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Revert "intel: use throttle ioctl for throttling"
[android-x86/external-mesa.git] / src / mesa / drivers / dri / intel / intel_context.c
1 /**************************************************************************
2  * 
3  * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4  * All Rights Reserved.
5  * 
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  * 
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  * 
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  * 
26  **************************************************************************/
27
28
29 #include "main/glheader.h"
30 #include "main/context.h"
31 #include "main/extensions.h"
32 #include "main/fbobject.h"
33 #include "main/framebuffer.h"
34 #include "main/imports.h"
35 #include "main/points.h"
36
37 #include "swrast/swrast.h"
38 #include "swrast_setup/swrast_setup.h"
39 #include "tnl/tnl.h"
40 #include "drivers/common/driverfuncs.h"
41 #include "drivers/common/meta.h"
42
43 #include "intel_chipset.h"
44 #include "intel_buffers.h"
45 #include "intel_tex.h"
46 #include "intel_batchbuffer.h"
47 #include "intel_clear.h"
48 #include "intel_extensions.h"
49 #include "intel_pixel.h"
50 #include "intel_regions.h"
51 #include "intel_buffer_objects.h"
52 #include "intel_fbo.h"
53 #include "intel_bufmgr.h"
54 #include "intel_screen.h"
55
56 #include "drirenderbuffer.h"
57 #include "utils.h"
58
59
60 #ifndef INTEL_DEBUG
61 int INTEL_DEBUG = (0);
62 #endif
63
64
65 static const GLubyte *
66 intelGetString(struct gl_context * ctx, GLenum name)
67 {
68    const struct intel_context *const intel = intel_context(ctx);
69    const char *chipset;
70    static char buffer[128];
71
72    switch (name) {
73    case GL_VENDOR:
74       return (GLubyte *) "Tungsten Graphics, Inc";
75       break;
76
77    case GL_RENDERER:
78       switch (intel->intelScreen->deviceID) {
79       case PCI_CHIP_845_G:
80          chipset = "Intel(R) 845G";
81          break;
82       case PCI_CHIP_I830_M:
83          chipset = "Intel(R) 830M";
84          break;
85       case PCI_CHIP_I855_GM:
86          chipset = "Intel(R) 852GM/855GM";
87          break;
88       case PCI_CHIP_I865_G:
89          chipset = "Intel(R) 865G";
90          break;
91       case PCI_CHIP_I915_G:
92          chipset = "Intel(R) 915G";
93          break;
94       case PCI_CHIP_E7221_G:
95          chipset = "Intel (R) E7221G (i915)";
96          break;
97       case PCI_CHIP_I915_GM:
98          chipset = "Intel(R) 915GM";
99          break;
100       case PCI_CHIP_I945_G:
101          chipset = "Intel(R) 945G";
102          break;
103       case PCI_CHIP_I945_GM:
104          chipset = "Intel(R) 945GM";
105          break;
106       case PCI_CHIP_I945_GME:
107          chipset = "Intel(R) 945GME";
108          break;
109       case PCI_CHIP_G33_G:
110          chipset = "Intel(R) G33";
111          break;
112       case PCI_CHIP_Q35_G:
113          chipset = "Intel(R) Q35";
114          break;
115       case PCI_CHIP_Q33_G:
116          chipset = "Intel(R) Q33";
117          break;
118       case PCI_CHIP_IGD_GM:
119       case PCI_CHIP_IGD_G:
120          chipset = "Intel(R) IGD";
121          break;
122       case PCI_CHIP_I965_Q:
123          chipset = "Intel(R) 965Q";
124          break;
125       case PCI_CHIP_I965_G:
126       case PCI_CHIP_I965_G_1:
127          chipset = "Intel(R) 965G";
128          break;
129       case PCI_CHIP_I946_GZ:
130          chipset = "Intel(R) 946GZ";
131          break;
132       case PCI_CHIP_I965_GM:
133          chipset = "Intel(R) 965GM";
134          break;
135       case PCI_CHIP_I965_GME:
136          chipset = "Intel(R) 965GME/GLE";
137          break;
138       case PCI_CHIP_GM45_GM:
139          chipset = "Mobile IntelĀ® GM45 Express Chipset";
140          break; 
141       case PCI_CHIP_IGD_E_G:
142          chipset = "Intel(R) Integrated Graphics Device";
143          break;
144       case PCI_CHIP_G45_G:
145          chipset = "Intel(R) G45/G43";
146          break;
147       case PCI_CHIP_Q45_G:
148          chipset = "Intel(R) Q45/Q43";
149          break;
150       case PCI_CHIP_G41_G:
151          chipset = "Intel(R) G41";
152          break;
153       case PCI_CHIP_B43_G:
154       case PCI_CHIP_B43_G1:
155          chipset = "Intel(R) B43";
156          break;
157       case PCI_CHIP_ILD_G:
158          chipset = "Intel(R) Ironlake Desktop";
159          break;
160       case PCI_CHIP_ILM_G:
161          chipset = "Intel(R) Ironlake Mobile";
162          break;
163       case PCI_CHIP_SANDYBRIDGE_GT1:
164       case PCI_CHIP_SANDYBRIDGE_GT2:
165       case PCI_CHIP_SANDYBRIDGE_GT2_PLUS:
166          chipset = "Intel(R) Sandybridge Desktop";
167          break;
168       case PCI_CHIP_SANDYBRIDGE_M_GT1:
169       case PCI_CHIP_SANDYBRIDGE_M_GT2:
170       case PCI_CHIP_SANDYBRIDGE_M_GT2_PLUS:
171          chipset = "Intel(R) Sandybridge Mobile";
172          break;
173       case PCI_CHIP_SANDYBRIDGE_S:
174          chipset = "Intel(R) Sandybridge Server";
175          break;
176       default:
177          chipset = "Unknown Intel Chipset";
178          break;
179       }
180
181       (void) driGetRendererString(buffer, chipset, 0);
182       return (GLubyte *) buffer;
183
184    default:
185       return NULL;
186    }
187 }
188
189 static void
190 intel_flush_front(struct gl_context *ctx)
191 {
192    struct intel_context *intel = intel_context(ctx);
193     __DRIcontext *driContext = intel->driContext;
194     __DRIscreen *const screen = intel->intelScreen->driScrnPriv;
195
196    if ((ctx->DrawBuffer->Name == 0) && intel->front_buffer_dirty) {
197       if (screen->dri2.loader &&
198           (screen->dri2.loader->base.version >= 2)
199           && (screen->dri2.loader->flushFrontBuffer != NULL) &&
200           driContext->driDrawablePriv &&
201           driContext->driDrawablePriv->loaderPrivate) {
202          (*screen->dri2.loader->flushFrontBuffer)(driContext->driDrawablePriv,
203                                                   driContext->driDrawablePriv->loaderPrivate);
204
205          /* We set the dirty bit in intel_prepare_render() if we're
206           * front buffer rendering once we get there.
207           */
208          intel->front_buffer_dirty = GL_FALSE;
209       }
210    }
211 }
212
213 static unsigned
214 intel_bits_per_pixel(const struct intel_renderbuffer *rb)
215 {
216    return _mesa_get_format_bytes(rb->Base.Format) * 8;
217 }
218
219 void
220 intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
221 {
222    struct gl_framebuffer *fb = drawable->driverPrivate;
223    struct intel_renderbuffer *rb;
224    struct intel_region *region, *depth_region;
225    struct intel_context *intel = context->driverPrivate;
226    struct intel_renderbuffer *front_rb, *back_rb, *depth_rb, *stencil_rb;
227    __DRIbuffer *buffers = NULL;
228    __DRIscreen *screen;
229    int i, count;
230    unsigned int attachments[10];
231    const char *region_name;
232
233    /* If we're rendering to the fake front buffer, make sure all the
234     * pending drawing has landed on the real front buffer.  Otherwise
235     * when we eventually get to DRI2GetBuffersWithFormat the stale
236     * real front buffer contents will get copied to the new fake front
237     * buffer.
238     */
239    if (intel->is_front_buffer_rendering) {
240       intel_flush(&intel->ctx);
241       intel_flush_front(&intel->ctx);
242    }
243
244    /* Set this up front, so that in case our buffers get invalidated
245     * while we're getting new buffers, we don't clobber the stamp and
246     * thus ignore the invalidate. */
247    drawable->lastStamp = drawable->dri2.stamp;
248
249    if (unlikely(INTEL_DEBUG & DEBUG_DRI))
250       fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
251
252    screen = intel->intelScreen->driScrnPriv;
253
254    if (screen->dri2.loader
255        && (screen->dri2.loader->base.version > 2)
256        && (screen->dri2.loader->getBuffersWithFormat != NULL)) {
257
258       front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
259       back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
260       depth_rb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
261       stencil_rb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
262
263       i = 0;
264       if ((intel->is_front_buffer_rendering ||
265            intel->is_front_buffer_reading ||
266            !back_rb) && front_rb) {
267          attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
268          attachments[i++] = intel_bits_per_pixel(front_rb);
269       }
270
271       if (back_rb) {
272          attachments[i++] = __DRI_BUFFER_BACK_LEFT;
273          attachments[i++] = intel_bits_per_pixel(back_rb);
274       }
275
276       if ((depth_rb != NULL) && (stencil_rb != NULL)) {
277          attachments[i++] = __DRI_BUFFER_DEPTH_STENCIL;
278          attachments[i++] = intel_bits_per_pixel(depth_rb);
279       } else if (depth_rb != NULL) {
280          attachments[i++] = __DRI_BUFFER_DEPTH;
281          attachments[i++] = intel_bits_per_pixel(depth_rb);
282       } else if (stencil_rb != NULL) {
283          attachments[i++] = __DRI_BUFFER_STENCIL;
284          attachments[i++] = intel_bits_per_pixel(stencil_rb);
285       }
286
287       buffers =
288          (*screen->dri2.loader->getBuffersWithFormat)(drawable,
289                                                       &drawable->w,
290                                                       &drawable->h,
291                                                       attachments, i / 2,
292                                                       &count,
293                                                       drawable->loaderPrivate);
294    } else if (screen->dri2.loader) {
295       i = 0;
296       if (intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT))
297          attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
298       if (intel_get_renderbuffer(fb, BUFFER_BACK_LEFT))
299          attachments[i++] = __DRI_BUFFER_BACK_LEFT;
300       if (intel_get_renderbuffer(fb, BUFFER_DEPTH))
301          attachments[i++] = __DRI_BUFFER_DEPTH;
302       if (intel_get_renderbuffer(fb, BUFFER_STENCIL))
303          attachments[i++] = __DRI_BUFFER_STENCIL;
304
305       buffers = (*screen->dri2.loader->getBuffers)(drawable,
306                                                    &drawable->w,
307                                                    &drawable->h,
308                                                    attachments, i,
309                                                    &count,
310                                                    drawable->loaderPrivate);
311    }
312
313    if (buffers == NULL)
314       return;
315
316    drawable->x = 0;
317    drawable->y = 0;
318    drawable->backX = 0;
319    drawable->backY = 0;
320    drawable->numClipRects = 1;
321    drawable->pClipRects[0].x1 = 0;
322    drawable->pClipRects[0].y1 = 0;
323    drawable->pClipRects[0].x2 = drawable->w;
324    drawable->pClipRects[0].y2 = drawable->h;
325    drawable->numBackClipRects = 1;
326    drawable->pBackClipRects[0].x1 = 0;
327    drawable->pBackClipRects[0].y1 = 0;
328    drawable->pBackClipRects[0].x2 = drawable->w;
329    drawable->pBackClipRects[0].y2 = drawable->h;
330
331    depth_region = NULL;
332    for (i = 0; i < count; i++) {
333        switch (buffers[i].attachment) {
334        case __DRI_BUFFER_FRONT_LEFT:
335            rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
336            region_name = "dri2 front buffer";
337            break;
338
339        case __DRI_BUFFER_FAKE_FRONT_LEFT:
340            rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
341            region_name = "dri2 fake front buffer";
342            break;
343
344        case __DRI_BUFFER_BACK_LEFT:
345            rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
346            region_name = "dri2 back buffer";
347            break;
348
349        case __DRI_BUFFER_DEPTH:
350            rb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
351            region_name = "dri2 depth buffer";
352            break;
353
354        case __DRI_BUFFER_DEPTH_STENCIL:
355            rb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
356            region_name = "dri2 depth / stencil buffer";
357            break;
358
359        case __DRI_BUFFER_STENCIL:
360            rb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
361            region_name = "dri2 stencil buffer";
362            break;
363
364        case __DRI_BUFFER_ACCUM:
365        default:
366            fprintf(stderr,
367                    "unhandled buffer attach event, attachment type %d\n",
368                    buffers[i].attachment);
369            return;
370        }
371
372        if (rb == NULL)
373           continue;
374
375        if (rb->region && rb->region->name == buffers[i].name)
376              continue;
377
378        if (unlikely(INTEL_DEBUG & DEBUG_DRI))
379           fprintf(stderr,
380                   "attaching buffer %d, at %d, cpp %d, pitch %d\n",
381                   buffers[i].name, buffers[i].attachment,
382                   buffers[i].cpp, buffers[i].pitch);
383        
384        if (buffers[i].attachment == __DRI_BUFFER_STENCIL && depth_region) {
385           if (unlikely(INTEL_DEBUG & DEBUG_DRI))
386              fprintf(stderr, "(reusing depth buffer as stencil)\n");
387           intel_region_reference(&region, depth_region);
388        }
389        else
390           region = intel_region_alloc_for_handle(intel->intelScreen,
391                                                  buffers[i].cpp,
392                                                  drawable->w,
393                                                  drawable->h,
394                                                  buffers[i].pitch / buffers[i].cpp,
395                                                  buffers[i].name,
396                                                  region_name);
397
398        if (buffers[i].attachment == __DRI_BUFFER_DEPTH)
399           depth_region = region;
400
401        intel_renderbuffer_set_region(intel, rb, region);
402        intel_region_release(&region);
403
404        if (buffers[i].attachment == __DRI_BUFFER_DEPTH_STENCIL) {
405           rb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
406           if (rb != NULL) {
407              struct intel_region *stencil_region = NULL;
408
409              if (rb->region && rb->region->name == buffers[i].name)
410                    continue;
411
412              intel_region_reference(&stencil_region, region);
413              intel_renderbuffer_set_region(intel, rb, stencil_region);
414              intel_region_release(&stencil_region);
415           }
416        }
417    }
418
419    driUpdateFramebufferSize(&intel->ctx, drawable);
420 }
421
422 /**
423  * intel_prepare_render should be called anywhere that curent read/drawbuffer
424  * state is required.
425  */
426 void
427 intel_prepare_render(struct intel_context *intel)
428 {
429    __DRIcontext *driContext = intel->driContext;
430    __DRIdrawable *drawable;
431
432    drawable = driContext->driDrawablePriv;
433    if (drawable && drawable->dri2.stamp != driContext->dri2.draw_stamp) {
434       if (drawable->lastStamp != drawable->dri2.stamp)
435          intel_update_renderbuffers(driContext, drawable);
436       intel_draw_buffer(&intel->ctx, intel->ctx.DrawBuffer);
437       driContext->dri2.draw_stamp = drawable->dri2.stamp;
438    }
439
440    drawable = driContext->driReadablePriv;
441    if (drawable && drawable->dri2.stamp != driContext->dri2.read_stamp) {
442       if (drawable->lastStamp != drawable->dri2.stamp)
443          intel_update_renderbuffers(driContext, drawable);
444       driContext->dri2.read_stamp = drawable->dri2.stamp;
445    }
446
447    /* If we're currently rendering to the front buffer, the rendering
448     * that will happen next will probably dirty the front buffer.  So
449     * mark it as dirty here.
450     */
451    if (intel->is_front_buffer_rendering)
452       intel->front_buffer_dirty = GL_TRUE;
453
454    /* Wait for the swapbuffers before the one we just emitted, so we
455     * don't get too many swaps outstanding for apps that are GPU-heavy
456     * but not CPU-heavy.
457     *
458     * We're using intelDRI2Flush (called from the loader before
459     * swapbuffer) and glFlush (for front buffer rendering) as the
460     * indicator that a frame is done and then throttle when we get
461     * here as we prepare to render the next frame.  At this point for
462     * round trips for swap/copy and getting new buffers are done and
463     * we'll spend less time waiting on the GPU.
464     *
465     * Unfortunately, we don't have a handle to the batch containing
466     * the swap, and getting our hands on that doesn't seem worth it,
467     * so we just us the first batch we emitted after the last swap.
468     */
469    if (intel->need_throttle && intel->first_post_swapbuffers_batch) {
470       drm_intel_bo_wait_rendering(intel->first_post_swapbuffers_batch);
471       drm_intel_bo_unreference(intel->first_post_swapbuffers_batch);
472       intel->first_post_swapbuffers_batch = NULL;
473       intel->need_throttle = GL_FALSE;
474    }
475 }
476
477 static void
478 intel_viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
479 {
480     struct intel_context *intel = intel_context(ctx);
481     __DRIcontext *driContext = intel->driContext;
482
483     if (intel->saved_viewport)
484         intel->saved_viewport(ctx, x, y, w, h);
485
486     if (ctx->DrawBuffer->Name == 0) {
487        dri2InvalidateDrawable(driContext->driDrawablePriv);
488        dri2InvalidateDrawable(driContext->driReadablePriv);
489     }
490 }
491
492 static const struct dri_debug_control debug_control[] = {
493    { "tex",   DEBUG_TEXTURE},
494    { "state", DEBUG_STATE},
495    { "ioctl", DEBUG_IOCTL},
496    { "blit",  DEBUG_BLIT},
497    { "mip",   DEBUG_MIPTREE},
498    { "fall",  DEBUG_FALLBACKS},
499    { "verb",  DEBUG_VERBOSE},
500    { "bat",   DEBUG_BATCH},
501    { "pix",   DEBUG_PIXEL},
502    { "buf",   DEBUG_BUFMGR},
503    { "reg",   DEBUG_REGION},
504    { "fbo",   DEBUG_FBO},
505    { "gs",    DEBUG_GS},
506    { "sync",  DEBUG_SYNC},
507    { "prim",  DEBUG_PRIMS },
508    { "vert",  DEBUG_VERTS },
509    { "dri",   DEBUG_DRI },
510    { "sf",    DEBUG_SF },
511    { "san",   DEBUG_SANITY },
512    { "sleep", DEBUG_SLEEP },
513    { "stats", DEBUG_STATS },
514    { "tile",  DEBUG_TILE },
515    { "sing",  DEBUG_SINGLE_THREAD },
516    { "thre",  DEBUG_SINGLE_THREAD },
517    { "wm",    DEBUG_WM },
518    { "urb",   DEBUG_URB },
519    { "vs",    DEBUG_VS },
520    { "clip",  DEBUG_CLIP },
521    { NULL,    0 }
522 };
523
524
525 static void
526 intelInvalidateState(struct gl_context * ctx, GLuint new_state)
527 {
528     struct intel_context *intel = intel_context(ctx);
529
530    _swrast_InvalidateState(ctx, new_state);
531    _swsetup_InvalidateState(ctx, new_state);
532    _vbo_InvalidateState(ctx, new_state);
533    _tnl_InvalidateState(ctx, new_state);
534    _tnl_invalidate_vertex_state(ctx, new_state);
535
536    intel->NewGLState |= new_state;
537
538    if (intel->vtbl.invalidate_state)
539       intel->vtbl.invalidate_state( intel, new_state );
540 }
541
542 void
543 intel_flush(struct gl_context *ctx)
544 {
545    struct intel_context *intel = intel_context(ctx);
546
547    if (intel->Fallback)
548       _swrast_flush(ctx);
549
550    if (intel->gen < 4)
551       INTEL_FIREVERTICES(intel);
552
553    if (intel->batch.used)
554       intel_batchbuffer_flush(intel);
555 }
556
557 static void
558 intel_glFlush(struct gl_context *ctx)
559 {
560    struct intel_context *intel = intel_context(ctx);
561
562    intel_flush(ctx);
563    intel_flush_front(ctx);
564    if (intel->is_front_buffer_rendering)
565       intel->need_throttle = GL_TRUE;
566 }
567
568 void
569 intelFinish(struct gl_context * ctx)
570 {
571    struct gl_framebuffer *fb = ctx->DrawBuffer;
572    int i;
573
574    intel_flush(ctx);
575    intel_flush_front(ctx);
576
577    for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
578        struct intel_renderbuffer *irb;
579
580        irb = intel_renderbuffer(fb->_ColorDrawBuffers[i]);
581
582        if (irb && irb->region && irb->region->buffer)
583           drm_intel_bo_wait_rendering(irb->region->buffer);
584    }
585    if (fb->_DepthBuffer) {
586       /* XXX: Wait on buffer idle */
587    }
588 }
589
590 void
591 intelInitDriverFunctions(struct dd_function_table *functions)
592 {
593    _mesa_init_driver_functions(functions);
594
595    functions->Flush = intel_glFlush;
596    functions->Finish = intelFinish;
597    functions->GetString = intelGetString;
598    functions->UpdateState = intelInvalidateState;
599
600    intelInitTextureFuncs(functions);
601    intelInitTextureImageFuncs(functions);
602    intelInitTextureSubImageFuncs(functions);
603    intelInitTextureCopyImageFuncs(functions);
604    intelInitStateFuncs(functions);
605    intelInitClearFuncs(functions);
606    intelInitBufferFuncs(functions);
607    intelInitPixelFuncs(functions);
608    intelInitBufferObjectFuncs(functions);
609    intel_init_syncobj_functions(functions);
610 }
611
612
613 GLboolean
614 intelInitContext(struct intel_context *intel,
615                  int api,
616                  const struct gl_config * mesaVis,
617                  __DRIcontext * driContextPriv,
618                  void *sharedContextPrivate,
619                  struct dd_function_table *functions)
620 {
621    struct gl_context *ctx = &intel->ctx;
622    struct gl_context *shareCtx = (struct gl_context *) sharedContextPrivate;
623    __DRIscreen *sPriv = driContextPriv->driScreenPriv;
624    struct intel_screen *intelScreen = sPriv->private;
625    int bo_reuse_mode;
626    struct gl_config visual;
627
628    /* we can't do anything without a connection to the device */
629    if (intelScreen->bufmgr == NULL)
630       return GL_FALSE;
631
632    /* Can't rely on invalidate events, fall back to glViewport hack */
633    if (!driContextPriv->driScreenPriv->dri2.useInvalidate) {
634       intel->saved_viewport = functions->Viewport;
635       functions->Viewport = intel_viewport;
636    }
637
638    if (mesaVis == NULL) {
639       memset(&visual, 0, sizeof visual);
640       mesaVis = &visual;
641    }
642
643    if (!_mesa_initialize_context(&intel->ctx, api, mesaVis, shareCtx,
644                                  functions, (void *) intel)) {
645       printf("%s: failed to init mesa context\n", __FUNCTION__);
646       return GL_FALSE;
647    }
648
649    driContextPriv->driverPrivate = intel;
650    intel->intelScreen = intelScreen;
651    intel->driContext = driContextPriv;
652    intel->driFd = sPriv->fd;
653
654    intel->has_xrgb_textures = GL_TRUE;
655    intel->gen = intelScreen->gen;
656    if (IS_GEN6(intel->intelScreen->deviceID)) {
657       intel->needs_ff_sync = GL_TRUE;
658       intel->has_luminance_srgb = GL_TRUE;
659    } else if (IS_GEN5(intel->intelScreen->deviceID)) {
660       intel->needs_ff_sync = GL_TRUE;
661       intel->has_luminance_srgb = GL_TRUE;
662    } else if (IS_965(intel->intelScreen->deviceID)) {
663       if (IS_G4X(intel->intelScreen->deviceID)) {
664           intel->has_luminance_srgb = GL_TRUE;
665           intel->is_g4x = GL_TRUE;
666       }
667    } else if (IS_9XX(intel->intelScreen->deviceID)) {
668       if (IS_945(intel->intelScreen->deviceID)) {
669          intel->is_945 = GL_TRUE;
670       }
671    } else {
672       if (intel->intelScreen->deviceID == PCI_CHIP_I830_M ||
673           intel->intelScreen->deviceID == PCI_CHIP_845_G) {
674          intel->has_xrgb_textures = GL_FALSE;
675       }
676    }
677
678    memset(&ctx->TextureFormatSupported, 0,
679           sizeof(ctx->TextureFormatSupported));
680    ctx->TextureFormatSupported[MESA_FORMAT_ARGB8888] = GL_TRUE;
681    if (intel->has_xrgb_textures)
682       ctx->TextureFormatSupported[MESA_FORMAT_XRGB8888] = GL_TRUE;
683    ctx->TextureFormatSupported[MESA_FORMAT_ARGB4444] = GL_TRUE;
684    ctx->TextureFormatSupported[MESA_FORMAT_ARGB1555] = GL_TRUE;
685    ctx->TextureFormatSupported[MESA_FORMAT_RGB565] = GL_TRUE;
686    ctx->TextureFormatSupported[MESA_FORMAT_L8] = GL_TRUE;
687    ctx->TextureFormatSupported[MESA_FORMAT_A8] = GL_TRUE;
688    ctx->TextureFormatSupported[MESA_FORMAT_I8] = GL_TRUE;
689    ctx->TextureFormatSupported[MESA_FORMAT_AL88] = GL_TRUE;
690    if (intel->gen >= 4)
691       ctx->TextureFormatSupported[MESA_FORMAT_AL1616] = GL_TRUE;
692    ctx->TextureFormatSupported[MESA_FORMAT_S8_Z24] = GL_TRUE;
693    /*
694     * This was disabled in initial FBO enabling to avoid combinations
695     * of depth+stencil that wouldn't work together.  We since decided
696     * that it was OK, since it's up to the app to come up with the
697     * combo that actually works, so this can probably be re-enabled.
698     */
699    /*
700    ctx->TextureFormatSupported[MESA_FORMAT_Z16] = GL_TRUE;
701    ctx->TextureFormatSupported[MESA_FORMAT_Z24] = GL_TRUE;
702    */
703
704    /* ctx->Extensions.MESA_ycbcr_texture */
705    ctx->TextureFormatSupported[MESA_FORMAT_YCBCR] = GL_TRUE;
706    ctx->TextureFormatSupported[MESA_FORMAT_YCBCR_REV] = GL_TRUE;
707
708    /* GL_3DFX_texture_compression_FXT1 */
709    ctx->TextureFormatSupported[MESA_FORMAT_RGB_FXT1] = GL_TRUE;
710    ctx->TextureFormatSupported[MESA_FORMAT_RGBA_FXT1] = GL_TRUE;
711
712    /* GL_EXT_texture_compression_s3tc */
713    ctx->TextureFormatSupported[MESA_FORMAT_RGB_DXT1] = GL_TRUE;
714    ctx->TextureFormatSupported[MESA_FORMAT_RGBA_DXT1] = GL_TRUE;
715    ctx->TextureFormatSupported[MESA_FORMAT_RGBA_DXT3] = GL_TRUE;
716    ctx->TextureFormatSupported[MESA_FORMAT_RGBA_DXT5] = GL_TRUE;
717
718 #ifndef I915
719    /* GL_ARB_texture_compression_rgtc */
720    ctx->TextureFormatSupported[MESA_FORMAT_RED_RGTC1] = GL_TRUE;
721    ctx->TextureFormatSupported[MESA_FORMAT_SIGNED_RED_RGTC1] = GL_TRUE;
722    ctx->TextureFormatSupported[MESA_FORMAT_RG_RGTC2] = GL_TRUE;
723    ctx->TextureFormatSupported[MESA_FORMAT_SIGNED_RG_RGTC2] = GL_TRUE;
724
725    /* GL_ARB_texture_rg */
726    ctx->TextureFormatSupported[MESA_FORMAT_R8] = GL_TRUE;
727    ctx->TextureFormatSupported[MESA_FORMAT_R16] = GL_TRUE;
728    ctx->TextureFormatSupported[MESA_FORMAT_RG88] = GL_TRUE;
729    ctx->TextureFormatSupported[MESA_FORMAT_RG1616] = GL_TRUE;
730
731    /* GL_MESA_texture_signed_rgba / GL_EXT_texture_snorm */
732    ctx->TextureFormatSupported[MESA_FORMAT_DUDV8] = GL_TRUE;
733    ctx->TextureFormatSupported[MESA_FORMAT_SIGNED_RGBA8888_REV] = GL_TRUE;
734    ctx->TextureFormatSupported[MESA_FORMAT_SIGNED_R8] = GL_TRUE;
735    ctx->TextureFormatSupported[MESA_FORMAT_SIGNED_RG88_REV] = GL_TRUE;
736    ctx->TextureFormatSupported[MESA_FORMAT_SIGNED_R16] = GL_TRUE;
737    ctx->TextureFormatSupported[MESA_FORMAT_SIGNED_GR1616] = GL_TRUE;
738
739    /* GL_EXT_texture_sRGB */
740    ctx->TextureFormatSupported[MESA_FORMAT_SARGB8] = GL_TRUE;
741    if (intel->gen >= 5 || intel->is_g4x)
742       ctx->TextureFormatSupported[MESA_FORMAT_SRGB_DXT1] = GL_TRUE;
743    ctx->TextureFormatSupported[MESA_FORMAT_SRGBA_DXT1] = GL_TRUE;
744    ctx->TextureFormatSupported[MESA_FORMAT_SRGBA_DXT3] = GL_TRUE;
745    ctx->TextureFormatSupported[MESA_FORMAT_SRGBA_DXT5] = GL_TRUE;
746    if (intel->has_luminance_srgb) {
747       ctx->TextureFormatSupported[MESA_FORMAT_SL8] = GL_TRUE;
748       ctx->TextureFormatSupported[MESA_FORMAT_SLA8] = GL_TRUE;
749    }
750
751 #ifdef TEXTURE_FLOAT_ENABLED
752    ctx->TextureFormatSupported[MESA_FORMAT_RGBA_FLOAT32] = GL_TRUE;
753    ctx->TextureFormatSupported[MESA_FORMAT_RG_FLOAT32] = GL_TRUE;
754    ctx->TextureFormatSupported[MESA_FORMAT_R_FLOAT32] = GL_TRUE;
755    ctx->TextureFormatSupported[MESA_FORMAT_INTENSITY_FLOAT32] = GL_TRUE;
756    ctx->TextureFormatSupported[MESA_FORMAT_LUMINANCE_FLOAT32] = GL_TRUE;
757    ctx->TextureFormatSupported[MESA_FORMAT_ALPHA_FLOAT32] = GL_TRUE;
758    ctx->TextureFormatSupported[MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32] = GL_TRUE;
759 #endif
760
761 #endif /* !I915 */
762
763    driParseConfigFiles(&intel->optionCache, &intelScreen->optionCache,
764                        sPriv->myNum, (intel->gen >= 4) ? "i965" : "i915");
765    if (intel->gen < 4)
766       intel->maxBatchSize = 4096;
767    else
768       intel->maxBatchSize = sizeof(intel->batch.map);
769
770    intel->bufmgr = intelScreen->bufmgr;
771
772    bo_reuse_mode = driQueryOptioni(&intel->optionCache, "bo_reuse");
773    switch (bo_reuse_mode) {
774    case DRI_CONF_BO_REUSE_DISABLED:
775       break;
776    case DRI_CONF_BO_REUSE_ALL:
777       intel_bufmgr_gem_enable_reuse(intel->bufmgr);
778       break;
779    }
780
781    /* This doesn't yet catch all non-conformant rendering, but it's a
782     * start.
783     */
784    if (getenv("INTEL_STRICT_CONFORMANCE")) {
785       unsigned int value = atoi(getenv("INTEL_STRICT_CONFORMANCE"));
786       if (value > 0) {
787          intel->conformance_mode = value;
788       }
789       else {
790          intel->conformance_mode = 1;
791       }
792    }
793
794    if (intel->conformance_mode > 0) {
795       ctx->Const.MinLineWidth = 1.0;
796       ctx->Const.MinLineWidthAA = 1.0;
797       ctx->Const.MaxLineWidth = 1.0;
798       ctx->Const.MaxLineWidthAA = 1.0;
799       ctx->Const.LineWidthGranularity = 1.0;
800    }
801    else {
802       ctx->Const.MinLineWidth = 1.0;
803       ctx->Const.MinLineWidthAA = 1.0;
804       ctx->Const.MaxLineWidth = 5.0;
805       ctx->Const.MaxLineWidthAA = 5.0;
806       ctx->Const.LineWidthGranularity = 0.5;
807    }
808
809    ctx->Const.MinPointSize = 1.0;
810    ctx->Const.MinPointSizeAA = 1.0;
811    ctx->Const.MaxPointSize = 255.0;
812    ctx->Const.MaxPointSizeAA = 3.0;
813    ctx->Const.PointSizeGranularity = 1.0;
814
815    ctx->Const.MaxSamples = 1.0;
816
817    /* reinitialize the context point state.
818     * It depend on constants in __struct gl_contextRec::Const
819     */
820    _mesa_init_point(ctx);
821
822    if (intel->gen >= 4) {
823       ctx->Const.sRGBCapable = GL_TRUE;
824       if (MAX_WIDTH > 8192)
825          ctx->Const.MaxRenderbufferSize = 8192;
826    } else {
827       if (MAX_WIDTH > 2048)
828          ctx->Const.MaxRenderbufferSize = 2048;
829    }
830
831    /* Initialize the software rasterizer and helper modules. */
832    _swrast_CreateContext(ctx);
833    _vbo_CreateContext(ctx);
834    _tnl_CreateContext(ctx);
835    _swsetup_CreateContext(ctx);
836  
837    /* Configure swrast to match hardware characteristics: */
838    _swrast_allow_pixel_fog(ctx, GL_FALSE);
839    _swrast_allow_vertex_fog(ctx, GL_TRUE);
840
841    _mesa_meta_init(ctx);
842
843    intel->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24;
844    intel->hw_stipple = 1;
845
846    /* XXX FBO: this doesn't seem to be used anywhere */
847    switch (mesaVis->depthBits) {
848    case 0:                     /* what to do in this case? */
849    case 16:
850       intel->polygon_offset_scale = 1.0;
851       break;
852    case 24:
853       intel->polygon_offset_scale = 2.0;     /* req'd to pass glean */
854       break;
855    default:
856       assert(0);
857       break;
858    }
859
860    if (intel->gen >= 4)
861       intel->polygon_offset_scale /= 0xffff;
862
863    intel->RenderIndex = ~0;
864
865    switch (ctx->API) {
866    case API_OPENGL:
867       intelInitExtensions(ctx);
868       break;
869    case API_OPENGLES:
870       break;
871    case API_OPENGLES2:
872       intelInitExtensionsES2(ctx);
873       break;
874    }
875
876    INTEL_DEBUG = driParseDebugString(getenv("INTEL_DEBUG"), debug_control);
877    if (INTEL_DEBUG & DEBUG_BUFMGR)
878       dri_bufmgr_set_debug(intel->bufmgr, GL_TRUE);
879
880    intel_batchbuffer_reset(intel);
881
882    intel_fbo_init(intel);
883
884    if (intel->ctx.Mesa_DXTn) {
885       _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
886       _mesa_enable_extension(ctx, "GL_S3_s3tc");
887    }
888    else if (driQueryOptionb(&intel->optionCache, "force_s3tc_enable")) {
889       _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
890    }
891    intel->use_texture_tiling = driQueryOptionb(&intel->optionCache,
892                                                "texture_tiling");
893    intel->use_early_z = driQueryOptionb(&intel->optionCache, "early_z");
894
895    intel->prim.primitive = ~0;
896
897    /* Force all software fallbacks */
898    if (driQueryOptionb(&intel->optionCache, "no_rast")) {
899       fprintf(stderr, "disabling 3D rasterization\n");
900       intel->no_rast = 1;
901    }
902
903    if (driQueryOptionb(&intel->optionCache, "always_flush_batch")) {
904       fprintf(stderr, "flushing batchbuffer before/after each draw call\n");
905       intel->always_flush_batch = 1;
906    }
907
908    if (driQueryOptionb(&intel->optionCache, "always_flush_cache")) {
909       fprintf(stderr, "flushing GPU caches before/after each draw call\n");
910       intel->always_flush_cache = 1;
911    }
912
913    return GL_TRUE;
914 }
915
916 void
917 intelDestroyContext(__DRIcontext * driContextPriv)
918 {
919    struct intel_context *intel =
920       (struct intel_context *) driContextPriv->driverPrivate;
921
922    assert(intel);               /* should never be null */
923    if (intel) {
924       INTEL_FIREVERTICES(intel);
925
926       _mesa_meta_free(&intel->ctx);
927
928       intel->vtbl.destroy(intel);
929
930       _swsetup_DestroyContext(&intel->ctx);
931       _tnl_DestroyContext(&intel->ctx);
932       _vbo_DestroyContext(&intel->ctx);
933
934       _swrast_DestroyContext(&intel->ctx);
935       intel->Fallback = 0x0;      /* don't call _swrast_Flush later */
936
937       intel_batchbuffer_free(intel);
938
939       free(intel->prim.vb);
940       intel->prim.vb = NULL;
941       drm_intel_bo_unreference(intel->prim.vb_bo);
942       intel->prim.vb_bo = NULL;
943       drm_intel_bo_unreference(intel->first_post_swapbuffers_batch);
944       intel->first_post_swapbuffers_batch = NULL;
945
946       driDestroyOptionCache(&intel->optionCache);
947
948       /* free the Mesa context */
949       _mesa_free_context_data(&intel->ctx);
950
951       FREE(intel);
952       driContextPriv->driverPrivate = NULL;
953    }
954 }
955
956 GLboolean
957 intelUnbindContext(__DRIcontext * driContextPriv)
958 {
959    /* Unset current context and dispath table */
960    _mesa_make_current(NULL, NULL, NULL);
961
962    return GL_TRUE;
963 }
964
965 GLboolean
966 intelMakeCurrent(__DRIcontext * driContextPriv,
967                  __DRIdrawable * driDrawPriv,
968                  __DRIdrawable * driReadPriv)
969 {
970    struct intel_context *intel;
971    GET_CURRENT_CONTEXT(curCtx);
972
973    if (driContextPriv)
974       intel = (struct intel_context *) driContextPriv->driverPrivate;
975    else
976       intel = NULL;
977
978    /* According to the glXMakeCurrent() man page: "Pending commands to
979     * the previous context, if any, are flushed before it is released."
980     * But only flush if we're actually changing contexts.
981     */
982    if (intel_context(curCtx) && intel_context(curCtx) != intel) {
983       _mesa_flush(curCtx);
984    }
985
986    if (driContextPriv) {
987       struct gl_framebuffer *fb, *readFb;
988       
989       if (driDrawPriv == NULL && driReadPriv == NULL) {
990          fb = _mesa_get_incomplete_framebuffer();
991          readFb = _mesa_get_incomplete_framebuffer();
992       } else {
993          fb = driDrawPriv->driverPrivate;
994          readFb = driReadPriv->driverPrivate;
995          driContextPriv->dri2.draw_stamp = driDrawPriv->dri2.stamp - 1;
996          driContextPriv->dri2.read_stamp = driReadPriv->dri2.stamp - 1;
997       }
998
999       intel_prepare_render(intel);
1000       _mesa_make_current(&intel->ctx, fb, readFb);
1001       
1002       /* We do this in intel_prepare_render() too, but intel->ctx.DrawBuffer
1003        * is NULL at that point.  We can't call _mesa_makecurrent()
1004        * first, since we need the buffer size for the initial
1005        * viewport.  So just call intel_draw_buffer() again here. */
1006       intel_draw_buffer(&intel->ctx, intel->ctx.DrawBuffer);
1007    }
1008    else {
1009       _mesa_make_current(NULL, NULL, NULL);
1010    }
1011
1012    return GL_TRUE;
1013 }