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intel: Recognize new Ivybridge PCI IDs.
[android-x86/external-mesa.git] / src / mesa / drivers / dri / intel / intel_context.c
1 /**************************************************************************
2  * 
3  * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4  * All Rights Reserved.
5  * 
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  * 
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  * 
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  * 
26  **************************************************************************/
27
28
29 #include "main/glheader.h"
30 #include "main/context.h"
31 #include "main/extensions.h"
32 #include "main/fbobject.h"
33 #include "main/framebuffer.h"
34 #include "main/imports.h"
35 #include "main/points.h"
36
37 #include "swrast/swrast.h"
38 #include "swrast_setup/swrast_setup.h"
39 #include "tnl/tnl.h"
40 #include "drivers/common/driverfuncs.h"
41 #include "drivers/common/meta.h"
42
43 #include "intel_chipset.h"
44 #include "intel_buffers.h"
45 #include "intel_tex.h"
46 #include "intel_batchbuffer.h"
47 #include "intel_clear.h"
48 #include "intel_extensions.h"
49 #include "intel_pixel.h"
50 #include "intel_regions.h"
51 #include "intel_buffer_objects.h"
52 #include "intel_fbo.h"
53 #include "intel_bufmgr.h"
54 #include "intel_screen.h"
55
56 #include "drirenderbuffer.h"
57 #include "utils.h"
58
59
60 #ifndef INTEL_DEBUG
61 int INTEL_DEBUG = (0);
62 #endif
63
64
65 static const GLubyte *
66 intelGetString(struct gl_context * ctx, GLenum name)
67 {
68    const struct intel_context *const intel = intel_context(ctx);
69    const char *chipset;
70    static char buffer[128];
71
72    switch (name) {
73    case GL_VENDOR:
74       return (GLubyte *) "Tungsten Graphics, Inc";
75       break;
76
77    case GL_RENDERER:
78       switch (intel->intelScreen->deviceID) {
79       case PCI_CHIP_845_G:
80          chipset = "Intel(R) 845G";
81          break;
82       case PCI_CHIP_I830_M:
83          chipset = "Intel(R) 830M";
84          break;
85       case PCI_CHIP_I855_GM:
86          chipset = "Intel(R) 852GM/855GM";
87          break;
88       case PCI_CHIP_I865_G:
89          chipset = "Intel(R) 865G";
90          break;
91       case PCI_CHIP_I915_G:
92          chipset = "Intel(R) 915G";
93          break;
94       case PCI_CHIP_E7221_G:
95          chipset = "Intel (R) E7221G (i915)";
96          break;
97       case PCI_CHIP_I915_GM:
98          chipset = "Intel(R) 915GM";
99          break;
100       case PCI_CHIP_I945_G:
101          chipset = "Intel(R) 945G";
102          break;
103       case PCI_CHIP_I945_GM:
104          chipset = "Intel(R) 945GM";
105          break;
106       case PCI_CHIP_I945_GME:
107          chipset = "Intel(R) 945GME";
108          break;
109       case PCI_CHIP_G33_G:
110          chipset = "Intel(R) G33";
111          break;
112       case PCI_CHIP_Q35_G:
113          chipset = "Intel(R) Q35";
114          break;
115       case PCI_CHIP_Q33_G:
116          chipset = "Intel(R) Q33";
117          break;
118       case PCI_CHIP_IGD_GM:
119       case PCI_CHIP_IGD_G:
120          chipset = "Intel(R) IGD";
121          break;
122       case PCI_CHIP_I965_Q:
123          chipset = "Intel(R) 965Q";
124          break;
125       case PCI_CHIP_I965_G:
126       case PCI_CHIP_I965_G_1:
127          chipset = "Intel(R) 965G";
128          break;
129       case PCI_CHIP_I946_GZ:
130          chipset = "Intel(R) 946GZ";
131          break;
132       case PCI_CHIP_I965_GM:
133          chipset = "Intel(R) 965GM";
134          break;
135       case PCI_CHIP_I965_GME:
136          chipset = "Intel(R) 965GME/GLE";
137          break;
138       case PCI_CHIP_GM45_GM:
139          chipset = "Mobile IntelĀ® GM45 Express Chipset";
140          break; 
141       case PCI_CHIP_IGD_E_G:
142          chipset = "Intel(R) Integrated Graphics Device";
143          break;
144       case PCI_CHIP_G45_G:
145          chipset = "Intel(R) G45/G43";
146          break;
147       case PCI_CHIP_Q45_G:
148          chipset = "Intel(R) Q45/Q43";
149          break;
150       case PCI_CHIP_G41_G:
151          chipset = "Intel(R) G41";
152          break;
153       case PCI_CHIP_B43_G:
154       case PCI_CHIP_B43_G1:
155          chipset = "Intel(R) B43";
156          break;
157       case PCI_CHIP_ILD_G:
158          chipset = "Intel(R) Ironlake Desktop";
159          break;
160       case PCI_CHIP_ILM_G:
161          chipset = "Intel(R) Ironlake Mobile";
162          break;
163       case PCI_CHIP_SANDYBRIDGE_GT1:
164       case PCI_CHIP_SANDYBRIDGE_GT2:
165       case PCI_CHIP_SANDYBRIDGE_GT2_PLUS:
166          chipset = "Intel(R) Sandybridge Desktop";
167          break;
168       case PCI_CHIP_SANDYBRIDGE_M_GT1:
169       case PCI_CHIP_SANDYBRIDGE_M_GT2:
170       case PCI_CHIP_SANDYBRIDGE_M_GT2_PLUS:
171          chipset = "Intel(R) Sandybridge Mobile";
172          break;
173       case PCI_CHIP_SANDYBRIDGE_S:
174          chipset = "Intel(R) Sandybridge Server";
175          break;
176       case PCI_CHIP_IVYBRIDGE_GT1:
177       case PCI_CHIP_IVYBRIDGE_GT2:
178          chipset = "Intel(R) Ivybridge Desktop";
179          break;
180       case PCI_CHIP_IVYBRIDGE_M_GT1:
181       case PCI_CHIP_IVYBRIDGE_M_GT2:
182          chipset = "Intel(R) Ivybridge Mobile";
183          break;
184       case PCI_CHIP_IVYBRIDGE_S_GT1:
185          chipset = "Intel(R) Ivybridge Server";
186          break;
187       default:
188          chipset = "Unknown Intel Chipset";
189          break;
190       }
191
192       (void) driGetRendererString(buffer, chipset, 0);
193       return (GLubyte *) buffer;
194
195    default:
196       return NULL;
197    }
198 }
199
200 static void
201 intel_flush_front(struct gl_context *ctx)
202 {
203    struct intel_context *intel = intel_context(ctx);
204     __DRIcontext *driContext = intel->driContext;
205     __DRIscreen *const screen = intel->intelScreen->driScrnPriv;
206
207    if ((ctx->DrawBuffer->Name == 0) && intel->front_buffer_dirty) {
208       if (screen->dri2.loader &&
209           (screen->dri2.loader->base.version >= 2)
210           && (screen->dri2.loader->flushFrontBuffer != NULL) &&
211           driContext->driDrawablePriv &&
212           driContext->driDrawablePriv->loaderPrivate) {
213          (*screen->dri2.loader->flushFrontBuffer)(driContext->driDrawablePriv,
214                                                   driContext->driDrawablePriv->loaderPrivate);
215
216          /* We set the dirty bit in intel_prepare_render() if we're
217           * front buffer rendering once we get there.
218           */
219          intel->front_buffer_dirty = GL_FALSE;
220       }
221    }
222 }
223
224 static unsigned
225 intel_bits_per_pixel(const struct intel_renderbuffer *rb)
226 {
227    return _mesa_get_format_bytes(rb->Base.Format) * 8;
228 }
229
230 void
231 intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
232 {
233    struct gl_framebuffer *fb = drawable->driverPrivate;
234    struct intel_renderbuffer *rb;
235    struct intel_region *region, *depth_region;
236    struct intel_context *intel = context->driverPrivate;
237    struct intel_renderbuffer *front_rb, *back_rb, *depth_rb, *stencil_rb;
238    __DRIbuffer *buffers = NULL;
239    __DRIscreen *screen;
240    int i, count;
241    unsigned int attachments[10];
242    const char *region_name;
243
244    /* If we're rendering to the fake front buffer, make sure all the
245     * pending drawing has landed on the real front buffer.  Otherwise
246     * when we eventually get to DRI2GetBuffersWithFormat the stale
247     * real front buffer contents will get copied to the new fake front
248     * buffer.
249     */
250    if (intel->is_front_buffer_rendering) {
251       intel_flush(&intel->ctx);
252       intel_flush_front(&intel->ctx);
253    }
254
255    /* Set this up front, so that in case our buffers get invalidated
256     * while we're getting new buffers, we don't clobber the stamp and
257     * thus ignore the invalidate. */
258    drawable->lastStamp = drawable->dri2.stamp;
259
260    if (unlikely(INTEL_DEBUG & DEBUG_DRI))
261       fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
262
263    screen = intel->intelScreen->driScrnPriv;
264
265    if (screen->dri2.loader
266        && (screen->dri2.loader->base.version > 2)
267        && (screen->dri2.loader->getBuffersWithFormat != NULL)) {
268
269       front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
270       back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
271       depth_rb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
272       stencil_rb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
273
274       i = 0;
275       if ((intel->is_front_buffer_rendering ||
276            intel->is_front_buffer_reading ||
277            !back_rb) && front_rb) {
278          attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
279          attachments[i++] = intel_bits_per_pixel(front_rb);
280       }
281
282       if (back_rb) {
283          attachments[i++] = __DRI_BUFFER_BACK_LEFT;
284          attachments[i++] = intel_bits_per_pixel(back_rb);
285       }
286
287       if ((depth_rb != NULL) && (stencil_rb != NULL)) {
288          attachments[i++] = __DRI_BUFFER_DEPTH_STENCIL;
289          attachments[i++] = intel_bits_per_pixel(depth_rb);
290       } else if (depth_rb != NULL) {
291          attachments[i++] = __DRI_BUFFER_DEPTH;
292          attachments[i++] = intel_bits_per_pixel(depth_rb);
293       } else if (stencil_rb != NULL) {
294          attachments[i++] = __DRI_BUFFER_STENCIL;
295          attachments[i++] = intel_bits_per_pixel(stencil_rb);
296       }
297
298       buffers =
299          (*screen->dri2.loader->getBuffersWithFormat)(drawable,
300                                                       &drawable->w,
301                                                       &drawable->h,
302                                                       attachments, i / 2,
303                                                       &count,
304                                                       drawable->loaderPrivate);
305    } else if (screen->dri2.loader) {
306       i = 0;
307       if (intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT))
308          attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
309       if (intel_get_renderbuffer(fb, BUFFER_BACK_LEFT))
310          attachments[i++] = __DRI_BUFFER_BACK_LEFT;
311       if (intel_get_renderbuffer(fb, BUFFER_DEPTH))
312          attachments[i++] = __DRI_BUFFER_DEPTH;
313       if (intel_get_renderbuffer(fb, BUFFER_STENCIL))
314          attachments[i++] = __DRI_BUFFER_STENCIL;
315
316       buffers = (*screen->dri2.loader->getBuffers)(drawable,
317                                                    &drawable->w,
318                                                    &drawable->h,
319                                                    attachments, i,
320                                                    &count,
321                                                    drawable->loaderPrivate);
322    }
323
324    if (buffers == NULL)
325       return;
326
327    drawable->x = 0;
328    drawable->y = 0;
329    drawable->backX = 0;
330    drawable->backY = 0;
331    drawable->numClipRects = 1;
332    drawable->pClipRects[0].x1 = 0;
333    drawable->pClipRects[0].y1 = 0;
334    drawable->pClipRects[0].x2 = drawable->w;
335    drawable->pClipRects[0].y2 = drawable->h;
336    drawable->numBackClipRects = 1;
337    drawable->pBackClipRects[0].x1 = 0;
338    drawable->pBackClipRects[0].y1 = 0;
339    drawable->pBackClipRects[0].x2 = drawable->w;
340    drawable->pBackClipRects[0].y2 = drawable->h;
341
342    depth_region = NULL;
343    for (i = 0; i < count; i++) {
344        switch (buffers[i].attachment) {
345        case __DRI_BUFFER_FRONT_LEFT:
346            rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
347            region_name = "dri2 front buffer";
348            break;
349
350        case __DRI_BUFFER_FAKE_FRONT_LEFT:
351            rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
352            region_name = "dri2 fake front buffer";
353            break;
354
355        case __DRI_BUFFER_BACK_LEFT:
356            rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
357            region_name = "dri2 back buffer";
358            break;
359
360        case __DRI_BUFFER_DEPTH:
361            rb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
362            region_name = "dri2 depth buffer";
363            break;
364
365        case __DRI_BUFFER_DEPTH_STENCIL:
366            rb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
367            region_name = "dri2 depth / stencil buffer";
368            break;
369
370        case __DRI_BUFFER_STENCIL:
371            rb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
372            region_name = "dri2 stencil buffer";
373            break;
374
375        case __DRI_BUFFER_ACCUM:
376        default:
377            fprintf(stderr,
378                    "unhandled buffer attach event, attachment type %d\n",
379                    buffers[i].attachment);
380            return;
381        }
382
383        if (rb == NULL)
384           continue;
385
386        if (rb->region && rb->region->name == buffers[i].name)
387              continue;
388
389        if (unlikely(INTEL_DEBUG & DEBUG_DRI))
390           fprintf(stderr,
391                   "attaching buffer %d, at %d, cpp %d, pitch %d\n",
392                   buffers[i].name, buffers[i].attachment,
393                   buffers[i].cpp, buffers[i].pitch);
394        
395        if (buffers[i].attachment == __DRI_BUFFER_STENCIL && depth_region) {
396           if (unlikely(INTEL_DEBUG & DEBUG_DRI))
397              fprintf(stderr, "(reusing depth buffer as stencil)\n");
398           intel_region_reference(&region, depth_region);
399        }
400        else
401           region = intel_region_alloc_for_handle(intel->intelScreen,
402                                                  buffers[i].cpp,
403                                                  drawable->w,
404                                                  drawable->h,
405                                                  buffers[i].pitch / buffers[i].cpp,
406                                                  buffers[i].name,
407                                                  region_name);
408
409        if (buffers[i].attachment == __DRI_BUFFER_DEPTH)
410           depth_region = region;
411
412        intel_renderbuffer_set_region(intel, rb, region);
413        intel_region_release(&region);
414
415        if (buffers[i].attachment == __DRI_BUFFER_DEPTH_STENCIL) {
416           rb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
417           if (rb != NULL) {
418              struct intel_region *stencil_region = NULL;
419
420              if (rb->region && rb->region->name == buffers[i].name)
421                    continue;
422
423              intel_region_reference(&stencil_region, region);
424              intel_renderbuffer_set_region(intel, rb, stencil_region);
425              intel_region_release(&stencil_region);
426           }
427        }
428    }
429
430    driUpdateFramebufferSize(&intel->ctx, drawable);
431 }
432
433 /**
434  * intel_prepare_render should be called anywhere that curent read/drawbuffer
435  * state is required.
436  */
437 void
438 intel_prepare_render(struct intel_context *intel)
439 {
440    __DRIcontext *driContext = intel->driContext;
441    __DRIdrawable *drawable;
442
443    drawable = driContext->driDrawablePriv;
444    if (drawable && drawable->dri2.stamp != driContext->dri2.draw_stamp) {
445       if (drawable->lastStamp != drawable->dri2.stamp)
446          intel_update_renderbuffers(driContext, drawable);
447       intel_draw_buffer(&intel->ctx, intel->ctx.DrawBuffer);
448       driContext->dri2.draw_stamp = drawable->dri2.stamp;
449    }
450
451    drawable = driContext->driReadablePriv;
452    if (drawable && drawable->dri2.stamp != driContext->dri2.read_stamp) {
453       if (drawable->lastStamp != drawable->dri2.stamp)
454          intel_update_renderbuffers(driContext, drawable);
455       driContext->dri2.read_stamp = drawable->dri2.stamp;
456    }
457
458    /* If we're currently rendering to the front buffer, the rendering
459     * that will happen next will probably dirty the front buffer.  So
460     * mark it as dirty here.
461     */
462    if (intel->is_front_buffer_rendering)
463       intel->front_buffer_dirty = GL_TRUE;
464
465    /* Wait for the swapbuffers before the one we just emitted, so we
466     * don't get too many swaps outstanding for apps that are GPU-heavy
467     * but not CPU-heavy.
468     *
469     * We're using intelDRI2Flush (called from the loader before
470     * swapbuffer) and glFlush (for front buffer rendering) as the
471     * indicator that a frame is done and then throttle when we get
472     * here as we prepare to render the next frame.  At this point for
473     * round trips for swap/copy and getting new buffers are done and
474     * we'll spend less time waiting on the GPU.
475     *
476     * Unfortunately, we don't have a handle to the batch containing
477     * the swap, and getting our hands on that doesn't seem worth it,
478     * so we just us the first batch we emitted after the last swap.
479     */
480    if (intel->need_throttle && intel->first_post_swapbuffers_batch) {
481       drm_intel_bo_wait_rendering(intel->first_post_swapbuffers_batch);
482       drm_intel_bo_unreference(intel->first_post_swapbuffers_batch);
483       intel->first_post_swapbuffers_batch = NULL;
484       intel->need_throttle = GL_FALSE;
485    }
486 }
487
488 static void
489 intel_viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
490 {
491     struct intel_context *intel = intel_context(ctx);
492     __DRIcontext *driContext = intel->driContext;
493
494     if (intel->saved_viewport)
495         intel->saved_viewport(ctx, x, y, w, h);
496
497     if (ctx->DrawBuffer->Name == 0) {
498        dri2InvalidateDrawable(driContext->driDrawablePriv);
499        dri2InvalidateDrawable(driContext->driReadablePriv);
500     }
501 }
502
503 static const struct dri_debug_control debug_control[] = {
504    { "tex",   DEBUG_TEXTURE},
505    { "state", DEBUG_STATE},
506    { "ioctl", DEBUG_IOCTL},
507    { "blit",  DEBUG_BLIT},
508    { "mip",   DEBUG_MIPTREE},
509    { "fall",  DEBUG_FALLBACKS},
510    { "verb",  DEBUG_VERBOSE},
511    { "bat",   DEBUG_BATCH},
512    { "pix",   DEBUG_PIXEL},
513    { "buf",   DEBUG_BUFMGR},
514    { "reg",   DEBUG_REGION},
515    { "fbo",   DEBUG_FBO},
516    { "gs",    DEBUG_GS},
517    { "sync",  DEBUG_SYNC},
518    { "prim",  DEBUG_PRIMS },
519    { "vert",  DEBUG_VERTS },
520    { "dri",   DEBUG_DRI },
521    { "sf",    DEBUG_SF },
522    { "san",   DEBUG_SANITY },
523    { "sleep", DEBUG_SLEEP },
524    { "stats", DEBUG_STATS },
525    { "tile",  DEBUG_TILE },
526    { "sing",  DEBUG_SINGLE_THREAD },
527    { "thre",  DEBUG_SINGLE_THREAD },
528    { "wm",    DEBUG_WM },
529    { "urb",   DEBUG_URB },
530    { "vs",    DEBUG_VS },
531    { "clip",  DEBUG_CLIP },
532    { NULL,    0 }
533 };
534
535
536 static void
537 intelInvalidateState(struct gl_context * ctx, GLuint new_state)
538 {
539     struct intel_context *intel = intel_context(ctx);
540
541    _swrast_InvalidateState(ctx, new_state);
542    _swsetup_InvalidateState(ctx, new_state);
543    _vbo_InvalidateState(ctx, new_state);
544    _tnl_InvalidateState(ctx, new_state);
545    _tnl_invalidate_vertex_state(ctx, new_state);
546
547    intel->NewGLState |= new_state;
548
549    if (intel->vtbl.invalidate_state)
550       intel->vtbl.invalidate_state( intel, new_state );
551 }
552
553 void
554 intel_flush(struct gl_context *ctx)
555 {
556    struct intel_context *intel = intel_context(ctx);
557
558    if (intel->Fallback)
559       _swrast_flush(ctx);
560
561    if (intel->gen < 4)
562       INTEL_FIREVERTICES(intel);
563
564    if (intel->batch.used)
565       intel_batchbuffer_flush(intel);
566 }
567
568 static void
569 intel_glFlush(struct gl_context *ctx)
570 {
571    struct intel_context *intel = intel_context(ctx);
572
573    intel_flush(ctx);
574    intel_flush_front(ctx);
575    if (intel->is_front_buffer_rendering)
576       intel->need_throttle = GL_TRUE;
577 }
578
579 void
580 intelFinish(struct gl_context * ctx)
581 {
582    struct gl_framebuffer *fb = ctx->DrawBuffer;
583    int i;
584
585    intel_flush(ctx);
586    intel_flush_front(ctx);
587
588    for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
589        struct intel_renderbuffer *irb;
590
591        irb = intel_renderbuffer(fb->_ColorDrawBuffers[i]);
592
593        if (irb && irb->region && irb->region->buffer)
594           drm_intel_bo_wait_rendering(irb->region->buffer);
595    }
596    if (fb->_DepthBuffer) {
597       /* XXX: Wait on buffer idle */
598    }
599 }
600
601 void
602 intelInitDriverFunctions(struct dd_function_table *functions)
603 {
604    _mesa_init_driver_functions(functions);
605
606    functions->Flush = intel_glFlush;
607    functions->Finish = intelFinish;
608    functions->GetString = intelGetString;
609    functions->UpdateState = intelInvalidateState;
610
611    intelInitTextureFuncs(functions);
612    intelInitTextureImageFuncs(functions);
613    intelInitTextureSubImageFuncs(functions);
614    intelInitTextureCopyImageFuncs(functions);
615    intelInitStateFuncs(functions);
616    intelInitClearFuncs(functions);
617    intelInitBufferFuncs(functions);
618    intelInitPixelFuncs(functions);
619    intelInitBufferObjectFuncs(functions);
620    intel_init_syncobj_functions(functions);
621 }
622
623
624 GLboolean
625 intelInitContext(struct intel_context *intel,
626                  int api,
627                  const struct gl_config * mesaVis,
628                  __DRIcontext * driContextPriv,
629                  void *sharedContextPrivate,
630                  struct dd_function_table *functions)
631 {
632    struct gl_context *ctx = &intel->ctx;
633    struct gl_context *shareCtx = (struct gl_context *) sharedContextPrivate;
634    __DRIscreen *sPriv = driContextPriv->driScreenPriv;
635    struct intel_screen *intelScreen = sPriv->private;
636    int bo_reuse_mode;
637    struct gl_config visual;
638
639    /* we can't do anything without a connection to the device */
640    if (intelScreen->bufmgr == NULL)
641       return GL_FALSE;
642
643    /* Can't rely on invalidate events, fall back to glViewport hack */
644    if (!driContextPriv->driScreenPriv->dri2.useInvalidate) {
645       intel->saved_viewport = functions->Viewport;
646       functions->Viewport = intel_viewport;
647    }
648
649    if (mesaVis == NULL) {
650       memset(&visual, 0, sizeof visual);
651       mesaVis = &visual;
652    }
653
654    if (!_mesa_initialize_context(&intel->ctx, api, mesaVis, shareCtx,
655                                  functions, (void *) intel)) {
656       printf("%s: failed to init mesa context\n", __FUNCTION__);
657       return GL_FALSE;
658    }
659
660    driContextPriv->driverPrivate = intel;
661    intel->intelScreen = intelScreen;
662    intel->driContext = driContextPriv;
663    intel->driFd = sPriv->fd;
664
665    intel->has_xrgb_textures = GL_TRUE;
666    intel->gen = intelScreen->gen;
667    if (IS_GEN7(intel->intelScreen->deviceID)) {
668       intel->needs_ff_sync = GL_TRUE;
669       intel->has_luminance_srgb = GL_TRUE;
670    } else if (IS_GEN6(intel->intelScreen->deviceID)) {
671       intel->needs_ff_sync = GL_TRUE;
672       intel->has_luminance_srgb = GL_TRUE;
673    } else if (IS_GEN5(intel->intelScreen->deviceID)) {
674       intel->needs_ff_sync = GL_TRUE;
675       intel->has_luminance_srgb = GL_TRUE;
676    } else if (IS_965(intel->intelScreen->deviceID)) {
677       if (IS_G4X(intel->intelScreen->deviceID)) {
678           intel->has_luminance_srgb = GL_TRUE;
679           intel->is_g4x = GL_TRUE;
680       }
681    } else if (IS_9XX(intel->intelScreen->deviceID)) {
682       if (IS_945(intel->intelScreen->deviceID)) {
683          intel->is_945 = GL_TRUE;
684       }
685    } else {
686       if (intel->intelScreen->deviceID == PCI_CHIP_I830_M ||
687           intel->intelScreen->deviceID == PCI_CHIP_845_G) {
688          intel->has_xrgb_textures = GL_FALSE;
689       }
690    }
691
692    memset(&ctx->TextureFormatSupported, 0,
693           sizeof(ctx->TextureFormatSupported));
694    ctx->TextureFormatSupported[MESA_FORMAT_ARGB8888] = GL_TRUE;
695    if (intel->has_xrgb_textures)
696       ctx->TextureFormatSupported[MESA_FORMAT_XRGB8888] = GL_TRUE;
697    ctx->TextureFormatSupported[MESA_FORMAT_ARGB4444] = GL_TRUE;
698    ctx->TextureFormatSupported[MESA_FORMAT_ARGB1555] = GL_TRUE;
699    ctx->TextureFormatSupported[MESA_FORMAT_RGB565] = GL_TRUE;
700    ctx->TextureFormatSupported[MESA_FORMAT_L8] = GL_TRUE;
701    ctx->TextureFormatSupported[MESA_FORMAT_A8] = GL_TRUE;
702    ctx->TextureFormatSupported[MESA_FORMAT_I8] = GL_TRUE;
703    ctx->TextureFormatSupported[MESA_FORMAT_AL88] = GL_TRUE;
704    if (intel->gen >= 4)
705       ctx->TextureFormatSupported[MESA_FORMAT_AL1616] = GL_TRUE;
706    ctx->TextureFormatSupported[MESA_FORMAT_S8_Z24] = GL_TRUE;
707    /*
708     * This was disabled in initial FBO enabling to avoid combinations
709     * of depth+stencil that wouldn't work together.  We since decided
710     * that it was OK, since it's up to the app to come up with the
711     * combo that actually works, so this can probably be re-enabled.
712     */
713    /*
714    ctx->TextureFormatSupported[MESA_FORMAT_Z16] = GL_TRUE;
715    ctx->TextureFormatSupported[MESA_FORMAT_Z24] = GL_TRUE;
716    */
717
718    /* ctx->Extensions.MESA_ycbcr_texture */
719    ctx->TextureFormatSupported[MESA_FORMAT_YCBCR] = GL_TRUE;
720    ctx->TextureFormatSupported[MESA_FORMAT_YCBCR_REV] = GL_TRUE;
721
722    /* GL_3DFX_texture_compression_FXT1 */
723    ctx->TextureFormatSupported[MESA_FORMAT_RGB_FXT1] = GL_TRUE;
724    ctx->TextureFormatSupported[MESA_FORMAT_RGBA_FXT1] = GL_TRUE;
725
726    /* GL_EXT_texture_compression_s3tc */
727    ctx->TextureFormatSupported[MESA_FORMAT_RGB_DXT1] = GL_TRUE;
728    ctx->TextureFormatSupported[MESA_FORMAT_RGBA_DXT1] = GL_TRUE;
729    ctx->TextureFormatSupported[MESA_FORMAT_RGBA_DXT3] = GL_TRUE;
730    ctx->TextureFormatSupported[MESA_FORMAT_RGBA_DXT5] = GL_TRUE;
731
732 #ifndef I915
733    /* GL_ARB_texture_compression_rgtc */
734    ctx->TextureFormatSupported[MESA_FORMAT_RED_RGTC1] = GL_TRUE;
735    ctx->TextureFormatSupported[MESA_FORMAT_SIGNED_RED_RGTC1] = GL_TRUE;
736    ctx->TextureFormatSupported[MESA_FORMAT_RG_RGTC2] = GL_TRUE;
737    ctx->TextureFormatSupported[MESA_FORMAT_SIGNED_RG_RGTC2] = GL_TRUE;
738
739    /* GL_ARB_texture_rg */
740    ctx->TextureFormatSupported[MESA_FORMAT_R8] = GL_TRUE;
741    ctx->TextureFormatSupported[MESA_FORMAT_R16] = GL_TRUE;
742    ctx->TextureFormatSupported[MESA_FORMAT_RG88] = GL_TRUE;
743    ctx->TextureFormatSupported[MESA_FORMAT_RG1616] = GL_TRUE;
744
745    /* GL_MESA_texture_signed_rgba / GL_EXT_texture_snorm */
746    ctx->TextureFormatSupported[MESA_FORMAT_DUDV8] = GL_TRUE;
747    ctx->TextureFormatSupported[MESA_FORMAT_SIGNED_RGBA8888_REV] = GL_TRUE;
748    ctx->TextureFormatSupported[MESA_FORMAT_SIGNED_R8] = GL_TRUE;
749    ctx->TextureFormatSupported[MESA_FORMAT_SIGNED_RG88_REV] = GL_TRUE;
750    ctx->TextureFormatSupported[MESA_FORMAT_SIGNED_R16] = GL_TRUE;
751    ctx->TextureFormatSupported[MESA_FORMAT_SIGNED_GR1616] = GL_TRUE;
752
753    /* GL_EXT_texture_sRGB */
754    ctx->TextureFormatSupported[MESA_FORMAT_SARGB8] = GL_TRUE;
755    if (intel->gen >= 5 || intel->is_g4x)
756       ctx->TextureFormatSupported[MESA_FORMAT_SRGB_DXT1] = GL_TRUE;
757    ctx->TextureFormatSupported[MESA_FORMAT_SRGBA_DXT1] = GL_TRUE;
758    ctx->TextureFormatSupported[MESA_FORMAT_SRGBA_DXT3] = GL_TRUE;
759    ctx->TextureFormatSupported[MESA_FORMAT_SRGBA_DXT5] = GL_TRUE;
760    if (intel->has_luminance_srgb) {
761       ctx->TextureFormatSupported[MESA_FORMAT_SL8] = GL_TRUE;
762       ctx->TextureFormatSupported[MESA_FORMAT_SLA8] = GL_TRUE;
763    }
764
765 #ifdef TEXTURE_FLOAT_ENABLED
766    ctx->TextureFormatSupported[MESA_FORMAT_RGBA_FLOAT32] = GL_TRUE;
767    ctx->TextureFormatSupported[MESA_FORMAT_RG_FLOAT32] = GL_TRUE;
768    ctx->TextureFormatSupported[MESA_FORMAT_R_FLOAT32] = GL_TRUE;
769    ctx->TextureFormatSupported[MESA_FORMAT_INTENSITY_FLOAT32] = GL_TRUE;
770    ctx->TextureFormatSupported[MESA_FORMAT_LUMINANCE_FLOAT32] = GL_TRUE;
771    ctx->TextureFormatSupported[MESA_FORMAT_ALPHA_FLOAT32] = GL_TRUE;
772    ctx->TextureFormatSupported[MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32] = GL_TRUE;
773 #endif
774
775 #endif /* !I915 */
776
777    driParseConfigFiles(&intel->optionCache, &intelScreen->optionCache,
778                        sPriv->myNum, (intel->gen >= 4) ? "i965" : "i915");
779    if (intel->gen < 4)
780       intel->maxBatchSize = 4096;
781    else
782       intel->maxBatchSize = sizeof(intel->batch.map);
783
784    intel->bufmgr = intelScreen->bufmgr;
785
786    bo_reuse_mode = driQueryOptioni(&intel->optionCache, "bo_reuse");
787    switch (bo_reuse_mode) {
788    case DRI_CONF_BO_REUSE_DISABLED:
789       break;
790    case DRI_CONF_BO_REUSE_ALL:
791       intel_bufmgr_gem_enable_reuse(intel->bufmgr);
792       break;
793    }
794
795    /* This doesn't yet catch all non-conformant rendering, but it's a
796     * start.
797     */
798    if (getenv("INTEL_STRICT_CONFORMANCE")) {
799       unsigned int value = atoi(getenv("INTEL_STRICT_CONFORMANCE"));
800       if (value > 0) {
801          intel->conformance_mode = value;
802       }
803       else {
804          intel->conformance_mode = 1;
805       }
806    }
807
808    if (intel->conformance_mode > 0) {
809       ctx->Const.MinLineWidth = 1.0;
810       ctx->Const.MinLineWidthAA = 1.0;
811       ctx->Const.MaxLineWidth = 1.0;
812       ctx->Const.MaxLineWidthAA = 1.0;
813       ctx->Const.LineWidthGranularity = 1.0;
814    }
815    else {
816       ctx->Const.MinLineWidth = 1.0;
817       ctx->Const.MinLineWidthAA = 1.0;
818       ctx->Const.MaxLineWidth = 5.0;
819       ctx->Const.MaxLineWidthAA = 5.0;
820       ctx->Const.LineWidthGranularity = 0.5;
821    }
822
823    ctx->Const.MinPointSize = 1.0;
824    ctx->Const.MinPointSizeAA = 1.0;
825    ctx->Const.MaxPointSize = 255.0;
826    ctx->Const.MaxPointSizeAA = 3.0;
827    ctx->Const.PointSizeGranularity = 1.0;
828
829    ctx->Const.MaxSamples = 1.0;
830
831    /* reinitialize the context point state.
832     * It depend on constants in __struct gl_contextRec::Const
833     */
834    _mesa_init_point(ctx);
835
836    if (intel->gen >= 4) {
837       ctx->Const.sRGBCapable = GL_TRUE;
838       if (MAX_WIDTH > 8192)
839          ctx->Const.MaxRenderbufferSize = 8192;
840    } else {
841       if (MAX_WIDTH > 2048)
842          ctx->Const.MaxRenderbufferSize = 2048;
843    }
844
845    /* Initialize the software rasterizer and helper modules. */
846    _swrast_CreateContext(ctx);
847    _vbo_CreateContext(ctx);
848    _tnl_CreateContext(ctx);
849    _swsetup_CreateContext(ctx);
850  
851    /* Configure swrast to match hardware characteristics: */
852    _swrast_allow_pixel_fog(ctx, GL_FALSE);
853    _swrast_allow_vertex_fog(ctx, GL_TRUE);
854
855    _mesa_meta_init(ctx);
856
857    intel->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24;
858    intel->hw_stipple = 1;
859
860    /* XXX FBO: this doesn't seem to be used anywhere */
861    switch (mesaVis->depthBits) {
862    case 0:                     /* what to do in this case? */
863    case 16:
864       intel->polygon_offset_scale = 1.0;
865       break;
866    case 24:
867       intel->polygon_offset_scale = 2.0;     /* req'd to pass glean */
868       break;
869    default:
870       assert(0);
871       break;
872    }
873
874    if (intel->gen >= 4)
875       intel->polygon_offset_scale /= 0xffff;
876
877    intel->RenderIndex = ~0;
878
879    switch (ctx->API) {
880    case API_OPENGL:
881       intelInitExtensions(ctx);
882       break;
883    case API_OPENGLES:
884       break;
885    case API_OPENGLES2:
886       intelInitExtensionsES2(ctx);
887       break;
888    }
889
890    INTEL_DEBUG = driParseDebugString(getenv("INTEL_DEBUG"), debug_control);
891    if (INTEL_DEBUG & DEBUG_BUFMGR)
892       dri_bufmgr_set_debug(intel->bufmgr, GL_TRUE);
893
894    intel_batchbuffer_reset(intel);
895
896    intel_fbo_init(intel);
897
898    if (intel->ctx.Mesa_DXTn) {
899       _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
900       _mesa_enable_extension(ctx, "GL_S3_s3tc");
901    }
902    else if (driQueryOptionb(&intel->optionCache, "force_s3tc_enable")) {
903       _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
904    }
905    intel->use_texture_tiling = driQueryOptionb(&intel->optionCache,
906                                                "texture_tiling");
907    intel->use_early_z = driQueryOptionb(&intel->optionCache, "early_z");
908
909    intel->prim.primitive = ~0;
910
911    /* Force all software fallbacks */
912    if (driQueryOptionb(&intel->optionCache, "no_rast")) {
913       fprintf(stderr, "disabling 3D rasterization\n");
914       intel->no_rast = 1;
915    }
916
917    if (driQueryOptionb(&intel->optionCache, "always_flush_batch")) {
918       fprintf(stderr, "flushing batchbuffer before/after each draw call\n");
919       intel->always_flush_batch = 1;
920    }
921
922    if (driQueryOptionb(&intel->optionCache, "always_flush_cache")) {
923       fprintf(stderr, "flushing GPU caches before/after each draw call\n");
924       intel->always_flush_cache = 1;
925    }
926
927    return GL_TRUE;
928 }
929
930 void
931 intelDestroyContext(__DRIcontext * driContextPriv)
932 {
933    struct intel_context *intel =
934       (struct intel_context *) driContextPriv->driverPrivate;
935
936    assert(intel);               /* should never be null */
937    if (intel) {
938       INTEL_FIREVERTICES(intel);
939
940       _mesa_meta_free(&intel->ctx);
941
942       intel->vtbl.destroy(intel);
943
944       _swsetup_DestroyContext(&intel->ctx);
945       _tnl_DestroyContext(&intel->ctx);
946       _vbo_DestroyContext(&intel->ctx);
947
948       _swrast_DestroyContext(&intel->ctx);
949       intel->Fallback = 0x0;      /* don't call _swrast_Flush later */
950
951       intel_batchbuffer_free(intel);
952
953       free(intel->prim.vb);
954       intel->prim.vb = NULL;
955       drm_intel_bo_unreference(intel->prim.vb_bo);
956       intel->prim.vb_bo = NULL;
957       drm_intel_bo_unreference(intel->first_post_swapbuffers_batch);
958       intel->first_post_swapbuffers_batch = NULL;
959
960       driDestroyOptionCache(&intel->optionCache);
961
962       /* free the Mesa context */
963       _mesa_free_context_data(&intel->ctx);
964
965       FREE(intel);
966       driContextPriv->driverPrivate = NULL;
967    }
968 }
969
970 GLboolean
971 intelUnbindContext(__DRIcontext * driContextPriv)
972 {
973    /* Unset current context and dispath table */
974    _mesa_make_current(NULL, NULL, NULL);
975
976    return GL_TRUE;
977 }
978
979 GLboolean
980 intelMakeCurrent(__DRIcontext * driContextPriv,
981                  __DRIdrawable * driDrawPriv,
982                  __DRIdrawable * driReadPriv)
983 {
984    struct intel_context *intel;
985    GET_CURRENT_CONTEXT(curCtx);
986
987    if (driContextPriv)
988       intel = (struct intel_context *) driContextPriv->driverPrivate;
989    else
990       intel = NULL;
991
992    /* According to the glXMakeCurrent() man page: "Pending commands to
993     * the previous context, if any, are flushed before it is released."
994     * But only flush if we're actually changing contexts.
995     */
996    if (intel_context(curCtx) && intel_context(curCtx) != intel) {
997       _mesa_flush(curCtx);
998    }
999
1000    if (driContextPriv) {
1001       struct gl_framebuffer *fb, *readFb;
1002       
1003       if (driDrawPriv == NULL && driReadPriv == NULL) {
1004          fb = _mesa_get_incomplete_framebuffer();
1005          readFb = _mesa_get_incomplete_framebuffer();
1006       } else {
1007          fb = driDrawPriv->driverPrivate;
1008          readFb = driReadPriv->driverPrivate;
1009          driContextPriv->dri2.draw_stamp = driDrawPriv->dri2.stamp - 1;
1010          driContextPriv->dri2.read_stamp = driReadPriv->dri2.stamp - 1;
1011       }
1012
1013       intel_prepare_render(intel);
1014       _mesa_make_current(&intel->ctx, fb, readFb);
1015       
1016       /* We do this in intel_prepare_render() too, but intel->ctx.DrawBuffer
1017        * is NULL at that point.  We can't call _mesa_makecurrent()
1018        * first, since we need the buffer size for the initial
1019        * viewport.  So just call intel_draw_buffer() again here. */
1020       intel_draw_buffer(&intel->ctx, intel->ctx.DrawBuffer);
1021    }
1022    else {
1023       _mesa_make_current(NULL, NULL, NULL);
1024    }
1025
1026    return GL_TRUE;
1027 }