OSDN Git Service

49eadc75328e8f3020f715d045e35e42a3feee9c
[android-x86/external-mesa.git] / src / mesa / drivers / dri / intel / intel_context.c
1 /**************************************************************************
2  * 
3  * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4  * All Rights Reserved.
5  * 
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  * 
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  * 
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  * 
26  **************************************************************************/
27
28
29 #include "main/glheader.h"
30 #include "main/context.h"
31 #include "main/arrayobj.h"
32 #include "main/extensions.h"
33 #include "main/framebuffer.h"
34 #include "main/imports.h"
35 #include "main/points.h"
36
37 #include "swrast/swrast.h"
38 #include "swrast_setup/swrast_setup.h"
39 #include "tnl/tnl.h"
40 #include "drivers/common/driverfuncs.h"
41
42 #include "i830_dri.h"
43
44 #include "intel_chipset.h"
45 #include "intel_buffers.h"
46 #include "intel_tex.h"
47 #include "intel_batchbuffer.h"
48 #include "intel_clear.h"
49 #include "intel_extensions.h"
50 #include "intel_pixel.h"
51 #include "intel_regions.h"
52 #include "intel_buffer_objects.h"
53 #include "intel_fbo.h"
54 #include "intel_decode.h"
55 #include "intel_bufmgr.h"
56 #include "intel_screen.h"
57 #include "intel_swapbuffers.h"
58
59 #include "drirenderbuffer.h"
60 #include "vblank.h"
61 #include "utils.h"
62 #include "xmlpool.h"            /* for symbolic values of enum-type options */
63
64
65 #ifndef INTEL_DEBUG
66 int INTEL_DEBUG = (0);
67 #endif
68
69
70 #define DRIVER_DATE                     "20090114"
71 #define DRIVER_DATE_GEM                 "GEM " DRIVER_DATE
72
73
74 static const GLubyte *
75 intelGetString(GLcontext * ctx, GLenum name)
76 {
77    const struct intel_context *const intel = intel_context(ctx);
78    const char *chipset;
79    static char buffer[128];
80
81    switch (name) {
82    case GL_VENDOR:
83       return (GLubyte *) "Tungsten Graphics, Inc";
84       break;
85
86    case GL_RENDERER:
87       switch (intel->intelScreen->deviceID) {
88       case PCI_CHIP_845_G:
89          chipset = "Intel(R) 845G";
90          break;
91       case PCI_CHIP_I830_M:
92          chipset = "Intel(R) 830M";
93          break;
94       case PCI_CHIP_I855_GM:
95          chipset = "Intel(R) 852GM/855GM";
96          break;
97       case PCI_CHIP_I865_G:
98          chipset = "Intel(R) 865G";
99          break;
100       case PCI_CHIP_I915_G:
101          chipset = "Intel(R) 915G";
102          break;
103       case PCI_CHIP_E7221_G:
104          chipset = "Intel (R) E7221G (i915)";
105          break;
106       case PCI_CHIP_I915_GM:
107          chipset = "Intel(R) 915GM";
108          break;
109       case PCI_CHIP_I945_G:
110          chipset = "Intel(R) 945G";
111          break;
112       case PCI_CHIP_I945_GM:
113          chipset = "Intel(R) 945GM";
114          break;
115       case PCI_CHIP_I945_GME:
116          chipset = "Intel(R) 945GME";
117          break;
118       case PCI_CHIP_G33_G:
119          chipset = "Intel(R) G33";
120          break;
121       case PCI_CHIP_Q35_G:
122          chipset = "Intel(R) Q35";
123          break;
124       case PCI_CHIP_Q33_G:
125          chipset = "Intel(R) Q33";
126          break;
127       case PCI_CHIP_IGD_GM:
128       case PCI_CHIP_IGD_G:
129          chipset = "Intel(R) IGD";
130          break;
131       case PCI_CHIP_I965_Q:
132          chipset = "Intel(R) 965Q";
133          break;
134       case PCI_CHIP_I965_G:
135       case PCI_CHIP_I965_G_1:
136          chipset = "Intel(R) 965G";
137          break;
138       case PCI_CHIP_I946_GZ:
139          chipset = "Intel(R) 946GZ";
140          break;
141       case PCI_CHIP_I965_GM:
142          chipset = "Intel(R) 965GM";
143          break;
144       case PCI_CHIP_I965_GME:
145          chipset = "Intel(R) 965GME/GLE";
146          break;
147       case PCI_CHIP_GM45_GM:
148          chipset = "Mobile IntelĀ® GM45 Express Chipset";
149          break; 
150       case PCI_CHIP_IGD_E_G:
151          chipset = "Intel(R) Integrated Graphics Device";
152          break;
153       case PCI_CHIP_G45_G:
154          chipset = "Intel(R) G45/G43";
155          break;
156       case PCI_CHIP_Q45_G:
157          chipset = "Intel(R) Q45/Q43";
158          break;
159       case PCI_CHIP_G41_G:
160          chipset = "Intel(R) G41";
161          break;
162       default:
163          chipset = "Unknown Intel Chipset";
164          break;
165       }
166
167       (void) driGetRendererString(buffer, chipset, 
168                                   (intel->ttm) ? DRIVER_DATE_GEM : DRIVER_DATE,
169                                   0);
170       return (GLubyte *) buffer;
171
172    default:
173       return NULL;
174    }
175 }
176
177 static unsigned
178 intel_bits_per_pixel(const struct intel_renderbuffer *rb)
179 {
180    switch (rb->Base._ActualFormat) {
181    case GL_RGB5:
182    case GL_DEPTH_COMPONENT16:
183       return 16;
184    case GL_RGB8:
185    case GL_RGBA8:
186    case GL_DEPTH_COMPONENT24:
187    case GL_DEPTH24_STENCIL8_EXT:
188    case GL_STENCIL_INDEX8_EXT:
189       return 32;
190    default:
191       return 0;
192    }
193 }
194
195 void
196 intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
197 {
198    struct intel_framebuffer *intel_fb = drawable->driverPrivate;
199    struct intel_renderbuffer *rb;
200    struct intel_region *region, *depth_region;
201    struct intel_context *intel = context->driverPrivate;
202    __DRIbuffer *buffers = NULL;
203    __DRIscreen *screen;
204    int i, count;
205    unsigned int attachments[10];
206    uint32_t name;
207    const char *region_name;
208
209    if (INTEL_DEBUG & DEBUG_DRI)
210       fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
211
212    screen = intel->intelScreen->driScrnPriv;
213
214    if (screen->dri2.loader
215        && (screen->dri2.loader->base.version > 2)
216        && (screen->dri2.loader->getBuffersWithFormat != NULL)) {
217       struct intel_renderbuffer *depth_rb;
218       struct intel_renderbuffer *stencil_rb;
219
220       i = 0;
221       if ((intel->is_front_buffer_rendering || !intel_fb->color_rb[1])
222            && intel_fb->color_rb[0]) {
223          attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
224          attachments[i++] = intel_bits_per_pixel(intel_fb->color_rb[0]);
225       }
226
227       if (intel_fb->color_rb[1]) {
228          attachments[i++] = __DRI_BUFFER_BACK_LEFT;
229          attachments[i++] = intel_bits_per_pixel(intel_fb->color_rb[1]);
230       }
231
232       depth_rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
233       stencil_rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);
234
235       if ((depth_rb != NULL) && (stencil_rb != NULL)) {
236          attachments[i++] = __DRI_BUFFER_DEPTH_STENCIL;
237          attachments[i++] = intel_bits_per_pixel(depth_rb);
238       } else if (depth_rb != NULL) {
239          attachments[i++] = __DRI_BUFFER_DEPTH;
240          attachments[i++] = intel_bits_per_pixel(depth_rb);
241       } else if (stencil_rb != NULL) {
242          attachments[i++] = __DRI_BUFFER_STENCIL;
243          attachments[i++] = intel_bits_per_pixel(stencil_rb);
244       }
245
246       buffers =
247          (*screen->dri2.loader->getBuffersWithFormat)(drawable,
248                                                       &drawable->w,
249                                                       &drawable->h,
250                                                       attachments, i / 2,
251                                                       &count,
252                                                       drawable->loaderPrivate);
253    } else if (screen->dri2.loader) {
254       i = 0;
255       if (intel_fb->color_rb[0])
256          attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
257       if (intel_fb->color_rb[1])
258          attachments[i++] = __DRI_BUFFER_BACK_LEFT;
259       if (intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH))
260          attachments[i++] = __DRI_BUFFER_DEPTH;
261       if (intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL))
262          attachments[i++] = __DRI_BUFFER_STENCIL;
263
264       buffers = (*screen->dri2.loader->getBuffers)(drawable,
265                                                    &drawable->w,
266                                                    &drawable->h,
267                                                    attachments, i,
268                                                    &count,
269                                                    drawable->loaderPrivate);
270    }
271
272    if (buffers == NULL)
273       return;
274
275    drawable->x = 0;
276    drawable->y = 0;
277    drawable->backX = 0;
278    drawable->backY = 0;
279    drawable->numClipRects = 1;
280    drawable->pClipRects[0].x1 = 0;
281    drawable->pClipRects[0].y1 = 0;
282    drawable->pClipRects[0].x2 = drawable->w;
283    drawable->pClipRects[0].y2 = drawable->h;
284    drawable->numBackClipRects = 1;
285    drawable->pBackClipRects[0].x1 = 0;
286    drawable->pBackClipRects[0].y1 = 0;
287    drawable->pBackClipRects[0].x2 = drawable->w;
288    drawable->pBackClipRects[0].y2 = drawable->h;
289
290    depth_region = NULL;
291    for (i = 0; i < count; i++) {
292        switch (buffers[i].attachment) {
293        case __DRI_BUFFER_FRONT_LEFT:
294            rb = intel_fb->color_rb[0];
295            region_name = "dri2 front buffer";
296            break;
297
298        case __DRI_BUFFER_FAKE_FRONT_LEFT:
299            rb = intel_fb->color_rb[0];
300            region_name = "dri2 fake front buffer";
301            break;
302
303        case __DRI_BUFFER_BACK_LEFT:
304            rb = intel_fb->color_rb[1];
305            region_name = "dri2 back buffer";
306            break;
307
308        case __DRI_BUFFER_DEPTH:
309            rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
310            region_name = "dri2 depth buffer";
311            break;
312
313        case __DRI_BUFFER_DEPTH_STENCIL:
314            rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
315            region_name = "dri2 depth / stencil buffer";
316            break;
317
318        case __DRI_BUFFER_STENCIL:
319            rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);
320            region_name = "dri2 stencil buffer";
321            break;
322
323        case __DRI_BUFFER_ACCUM:
324        default:
325            fprintf(stderr,
326                    "unhandled buffer attach event, attacment type %d\n",
327                    buffers[i].attachment);
328            return;
329        }
330
331        if (rb == NULL)
332           continue;
333
334        if (rb->region) {
335           dri_bo_flink(rb->region->buffer, &name);
336           if (name == buffers[i].name)
337              continue;
338        }
339
340        if (INTEL_DEBUG & DEBUG_DRI)
341           fprintf(stderr,
342                   "attaching buffer %d, at %d, cpp %d, pitch %d\n",
343                   buffers[i].name, buffers[i].attachment,
344                   buffers[i].cpp, buffers[i].pitch);
345        
346        if (buffers[i].attachment == __DRI_BUFFER_STENCIL && depth_region) {
347           if (INTEL_DEBUG & DEBUG_DRI)
348              fprintf(stderr, "(reusing depth buffer as stencil)\n");
349           intel_region_reference(&region, depth_region);
350        }
351        else
352           region = intel_region_alloc_for_handle(intel, buffers[i].cpp,
353                                                  drawable->w,
354                                                  drawable->h,
355                                                  buffers[i].pitch / buffers[i].cpp,
356                                                  buffers[i].name,
357                                                  region_name);
358
359        if (buffers[i].attachment == __DRI_BUFFER_DEPTH)
360           depth_region = region;
361
362        intel_renderbuffer_set_region(rb, region);
363        intel_region_release(&region);
364
365        if (buffers[i].attachment == __DRI_BUFFER_DEPTH_STENCIL) {
366           rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);
367           if (rb != NULL) {
368              struct intel_region *stencil_region = NULL;
369
370              if (rb->region) {
371                 dri_bo_flink(rb->region->buffer, &name);
372                 if (name == buffers[i].name)
373                    continue;
374              }
375
376              intel_region_reference(&stencil_region, region);
377              intel_renderbuffer_set_region(rb, stencil_region);
378              intel_region_release(&stencil_region);
379           }
380        }
381    }
382
383    driUpdateFramebufferSize(&intel->ctx, drawable);
384 }
385
386 void
387 intel_viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
388 {
389     struct intel_context *intel = intel_context(ctx);
390     __DRIcontext *driContext = intel->driContext;
391     void (*old_viewport)(GLcontext *ctx, GLint x, GLint y,
392                          GLsizei w, GLsizei h);
393
394     if (!driContext->driScreenPriv->dri2.enabled)
395         return;
396
397     if (!intel->internal_viewport_call && ctx->DrawBuffer->Name == 0) {
398        intel_update_renderbuffers(driContext, driContext->driDrawablePriv);
399        if (driContext->driDrawablePriv != driContext->driReadablePriv)
400           intel_update_renderbuffers(driContext, driContext->driReadablePriv);
401     }
402
403     old_viewport = ctx->Driver.Viewport;
404     ctx->Driver.Viewport = NULL;
405     intel->driDrawable = driContext->driDrawablePriv;
406     intelWindowMoved(intel);
407     intel_draw_buffer(ctx, intel->ctx.DrawBuffer);
408     ctx->Driver.Viewport = old_viewport;
409 }
410
411
412 static const struct dri_debug_control debug_control[] = {
413    { "tex",   DEBUG_TEXTURE},
414    { "state", DEBUG_STATE},
415    { "ioctl", DEBUG_IOCTL},
416    { "blit",  DEBUG_BLIT},
417    { "mip",   DEBUG_MIPTREE},
418    { "fall",  DEBUG_FALLBACKS},
419    { "verb",  DEBUG_VERBOSE},
420    { "bat",   DEBUG_BATCH},
421    { "pix",   DEBUG_PIXEL},
422    { "buf",   DEBUG_BUFMGR},
423    { "reg",   DEBUG_REGION},
424    { "fbo",   DEBUG_FBO},
425    { "lock",  DEBUG_LOCK},
426    { "sync",  DEBUG_SYNC},
427    { "prim",  DEBUG_PRIMS },
428    { "vert",  DEBUG_VERTS },
429    { "dri",   DEBUG_DRI },
430    { "dma",   DEBUG_DMA },
431    { "san",   DEBUG_SANITY },
432    { "sleep", DEBUG_SLEEP },
433    { "stats", DEBUG_STATS },
434    { "tile",  DEBUG_TILE },
435    { "sing",  DEBUG_SINGLE_THREAD },
436    { "thre",  DEBUG_SINGLE_THREAD },
437    { "wm",    DEBUG_WM },
438    { "urb",   DEBUG_URB },
439    { "vs",    DEBUG_VS },
440    { NULL,    0 }
441 };
442
443
444 static void
445 intelInvalidateState(GLcontext * ctx, GLuint new_state)
446 {
447     struct intel_context *intel = intel_context(ctx);
448
449    _swrast_InvalidateState(ctx, new_state);
450    _swsetup_InvalidateState(ctx, new_state);
451    _vbo_InvalidateState(ctx, new_state);
452    _tnl_InvalidateState(ctx, new_state);
453    _tnl_invalidate_vertex_state(ctx, new_state);
454
455    intel->NewGLState |= new_state;
456
457    if (intel->vtbl.invalidate_state)
458       intel->vtbl.invalidate_state( intel, new_state );
459 }
460
461 static void
462 intel_flush(GLcontext *ctx, GLboolean needs_mi_flush)
463 {
464    struct intel_context *intel = intel_context(ctx);
465
466    if (intel->Fallback)
467       _swrast_flush(ctx);
468
469    if (!IS_965(intel->intelScreen->deviceID))
470       INTEL_FIREVERTICES(intel);
471
472    /* Emit a flush so that any frontbuffer rendering that might have occurred
473     * lands onscreen in a timely manner, even if the X Server doesn't trigger
474     * a flush for us.
475     */
476    if (needs_mi_flush)
477       intel_batchbuffer_emit_mi_flush(intel->batch);
478
479    if (intel->batch->map != intel->batch->ptr)
480       intel_batchbuffer_flush(intel->batch);
481
482    if ((ctx->DrawBuffer->Name == 0) && intel->front_buffer_dirty) {
483       __DRIscreen *const screen = intel->intelScreen->driScrnPriv;
484
485       if (screen->dri2.loader &&
486           (screen->dri2.loader->base.version >= 2)
487           && (screen->dri2.loader->flushFrontBuffer != NULL)) {
488          (*screen->dri2.loader->flushFrontBuffer)(intel->driDrawable,
489                                                   intel->driDrawable->loaderPrivate);
490
491          /* Only clear the dirty bit if front-buffer rendering is no longer
492           * enabled.  This is done so that the dirty bit can only be set in
493           * glDrawBuffer.  Otherwise the dirty bit would have to be set at
494           * each of N places that do rendering.  This has worse performances,
495           * but it is much easier to get correct.
496           */
497          if (intel->is_front_buffer_rendering) {
498             intel->front_buffer_dirty = GL_FALSE;
499          }
500       }
501    }
502 }
503
504 void
505 intelFlush(GLcontext * ctx)
506 {
507    intel_flush(ctx, GL_FALSE);
508 }
509
510 static void
511 intel_glFlush(GLcontext *ctx)
512 {
513    intel_flush(ctx, GL_TRUE);
514 }
515
516 void
517 intelFinish(GLcontext * ctx)
518 {
519    struct gl_framebuffer *fb = ctx->DrawBuffer;
520    int i;
521
522    intelFlush(ctx);
523
524    for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
525        struct intel_renderbuffer *irb;
526
527        irb = intel_renderbuffer(fb->_ColorDrawBuffers[i]);
528
529        if (irb->region)
530           dri_bo_wait_rendering(irb->region->buffer);
531    }
532    if (fb->_DepthBuffer) {
533       /* XXX: Wait on buffer idle */
534    }
535 }
536
537 void
538 intelInitDriverFunctions(struct dd_function_table *functions)
539 {
540    _mesa_init_driver_functions(functions);
541
542    functions->Flush = intel_glFlush;
543    functions->Finish = intelFinish;
544    functions->GetString = intelGetString;
545    functions->UpdateState = intelInvalidateState;
546
547    functions->CopyColorTable = _swrast_CopyColorTable;
548    functions->CopyColorSubTable = _swrast_CopyColorSubTable;
549    functions->CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D;
550    functions->CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D;
551
552    intelInitTextureFuncs(functions);
553    intelInitStateFuncs(functions);
554    intelInitClearFuncs(functions);
555    intelInitBufferFuncs(functions);
556    intelInitPixelFuncs(functions);
557 }
558
559
560 GLboolean
561 intelInitContext(struct intel_context *intel,
562                  const __GLcontextModes * mesaVis,
563                  __DRIcontextPrivate * driContextPriv,
564                  void *sharedContextPrivate,
565                  struct dd_function_table *functions)
566 {
567    GLcontext *ctx = &intel->ctx;
568    GLcontext *shareCtx = (GLcontext *) sharedContextPrivate;
569    __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv;
570    intelScreenPrivate *intelScreen = (intelScreenPrivate *) sPriv->private;
571    int fthrottle_mode;
572
573    if (!_mesa_initialize_context(&intel->ctx, mesaVis, shareCtx,
574                                  functions, (void *) intel)) {
575       _mesa_printf("%s: failed to init mesa context\n", __FUNCTION__);
576       return GL_FALSE;
577    }
578
579    driContextPriv->driverPrivate = intel;
580    intel->intelScreen = intelScreen;
581    intel->driScreen = sPriv;
582    intel->sarea = intelScreen->sarea;
583    intel->driContext = driContextPriv;
584
585    /* Dri stuff */
586    intel->hHWContext = driContextPriv->hHWContext;
587    intel->driFd = sPriv->fd;
588    intel->driHwLock = sPriv->lock;
589
590    driParseConfigFiles(&intel->optionCache, &intelScreen->optionCache,
591                        intel->driScreen->myNum,
592                        IS_965(intelScreen->deviceID) ? "i965" : "i915");
593    if (intelScreen->deviceID == PCI_CHIP_I865_G)
594       intel->maxBatchSize = 4096;
595    else
596       intel->maxBatchSize = BATCH_SZ;
597
598    intel->bufmgr = intelScreen->bufmgr;
599    intel->ttm = intelScreen->ttm;
600    if (intel->ttm) {
601       int bo_reuse_mode;
602
603       bo_reuse_mode = driQueryOptioni(&intel->optionCache, "bo_reuse");
604       switch (bo_reuse_mode) {
605       case DRI_CONF_BO_REUSE_DISABLED:
606          break;
607       case DRI_CONF_BO_REUSE_ALL:
608          intel_bufmgr_gem_enable_reuse(intel->bufmgr);
609          break;
610       }
611    }
612
613    /* This doesn't yet catch all non-conformant rendering, but it's a
614     * start.
615     */
616    if (getenv("INTEL_STRICT_CONFORMANCE")) {
617       unsigned int value = atoi(getenv("INTEL_STRICT_CONFORMANCE"));
618       if (value > 0) {
619          intel->conformance_mode = value;
620       }
621       else {
622          intel->conformance_mode = 1;
623       }
624    }
625
626    if (intel->conformance_mode > 0) {
627       ctx->Const.MinLineWidth = 1.0;
628       ctx->Const.MinLineWidthAA = 1.0;
629       ctx->Const.MaxLineWidth = 1.0;
630       ctx->Const.MaxLineWidthAA = 1.0;
631       ctx->Const.LineWidthGranularity = 1.0;
632    }
633    else {
634       ctx->Const.MinLineWidth = 1.0;
635       ctx->Const.MinLineWidthAA = 1.0;
636       ctx->Const.MaxLineWidth = 5.0;
637       ctx->Const.MaxLineWidthAA = 5.0;
638       ctx->Const.LineWidthGranularity = 0.5;
639    }
640
641    ctx->Const.MinPointSize = 1.0;
642    ctx->Const.MinPointSizeAA = 1.0;
643    ctx->Const.MaxPointSize = 255.0;
644    ctx->Const.MaxPointSizeAA = 3.0;
645    ctx->Const.PointSizeGranularity = 1.0;
646
647    /* reinitialize the context point state.
648     * It depend on constants in __GLcontextRec::Const
649     */
650    _mesa_init_point(ctx);
651
652    ctx->Const.MaxColorAttachments = 4;  /* XXX FBO: review this */
653
654    /* Initialize the software rasterizer and helper modules. */
655    _swrast_CreateContext(ctx);
656    _vbo_CreateContext(ctx);
657    _tnl_CreateContext(ctx);
658    _swsetup_CreateContext(ctx);
659  
660    /* Configure swrast to match hardware characteristics: */
661    _swrast_allow_pixel_fog(ctx, GL_FALSE);
662    _swrast_allow_vertex_fog(ctx, GL_TRUE);
663
664    intel->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24;
665    intel->hw_stipple = 1;
666
667    /* XXX FBO: this doesn't seem to be used anywhere */
668    switch (mesaVis->depthBits) {
669    case 0:                     /* what to do in this case? */
670    case 16:
671       intel->polygon_offset_scale = 1.0;
672       break;
673    case 24:
674       intel->polygon_offset_scale = 2.0;     /* req'd to pass glean */
675       break;
676    default:
677       assert(0);
678       break;
679    }
680
681    if (IS_965(intelScreen->deviceID))
682       intel->polygon_offset_scale /= 0xffff;
683
684    intel->RenderIndex = ~0;
685
686    fthrottle_mode = driQueryOptioni(&intel->optionCache, "fthrottle_mode");
687    intel->irqsEmitted = 0;
688
689    intel->do_irqs = (intel->intelScreen->irq_active &&
690                      fthrottle_mode == DRI_CONF_FTHROTTLE_IRQS);
691
692    intel->do_usleeps = (fthrottle_mode == DRI_CONF_FTHROTTLE_USLEEPS);
693
694    if (IS_965(intelScreen->deviceID) && !intel->intelScreen->irq_active) {
695       _mesa_printf("IRQs not active.  Exiting\n");
696       exit(1);
697    }
698
699    intelInitExtensions(ctx, GL_FALSE);
700
701    INTEL_DEBUG = driParseDebugString(getenv("INTEL_DEBUG"), debug_control);
702    if (INTEL_DEBUG & DEBUG_BUFMGR)
703       dri_bufmgr_set_debug(intel->bufmgr, GL_TRUE);
704
705    if (!sPriv->dri2.enabled)
706       intel_recreate_static_regions(intel);
707
708    intel->batch = intel_batchbuffer_alloc(intel);
709
710    intel_bufferobj_init(intel);
711    intel_fbo_init(intel);
712
713    if (intel->ctx.Mesa_DXTn) {
714       _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
715       _mesa_enable_extension(ctx, "GL_S3_s3tc");
716    }
717    else if (driQueryOptionb(&intel->optionCache, "force_s3tc_enable")) {
718       _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
719    }
720
721    intel->prim.primitive = ~0;
722
723    /* Force all software fallbacks */
724    if (driQueryOptionb(&intel->optionCache, "no_rast")) {
725       fprintf(stderr, "disabling 3D rasterization\n");
726       intel->no_rast = 1;
727    }
728
729    if (driQueryOptionb(&intel->optionCache, "always_flush_batch")) {
730       fprintf(stderr, "flushing batchbuffer before/after each draw call\n");
731       intel->always_flush_batch = 1;
732    }
733
734    if (driQueryOptionb(&intel->optionCache, "always_flush_cache")) {
735       fprintf(stderr, "flushing GPU caches before/after each draw call\n");
736       intel->always_flush_cache = 1;
737    }
738
739    /* Disable all hardware rendering (skip emitting batches and fences/waits
740     * to the kernel)
741     */
742    intel->no_hw = getenv("INTEL_NO_HW") != NULL;
743
744    return GL_TRUE;
745 }
746
747 void
748 intelDestroyContext(__DRIcontextPrivate * driContextPriv)
749 {
750    struct intel_context *intel =
751       (struct intel_context *) driContextPriv->driverPrivate;
752
753    assert(intel);               /* should never be null */
754    if (intel) {
755       GLboolean release_texture_heaps;
756
757       INTEL_FIREVERTICES(intel);
758
759       if (intel->clear.arrayObj)
760          _mesa_delete_array_object(&intel->ctx, intel->clear.arrayObj);
761
762       intel->vtbl.destroy(intel);
763
764       release_texture_heaps = (intel->ctx.Shared->RefCount == 1);
765       _swsetup_DestroyContext(&intel->ctx);
766       _tnl_DestroyContext(&intel->ctx);
767       _vbo_DestroyContext(&intel->ctx);
768
769       _swrast_DestroyContext(&intel->ctx);
770       intel->Fallback = 0;      /* don't call _swrast_Flush later */
771
772       intel_batchbuffer_free(intel->batch);
773       intel->batch = NULL;
774
775       free(intel->prim.vb);
776       intel->prim.vb = NULL;
777       dri_bo_unreference(intel->prim.vb_bo);
778       intel->prim.vb_bo = NULL;
779
780       if (release_texture_heaps) {
781          /* Nothing is currently done here to free texture heaps;
782           * but we're not using the texture heap utilities, so I
783           * rather think we shouldn't.  I've taken a look, and can't
784           * find any private texture data hanging around anywhere, but
785           * I'm not yet certain there isn't any at all...
786           */
787          /* if (INTEL_DEBUG & DEBUG_TEXTURE)
788             fprintf(stderr, "do something to free texture heaps\n");
789           */
790       }
791
792       /* XXX In intelMakeCurrent() below, the context's static regions are 
793        * referenced inside the frame buffer; it's listed as a hack,
794        * with a comment of "XXX FBO temporary fix-ups!", but
795        * as long as it's there, we should release the regions here.
796        * The do/while loop around the block is used to allow the
797        * "continue" statements inside the block to exit the block,
798        * to avoid many layers of "if" constructs.
799        */
800       do {
801          __DRIdrawablePrivate * driDrawPriv = intel->driDrawable;
802          struct intel_framebuffer *intel_fb;
803          struct intel_renderbuffer *irbDepth, *irbStencil;
804          if (!driDrawPriv) {
805             /* We're already detached from the drawable; exit this block. */
806             continue;
807          }
808          intel_fb = (struct intel_framebuffer *) driDrawPriv->driverPrivate;
809          if (!intel_fb) {
810             /* The frame buffer is already gone; exit this block. */
811             continue;
812          }
813          irbDepth = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
814          irbStencil = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);
815
816          /* If the regions of the frame buffer still match the regions
817           * of the context, release them.  If they've changed somehow,
818           * leave them alone.
819           */
820          if (intel_fb->color_rb[0] && intel_fb->color_rb[0]->region == intel->front_region) {
821             intel_renderbuffer_set_region(intel_fb->color_rb[0], NULL);
822          }
823          if (intel_fb->color_rb[1] && intel_fb->color_rb[1]->region == intel->back_region) {
824             intel_renderbuffer_set_region(intel_fb->color_rb[1], NULL);
825          }
826
827          if (irbDepth && irbDepth->region == intel->depth_region) {
828             intel_renderbuffer_set_region(irbDepth, NULL);
829          }
830          /* Usually, the stencil buffer is the same as the depth buffer;
831           * but they're handled separately in MakeCurrent, so we'll
832           * handle them separately here.
833           */
834          if (irbStencil && irbStencil->region == intel->depth_region) {
835             intel_renderbuffer_set_region(irbStencil, NULL);
836          }
837       } while (0);
838
839       intel_region_release(&intel->front_region);
840       intel_region_release(&intel->back_region);
841       intel_region_release(&intel->depth_region);
842
843       driDestroyOptionCache(&intel->optionCache);
844
845       /* free the Mesa context */
846       _mesa_free_context_data(&intel->ctx);
847
848       
849    }
850 }
851
852 GLboolean
853 intelUnbindContext(__DRIcontextPrivate * driContextPriv)
854 {
855    return GL_TRUE;
856 }
857
858 GLboolean
859 intelMakeCurrent(__DRIcontextPrivate * driContextPriv,
860                  __DRIdrawablePrivate * driDrawPriv,
861                  __DRIdrawablePrivate * driReadPriv)
862 {
863    __DRIscreenPrivate *psp = driDrawPriv->driScreenPriv;
864
865    if (driContextPriv) {
866       struct intel_context *intel =
867          (struct intel_context *) driContextPriv->driverPrivate;
868       struct intel_framebuffer *intel_fb =
869          (struct intel_framebuffer *) driDrawPriv->driverPrivate;
870       GLframebuffer *readFb = (GLframebuffer *) driReadPriv->driverPrivate;
871  
872       if (driContextPriv->driScreenPriv->dri2.enabled) {     
873           intel_update_renderbuffers(driContextPriv, driDrawPriv);
874           if (driDrawPriv != driReadPriv)
875               intel_update_renderbuffers(driContextPriv, driReadPriv);
876       } else {
877           /* XXX FBO temporary fix-ups!  These are released in 
878            * intelDextroyContext(), above.  Changes here should be
879            * reflected there.
880            */
881           /* if the renderbuffers don't have regions, init them from the context */
882          struct intel_renderbuffer *irbDepth
883             = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
884          struct intel_renderbuffer *irbStencil
885             = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);
886
887          if (intel_fb->color_rb[0]) {
888             intel_renderbuffer_set_region(intel_fb->color_rb[0],
889                                           intel->front_region);
890          }
891          if (intel_fb->color_rb[1]) {
892             intel_renderbuffer_set_region(intel_fb->color_rb[1],
893                                           intel->back_region);
894          }
895
896          if (irbDepth) {
897             intel_renderbuffer_set_region(irbDepth, intel->depth_region);
898          }
899          if (irbStencil) {
900             intel_renderbuffer_set_region(irbStencil, intel->depth_region);
901          }
902       }
903
904       /* set GLframebuffer size to match window, if needed */
905       driUpdateFramebufferSize(&intel->ctx, driDrawPriv);
906
907       if (driReadPriv != driDrawPriv) {
908          driUpdateFramebufferSize(&intel->ctx, driReadPriv);
909       }
910
911       _mesa_make_current(&intel->ctx, &intel_fb->Base, readFb);
912
913       /* The drawbuffer won't always be updated by _mesa_make_current: 
914        */
915       if (intel->ctx.DrawBuffer == &intel_fb->Base) {
916
917          if (intel->driReadDrawable != driReadPriv)
918             intel->driReadDrawable = driReadPriv;
919
920          if (intel->driDrawable != driDrawPriv) {
921             if (driDrawPriv->swap_interval == (unsigned)-1) {
922                int i;
923
924                driDrawPriv->vblFlags = (intel->intelScreen->irq_active != 0)
925                   ? driGetDefaultVBlankFlags(&intel->optionCache)
926                  : VBLANK_FLAG_NO_IRQ;
927
928                /* Prevent error printf if one crtc is disabled, this will
929                 * be properly calculated in intelWindowMoved() next.
930                 */
931                 driDrawPriv->vblFlags = intelFixupVblank(intel, driDrawPriv);
932
933                (*psp->systemTime->getUST) (&intel_fb->swap_ust);
934                driDrawableInitVBlank(driDrawPriv);
935                intel_fb->vbl_waited = driDrawPriv->vblSeq;
936
937                for (i = 0; i < 2; i++) {
938                   if (intel_fb->color_rb[i])
939                      intel_fb->color_rb[i]->vbl_pending = driDrawPriv->vblSeq;
940                }
941             }
942             intel->driDrawable = driDrawPriv;
943             intelWindowMoved(intel);
944          }
945
946          intel_draw_buffer(&intel->ctx, &intel_fb->Base);
947       }
948    }
949    else {
950       _mesa_make_current(NULL, NULL, NULL);
951    }
952
953    return GL_TRUE;
954 }
955
956 static void
957 intelContendedLock(struct intel_context *intel, GLuint flags)
958 {
959    __DRIdrawablePrivate *dPriv = intel->driDrawable;
960    __DRIscreenPrivate *sPriv = intel->driScreen;
961    volatile drm_i915_sarea_t *sarea = intel->sarea;
962    int me = intel->hHWContext;
963
964    drmGetLock(intel->driFd, intel->hHWContext, flags);
965    intel->locked = 1;
966
967    if (INTEL_DEBUG & DEBUG_LOCK)
968       _mesa_printf("%s - got contended lock\n", __progname);
969
970    /* If the window moved, may need to set a new cliprect now.
971     *
972     * NOTE: This releases and regains the hw lock, so all state
973     * checking must be done *after* this call:
974     */
975    if (dPriv)
976        DRI_VALIDATE_DRAWABLE_INFO(sPriv, dPriv);
977
978    if (sarea && sarea->ctxOwner != me) {
979       if (INTEL_DEBUG & DEBUG_BUFMGR) {
980          fprintf(stderr, "Lost Context: sarea->ctxOwner %x me %x\n",
981                  sarea->ctxOwner, me);
982       }
983       sarea->ctxOwner = me;
984    }
985
986    /* If the last consumer of the texture memory wasn't us, notify the fake
987     * bufmgr and record the new owner.  We should have the memory shared
988     * between contexts of a single fake bufmgr, but this will at least make
989     * things correct for now.
990     */
991    if (!intel->ttm && sarea->texAge != intel->hHWContext) {
992       sarea->texAge = intel->hHWContext;
993       intel_bufmgr_fake_contended_lock_take(intel->bufmgr);
994       if (INTEL_DEBUG & DEBUG_BATCH)
995          intel_decode_context_reset();
996       if (INTEL_DEBUG & DEBUG_BUFMGR)
997          fprintf(stderr, "Lost Textures: sarea->texAge %x hw context %x\n",
998                  sarea->ctxOwner, intel->hHWContext);
999    }
1000
1001    /* Drawable changed?
1002     */
1003    if (dPriv && intel->lastStamp != dPriv->lastStamp) {
1004        intelWindowMoved(intel);
1005        intel->lastStamp = dPriv->lastStamp;
1006    }
1007 }
1008
1009
1010 _glthread_DECLARE_STATIC_MUTEX(lockMutex);
1011
1012 /* Lock the hardware and validate our state.  
1013  */
1014 void LOCK_HARDWARE( struct intel_context *intel )
1015 {
1016     __DRIdrawable *dPriv = intel->driDrawable;
1017     __DRIscreen *sPriv = intel->driScreen;
1018     char __ret = 0;
1019     struct intel_framebuffer *intel_fb = NULL;
1020     struct intel_renderbuffer *intel_rb = NULL;
1021
1022     _glthread_LOCK_MUTEX(lockMutex);
1023     assert(!intel->locked);
1024     intel->locked = 1;
1025
1026     if (intel->driDrawable) {
1027        intel_fb = intel->driDrawable->driverPrivate;
1028
1029        if (intel_fb)
1030           intel_rb =
1031              intel_get_renderbuffer(&intel_fb->Base,
1032                                     intel_fb->Base._ColorDrawBufferIndexes[0]);
1033     }
1034
1035     if (intel_rb && dPriv->vblFlags &&
1036         !(dPriv->vblFlags & VBLANK_FLAG_NO_IRQ) &&
1037         (intel_fb->vbl_waited - intel_rb->vbl_pending) > (1<<23)) {
1038         drmVBlank vbl;
1039
1040         vbl.request.type = DRM_VBLANK_ABSOLUTE;
1041
1042         if ( dPriv->vblFlags & VBLANK_FLAG_SECONDARY ) {
1043             vbl.request.type |= DRM_VBLANK_SECONDARY;
1044         }
1045
1046         vbl.request.sequence = intel_rb->vbl_pending;
1047         drmWaitVBlank(intel->driFd, &vbl);
1048         intel_fb->vbl_waited = vbl.reply.sequence;
1049     }
1050
1051     if (!sPriv->dri2.enabled) {
1052         DRM_CAS(intel->driHwLock, intel->hHWContext,
1053                 (DRM_LOCK_HELD|intel->hHWContext), __ret);
1054
1055         if (__ret)
1056             intelContendedLock( intel, 0 );
1057     }
1058
1059
1060     if (INTEL_DEBUG & DEBUG_LOCK)
1061       _mesa_printf("%s - locked\n", __progname);
1062 }
1063
1064
1065 /* Unlock the hardware using the global current context 
1066  */
1067 void UNLOCK_HARDWARE( struct intel_context *intel )
1068 {
1069     __DRIscreen *sPriv = intel->driScreen;
1070
1071    intel->vtbl.note_unlock( intel );
1072    intel->locked = 0;
1073
1074    if (!sPriv->dri2.enabled)
1075       DRM_UNLOCK(intel->driFd, intel->driHwLock, intel->hHWContext);
1076
1077    _glthread_UNLOCK_MUTEX(lockMutex);
1078
1079    if (INTEL_DEBUG & DEBUG_LOCK)
1080       _mesa_printf("%s - unlocked\n", __progname);
1081
1082    /**
1083     * Nothing should be left in batch outside of LOCK/UNLOCK which references
1084     * cliprects.
1085     */
1086    if (intel->batch->cliprect_mode == REFERENCES_CLIPRECTS)
1087       intel_batchbuffer_flush(intel->batch);
1088 }
1089