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dri: Remove driver date from renderer string
[android-x86/external-mesa.git] / src / mesa / drivers / dri / intel / intel_context.c
1 /**************************************************************************
2  * 
3  * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4  * All Rights Reserved.
5  * 
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  * 
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  * 
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  * 
26  **************************************************************************/
27
28
29 #include "main/glheader.h"
30 #include "main/context.h"
31 #include "main/extensions.h"
32 #include "main/fbobject.h"
33 #include "main/framebuffer.h"
34 #include "main/imports.h"
35 #include "main/points.h"
36
37 #include "swrast/swrast.h"
38 #include "swrast_setup/swrast_setup.h"
39 #include "tnl/tnl.h"
40 #include "drivers/common/driverfuncs.h"
41 #include "drivers/common/meta.h"
42
43 #include "intel_chipset.h"
44 #include "intel_buffers.h"
45 #include "intel_tex.h"
46 #include "intel_batchbuffer.h"
47 #include "intel_clear.h"
48 #include "intel_extensions.h"
49 #include "intel_pixel.h"
50 #include "intel_regions.h"
51 #include "intel_buffer_objects.h"
52 #include "intel_fbo.h"
53 #include "intel_bufmgr.h"
54 #include "intel_screen.h"
55
56 #include "drirenderbuffer.h"
57 #include "utils.h"
58
59
60 #ifndef INTEL_DEBUG
61 int INTEL_DEBUG = (0);
62 #endif
63
64
65 static const GLubyte *
66 intelGetString(struct gl_context * ctx, GLenum name)
67 {
68    const struct intel_context *const intel = intel_context(ctx);
69    const char *chipset;
70    static char buffer[128];
71
72    switch (name) {
73    case GL_VENDOR:
74       return (GLubyte *) "Tungsten Graphics, Inc";
75       break;
76
77    case GL_RENDERER:
78       switch (intel->intelScreen->deviceID) {
79       case PCI_CHIP_845_G:
80          chipset = "Intel(R) 845G";
81          break;
82       case PCI_CHIP_I830_M:
83          chipset = "Intel(R) 830M";
84          break;
85       case PCI_CHIP_I855_GM:
86          chipset = "Intel(R) 852GM/855GM";
87          break;
88       case PCI_CHIP_I865_G:
89          chipset = "Intel(R) 865G";
90          break;
91       case PCI_CHIP_I915_G:
92          chipset = "Intel(R) 915G";
93          break;
94       case PCI_CHIP_E7221_G:
95          chipset = "Intel (R) E7221G (i915)";
96          break;
97       case PCI_CHIP_I915_GM:
98          chipset = "Intel(R) 915GM";
99          break;
100       case PCI_CHIP_I945_G:
101          chipset = "Intel(R) 945G";
102          break;
103       case PCI_CHIP_I945_GM:
104          chipset = "Intel(R) 945GM";
105          break;
106       case PCI_CHIP_I945_GME:
107          chipset = "Intel(R) 945GME";
108          break;
109       case PCI_CHIP_G33_G:
110          chipset = "Intel(R) G33";
111          break;
112       case PCI_CHIP_Q35_G:
113          chipset = "Intel(R) Q35";
114          break;
115       case PCI_CHIP_Q33_G:
116          chipset = "Intel(R) Q33";
117          break;
118       case PCI_CHIP_IGD_GM:
119       case PCI_CHIP_IGD_G:
120          chipset = "Intel(R) IGD";
121          break;
122       case PCI_CHIP_I965_Q:
123          chipset = "Intel(R) 965Q";
124          break;
125       case PCI_CHIP_I965_G:
126       case PCI_CHIP_I965_G_1:
127          chipset = "Intel(R) 965G";
128          break;
129       case PCI_CHIP_I946_GZ:
130          chipset = "Intel(R) 946GZ";
131          break;
132       case PCI_CHIP_I965_GM:
133          chipset = "Intel(R) 965GM";
134          break;
135       case PCI_CHIP_I965_GME:
136          chipset = "Intel(R) 965GME/GLE";
137          break;
138       case PCI_CHIP_GM45_GM:
139          chipset = "Mobile IntelĀ® GM45 Express Chipset";
140          break; 
141       case PCI_CHIP_IGD_E_G:
142          chipset = "Intel(R) Integrated Graphics Device";
143          break;
144       case PCI_CHIP_G45_G:
145          chipset = "Intel(R) G45/G43";
146          break;
147       case PCI_CHIP_Q45_G:
148          chipset = "Intel(R) Q45/Q43";
149          break;
150       case PCI_CHIP_G41_G:
151          chipset = "Intel(R) G41";
152          break;
153       case PCI_CHIP_B43_G:
154       case PCI_CHIP_B43_G1:
155          chipset = "Intel(R) B43";
156          break;
157       case PCI_CHIP_ILD_G:
158          chipset = "Intel(R) Ironlake Desktop";
159          break;
160       case PCI_CHIP_ILM_G:
161          chipset = "Intel(R) Ironlake Mobile";
162          break;
163       case PCI_CHIP_SANDYBRIDGE_GT1:
164       case PCI_CHIP_SANDYBRIDGE_GT2:
165       case PCI_CHIP_SANDYBRIDGE_GT2_PLUS:
166          chipset = "Intel(R) Sandybridge Desktop";
167          break;
168       case PCI_CHIP_SANDYBRIDGE_M_GT1:
169       case PCI_CHIP_SANDYBRIDGE_M_GT2:
170       case PCI_CHIP_SANDYBRIDGE_M_GT2_PLUS:
171          chipset = "Intel(R) Sandybridge Mobile";
172          break;
173       case PCI_CHIP_SANDYBRIDGE_S:
174          chipset = "Intel(R) Sandybridge Server";
175          break;
176       default:
177          chipset = "Unknown Intel Chipset";
178          break;
179       }
180
181       (void) driGetRendererString(buffer, chipset, 0);
182       return (GLubyte *) buffer;
183
184    default:
185       return NULL;
186    }
187 }
188
189 static void
190 intel_flush_front(struct gl_context *ctx)
191 {
192    struct intel_context *intel = intel_context(ctx);
193     __DRIcontext *driContext = intel->driContext;
194     __DRIscreen *const screen = intel->intelScreen->driScrnPriv;
195
196    if ((ctx->DrawBuffer->Name == 0) && intel->front_buffer_dirty) {
197       if (screen->dri2.loader &&
198           (screen->dri2.loader->base.version >= 2)
199           && (screen->dri2.loader->flushFrontBuffer != NULL) &&
200           driContext->driDrawablePriv &&
201           driContext->driDrawablePriv->loaderPrivate) {
202          (*screen->dri2.loader->flushFrontBuffer)(driContext->driDrawablePriv,
203                                                   driContext->driDrawablePriv->loaderPrivate);
204
205          /* We set the dirty bit in intel_prepare_render() if we're
206           * front buffer rendering once we get there.
207           */
208          intel->front_buffer_dirty = GL_FALSE;
209       }
210    }
211 }
212
213 static unsigned
214 intel_bits_per_pixel(const struct intel_renderbuffer *rb)
215 {
216    return _mesa_get_format_bytes(rb->Base.Format) * 8;
217 }
218
219 void
220 intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
221 {
222    struct gl_framebuffer *fb = drawable->driverPrivate;
223    struct intel_renderbuffer *rb;
224    struct intel_region *region, *depth_region;
225    struct intel_context *intel = context->driverPrivate;
226    struct intel_renderbuffer *front_rb, *back_rb, *depth_rb, *stencil_rb;
227    __DRIbuffer *buffers = NULL;
228    __DRIscreen *screen;
229    int i, count;
230    unsigned int attachments[10];
231    const char *region_name;
232
233    /* If we're rendering to the fake front buffer, make sure all the
234     * pending drawing has landed on the real front buffer.  Otherwise
235     * when we eventually get to DRI2GetBuffersWithFormat the stale
236     * real front buffer contents will get copied to the new fake front
237     * buffer.
238     */
239    if (intel->is_front_buffer_rendering) {
240       intel_flush(&intel->ctx);
241       intel_flush_front(&intel->ctx);
242    }
243
244    /* Set this up front, so that in case our buffers get invalidated
245     * while we're getting new buffers, we don't clobber the stamp and
246     * thus ignore the invalidate. */
247    drawable->lastStamp = drawable->dri2.stamp;
248
249    if (unlikely(INTEL_DEBUG & DEBUG_DRI))
250       fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
251
252    screen = intel->intelScreen->driScrnPriv;
253
254    if (screen->dri2.loader
255        && (screen->dri2.loader->base.version > 2)
256        && (screen->dri2.loader->getBuffersWithFormat != NULL)) {
257
258       front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
259       back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
260       depth_rb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
261       stencil_rb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
262
263       i = 0;
264       if ((intel->is_front_buffer_rendering ||
265            intel->is_front_buffer_reading ||
266            !back_rb) && front_rb) {
267          attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
268          attachments[i++] = intel_bits_per_pixel(front_rb);
269       }
270
271       if (back_rb) {
272          attachments[i++] = __DRI_BUFFER_BACK_LEFT;
273          attachments[i++] = intel_bits_per_pixel(back_rb);
274       }
275
276       if ((depth_rb != NULL) && (stencil_rb != NULL)) {
277          attachments[i++] = __DRI_BUFFER_DEPTH_STENCIL;
278          attachments[i++] = intel_bits_per_pixel(depth_rb);
279       } else if (depth_rb != NULL) {
280          attachments[i++] = __DRI_BUFFER_DEPTH;
281          attachments[i++] = intel_bits_per_pixel(depth_rb);
282       } else if (stencil_rb != NULL) {
283          attachments[i++] = __DRI_BUFFER_STENCIL;
284          attachments[i++] = intel_bits_per_pixel(stencil_rb);
285       }
286
287       buffers =
288          (*screen->dri2.loader->getBuffersWithFormat)(drawable,
289                                                       &drawable->w,
290                                                       &drawable->h,
291                                                       attachments, i / 2,
292                                                       &count,
293                                                       drawable->loaderPrivate);
294    } else if (screen->dri2.loader) {
295       i = 0;
296       if (intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT))
297          attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
298       if (intel_get_renderbuffer(fb, BUFFER_BACK_LEFT))
299          attachments[i++] = __DRI_BUFFER_BACK_LEFT;
300       if (intel_get_renderbuffer(fb, BUFFER_DEPTH))
301          attachments[i++] = __DRI_BUFFER_DEPTH;
302       if (intel_get_renderbuffer(fb, BUFFER_STENCIL))
303          attachments[i++] = __DRI_BUFFER_STENCIL;
304
305       buffers = (*screen->dri2.loader->getBuffers)(drawable,
306                                                    &drawable->w,
307                                                    &drawable->h,
308                                                    attachments, i,
309                                                    &count,
310                                                    drawable->loaderPrivate);
311    }
312
313    if (buffers == NULL)
314       return;
315
316    drawable->x = 0;
317    drawable->y = 0;
318    drawable->backX = 0;
319    drawable->backY = 0;
320    drawable->numClipRects = 1;
321    drawable->pClipRects[0].x1 = 0;
322    drawable->pClipRects[0].y1 = 0;
323    drawable->pClipRects[0].x2 = drawable->w;
324    drawable->pClipRects[0].y2 = drawable->h;
325    drawable->numBackClipRects = 1;
326    drawable->pBackClipRects[0].x1 = 0;
327    drawable->pBackClipRects[0].y1 = 0;
328    drawable->pBackClipRects[0].x2 = drawable->w;
329    drawable->pBackClipRects[0].y2 = drawable->h;
330
331    depth_region = NULL;
332    for (i = 0; i < count; i++) {
333        switch (buffers[i].attachment) {
334        case __DRI_BUFFER_FRONT_LEFT:
335            rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
336            region_name = "dri2 front buffer";
337            break;
338
339        case __DRI_BUFFER_FAKE_FRONT_LEFT:
340            rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
341            region_name = "dri2 fake front buffer";
342            break;
343
344        case __DRI_BUFFER_BACK_LEFT:
345            rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
346            region_name = "dri2 back buffer";
347            break;
348
349        case __DRI_BUFFER_DEPTH:
350            rb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
351            region_name = "dri2 depth buffer";
352            break;
353
354        case __DRI_BUFFER_DEPTH_STENCIL:
355            rb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
356            region_name = "dri2 depth / stencil buffer";
357            break;
358
359        case __DRI_BUFFER_STENCIL:
360            rb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
361            region_name = "dri2 stencil buffer";
362            break;
363
364        case __DRI_BUFFER_ACCUM:
365        default:
366            fprintf(stderr,
367                    "unhandled buffer attach event, attachment type %d\n",
368                    buffers[i].attachment);
369            return;
370        }
371
372        if (rb == NULL)
373           continue;
374
375        if (rb->region && rb->region->name == buffers[i].name)
376              continue;
377
378        if (unlikely(INTEL_DEBUG & DEBUG_DRI))
379           fprintf(stderr,
380                   "attaching buffer %d, at %d, cpp %d, pitch %d\n",
381                   buffers[i].name, buffers[i].attachment,
382                   buffers[i].cpp, buffers[i].pitch);
383        
384        if (buffers[i].attachment == __DRI_BUFFER_STENCIL && depth_region) {
385           if (unlikely(INTEL_DEBUG & DEBUG_DRI))
386              fprintf(stderr, "(reusing depth buffer as stencil)\n");
387           intel_region_reference(&region, depth_region);
388        }
389        else
390           region = intel_region_alloc_for_handle(intel->intelScreen,
391                                                  buffers[i].cpp,
392                                                  drawable->w,
393                                                  drawable->h,
394                                                  buffers[i].pitch / buffers[i].cpp,
395                                                  buffers[i].name,
396                                                  region_name);
397
398        if (buffers[i].attachment == __DRI_BUFFER_DEPTH)
399           depth_region = region;
400
401        intel_renderbuffer_set_region(intel, rb, region);
402        intel_region_release(&region);
403
404        if (buffers[i].attachment == __DRI_BUFFER_DEPTH_STENCIL) {
405           rb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
406           if (rb != NULL) {
407              struct intel_region *stencil_region = NULL;
408
409              if (rb->region && rb->region->name == buffers[i].name)
410                    continue;
411
412              intel_region_reference(&stencil_region, region);
413              intel_renderbuffer_set_region(intel, rb, stencil_region);
414              intel_region_release(&stencil_region);
415           }
416        }
417    }
418
419    driUpdateFramebufferSize(&intel->ctx, drawable);
420 }
421
422 /**
423  * intel_prepare_render should be called anywhere that curent read/drawbuffer
424  * state is required.
425  */
426 void
427 intel_prepare_render(struct intel_context *intel)
428 {
429    __DRIcontext *driContext = intel->driContext;
430    __DRIdrawable *drawable;
431
432    drawable = driContext->driDrawablePriv;
433    if (drawable && drawable->dri2.stamp != driContext->dri2.draw_stamp) {
434       if (drawable->lastStamp != drawable->dri2.stamp)
435          intel_update_renderbuffers(driContext, drawable);
436       intel_draw_buffer(&intel->ctx, intel->ctx.DrawBuffer);
437       driContext->dri2.draw_stamp = drawable->dri2.stamp;
438    }
439
440    drawable = driContext->driReadablePriv;
441    if (drawable && drawable->dri2.stamp != driContext->dri2.read_stamp) {
442       if (drawable->lastStamp != drawable->dri2.stamp)
443          intel_update_renderbuffers(driContext, drawable);
444       driContext->dri2.read_stamp = drawable->dri2.stamp;
445    }
446
447    /* If we're currently rendering to the front buffer, the rendering
448     * that will happen next will probably dirty the front buffer.  So
449     * mark it as dirty here.
450     */
451    if (intel->is_front_buffer_rendering)
452       intel->front_buffer_dirty = GL_TRUE;
453
454    /* Wait for the swapbuffers before the one we just emitted, so we
455     * don't get too many swaps outstanding for apps that are GPU-heavy
456     * but not CPU-heavy.
457     *
458     * We're using intelDRI2Flush (called from the loader before
459     * swapbuffer) and glFlush (for front buffer rendering) as the
460     * indicator that a frame is done and then throttle when we get
461     * here as we prepare to render the next frame.  At this point for
462     * round trips for swap/copy and getting new buffers are done and
463     * we'll spend less time waiting on the GPU.
464     *
465     * Unfortunately, we don't have a handle to the batch containing
466     * the swap, and getting our hands on that doesn't seem worth it,
467     * so we just us the first batch we emitted after the last swap.
468     */
469    if (intel->need_throttle) {
470        drmCommandNone(intel->driFd, DRM_I915_GEM_THROTTLE);
471        intel->need_throttle = GL_FALSE;
472    }
473 }
474
475 static void
476 intel_viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
477 {
478     struct intel_context *intel = intel_context(ctx);
479     __DRIcontext *driContext = intel->driContext;
480
481     if (intel->saved_viewport)
482         intel->saved_viewport(ctx, x, y, w, h);
483
484     if (ctx->DrawBuffer->Name == 0) {
485        dri2InvalidateDrawable(driContext->driDrawablePriv);
486        dri2InvalidateDrawable(driContext->driReadablePriv);
487     }
488 }
489
490 static const struct dri_debug_control debug_control[] = {
491    { "tex",   DEBUG_TEXTURE},
492    { "state", DEBUG_STATE},
493    { "ioctl", DEBUG_IOCTL},
494    { "blit",  DEBUG_BLIT},
495    { "mip",   DEBUG_MIPTREE},
496    { "fall",  DEBUG_FALLBACKS},
497    { "verb",  DEBUG_VERBOSE},
498    { "bat",   DEBUG_BATCH},
499    { "pix",   DEBUG_PIXEL},
500    { "buf",   DEBUG_BUFMGR},
501    { "reg",   DEBUG_REGION},
502    { "fbo",   DEBUG_FBO},
503    { "gs",    DEBUG_GS},
504    { "sync",  DEBUG_SYNC},
505    { "prim",  DEBUG_PRIMS },
506    { "vert",  DEBUG_VERTS },
507    { "dri",   DEBUG_DRI },
508    { "sf",    DEBUG_SF },
509    { "san",   DEBUG_SANITY },
510    { "sleep", DEBUG_SLEEP },
511    { "stats", DEBUG_STATS },
512    { "tile",  DEBUG_TILE },
513    { "sing",  DEBUG_SINGLE_THREAD },
514    { "thre",  DEBUG_SINGLE_THREAD },
515    { "wm",    DEBUG_WM },
516    { "urb",   DEBUG_URB },
517    { "vs",    DEBUG_VS },
518    { "clip",  DEBUG_CLIP },
519    { NULL,    0 }
520 };
521
522
523 static void
524 intelInvalidateState(struct gl_context * ctx, GLuint new_state)
525 {
526     struct intel_context *intel = intel_context(ctx);
527
528    _swrast_InvalidateState(ctx, new_state);
529    _swsetup_InvalidateState(ctx, new_state);
530    _vbo_InvalidateState(ctx, new_state);
531    _tnl_InvalidateState(ctx, new_state);
532    _tnl_invalidate_vertex_state(ctx, new_state);
533
534    intel->NewGLState |= new_state;
535
536    if (intel->vtbl.invalidate_state)
537       intel->vtbl.invalidate_state( intel, new_state );
538 }
539
540 void
541 intel_flush(struct gl_context *ctx)
542 {
543    struct intel_context *intel = intel_context(ctx);
544
545    if (intel->Fallback)
546       _swrast_flush(ctx);
547
548    if (intel->gen < 4)
549       INTEL_FIREVERTICES(intel);
550
551    if (intel->batch.used)
552       intel_batchbuffer_flush(intel);
553 }
554
555 static void
556 intel_glFlush(struct gl_context *ctx)
557 {
558    struct intel_context *intel = intel_context(ctx);
559
560    intel_flush(ctx);
561    intel_flush_front(ctx);
562    if (intel->is_front_buffer_rendering)
563       intel->need_throttle = GL_TRUE;
564 }
565
566 void
567 intelFinish(struct gl_context * ctx)
568 {
569    struct gl_framebuffer *fb = ctx->DrawBuffer;
570    int i;
571
572    intel_flush(ctx);
573    intel_flush_front(ctx);
574
575    for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
576        struct intel_renderbuffer *irb;
577
578        irb = intel_renderbuffer(fb->_ColorDrawBuffers[i]);
579
580        if (irb && irb->region && irb->region->buffer)
581           drm_intel_bo_wait_rendering(irb->region->buffer);
582    }
583    if (fb->_DepthBuffer) {
584       /* XXX: Wait on buffer idle */
585    }
586 }
587
588 void
589 intelInitDriverFunctions(struct dd_function_table *functions)
590 {
591    _mesa_init_driver_functions(functions);
592
593    functions->Flush = intel_glFlush;
594    functions->Finish = intelFinish;
595    functions->GetString = intelGetString;
596    functions->UpdateState = intelInvalidateState;
597
598    intelInitTextureFuncs(functions);
599    intelInitTextureImageFuncs(functions);
600    intelInitTextureSubImageFuncs(functions);
601    intelInitTextureCopyImageFuncs(functions);
602    intelInitStateFuncs(functions);
603    intelInitClearFuncs(functions);
604    intelInitBufferFuncs(functions);
605    intelInitPixelFuncs(functions);
606    intelInitBufferObjectFuncs(functions);
607    intel_init_syncobj_functions(functions);
608 }
609
610
611 GLboolean
612 intelInitContext(struct intel_context *intel,
613                  int api,
614                  const struct gl_config * mesaVis,
615                  __DRIcontext * driContextPriv,
616                  void *sharedContextPrivate,
617                  struct dd_function_table *functions)
618 {
619    struct gl_context *ctx = &intel->ctx;
620    struct gl_context *shareCtx = (struct gl_context *) sharedContextPrivate;
621    __DRIscreen *sPriv = driContextPriv->driScreenPriv;
622    struct intel_screen *intelScreen = sPriv->private;
623    int bo_reuse_mode;
624    struct gl_config visual;
625
626    /* we can't do anything without a connection to the device */
627    if (intelScreen->bufmgr == NULL)
628       return GL_FALSE;
629
630    /* Can't rely on invalidate events, fall back to glViewport hack */
631    if (!driContextPriv->driScreenPriv->dri2.useInvalidate) {
632       intel->saved_viewport = functions->Viewport;
633       functions->Viewport = intel_viewport;
634    }
635
636    if (mesaVis == NULL) {
637       memset(&visual, 0, sizeof visual);
638       mesaVis = &visual;
639    }
640
641    if (!_mesa_initialize_context(&intel->ctx, api, mesaVis, shareCtx,
642                                  functions, (void *) intel)) {
643       printf("%s: failed to init mesa context\n", __FUNCTION__);
644       return GL_FALSE;
645    }
646
647    driContextPriv->driverPrivate = intel;
648    intel->intelScreen = intelScreen;
649    intel->driContext = driContextPriv;
650    intel->driFd = sPriv->fd;
651
652    intel->has_xrgb_textures = GL_TRUE;
653    if (IS_GEN6(intel->intelScreen->deviceID)) {
654       intel->gen = 6;
655       intel->needs_ff_sync = GL_TRUE;
656       intel->has_luminance_srgb = GL_TRUE;
657    } else if (IS_GEN5(intel->intelScreen->deviceID)) {
658       intel->gen = 5;
659       intel->needs_ff_sync = GL_TRUE;
660       intel->has_luminance_srgb = GL_TRUE;
661    } else if (IS_965(intel->intelScreen->deviceID)) {
662       intel->gen = 4;
663       if (IS_G4X(intel->intelScreen->deviceID)) {
664           intel->has_luminance_srgb = GL_TRUE;
665           intel->is_g4x = GL_TRUE;
666       }
667    } else if (IS_9XX(intel->intelScreen->deviceID)) {
668       intel->gen = 3;
669       if (IS_945(intel->intelScreen->deviceID)) {
670          intel->is_945 = GL_TRUE;
671       }
672    } else {
673       intel->gen = 2;
674       if (intel->intelScreen->deviceID == PCI_CHIP_I830_M ||
675           intel->intelScreen->deviceID == PCI_CHIP_845_G) {
676          intel->has_xrgb_textures = GL_FALSE;
677       }
678    }
679
680    memset(&ctx->TextureFormatSupported, 0,
681           sizeof(ctx->TextureFormatSupported));
682    ctx->TextureFormatSupported[MESA_FORMAT_ARGB8888] = GL_TRUE;
683    if (intel->has_xrgb_textures)
684       ctx->TextureFormatSupported[MESA_FORMAT_XRGB8888] = GL_TRUE;
685    ctx->TextureFormatSupported[MESA_FORMAT_ARGB4444] = GL_TRUE;
686    ctx->TextureFormatSupported[MESA_FORMAT_ARGB1555] = GL_TRUE;
687    ctx->TextureFormatSupported[MESA_FORMAT_RGB565] = GL_TRUE;
688    ctx->TextureFormatSupported[MESA_FORMAT_L8] = GL_TRUE;
689    ctx->TextureFormatSupported[MESA_FORMAT_A8] = GL_TRUE;
690    ctx->TextureFormatSupported[MESA_FORMAT_I8] = GL_TRUE;
691    ctx->TextureFormatSupported[MESA_FORMAT_AL88] = GL_TRUE;
692    if (intel->gen >= 4)
693       ctx->TextureFormatSupported[MESA_FORMAT_AL1616] = GL_TRUE;
694    ctx->TextureFormatSupported[MESA_FORMAT_S8_Z24] = GL_TRUE;
695    /*
696     * This was disabled in initial FBO enabling to avoid combinations
697     * of depth+stencil that wouldn't work together.  We since decided
698     * that it was OK, since it's up to the app to come up with the
699     * combo that actually works, so this can probably be re-enabled.
700     */
701    /*
702    ctx->TextureFormatSupported[MESA_FORMAT_Z16] = GL_TRUE;
703    ctx->TextureFormatSupported[MESA_FORMAT_Z24] = GL_TRUE;
704    */
705
706    /* ctx->Extensions.MESA_ycbcr_texture */
707    ctx->TextureFormatSupported[MESA_FORMAT_YCBCR] = GL_TRUE;
708    ctx->TextureFormatSupported[MESA_FORMAT_YCBCR_REV] = GL_TRUE;
709
710    /* GL_3DFX_texture_compression_FXT1 */
711    ctx->TextureFormatSupported[MESA_FORMAT_RGB_FXT1] = GL_TRUE;
712    ctx->TextureFormatSupported[MESA_FORMAT_RGBA_FXT1] = GL_TRUE;
713
714    /* GL_EXT_texture_compression_s3tc */
715    ctx->TextureFormatSupported[MESA_FORMAT_RGB_DXT1] = GL_TRUE;
716    ctx->TextureFormatSupported[MESA_FORMAT_RGBA_DXT1] = GL_TRUE;
717    ctx->TextureFormatSupported[MESA_FORMAT_RGBA_DXT3] = GL_TRUE;
718    ctx->TextureFormatSupported[MESA_FORMAT_RGBA_DXT5] = GL_TRUE;
719
720 #ifndef I915
721    /* GL_ARB_texture_rg */
722    ctx->TextureFormatSupported[MESA_FORMAT_R8] = GL_TRUE;
723    ctx->TextureFormatSupported[MESA_FORMAT_R16] = GL_TRUE;
724    ctx->TextureFormatSupported[MESA_FORMAT_RG88] = GL_TRUE;
725    ctx->TextureFormatSupported[MESA_FORMAT_RG1616] = GL_TRUE;
726
727    /* GL_MESA_texture_signed_rgba / GL_EXT_texture_snorm */
728    ctx->TextureFormatSupported[MESA_FORMAT_DUDV8] = GL_TRUE;
729    ctx->TextureFormatSupported[MESA_FORMAT_SIGNED_RGBA8888_REV] = GL_TRUE;
730    ctx->TextureFormatSupported[MESA_FORMAT_SIGNED_R8] = GL_TRUE;
731    ctx->TextureFormatSupported[MESA_FORMAT_SIGNED_RG88_REV] = GL_TRUE;
732    ctx->TextureFormatSupported[MESA_FORMAT_SIGNED_R16] = GL_TRUE;
733    ctx->TextureFormatSupported[MESA_FORMAT_SIGNED_GR1616] = GL_TRUE;
734
735    /* GL_EXT_texture_sRGB */
736    ctx->TextureFormatSupported[MESA_FORMAT_SARGB8] = GL_TRUE;
737    if (intel->gen >= 5 || intel->is_g4x)
738       ctx->TextureFormatSupported[MESA_FORMAT_SRGB_DXT1] = GL_TRUE;
739    ctx->TextureFormatSupported[MESA_FORMAT_SRGBA_DXT1] = GL_TRUE;
740    ctx->TextureFormatSupported[MESA_FORMAT_SRGBA_DXT3] = GL_TRUE;
741    ctx->TextureFormatSupported[MESA_FORMAT_SRGBA_DXT5] = GL_TRUE;
742    if (intel->has_luminance_srgb) {
743       ctx->TextureFormatSupported[MESA_FORMAT_SL8] = GL_TRUE;
744       ctx->TextureFormatSupported[MESA_FORMAT_SLA8] = GL_TRUE;
745    }
746 #endif
747
748    driParseConfigFiles(&intel->optionCache, &intelScreen->optionCache,
749                        sPriv->myNum, (intel->gen >= 4) ? "i965" : "i915");
750    if (intel->gen < 4)
751       intel->maxBatchSize = 4096;
752    else
753       intel->maxBatchSize = sizeof(intel->batch.map);
754
755    intel->bufmgr = intelScreen->bufmgr;
756
757    bo_reuse_mode = driQueryOptioni(&intel->optionCache, "bo_reuse");
758    switch (bo_reuse_mode) {
759    case DRI_CONF_BO_REUSE_DISABLED:
760       break;
761    case DRI_CONF_BO_REUSE_ALL:
762       intel_bufmgr_gem_enable_reuse(intel->bufmgr);
763       break;
764    }
765
766    /* This doesn't yet catch all non-conformant rendering, but it's a
767     * start.
768     */
769    if (getenv("INTEL_STRICT_CONFORMANCE")) {
770       unsigned int value = atoi(getenv("INTEL_STRICT_CONFORMANCE"));
771       if (value > 0) {
772          intel->conformance_mode = value;
773       }
774       else {
775          intel->conformance_mode = 1;
776       }
777    }
778
779    if (intel->conformance_mode > 0) {
780       ctx->Const.MinLineWidth = 1.0;
781       ctx->Const.MinLineWidthAA = 1.0;
782       ctx->Const.MaxLineWidth = 1.0;
783       ctx->Const.MaxLineWidthAA = 1.0;
784       ctx->Const.LineWidthGranularity = 1.0;
785    }
786    else {
787       ctx->Const.MinLineWidth = 1.0;
788       ctx->Const.MinLineWidthAA = 1.0;
789       ctx->Const.MaxLineWidth = 5.0;
790       ctx->Const.MaxLineWidthAA = 5.0;
791       ctx->Const.LineWidthGranularity = 0.5;
792    }
793
794    ctx->Const.MinPointSize = 1.0;
795    ctx->Const.MinPointSizeAA = 1.0;
796    ctx->Const.MaxPointSize = 255.0;
797    ctx->Const.MaxPointSizeAA = 3.0;
798    ctx->Const.PointSizeGranularity = 1.0;
799
800    ctx->Const.MaxSamples = 1.0;
801
802    /* reinitialize the context point state.
803     * It depend on constants in __struct gl_contextRec::Const
804     */
805    _mesa_init_point(ctx);
806
807    if (intel->gen >= 4) {
808       ctx->Const.sRGBCapable = GL_TRUE;
809       if (MAX_WIDTH > 8192)
810          ctx->Const.MaxRenderbufferSize = 8192;
811    } else {
812       if (MAX_WIDTH > 2048)
813          ctx->Const.MaxRenderbufferSize = 2048;
814    }
815
816    /* Initialize the software rasterizer and helper modules. */
817    _swrast_CreateContext(ctx);
818    _vbo_CreateContext(ctx);
819    _tnl_CreateContext(ctx);
820    _swsetup_CreateContext(ctx);
821  
822    /* Configure swrast to match hardware characteristics: */
823    _swrast_allow_pixel_fog(ctx, GL_FALSE);
824    _swrast_allow_vertex_fog(ctx, GL_TRUE);
825
826    _mesa_meta_init(ctx);
827
828    intel->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24;
829    intel->hw_stipple = 1;
830
831    /* XXX FBO: this doesn't seem to be used anywhere */
832    switch (mesaVis->depthBits) {
833    case 0:                     /* what to do in this case? */
834    case 16:
835       intel->polygon_offset_scale = 1.0;
836       break;
837    case 24:
838       intel->polygon_offset_scale = 2.0;     /* req'd to pass glean */
839       break;
840    default:
841       assert(0);
842       break;
843    }
844
845    if (intel->gen >= 4)
846       intel->polygon_offset_scale /= 0xffff;
847
848    intel->RenderIndex = ~0;
849
850    switch (ctx->API) {
851    case API_OPENGL:
852       intelInitExtensions(ctx);
853       break;
854    case API_OPENGLES:
855       break;
856    case API_OPENGLES2:
857       intelInitExtensionsES2(ctx);
858       break;
859    }
860
861    INTEL_DEBUG = driParseDebugString(getenv("INTEL_DEBUG"), debug_control);
862    if (INTEL_DEBUG & DEBUG_BUFMGR)
863       dri_bufmgr_set_debug(intel->bufmgr, GL_TRUE);
864
865    intel_batchbuffer_reset(intel);
866
867    intel_fbo_init(intel);
868
869    if (intel->ctx.Mesa_DXTn) {
870       _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
871       _mesa_enable_extension(ctx, "GL_S3_s3tc");
872    }
873    else if (driQueryOptionb(&intel->optionCache, "force_s3tc_enable")) {
874       _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
875    }
876    intel->use_texture_tiling = driQueryOptionb(&intel->optionCache,
877                                                "texture_tiling");
878    intel->use_early_z = driQueryOptionb(&intel->optionCache, "early_z");
879
880    intel->prim.primitive = ~0;
881
882    /* Force all software fallbacks */
883    if (driQueryOptionb(&intel->optionCache, "no_rast")) {
884       fprintf(stderr, "disabling 3D rasterization\n");
885       intel->no_rast = 1;
886    }
887
888    if (driQueryOptionb(&intel->optionCache, "always_flush_batch")) {
889       fprintf(stderr, "flushing batchbuffer before/after each draw call\n");
890       intel->always_flush_batch = 1;
891    }
892
893    if (driQueryOptionb(&intel->optionCache, "always_flush_cache")) {
894       fprintf(stderr, "flushing GPU caches before/after each draw call\n");
895       intel->always_flush_cache = 1;
896    }
897
898    return GL_TRUE;
899 }
900
901 void
902 intelDestroyContext(__DRIcontext * driContextPriv)
903 {
904    struct intel_context *intel =
905       (struct intel_context *) driContextPriv->driverPrivate;
906
907    assert(intel);               /* should never be null */
908    if (intel) {
909       INTEL_FIREVERTICES(intel);
910
911       _mesa_meta_free(&intel->ctx);
912
913       intel->vtbl.destroy(intel);
914
915       _swsetup_DestroyContext(&intel->ctx);
916       _tnl_DestroyContext(&intel->ctx);
917       _vbo_DestroyContext(&intel->ctx);
918
919       _swrast_DestroyContext(&intel->ctx);
920       intel->Fallback = 0x0;      /* don't call _swrast_Flush later */
921
922       intel_batchbuffer_free(intel);
923
924       free(intel->prim.vb);
925       intel->prim.vb = NULL;
926       drm_intel_bo_unreference(intel->prim.vb_bo);
927       intel->prim.vb_bo = NULL;
928
929       driDestroyOptionCache(&intel->optionCache);
930
931       /* free the Mesa context */
932       _mesa_free_context_data(&intel->ctx);
933
934       FREE(intel);
935       driContextPriv->driverPrivate = NULL;
936    }
937 }
938
939 GLboolean
940 intelUnbindContext(__DRIcontext * driContextPriv)
941 {
942    /* Unset current context and dispath table */
943    _mesa_make_current(NULL, NULL, NULL);
944
945    return GL_TRUE;
946 }
947
948 GLboolean
949 intelMakeCurrent(__DRIcontext * driContextPriv,
950                  __DRIdrawable * driDrawPriv,
951                  __DRIdrawable * driReadPriv)
952 {
953    struct intel_context *intel;
954    GET_CURRENT_CONTEXT(curCtx);
955
956    if (driContextPriv)
957       intel = (struct intel_context *) driContextPriv->driverPrivate;
958    else
959       intel = NULL;
960
961    /* According to the glXMakeCurrent() man page: "Pending commands to
962     * the previous context, if any, are flushed before it is released."
963     * But only flush if we're actually changing contexts.
964     */
965    if (intel_context(curCtx) && intel_context(curCtx) != intel) {
966       _mesa_flush(curCtx);
967    }
968
969    if (driContextPriv) {
970       struct gl_framebuffer *fb, *readFb;
971       
972       if (driDrawPriv == NULL && driReadPriv == NULL) {
973          fb = _mesa_get_incomplete_framebuffer();
974          readFb = _mesa_get_incomplete_framebuffer();
975       } else {
976          fb = driDrawPriv->driverPrivate;
977          readFb = driReadPriv->driverPrivate;
978          driContextPriv->dri2.draw_stamp = driDrawPriv->dri2.stamp - 1;
979          driContextPriv->dri2.read_stamp = driReadPriv->dri2.stamp - 1;
980       }
981
982       intel_prepare_render(intel);
983       _mesa_make_current(&intel->ctx, fb, readFb);
984       
985       /* We do this in intel_prepare_render() too, but intel->ctx.DrawBuffer
986        * is NULL at that point.  We can't call _mesa_makecurrent()
987        * first, since we need the buffer size for the initial
988        * viewport.  So just call intel_draw_buffer() again here. */
989       intel_draw_buffer(&intel->ctx, intel->ctx.DrawBuffer);
990    }
991    else {
992       _mesa_make_current(NULL, NULL, NULL);
993    }
994
995    return GL_TRUE;
996 }