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[android-x86/external-mesa.git] / src / mesa / drivers / dri / intel / intel_context.c
1 /**************************************************************************
2  * 
3  * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4  * All Rights Reserved.
5  * 
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  * 
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  * 
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  * 
26  **************************************************************************/
27
28
29 #include "main/glheader.h"
30 #include "main/context.h"
31 #include "main/extensions.h"
32 #include "main/fbobject.h"
33 #include "main/framebuffer.h"
34 #include "main/imports.h"
35 #include "main/points.h"
36 #include "main/renderbuffer.h"
37
38 #include "swrast/swrast.h"
39 #include "swrast_setup/swrast_setup.h"
40 #include "tnl/tnl.h"
41 #include "drivers/common/driverfuncs.h"
42 #include "drivers/common/meta.h"
43
44 #include "intel_chipset.h"
45 #include "intel_buffers.h"
46 #include "intel_tex.h"
47 #include "intel_batchbuffer.h"
48 #include "intel_clear.h"
49 #include "intel_extensions.h"
50 #include "intel_pixel.h"
51 #include "intel_regions.h"
52 #include "intel_buffer_objects.h"
53 #include "intel_fbo.h"
54 #include "intel_bufmgr.h"
55 #include "intel_screen.h"
56 #include "intel_mipmap_tree.h"
57
58 #include "utils.h"
59 #include "../glsl/ralloc.h"
60
61 #ifndef INTEL_DEBUG
62 int INTEL_DEBUG = (0);
63 #endif
64
65
66 static const GLubyte *
67 intelGetString(struct gl_context * ctx, GLenum name)
68 {
69    const struct intel_context *const intel = intel_context(ctx);
70    const char *chipset;
71    static char buffer[128];
72
73    switch (name) {
74    case GL_VENDOR:
75       return (GLubyte *) "Tungsten Graphics, Inc";
76       break;
77
78    case GL_RENDERER:
79       switch (intel->intelScreen->deviceID) {
80       case PCI_CHIP_845_G:
81          chipset = "Intel(R) 845G";
82          break;
83       case PCI_CHIP_I830_M:
84          chipset = "Intel(R) 830M";
85          break;
86       case PCI_CHIP_I855_GM:
87          chipset = "Intel(R) 852GM/855GM";
88          break;
89       case PCI_CHIP_I865_G:
90          chipset = "Intel(R) 865G";
91          break;
92       case PCI_CHIP_I915_G:
93          chipset = "Intel(R) 915G";
94          break;
95       case PCI_CHIP_E7221_G:
96          chipset = "Intel (R) E7221G (i915)";
97          break;
98       case PCI_CHIP_I915_GM:
99          chipset = "Intel(R) 915GM";
100          break;
101       case PCI_CHIP_I945_G:
102          chipset = "Intel(R) 945G";
103          break;
104       case PCI_CHIP_I945_GM:
105          chipset = "Intel(R) 945GM";
106          break;
107       case PCI_CHIP_I945_GME:
108          chipset = "Intel(R) 945GME";
109          break;
110       case PCI_CHIP_G33_G:
111          chipset = "Intel(R) G33";
112          break;
113       case PCI_CHIP_Q35_G:
114          chipset = "Intel(R) Q35";
115          break;
116       case PCI_CHIP_Q33_G:
117          chipset = "Intel(R) Q33";
118          break;
119       case PCI_CHIP_IGD_GM:
120       case PCI_CHIP_IGD_G:
121          chipset = "Intel(R) IGD";
122          break;
123       case PCI_CHIP_I965_Q:
124          chipset = "Intel(R) 965Q";
125          break;
126       case PCI_CHIP_I965_G:
127       case PCI_CHIP_I965_G_1:
128          chipset = "Intel(R) 965G";
129          break;
130       case PCI_CHIP_I946_GZ:
131          chipset = "Intel(R) 946GZ";
132          break;
133       case PCI_CHIP_I965_GM:
134          chipset = "Intel(R) 965GM";
135          break;
136       case PCI_CHIP_I965_GME:
137          chipset = "Intel(R) 965GME/GLE";
138          break;
139       case PCI_CHIP_GM45_GM:
140          chipset = "Mobile IntelĀ® GM45 Express Chipset";
141          break; 
142       case PCI_CHIP_IGD_E_G:
143          chipset = "Intel(R) Integrated Graphics Device";
144          break;
145       case PCI_CHIP_G45_G:
146          chipset = "Intel(R) G45/G43";
147          break;
148       case PCI_CHIP_Q45_G:
149          chipset = "Intel(R) Q45/Q43";
150          break;
151       case PCI_CHIP_G41_G:
152          chipset = "Intel(R) G41";
153          break;
154       case PCI_CHIP_B43_G:
155       case PCI_CHIP_B43_G1:
156          chipset = "Intel(R) B43";
157          break;
158       case PCI_CHIP_ILD_G:
159          chipset = "Intel(R) Ironlake Desktop";
160          break;
161       case PCI_CHIP_ILM_G:
162          chipset = "Intel(R) Ironlake Mobile";
163          break;
164       case PCI_CHIP_SANDYBRIDGE_GT1:
165       case PCI_CHIP_SANDYBRIDGE_GT2:
166       case PCI_CHIP_SANDYBRIDGE_GT2_PLUS:
167          chipset = "Intel(R) Sandybridge Desktop";
168          break;
169       case PCI_CHIP_SANDYBRIDGE_M_GT1:
170       case PCI_CHIP_SANDYBRIDGE_M_GT2:
171       case PCI_CHIP_SANDYBRIDGE_M_GT2_PLUS:
172          chipset = "Intel(R) Sandybridge Mobile";
173          break;
174       case PCI_CHIP_SANDYBRIDGE_S:
175          chipset = "Intel(R) Sandybridge Server";
176          break;
177       case PCI_CHIP_IVYBRIDGE_GT1:
178       case PCI_CHIP_IVYBRIDGE_GT2:
179          chipset = "Intel(R) Ivybridge Desktop";
180          break;
181       case PCI_CHIP_IVYBRIDGE_M_GT1:
182       case PCI_CHIP_IVYBRIDGE_M_GT2:
183          chipset = "Intel(R) Ivybridge Mobile";
184          break;
185       case PCI_CHIP_IVYBRIDGE_S_GT1:
186          chipset = "Intel(R) Ivybridge Server";
187          break;
188       default:
189          chipset = "Unknown Intel Chipset";
190          break;
191       }
192
193       (void) driGetRendererString(buffer, chipset, 0);
194       return (GLubyte *) buffer;
195
196    default:
197       return NULL;
198    }
199 }
200
201 static void
202 intel_flush_front(struct gl_context *ctx)
203 {
204    struct intel_context *intel = intel_context(ctx);
205     __DRIcontext *driContext = intel->driContext;
206     __DRIscreen *const screen = intel->intelScreen->driScrnPriv;
207
208    if ((ctx->DrawBuffer->Name == 0) && intel->front_buffer_dirty) {
209       if (screen->dri2.loader &&
210           (screen->dri2.loader->base.version >= 2)
211           && (screen->dri2.loader->flushFrontBuffer != NULL) &&
212           driContext->driDrawablePriv &&
213           driContext->driDrawablePriv->loaderPrivate) {
214          (*screen->dri2.loader->flushFrontBuffer)(driContext->driDrawablePriv,
215                                                   driContext->driDrawablePriv->loaderPrivate);
216
217          /* We set the dirty bit in intel_prepare_render() if we're
218           * front buffer rendering once we get there.
219           */
220          intel->front_buffer_dirty = false;
221       }
222    }
223 }
224
225 static unsigned
226 intel_bits_per_pixel(const struct intel_renderbuffer *rb)
227 {
228    return _mesa_get_format_bytes(intel_rb_format(rb)) * 8;
229 }
230
231 static void
232 intel_query_dri2_buffers_no_separate_stencil(struct intel_context *intel,
233                                              __DRIdrawable *drawable,
234                                              __DRIbuffer **buffers,
235                                              int *count);
236
237 static void
238 intel_process_dri2_buffer_no_separate_stencil(struct intel_context *intel,
239                                               __DRIdrawable *drawable,
240                                               __DRIbuffer *buffer,
241                                               struct intel_renderbuffer *rb,
242                                               const char *buffer_name);
243
244 static void
245 intel_query_dri2_buffers_with_separate_stencil(struct intel_context *intel,
246                                                __DRIdrawable *drawable,
247                                                __DRIbuffer **buffers,
248                                                unsigned **attachments,
249                                                int *count);
250
251 static void
252 intel_process_dri2_buffer_with_separate_stencil(struct intel_context *intel,
253                                                 __DRIdrawable *drawable,
254                                                 __DRIbuffer *buffer,
255                                                 struct intel_renderbuffer *rb,
256                                                 const char *buffer_name);
257 static void
258 intel_verify_dri2_has_hiz(struct intel_context *intel,
259                           __DRIdrawable *drawable,
260                           __DRIbuffer **buffers,
261                           unsigned **attachments,
262                           int *count);
263
264 void
265 intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
266 {
267    struct gl_framebuffer *fb = drawable->driverPrivate;
268    struct intel_renderbuffer *rb;
269    struct intel_context *intel = context->driverPrivate;
270    __DRIbuffer *buffers = NULL;
271    unsigned *attachments = NULL;
272    int i, count;
273    const char *region_name;
274
275    bool try_separate_stencil =
276       intel->has_separate_stencil &&
277       intel->intelScreen->dri2_has_hiz != INTEL_DRI2_HAS_HIZ_FALSE &&
278       intel->intelScreen->driScrnPriv->dri2.loader != NULL &&
279       intel->intelScreen->driScrnPriv->dri2.loader->base.version > 2 &&
280       intel->intelScreen->driScrnPriv->dri2.loader->getBuffersWithFormat != NULL;
281
282    assert(!intel->must_use_separate_stencil || try_separate_stencil);
283
284    /* If we're rendering to the fake front buffer, make sure all the
285     * pending drawing has landed on the real front buffer.  Otherwise
286     * when we eventually get to DRI2GetBuffersWithFormat the stale
287     * real front buffer contents will get copied to the new fake front
288     * buffer.
289     */
290    if (intel->is_front_buffer_rendering) {
291       intel_flush(&intel->ctx);
292       intel_flush_front(&intel->ctx);
293    }
294
295    /* Set this up front, so that in case our buffers get invalidated
296     * while we're getting new buffers, we don't clobber the stamp and
297     * thus ignore the invalidate. */
298    drawable->lastStamp = drawable->dri2.stamp;
299
300    if (unlikely(INTEL_DEBUG & DEBUG_DRI))
301       fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
302
303    if (try_separate_stencil) {
304       intel_query_dri2_buffers_with_separate_stencil(intel, drawable, &buffers,
305                                                      &attachments, &count);
306    } else {
307       intel_query_dri2_buffers_no_separate_stencil(intel, drawable, &buffers,
308                                                    &count);
309    }
310
311    if (buffers == NULL)
312       return;
313
314    for (i = 0; i < count; i++) {
315        switch (buffers[i].attachment) {
316        case __DRI_BUFFER_FRONT_LEFT:
317            rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
318            region_name = "dri2 front buffer";
319            break;
320
321        case __DRI_BUFFER_FAKE_FRONT_LEFT:
322            rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
323            region_name = "dri2 fake front buffer";
324            break;
325
326        case __DRI_BUFFER_BACK_LEFT:
327            rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
328            region_name = "dri2 back buffer";
329            break;
330
331        case __DRI_BUFFER_DEPTH:
332            rb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
333            region_name = "dri2 depth buffer";
334            break;
335
336        case __DRI_BUFFER_HIZ:
337            /* The hiz region resides in the depth renderbuffer. */
338            rb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
339            region_name = "dri2 hiz buffer";
340            break;
341
342        case __DRI_BUFFER_DEPTH_STENCIL:
343            rb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
344            region_name = "dri2 depth / stencil buffer";
345            break;
346
347        case __DRI_BUFFER_STENCIL:
348            rb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
349            region_name = "dri2 stencil buffer";
350            break;
351
352        case __DRI_BUFFER_ACCUM:
353        default:
354            fprintf(stderr,
355                    "unhandled buffer attach event, attachment type %d\n",
356                    buffers[i].attachment);
357            return;
358        }
359
360        if (try_separate_stencil) {
361          intel_process_dri2_buffer_with_separate_stencil(intel, drawable,
362                                                          &buffers[i], rb,
363                                                          region_name);
364        } else {
365          intel_process_dri2_buffer_no_separate_stencil(intel, drawable,
366                                                        &buffers[i], rb,
367                                                        region_name);
368        }
369    }
370
371    if (try_separate_stencil
372        && intel->intelScreen->dri2_has_hiz == INTEL_DRI2_HAS_HIZ_UNKNOWN) {
373       intel_verify_dri2_has_hiz(intel, drawable, &buffers, &attachments,
374                                 &count);
375    }
376
377    if (attachments)
378       free(attachments);
379
380    driUpdateFramebufferSize(&intel->ctx, drawable);
381 }
382
383 /**
384  * intel_prepare_render should be called anywhere that curent read/drawbuffer
385  * state is required.
386  */
387 void
388 intel_prepare_render(struct intel_context *intel)
389 {
390    __DRIcontext *driContext = intel->driContext;
391    __DRIdrawable *drawable;
392
393    drawable = driContext->driDrawablePriv;
394    if (drawable && drawable->dri2.stamp != driContext->dri2.draw_stamp) {
395       if (drawable->lastStamp != drawable->dri2.stamp)
396          intel_update_renderbuffers(driContext, drawable);
397       intel_draw_buffer(&intel->ctx);
398       driContext->dri2.draw_stamp = drawable->dri2.stamp;
399    }
400
401    drawable = driContext->driReadablePriv;
402    if (drawable && drawable->dri2.stamp != driContext->dri2.read_stamp) {
403       if (drawable->lastStamp != drawable->dri2.stamp)
404          intel_update_renderbuffers(driContext, drawable);
405       driContext->dri2.read_stamp = drawable->dri2.stamp;
406    }
407
408    /* If we're currently rendering to the front buffer, the rendering
409     * that will happen next will probably dirty the front buffer.  So
410     * mark it as dirty here.
411     */
412    if (intel->is_front_buffer_rendering)
413       intel->front_buffer_dirty = true;
414
415    /* Wait for the swapbuffers before the one we just emitted, so we
416     * don't get too many swaps outstanding for apps that are GPU-heavy
417     * but not CPU-heavy.
418     *
419     * We're using intelDRI2Flush (called from the loader before
420     * swapbuffer) and glFlush (for front buffer rendering) as the
421     * indicator that a frame is done and then throttle when we get
422     * here as we prepare to render the next frame.  At this point for
423     * round trips for swap/copy and getting new buffers are done and
424     * we'll spend less time waiting on the GPU.
425     *
426     * Unfortunately, we don't have a handle to the batch containing
427     * the swap, and getting our hands on that doesn't seem worth it,
428     * so we just us the first batch we emitted after the last swap.
429     */
430    if (intel->need_throttle && intel->first_post_swapbuffers_batch) {
431       drm_intel_bo_wait_rendering(intel->first_post_swapbuffers_batch);
432       drm_intel_bo_unreference(intel->first_post_swapbuffers_batch);
433       intel->first_post_swapbuffers_batch = NULL;
434       intel->need_throttle = false;
435    }
436 }
437
438 static void
439 intel_viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
440 {
441     struct intel_context *intel = intel_context(ctx);
442     __DRIcontext *driContext = intel->driContext;
443
444     if (intel->saved_viewport)
445         intel->saved_viewport(ctx, x, y, w, h);
446
447     if (ctx->DrawBuffer->Name == 0) {
448        dri2InvalidateDrawable(driContext->driDrawablePriv);
449        dri2InvalidateDrawable(driContext->driReadablePriv);
450     }
451 }
452
453 static const struct dri_debug_control debug_control[] = {
454    { "tex",   DEBUG_TEXTURE},
455    { "state", DEBUG_STATE},
456    { "ioctl", DEBUG_IOCTL},
457    { "blit",  DEBUG_BLIT},
458    { "mip",   DEBUG_MIPTREE},
459    { "fall",  DEBUG_FALLBACKS},
460    { "verb",  DEBUG_VERBOSE},
461    { "bat",   DEBUG_BATCH},
462    { "pix",   DEBUG_PIXEL},
463    { "buf",   DEBUG_BUFMGR},
464    { "reg",   DEBUG_REGION},
465    { "fbo",   DEBUG_FBO},
466    { "gs",    DEBUG_GS},
467    { "sync",  DEBUG_SYNC},
468    { "prim",  DEBUG_PRIMS },
469    { "vert",  DEBUG_VERTS },
470    { "dri",   DEBUG_DRI },
471    { "sf",    DEBUG_SF },
472    { "san",   DEBUG_SANITY },
473    { "sleep", DEBUG_SLEEP },
474    { "stats", DEBUG_STATS },
475    { "tile",  DEBUG_TILE },
476    { "wm",    DEBUG_WM },
477    { "urb",   DEBUG_URB },
478    { "vs",    DEBUG_VS },
479    { "clip",  DEBUG_CLIP },
480    { NULL,    0 }
481 };
482
483
484 static void
485 intelInvalidateState(struct gl_context * ctx, GLuint new_state)
486 {
487     struct intel_context *intel = intel_context(ctx);
488
489    _swrast_InvalidateState(ctx, new_state);
490    _vbo_InvalidateState(ctx, new_state);
491
492    intel->NewGLState |= new_state;
493
494    if (intel->vtbl.invalidate_state)
495       intel->vtbl.invalidate_state( intel, new_state );
496 }
497
498 void
499 intel_flush_rendering_to_batch(struct gl_context *ctx)
500 {
501    struct intel_context *intel = intel_context(ctx);
502
503    if (intel->Fallback)
504       _swrast_flush(ctx);
505
506    if (intel->gen < 4)
507       INTEL_FIREVERTICES(intel);
508 }
509
510 void
511 _intel_flush(struct gl_context *ctx, const char *file, int line)
512 {
513    struct intel_context *intel = intel_context(ctx);
514
515    intel_flush_rendering_to_batch(ctx);
516
517    if (intel->batch.used)
518       _intel_batchbuffer_flush(intel, file, line);
519 }
520
521 static void
522 intel_glFlush(struct gl_context *ctx)
523 {
524    struct intel_context *intel = intel_context(ctx);
525
526    intel_flush(ctx);
527    intel_flush_front(ctx);
528    if (intel->is_front_buffer_rendering)
529       intel->need_throttle = true;
530 }
531
532 void
533 intelFinish(struct gl_context * ctx)
534 {
535    struct intel_context *intel = intel_context(ctx);
536
537    intel_flush(ctx);
538    intel_flush_front(ctx);
539
540    if (intel->batch.last_bo)
541       drm_intel_bo_wait_rendering(intel->batch.last_bo);
542 }
543
544 void
545 intelInitDriverFunctions(struct dd_function_table *functions)
546 {
547    _mesa_init_driver_functions(functions);
548
549    functions->Flush = intel_glFlush;
550    functions->Finish = intelFinish;
551    functions->GetString = intelGetString;
552    functions->UpdateState = intelInvalidateState;
553
554    intelInitTextureFuncs(functions);
555    intelInitTextureImageFuncs(functions);
556    intelInitTextureSubImageFuncs(functions);
557    intelInitTextureCopyImageFuncs(functions);
558    intelInitStateFuncs(functions);
559    intelInitClearFuncs(functions);
560    intelInitBufferFuncs(functions);
561    intelInitPixelFuncs(functions);
562    intelInitBufferObjectFuncs(functions);
563    intel_init_syncobj_functions(functions);
564 }
565
566 bool
567 intelInitContext(struct intel_context *intel,
568                  int api,
569                  const struct gl_config * mesaVis,
570                  __DRIcontext * driContextPriv,
571                  void *sharedContextPrivate,
572                  struct dd_function_table *functions)
573 {
574    struct gl_context *ctx = &intel->ctx;
575    struct gl_context *shareCtx = (struct gl_context *) sharedContextPrivate;
576    __DRIscreen *sPriv = driContextPriv->driScreenPriv;
577    struct intel_screen *intelScreen = sPriv->driverPrivate;
578    int bo_reuse_mode;
579    struct gl_config visual;
580
581    /* we can't do anything without a connection to the device */
582    if (intelScreen->bufmgr == NULL)
583       return false;
584
585    /* Can't rely on invalidate events, fall back to glViewport hack */
586    if (!driContextPriv->driScreenPriv->dri2.useInvalidate) {
587       intel->saved_viewport = functions->Viewport;
588       functions->Viewport = intel_viewport;
589    }
590
591    if (mesaVis == NULL) {
592       memset(&visual, 0, sizeof visual);
593       mesaVis = &visual;
594    }
595
596    if (!_mesa_initialize_context(&intel->ctx, api, mesaVis, shareCtx,
597                                  functions, (void *) intel)) {
598       printf("%s: failed to init mesa context\n", __FUNCTION__);
599       return false;
600    }
601
602    driContextPriv->driverPrivate = intel;
603    intel->intelScreen = intelScreen;
604    intel->driContext = driContextPriv;
605    intel->driFd = sPriv->fd;
606
607    intel->gen = intelScreen->gen;
608
609    const int devID = intelScreen->deviceID;
610
611    if (IS_SNB_GT1(devID) || IS_IVB_GT1(devID))
612       intel->gt = 1;
613    else if (IS_SNB_GT2(devID) || IS_IVB_GT2(devID))
614       intel->gt = 2;
615    else
616       intel->gt = 0;
617
618    if (IS_G4X(devID)) {
619       intel->is_g4x = true;
620    } else if (IS_945(devID)) {
621       intel->is_945 = true;
622    }
623
624    if (intel->gen >= 5) {
625       intel->needs_ff_sync = true;
626    }
627
628    intel->has_separate_stencil = intel->intelScreen->hw_has_separate_stencil;
629    intel->must_use_separate_stencil = intel->intelScreen->hw_must_use_separate_stencil;
630    intel->has_hiz = intel->intelScreen->hw_has_hiz;
631    intel->has_llc = intel->intelScreen->hw_has_llc;
632    intel->has_swizzling = intel->intelScreen->hw_has_swizzling;
633
634    memset(&ctx->TextureFormatSupported,
635           0, sizeof(ctx->TextureFormatSupported));
636
637    driParseConfigFiles(&intel->optionCache, &intelScreen->optionCache,
638                        sPriv->myNum, (intel->gen >= 4) ? "i965" : "i915");
639    if (intel->gen < 4)
640       intel->maxBatchSize = 4096;
641    else
642       intel->maxBatchSize = sizeof(intel->batch.map);
643
644    intel->bufmgr = intelScreen->bufmgr;
645
646    bo_reuse_mode = driQueryOptioni(&intel->optionCache, "bo_reuse");
647    switch (bo_reuse_mode) {
648    case DRI_CONF_BO_REUSE_DISABLED:
649       break;
650    case DRI_CONF_BO_REUSE_ALL:
651       intel_bufmgr_gem_enable_reuse(intel->bufmgr);
652       break;
653    }
654
655    /* This doesn't yet catch all non-conformant rendering, but it's a
656     * start.
657     */
658    if (getenv("INTEL_STRICT_CONFORMANCE")) {
659       unsigned int value = atoi(getenv("INTEL_STRICT_CONFORMANCE"));
660       if (value > 0) {
661          intel->conformance_mode = value;
662       }
663       else {
664          intel->conformance_mode = 1;
665       }
666    }
667
668    if (intel->conformance_mode > 0) {
669       ctx->Const.MinLineWidth = 1.0;
670       ctx->Const.MinLineWidthAA = 1.0;
671       ctx->Const.MaxLineWidth = 1.0;
672       ctx->Const.MaxLineWidthAA = 1.0;
673       ctx->Const.LineWidthGranularity = 1.0;
674    }
675    else {
676       ctx->Const.MinLineWidth = 1.0;
677       ctx->Const.MinLineWidthAA = 1.0;
678       ctx->Const.MaxLineWidth = 5.0;
679       ctx->Const.MaxLineWidthAA = 5.0;
680       ctx->Const.LineWidthGranularity = 0.5;
681    }
682
683    ctx->Const.MinPointSize = 1.0;
684    ctx->Const.MinPointSizeAA = 1.0;
685    ctx->Const.MaxPointSize = 255.0;
686    ctx->Const.MaxPointSizeAA = 3.0;
687    ctx->Const.PointSizeGranularity = 1.0;
688
689    ctx->Const.MaxSamples = 1.0;
690
691    if (intel->gen >= 6)
692       ctx->Const.MaxClipPlanes = 8;
693
694    ctx->Const.StripTextureBorder = GL_TRUE;
695
696    /* reinitialize the context point state.
697     * It depend on constants in __struct gl_contextRec::Const
698     */
699    _mesa_init_point(ctx);
700
701    if (intel->gen >= 4) {
702       ctx->Const.sRGBCapable = true;
703       if (MAX_WIDTH > 8192)
704          ctx->Const.MaxRenderbufferSize = 8192;
705    } else {
706       if (MAX_WIDTH > 2048)
707          ctx->Const.MaxRenderbufferSize = 2048;
708    }
709
710    /* Initialize the software rasterizer and helper modules. */
711    _swrast_CreateContext(ctx);
712    _vbo_CreateContext(ctx);
713    _tnl_CreateContext(ctx);
714    _swsetup_CreateContext(ctx);
715  
716    /* Configure swrast to match hardware characteristics: */
717    _swrast_allow_pixel_fog(ctx, false);
718    _swrast_allow_vertex_fog(ctx, true);
719
720    _mesa_meta_init(ctx);
721
722    intel->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24;
723    intel->hw_stipple = 1;
724
725    /* XXX FBO: this doesn't seem to be used anywhere */
726    switch (mesaVis->depthBits) {
727    case 0:                     /* what to do in this case? */
728    case 16:
729       intel->polygon_offset_scale = 1.0;
730       break;
731    case 24:
732       intel->polygon_offset_scale = 2.0;     /* req'd to pass glean */
733       break;
734    default:
735       assert(0);
736       break;
737    }
738
739    if (intel->gen >= 4)
740       intel->polygon_offset_scale /= 0xffff;
741
742    intel->RenderIndex = ~0;
743
744    switch (ctx->API) {
745    case API_OPENGL:
746       intelInitExtensions(ctx);
747       break;
748    case API_OPENGLES:
749       intelInitExtensionsES1(ctx);
750       break;
751    case API_OPENGLES2:
752       intelInitExtensionsES2(ctx);
753       break;
754    }
755
756    INTEL_DEBUG = driParseDebugString(getenv("INTEL_DEBUG"), debug_control);
757    if (INTEL_DEBUG & DEBUG_BUFMGR)
758       dri_bufmgr_set_debug(intel->bufmgr, true);
759
760    intel_batchbuffer_init(intel);
761
762    intel_fbo_init(intel);
763
764    intel->use_texture_tiling = driQueryOptionb(&intel->optionCache,
765                                                "texture_tiling");
766    intel->use_early_z = driQueryOptionb(&intel->optionCache, "early_z");
767
768    intel->prim.primitive = ~0;
769
770    /* Force all software fallbacks */
771    if (driQueryOptionb(&intel->optionCache, "no_rast")) {
772       fprintf(stderr, "disabling 3D rasterization\n");
773       intel->no_rast = 1;
774    }
775
776    if (driQueryOptionb(&intel->optionCache, "always_flush_batch")) {
777       fprintf(stderr, "flushing batchbuffer before/after each draw call\n");
778       intel->always_flush_batch = 1;
779    }
780
781    if (driQueryOptionb(&intel->optionCache, "always_flush_cache")) {
782       fprintf(stderr, "flushing GPU caches before/after each draw call\n");
783       intel->always_flush_cache = 1;
784    }
785
786    return true;
787 }
788
789 void
790 intelDestroyContext(__DRIcontext * driContextPriv)
791 {
792    struct intel_context *intel =
793       (struct intel_context *) driContextPriv->driverPrivate;
794
795    assert(intel);               /* should never be null */
796    if (intel) {
797       INTEL_FIREVERTICES(intel);
798
799       _mesa_meta_free(&intel->ctx);
800
801       intel->vtbl.destroy(intel);
802
803       _swsetup_DestroyContext(&intel->ctx);
804       _tnl_DestroyContext(&intel->ctx);
805       _vbo_DestroyContext(&intel->ctx);
806
807       _swrast_DestroyContext(&intel->ctx);
808       intel->Fallback = 0x0;      /* don't call _swrast_Flush later */
809
810       intel_batchbuffer_free(intel);
811
812       free(intel->prim.vb);
813       intel->prim.vb = NULL;
814       drm_intel_bo_unreference(intel->prim.vb_bo);
815       intel->prim.vb_bo = NULL;
816       drm_intel_bo_unreference(intel->first_post_swapbuffers_batch);
817       intel->first_post_swapbuffers_batch = NULL;
818
819       driDestroyOptionCache(&intel->optionCache);
820
821       /* free the Mesa context */
822       _mesa_free_context_data(&intel->ctx);
823
824       _math_matrix_dtr(&intel->ViewportMatrix);
825
826       ralloc_free(intel);
827       driContextPriv->driverPrivate = NULL;
828    }
829 }
830
831 GLboolean
832 intelUnbindContext(__DRIcontext * driContextPriv)
833 {
834    /* Unset current context and dispath table */
835    _mesa_make_current(NULL, NULL, NULL);
836
837    return true;
838 }
839
840 GLboolean
841 intelMakeCurrent(__DRIcontext * driContextPriv,
842                  __DRIdrawable * driDrawPriv,
843                  __DRIdrawable * driReadPriv)
844 {
845    struct intel_context *intel;
846    GET_CURRENT_CONTEXT(curCtx);
847
848    if (driContextPriv)
849       intel = (struct intel_context *) driContextPriv->driverPrivate;
850    else
851       intel = NULL;
852
853    /* According to the glXMakeCurrent() man page: "Pending commands to
854     * the previous context, if any, are flushed before it is released."
855     * But only flush if we're actually changing contexts.
856     */
857    if (intel_context(curCtx) && intel_context(curCtx) != intel) {
858       _mesa_flush(curCtx);
859    }
860
861    if (driContextPriv) {
862       struct gl_framebuffer *fb, *readFb;
863       
864       if (driDrawPriv == NULL && driReadPriv == NULL) {
865          fb = _mesa_get_incomplete_framebuffer();
866          readFb = _mesa_get_incomplete_framebuffer();
867       } else {
868          fb = driDrawPriv->driverPrivate;
869          readFb = driReadPriv->driverPrivate;
870          driContextPriv->dri2.draw_stamp = driDrawPriv->dri2.stamp - 1;
871          driContextPriv->dri2.read_stamp = driReadPriv->dri2.stamp - 1;
872       }
873
874       intel_prepare_render(intel);
875       _mesa_make_current(&intel->ctx, fb, readFb);
876       
877       /* We do this in intel_prepare_render() too, but intel->ctx.DrawBuffer
878        * is NULL at that point.  We can't call _mesa_makecurrent()
879        * first, since we need the buffer size for the initial
880        * viewport.  So just call intel_draw_buffer() again here. */
881       intel_draw_buffer(&intel->ctx);
882    }
883    else {
884       _mesa_make_current(NULL, NULL, NULL);
885    }
886
887    return true;
888 }
889
890 /**
891  * \brief Query DRI2 to obtain a DRIdrawable's buffers.
892  *
893  * To determine which DRI buffers to request, examine the renderbuffers
894  * attached to the drawable's framebuffer. Then request the buffers with
895  * DRI2GetBuffers() or DRI2GetBuffersWithFormat().
896  *
897  * This is called from intel_update_renderbuffers(). It is used only if either
898  * the hardware or the X driver lacks separate stencil support.
899  *
900  * \param drawable      Drawable whose buffers are queried.
901  * \param buffers       [out] List of buffers returned by DRI2 query.
902  * \param buffer_count  [out] Number of buffers returned.
903  *
904  * \see intel_update_renderbuffers()
905  * \see DRI2GetBuffers()
906  * \see DRI2GetBuffersWithFormat()
907  */
908 static void
909 intel_query_dri2_buffers_no_separate_stencil(struct intel_context *intel,
910                                              __DRIdrawable *drawable,
911                                              __DRIbuffer **buffers,
912                                              int *buffer_count)
913 {
914    assert(!intel->must_use_separate_stencil);
915
916    __DRIscreen *screen = intel->intelScreen->driScrnPriv;
917    struct gl_framebuffer *fb = drawable->driverPrivate;
918
919    if (screen->dri2.loader
920        && screen->dri2.loader->base.version > 2
921        && screen->dri2.loader->getBuffersWithFormat != NULL) {
922
923       int i = 0;
924       const int max_attachments = 4;
925       unsigned *attachments = calloc(2 * max_attachments, sizeof(unsigned));
926
927       struct intel_renderbuffer *front_rb;
928       struct intel_renderbuffer *back_rb;
929       struct intel_renderbuffer *depth_rb;
930       struct intel_renderbuffer *stencil_rb;
931
932       front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
933       back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
934       depth_rb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
935       stencil_rb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
936
937       if ((intel->is_front_buffer_rendering ||
938            intel->is_front_buffer_reading ||
939            !back_rb) && front_rb) {
940          attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
941          attachments[i++] = intel_bits_per_pixel(front_rb);
942       }
943
944       if (back_rb) {
945          attachments[i++] = __DRI_BUFFER_BACK_LEFT;
946          attachments[i++] = intel_bits_per_pixel(back_rb);
947       }
948
949       if (depth_rb && stencil_rb) {
950          attachments[i++] = __DRI_BUFFER_DEPTH_STENCIL;
951          attachments[i++] = intel_bits_per_pixel(depth_rb);
952       } else if (depth_rb) {
953          attachments[i++] = __DRI_BUFFER_DEPTH;
954          attachments[i++] = intel_bits_per_pixel(depth_rb);
955       } else if (stencil_rb) {
956          attachments[i++] = __DRI_BUFFER_STENCIL;
957          attachments[i++] = intel_bits_per_pixel(stencil_rb);
958       }
959
960       assert(i <= 2 * max_attachments);
961
962       *buffers = screen->dri2.loader->getBuffersWithFormat(drawable,
963                                                            &drawable->w,
964                                                            &drawable->h,
965                                                            attachments, i / 2,
966                                                            buffer_count,
967                                                            drawable->loaderPrivate);
968       free(attachments);
969
970    } else if (screen->dri2.loader) {
971
972       int i = 0;
973       const int max_attachments = 4;
974       unsigned *attachments = calloc(max_attachments, sizeof(unsigned));
975
976       if (intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT))
977          attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
978       if (intel_get_renderbuffer(fb, BUFFER_BACK_LEFT))
979          attachments[i++] = __DRI_BUFFER_BACK_LEFT;
980       if (intel_get_renderbuffer(fb, BUFFER_DEPTH))
981          attachments[i++] = __DRI_BUFFER_DEPTH;
982       if (intel_get_renderbuffer(fb, BUFFER_STENCIL))
983          attachments[i++] = __DRI_BUFFER_STENCIL;
984
985       assert(i <= max_attachments);
986
987       *buffers = screen->dri2.loader->getBuffersWithFormat(drawable,
988                                                            &drawable->w,
989                                                            &drawable->h,
990                                                            attachments, i,
991                                                            buffer_count,
992                                                            drawable->loaderPrivate);
993       free(attachments);
994
995    } else {
996       *buffers = NULL;
997       *buffer_count = 0;
998    }
999 }
1000
1001 /**
1002  * \brief Assign a DRI buffer's DRM region to a renderbuffer.
1003  *
1004  * This is called from intel_update_renderbuffers().  It is used only if
1005  * either the hardware or the X driver lacks separate stencil support.
1006  *
1007  * \par Note:
1008  *    DRI buffers whose attachment point is DRI2BufferStencil or
1009  *    DRI2BufferDepthStencil are handled as special cases.
1010  *
1011  * \param buffer_name is a human readable name, such as "dri2 front buffer",
1012  *        that is passed to intel_region_alloc_for_handle().
1013  *
1014  * \see intel_update_renderbuffers()
1015  * \see intel_region_alloc_for_handle()
1016  */
1017 static void
1018 intel_process_dri2_buffer_no_separate_stencil(struct intel_context *intel,
1019                                               __DRIdrawable *drawable,
1020                                               __DRIbuffer *buffer,
1021                                               struct intel_renderbuffer *rb,
1022                                               const char *buffer_name)
1023 {
1024    assert(!intel->must_use_separate_stencil);
1025
1026    struct gl_framebuffer *fb = drawable->driverPrivate;
1027    struct intel_renderbuffer *depth_rb = NULL;
1028
1029    if (!rb)
1030       return;
1031
1032    if (rb->mt &&
1033        rb->mt->region &&
1034        rb->mt->region->name == buffer->name)
1035       return;
1036
1037    if (unlikely(INTEL_DEBUG & DEBUG_DRI)) {
1038       fprintf(stderr,
1039               "attaching buffer %d, at %d, cpp %d, pitch %d\n",
1040               buffer->name, buffer->attachment,
1041               buffer->cpp, buffer->pitch);
1042    }
1043
1044    bool identify_depth_and_stencil = false;
1045    if (buffer->attachment == __DRI_BUFFER_STENCIL) {
1046       struct intel_renderbuffer *depth_rb =
1047          intel_get_renderbuffer(fb, BUFFER_DEPTH);
1048       identify_depth_and_stencil = depth_rb && depth_rb->mt;
1049    }
1050
1051    if (identify_depth_and_stencil) {
1052       if (unlikely(INTEL_DEBUG & DEBUG_DRI)) {
1053          fprintf(stderr, "(reusing depth buffer as stencil)\n");
1054       }
1055       intel_miptree_reference(&rb->mt, depth_rb->mt);
1056    } else {
1057       intel_miptree_release(&rb->mt);
1058       struct intel_region *region =
1059                    intel_region_alloc_for_handle(intel->intelScreen,
1060                                                  buffer->cpp,
1061                                                  drawable->w,
1062                                                  drawable->h,
1063                                                  buffer->pitch / buffer->cpp,
1064                                                  buffer->name,
1065                                                  buffer_name);
1066       if (!region)
1067          return;
1068
1069       rb->mt = intel_miptree_create_for_region(intel,
1070                                                GL_TEXTURE_2D,
1071                                                intel_rb_format(rb),
1072                                                region);
1073       intel_region_release(&region);
1074       if (!rb->mt)
1075          return;
1076    }
1077
1078    if (buffer->attachment == __DRI_BUFFER_DEPTH_STENCIL) {
1079       struct intel_renderbuffer *stencil_rb =
1080          intel_get_renderbuffer(fb, BUFFER_STENCIL);
1081
1082       if (!stencil_rb)
1083          return;
1084
1085       /* The rb passed in is the BUFFER_DEPTH attachment, and we need
1086        * to associate this region to BUFFER_STENCIL as well.
1087        */
1088       intel_miptree_reference(&stencil_rb->mt, rb->mt);
1089    }
1090 }
1091
1092 /**
1093  * \brief Query DRI2 to obtain a DRIdrawable's buffers.
1094  *
1095  * To determine which DRI buffers to request, examine the renderbuffers
1096  * attached to the drawable's framebuffer. Then request the buffers with
1097  * DRI2GetBuffersWithFormat().
1098  *
1099  * This is called from intel_update_renderbuffers(). It is used when 1) the
1100  * hardware supports separate stencil and 2) the X driver's separate stencil
1101  * support has been verified to work or is still unknown.
1102  *
1103  * \param drawable      Drawable whose buffers are queried.
1104  * \param buffers       [out] List of buffers returned by DRI2 query.
1105  * \param buffer_count  [out] Number of buffers returned.
1106  * \param attachments   [out] List of pairs (attachment_point, bits_per_pixel)
1107  *                      that were submitted in the DRI2 query. Number of pairs
1108  *                      is same as buffer_count.
1109  *
1110  * \see intel_update_renderbuffers()
1111  * \see DRI2GetBuffersWithFormat()
1112  * \see enum intel_dri2_has_hiz
1113  */
1114 static void
1115 intel_query_dri2_buffers_with_separate_stencil(struct intel_context *intel,
1116                                                __DRIdrawable *drawable,
1117                                                __DRIbuffer **buffers,
1118                                                unsigned **attachments,
1119                                                int *count)
1120 {
1121    assert(intel->has_separate_stencil);
1122
1123    __DRIscreen *screen = intel->intelScreen->driScrnPriv;
1124    struct gl_framebuffer *fb = drawable->driverPrivate;
1125
1126    const int max_attachments = 5;
1127    int i = 0;
1128
1129    *attachments = calloc(2 * max_attachments, sizeof(unsigned));
1130    if (!*attachments) {
1131       *buffers = NULL;
1132       *count = 0;
1133       return;
1134    }
1135
1136    struct intel_renderbuffer *front_rb;
1137    struct intel_renderbuffer *back_rb;
1138    struct intel_renderbuffer *depth_rb;
1139    struct intel_renderbuffer *stencil_rb;
1140
1141    front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
1142    back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
1143    depth_rb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
1144    stencil_rb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
1145
1146    if ((intel->is_front_buffer_rendering ||
1147         intel->is_front_buffer_reading ||
1148         !back_rb) && front_rb) {
1149       (*attachments)[i++] = __DRI_BUFFER_FRONT_LEFT;
1150       (*attachments)[i++] = intel_bits_per_pixel(front_rb);
1151    }
1152
1153    if (back_rb) {
1154       (*attachments)[i++] = __DRI_BUFFER_BACK_LEFT;
1155       (*attachments)[i++] = intel_bits_per_pixel(back_rb);
1156    }
1157
1158    /*
1159     * We request a separate stencil buffer, and perhaps a hiz buffer too, even
1160     * if we do not yet know if the X driver supports it. See the comments for
1161     * 'enum intel_dri2_has_hiz'.
1162     */
1163
1164    if (depth_rb) {
1165       (*attachments)[i++] = __DRI_BUFFER_DEPTH;
1166       (*attachments)[i++] = intel_bits_per_pixel(depth_rb);
1167
1168       if (intel->vtbl.is_hiz_depth_format(intel, intel_rb_format(depth_rb))) {
1169          /* Depth and hiz buffer have same bpp. */
1170          (*attachments)[i++] = __DRI_BUFFER_HIZ;
1171          (*attachments)[i++] = intel_bits_per_pixel(depth_rb);
1172       }
1173    }
1174
1175    if (stencil_rb) {
1176       assert(intel_rb_format(stencil_rb) == MESA_FORMAT_S8);
1177       (*attachments)[i++] = __DRI_BUFFER_STENCIL;
1178       (*attachments)[i++] = intel_bits_per_pixel(stencil_rb);
1179    }
1180
1181    assert(i <= 2 * max_attachments);
1182
1183    *buffers = screen->dri2.loader->getBuffersWithFormat(drawable,
1184                                                         &drawable->w,
1185                                                         &drawable->h,
1186                                                         *attachments, i / 2,
1187                                                         count,
1188                                                         drawable->loaderPrivate);
1189
1190    if (!*buffers) {
1191       free(*attachments);
1192       *attachments = NULL;
1193       *count = 0;
1194    }
1195 }
1196
1197 /**
1198  * \brief Assign a DRI buffer's DRM region to a renderbuffer.
1199  *
1200  * This is called from intel_update_renderbuffers().  It is used when 1) the
1201  * hardware supports separate stencil and 2) the X driver's separate stencil
1202  * support has been verified to work or is still unknown.
1203  *
1204  * \par Note:
1205  *    DRI buffers whose attachment point is DRI2BufferStencil or DRI2BufferHiz
1206  *    are handled as special cases.
1207  *
1208  * \param buffer_name is a human readable name, such as "dri2 front buffer",
1209  *        that is passed to intel_region_alloc_for_handle().
1210  *
1211  * \see intel_update_renderbuffers()
1212  * \see intel_region_alloc_for_handle()
1213  * \see enum intel_dri2_has_hiz
1214  */
1215 static void
1216 intel_process_dri2_buffer_with_separate_stencil(struct intel_context *intel,
1217                                                 __DRIdrawable *drawable,
1218                                                 __DRIbuffer *buffer,
1219                                                 struct intel_renderbuffer *rb,
1220                                                 const char *buffer_name)
1221 {
1222    assert(intel->has_separate_stencil);
1223    assert(buffer->attachment != __DRI_BUFFER_DEPTH_STENCIL);
1224
1225    if (!rb)
1226       return;
1227
1228    /* If the renderbuffer's and DRIbuffer's regions match, then continue. */
1229    if ((buffer->attachment != __DRI_BUFFER_HIZ &&
1230         rb->mt &&
1231         rb->mt->region &&
1232         rb->mt->region->name == buffer->name) ||
1233        (buffer->attachment == __DRI_BUFFER_HIZ &&
1234         rb->mt &&
1235         rb->mt->hiz_mt &&
1236         rb->mt->hiz_mt->region->name == buffer->name)) {
1237       return;
1238    }
1239
1240    if (unlikely(INTEL_DEBUG & DEBUG_DRI)) {
1241       fprintf(stderr,
1242               "attaching buffer %d, at %d, cpp %d, pitch %d\n",
1243               buffer->name, buffer->attachment,
1244               buffer->cpp, buffer->pitch);
1245    }
1246
1247    int buffer_width;
1248    int buffer_height;
1249    if (buffer->attachment == __DRI_BUFFER_STENCIL) {
1250       /* The stencil buffer has quirky pitch requirements.  From Section
1251        * 2.11.5.6.2.1 3DSTATE_STENCIL_BUFFER, field "Surface Pitch":
1252        *    The pitch must be set to 2x the value computed based on width, as
1253        *    the stencil buffer is stored with two rows interleaved.
1254        *
1255        * To satisfy the pitch requirement, the X driver allocated the region
1256        * with the following dimensions.
1257        */
1258        buffer_width = ALIGN(drawable->w, 64);
1259        buffer_height = ALIGN(ALIGN(drawable->h, 2) / 2, 64);
1260    } else {
1261        buffer_width = drawable->w;
1262        buffer_height = drawable->h;
1263    }
1264
1265    /* Release the buffer storage now in case we have to return early
1266     * due to failure to allocate new storage.
1267     */
1268    if (buffer->attachment == __DRI_BUFFER_HIZ) {
1269       intel_miptree_release(&rb->mt->hiz_mt);
1270    } else {
1271       intel_miptree_release(&rb->mt);
1272    }
1273
1274    struct intel_region *region =
1275       intel_region_alloc_for_handle(intel->intelScreen,
1276                                     buffer->cpp,
1277                                     buffer_width,
1278                                     buffer_height,
1279                                     buffer->pitch / buffer->cpp,
1280                                     buffer->name,
1281                                     buffer_name);
1282    if (!region)
1283       return;
1284
1285    struct intel_mipmap_tree *mt =
1286       intel_miptree_create_for_region(intel,
1287                                       GL_TEXTURE_2D,
1288                                       intel_rb_format(rb),
1289                                       region);
1290    intel_region_release(&region);
1291
1292    /* Associate buffer with new storage. */
1293    if (buffer->attachment == __DRI_BUFFER_HIZ) {
1294       rb->mt->hiz_mt = mt;
1295    } else {
1296       rb->mt = mt;
1297    }
1298 }
1299
1300 /**
1301  * \brief Verify that the X driver supports hiz and separate stencil.
1302  *
1303  * This implements the cleanup stage of the handshake described in the
1304  * comments for 'enum intel_dri2_has_hiz'.
1305  *
1306  * This should be called from intel_update_renderbuffers() after 1) the
1307  * DRIdrawable has been queried for its buffers via DRI2GetBuffersWithFormat()
1308  * and 2) the DRM region of each returned DRIbuffer has been assigned to the
1309  * appropriate intel_renderbuffer. Furthermore, this should be called *only*
1310  * when 1) intel_update_renderbuffers() tried to used the X driver's separate
1311  * stencil functionality and 2) it has not yet been determined if the X driver
1312  * supports separate stencil.
1313  *
1314  * If we determine that the X driver does have support, then we set
1315  * intel_screen.dri2_has_hiz to true and return.
1316  *
1317  * If we determine that the X driver lacks support, and we requested
1318  * a DRI2BufferDepth and DRI2BufferStencil, then we must remedy the mistake by
1319  * taking the following actions:
1320  *    1. Discard the framebuffer's stencil and depth renderbuffers.
1321  *    2. Create a combined depth/stencil renderbuffer and attach
1322  *       it to the framebuffer's depth and stencil attachment points.
1323  *    3. Query the drawable for a new set of buffers, which consists of the
1324  *       originally requested set plus DRI2BufferDepthStencil.
1325  *    4. Assign the DRI2BufferDepthStencil's DRM region to the new
1326  *       depth/stencil renderbuffer.
1327  *
1328  * \pre intel->intelScreen->dri2_has_hiz == INTEL_DRI2_HAS_HIZ_UNKNOWN
1329  *
1330  * \param drawable      Drawable whose buffers were queried.
1331  *
1332  * \param buffers       [in/out] As input, the buffer list returned by the
1333  *                      original DRI2 query. As output, the current buffer
1334  *                      list, which may have been altered by a new DRI2 query.
1335  *
1336  * \param attachments   [in/out] As input, the attachment list submitted
1337  *                      in the original DRI2 query. As output, the attachment
1338  *                      list that was submitted in the DRI2 query that
1339  *                      obtained the current buffer list, as returned in the
1340  *                      output parameter \c buffers.  (Note: If no new query
1341  *                      was made, then the list remains unaltered).
1342  *
1343  * \param count         [out] Number of buffers in the current buffer list, as
1344  *                      returned in the output parameter \c buffers.
1345  *
1346  * \see enum intel_dri2_has_hiz
1347  * \see struct intel_screen::dri2_has_hiz
1348  * \see intel_update_renderbuffers
1349  */
1350 static void
1351 intel_verify_dri2_has_hiz(struct intel_context *intel,
1352                           __DRIdrawable *drawable,
1353                           __DRIbuffer **buffers,
1354                           unsigned **attachments,
1355                           int *count)
1356 {
1357    assert(intel->intelScreen->dri2_has_hiz == INTEL_DRI2_HAS_HIZ_UNKNOWN);
1358
1359    struct gl_framebuffer *fb = drawable->driverPrivate;
1360    struct intel_renderbuffer *stencil_rb =
1361       intel_get_renderbuffer(fb, BUFFER_STENCIL);
1362
1363    if (stencil_rb) {
1364       /*
1365        * We requested a DRI2BufferStencil without knowing if the X driver
1366        * supports it. Now, check if X handled the request correctly and clean
1367        * up if it did not. (See comments for 'enum intel_dri2_has_hiz').
1368        */
1369       struct intel_renderbuffer *depth_rb =
1370          intel_get_renderbuffer(fb, BUFFER_DEPTH);
1371       assert(intel_rb_format(stencil_rb) == MESA_FORMAT_S8);
1372       assert(depth_rb && intel_rb_format(depth_rb) == MESA_FORMAT_X8_Z24);
1373
1374       if (stencil_rb->mt->region->tiling == I915_TILING_NONE) {
1375          /*
1376           * The stencil buffer is actually W tiled. The region's tiling is
1377           * I915_TILING_NONE, however, because the GTT is incapable of W
1378           * fencing.
1379           */
1380          intel->intelScreen->dri2_has_hiz = INTEL_DRI2_HAS_HIZ_TRUE;
1381          return;
1382       } else {
1383          /*
1384           * Oops... the screen doesn't support separate stencil. Discard the
1385           * separate depth and stencil buffers and replace them with
1386           * a combined depth/stencil buffer. Discard the hiz buffer too.
1387           */
1388          intel->intelScreen->dri2_has_hiz = INTEL_DRI2_HAS_HIZ_FALSE;
1389          if (intel->must_use_separate_stencil) {
1390             _mesa_problem(&intel->ctx,
1391                           "intel_context requires separate stencil, but the "
1392                           "DRIscreen does not support it. You may need to "
1393                           "upgrade the Intel X driver to 2.16.0");
1394             abort();
1395          }
1396
1397          /* 1. Discard depth and stencil renderbuffers. */
1398          _mesa_remove_renderbuffer(fb, BUFFER_DEPTH);
1399          depth_rb = NULL;
1400          _mesa_remove_renderbuffer(fb, BUFFER_STENCIL);
1401          stencil_rb = NULL;
1402
1403          /* 2. Create new depth/stencil renderbuffer. */
1404          struct intel_renderbuffer *depth_stencil_rb =
1405             intel_create_renderbuffer(MESA_FORMAT_S8_Z24);
1406          _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depth_stencil_rb->Base.Base);
1407          _mesa_add_renderbuffer(fb, BUFFER_STENCIL, &depth_stencil_rb->Base.Base);
1408
1409          /* 3. Append DRI2BufferDepthStencil to attachment list. */
1410          int old_count = *count;
1411          unsigned int *old_attachments = *attachments;
1412          *count = old_count + 1;
1413          *attachments = malloc(2 * (*count) * sizeof(unsigned));
1414          memcpy(*attachments, old_attachments, 2 * old_count * sizeof(unsigned));
1415          free(old_attachments);
1416          (*attachments)[2 * old_count + 0] = __DRI_BUFFER_DEPTH_STENCIL;
1417          (*attachments)[2 * old_count + 1] = intel_bits_per_pixel(depth_stencil_rb);
1418
1419          /* 4. Request new set of DRI2 attachments. */
1420          __DRIscreen *screen = intel->intelScreen->driScrnPriv;
1421          *buffers = screen->dri2.loader->getBuffersWithFormat(drawable,
1422                                                               &drawable->w,
1423                                                               &drawable->h,
1424                                                               *attachments,
1425                                                               *count,
1426                                                               count,
1427                                                               drawable->loaderPrivate);
1428          if (!*buffers)
1429             return;
1430
1431          /*
1432           * I don't know how to recover from the failure assertion below.
1433           * Rather than fail gradually and unexpectedly, we should just die
1434           * now.
1435           */
1436          assert(*count == old_count + 1);
1437
1438          /* 5. Assign the DRI buffer's DRM region to the its renderbuffers. */
1439          __DRIbuffer *depth_stencil_buffer = NULL;
1440          for (int i = 0; i < *count; ++i) {
1441             if ((*buffers)[i].attachment == __DRI_BUFFER_DEPTH_STENCIL) {
1442                depth_stencil_buffer = &(*buffers)[i];
1443                break;
1444             }
1445          }
1446          struct intel_region *region =
1447             intel_region_alloc_for_handle(intel->intelScreen,
1448                                           depth_stencil_buffer->cpp,
1449                                           drawable->w,
1450                                           drawable->h,
1451                                           depth_stencil_buffer->pitch
1452                                              / depth_stencil_buffer->cpp,
1453                                           depth_stencil_buffer->name,
1454                                           "dri2 depth / stencil buffer");
1455          if (!region)
1456             return;
1457
1458          struct intel_mipmap_tree *mt =
1459                intel_miptree_create_for_region(intel,
1460                                                GL_TEXTURE_2D,
1461                                                intel_rb_format(depth_stencil_rb),
1462                                                region);
1463          intel_region_release(&region);
1464          if (!mt)
1465             return;
1466
1467          intel_miptree_reference(&intel_get_renderbuffer(fb, BUFFER_DEPTH)->mt, mt);
1468          intel_miptree_reference(&intel_get_renderbuffer(fb, BUFFER_STENCIL)->mt, mt);
1469          intel_miptree_release(&mt);
1470       }
1471    }
1472
1473    if (intel_framebuffer_has_hiz(fb)) {
1474       /*
1475        * In the future, the driver may advertise a GL config with hiz
1476        * compatible depth bits and 0 stencil bits (for example, when the
1477        * driver gains support for float32 depth buffers). When that day comes,
1478        * here we need to verify that the X driver does in fact support hiz and
1479        * clean up if it doesn't.
1480        *
1481        * Presently, however, no verification or clean up is necessary, and
1482        * execution should not reach here. If the framebuffer still has a hiz
1483        * region, then we have already set dri2_has_hiz to true after
1484        * confirming above that the stencil buffer is W tiled.
1485        */
1486       assert(0);
1487    }
1488 }