1 /**************************************************************************
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 #include "main/glheader.h"
30 #include "main/context.h"
31 #include "main/extensions.h"
32 #include "main/fbobject.h"
33 #include "main/framebuffer.h"
34 #include "main/imports.h"
35 #include "main/points.h"
36 #include "main/renderbuffer.h"
38 #include "swrast/swrast.h"
39 #include "swrast_setup/swrast_setup.h"
41 #include "drivers/common/driverfuncs.h"
42 #include "drivers/common/meta.h"
44 #include "intel_chipset.h"
45 #include "intel_buffers.h"
46 #include "intel_tex.h"
47 #include "intel_batchbuffer.h"
48 #include "intel_clear.h"
49 #include "intel_extensions.h"
50 #include "intel_pixel.h"
51 #include "intel_regions.h"
52 #include "intel_buffer_objects.h"
53 #include "intel_fbo.h"
54 #include "intel_bufmgr.h"
55 #include "intel_screen.h"
56 #include "intel_mipmap_tree.h"
59 #include "../glsl/ralloc.h"
62 int INTEL_DEBUG = (0);
66 static const GLubyte *
67 intelGetString(struct gl_context * ctx, GLenum name)
69 const struct intel_context *const intel = intel_context(ctx);
71 static char buffer[128];
75 return (GLubyte *) "Tungsten Graphics, Inc";
79 switch (intel->intelScreen->deviceID) {
81 chipset = "Intel(R) 845G";
84 chipset = "Intel(R) 830M";
86 case PCI_CHIP_I855_GM:
87 chipset = "Intel(R) 852GM/855GM";
90 chipset = "Intel(R) 865G";
93 chipset = "Intel(R) 915G";
95 case PCI_CHIP_E7221_G:
96 chipset = "Intel (R) E7221G (i915)";
98 case PCI_CHIP_I915_GM:
99 chipset = "Intel(R) 915GM";
101 case PCI_CHIP_I945_G:
102 chipset = "Intel(R) 945G";
104 case PCI_CHIP_I945_GM:
105 chipset = "Intel(R) 945GM";
107 case PCI_CHIP_I945_GME:
108 chipset = "Intel(R) 945GME";
111 chipset = "Intel(R) G33";
114 chipset = "Intel(R) Q35";
117 chipset = "Intel(R) Q33";
119 case PCI_CHIP_IGD_GM:
121 chipset = "Intel(R) IGD";
123 case PCI_CHIP_I965_Q:
124 chipset = "Intel(R) 965Q";
126 case PCI_CHIP_I965_G:
127 case PCI_CHIP_I965_G_1:
128 chipset = "Intel(R) 965G";
130 case PCI_CHIP_I946_GZ:
131 chipset = "Intel(R) 946GZ";
133 case PCI_CHIP_I965_GM:
134 chipset = "Intel(R) 965GM";
136 case PCI_CHIP_I965_GME:
137 chipset = "Intel(R) 965GME/GLE";
139 case PCI_CHIP_GM45_GM:
140 chipset = "Mobile IntelĀ® GM45 Express Chipset";
142 case PCI_CHIP_IGD_E_G:
143 chipset = "Intel(R) Integrated Graphics Device";
146 chipset = "Intel(R) G45/G43";
149 chipset = "Intel(R) Q45/Q43";
152 chipset = "Intel(R) G41";
155 case PCI_CHIP_B43_G1:
156 chipset = "Intel(R) B43";
159 chipset = "Intel(R) Ironlake Desktop";
162 chipset = "Intel(R) Ironlake Mobile";
164 case PCI_CHIP_SANDYBRIDGE_GT1:
165 case PCI_CHIP_SANDYBRIDGE_GT2:
166 case PCI_CHIP_SANDYBRIDGE_GT2_PLUS:
167 chipset = "Intel(R) Sandybridge Desktop";
169 case PCI_CHIP_SANDYBRIDGE_M_GT1:
170 case PCI_CHIP_SANDYBRIDGE_M_GT2:
171 case PCI_CHIP_SANDYBRIDGE_M_GT2_PLUS:
172 chipset = "Intel(R) Sandybridge Mobile";
174 case PCI_CHIP_SANDYBRIDGE_S:
175 chipset = "Intel(R) Sandybridge Server";
177 case PCI_CHIP_IVYBRIDGE_GT1:
178 case PCI_CHIP_IVYBRIDGE_GT2:
179 chipset = "Intel(R) Ivybridge Desktop";
181 case PCI_CHIP_IVYBRIDGE_M_GT1:
182 case PCI_CHIP_IVYBRIDGE_M_GT2:
183 chipset = "Intel(R) Ivybridge Mobile";
185 case PCI_CHIP_IVYBRIDGE_S_GT1:
186 chipset = "Intel(R) Ivybridge Server";
189 chipset = "Unknown Intel Chipset";
193 (void) driGetRendererString(buffer, chipset, 0);
194 return (GLubyte *) buffer;
202 intel_flush_front(struct gl_context *ctx)
204 struct intel_context *intel = intel_context(ctx);
205 __DRIcontext *driContext = intel->driContext;
206 __DRIscreen *const screen = intel->intelScreen->driScrnPriv;
208 if ((ctx->DrawBuffer->Name == 0) && intel->front_buffer_dirty) {
209 if (screen->dri2.loader &&
210 (screen->dri2.loader->base.version >= 2)
211 && (screen->dri2.loader->flushFrontBuffer != NULL) &&
212 driContext->driDrawablePriv &&
213 driContext->driDrawablePriv->loaderPrivate) {
214 (*screen->dri2.loader->flushFrontBuffer)(driContext->driDrawablePriv,
215 driContext->driDrawablePriv->loaderPrivate);
217 /* We set the dirty bit in intel_prepare_render() if we're
218 * front buffer rendering once we get there.
220 intel->front_buffer_dirty = false;
226 intel_bits_per_pixel(const struct intel_renderbuffer *rb)
228 return _mesa_get_format_bytes(intel_rb_format(rb)) * 8;
232 intel_query_dri2_buffers_no_separate_stencil(struct intel_context *intel,
233 __DRIdrawable *drawable,
234 __DRIbuffer **buffers,
238 intel_process_dri2_buffer_no_separate_stencil(struct intel_context *intel,
239 __DRIdrawable *drawable,
241 struct intel_renderbuffer *rb,
242 const char *buffer_name);
245 intel_query_dri2_buffers_with_separate_stencil(struct intel_context *intel,
246 __DRIdrawable *drawable,
247 __DRIbuffer **buffers,
248 unsigned **attachments,
252 intel_process_dri2_buffer_with_separate_stencil(struct intel_context *intel,
253 __DRIdrawable *drawable,
255 struct intel_renderbuffer *rb,
256 const char *buffer_name);
258 intel_verify_dri2_has_hiz(struct intel_context *intel,
259 __DRIdrawable *drawable,
260 __DRIbuffer **buffers,
261 unsigned **attachments,
265 intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
267 struct gl_framebuffer *fb = drawable->driverPrivate;
268 struct intel_renderbuffer *rb;
269 struct intel_context *intel = context->driverPrivate;
270 __DRIbuffer *buffers = NULL;
271 unsigned *attachments = NULL;
273 const char *region_name;
275 bool try_separate_stencil =
276 intel->has_separate_stencil &&
277 intel->intelScreen->dri2_has_hiz != INTEL_DRI2_HAS_HIZ_FALSE &&
278 intel->intelScreen->driScrnPriv->dri2.loader != NULL &&
279 intel->intelScreen->driScrnPriv->dri2.loader->base.version > 2 &&
280 intel->intelScreen->driScrnPriv->dri2.loader->getBuffersWithFormat != NULL;
282 assert(!intel->must_use_separate_stencil || try_separate_stencil);
284 /* If we're rendering to the fake front buffer, make sure all the
285 * pending drawing has landed on the real front buffer. Otherwise
286 * when we eventually get to DRI2GetBuffersWithFormat the stale
287 * real front buffer contents will get copied to the new fake front
290 if (intel->is_front_buffer_rendering) {
291 intel_flush(&intel->ctx);
292 intel_flush_front(&intel->ctx);
295 /* Set this up front, so that in case our buffers get invalidated
296 * while we're getting new buffers, we don't clobber the stamp and
297 * thus ignore the invalidate. */
298 drawable->lastStamp = drawable->dri2.stamp;
300 if (unlikely(INTEL_DEBUG & DEBUG_DRI))
301 fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
303 if (try_separate_stencil) {
304 intel_query_dri2_buffers_with_separate_stencil(intel, drawable, &buffers,
305 &attachments, &count);
307 intel_query_dri2_buffers_no_separate_stencil(intel, drawable, &buffers,
314 for (i = 0; i < count; i++) {
315 switch (buffers[i].attachment) {
316 case __DRI_BUFFER_FRONT_LEFT:
317 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
318 region_name = "dri2 front buffer";
321 case __DRI_BUFFER_FAKE_FRONT_LEFT:
322 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
323 region_name = "dri2 fake front buffer";
326 case __DRI_BUFFER_BACK_LEFT:
327 rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
328 region_name = "dri2 back buffer";
331 case __DRI_BUFFER_DEPTH:
332 rb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
333 region_name = "dri2 depth buffer";
336 case __DRI_BUFFER_HIZ:
337 /* The hiz region resides in the depth renderbuffer. */
338 rb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
339 region_name = "dri2 hiz buffer";
342 case __DRI_BUFFER_DEPTH_STENCIL:
343 rb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
344 region_name = "dri2 depth / stencil buffer";
347 case __DRI_BUFFER_STENCIL:
348 rb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
349 region_name = "dri2 stencil buffer";
352 case __DRI_BUFFER_ACCUM:
355 "unhandled buffer attach event, attachment type %d\n",
356 buffers[i].attachment);
360 if (try_separate_stencil) {
361 intel_process_dri2_buffer_with_separate_stencil(intel, drawable,
365 intel_process_dri2_buffer_no_separate_stencil(intel, drawable,
371 if (try_separate_stencil
372 && intel->intelScreen->dri2_has_hiz == INTEL_DRI2_HAS_HIZ_UNKNOWN) {
373 intel_verify_dri2_has_hiz(intel, drawable, &buffers, &attachments,
380 driUpdateFramebufferSize(&intel->ctx, drawable);
384 * intel_prepare_render should be called anywhere that curent read/drawbuffer
388 intel_prepare_render(struct intel_context *intel)
390 __DRIcontext *driContext = intel->driContext;
391 __DRIdrawable *drawable;
393 drawable = driContext->driDrawablePriv;
394 if (drawable && drawable->dri2.stamp != driContext->dri2.draw_stamp) {
395 if (drawable->lastStamp != drawable->dri2.stamp)
396 intel_update_renderbuffers(driContext, drawable);
397 intel_draw_buffer(&intel->ctx);
398 driContext->dri2.draw_stamp = drawable->dri2.stamp;
401 drawable = driContext->driReadablePriv;
402 if (drawable && drawable->dri2.stamp != driContext->dri2.read_stamp) {
403 if (drawable->lastStamp != drawable->dri2.stamp)
404 intel_update_renderbuffers(driContext, drawable);
405 driContext->dri2.read_stamp = drawable->dri2.stamp;
408 /* If we're currently rendering to the front buffer, the rendering
409 * that will happen next will probably dirty the front buffer. So
410 * mark it as dirty here.
412 if (intel->is_front_buffer_rendering)
413 intel->front_buffer_dirty = true;
415 /* Wait for the swapbuffers before the one we just emitted, so we
416 * don't get too many swaps outstanding for apps that are GPU-heavy
419 * We're using intelDRI2Flush (called from the loader before
420 * swapbuffer) and glFlush (for front buffer rendering) as the
421 * indicator that a frame is done and then throttle when we get
422 * here as we prepare to render the next frame. At this point for
423 * round trips for swap/copy and getting new buffers are done and
424 * we'll spend less time waiting on the GPU.
426 * Unfortunately, we don't have a handle to the batch containing
427 * the swap, and getting our hands on that doesn't seem worth it,
428 * so we just us the first batch we emitted after the last swap.
430 if (intel->need_throttle && intel->first_post_swapbuffers_batch) {
431 drm_intel_bo_wait_rendering(intel->first_post_swapbuffers_batch);
432 drm_intel_bo_unreference(intel->first_post_swapbuffers_batch);
433 intel->first_post_swapbuffers_batch = NULL;
434 intel->need_throttle = false;
439 intel_viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
441 struct intel_context *intel = intel_context(ctx);
442 __DRIcontext *driContext = intel->driContext;
444 if (intel->saved_viewport)
445 intel->saved_viewport(ctx, x, y, w, h);
447 if (ctx->DrawBuffer->Name == 0) {
448 dri2InvalidateDrawable(driContext->driDrawablePriv);
449 dri2InvalidateDrawable(driContext->driReadablePriv);
453 static const struct dri_debug_control debug_control[] = {
454 { "tex", DEBUG_TEXTURE},
455 { "state", DEBUG_STATE},
456 { "ioctl", DEBUG_IOCTL},
457 { "blit", DEBUG_BLIT},
458 { "mip", DEBUG_MIPTREE},
459 { "fall", DEBUG_FALLBACKS},
460 { "verb", DEBUG_VERBOSE},
461 { "bat", DEBUG_BATCH},
462 { "pix", DEBUG_PIXEL},
463 { "buf", DEBUG_BUFMGR},
464 { "reg", DEBUG_REGION},
467 { "sync", DEBUG_SYNC},
468 { "prim", DEBUG_PRIMS },
469 { "vert", DEBUG_VERTS },
470 { "dri", DEBUG_DRI },
472 { "san", DEBUG_SANITY },
473 { "sleep", DEBUG_SLEEP },
474 { "stats", DEBUG_STATS },
475 { "tile", DEBUG_TILE },
477 { "urb", DEBUG_URB },
479 { "clip", DEBUG_CLIP },
485 intelInvalidateState(struct gl_context * ctx, GLuint new_state)
487 struct intel_context *intel = intel_context(ctx);
489 _swrast_InvalidateState(ctx, new_state);
490 _vbo_InvalidateState(ctx, new_state);
492 intel->NewGLState |= new_state;
494 if (intel->vtbl.invalidate_state)
495 intel->vtbl.invalidate_state( intel, new_state );
499 intel_flush_rendering_to_batch(struct gl_context *ctx)
501 struct intel_context *intel = intel_context(ctx);
507 INTEL_FIREVERTICES(intel);
511 _intel_flush(struct gl_context *ctx, const char *file, int line)
513 struct intel_context *intel = intel_context(ctx);
515 intel_flush_rendering_to_batch(ctx);
517 if (intel->batch.used)
518 _intel_batchbuffer_flush(intel, file, line);
522 intel_glFlush(struct gl_context *ctx)
524 struct intel_context *intel = intel_context(ctx);
527 intel_flush_front(ctx);
528 if (intel->is_front_buffer_rendering)
529 intel->need_throttle = true;
533 intelFinish(struct gl_context * ctx)
535 struct intel_context *intel = intel_context(ctx);
538 intel_flush_front(ctx);
540 if (intel->batch.last_bo)
541 drm_intel_bo_wait_rendering(intel->batch.last_bo);
545 intelInitDriverFunctions(struct dd_function_table *functions)
547 _mesa_init_driver_functions(functions);
549 functions->Flush = intel_glFlush;
550 functions->Finish = intelFinish;
551 functions->GetString = intelGetString;
552 functions->UpdateState = intelInvalidateState;
554 intelInitTextureFuncs(functions);
555 intelInitTextureImageFuncs(functions);
556 intelInitTextureSubImageFuncs(functions);
557 intelInitTextureCopyImageFuncs(functions);
558 intelInitStateFuncs(functions);
559 intelInitClearFuncs(functions);
560 intelInitBufferFuncs(functions);
561 intelInitPixelFuncs(functions);
562 intelInitBufferObjectFuncs(functions);
563 intel_init_syncobj_functions(functions);
567 intelInitContext(struct intel_context *intel,
569 const struct gl_config * mesaVis,
570 __DRIcontext * driContextPriv,
571 void *sharedContextPrivate,
572 struct dd_function_table *functions)
574 struct gl_context *ctx = &intel->ctx;
575 struct gl_context *shareCtx = (struct gl_context *) sharedContextPrivate;
576 __DRIscreen *sPriv = driContextPriv->driScreenPriv;
577 struct intel_screen *intelScreen = sPriv->driverPrivate;
579 struct gl_config visual;
581 /* we can't do anything without a connection to the device */
582 if (intelScreen->bufmgr == NULL)
585 /* Can't rely on invalidate events, fall back to glViewport hack */
586 if (!driContextPriv->driScreenPriv->dri2.useInvalidate) {
587 intel->saved_viewport = functions->Viewport;
588 functions->Viewport = intel_viewport;
591 if (mesaVis == NULL) {
592 memset(&visual, 0, sizeof visual);
596 if (!_mesa_initialize_context(&intel->ctx, api, mesaVis, shareCtx,
597 functions, (void *) intel)) {
598 printf("%s: failed to init mesa context\n", __FUNCTION__);
602 driContextPriv->driverPrivate = intel;
603 intel->intelScreen = intelScreen;
604 intel->driContext = driContextPriv;
605 intel->driFd = sPriv->fd;
607 intel->gen = intelScreen->gen;
609 const int devID = intelScreen->deviceID;
611 if (IS_SNB_GT1(devID) || IS_IVB_GT1(devID))
613 else if (IS_SNB_GT2(devID) || IS_IVB_GT2(devID))
619 intel->is_g4x = true;
620 } else if (IS_945(devID)) {
621 intel->is_945 = true;
624 if (intel->gen >= 5) {
625 intel->needs_ff_sync = true;
628 intel->has_separate_stencil = intel->intelScreen->hw_has_separate_stencil;
629 intel->must_use_separate_stencil = intel->intelScreen->hw_must_use_separate_stencil;
630 intel->has_hiz = intel->intelScreen->hw_has_hiz;
631 intel->has_llc = intel->intelScreen->hw_has_llc;
632 intel->has_swizzling = intel->intelScreen->hw_has_swizzling;
634 memset(&ctx->TextureFormatSupported,
635 0, sizeof(ctx->TextureFormatSupported));
637 driParseConfigFiles(&intel->optionCache, &intelScreen->optionCache,
638 sPriv->myNum, (intel->gen >= 4) ? "i965" : "i915");
640 intel->maxBatchSize = 4096;
642 intel->maxBatchSize = sizeof(intel->batch.map);
644 intel->bufmgr = intelScreen->bufmgr;
646 bo_reuse_mode = driQueryOptioni(&intel->optionCache, "bo_reuse");
647 switch (bo_reuse_mode) {
648 case DRI_CONF_BO_REUSE_DISABLED:
650 case DRI_CONF_BO_REUSE_ALL:
651 intel_bufmgr_gem_enable_reuse(intel->bufmgr);
655 /* This doesn't yet catch all non-conformant rendering, but it's a
658 if (getenv("INTEL_STRICT_CONFORMANCE")) {
659 unsigned int value = atoi(getenv("INTEL_STRICT_CONFORMANCE"));
661 intel->conformance_mode = value;
664 intel->conformance_mode = 1;
668 if (intel->conformance_mode > 0) {
669 ctx->Const.MinLineWidth = 1.0;
670 ctx->Const.MinLineWidthAA = 1.0;
671 ctx->Const.MaxLineWidth = 1.0;
672 ctx->Const.MaxLineWidthAA = 1.0;
673 ctx->Const.LineWidthGranularity = 1.0;
676 ctx->Const.MinLineWidth = 1.0;
677 ctx->Const.MinLineWidthAA = 1.0;
678 ctx->Const.MaxLineWidth = 5.0;
679 ctx->Const.MaxLineWidthAA = 5.0;
680 ctx->Const.LineWidthGranularity = 0.5;
683 ctx->Const.MinPointSize = 1.0;
684 ctx->Const.MinPointSizeAA = 1.0;
685 ctx->Const.MaxPointSize = 255.0;
686 ctx->Const.MaxPointSizeAA = 3.0;
687 ctx->Const.PointSizeGranularity = 1.0;
689 ctx->Const.MaxSamples = 1.0;
692 ctx->Const.MaxClipPlanes = 8;
694 ctx->Const.StripTextureBorder = GL_TRUE;
696 /* reinitialize the context point state.
697 * It depend on constants in __struct gl_contextRec::Const
699 _mesa_init_point(ctx);
701 if (intel->gen >= 4) {
702 ctx->Const.sRGBCapable = true;
703 if (MAX_WIDTH > 8192)
704 ctx->Const.MaxRenderbufferSize = 8192;
706 if (MAX_WIDTH > 2048)
707 ctx->Const.MaxRenderbufferSize = 2048;
710 /* Initialize the software rasterizer and helper modules. */
711 _swrast_CreateContext(ctx);
712 _vbo_CreateContext(ctx);
713 _tnl_CreateContext(ctx);
714 _swsetup_CreateContext(ctx);
716 /* Configure swrast to match hardware characteristics: */
717 _swrast_allow_pixel_fog(ctx, false);
718 _swrast_allow_vertex_fog(ctx, true);
720 _mesa_meta_init(ctx);
722 intel->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24;
723 intel->hw_stipple = 1;
725 /* XXX FBO: this doesn't seem to be used anywhere */
726 switch (mesaVis->depthBits) {
727 case 0: /* what to do in this case? */
729 intel->polygon_offset_scale = 1.0;
732 intel->polygon_offset_scale = 2.0; /* req'd to pass glean */
740 intel->polygon_offset_scale /= 0xffff;
742 intel->RenderIndex = ~0;
746 intelInitExtensions(ctx);
749 intelInitExtensionsES1(ctx);
752 intelInitExtensionsES2(ctx);
756 INTEL_DEBUG = driParseDebugString(getenv("INTEL_DEBUG"), debug_control);
757 if (INTEL_DEBUG & DEBUG_BUFMGR)
758 dri_bufmgr_set_debug(intel->bufmgr, true);
760 intel_batchbuffer_init(intel);
762 intel_fbo_init(intel);
764 intel->use_texture_tiling = driQueryOptionb(&intel->optionCache,
766 intel->use_early_z = driQueryOptionb(&intel->optionCache, "early_z");
768 intel->prim.primitive = ~0;
770 /* Force all software fallbacks */
771 if (driQueryOptionb(&intel->optionCache, "no_rast")) {
772 fprintf(stderr, "disabling 3D rasterization\n");
776 if (driQueryOptionb(&intel->optionCache, "always_flush_batch")) {
777 fprintf(stderr, "flushing batchbuffer before/after each draw call\n");
778 intel->always_flush_batch = 1;
781 if (driQueryOptionb(&intel->optionCache, "always_flush_cache")) {
782 fprintf(stderr, "flushing GPU caches before/after each draw call\n");
783 intel->always_flush_cache = 1;
790 intelDestroyContext(__DRIcontext * driContextPriv)
792 struct intel_context *intel =
793 (struct intel_context *) driContextPriv->driverPrivate;
795 assert(intel); /* should never be null */
797 INTEL_FIREVERTICES(intel);
799 _mesa_meta_free(&intel->ctx);
801 intel->vtbl.destroy(intel);
803 _swsetup_DestroyContext(&intel->ctx);
804 _tnl_DestroyContext(&intel->ctx);
805 _vbo_DestroyContext(&intel->ctx);
807 _swrast_DestroyContext(&intel->ctx);
808 intel->Fallback = 0x0; /* don't call _swrast_Flush later */
810 intel_batchbuffer_free(intel);
812 free(intel->prim.vb);
813 intel->prim.vb = NULL;
814 drm_intel_bo_unreference(intel->prim.vb_bo);
815 intel->prim.vb_bo = NULL;
816 drm_intel_bo_unreference(intel->first_post_swapbuffers_batch);
817 intel->first_post_swapbuffers_batch = NULL;
819 driDestroyOptionCache(&intel->optionCache);
821 /* free the Mesa context */
822 _mesa_free_context_data(&intel->ctx);
824 _math_matrix_dtr(&intel->ViewportMatrix);
827 driContextPriv->driverPrivate = NULL;
832 intelUnbindContext(__DRIcontext * driContextPriv)
834 /* Unset current context and dispath table */
835 _mesa_make_current(NULL, NULL, NULL);
841 intelMakeCurrent(__DRIcontext * driContextPriv,
842 __DRIdrawable * driDrawPriv,
843 __DRIdrawable * driReadPriv)
845 struct intel_context *intel;
846 GET_CURRENT_CONTEXT(curCtx);
849 intel = (struct intel_context *) driContextPriv->driverPrivate;
853 /* According to the glXMakeCurrent() man page: "Pending commands to
854 * the previous context, if any, are flushed before it is released."
855 * But only flush if we're actually changing contexts.
857 if (intel_context(curCtx) && intel_context(curCtx) != intel) {
861 if (driContextPriv) {
862 struct gl_framebuffer *fb, *readFb;
864 if (driDrawPriv == NULL && driReadPriv == NULL) {
865 fb = _mesa_get_incomplete_framebuffer();
866 readFb = _mesa_get_incomplete_framebuffer();
868 fb = driDrawPriv->driverPrivate;
869 readFb = driReadPriv->driverPrivate;
870 driContextPriv->dri2.draw_stamp = driDrawPriv->dri2.stamp - 1;
871 driContextPriv->dri2.read_stamp = driReadPriv->dri2.stamp - 1;
874 intel_prepare_render(intel);
875 _mesa_make_current(&intel->ctx, fb, readFb);
877 /* We do this in intel_prepare_render() too, but intel->ctx.DrawBuffer
878 * is NULL at that point. We can't call _mesa_makecurrent()
879 * first, since we need the buffer size for the initial
880 * viewport. So just call intel_draw_buffer() again here. */
881 intel_draw_buffer(&intel->ctx);
884 _mesa_make_current(NULL, NULL, NULL);
891 * \brief Query DRI2 to obtain a DRIdrawable's buffers.
893 * To determine which DRI buffers to request, examine the renderbuffers
894 * attached to the drawable's framebuffer. Then request the buffers with
895 * DRI2GetBuffers() or DRI2GetBuffersWithFormat().
897 * This is called from intel_update_renderbuffers(). It is used only if either
898 * the hardware or the X driver lacks separate stencil support.
900 * \param drawable Drawable whose buffers are queried.
901 * \param buffers [out] List of buffers returned by DRI2 query.
902 * \param buffer_count [out] Number of buffers returned.
904 * \see intel_update_renderbuffers()
905 * \see DRI2GetBuffers()
906 * \see DRI2GetBuffersWithFormat()
909 intel_query_dri2_buffers_no_separate_stencil(struct intel_context *intel,
910 __DRIdrawable *drawable,
911 __DRIbuffer **buffers,
914 assert(!intel->must_use_separate_stencil);
916 __DRIscreen *screen = intel->intelScreen->driScrnPriv;
917 struct gl_framebuffer *fb = drawable->driverPrivate;
919 if (screen->dri2.loader
920 && screen->dri2.loader->base.version > 2
921 && screen->dri2.loader->getBuffersWithFormat != NULL) {
924 const int max_attachments = 4;
925 unsigned *attachments = calloc(2 * max_attachments, sizeof(unsigned));
927 struct intel_renderbuffer *front_rb;
928 struct intel_renderbuffer *back_rb;
929 struct intel_renderbuffer *depth_rb;
930 struct intel_renderbuffer *stencil_rb;
932 front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
933 back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
934 depth_rb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
935 stencil_rb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
937 if ((intel->is_front_buffer_rendering ||
938 intel->is_front_buffer_reading ||
939 !back_rb) && front_rb) {
940 attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
941 attachments[i++] = intel_bits_per_pixel(front_rb);
945 attachments[i++] = __DRI_BUFFER_BACK_LEFT;
946 attachments[i++] = intel_bits_per_pixel(back_rb);
949 if (depth_rb && stencil_rb) {
950 attachments[i++] = __DRI_BUFFER_DEPTH_STENCIL;
951 attachments[i++] = intel_bits_per_pixel(depth_rb);
952 } else if (depth_rb) {
953 attachments[i++] = __DRI_BUFFER_DEPTH;
954 attachments[i++] = intel_bits_per_pixel(depth_rb);
955 } else if (stencil_rb) {
956 attachments[i++] = __DRI_BUFFER_STENCIL;
957 attachments[i++] = intel_bits_per_pixel(stencil_rb);
960 assert(i <= 2 * max_attachments);
962 *buffers = screen->dri2.loader->getBuffersWithFormat(drawable,
967 drawable->loaderPrivate);
970 } else if (screen->dri2.loader) {
973 const int max_attachments = 4;
974 unsigned *attachments = calloc(max_attachments, sizeof(unsigned));
976 if (intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT))
977 attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
978 if (intel_get_renderbuffer(fb, BUFFER_BACK_LEFT))
979 attachments[i++] = __DRI_BUFFER_BACK_LEFT;
980 if (intel_get_renderbuffer(fb, BUFFER_DEPTH))
981 attachments[i++] = __DRI_BUFFER_DEPTH;
982 if (intel_get_renderbuffer(fb, BUFFER_STENCIL))
983 attachments[i++] = __DRI_BUFFER_STENCIL;
985 assert(i <= max_attachments);
987 *buffers = screen->dri2.loader->getBuffersWithFormat(drawable,
992 drawable->loaderPrivate);
1002 * \brief Assign a DRI buffer's DRM region to a renderbuffer.
1004 * This is called from intel_update_renderbuffers(). It is used only if
1005 * either the hardware or the X driver lacks separate stencil support.
1008 * DRI buffers whose attachment point is DRI2BufferStencil or
1009 * DRI2BufferDepthStencil are handled as special cases.
1011 * \param buffer_name is a human readable name, such as "dri2 front buffer",
1012 * that is passed to intel_region_alloc_for_handle().
1014 * \see intel_update_renderbuffers()
1015 * \see intel_region_alloc_for_handle()
1018 intel_process_dri2_buffer_no_separate_stencil(struct intel_context *intel,
1019 __DRIdrawable *drawable,
1020 __DRIbuffer *buffer,
1021 struct intel_renderbuffer *rb,
1022 const char *buffer_name)
1024 assert(!intel->must_use_separate_stencil);
1026 struct gl_framebuffer *fb = drawable->driverPrivate;
1027 struct intel_renderbuffer *depth_rb = NULL;
1034 rb->mt->region->name == buffer->name)
1037 if (unlikely(INTEL_DEBUG & DEBUG_DRI)) {
1039 "attaching buffer %d, at %d, cpp %d, pitch %d\n",
1040 buffer->name, buffer->attachment,
1041 buffer->cpp, buffer->pitch);
1044 bool identify_depth_and_stencil = false;
1045 if (buffer->attachment == __DRI_BUFFER_STENCIL) {
1046 struct intel_renderbuffer *depth_rb =
1047 intel_get_renderbuffer(fb, BUFFER_DEPTH);
1048 identify_depth_and_stencil = depth_rb && depth_rb->mt;
1051 if (identify_depth_and_stencil) {
1052 if (unlikely(INTEL_DEBUG & DEBUG_DRI)) {
1053 fprintf(stderr, "(reusing depth buffer as stencil)\n");
1055 intel_miptree_reference(&rb->mt, depth_rb->mt);
1057 intel_miptree_release(&rb->mt);
1058 struct intel_region *region =
1059 intel_region_alloc_for_handle(intel->intelScreen,
1063 buffer->pitch / buffer->cpp,
1069 rb->mt = intel_miptree_create_for_region(intel,
1071 intel_rb_format(rb),
1073 intel_region_release(®ion);
1078 if (buffer->attachment == __DRI_BUFFER_DEPTH_STENCIL) {
1079 struct intel_renderbuffer *stencil_rb =
1080 intel_get_renderbuffer(fb, BUFFER_STENCIL);
1085 /* The rb passed in is the BUFFER_DEPTH attachment, and we need
1086 * to associate this region to BUFFER_STENCIL as well.
1088 intel_miptree_reference(&stencil_rb->mt, rb->mt);
1093 * \brief Query DRI2 to obtain a DRIdrawable's buffers.
1095 * To determine which DRI buffers to request, examine the renderbuffers
1096 * attached to the drawable's framebuffer. Then request the buffers with
1097 * DRI2GetBuffersWithFormat().
1099 * This is called from intel_update_renderbuffers(). It is used when 1) the
1100 * hardware supports separate stencil and 2) the X driver's separate stencil
1101 * support has been verified to work or is still unknown.
1103 * \param drawable Drawable whose buffers are queried.
1104 * \param buffers [out] List of buffers returned by DRI2 query.
1105 * \param buffer_count [out] Number of buffers returned.
1106 * \param attachments [out] List of pairs (attachment_point, bits_per_pixel)
1107 * that were submitted in the DRI2 query. Number of pairs
1108 * is same as buffer_count.
1110 * \see intel_update_renderbuffers()
1111 * \see DRI2GetBuffersWithFormat()
1112 * \see enum intel_dri2_has_hiz
1115 intel_query_dri2_buffers_with_separate_stencil(struct intel_context *intel,
1116 __DRIdrawable *drawable,
1117 __DRIbuffer **buffers,
1118 unsigned **attachments,
1121 assert(intel->has_separate_stencil);
1123 __DRIscreen *screen = intel->intelScreen->driScrnPriv;
1124 struct gl_framebuffer *fb = drawable->driverPrivate;
1126 const int max_attachments = 5;
1129 *attachments = calloc(2 * max_attachments, sizeof(unsigned));
1130 if (!*attachments) {
1136 struct intel_renderbuffer *front_rb;
1137 struct intel_renderbuffer *back_rb;
1138 struct intel_renderbuffer *depth_rb;
1139 struct intel_renderbuffer *stencil_rb;
1141 front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
1142 back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
1143 depth_rb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
1144 stencil_rb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
1146 if ((intel->is_front_buffer_rendering ||
1147 intel->is_front_buffer_reading ||
1148 !back_rb) && front_rb) {
1149 (*attachments)[i++] = __DRI_BUFFER_FRONT_LEFT;
1150 (*attachments)[i++] = intel_bits_per_pixel(front_rb);
1154 (*attachments)[i++] = __DRI_BUFFER_BACK_LEFT;
1155 (*attachments)[i++] = intel_bits_per_pixel(back_rb);
1159 * We request a separate stencil buffer, and perhaps a hiz buffer too, even
1160 * if we do not yet know if the X driver supports it. See the comments for
1161 * 'enum intel_dri2_has_hiz'.
1165 (*attachments)[i++] = __DRI_BUFFER_DEPTH;
1166 (*attachments)[i++] = intel_bits_per_pixel(depth_rb);
1168 if (intel->vtbl.is_hiz_depth_format(intel, intel_rb_format(depth_rb))) {
1169 /* Depth and hiz buffer have same bpp. */
1170 (*attachments)[i++] = __DRI_BUFFER_HIZ;
1171 (*attachments)[i++] = intel_bits_per_pixel(depth_rb);
1176 assert(intel_rb_format(stencil_rb) == MESA_FORMAT_S8);
1177 (*attachments)[i++] = __DRI_BUFFER_STENCIL;
1178 (*attachments)[i++] = intel_bits_per_pixel(stencil_rb);
1181 assert(i <= 2 * max_attachments);
1183 *buffers = screen->dri2.loader->getBuffersWithFormat(drawable,
1186 *attachments, i / 2,
1188 drawable->loaderPrivate);
1192 *attachments = NULL;
1198 * \brief Assign a DRI buffer's DRM region to a renderbuffer.
1200 * This is called from intel_update_renderbuffers(). It is used when 1) the
1201 * hardware supports separate stencil and 2) the X driver's separate stencil
1202 * support has been verified to work or is still unknown.
1205 * DRI buffers whose attachment point is DRI2BufferStencil or DRI2BufferHiz
1206 * are handled as special cases.
1208 * \param buffer_name is a human readable name, such as "dri2 front buffer",
1209 * that is passed to intel_region_alloc_for_handle().
1211 * \see intel_update_renderbuffers()
1212 * \see intel_region_alloc_for_handle()
1213 * \see enum intel_dri2_has_hiz
1216 intel_process_dri2_buffer_with_separate_stencil(struct intel_context *intel,
1217 __DRIdrawable *drawable,
1218 __DRIbuffer *buffer,
1219 struct intel_renderbuffer *rb,
1220 const char *buffer_name)
1222 assert(intel->has_separate_stencil);
1223 assert(buffer->attachment != __DRI_BUFFER_DEPTH_STENCIL);
1228 /* If the renderbuffer's and DRIbuffer's regions match, then continue. */
1229 if ((buffer->attachment != __DRI_BUFFER_HIZ &&
1232 rb->mt->region->name == buffer->name) ||
1233 (buffer->attachment == __DRI_BUFFER_HIZ &&
1236 rb->mt->hiz_mt->region->name == buffer->name)) {
1240 if (unlikely(INTEL_DEBUG & DEBUG_DRI)) {
1242 "attaching buffer %d, at %d, cpp %d, pitch %d\n",
1243 buffer->name, buffer->attachment,
1244 buffer->cpp, buffer->pitch);
1249 if (buffer->attachment == __DRI_BUFFER_STENCIL) {
1250 /* The stencil buffer has quirky pitch requirements. From Section
1251 * 2.11.5.6.2.1 3DSTATE_STENCIL_BUFFER, field "Surface Pitch":
1252 * The pitch must be set to 2x the value computed based on width, as
1253 * the stencil buffer is stored with two rows interleaved.
1255 * To satisfy the pitch requirement, the X driver allocated the region
1256 * with the following dimensions.
1258 buffer_width = ALIGN(drawable->w, 64);
1259 buffer_height = ALIGN(ALIGN(drawable->h, 2) / 2, 64);
1261 buffer_width = drawable->w;
1262 buffer_height = drawable->h;
1265 /* Release the buffer storage now in case we have to return early
1266 * due to failure to allocate new storage.
1268 if (buffer->attachment == __DRI_BUFFER_HIZ) {
1269 intel_miptree_release(&rb->mt->hiz_mt);
1271 intel_miptree_release(&rb->mt);
1274 struct intel_region *region =
1275 intel_region_alloc_for_handle(intel->intelScreen,
1279 buffer->pitch / buffer->cpp,
1285 struct intel_mipmap_tree *mt =
1286 intel_miptree_create_for_region(intel,
1288 intel_rb_format(rb),
1290 intel_region_release(®ion);
1292 /* Associate buffer with new storage. */
1293 if (buffer->attachment == __DRI_BUFFER_HIZ) {
1294 rb->mt->hiz_mt = mt;
1301 * \brief Verify that the X driver supports hiz and separate stencil.
1303 * This implements the cleanup stage of the handshake described in the
1304 * comments for 'enum intel_dri2_has_hiz'.
1306 * This should be called from intel_update_renderbuffers() after 1) the
1307 * DRIdrawable has been queried for its buffers via DRI2GetBuffersWithFormat()
1308 * and 2) the DRM region of each returned DRIbuffer has been assigned to the
1309 * appropriate intel_renderbuffer. Furthermore, this should be called *only*
1310 * when 1) intel_update_renderbuffers() tried to used the X driver's separate
1311 * stencil functionality and 2) it has not yet been determined if the X driver
1312 * supports separate stencil.
1314 * If we determine that the X driver does have support, then we set
1315 * intel_screen.dri2_has_hiz to true and return.
1317 * If we determine that the X driver lacks support, and we requested
1318 * a DRI2BufferDepth and DRI2BufferStencil, then we must remedy the mistake by
1319 * taking the following actions:
1320 * 1. Discard the framebuffer's stencil and depth renderbuffers.
1321 * 2. Create a combined depth/stencil renderbuffer and attach
1322 * it to the framebuffer's depth and stencil attachment points.
1323 * 3. Query the drawable for a new set of buffers, which consists of the
1324 * originally requested set plus DRI2BufferDepthStencil.
1325 * 4. Assign the DRI2BufferDepthStencil's DRM region to the new
1326 * depth/stencil renderbuffer.
1328 * \pre intel->intelScreen->dri2_has_hiz == INTEL_DRI2_HAS_HIZ_UNKNOWN
1330 * \param drawable Drawable whose buffers were queried.
1332 * \param buffers [in/out] As input, the buffer list returned by the
1333 * original DRI2 query. As output, the current buffer
1334 * list, which may have been altered by a new DRI2 query.
1336 * \param attachments [in/out] As input, the attachment list submitted
1337 * in the original DRI2 query. As output, the attachment
1338 * list that was submitted in the DRI2 query that
1339 * obtained the current buffer list, as returned in the
1340 * output parameter \c buffers. (Note: If no new query
1341 * was made, then the list remains unaltered).
1343 * \param count [out] Number of buffers in the current buffer list, as
1344 * returned in the output parameter \c buffers.
1346 * \see enum intel_dri2_has_hiz
1347 * \see struct intel_screen::dri2_has_hiz
1348 * \see intel_update_renderbuffers
1351 intel_verify_dri2_has_hiz(struct intel_context *intel,
1352 __DRIdrawable *drawable,
1353 __DRIbuffer **buffers,
1354 unsigned **attachments,
1357 assert(intel->intelScreen->dri2_has_hiz == INTEL_DRI2_HAS_HIZ_UNKNOWN);
1359 struct gl_framebuffer *fb = drawable->driverPrivate;
1360 struct intel_renderbuffer *stencil_rb =
1361 intel_get_renderbuffer(fb, BUFFER_STENCIL);
1365 * We requested a DRI2BufferStencil without knowing if the X driver
1366 * supports it. Now, check if X handled the request correctly and clean
1367 * up if it did not. (See comments for 'enum intel_dri2_has_hiz').
1369 struct intel_renderbuffer *depth_rb =
1370 intel_get_renderbuffer(fb, BUFFER_DEPTH);
1371 assert(intel_rb_format(stencil_rb) == MESA_FORMAT_S8);
1372 assert(depth_rb && intel_rb_format(depth_rb) == MESA_FORMAT_X8_Z24);
1374 if (stencil_rb->mt->region->tiling == I915_TILING_NONE) {
1376 * The stencil buffer is actually W tiled. The region's tiling is
1377 * I915_TILING_NONE, however, because the GTT is incapable of W
1380 intel->intelScreen->dri2_has_hiz = INTEL_DRI2_HAS_HIZ_TRUE;
1384 * Oops... the screen doesn't support separate stencil. Discard the
1385 * separate depth and stencil buffers and replace them with
1386 * a combined depth/stencil buffer. Discard the hiz buffer too.
1388 intel->intelScreen->dri2_has_hiz = INTEL_DRI2_HAS_HIZ_FALSE;
1389 if (intel->must_use_separate_stencil) {
1390 _mesa_problem(&intel->ctx,
1391 "intel_context requires separate stencil, but the "
1392 "DRIscreen does not support it. You may need to "
1393 "upgrade the Intel X driver to 2.16.0");
1397 /* 1. Discard depth and stencil renderbuffers. */
1398 _mesa_remove_renderbuffer(fb, BUFFER_DEPTH);
1400 _mesa_remove_renderbuffer(fb, BUFFER_STENCIL);
1403 /* 2. Create new depth/stencil renderbuffer. */
1404 struct intel_renderbuffer *depth_stencil_rb =
1405 intel_create_renderbuffer(MESA_FORMAT_S8_Z24);
1406 _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depth_stencil_rb->Base.Base);
1407 _mesa_add_renderbuffer(fb, BUFFER_STENCIL, &depth_stencil_rb->Base.Base);
1409 /* 3. Append DRI2BufferDepthStencil to attachment list. */
1410 int old_count = *count;
1411 unsigned int *old_attachments = *attachments;
1412 *count = old_count + 1;
1413 *attachments = malloc(2 * (*count) * sizeof(unsigned));
1414 memcpy(*attachments, old_attachments, 2 * old_count * sizeof(unsigned));
1415 free(old_attachments);
1416 (*attachments)[2 * old_count + 0] = __DRI_BUFFER_DEPTH_STENCIL;
1417 (*attachments)[2 * old_count + 1] = intel_bits_per_pixel(depth_stencil_rb);
1419 /* 4. Request new set of DRI2 attachments. */
1420 __DRIscreen *screen = intel->intelScreen->driScrnPriv;
1421 *buffers = screen->dri2.loader->getBuffersWithFormat(drawable,
1427 drawable->loaderPrivate);
1432 * I don't know how to recover from the failure assertion below.
1433 * Rather than fail gradually and unexpectedly, we should just die
1436 assert(*count == old_count + 1);
1438 /* 5. Assign the DRI buffer's DRM region to the its renderbuffers. */
1439 __DRIbuffer *depth_stencil_buffer = NULL;
1440 for (int i = 0; i < *count; ++i) {
1441 if ((*buffers)[i].attachment == __DRI_BUFFER_DEPTH_STENCIL) {
1442 depth_stencil_buffer = &(*buffers)[i];
1446 struct intel_region *region =
1447 intel_region_alloc_for_handle(intel->intelScreen,
1448 depth_stencil_buffer->cpp,
1451 depth_stencil_buffer->pitch
1452 / depth_stencil_buffer->cpp,
1453 depth_stencil_buffer->name,
1454 "dri2 depth / stencil buffer");
1458 struct intel_mipmap_tree *mt =
1459 intel_miptree_create_for_region(intel,
1461 intel_rb_format(depth_stencil_rb),
1463 intel_region_release(®ion);
1467 intel_miptree_reference(&intel_get_renderbuffer(fb, BUFFER_DEPTH)->mt, mt);
1468 intel_miptree_reference(&intel_get_renderbuffer(fb, BUFFER_STENCIL)->mt, mt);
1469 intel_miptree_release(&mt);
1473 if (intel_framebuffer_has_hiz(fb)) {
1475 * In the future, the driver may advertise a GL config with hiz
1476 * compatible depth bits and 0 stencil bits (for example, when the
1477 * driver gains support for float32 depth buffers). When that day comes,
1478 * here we need to verify that the X driver does in fact support hiz and
1479 * clean up if it doesn't.
1481 * Presently, however, no verification or clean up is necessary, and
1482 * execution should not reach here. If the framebuffer still has a hiz
1483 * region, then we have already set dri2_has_hiz to true after
1484 * confirming above that the stencil buffer is W tiled.