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Rename GLvisual and __GLcontextModes to struct gl_config
[android-x86/external-mesa.git] / src / mesa / drivers / dri / intel / intel_context.c
1 /**************************************************************************
2  * 
3  * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4  * All Rights Reserved.
5  * 
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  * 
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  * 
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  * 
26  **************************************************************************/
27
28
29 #include "main/glheader.h"
30 #include "main/context.h"
31 #include "main/extensions.h"
32 #include "main/fbobject.h"
33 #include "main/framebuffer.h"
34 #include "main/imports.h"
35 #include "main/points.h"
36
37 #include "swrast/swrast.h"
38 #include "swrast_setup/swrast_setup.h"
39 #include "tnl/tnl.h"
40 #include "drivers/common/driverfuncs.h"
41 #include "drivers/common/meta.h"
42
43 #include "intel_chipset.h"
44 #include "intel_buffers.h"
45 #include "intel_tex.h"
46 #include "intel_batchbuffer.h"
47 #include "intel_clear.h"
48 #include "intel_extensions.h"
49 #include "intel_pixel.h"
50 #include "intel_regions.h"
51 #include "intel_buffer_objects.h"
52 #include "intel_fbo.h"
53 #include "intel_bufmgr.h"
54 #include "intel_screen.h"
55
56 #include "drirenderbuffer.h"
57 #include "utils.h"
58
59
60 #ifndef INTEL_DEBUG
61 int INTEL_DEBUG = (0);
62 #endif
63
64
65 #define DRIVER_DATE                     "20100330 DEVELOPMENT"
66 #define DRIVER_DATE_GEM                 "GEM " DRIVER_DATE
67
68
69 static const GLubyte *
70 intelGetString(GLcontext * ctx, GLenum name)
71 {
72    const struct intel_context *const intel = intel_context(ctx);
73    const char *chipset;
74    static char buffer[128];
75
76    switch (name) {
77    case GL_VENDOR:
78       return (GLubyte *) "Tungsten Graphics, Inc";
79       break;
80
81    case GL_RENDERER:
82       switch (intel->intelScreen->deviceID) {
83       case PCI_CHIP_845_G:
84          chipset = "Intel(R) 845G";
85          break;
86       case PCI_CHIP_I830_M:
87          chipset = "Intel(R) 830M";
88          break;
89       case PCI_CHIP_I855_GM:
90          chipset = "Intel(R) 852GM/855GM";
91          break;
92       case PCI_CHIP_I865_G:
93          chipset = "Intel(R) 865G";
94          break;
95       case PCI_CHIP_I915_G:
96          chipset = "Intel(R) 915G";
97          break;
98       case PCI_CHIP_E7221_G:
99          chipset = "Intel (R) E7221G (i915)";
100          break;
101       case PCI_CHIP_I915_GM:
102          chipset = "Intel(R) 915GM";
103          break;
104       case PCI_CHIP_I945_G:
105          chipset = "Intel(R) 945G";
106          break;
107       case PCI_CHIP_I945_GM:
108          chipset = "Intel(R) 945GM";
109          break;
110       case PCI_CHIP_I945_GME:
111          chipset = "Intel(R) 945GME";
112          break;
113       case PCI_CHIP_G33_G:
114          chipset = "Intel(R) G33";
115          break;
116       case PCI_CHIP_Q35_G:
117          chipset = "Intel(R) Q35";
118          break;
119       case PCI_CHIP_Q33_G:
120          chipset = "Intel(R) Q33";
121          break;
122       case PCI_CHIP_IGD_GM:
123       case PCI_CHIP_IGD_G:
124          chipset = "Intel(R) IGD";
125          break;
126       case PCI_CHIP_I965_Q:
127          chipset = "Intel(R) 965Q";
128          break;
129       case PCI_CHIP_I965_G:
130       case PCI_CHIP_I965_G_1:
131          chipset = "Intel(R) 965G";
132          break;
133       case PCI_CHIP_I946_GZ:
134          chipset = "Intel(R) 946GZ";
135          break;
136       case PCI_CHIP_I965_GM:
137          chipset = "Intel(R) 965GM";
138          break;
139       case PCI_CHIP_I965_GME:
140          chipset = "Intel(R) 965GME/GLE";
141          break;
142       case PCI_CHIP_GM45_GM:
143          chipset = "Mobile IntelĀ® GM45 Express Chipset";
144          break; 
145       case PCI_CHIP_IGD_E_G:
146          chipset = "Intel(R) Integrated Graphics Device";
147          break;
148       case PCI_CHIP_G45_G:
149          chipset = "Intel(R) G45/G43";
150          break;
151       case PCI_CHIP_Q45_G:
152          chipset = "Intel(R) Q45/Q43";
153          break;
154       case PCI_CHIP_G41_G:
155          chipset = "Intel(R) G41";
156          break;
157       case PCI_CHIP_B43_G:
158          chipset = "Intel(R) B43";
159          break;
160       case PCI_CHIP_ILD_G:
161          chipset = "Intel(R) Ironlake Desktop";
162          break;
163       case PCI_CHIP_ILM_G:
164          chipset = "Intel(R) Ironlake Mobile";
165          break;
166       case PCI_CHIP_SANDYBRIDGE_GT1:
167       case PCI_CHIP_SANDYBRIDGE_GT2:
168       case PCI_CHIP_SANDYBRIDGE_GT2_PLUS:
169          chipset = "Intel(R) Sandybridge Desktop";
170          break;
171       case PCI_CHIP_SANDYBRIDGE_M_GT1:
172       case PCI_CHIP_SANDYBRIDGE_M_GT2:
173       case PCI_CHIP_SANDYBRIDGE_M_GT2_PLUS:
174          chipset = "Intel(R) Sandybridge Mobile";
175          break;
176       case PCI_CHIP_SANDYBRIDGE_S:
177          chipset = "Intel(R) Sandybridge Server";
178          break;
179       default:
180          chipset = "Unknown Intel Chipset";
181          break;
182       }
183
184       (void) driGetRendererString(buffer, chipset, DRIVER_DATE_GEM, 0);
185       return (GLubyte *) buffer;
186
187    default:
188       return NULL;
189    }
190 }
191
192 static void
193 intel_flush_front(GLcontext *ctx)
194 {
195    struct intel_context *intel = intel_context(ctx);
196     __DRIcontext *driContext = intel->driContext;
197     __DRIscreen *const screen = intel->intelScreen->driScrnPriv;
198
199    if ((ctx->DrawBuffer->Name == 0) && intel->front_buffer_dirty) {
200       if (screen->dri2.loader &&
201           (screen->dri2.loader->base.version >= 2)
202           && (screen->dri2.loader->flushFrontBuffer != NULL) &&
203           driContext->driDrawablePriv &&
204           driContext->driDrawablePriv->loaderPrivate) {
205          (*screen->dri2.loader->flushFrontBuffer)(driContext->driDrawablePriv,
206                                                   driContext->driDrawablePriv->loaderPrivate);
207
208          /* We set the dirty bit in intel_prepare_render() if we're
209           * front buffer rendering once we get there.
210           */
211          intel->front_buffer_dirty = GL_FALSE;
212       }
213    }
214 }
215
216 static unsigned
217 intel_bits_per_pixel(const struct intel_renderbuffer *rb)
218 {
219    return _mesa_get_format_bytes(rb->Base.Format) * 8;
220 }
221
222 void
223 intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
224 {
225    struct gl_framebuffer *fb = drawable->driverPrivate;
226    struct intel_renderbuffer *rb;
227    struct intel_region *region, *depth_region;
228    struct intel_context *intel = context->driverPrivate;
229    struct intel_renderbuffer *front_rb, *back_rb, *depth_rb, *stencil_rb;
230    __DRIbuffer *buffers = NULL;
231    __DRIscreen *screen;
232    int i, count;
233    unsigned int attachments[10];
234    const char *region_name;
235
236    /* If we're rendering to the fake front buffer, make sure all the
237     * pending drawing has landed on the real front buffer.  Otherwise
238     * when we eventually get to DRI2GetBuffersWithFormat the stale
239     * real front buffer contents will get copied to the new fake front
240     * buffer.
241     */
242    if (intel->is_front_buffer_rendering) {
243       intel_flush(&intel->ctx);
244       intel_flush_front(&intel->ctx);
245    }
246
247    /* Set this up front, so that in case our buffers get invalidated
248     * while we're getting new buffers, we don't clobber the stamp and
249     * thus ignore the invalidate. */
250    drawable->lastStamp = drawable->dri2.stamp;
251
252    if (INTEL_DEBUG & DEBUG_DRI)
253       fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
254
255    screen = intel->intelScreen->driScrnPriv;
256
257    if (screen->dri2.loader
258        && (screen->dri2.loader->base.version > 2)
259        && (screen->dri2.loader->getBuffersWithFormat != NULL)) {
260
261       front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
262       back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
263       depth_rb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
264       stencil_rb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
265
266       i = 0;
267       if ((intel->is_front_buffer_rendering ||
268            intel->is_front_buffer_reading ||
269            !back_rb) && front_rb) {
270          attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
271          attachments[i++] = intel_bits_per_pixel(front_rb);
272       }
273
274       if (back_rb) {
275          attachments[i++] = __DRI_BUFFER_BACK_LEFT;
276          attachments[i++] = intel_bits_per_pixel(back_rb);
277       }
278
279       if ((depth_rb != NULL) && (stencil_rb != NULL)) {
280          attachments[i++] = __DRI_BUFFER_DEPTH_STENCIL;
281          attachments[i++] = intel_bits_per_pixel(depth_rb);
282       } else if (depth_rb != NULL) {
283          attachments[i++] = __DRI_BUFFER_DEPTH;
284          attachments[i++] = intel_bits_per_pixel(depth_rb);
285       } else if (stencil_rb != NULL) {
286          attachments[i++] = __DRI_BUFFER_STENCIL;
287          attachments[i++] = intel_bits_per_pixel(stencil_rb);
288       }
289
290       buffers =
291          (*screen->dri2.loader->getBuffersWithFormat)(drawable,
292                                                       &drawable->w,
293                                                       &drawable->h,
294                                                       attachments, i / 2,
295                                                       &count,
296                                                       drawable->loaderPrivate);
297    } else if (screen->dri2.loader) {
298       i = 0;
299       if (intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT))
300          attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
301       if (intel_get_renderbuffer(fb, BUFFER_BACK_LEFT))
302          attachments[i++] = __DRI_BUFFER_BACK_LEFT;
303       if (intel_get_renderbuffer(fb, BUFFER_DEPTH))
304          attachments[i++] = __DRI_BUFFER_DEPTH;
305       if (intel_get_renderbuffer(fb, BUFFER_STENCIL))
306          attachments[i++] = __DRI_BUFFER_STENCIL;
307
308       buffers = (*screen->dri2.loader->getBuffers)(drawable,
309                                                    &drawable->w,
310                                                    &drawable->h,
311                                                    attachments, i,
312                                                    &count,
313                                                    drawable->loaderPrivate);
314    }
315
316    if (buffers == NULL)
317       return;
318
319    drawable->x = 0;
320    drawable->y = 0;
321    drawable->backX = 0;
322    drawable->backY = 0;
323    drawable->numClipRects = 1;
324    drawable->pClipRects[0].x1 = 0;
325    drawable->pClipRects[0].y1 = 0;
326    drawable->pClipRects[0].x2 = drawable->w;
327    drawable->pClipRects[0].y2 = drawable->h;
328    drawable->numBackClipRects = 1;
329    drawable->pBackClipRects[0].x1 = 0;
330    drawable->pBackClipRects[0].y1 = 0;
331    drawable->pBackClipRects[0].x2 = drawable->w;
332    drawable->pBackClipRects[0].y2 = drawable->h;
333
334    depth_region = NULL;
335    for (i = 0; i < count; i++) {
336        switch (buffers[i].attachment) {
337        case __DRI_BUFFER_FRONT_LEFT:
338            rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
339            region_name = "dri2 front buffer";
340            break;
341
342        case __DRI_BUFFER_FAKE_FRONT_LEFT:
343            rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
344            region_name = "dri2 fake front buffer";
345            break;
346
347        case __DRI_BUFFER_BACK_LEFT:
348            rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
349            region_name = "dri2 back buffer";
350            break;
351
352        case __DRI_BUFFER_DEPTH:
353            rb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
354            region_name = "dri2 depth buffer";
355            break;
356
357        case __DRI_BUFFER_DEPTH_STENCIL:
358            rb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
359            region_name = "dri2 depth / stencil buffer";
360            break;
361
362        case __DRI_BUFFER_STENCIL:
363            rb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
364            region_name = "dri2 stencil buffer";
365            break;
366
367        case __DRI_BUFFER_ACCUM:
368        default:
369            fprintf(stderr,
370                    "unhandled buffer attach event, attachment type %d\n",
371                    buffers[i].attachment);
372            return;
373        }
374
375        if (rb == NULL)
376           continue;
377
378        if (rb->region && rb->region->name == buffers[i].name)
379              continue;
380
381        if (INTEL_DEBUG & DEBUG_DRI)
382           fprintf(stderr,
383                   "attaching buffer %d, at %d, cpp %d, pitch %d\n",
384                   buffers[i].name, buffers[i].attachment,
385                   buffers[i].cpp, buffers[i].pitch);
386        
387        if (buffers[i].attachment == __DRI_BUFFER_STENCIL && depth_region) {
388           if (INTEL_DEBUG & DEBUG_DRI)
389              fprintf(stderr, "(reusing depth buffer as stencil)\n");
390           intel_region_reference(&region, depth_region);
391        }
392        else
393           region = intel_region_alloc_for_handle(intel->intelScreen,
394                                                  buffers[i].cpp,
395                                                  drawable->w,
396                                                  drawable->h,
397                                                  buffers[i].pitch / buffers[i].cpp,
398                                                  buffers[i].name,
399                                                  region_name);
400
401        if (buffers[i].attachment == __DRI_BUFFER_DEPTH)
402           depth_region = region;
403
404        intel_renderbuffer_set_region(intel, rb, region);
405        intel_region_release(&region);
406
407        if (buffers[i].attachment == __DRI_BUFFER_DEPTH_STENCIL) {
408           rb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
409           if (rb != NULL) {
410              struct intel_region *stencil_region = NULL;
411
412              if (rb->region && rb->region->name == buffers[i].name)
413                    continue;
414
415              intel_region_reference(&stencil_region, region);
416              intel_renderbuffer_set_region(intel, rb, stencil_region);
417              intel_region_release(&stencil_region);
418           }
419        }
420    }
421
422    driUpdateFramebufferSize(&intel->ctx, drawable);
423 }
424
425 /**
426  * intel_prepare_render should be called anywhere that curent read/drawbuffer
427  * state is required.
428  */
429 void
430 intel_prepare_render(struct intel_context *intel)
431 {
432    __DRIcontext *driContext = intel->driContext;
433    __DRIdrawable *drawable;
434
435    drawable = driContext->driDrawablePriv;
436    if (drawable && drawable->dri2.stamp != driContext->dri2.draw_stamp) {
437       if (drawable->lastStamp != drawable->dri2.stamp)
438          intel_update_renderbuffers(driContext, drawable);
439       intel_draw_buffer(&intel->ctx, intel->ctx.DrawBuffer);
440       driContext->dri2.draw_stamp = drawable->dri2.stamp;
441    }
442
443    drawable = driContext->driReadablePriv;
444    if (drawable && drawable->dri2.stamp != driContext->dri2.read_stamp) {
445       if (drawable->lastStamp != drawable->dri2.stamp)
446          intel_update_renderbuffers(driContext, drawable);
447       driContext->dri2.read_stamp = drawable->dri2.stamp;
448    }
449
450    /* If we're currently rendering to the front buffer, the rendering
451     * that will happen next will probably dirty the front buffer.  So
452     * mark it as dirty here.
453     */
454    if (intel->is_front_buffer_rendering)
455       intel->front_buffer_dirty = GL_TRUE;
456
457    /* Wait for the swapbuffers before the one we just emitted, so we
458     * don't get too many swaps outstanding for apps that are GPU-heavy
459     * but not CPU-heavy.
460     *
461     * We're using intelDRI2Flush (called from the loader before
462     * swapbuffer) and glFlush (for front buffer rendering) as the
463     * indicator that a frame is done and then throttle when we get
464     * here as we prepare to render the next frame.  At this point for
465     * round trips for swap/copy and getting new buffers are done and
466     * we'll spend less time waiting on the GPU.
467     *
468     * Unfortunately, we don't have a handle to the batch containing
469     * the swap, and getting our hands on that doesn't seem worth it,
470     * so we just us the first batch we emitted after the last swap.
471     */
472    if (intel->need_throttle && intel->first_post_swapbuffers_batch) {
473       drm_intel_bo_wait_rendering(intel->first_post_swapbuffers_batch);
474       drm_intel_bo_unreference(intel->first_post_swapbuffers_batch);
475       intel->first_post_swapbuffers_batch = NULL;
476       intel->need_throttle = GL_FALSE;
477    }
478 }
479
480 static void
481 intel_viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
482 {
483     struct intel_context *intel = intel_context(ctx);
484     __DRIcontext *driContext = intel->driContext;
485
486     if (intel->saved_viewport)
487         intel->saved_viewport(ctx, x, y, w, h);
488
489     if (!intel->meta.internal_viewport_call && ctx->DrawBuffer->Name == 0) {
490        dri2InvalidateDrawable(driContext->driDrawablePriv);
491        dri2InvalidateDrawable(driContext->driReadablePriv);
492     }
493 }
494
495 static const struct dri_debug_control debug_control[] = {
496    { "tex",   DEBUG_TEXTURE},
497    { "state", DEBUG_STATE},
498    { "ioctl", DEBUG_IOCTL},
499    { "blit",  DEBUG_BLIT},
500    { "mip",   DEBUG_MIPTREE},
501    { "fall",  DEBUG_FALLBACKS},
502    { "verb",  DEBUG_VERBOSE},
503    { "bat",   DEBUG_BATCH},
504    { "pix",   DEBUG_PIXEL},
505    { "buf",   DEBUG_BUFMGR},
506    { "reg",   DEBUG_REGION},
507    { "fbo",   DEBUG_FBO},
508    { "gs",    DEBUG_GS},
509    { "sync",  DEBUG_SYNC},
510    { "prim",  DEBUG_PRIMS },
511    { "vert",  DEBUG_VERTS },
512    { "dri",   DEBUG_DRI },
513    { "sf",    DEBUG_SF },
514    { "san",   DEBUG_SANITY },
515    { "sleep", DEBUG_SLEEP },
516    { "stats", DEBUG_STATS },
517    { "tile",  DEBUG_TILE },
518    { "sing",  DEBUG_SINGLE_THREAD },
519    { "thre",  DEBUG_SINGLE_THREAD },
520    { "wm",    DEBUG_WM },
521    { "glsl_force", DEBUG_GLSL_FORCE },
522    { "urb",   DEBUG_URB },
523    { "vs",    DEBUG_VS },
524    { "clip",  DEBUG_CLIP },
525    { NULL,    0 }
526 };
527
528
529 static void
530 intelInvalidateState(GLcontext * ctx, GLuint new_state)
531 {
532     struct intel_context *intel = intel_context(ctx);
533
534    _swrast_InvalidateState(ctx, new_state);
535    _swsetup_InvalidateState(ctx, new_state);
536    _vbo_InvalidateState(ctx, new_state);
537    _tnl_InvalidateState(ctx, new_state);
538    _tnl_invalidate_vertex_state(ctx, new_state);
539
540    intel->NewGLState |= new_state;
541
542    if (intel->vtbl.invalidate_state)
543       intel->vtbl.invalidate_state( intel, new_state );
544 }
545
546 void
547 intel_flush(GLcontext *ctx)
548 {
549    struct intel_context *intel = intel_context(ctx);
550
551    if (intel->Fallback)
552       _swrast_flush(ctx);
553
554    if (intel->gen < 4)
555       INTEL_FIREVERTICES(intel);
556
557    if (intel->batch->map != intel->batch->ptr)
558       intel_batchbuffer_flush(intel->batch);
559 }
560
561 static void
562 intel_glFlush(GLcontext *ctx)
563 {
564    struct intel_context *intel = intel_context(ctx);
565
566    intel_flush(ctx);
567    intel_flush_front(ctx);
568    intel->need_throttle = GL_TRUE;
569 }
570
571 void
572 intelFinish(GLcontext * ctx)
573 {
574    struct gl_framebuffer *fb = ctx->DrawBuffer;
575    int i;
576
577    intel_flush(ctx);
578    intel_flush_front(ctx);
579
580    for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
581        struct intel_renderbuffer *irb;
582
583        irb = intel_renderbuffer(fb->_ColorDrawBuffers[i]);
584
585        if (irb && irb->region)
586           drm_intel_bo_wait_rendering(irb->region->buffer);
587    }
588    if (fb->_DepthBuffer) {
589       /* XXX: Wait on buffer idle */
590    }
591 }
592
593 void
594 intelInitDriverFunctions(struct dd_function_table *functions)
595 {
596    _mesa_init_driver_functions(functions);
597
598    functions->Flush = intel_glFlush;
599    functions->Finish = intelFinish;
600    functions->GetString = intelGetString;
601    functions->UpdateState = intelInvalidateState;
602
603    intelInitTextureFuncs(functions);
604    intelInitTextureImageFuncs(functions);
605    intelInitTextureSubImageFuncs(functions);
606    intelInitTextureCopyImageFuncs(functions);
607    intelInitStateFuncs(functions);
608    intelInitClearFuncs(functions);
609    intelInitBufferFuncs(functions);
610    intelInitPixelFuncs(functions);
611    intelInitBufferObjectFuncs(functions);
612    intel_init_syncobj_functions(functions);
613 }
614
615
616 GLboolean
617 intelInitContext(struct intel_context *intel,
618                  int api,
619                  const struct gl_config * mesaVis,
620                  __DRIcontext * driContextPriv,
621                  void *sharedContextPrivate,
622                  struct dd_function_table *functions)
623 {
624    GLcontext *ctx = &intel->ctx;
625    GLcontext *shareCtx = (GLcontext *) sharedContextPrivate;
626    __DRIscreen *sPriv = driContextPriv->driScreenPriv;
627    struct intel_screen *intelScreen = sPriv->private;
628    int bo_reuse_mode;
629    struct gl_config visual;
630
631    /* we can't do anything without a connection to the device */
632    if (intelScreen->bufmgr == NULL)
633       return GL_FALSE;
634
635    /* Can't rely on invalidate events, fall back to glViewport hack */
636    if (!driContextPriv->driScreenPriv->dri2.useInvalidate) {
637       intel->saved_viewport = functions->Viewport;
638       functions->Viewport = intel_viewport;
639    }
640
641    if (mesaVis == NULL) {
642       memset(&visual, 0, sizeof visual);
643       mesaVis = &visual;
644    }
645
646    if (!_mesa_initialize_context_for_api(&intel->ctx, api, mesaVis, shareCtx,
647                                          functions, (void *) intel)) {
648       printf("%s: failed to init mesa context\n", __FUNCTION__);
649       return GL_FALSE;
650    }
651
652    driContextPriv->driverPrivate = intel;
653    intel->intelScreen = intelScreen;
654    intel->driContext = driContextPriv;
655    intel->driFd = sPriv->fd;
656
657    intel->has_xrgb_textures = GL_TRUE;
658    if (IS_GEN6(intel->intelScreen->deviceID)) {
659       intel->gen = 6;
660       intel->needs_ff_sync = GL_TRUE;
661       intel->has_luminance_srgb = GL_TRUE;
662    } else if (IS_GEN5(intel->intelScreen->deviceID)) {
663       intel->gen = 5;
664       intel->needs_ff_sync = GL_TRUE;
665       intel->has_luminance_srgb = GL_TRUE;
666    } else if (IS_965(intel->intelScreen->deviceID)) {
667       intel->gen = 4;
668       if (IS_G4X(intel->intelScreen->deviceID)) {
669           intel->has_luminance_srgb = GL_TRUE;
670           intel->is_g4x = GL_TRUE;
671       }
672    } else if (IS_9XX(intel->intelScreen->deviceID)) {
673       intel->gen = 3;
674       if (IS_945(intel->intelScreen->deviceID)) {
675          intel->is_945 = GL_TRUE;
676       }
677    } else {
678       intel->gen = 2;
679       if (intel->intelScreen->deviceID == PCI_CHIP_I830_M ||
680           intel->intelScreen->deviceID == PCI_CHIP_845_G) {
681          intel->has_xrgb_textures = GL_FALSE;
682       }
683    }
684
685    driParseConfigFiles(&intel->optionCache, &intelScreen->optionCache,
686                        sPriv->myNum, (intel->gen >= 4) ? "i965" : "i915");
687    if (intelScreen->deviceID == PCI_CHIP_I865_G)
688       intel->maxBatchSize = 4096;
689    else
690       intel->maxBatchSize = BATCH_SZ;
691
692    intel->bufmgr = intelScreen->bufmgr;
693
694    bo_reuse_mode = driQueryOptioni(&intel->optionCache, "bo_reuse");
695    switch (bo_reuse_mode) {
696    case DRI_CONF_BO_REUSE_DISABLED:
697       break;
698    case DRI_CONF_BO_REUSE_ALL:
699       intel_bufmgr_gem_enable_reuse(intel->bufmgr);
700       break;
701    }
702
703    /* This doesn't yet catch all non-conformant rendering, but it's a
704     * start.
705     */
706    if (getenv("INTEL_STRICT_CONFORMANCE")) {
707       unsigned int value = atoi(getenv("INTEL_STRICT_CONFORMANCE"));
708       if (value > 0) {
709          intel->conformance_mode = value;
710       }
711       else {
712          intel->conformance_mode = 1;
713       }
714    }
715
716    if (intel->conformance_mode > 0) {
717       ctx->Const.MinLineWidth = 1.0;
718       ctx->Const.MinLineWidthAA = 1.0;
719       ctx->Const.MaxLineWidth = 1.0;
720       ctx->Const.MaxLineWidthAA = 1.0;
721       ctx->Const.LineWidthGranularity = 1.0;
722    }
723    else {
724       ctx->Const.MinLineWidth = 1.0;
725       ctx->Const.MinLineWidthAA = 1.0;
726       ctx->Const.MaxLineWidth = 5.0;
727       ctx->Const.MaxLineWidthAA = 5.0;
728       ctx->Const.LineWidthGranularity = 0.5;
729    }
730
731    ctx->Const.MinPointSize = 1.0;
732    ctx->Const.MinPointSizeAA = 1.0;
733    ctx->Const.MaxPointSize = 255.0;
734    ctx->Const.MaxPointSizeAA = 3.0;
735    ctx->Const.PointSizeGranularity = 1.0;
736
737    ctx->Const.MaxSamples = 1.0;
738
739    /* reinitialize the context point state.
740     * It depend on constants in __GLcontextRec::Const
741     */
742    _mesa_init_point(ctx);
743
744    meta_init_metaops(ctx, &intel->meta);
745    if (intel->gen >= 4) {
746       if (MAX_WIDTH > 8192)
747          ctx->Const.MaxRenderbufferSize = 8192;
748    } else {
749       if (MAX_WIDTH > 2048)
750          ctx->Const.MaxRenderbufferSize = 2048;
751    }
752
753    /* Initialize the software rasterizer and helper modules. */
754    _swrast_CreateContext(ctx);
755    _vbo_CreateContext(ctx);
756    _tnl_CreateContext(ctx);
757    _swsetup_CreateContext(ctx);
758  
759    /* Configure swrast to match hardware characteristics: */
760    _swrast_allow_pixel_fog(ctx, GL_FALSE);
761    _swrast_allow_vertex_fog(ctx, GL_TRUE);
762
763    _mesa_meta_init(ctx);
764
765    intel->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24;
766    intel->hw_stipple = 1;
767
768    /* XXX FBO: this doesn't seem to be used anywhere */
769    switch (mesaVis->depthBits) {
770    case 0:                     /* what to do in this case? */
771    case 16:
772       intel->polygon_offset_scale = 1.0;
773       break;
774    case 24:
775       intel->polygon_offset_scale = 2.0;     /* req'd to pass glean */
776       break;
777    default:
778       assert(0);
779       break;
780    }
781
782    if (intel->gen >= 4)
783       intel->polygon_offset_scale /= 0xffff;
784
785    intel->RenderIndex = ~0;
786
787    switch (ctx->API) {
788    case API_OPENGL:
789       intelInitExtensions(ctx);
790       break;
791    case API_OPENGLES:
792       break;
793    case API_OPENGLES2:
794       intelInitExtensionsES2(ctx);
795       break;
796    }
797
798    INTEL_DEBUG = driParseDebugString(getenv("INTEL_DEBUG"), debug_control);
799    if (INTEL_DEBUG & DEBUG_BUFMGR)
800       dri_bufmgr_set_debug(intel->bufmgr, GL_TRUE);
801
802    /* XXX force SIMD8 kernel for Sandybridge before we fixed
803       SIMD16 interpolation. */
804    if (intel->gen == 6)
805        INTEL_DEBUG |= DEBUG_GLSL_FORCE;
806
807    intel->batch = intel_batchbuffer_alloc(intel);
808
809    intel_fbo_init(intel);
810
811    if (intel->ctx.Mesa_DXTn) {
812       _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
813       _mesa_enable_extension(ctx, "GL_S3_s3tc");
814    }
815    else if (driQueryOptionb(&intel->optionCache, "force_s3tc_enable")) {
816       _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
817    }
818    intel->use_texture_tiling = driQueryOptionb(&intel->optionCache,
819                                                "texture_tiling");
820    intel->use_early_z = driQueryOptionb(&intel->optionCache, "early_z");
821
822    intel->prim.primitive = ~0;
823
824    /* Force all software fallbacks */
825    if (driQueryOptionb(&intel->optionCache, "no_rast")) {
826       fprintf(stderr, "disabling 3D rasterization\n");
827       intel->no_rast = 1;
828    }
829
830    if (driQueryOptionb(&intel->optionCache, "always_flush_batch")) {
831       fprintf(stderr, "flushing batchbuffer before/after each draw call\n");
832       intel->always_flush_batch = 1;
833    }
834
835    if (driQueryOptionb(&intel->optionCache, "always_flush_cache")) {
836       fprintf(stderr, "flushing GPU caches before/after each draw call\n");
837       intel->always_flush_cache = 1;
838    }
839
840    /* Disable all hardware rendering (skip emitting batches and fences/waits
841     * to the kernel)
842     */
843    intel->no_hw = getenv("INTEL_NO_HW") != NULL;
844
845    return GL_TRUE;
846 }
847
848 void
849 intelDestroyContext(__DRIcontext * driContextPriv)
850 {
851    struct intel_context *intel =
852       (struct intel_context *) driContextPriv->driverPrivate;
853
854    assert(intel);               /* should never be null */
855    if (intel) {
856       INTEL_FIREVERTICES(intel);
857
858       _mesa_meta_free(&intel->ctx);
859
860       meta_destroy_metaops(&intel->meta);
861
862       intel->vtbl.destroy(intel);
863
864       _swsetup_DestroyContext(&intel->ctx);
865       _tnl_DestroyContext(&intel->ctx);
866       _vbo_DestroyContext(&intel->ctx);
867
868       _swrast_DestroyContext(&intel->ctx);
869       intel->Fallback = 0x0;      /* don't call _swrast_Flush later */
870
871       intel_batchbuffer_free(intel->batch);
872       intel->batch = NULL;
873
874       free(intel->prim.vb);
875       intel->prim.vb = NULL;
876       drm_intel_bo_unreference(intel->prim.vb_bo);
877       intel->prim.vb_bo = NULL;
878       drm_intel_bo_unreference(intel->first_post_swapbuffers_batch);
879       intel->first_post_swapbuffers_batch = NULL;
880
881       driDestroyOptionCache(&intel->optionCache);
882
883       /* free the Mesa context */
884       _mesa_free_context_data(&intel->ctx);
885
886       FREE(intel);
887       driContextPriv->driverPrivate = NULL;
888    }
889 }
890
891 GLboolean
892 intelUnbindContext(__DRIcontext * driContextPriv)
893 {
894    /* Unset current context and dispath table */
895    _mesa_make_current(NULL, NULL, NULL);
896
897    return GL_TRUE;
898 }
899
900 GLboolean
901 intelMakeCurrent(__DRIcontext * driContextPriv,
902                  __DRIdrawable * driDrawPriv,
903                  __DRIdrawable * driReadPriv)
904 {
905    struct intel_context *intel;
906    GET_CURRENT_CONTEXT(curCtx);
907
908    if (driContextPriv)
909       intel = (struct intel_context *) driContextPriv->driverPrivate;
910    else
911       intel = NULL;
912
913    /* According to the glXMakeCurrent() man page: "Pending commands to
914     * the previous context, if any, are flushed before it is released."
915     * But only flush if we're actually changing contexts.
916     */
917    if (intel_context(curCtx) && intel_context(curCtx) != intel) {
918       _mesa_flush(curCtx);
919    }
920
921    if (driContextPriv) {
922       struct gl_framebuffer *fb, *readFb;
923       
924       if (driDrawPriv == NULL && driReadPriv == NULL) {
925          fb = _mesa_get_incomplete_framebuffer();
926          readFb = _mesa_get_incomplete_framebuffer();
927       } else {
928          fb = driDrawPriv->driverPrivate;
929          readFb = driReadPriv->driverPrivate;
930          driContextPriv->dri2.draw_stamp = driDrawPriv->dri2.stamp - 1;
931          driContextPriv->dri2.read_stamp = driReadPriv->dri2.stamp - 1;
932       }
933
934       intel_prepare_render(intel);
935       _mesa_make_current(&intel->ctx, fb, readFb);
936       
937       /* We do this in intel_prepare_render() too, but intel->ctx.DrawBuffer
938        * is NULL at that point.  We can't call _mesa_makecurrent()
939        * first, since we need the buffer size for the initial
940        * viewport.  So just call intel_draw_buffer() again here. */
941       intel_draw_buffer(&intel->ctx, intel->ctx.DrawBuffer);
942    }
943    else {
944       _mesa_make_current(NULL, NULL, NULL);
945    }
946
947    return GL_TRUE;
948 }