA_FORMAT_INTENSITY_UINT16] = 0,
377       [MESA_FORMAT_INTENSITY_UINT32] = 0,
378       [MESA_FORMAT_INTENSITY_INT8] = 0,
379       [MESA_FORMAT_INTENSITY_INT16] = 0,
380       [MESA_FORMAT_INTENSITY_INT32] = 0,
381
382       [MESA_FORMAT_LUMINANCE_UINT8] = 0,
383       [MESA_FORMAT_LUMINANCE_UINT16] = 0,
384       [MESA_FORMAT_LUMINANCE_UINT32] = 0,
385       [MESA_FORMAT_LUMINANCE_INT8] = 0,
386       [MESA_FORMAT_LUMINANCE_INT16] = 0,
387       [MESA_FORMAT_LUMINANCE_INT32] = 0,
388
389       [MESA_FORMAT_LUMINANCE_ALPHA_UINT8] = 0,
390       [MESA_FORMAT_LUMINANCE_ALPHA_UINT16] = 0,
391       [MESA_FORMAT_LUMINANCE_ALPHA_UINT32] = 0,
392       [MESA_FORMAT_LUMINANCE_ALPHA_INT8] = 0,
393       [MESA_FORMAT_LUMINANCE_ALPHA_INT16] = 0,
394       [MESA_FORMAT_LUMINANCE_ALPHA_INT32] = 0,
395
396       [MESA_FORMAT_R_INT8] = BRW_SURFACEFORMAT_R8_SINT,
397       [MESA_FORMAT_RG_INT8] = BRW_SURFACEFORMAT_R8G8_SINT,
398       [MESA_FORMAT_RGB_INT8] = 0,
399       [MESA_FORMAT_RGBA_INT8] = BRW_SURFACEFORMAT_R8G8B8A8_SINT,
400       [MESA_FORMAT_R_INT16] = BRW_SURFACEFORMAT_R16_SINT,
401       [MESA_FORMAT_RG_INT16] = BRW_SURFACEFORMAT_R16G16_SINT,
402       [MESA_FORMAT_RGB_INT16] = 0,
403       [MESA_FORMAT_RGBA_INT16] = BRW_SURFACEFORMAT_R16G16B16A16_SINT,
404       [MESA_FORMAT_R_INT32] = BRW_SURFACEFORMAT_R32_SINT,
405       [MESA_FORMAT_RG_INT32] = BRW_SURFACEFORMAT_R32G32_SINT,
406       [MESA_FORMAT_RGB_INT32] = BRW_SURFACEFORMAT_R32G32B32_SINT,
407       [MESA_FORMAT_RGBA_INT32] = BRW_SURFACEFORMAT_R32G32B32A32_SINT,
408
409       [MESA_FORMAT_R_UINT8] = BRW_SURFACEFORMAT_R8_UINT,
410       [MESA_FORMAT_RG_UINT8] = BRW_SURFACEFORMAT_R8G8_UINT,
411       [MESA_FORMAT_RGB_UINT8] = 0,
412       [MESA_FORMAT_RGBA_UINT8] = BRW_SURFACEFORMAT_R8G8B8A8_UINT,
413       [MESA_FORMAT_R_UINT16] = BRW_SURFACEFORMAT_R16_UINT,
414       [MESA_FORMAT_RG_UINT16] = BRW_SURFACEFORMAT_R16G16_UINT,
415       [MESA_FORMAT_RGB_UINT16] = 0,
416       [MESA_FORMAT_RGBA_UINT16] = BRW_SURFACEFORMAT_R16G16B16A16_UINT,
417       [MESA_FORMAT_R_UINT32] = BRW_SURFACEFORMAT_R32_UINT,
418       [MESA_FORMAT_RG_UINT32] = BRW_SURFACEFORMAT_R32G32_UINT,
419       [MESA_FORMAT_RGB_UINT32] = BRW_SURFACEFORMAT_R32G32B32_UINT,
420       [MESA_FORMAT_RGBA_UINT32] = BRW_SURFACEFORMAT_R32G32B32A32_UINT,
421
422       [MESA_FORMAT_DUDV8] = BRW_SURFACEFORMAT_R8G8_SNORM,
423       [MESA_FORMAT_SIGNED_R8] = BRW_SURFACEFORMAT_R8_SNORM,
424       [MESA_FORMAT_SIGNED_RG88_REV] = BRW_SURFACEFORMAT_R8G8_SNORM,
425       [MESA_FORMAT_SIGNED_RGBX8888] = 0,
426       [MESA_FORMAT_SIGNED_RGBA8888] = 0,
427       [MESA_FORMAT_SIGNED_RGBA8888_REV] = BRW_SURFACEFORMAT_R8G8B8A8_SNORM,
428       [MESA_FORMAT_SIGNED_R16] = BRW_SURFACEFORMAT_R16_SNORM,
429       [MESA_FORMAT_SIGNED_GR1616] = BRW_SURFACEFORMAT_R16G16_SNORM,
430       [MESA_FORMAT_SIGNED_RGB_16] = 0,
431       [MESA_FORMAT_SIGNED_RGBA_16] = 0,
432       [MESA_FORMAT_RGBA_16] = BRW_SURFACEFORMAT_R16G16B16A16_UNORM,
433
434       [MESA_FORMAT_RED_RGTC1] = BRW_SURFACEFORMAT_BC4_UNORM,
435       [MESA_FORMAT_SIGNED_RED_RGTC1] = BRW_SURFACEFORMAT_BC4_SNORM,
436       [MESA_FORMAT_RG_RGTC2] = BRW_SURFACEFORMAT_BC5_UNORM,
437       [MESA_FORMAT_SIGNED_RG_RGTC2] = BRW_SURFACEFORMAT_BC5_SNORM,
438
439       [MESA_FORMAT_L_LATC1] = 0,
440       [MESA_FORMAT_SIGNED_L_LATC1] = 0,
441       [MESA_FORMAT_LA_LATC2] = 0,
442       [MESA_FORMAT_SIGNED_LA_LATC2] = 0,
443
444       [MESA_FORMAT_SIGNED_A8] = 0,
445       [MESA_FORMAT_SIGNED_L8] = 0,
446       [MESA_FORMAT_SIGNED_AL88] = 0,
447       [MESA_FORMAT_SIGNED_I8] = 0,
448       [MESA_FORMAT_SIGNED_A16] = 0,
449       [MESA_FORMAT_SIGNED_L16] = 0,
450       [MESA_FORMAT_SIGNED_AL1616] = 0,
451       [MESA_FORMAT_SIGNED_I16] = 0,
452
453       [MESA_FORMAT_RGB9_E5_FLOAT] = BRW_SURFACEFORMAT_R9G9B9E5_SHAREDEXP,
454       [MESA_FORMAT_R11_G11_B10_FLOAT] = BRW_SURFACEFORMAT_R11G11B10_FLOAT,
455
456       [MESA_FORMAT_Z32_FLOAT] = 0,
457       [MESA_FORMAT_Z32_FLOAT_X24S8] = 0,
458    };
459    assert(mesa_format < MESA_FORMAT_COUNT);
460    return table[mesa_format];
461 }
462
463 void
464 brw_init_surface_formats(struct brw_context *brw)
465 {
466    struct intel_context *intel = &brw->intel;
467    struct gl_context *ctx = &intel->ctx;
468    int gen;
469    gl_format format;
470
471    gen = intel->gen * 10;
472    if (intel->is_g4x)
473       gen += 5;
474
475    for (format = MESA_FORMAT_NONE + 1; format < MESA_FORMAT_COUNT; format++) {
476       uint32_t texture, render;
477       const struct surface_format_info *rinfo, *tinfo;
478       bool is_integer = _mesa_is_format_integer_color(format);
479
480       render = texture = brw_format_for_mesa_format(format);
481       tinfo = &surface_formats[texture];
482
483       /* The value of BRW_SURFACEFORMAT_R32G32B32A32_FLOAT is 0, so don't skip
484        * it.
485        */
486       if (texture == 0 && format != MESA_FORMAT_RGBA_FLOAT32)
487          continue;
488
489       if (gen >= tinfo->sampling && (gen >= tinfo->filtering || is_integer))
490          ctx->TextureFormatSupported[format] = true;
491
492       /* Re-map some render target formats to make them supported when they
493        * wouldn't be using their format for texturing.
494        */
495       switch (render) {
496          /* For these formats, we just need to read/write the first
497           * channel into R, which is to say that we just treat them as
498           * GL_RED.
499           */
500       case BRW_SURFACEFORMAT_I32_FLOAT:
501       case BRW_SURFACEFORMAT_L32_FLOAT:
502          render = BRW_SURFACEFORMAT_R32_FLOAT;
503          break;
504       case BRW_SURFACEFORMAT_I16_FLOAT:
505       case BRW_SURFACEFORMAT_L16_FLOAT:
506          render = BRW_SURFACEFORMAT_R16_FLOAT;
507          break;
508       case BRW_SURFACEFORMAT_B8G8R8X8_UNORM:
509          /* XRGB is handled as ARGB because the chips in this family
510           * cannot render to XRGB targets.  This means that we have to
511           * mask writes to alpha (ala glColorMask) and reconfigure the
512           * alpha blending hardware to use GL_ONE (or GL_ZERO) for
513           * cases where GL_DST_ALPHA (or GL_ONE_MINUS_DST_ALPHA) is
514           * used.
515           */
516          render = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
517          break;
518       }
519
520       rinfo = &surface_formats[render];
521
522       /* Note that GL_EXT_texture_integer says that blending doesn't occur for
523        * integer, so we don't need hardware support for blending on it.  Other
524        * than that, GL in general requires alpha blending for render targets,
525        * even though we don't support it for some formats.
526        *
527        * We don't currently support rendering to SNORM textures because some of
528        * the ARB_color_buffer_float clamping is broken for it
529        * (piglit arb_color_buffer_float-drawpixels GL_RGBA8_SNORM).
530        */
531       if (gen >= rinfo->render_target &&
532           (gen >= rinfo->alpha_blend || is_integer) &&
533           _mesa_get_format_datatype(format) != GL_SIGNED_NORMALIZED) {
534          brw->render_target_format[format] = render;
535          brw->format_supported_as_render_target[format] = true;
536       }
537    }
538
539    /* We will check this table for FBO completeness, but the surface format
540     * table above only covered color rendering.
541     */
542    brw->format_supported_as_render_target[MESA_FORMAT_S8_Z24] = true;
543    brw->format_supported_as_render_target[MESA_FORMAT_X8_Z24] = true;
544    brw->format_supported_as_render_target[MESA_FORMAT_S8] = true;
545    brw->format_supported_as_render_target[MESA_FORMAT_Z16] = true;
546    brw->format_supported_as_render_target[MESA_FORMAT_Z32_FLOAT] = true;
547    brw->format_supported_as_render_target[MESA_FORMAT_Z32_FLOAT_X24S8] = true;
548
549    /* We remap depth formats to a supported texturing format in
550     * translate_tex_format().
551     */
552    ctx->TextureFormatSupported[MESA_FORMAT_S8_Z24] = true;
553    ctx->TextureFormatSupported[MESA_FORMAT_X8_Z24] = true;
554    ctx->TextureFormatSupported[MESA_FORMAT_Z32_FLOAT] = true;
555    ctx->TextureFormatSupported[MESA_FORMAT_Z32_FLOAT_X24S8] = true;
556    ctx->TextureFormatSupported[MESA_FORMAT_Z16] = true;
557 }
558
559 bool
560 brw_render_target_supported(struct intel_context *intel,
561                             struct gl_renderbuffer *rb)
562 {
563    struct brw_context *brw = brw_context(&intel->ctx);
564    gl_format format = rb->Format;
565
566    /* Many integer formats are promoted to RGBA (like XRGB8888 is), which means
567     * we would consider them renderable even though we don't have surface
568     * support for their alpha behavior and don't have the blending unit
569     * available to fake it like we do for XRGB8888.  Force them to being
570     * unsupported.
571     */
572    if ((rb->_BaseFormat != GL_RGBA &&
573         rb->_BaseFormat != GL_RG &&
574         rb->_BaseFormat != GL_RED) && _mesa_is_format_integer_color(format))
575       return false;
576
577    return brw->format_supported_as_render_target[format];
578 }
579
580 GLuint
581 translate_tex_format(gl_format mesa_format,
582                      GLenum internal_format,
583                      GLenum depth_mode,
584                      GLenum srgb_decode)
585 {
586    switch( mesa_format ) {
587
588    case MESA_FORMAT_Z16:
589       return BRW_SURFACEFORMAT_I16_UNORM;
590
591    case MESA_FORMAT_S8_Z24:
592    case MESA_FORMAT_X8_Z24:
593       return BRW_SURFACEFORMAT_I24X8_UNORM;
594
595    case MESA_FORMAT_Z32_FLOAT:
596       return BRW_SURFACEFORMAT_I32_FLOAT;
597
598    case MESA_FORMAT_Z32_FLOAT_X24S8:
599       return BRW_SURFACEFORMAT_R32G32_FLOAT;
600
601    case MESA_FORMAT_SARGB8:
602    case MESA_FORMAT_SLA8:
603    case MESA_FORMAT_SL8:
604       if (srgb_decode == GL_DECODE_EXT)
605          return brw_format_for_mesa_format(mesa_format);
606       else if (srgb_decode == GL_SKIP_DECODE_EXT)
607          return brw_format_for_mesa_format(_mesa_get_srgb_format_linear(mesa_format));
608
609    case MESA_FORMAT_RGBA8888_REV:
610       /* This format is not renderable? */
611       return BRW_SURFACEFORMAT_R8G8B8A8_UNORM;
612
613    case MESA_FORMAT_RGBA_FLOAT32:
614       /* The value of this BRW_SURFACEFORMAT is 0, which tricks the
615        * assertion below.
616        */
617       return BRW_SURFACEFORMAT_R32G32B32A32_FLOAT;
618
619    default:
620       assert(brw_format_for_mesa_format(mesa_format) != 0);
621       return brw_format_for_mesa_format(mesa_format);
622    }
623 }
624
625 static uint32_t
626 brw_get_surface_tiling_bits(uint32_t tiling)
627 {
628    switch (tiling) {
629    case I915_TILING_X:
630       return BRW_SURFACE_TILED;
631    case I915_TILING_Y:
632       return BRW_SURFACE_TILED | BRW_SURFACE_TILED_Y;
633    default:
634       return 0;
635    }
636 }
637
638 static void
639 brw_update_texture_surface( struct gl_context *ctx, GLuint unit )
640 {
641    struct brw_context *brw = brw_context(ctx);
642    struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
643    struct intel_texture_object *intelObj = intel_texture_object(tObj);
644    struct intel_mipmap_tree *mt = intelObj->mt;
645    struct gl_texture_image *firstImage = tObj->Image[0][tObj->BaseLevel];
646    struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
647    const GLuint surf_index = SURF_INDEX_TEXTURE(unit);
648    uint32_t *surf;
649    int width, height, depth;
650
651    intel_miptree_get_dimensions_for_image(firstImage, &width, &height, &depth);
652
653    surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
654                           6 * 4, 32, &brw->bind.surf_offset[surf_index]);
655
656    surf[0] = (translate_tex_target(tObj->Target) << BRW_SURFACE_TYPE_SHIFT |
657               BRW_SURFACE_MIPMAPLAYOUT_BELOW << BRW_SURFACE_MIPLAYOUT_SHIFT |
658               BRW_SURFACE_CUBEFACE_ENABLES |
659               (translate_tex_format(mt->format,
660                                     firstImage->InternalFormat,
661                                     sampler->DepthMode,
662                                     sampler->sRGBDecode) <<
663                BRW_SURFACE_FORMAT_SHIFT));
664
665    surf[1] = intelObj->mt->region->bo->offset; /* reloc */
666
667    surf[2] = ((intelObj->_MaxLevel - tObj->BaseLevel) << BRW_SURFACE_LOD_SHIFT |
668               (width - 1) << BRW_SURFACE_WIDTH_SHIFT |
669               (height - 1) << BRW_SURFACE_HEIGHT_SHIFT);
670
671    surf[3] = (brw_get_surface_tiling_bits(intelObj->mt->region->tiling) |
672               (depth - 1) << BRW_SURFACE_DEPTH_SHIFT |
673               ((intelObj->mt->region->pitch * intelObj->mt->cpp) - 1) <<
674               BRW_SURFACE_PITCH_SHIFT);
675
676    surf[4] = 0;
677
678    surf[5] = (mt->align_h == 4) ? BRW_SURFACE_VERTICAL_ALIGN_ENABLE : 0;
679
680    /* Emit relocation to surface contents */
681    drm_intel_bo_emit_reloc(brw->intel.batch.bo,
682                            brw->bind.surf_offset[surf_index] + 4,
683                            intelObj->mt->region->bo, 0,
684                            I915_GEM_DOMAIN_SAMPLER, 0);
685 }
686
687 /**
688  * Create the constant buffer surface.  Vertex/fragment shader constants will be
689  * read from this buffer with Data Port Read instructions/messages.
690  */
691 void
692 brw_create_constant_surface(struct brw_context *brw,
693                             drm_intel_bo *bo,
694                             int width,
695                             uint32_t *out_offset)
696 {
697    struct intel_context *intel = &brw->intel;
698    const GLint w = width - 1;
699    uint32_t *surf;
700
701    surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
702                           6 * 4, 32, out_offset);
703
704    surf[0] = (BRW_SURFACE_BUFFER << BRW_SURFACE_TYPE_SHIFT |
705               BRW_SURFACE_MIPMAPLAYOUT_BELOW << BRW_SURFACE_MIPLAYOUT_SHIFT |
706               BRW_SURFACEFORMAT_R32G32B32A32_FLOAT << BRW_SURFACE_FORMAT_SHIFT);
707
708    if (intel->gen >= 6)
709       surf[0] |= BRW_SURFACE_RC_READ_WRITE;
710
711    surf[1] = bo->offset; /* reloc */
712
713    surf[2] = ((w & 0x7f) << BRW_SURFACE_WIDTH_SHIFT |
714               ((w >> 7) & 0x1fff) << BRW_SURFACE_HEIGHT_SHIFT);
715
716    surf[3] = (((w >> 20) & 0x7f) << BRW_SURFACE_DEPTH_SHIFT |
717               (16 - 1) << BRW_SURFACE_PITCH_SHIFT); /* ignored */
718
719    surf[4] = 0;
720    surf[5] = 0;
721
722    /* Emit relocation to surface contents.  Section 5.1.1 of the gen4
723     * bspec ("Data Cache") says that the data cache does not exist as
724     * a separate cache and is just the sampler cache.
725     */
726    drm_intel_bo_emit_reloc(brw->intel.batch.bo,
727                            *out_offset + 4,
728                            bo, 0,
729                            I915_GEM_DOMAIN_SAMPLER, 0);
730 }
731
732 /**
733  * Set up a binding table entry for use by stream output logic (transform
734  * feedback).
735  *
736  * buffer_size_minus_1 must me less than BRW_MAX_NUM_BUFFER_ENTRIES.
737  */
738 void
739 brw_update_sol_surface(struct brw_context *brw,
740                        struct gl_buffer_object *buffer_obj,
741                        uint32_t *out_offset, unsigned num_vector_components,
742                        unsigned stride_dwords, unsigned offset_dwords)
743 {
744    struct intel_context *intel = &brw->intel;
745    struct intel_buffer_object *intel_bo = intel_buffer_object(buffer_obj);
746    drm_intel_bo *bo =
747       intel_bufferobj_buffer(intel, intel_bo, INTEL_WRITE_PART);
748    uint32_t *surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, 6 * 4, 32,
749                                     out_offset);
750    uint32_t pitch_minus_1 = 4*stride_dwords - 1;
751    uint32_t offset_bytes = 4 * offset_dwords;
752    size_t size_dwords = buffer_obj->Size / 4;
753    uint32_t buffer_size_minus_1, width, height, depth, surface_format;
754
755    /* FIXME: can we rely on core Mesa to ensure that the buffer isn't
756     * too big to map using a single binding table entry?
757     */
758    assert((size_dwords - offset_dwords) / stride_dwords
759           <= BRW_MAX_NUM_BUFFER_ENTRIES);
760
761    if (size_dwords > offset_dwords + num_vector_components) {
762       /* There is room for at least 1 transform feedback output in the buffer.
763        * Compute the number of additional transform feedback outputs the
764        * buffer has room for.
765        */
766       buffer_size_minus_1 =
767          (size_dwords - offset_dwords - num_vector_components) / stride_dwords;
768    } else {
769       /* There isn't even room for a single transform feedback output in the
770        * buffer.  We can't configure the binding table entry to prevent output
771        * entirely; we'll have to rely on the geometry shader to detect
772        * overflow.  But to minimize the damage in case of a bug, set up the
773        * binding table entry to just allow a single output.
774        */
775       buffer_size_minus_1 = 0;
776    }
777    width = buffer_size_minus_1 & 0x7f;
778    height = (buffer_size_minus_1 & 0xfff80) >> 7;
779    depth = (buffer_size_minus_1 & 0x7f00000) >> 20;
780
781    switch (num_vector_components) {
782    case 1:
783       surface_format = BRW_SURFACEFORMAT_R32_FLOAT;
784       break;
785    case 2:
786       surface_format = BRW_SURFACEFORMAT_R32G32_FLOAT;
787       break;
788    case 3:
789       surface_format = BRW_SURFACEFORMAT_R32G32B32_FLOAT;
790       break;
791    case 4:
792       surface_format = BRW_SURFACEFORMAT_R32G32B32A32_FLOAT;
793       break;
794    default:
795       assert(!"Invalid vector size for transform feedback output");
796       surface_format = BRW_SURFACEFORMAT_R32_FLOAT;
797       break;
798    }
799
800    surf[0] = BRW_SURFACE_BUFFER << BRW_SURFACE_TYPE_SHIFT |
801       BRW_SURFACE_MIPMAPLAYOUT_BELOW << BRW_SURFACE_MIPLAYOUT_SHIFT |
802       surface_format << BRW_SURFACE_FORMAT_SHIFT |
803       BRW_SURFACE_RC_READ_WRITE;
804    surf[1] = bo->offset + offset_bytes; /* reloc */
805    surf[2] = (width << BRW_SURFACE_WIDTH_SHIFT |
806               height << BRW_SURFACE_HEIGHT_SHIFT);
807    surf[3] = (depth << BRW_SURFACE_DEPTH_SHIFT |
808               pitch_minus_1 << BRW_SURFACE_PITCH_SHIFT);
809    surf[4] = 0;
810    surf[5] = 0;
811
812    /* Emit relocation to surface contents. */
813    drm_intel_bo_emit_reloc(brw->intel.batch.bo,
814                            *out_offset + 4,
815                            bo, offset_bytes,
816                            I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER);
817 }
818
819 /* Creates a new WM constant buffer reflecting the current fragment program's
820  * constants, if needed by the fragment program.
821  *
822  * Otherwise, constants go through the CURBEs using the brw_constant_buffer
823  * state atom.
824  */
825 static void
826 brw_upload_wm_pull_constants(struct brw_context *brw)
827 {
828    struct gl_context *ctx = &brw->intel.ctx;
829    struct intel_context *intel = &brw->intel;
830    /* BRW_NEW_FRAGMENT_PROGRAM */
831    struct brw_fragment_program *fp =
832       (struct brw_fragment_program *) brw->fragment_program;
833    struct gl_program_parameter_list *params = fp->program.Base.Parameters;
834    const int size = brw->wm.prog_data->nr_pull_params * sizeof(float);
835    const int surf_index = SURF_INDEX_FRAG_CONST_BUFFER;
836    float *constants;
837    unsigned int i;
838
839    _mesa_load_state_parameters(ctx, params);
840
841    /* CACHE_NEW_WM_PROG */
842    if (brw->wm.prog_data->nr_pull_params == 0) {
843       if (brw->wm.const_bo) {
844          drm_intel_bo_unreference(brw->wm.const_bo);
845          brw->wm.const_bo = NULL;
846          brw->bind.surf_offset[surf_index] = 0;
847          brw->state.dirty.brw |= BRW_NEW_SURFACES;
848       }
849       return;
850    }
851
852    drm_intel_bo_unreference(brw->wm.const_bo);
853    brw->wm.const_bo = drm_intel_bo_alloc(intel->bufmgr, "WM const bo",
854                                          size, 64);
855
856    /* _NEW_PROGRAM_CONSTANTS */
857    drm_intel_gem_bo_map_gtt(brw->wm.const_bo);
858    constants = brw->wm.const_bo->virtual;
859    for (i = 0; i < brw->wm.prog_data->nr_pull_params; i++) {
860       constants[i] = convert_param(brw->wm.prog_data->pull_param_convert[i],
861                                    brw->wm.prog_data->pull_param[i]);
862    }
863    drm_intel_gem_bo_unmap_gtt(brw->wm.const_bo);
864
865    intel->vtbl.create_constant_surface(brw, brw->wm.const_bo,
866                                        params->NumParameters,
867                                        &brw->bind.surf_offset[surf_index]);
868
869    brw->state.dirty.brw |= BRW_NEW_SURFACES;
870 }
871
872 const struct brw_tracked_state brw_wm_pull_constants = {
873    .dirty = {
874       .mesa = (_NEW_PROGRAM_CONSTANTS),
875       .brw = (BRW_NEW_BATCH | BRW_NEW_FRAGMENT_PROGRAM),
876       .cache = CACHE_NEW_WM_PROG,
877    },
878    .emit = brw_upload_wm_pull_constants,
879 };
880
881 static void
882 brw_update_null_renderbuffer_surface(struct brw_context *brw, unsigned int unit)
883 {
884    struct intel_context *intel = &brw->intel;
885    uint32_t *surf;
886
887    surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
888                           6 * 4, 32, &brw->bind.surf_offset[unit]);
889
890    surf[0] = (BRW_SURFACE_NULL << BRW_SURFACE_TYPE_SHIFT |
891               BRW_SURFACEFORMAT_B8G8R8A8_UNORM << BRW_SURFACE_FORMAT_SHIFT);
892    if (intel->gen < 6) {
893       surf[0] |= (1 << BRW_SURFACE_WRITEDISABLE_R_SHIFT |
894                   1 << BRW_SURFACE_WRITEDISABLE_G_SHIFT |
895                   1 << BRW_SURFACE_WRITEDISABLE_B_SHIFT |
896                   1 << BRW_SURFACE_WRITEDISABLE_A_SHIFT);
897    }
898    surf[1] = 0;
899    surf[2] = 0;
900    surf[3] = 0;
901    surf[4] = 0;
902    surf[5] = 0;
903 }
904
905 /**
906  * Sets up a surface state structure to point at the given region.
907  * While it is only used for the front/back buffer currently, it should be
908  * usable for further buffers when doing ARB_draw_buffer support.
909  */
910 static void
911 brw_update_renderbuffer_surface(struct brw_context *brw,
912                                 struct gl_renderbuffer *rb,
913                                 unsigned int unit)
914 {
915    struct intel_context *intel = &brw->intel;
916    struct gl_context *ctx = &intel->ctx;
917    struct intel_renderbuffer *irb = intel_renderbuffer(rb);
918    struct intel_mipmap_tree *mt = irb->mt;
919    struct intel_region *region;
920    uint32_t *surf;
921    uint32_t tile_x, tile_y;
922    uint32_t format = 0;
923    gl_format rb_format = intel_rb_format(irb);
924
925    if (irb->tex_image && !brw->has_surface_tile_offset) {
926       intel_renderbuffer_tile_offsets(irb, &tile_x, &tile_y);
927
928       if (tile_x != 0 || tile_y != 0) {
929          /* Original gen4 hardware couldn't draw to a non-tile-aligned
930           * destination in a miptree unless you actually setup your renderbuffer
931           * as a miptree and used the fragile lod/array_index/etc. controls to
932           * select the image.  So, instead, we just make a new single-level
933           * miptree and render into that.
934           */
935          struct intel_context *intel = intel_context(ctx);
936          struct intel_texture_image *intel_image =
937             intel_texture_image(irb->tex_image);
938          struct intel_mipmap_tree *new_mt;
939          int width, height, depth;
940
941          intel_miptree_get_dimensions_for_image(irb->tex_image, &width, &height, &depth);
942
943          new_mt = intel_miptree_create(intel, irb->tex_image->TexObject->Target,
944                                        intel_image->base.Base.TexFormat,
945                                        intel_image->base.Base.Level,
946                                        intel_image->base.Base.Level,
947                                        width, height, depth,
948                                        true);
949
950          intel_miptree_copy_teximage(intel, intel_image, new_mt);
951          intel_miptree_reference(&irb->mt, intel_image->mt);
952          intel_renderbuffer_set_draw_offset(irb);
953          intel_miptree_release(&new_mt);
954
955          mt = irb->mt;
956       }
957    }
958
959    region = irb->mt->region;
960
961    surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
962                           6 * 4, 32, &brw->bind.surf_offset[unit]);
963
964    switch (rb_format) {
965    case MESA_FORMAT_SARGB8:
966       /* without GL_EXT_framebuffer_sRGB we shouldn't bind sRGB
967          surfaces to the blend/update as sRGB */
968       if (ctx->Color.sRGBEnabled)
969          format = brw_format_for_mesa_format(rb_format);
970       else
971          format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
972       break;
973    default:
974       format = brw->render_target_format[rb_format];
975       if (unlikely(!brw->format_supported_as_render_target[rb_format])) {
976          _mesa_problem(ctx, "%s: renderbuffer format %s unsupported\n",
977                        __FUNCTION__, _mesa_get_format_name(rb_format));
978       }
979       break;
980    }
981
982    surf[0] = (BRW_SURFACE_2D << BRW_SURFACE_TYPE_SHIFT |
983               format << BRW_SURFACE_FORMAT_SHIFT);
984
985    /* reloc */
986    surf[1] = (intel_renderbuffer_tile_offsets(irb, &tile_x, &tile_y) +
987               region->bo->offset);
988
989    surf[2] = ((rb->Width - 1) << BRW_SURFACE_WIDTH_SHIFT |
990               (rb->Height - 1) << BRW_SURFACE_HEIGHT_SHIFT);
991
992    surf[3] = (brw_get_surface_tiling_bits(region->tiling) |
993               ((region->pitch * region->cpp) - 1) << BRW_SURFACE_PITCH_SHIFT);
994
995    surf[4] = 0;
996
997    assert(brw->has_surface_tile_offset || (tile_x == 0 && tile_y == 0));
998    /* Note that the low bits of these fields are missing, so
999     * there's the possibility of getting in trouble.
1000     */
1001    assert(tile_x % 4 == 0);
1002    assert(tile_y % 2 == 0);
1003    surf[5] = ((tile_x / 4) << BRW_SURFACE_X_OFFSET_SHIFT |
1004               (tile_y / 2) << BRW_SURFACE_Y_OFFSET_SHIFT |
1005               (mt->align_h == 4 ? BRW_SURFACE_VERTICAL_ALIGN_ENABLE : 0));
1006
1007    if (intel->gen < 6) {
1008       /* _NEW_COLOR */
1009       if (!ctx->Color.ColorLogicOpEnabled &&
1010           (ctx->Color.BlendEnabled & (1 << unit)))
1011          surf[0] |= BRW_SURFACE_BLEND_ENABLED;
1012
1013       if (!ctx->Color.ColorMask[unit][0])
1014          surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_R_SHIFT;
1015       if (!ctx->Color.ColorMask[unit][1])
1016          surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_G_SHIFT;
1017       if (!ctx->Color.ColorMask[unit][2])
1018          surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_B_SHIFT;
1019
1020       /* As mentioned above, disable writes to the alpha component when the
1021        * renderbuffer is XRGB.
1022        */
1023       if (ctx->DrawBuffer->Visual.alphaBits == 0 ||
1024           !ctx->Color.ColorMask[unit][3]) {
1025          surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_A_SHIFT;
1026       }
1027    }
1028
1029    drm_intel_bo_emit_reloc(brw->intel.batch.bo,
1030                            brw->bind.surf_offset[unit] + 4,
1031                            region->bo,
1032                            surf[1] - region->bo->offset,
1033                            I915_GEM_DOMAIN_RENDER,
1034                            I915_GEM_DOMAIN_RENDER);
1035 }
1036
1037 /**
1038  * Construct SURFACE_STATE objects for renderbuffers/draw buffers.
1039  */
1040 static void
1041 brw_update_renderbuffer_surfaces(struct brw_context *brw)
1042 {
1043    struct intel_context *intel = &brw->intel;
1044    struct gl_context *ctx = &brw->intel.ctx;
1045    GLuint i;
1046
1047    /* _NEW_BUFFERS | _NEW_COLOR */
1048    /* Update surfaces for drawing buffers */
1049    if (ctx->DrawBuffer->_NumColorDrawBuffers >= 1) {
1050       for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
1051          if (intel_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[i])) {
1052             intel->vtbl.update_renderbuffer_surface(brw, ctx->DrawBuffer->_ColorDrawBuffers[i], i);
1053          } else {
1054             intel->vtbl.update_null_renderbuffer_surface(brw, i);
1055          }
1056       }
1057    } else {
1058       intel->vtbl.update_null_renderbuffer_surface(brw, 0);
1059    }
1060    brw->state.dirty.brw |= BRW_NEW_SURFACES;
1061 }
1062
1063 const struct brw_tracked_state brw_renderbuffer_surfaces = {
1064    .dirty = {
1065       .mesa = (_NEW_COLOR |
1066                _NEW_BUFFERS),
1067       .brw = BRW_NEW_BATCH,
1068       .cache = 0
1069    },
1070    .emit = brw_update_renderbuffer_surfaces,
1071 };
1072
1073 const struct brw_tracked_state gen6_renderbuffer_surfaces = {
1074    .dirty = {
1075       .mesa = _NEW_BUFFERS,
1076       .brw = BRW_NEW_BATCH,
1077       .cache = 0
1078    },
1079    .emit = brw_update_renderbuffer_surfaces,
1080 };
1081
1082 /**
1083  * Construct SURFACE_STATE objects for enabled textures.
1084  */
1085 static void
1086 brw_update_texture_surfaces(struct brw_context *brw)
1087 {
1088    struct gl_context *ctx = &brw->intel.ctx;
1089
1090    for (unsigned i = 0; i < BRW_MAX_TEX_UNIT; i++) {
1091       const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
1092       const GLuint surf = SURF_INDEX_TEXTURE(i);
1093
1094       /* _NEW_TEXTURE */
1095       if (texUnit->_ReallyEnabled) {
1096          brw->intel.vtbl.update_texture_surface(ctx, i);
1097       } else {
1098          brw->bind.surf_offset[surf] = 0;
1099       }
1100    }
1101
1102    brw->state.dirty.brw |= BRW_NEW_SURFACES;
1103 }
1104
1105 const struct brw_tracked_state brw_texture_surfaces = {
1106    .dirty = {
1107       .mesa = _NEW_TEXTURE,
1108       .brw = BRW_NEW_BATCH,
1109       .cache = 0
1110    },
1111    .emit = brw_update_texture_surfaces,
1112 };
1113
1114 /**
1115  * Constructs the binding table for the WM surface state, which maps unit
1116  * numbers to surface state objects.
1117  */
1118 static void
1119 brw_upload_binding_table(struct brw_context *brw)
1120 {
1121    uint32_t *bind;
1122    int i;
1123
1124    /* Might want to calculate nr_surfaces first, to avoid taking up so much
1125     * space for the binding table.
1126     */
1127    bind = brw_state_batch(brw, AUB_TRACE_BINDING_TABLE,
1128                           sizeof(uint32_t) * BRW_MAX_SURFACES,
1129                           32, &brw->bind.bo_offset);
1130
1131    /* BRW_NEW_SURFACES and BRW_NEW_VS_CONSTBUF */
1132    for (i = 0; i < BRW_MAX_SURFACES; i++) {
1133       bind[i] = brw->bind.surf_offset[i];
1134    }
1135
1136    brw->state.dirty.brw |= BRW_NEW_VS_BINDING_TABLE;
1137    brw->state.dirty.brw |= BRW_NEW_PS_BINDING_TABLE;
1138 }
1139
1140 const struct brw_tracked_state brw_binding_table = {
1141    .dirty = {
1142       .mesa = 0,
1143       .brw = (BRW_NEW_BATCH |
1144               BRW_NEW_VS_CONSTBUF |
1145               BRW_NEW_SURFACES),
1146       .cache = 0
1147    },
1148    .emit = brw_upload_binding_table,
1149 };
1150
1151 void
1152 gen4_init_vtable_surface_functions(struct brw_context *brw)
1153 {
1154    struct intel_context *intel = &brw->intel;
1155
1156    intel->vtbl.update_texture_surface = brw_update_texture_surface;
1157    intel->vtbl.update_renderbuffer_surface = brw_update_renderbuffer_surface;
1158    intel->vtbl.update_null_renderbuffer_surface =
1159       brw_update_null_renderbuffer_surface;
1160    intel->vtbl.create_constant_surface = brw_create_constant_surface;
1161 }