1 /* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_texmem.c,v 1.7 2002/12/16 16:18:59 dawes Exp $ */
2 /**************************************************************************
4 Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
5 VA Linux Systems Inc., Fremont, California.
9 Permission is hereby granted, free of charge, to any person obtaining
10 a copy of this software and associated documentation files (the
11 "Software"), to deal in the Software without restriction, including
12 without limitation on the rights to use, copy, modify, merge, publish,
13 distribute, sub license, and/or sell copies of the Software, and to
14 permit persons to whom the Software is furnished to do so, subject to
15 the following conditions:
17 The above copyright notice and this permission notice (including the
18 next paragraph) shall be included in all copies or substantial
19 portions of the Software.
21 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
22 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
23 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
24 NON-INFRINGEMENT. IN NO EVENT SHALL ATI, VA LINUX SYSTEMS AND/OR THEIR
25 SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
26 IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
27 IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
30 **************************************************************************/
34 * Kevin E. Martin <martin@valinux.com>
35 * Gareth Hughes <gareth@valinux.com>
44 #include "simple_list.h"
46 #include "radeon_context.h"
47 #include "radeon_ioctl.h"
48 #include "radeon_tex.h"
52 * Destroy any device-dependent state associated with the texture. This may
53 * include NULLing out hardware state that points to the texture.
56 radeonDestroyTexObj( radeonContextPtr rmesa, radeonTexObjPtr t )
58 if ( RADEON_DEBUG & DEBUG_TEXTURE ) {
59 fprintf( stderr, "%s( %p, %p )\n", __FUNCTION__, t, t->base.tObj );
62 if ( rmesa != NULL ) {
66 for ( i = 0 ; i < rmesa->glCtx->Const.MaxTextureUnits ; i++ ) {
67 if ( t == rmesa->state.texture.unit[i].texobj ) {
68 rmesa->state.texture.unit[i].texobj = NULL;
69 remove_from_list( &rmesa->hw.tex[i] );
70 make_empty_list( &rmesa->hw.tex[i] );
77 /* ------------------------------------------------------------
78 * Texture image conversions
82 static void radeonUploadRectSubImage( radeonContextPtr rmesa,
84 struct gl_texture_image *texImage,
86 GLint width, GLint height )
88 const struct gl_texture_format *texFormat = texImage->TexFormat;
89 int blit_format, dstPitch, done;
91 switch ( texFormat->TexelBytes ) {
93 blit_format = RADEON_GMC_DST_8BPP_CI;
96 blit_format = RADEON_GMC_DST_16BPP;
99 blit_format = RADEON_GMC_DST_32BPP;
102 fprintf( stderr, "radeonUploadRectSubImage: unknown blit_format (texelbytes=%d)\n",
103 texFormat->TexelBytes);
107 t->image[0][0].data = texImage->Data;
109 /* Currently don't need to cope with small pitches.
111 width = texImage->Width;
112 height = texImage->Height;
113 dstPitch = t->pp_txpitch + 32;
115 { /* FIXME: prefer GART-texturing if possible */
116 /* Data not in GART memory, or bad pitch.
118 for (done = 0; done < height ; ) {
119 struct radeon_dma_region region;
120 int lines = MIN2( height - done, RADEON_BUFFER_SIZE / dstPitch );
124 src_pitch = texImage->RowStride * texFormat->TexelBytes;
126 tex = (char *)texImage->Data + done * src_pitch;
128 memset(®ion, 0, sizeof(region));
129 radeonAllocDmaRegion( rmesa, ®ion, lines * dstPitch, 1024 );
131 /* Copy texdata to dma:
134 fprintf(stderr, "%s: src_pitch %d dst_pitch %d\n",
135 __FUNCTION__, src_pitch, dstPitch);
137 if (src_pitch == dstPitch) {
138 memcpy( region.address, tex, lines * src_pitch );
141 char *buf = region.address;
143 for (i = 0 ; i < lines ; i++) {
144 memcpy( buf, tex, src_pitch );
150 radeonEmitWait( rmesa, RADEON_WAIT_3D );
154 /* Blit to framebuffer
156 radeonEmitBlit( rmesa,
158 dstPitch, GET_START( ®ion ),
159 dstPitch, t->bufAddr,
164 radeonEmitWait( rmesa, RADEON_WAIT_2D );
166 radeonReleaseDmaRegion( rmesa, ®ion, __FUNCTION__ );
174 * Upload the texture image associated with texture \a t at the specified
175 * level at the address relative to \a start.
177 static void uploadSubImage( radeonContextPtr rmesa, radeonTexObjPtr t,
179 GLint x, GLint y, GLint width, GLint height,
182 struct gl_texture_image *texImage = NULL;
184 GLint imageWidth, imageHeight;
186 drmRadeonTexture tex;
187 drmRadeonTexImage tmp;
188 const int level = hwlevel + t->base.firstLevel;
190 if ( RADEON_DEBUG & DEBUG_TEXTURE ) {
191 fprintf( stderr, "%s( %p, %p ) level/width/height/face = %d/%d/%d/%u\n",
192 __FUNCTION__, t, t->base.tObj, level, width, height, face );
197 /* Ensure we have a valid texture to upload */
198 if ( ( hwlevel < 0 ) || ( hwlevel >= RADEON_MAX_TEXTURE_LEVELS ) ) {
199 _mesa_problem(NULL, "bad texture level in %s", __FUNCTION__);
205 texImage = t->base.tObj->Image[level];
208 texImage = t->base.tObj->NegX[level];
211 texImage = t->base.tObj->PosY[level];
214 texImage = t->base.tObj->NegY[level];
217 texImage = t->base.tObj->PosZ[level];
220 texImage = t->base.tObj->NegZ[level];
225 if ( RADEON_DEBUG & DEBUG_TEXTURE )
226 fprintf( stderr, "%s: texImage %d is NULL!\n", __FUNCTION__, level );
229 if ( !texImage->Data ) {
230 if ( RADEON_DEBUG & DEBUG_TEXTURE )
231 fprintf( stderr, "%s: image data is NULL!\n", __FUNCTION__ );
236 if (t->base.tObj->Target == GL_TEXTURE_RECTANGLE_NV) {
238 assert(hwlevel == 0);
239 if ( RADEON_DEBUG & DEBUG_TEXTURE )
240 fprintf( stderr, "%s: image data is rectangular\n", __FUNCTION__);
241 radeonUploadRectSubImage( rmesa, t, texImage, x, y, width, height );
245 imageWidth = texImage->Width;
246 imageHeight = texImage->Height;
250 if ( RADEON_DEBUG & (DEBUG_TEXTURE|DEBUG_IOCTL) ) {
253 GLint blitX = t->image[face][hwlevel].x;
254 GLint blitY = t->image[face][hwlevel].y;
255 GLint blitWidth = t->image[face][hwlevel].width;
256 GLint blitHeight = t->image[face][hwlevel].height;
257 fprintf( stderr, " upload image: %d,%d at %d,%d\n",
258 imageWidth, imageHeight, imageX, imageY );
259 fprintf( stderr, " upload blit: %d,%d at %d,%d\n",
260 blitWidth, blitHeight, blitX, blitY );
261 fprintf( stderr, " blit ofs: 0x%07x level: %d/%d\n",
262 (GLuint)offset, hwlevel, level );
265 t->image[face][hwlevel].data = texImage->Data;
267 /* Init the DRM_RADEON_TEXTURE command / drmRadeonTexture struct.
268 * NOTE: we're always use a 1KB-wide blit and I8 texture format.
269 * We used to use 1, 2 and 4-byte texels and used to use the texture
270 * width to dictate the blit width - but that won't work for compressed
274 tex.pitch = BLIT_WIDTH_BYTES / 64;
275 tex.format = RADEON_TXFORMAT_I8; /* any 1-byte texel format */
276 if (texImage->TexFormat->TexelBytes) {
277 tex.width = imageWidth * texImage->TexFormat->TexelBytes; /* in bytes */
278 tex.height = imageHeight;
281 tex.width = imageWidth; /* compressed */
282 tex.height = imageHeight;
288 /* copy (x,y,width,height,data) */
289 memcpy( &tmp, &t->image[face][hwlevel], sizeof(drmRadeonTexImage) );
291 LOCK_HARDWARE( rmesa );
293 ret = drmCommandWriteRead( rmesa->dri.fd, DRM_RADEON_TEXTURE,
294 &tex, sizeof(drmRadeonTexture) );
295 } while ( ret && errno == EAGAIN );
297 UNLOCK_HARDWARE( rmesa );
300 fprintf( stderr, "DRM_RADEON_TEXTURE: return = %d\n", ret );
301 fprintf( stderr, " offset=0x%08x\n",
303 fprintf( stderr, " image width=%d height=%d\n",
304 imageWidth, imageHeight );
305 fprintf( stderr, " blit width=%d height=%d data=%p\n",
306 t->image[face][hwlevel].width, t->image[face][hwlevel].height,
307 t->image[face][hwlevel].data );
314 * Upload the texture images associated with texture \a t. This might
315 * require the allocation of texture memory.
317 * \param rmesa Context pointer
318 * \param t Texture to be uploaded
319 * \param face Cube map face to be uploaded. Zero for non-cube maps.
322 int radeonUploadTexImages( radeonContextPtr rmesa, radeonTexObjPtr t, GLuint face )
324 const int numLevels = t->base.lastLevel - t->base.firstLevel + 1;
326 if ( RADEON_DEBUG & (DEBUG_TEXTURE|DEBUG_IOCTL) ) {
327 fprintf( stderr, "%s( %p, %p ) sz=%d lvls=%d-%d\n", __FUNCTION__,
328 rmesa->glCtx, t->base.tObj, t->base.totalSize,
329 t->base.firstLevel, t->base.lastLevel );
332 if ( !t || t->base.totalSize == 0 )
335 LOCK_HARDWARE( rmesa );
337 if ( t->base.memBlock == NULL ) {
340 heap = driAllocateTexture( rmesa->texture_heaps, rmesa->nr_heaps,
341 (driTextureObject *) t );
343 UNLOCK_HARDWARE( rmesa );
347 /* Set the base offset of the texture image */
348 t->bufAddr = rmesa->radeonScreen->texOffset[heap]
349 + t->base.memBlock->ofs;
350 t->pp_txoffset = t->bufAddr;
353 /* Mark this texobj as dirty on all units:
355 t->dirty_state = TEX_ALL;
359 /* Let the world know we've used this memory recently.
361 driUpdateTextureLRU( (driTextureObject *) t );
362 UNLOCK_HARDWARE( rmesa );
365 /* Upload any images that are new */
366 if (t->base.dirty_images[face]) {
368 for ( i = 0 ; i < numLevels ; i++ ) {
369 if ( (t->base.dirty_images[face] & (1 << (i+t->base.firstLevel))) != 0 ) {
370 uploadSubImage( rmesa, t, i, 0, 0, t->image[face][i].width,
371 t->image[face][i].height, face );
374 t->base.dirty_images[face] = 0;