4 * \author Keith Whitwell <keith@tungstengraphics.com>
8 * Mesa 3-D graphics library
11 * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
13 * Permission is hereby granted, free of charge, to any person obtaining a
14 * copy of this software and associated documentation files (the "Software"),
15 * to deal in the Software without restriction, including without limitation
16 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
17 * and/or sell copies of the Software, and to permit persons to whom the
18 * Software is furnished to do so, subject to the following conditions:
20 * The above copyright notice and this permission notice shall be included
21 * in all copies or substantial portions of the Software.
23 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
24 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
25 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
26 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
27 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
28 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
34 #include "api_loopback.h"
36 #include "glapi/glapi.h"
37 #include "glapi/glthread.h"
38 #include "main/dispatch.h"
39 #include "main/context.h"
41 /* KW: A set of functions to convert unusual Color/Normal/Vertex/etc
42 * calls to a smaller set of driver-provided formats. Currently just
43 * go back to dispatch to find these (eg. call glNormal3f directly),
46 * The driver must supply all of the remaining entry points, which are
47 * listed in dd.h. The easiest way for a driver to do this is to
48 * install the supplied software t&l module.
50 #define COLORF(r,g,b,a) CALL_Color4f(GET_DISPATCH(), (r,g,b,a))
51 #define VERTEX2(x,y) CALL_Vertex2f(GET_DISPATCH(), (x,y))
52 #define VERTEX3(x,y,z) CALL_Vertex3f(GET_DISPATCH(), (x,y,z))
53 #define VERTEX4(x,y,z,w) CALL_Vertex4f(GET_DISPATCH(), (x,y,z,w))
54 #define NORMAL(x,y,z) CALL_Normal3f(GET_DISPATCH(), (x,y,z))
55 #define TEXCOORD1(s) CALL_TexCoord1f(GET_DISPATCH(), (s))
56 #define TEXCOORD2(s,t) CALL_TexCoord2f(GET_DISPATCH(), (s,t))
57 #define TEXCOORD3(s,t,u) CALL_TexCoord3f(GET_DISPATCH(), (s,t,u))
58 #define TEXCOORD4(s,t,u,v) CALL_TexCoord4f(GET_DISPATCH(), (s,t,u,v))
59 #define INDEX(c) CALL_Indexf(GET_DISPATCH(), (c))
60 #define MULTI_TEXCOORD1(z,s) CALL_MultiTexCoord1fARB(GET_DISPATCH(), (z,s))
61 #define MULTI_TEXCOORD2(z,s,t) CALL_MultiTexCoord2fARB(GET_DISPATCH(), (z,s,t))
62 #define MULTI_TEXCOORD3(z,s,t,u) CALL_MultiTexCoord3fARB(GET_DISPATCH(), (z,s,t,u))
63 #define MULTI_TEXCOORD4(z,s,t,u,v) CALL_MultiTexCoord4fARB(GET_DISPATCH(), (z,s,t,u,v))
64 #define EVALCOORD1(x) CALL_EvalCoord1f(GET_DISPATCH(), (x))
65 #define EVALCOORD2(x,y) CALL_EvalCoord2f(GET_DISPATCH(), (x,y))
66 #define MATERIALFV(a,b,c) CALL_Materialfv(GET_DISPATCH(), (a,b,c))
67 #define RECTF(a,b,c,d) CALL_Rectf(GET_DISPATCH(), (a,b,c,d))
69 #define FOGCOORDF(x) CALL_FogCoordfEXT(GET_DISPATCH(), (x))
70 #define SECONDARYCOLORF(a,b,c) CALL_SecondaryColor3fEXT(GET_DISPATCH(), (a,b,c))
72 #define ATTRIB1NV(index,x) CALL_VertexAttrib1fNV(GET_DISPATCH(), (index,x))
73 #define ATTRIB2NV(index,x,y) CALL_VertexAttrib2fNV(GET_DISPATCH(), (index,x,y))
74 #define ATTRIB3NV(index,x,y,z) CALL_VertexAttrib3fNV(GET_DISPATCH(), (index,x,y,z))
75 #define ATTRIB4NV(index,x,y,z,w) CALL_VertexAttrib4fNV(GET_DISPATCH(), (index,x,y,z,w))
77 #define ATTRIB1ARB(index,x) CALL_VertexAttrib1fARB(GET_DISPATCH(), (index,x))
78 #define ATTRIB2ARB(index,x,y) CALL_VertexAttrib2fARB(GET_DISPATCH(), (index,x,y))
79 #define ATTRIB3ARB(index,x,y,z) CALL_VertexAttrib3fARB(GET_DISPATCH(), (index,x,y,z))
80 #define ATTRIB4ARB(index,x,y,z,w) CALL_VertexAttrib4fARB(GET_DISPATCH(), (index,x,y,z,w))
82 #define ATTRIBI_1I(index,x) CALL_VertexAttribI1iEXT(GET_DISPATCH(), (index,x))
83 #define ATTRIBI_1UI(index,x) CALL_VertexAttribI1uiEXT(GET_DISPATCH(), (index,x))
84 #define ATTRIBI_4I(index,x,y,z,w) CALL_VertexAttribI4iEXT(GET_DISPATCH(), (index,x,y,z,w))
86 #define ATTRIBI_4UI(index,x,y,z,w) CALL_VertexAttribI4uiEXT(GET_DISPATCH(), (index,x,y,z,w))
90 _mesa_Color3b( GLbyte red, GLbyte green, GLbyte blue )
92 COLORF( BYTE_TO_FLOAT(red),
99 _mesa_Color3d( GLdouble red, GLdouble green, GLdouble blue )
101 COLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue, 1.0 );
105 _mesa_Color3i( GLint red, GLint green, GLint blue )
107 COLORF( INT_TO_FLOAT(red), INT_TO_FLOAT(green),
108 INT_TO_FLOAT(blue), 1.0);
112 _mesa_Color3s( GLshort red, GLshort green, GLshort blue )
114 COLORF( SHORT_TO_FLOAT(red), SHORT_TO_FLOAT(green),
115 SHORT_TO_FLOAT(blue), 1.0);
119 _mesa_Color3ui( GLuint red, GLuint green, GLuint blue )
121 COLORF( UINT_TO_FLOAT(red), UINT_TO_FLOAT(green),
122 UINT_TO_FLOAT(blue), 1.0 );
126 _mesa_Color3us( GLushort red, GLushort green, GLushort blue )
128 COLORF( USHORT_TO_FLOAT(red), USHORT_TO_FLOAT(green),
129 USHORT_TO_FLOAT(blue), 1.0 );
133 _mesa_Color3ub( GLubyte red, GLubyte green, GLubyte blue )
135 COLORF( UBYTE_TO_FLOAT(red), UBYTE_TO_FLOAT(green),
136 UBYTE_TO_FLOAT(blue), 1.0 );
141 _mesa_Color3bv( const GLbyte *v )
143 COLORF( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]),
144 BYTE_TO_FLOAT(v[2]), 1.0 );
148 _mesa_Color3dv( const GLdouble *v )
150 COLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0 );
154 _mesa_Color3iv( const GLint *v )
156 COLORF( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]),
157 INT_TO_FLOAT(v[2]), 1.0 );
161 _mesa_Color3sv( const GLshort *v )
163 COLORF( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]),
164 SHORT_TO_FLOAT(v[2]), 1.0 );
168 _mesa_Color3uiv( const GLuint *v )
170 COLORF( UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]),
171 UINT_TO_FLOAT(v[2]), 1.0 );
175 _mesa_Color3usv( const GLushort *v )
177 COLORF( USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]),
178 USHORT_TO_FLOAT(v[2]), 1.0 );
182 _mesa_Color3ubv( const GLubyte *v )
184 COLORF( UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]),
185 UBYTE_TO_FLOAT(v[2]), 1.0 );
190 _mesa_Color4b( GLbyte red, GLbyte green, GLbyte blue,
193 COLORF( BYTE_TO_FLOAT(red), BYTE_TO_FLOAT(green),
194 BYTE_TO_FLOAT(blue), BYTE_TO_FLOAT(alpha) );
198 _mesa_Color4d( GLdouble red, GLdouble green, GLdouble blue,
201 COLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue, (GLfloat) alpha );
205 _mesa_Color4i( GLint red, GLint green, GLint blue, GLint alpha )
207 COLORF( INT_TO_FLOAT(red), INT_TO_FLOAT(green),
208 INT_TO_FLOAT(blue), INT_TO_FLOAT(alpha) );
212 _mesa_Color4s( GLshort red, GLshort green, GLshort blue,
215 COLORF( SHORT_TO_FLOAT(red), SHORT_TO_FLOAT(green),
216 SHORT_TO_FLOAT(blue), SHORT_TO_FLOAT(alpha) );
220 _mesa_Color4ui( GLuint red, GLuint green, GLuint blue, GLuint alpha )
222 COLORF( UINT_TO_FLOAT(red), UINT_TO_FLOAT(green),
223 UINT_TO_FLOAT(blue), UINT_TO_FLOAT(alpha) );
227 _mesa_Color4us( GLushort red, GLushort green, GLushort blue, GLushort alpha )
229 COLORF( USHORT_TO_FLOAT(red), USHORT_TO_FLOAT(green),
230 USHORT_TO_FLOAT(blue), USHORT_TO_FLOAT(alpha) );
234 _mesa_Color4ub( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha )
236 COLORF( UBYTE_TO_FLOAT(red), UBYTE_TO_FLOAT(green),
237 UBYTE_TO_FLOAT(blue), UBYTE_TO_FLOAT(alpha) );
242 _mesa_Color4iv( const GLint *v )
244 COLORF( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]),
245 INT_TO_FLOAT(v[2]), INT_TO_FLOAT(v[3]) );
250 _mesa_Color4bv( const GLbyte *v )
252 COLORF( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]),
253 BYTE_TO_FLOAT(v[2]), BYTE_TO_FLOAT(v[3]) );
257 _mesa_Color4dv( const GLdouble *v )
259 COLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3] );
264 _mesa_Color4sv( const GLshort *v)
266 COLORF( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]),
267 SHORT_TO_FLOAT(v[2]), SHORT_TO_FLOAT(v[3]) );
272 _mesa_Color4uiv( const GLuint *v)
274 COLORF( UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]),
275 UINT_TO_FLOAT(v[2]), UINT_TO_FLOAT(v[3]) );
279 _mesa_Color4usv( const GLushort *v)
281 COLORF( USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]),
282 USHORT_TO_FLOAT(v[2]), USHORT_TO_FLOAT(v[3]) );
286 _mesa_Color4ubv( const GLubyte *v)
288 COLORF( UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]),
289 UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3]) );
294 _mesa_FogCoordd( GLdouble d )
296 FOGCOORDF( (GLfloat) d );
300 _mesa_FogCoorddv( const GLdouble *v )
302 FOGCOORDF( (GLfloat) *v );
307 _mesa_Indexd( GLdouble c )
309 INDEX( (GLfloat) c );
313 _mesa_Indexi( GLint c )
315 INDEX( (GLfloat) c );
319 _mesa_Indexs( GLshort c )
321 INDEX( (GLfloat) c );
325 _mesa_Indexub( GLubyte c )
327 INDEX( (GLfloat) c );
331 _mesa_Indexdv( const GLdouble *c )
333 INDEX( (GLfloat) *c );
337 _mesa_Indexiv( const GLint *c )
339 INDEX( (GLfloat) *c );
343 _mesa_Indexsv( const GLshort *c )
345 INDEX( (GLfloat) *c );
349 _mesa_Indexubv( const GLubyte *c )
351 INDEX( (GLfloat) *c );
356 _mesa_EdgeFlagv(const GLboolean *flag)
358 CALL_EdgeFlag(GET_DISPATCH(), (*flag));
363 _mesa_Normal3b( GLbyte nx, GLbyte ny, GLbyte nz )
365 NORMAL( BYTE_TO_FLOAT(nx), BYTE_TO_FLOAT(ny), BYTE_TO_FLOAT(nz) );
369 _mesa_Normal3d( GLdouble nx, GLdouble ny, GLdouble nz )
371 NORMAL((GLfloat) nx, (GLfloat) ny, (GLfloat) nz);
375 _mesa_Normal3i( GLint nx, GLint ny, GLint nz )
377 NORMAL( INT_TO_FLOAT(nx), INT_TO_FLOAT(ny), INT_TO_FLOAT(nz) );
381 _mesa_Normal3s( GLshort nx, GLshort ny, GLshort nz )
383 NORMAL( SHORT_TO_FLOAT(nx), SHORT_TO_FLOAT(ny), SHORT_TO_FLOAT(nz) );
387 _mesa_Normal3bv( const GLbyte *v )
389 NORMAL( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]), BYTE_TO_FLOAT(v[2]) );
393 _mesa_Normal3dv( const GLdouble *v )
395 NORMAL( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
399 _mesa_Normal3iv( const GLint *v )
401 NORMAL( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), INT_TO_FLOAT(v[2]) );
405 _mesa_Normal3sv( const GLshort *v )
407 NORMAL( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]), SHORT_TO_FLOAT(v[2]) );
411 _mesa_TexCoord1d( GLdouble s )
413 TEXCOORD1((GLfloat) s);
417 _mesa_TexCoord1i( GLint s )
419 TEXCOORD1((GLfloat) s);
423 _mesa_TexCoord1s( GLshort s )
425 TEXCOORD1((GLfloat) s);
429 _mesa_TexCoord2d( GLdouble s, GLdouble t )
431 TEXCOORD2((GLfloat) s,(GLfloat) t);
435 _mesa_TexCoord2s( GLshort s, GLshort t )
437 TEXCOORD2((GLfloat) s,(GLfloat) t);
441 _mesa_TexCoord2i( GLint s, GLint t )
443 TEXCOORD2((GLfloat) s,(GLfloat) t);
447 _mesa_TexCoord3d( GLdouble s, GLdouble t, GLdouble r )
449 TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r);
453 _mesa_TexCoord3i( GLint s, GLint t, GLint r )
455 TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r);
459 _mesa_TexCoord3s( GLshort s, GLshort t, GLshort r )
461 TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r);
465 _mesa_TexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q )
467 TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q);
471 _mesa_TexCoord4i( GLint s, GLint t, GLint r, GLint q )
473 TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q);
477 _mesa_TexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q )
479 TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q);
483 _mesa_TexCoord1dv( const GLdouble *v )
485 TEXCOORD1((GLfloat) v[0]);
489 _mesa_TexCoord1iv( const GLint *v )
491 TEXCOORD1((GLfloat) v[0]);
495 _mesa_TexCoord1sv( const GLshort *v )
497 TEXCOORD1((GLfloat) v[0]);
501 _mesa_TexCoord2dv( const GLdouble *v )
503 TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]);
507 _mesa_TexCoord2iv( const GLint *v )
509 TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]);
513 _mesa_TexCoord2sv( const GLshort *v )
515 TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]);
519 _mesa_TexCoord3dv( const GLdouble *v )
521 TEXCOORD3((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]);
525 _mesa_TexCoord3iv( const GLint *v )
527 TEXCOORD3((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]);
531 _mesa_TexCoord3sv( const GLshort *v )
533 TEXCOORD3((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]);
537 _mesa_TexCoord4dv( const GLdouble *v )
539 TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]);
543 _mesa_TexCoord4iv( const GLint *v )
545 TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]);
549 _mesa_TexCoord4sv( const GLshort *v )
551 TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]);
555 _mesa_Vertex2d( GLdouble x, GLdouble y )
557 VERTEX2( (GLfloat) x, (GLfloat) y );
561 _mesa_Vertex2i( GLint x, GLint y )
563 VERTEX2( (GLfloat) x, (GLfloat) y );
567 _mesa_Vertex2s( GLshort x, GLshort y )
569 VERTEX2( (GLfloat) x, (GLfloat) y );
573 _mesa_Vertex3d( GLdouble x, GLdouble y, GLdouble z )
575 VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z );
579 _mesa_Vertex3i( GLint x, GLint y, GLint z )
581 VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z );
585 _mesa_Vertex3s( GLshort x, GLshort y, GLshort z )
587 VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z );
591 _mesa_Vertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w )
593 VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w );
597 _mesa_Vertex4i( GLint x, GLint y, GLint z, GLint w )
599 VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w );
603 _mesa_Vertex4s( GLshort x, GLshort y, GLshort z, GLshort w )
605 VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w );
609 _mesa_Vertex2dv( const GLdouble *v )
611 VERTEX2( (GLfloat) v[0], (GLfloat) v[1] );
615 _mesa_Vertex2iv( const GLint *v )
617 VERTEX2( (GLfloat) v[0], (GLfloat) v[1] );
621 _mesa_Vertex2sv( const GLshort *v )
623 VERTEX2( (GLfloat) v[0], (GLfloat) v[1] );
627 _mesa_Vertex3dv( const GLdouble *v )
629 VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
633 _mesa_Vertex3iv( const GLint *v )
635 VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
639 _mesa_Vertex3sv( const GLshort *v )
641 VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
645 _mesa_Vertex4dv( const GLdouble *v )
647 VERTEX4( (GLfloat) v[0], (GLfloat) v[1],
648 (GLfloat) v[2], (GLfloat) v[3] );
652 _mesa_Vertex4iv( const GLint *v )
654 VERTEX4( (GLfloat) v[0], (GLfloat) v[1],
655 (GLfloat) v[2], (GLfloat) v[3] );
659 _mesa_Vertex4sv( const GLshort *v )
661 VERTEX4( (GLfloat) v[0], (GLfloat) v[1],
662 (GLfloat) v[2], (GLfloat) v[3] );
666 _mesa_MultiTexCoord1d(GLenum target, GLdouble s)
668 MULTI_TEXCOORD1( target, (GLfloat) s );
672 _mesa_MultiTexCoord1dv(GLenum target, const GLdouble *v)
674 MULTI_TEXCOORD1( target, (GLfloat) v[0] );
678 _mesa_MultiTexCoord1i(GLenum target, GLint s)
680 MULTI_TEXCOORD1( target, (GLfloat) s );
684 _mesa_MultiTexCoord1iv(GLenum target, const GLint *v)
686 MULTI_TEXCOORD1( target, (GLfloat) v[0] );
690 _mesa_MultiTexCoord1s(GLenum target, GLshort s)
692 MULTI_TEXCOORD1( target, (GLfloat) s );
696 _mesa_MultiTexCoord1sv(GLenum target, const GLshort *v)
698 MULTI_TEXCOORD1( target, (GLfloat) v[0] );
702 _mesa_MultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
704 MULTI_TEXCOORD2( target, (GLfloat) s, (GLfloat) t );
708 _mesa_MultiTexCoord2dv(GLenum target, const GLdouble *v)
710 MULTI_TEXCOORD2( target, (GLfloat) v[0], (GLfloat) v[1] );
714 _mesa_MultiTexCoord2i(GLenum target, GLint s, GLint t)
716 MULTI_TEXCOORD2( target, (GLfloat) s, (GLfloat) t );
720 _mesa_MultiTexCoord2iv(GLenum target, const GLint *v)
722 MULTI_TEXCOORD2( target, (GLfloat) v[0], (GLfloat) v[1] );
726 _mesa_MultiTexCoord2s(GLenum target, GLshort s, GLshort t)
728 MULTI_TEXCOORD2( target, (GLfloat) s, (GLfloat) t );
732 _mesa_MultiTexCoord2sv(GLenum target, const GLshort *v)
734 MULTI_TEXCOORD2( target, (GLfloat) v[0], (GLfloat) v[1] );
738 _mesa_MultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
740 MULTI_TEXCOORD3( target, (GLfloat) s, (GLfloat) t, (GLfloat) r );
744 _mesa_MultiTexCoord3dv(GLenum target, const GLdouble *v)
746 MULTI_TEXCOORD3( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
750 _mesa_MultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
752 MULTI_TEXCOORD3( target, (GLfloat) s, (GLfloat) t, (GLfloat) r );
756 _mesa_MultiTexCoord3iv(GLenum target, const GLint *v)
758 MULTI_TEXCOORD3( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
762 _mesa_MultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
764 MULTI_TEXCOORD3( target, (GLfloat) s, (GLfloat) t, (GLfloat) r );
768 _mesa_MultiTexCoord3sv(GLenum target, const GLshort *v)
770 MULTI_TEXCOORD3( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
774 _mesa_MultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
776 MULTI_TEXCOORD4( target, (GLfloat) s, (GLfloat) t,
777 (GLfloat) r, (GLfloat) q );
781 _mesa_MultiTexCoord4dv(GLenum target, const GLdouble *v)
783 MULTI_TEXCOORD4( target, (GLfloat) v[0], (GLfloat) v[1],
784 (GLfloat) v[2], (GLfloat) v[3] );
788 _mesa_MultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
790 MULTI_TEXCOORD4( target, (GLfloat) s, (GLfloat) t,
791 (GLfloat) r, (GLfloat) q );
795 _mesa_MultiTexCoord4iv(GLenum target, const GLint *v)
797 MULTI_TEXCOORD4( target, (GLfloat) v[0], (GLfloat) v[1],
798 (GLfloat) v[2], (GLfloat) v[3] );
802 _mesa_MultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
804 MULTI_TEXCOORD4( target, (GLfloat) s, (GLfloat) t,
805 (GLfloat) r, (GLfloat) q );
809 _mesa_MultiTexCoord4sv(GLenum target, const GLshort *v)
811 MULTI_TEXCOORD4( target, (GLfloat) v[0], (GLfloat) v[1],
812 (GLfloat) v[2], (GLfloat) v[3] );
816 _mesa_EvalCoord2dv( const GLdouble *u )
818 EVALCOORD2( (GLfloat) u[0], (GLfloat) u[1] );
822 _mesa_EvalCoord2fv( const GLfloat *u )
824 EVALCOORD2( u[0], u[1] );
828 _mesa_EvalCoord2d( GLdouble u, GLdouble v )
830 EVALCOORD2( (GLfloat) u, (GLfloat) v );
834 _mesa_EvalCoord1dv( const GLdouble *u )
836 EVALCOORD1( (GLfloat) *u );
840 _mesa_EvalCoord1fv( const GLfloat *u )
842 EVALCOORD1( (GLfloat) *u );
846 _mesa_EvalCoord1d( GLdouble u )
848 EVALCOORD1( (GLfloat) u );
852 _mesa_Materialf( GLenum face, GLenum pname, GLfloat param )
856 MATERIALFV( face, pname, fparam );
860 _mesa_Materiali(GLenum face, GLenum pname, GLint param )
862 GLfloat p = (GLfloat) param;
863 MATERIALFV(face, pname, &p);
867 _mesa_Materialiv(GLenum face, GLenum pname, const GLint *params )
875 case GL_AMBIENT_AND_DIFFUSE:
876 fparam[0] = INT_TO_FLOAT( params[0] );
877 fparam[1] = INT_TO_FLOAT( params[1] );
878 fparam[2] = INT_TO_FLOAT( params[2] );
879 fparam[3] = INT_TO_FLOAT( params[3] );
882 fparam[0] = (GLfloat) params[0];
884 case GL_COLOR_INDEXES:
885 fparam[0] = (GLfloat) params[0];
886 fparam[1] = (GLfloat) params[1];
887 fparam[2] = (GLfloat) params[2];
892 MATERIALFV(face, pname, fparam);
897 _mesa_Rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
899 RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2);
903 _mesa_Rectdv(const GLdouble *v1, const GLdouble *v2)
905 RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]);
909 _mesa_Rectfv(const GLfloat *v1, const GLfloat *v2)
911 RECTF(v1[0], v1[1], v2[0], v2[1]);
915 _mesa_Recti(GLint x1, GLint y1, GLint x2, GLint y2)
917 RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2);
921 _mesa_Rectiv(const GLint *v1, const GLint *v2)
923 RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]);
927 _mesa_Rects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
929 RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2);
933 _mesa_Rectsv(const GLshort *v1, const GLshort *v2)
935 RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]);
939 _mesa_SecondaryColor3b( GLbyte red, GLbyte green, GLbyte blue )
941 SECONDARYCOLORF( BYTE_TO_FLOAT(red),
942 BYTE_TO_FLOAT(green),
943 BYTE_TO_FLOAT(blue) );
947 _mesa_SecondaryColor3d( GLdouble red, GLdouble green, GLdouble blue )
949 SECONDARYCOLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue );
953 _mesa_SecondaryColor3i( GLint red, GLint green, GLint blue )
955 SECONDARYCOLORF( INT_TO_FLOAT(red),
961 _mesa_SecondaryColor3s( GLshort red, GLshort green, GLshort blue )
963 SECONDARYCOLORF(SHORT_TO_FLOAT(red),
964 SHORT_TO_FLOAT(green),
965 SHORT_TO_FLOAT(blue));
969 _mesa_SecondaryColor3ui( GLuint red, GLuint green, GLuint blue )
971 SECONDARYCOLORF(UINT_TO_FLOAT(red),
972 UINT_TO_FLOAT(green),
973 UINT_TO_FLOAT(blue));
977 _mesa_SecondaryColor3us( GLushort red, GLushort green, GLushort blue )
979 SECONDARYCOLORF(USHORT_TO_FLOAT(red),
980 USHORT_TO_FLOAT(green),
981 USHORT_TO_FLOAT(blue));
985 _mesa_SecondaryColor3ub( GLubyte red, GLubyte green, GLubyte blue )
987 SECONDARYCOLORF(UBYTE_TO_FLOAT(red),
988 UBYTE_TO_FLOAT(green),
989 UBYTE_TO_FLOAT(blue));
993 _mesa_SecondaryColor3bv( const GLbyte *v )
995 SECONDARYCOLORF(BYTE_TO_FLOAT(v[0]),
997 BYTE_TO_FLOAT(v[2]));
1001 _mesa_SecondaryColor3dv( const GLdouble *v )
1003 SECONDARYCOLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
1006 _mesa_SecondaryColor3iv( const GLint *v )
1008 SECONDARYCOLORF(INT_TO_FLOAT(v[0]),
1010 INT_TO_FLOAT(v[2]));
1014 _mesa_SecondaryColor3sv( const GLshort *v )
1016 SECONDARYCOLORF(SHORT_TO_FLOAT(v[0]),
1017 SHORT_TO_FLOAT(v[1]),
1018 SHORT_TO_FLOAT(v[2]));
1022 _mesa_SecondaryColor3uiv( const GLuint *v )
1024 SECONDARYCOLORF(UINT_TO_FLOAT(v[0]),
1025 UINT_TO_FLOAT(v[1]),
1026 UINT_TO_FLOAT(v[2]));
1030 _mesa_SecondaryColor3usv( const GLushort *v )
1032 SECONDARYCOLORF(USHORT_TO_FLOAT(v[0]),
1033 USHORT_TO_FLOAT(v[1]),
1034 USHORT_TO_FLOAT(v[2]));
1038 _mesa_SecondaryColor3ubv( const GLubyte *v )
1040 SECONDARYCOLORF(UBYTE_TO_FLOAT(v[0]),
1041 UBYTE_TO_FLOAT(v[1]),
1042 UBYTE_TO_FLOAT(v[2]));
1047 * GL_NV_vertex_program:
1048 * Always loop-back to one of the VertexAttrib[1234]f[v]NV functions.
1049 * Note that attribute indexes DO alias conventional vertex attributes.
1053 _mesa_VertexAttrib1sNV(GLuint index, GLshort x)
1055 ATTRIB1NV(index, (GLfloat) x);
1059 _mesa_VertexAttrib1dNV(GLuint index, GLdouble x)
1061 ATTRIB1NV(index, (GLfloat) x);
1065 _mesa_VertexAttrib2sNV(GLuint index, GLshort x, GLshort y)
1067 ATTRIB2NV(index, (GLfloat) x, y);
1071 _mesa_VertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y)
1073 ATTRIB2NV(index, (GLfloat) x, (GLfloat) y);
1077 _mesa_VertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z)
1079 ATTRIB3NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z);
1083 _mesa_VertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z)
1085 ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
1089 _mesa_VertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
1091 ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
1095 _mesa_VertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1097 ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
1101 _mesa_VertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
1103 ATTRIB4NV(index, UBYTE_TO_FLOAT(x), UBYTE_TO_FLOAT(y),
1104 UBYTE_TO_FLOAT(z), UBYTE_TO_FLOAT(w));
1108 _mesa_VertexAttrib1svNV(GLuint index, const GLshort *v)
1110 ATTRIB1NV(index, (GLfloat) v[0]);
1114 _mesa_VertexAttrib1dvNV(GLuint index, const GLdouble *v)
1116 ATTRIB1NV(index, (GLfloat) v[0]);
1120 _mesa_VertexAttrib2svNV(GLuint index, const GLshort *v)
1122 ATTRIB2NV(index, (GLfloat) v[0], (GLfloat) v[1]);
1126 _mesa_VertexAttrib2dvNV(GLuint index, const GLdouble *v)
1128 ATTRIB2NV(index, (GLfloat) v[0], (GLfloat) v[1]);
1132 _mesa_VertexAttrib3svNV(GLuint index, const GLshort *v)
1134 ATTRIB3NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
1138 _mesa_VertexAttrib3dvNV(GLuint index, const GLdouble *v)
1140 ATTRIB3NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
1144 _mesa_VertexAttrib4svNV(GLuint index, const GLshort *v)
1146 ATTRIB4NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2],
1151 _mesa_VertexAttrib4dvNV(GLuint index, const GLdouble *v)
1153 ATTRIB4NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
1157 _mesa_VertexAttrib4ubvNV(GLuint index, const GLubyte *v)
1159 ATTRIB4NV(index, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]),
1160 UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3]));
1165 _mesa_VertexAttribs1svNV(GLuint index, GLsizei n, const GLshort *v)
1168 for (i = n - 1; i >= 0; i--)
1169 _mesa_VertexAttrib1svNV(index + i, v + i);
1173 _mesa_VertexAttribs1fvNV(GLuint index, GLsizei n, const GLfloat *v)
1176 for (i = n - 1; i >= 0; i--)
1177 ATTRIB1NV(index + i, v[i]);
1181 _mesa_VertexAttribs1dvNV(GLuint index, GLsizei n, const GLdouble *v)
1184 for (i = n - 1; i >= 0; i--)
1185 _mesa_VertexAttrib1dvNV(index + i, v + i);
1189 _mesa_VertexAttribs2svNV(GLuint index, GLsizei n, const GLshort *v)
1192 for (i = n - 1; i >= 0; i--)
1193 _mesa_VertexAttrib2svNV(index + i, v + 2 * i);
1197 _mesa_VertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat *v)
1200 for (i = n - 1; i >= 0; i--)
1201 ATTRIB2NV(index + i, v[2 * i], v[2 * i + 1]);
1205 _mesa_VertexAttribs2dvNV(GLuint index, GLsizei n, const GLdouble *v)
1208 for (i = n - 1; i >= 0; i--)
1209 _mesa_VertexAttrib2dvNV(index + i, v + 2 * i);
1213 _mesa_VertexAttribs3svNV(GLuint index, GLsizei n, const GLshort *v)
1216 for (i = n - 1; i >= 0; i--)
1217 _mesa_VertexAttrib3svNV(index + i, v + 3 * i);
1221 _mesa_VertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat *v)
1224 for (i = n - 1; i >= 0; i--)
1225 ATTRIB3NV(index + i, v[3 * i], v[3 * i + 1], v[3 * i + 2]);
1229 _mesa_VertexAttribs3dvNV(GLuint index, GLsizei n, const GLdouble *v)
1232 for (i = n - 1; i >= 0; i--)
1233 _mesa_VertexAttrib3dvNV(index + i, v + 3 * i);
1237 _mesa_VertexAttribs4svNV(GLuint index, GLsizei n, const GLshort *v)
1240 for (i = n - 1; i >= 0; i--)
1241 _mesa_VertexAttrib4svNV(index + i, v + 4 * i);
1245 _mesa_VertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat *v)
1248 for (i = n - 1; i >= 0; i--)
1249 ATTRIB4NV(index + i, v[4 * i], v[4 * i + 1], v[4 * i + 2], v[4 * i + 3]);
1253 _mesa_VertexAttribs4dvNV(GLuint index, GLsizei n, const GLdouble *v)
1256 for (i = n - 1; i >= 0; i--)
1257 _mesa_VertexAttrib4dvNV(index + i, v + 4 * i);
1261 _mesa_VertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte *v)
1264 for (i = n - 1; i >= 0; i--)
1265 _mesa_VertexAttrib4ubvNV(index + i, v + 4 * i);
1270 * GL_ARB_vertex_program
1271 * Always loop-back to one of the VertexAttrib[1234]f[v]ARB functions.
1272 * Note that attribute indexes do NOT alias conventional attributes.
1276 _mesa_VertexAttrib1s(GLuint index, GLshort x)
1278 ATTRIB1ARB(index, (GLfloat) x);
1282 _mesa_VertexAttrib1d(GLuint index, GLdouble x)
1284 ATTRIB1ARB(index, (GLfloat) x);
1288 _mesa_VertexAttrib2s(GLuint index, GLshort x, GLshort y)
1290 ATTRIB2ARB(index, (GLfloat) x, y);
1294 _mesa_VertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
1296 ATTRIB2ARB(index, (GLfloat) x, (GLfloat) y);
1300 _mesa_VertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
1302 ATTRIB3ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z);
1306 _mesa_VertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
1308 ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
1312 _mesa_VertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
1314 ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
1318 _mesa_VertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1320 ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
1324 _mesa_VertexAttrib1sv(GLuint index, const GLshort *v)
1326 ATTRIB1ARB(index, (GLfloat) v[0]);
1330 _mesa_VertexAttrib1dv(GLuint index, const GLdouble *v)
1332 ATTRIB1ARB(index, (GLfloat) v[0]);
1336 _mesa_VertexAttrib2sv(GLuint index, const GLshort *v)
1338 ATTRIB2ARB(index, (GLfloat) v[0], (GLfloat) v[1]);
1342 _mesa_VertexAttrib2dv(GLuint index, const GLdouble *v)
1344 ATTRIB2ARB(index, (GLfloat) v[0], (GLfloat) v[1]);
1348 _mesa_VertexAttrib3sv(GLuint index, const GLshort *v)
1350 ATTRIB3ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
1354 _mesa_VertexAttrib3dv(GLuint index, const GLdouble *v)
1356 ATTRIB3ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
1360 _mesa_VertexAttrib4sv(GLuint index, const GLshort *v)
1362 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2],
1367 _mesa_VertexAttrib4dv(GLuint index, const GLdouble *v)
1369 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
1373 _mesa_VertexAttrib4bv(GLuint index, const GLbyte * v)
1375 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
1379 _mesa_VertexAttrib4iv(GLuint index, const GLint * v)
1381 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
1385 _mesa_VertexAttrib4ubv(GLuint index, const GLubyte * v)
1387 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
1391 _mesa_VertexAttrib4usv(GLuint index, const GLushort * v)
1393 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
1397 _mesa_VertexAttrib4uiv(GLuint index, const GLuint * v)
1399 ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
1403 _mesa_VertexAttrib4Nbv(GLuint index, const GLbyte * v)
1405 ATTRIB4ARB(index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]),
1406 BYTE_TO_FLOAT(v[2]), BYTE_TO_FLOAT(v[3]));
1410 _mesa_VertexAttrib4Nsv(GLuint index, const GLshort * v)
1412 ATTRIB4ARB(index, SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]),
1413 SHORT_TO_FLOAT(v[2]), SHORT_TO_FLOAT(v[3]));
1417 _mesa_VertexAttrib4Niv(GLuint index, const GLint * v)
1419 ATTRIB4ARB(index, INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]),
1420 INT_TO_FLOAT(v[2]), INT_TO_FLOAT(v[3]));
1424 _mesa_VertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
1426 ATTRIB4ARB(index, UBYTE_TO_FLOAT(x), UBYTE_TO_FLOAT(y),
1427 UBYTE_TO_FLOAT(z), UBYTE_TO_FLOAT(w));
1431 _mesa_VertexAttrib4Nubv(GLuint index, const GLubyte * v)
1433 ATTRIB4ARB(index, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]),
1434 UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3]));
1438 _mesa_VertexAttrib4Nusv(GLuint index, const GLushort * v)
1440 ATTRIB4ARB(index, USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]),
1441 USHORT_TO_FLOAT(v[2]), USHORT_TO_FLOAT(v[3]));
1445 _mesa_VertexAttrib4Nuiv(GLuint index, const GLuint * v)
1447 ATTRIB4ARB(index, UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]),
1448 UINT_TO_FLOAT(v[2]), UINT_TO_FLOAT(v[3]));
1454 * GL_EXT_gpu_shader / GL 3.0 signed/unsigned integer-valued attributes.
1455 * Note that attribute indexes do NOT alias conventional attributes.
1459 _mesa_VertexAttribI1iv(GLuint index, const GLint *v)
1461 ATTRIBI_1I(index, v[0]);
1465 _mesa_VertexAttribI1uiv(GLuint index, const GLuint *v)
1467 ATTRIBI_1UI(index, v[0]);
1471 _mesa_VertexAttribI4bv(GLuint index, const GLbyte *v)
1473 ATTRIBI_4I(index, v[0], v[1], v[2], v[3]);
1477 _mesa_VertexAttribI4sv(GLuint index, const GLshort *v)
1479 ATTRIBI_4I(index, v[0], v[1], v[2], v[3]);
1483 _mesa_VertexAttribI4ubv(GLuint index, const GLubyte *v)
1485 ATTRIBI_4UI(index, v[0], v[1], v[2], v[3]);
1489 _mesa_VertexAttribI4usv(GLuint index, const GLushort *v)
1491 ATTRIBI_4UI(index, v[0], v[1], v[2], v[3]);
1498 * This code never registers handlers for any of the entry points
1499 * listed in vtxfmt.h.
1502 _mesa_loopback_init_api_table(const struct gl_context *ctx,
1503 struct _glapi_table *dest)
1505 if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) {
1506 SET_Color4ub(dest, _mesa_Color4ub);
1507 SET_Materialf(dest, _mesa_Materialf);
1509 if (ctx->API == API_OPENGL_COMPAT) {
1510 SET_Color3b(dest, _mesa_Color3b);
1511 SET_Color3d(dest, _mesa_Color3d);
1512 SET_Color3i(dest, _mesa_Color3i);
1513 SET_Color3s(dest, _mesa_Color3s);
1514 SET_Color3ui(dest, _mesa_Color3ui);
1515 SET_Color3us(dest, _mesa_Color3us);
1516 SET_Color3ub(dest, _mesa_Color3ub);
1517 SET_Color4b(dest, _mesa_Color4b);
1518 SET_Color4d(dest, _mesa_Color4d);
1519 SET_Color4i(dest, _mesa_Color4i);
1520 SET_Color4s(dest, _mesa_Color4s);
1521 SET_Color4ui(dest, _mesa_Color4ui);
1522 SET_Color4us(dest, _mesa_Color4us);
1523 SET_Color3bv(dest, _mesa_Color3bv);
1524 SET_Color3dv(dest, _mesa_Color3dv);
1525 SET_Color3iv(dest, _mesa_Color3iv);
1526 SET_Color3sv(dest, _mesa_Color3sv);
1527 SET_Color3uiv(dest, _mesa_Color3uiv);
1528 SET_Color3usv(dest, _mesa_Color3usv);
1529 SET_Color3ubv(dest, _mesa_Color3ubv);
1530 SET_Color4bv(dest, _mesa_Color4bv);
1531 SET_Color4dv(dest, _mesa_Color4dv);
1532 SET_Color4iv(dest, _mesa_Color4iv);
1533 SET_Color4sv(dest, _mesa_Color4sv);
1534 SET_Color4uiv(dest, _mesa_Color4uiv);
1535 SET_Color4usv(dest, _mesa_Color4usv);
1536 SET_Color4ubv(dest, _mesa_Color4ubv);
1538 SET_SecondaryColor3b(dest, _mesa_SecondaryColor3b);
1539 SET_SecondaryColor3d(dest, _mesa_SecondaryColor3d);
1540 SET_SecondaryColor3i(dest, _mesa_SecondaryColor3i);
1541 SET_SecondaryColor3s(dest, _mesa_SecondaryColor3s);
1542 SET_SecondaryColor3ui(dest, _mesa_SecondaryColor3ui);
1543 SET_SecondaryColor3us(dest, _mesa_SecondaryColor3us);
1544 SET_SecondaryColor3ub(dest, _mesa_SecondaryColor3ub);
1545 SET_SecondaryColor3bv(dest, _mesa_SecondaryColor3bv);
1546 SET_SecondaryColor3dv(dest, _mesa_SecondaryColor3dv);
1547 SET_SecondaryColor3iv(dest, _mesa_SecondaryColor3iv);
1548 SET_SecondaryColor3sv(dest, _mesa_SecondaryColor3sv);
1549 SET_SecondaryColor3uiv(dest, _mesa_SecondaryColor3uiv);
1550 SET_SecondaryColor3usv(dest, _mesa_SecondaryColor3usv);
1551 SET_SecondaryColor3ubv(dest, _mesa_SecondaryColor3ubv);
1553 SET_EdgeFlagv(dest, _mesa_EdgeFlagv);
1555 SET_Indexd(dest, _mesa_Indexd);
1556 SET_Indexi(dest, _mesa_Indexi);
1557 SET_Indexs(dest, _mesa_Indexs);
1558 SET_Indexub(dest, _mesa_Indexub);
1559 SET_Indexdv(dest, _mesa_Indexdv);
1560 SET_Indexiv(dest, _mesa_Indexiv);
1561 SET_Indexsv(dest, _mesa_Indexsv);
1562 SET_Indexubv(dest, _mesa_Indexubv);
1563 SET_Normal3b(dest, _mesa_Normal3b);
1564 SET_Normal3d(dest, _mesa_Normal3d);
1565 SET_Normal3i(dest, _mesa_Normal3i);
1566 SET_Normal3s(dest, _mesa_Normal3s);
1567 SET_Normal3bv(dest, _mesa_Normal3bv);
1568 SET_Normal3dv(dest, _mesa_Normal3dv);
1569 SET_Normal3iv(dest, _mesa_Normal3iv);
1570 SET_Normal3sv(dest, _mesa_Normal3sv);
1571 SET_TexCoord1d(dest, _mesa_TexCoord1d);
1572 SET_TexCoord1i(dest, _mesa_TexCoord1i);
1573 SET_TexCoord1s(dest, _mesa_TexCoord1s);
1574 SET_TexCoord2d(dest, _mesa_TexCoord2d);
1575 SET_TexCoord2s(dest, _mesa_TexCoord2s);
1576 SET_TexCoord2i(dest, _mesa_TexCoord2i);
1577 SET_TexCoord3d(dest, _mesa_TexCoord3d);
1578 SET_TexCoord3i(dest, _mesa_TexCoord3i);
1579 SET_TexCoord3s(dest, _mesa_TexCoord3s);
1580 SET_TexCoord4d(dest, _mesa_TexCoord4d);
1581 SET_TexCoord4i(dest, _mesa_TexCoord4i);
1582 SET_TexCoord4s(dest, _mesa_TexCoord4s);
1583 SET_TexCoord1dv(dest, _mesa_TexCoord1dv);
1584 SET_TexCoord1iv(dest, _mesa_TexCoord1iv);
1585 SET_TexCoord1sv(dest, _mesa_TexCoord1sv);
1586 SET_TexCoord2dv(dest, _mesa_TexCoord2dv);
1587 SET_TexCoord2iv(dest, _mesa_TexCoord2iv);
1588 SET_TexCoord2sv(dest, _mesa_TexCoord2sv);
1589 SET_TexCoord3dv(dest, _mesa_TexCoord3dv);
1590 SET_TexCoord3iv(dest, _mesa_TexCoord3iv);
1591 SET_TexCoord3sv(dest, _mesa_TexCoord3sv);
1592 SET_TexCoord4dv(dest, _mesa_TexCoord4dv);
1593 SET_TexCoord4iv(dest, _mesa_TexCoord4iv);
1594 SET_TexCoord4sv(dest, _mesa_TexCoord4sv);
1595 SET_Vertex2d(dest, _mesa_Vertex2d);
1596 SET_Vertex2i(dest, _mesa_Vertex2i);
1597 SET_Vertex2s(dest, _mesa_Vertex2s);
1598 SET_Vertex3d(dest, _mesa_Vertex3d);
1599 SET_Vertex3i(dest, _mesa_Vertex3i);
1600 SET_Vertex3s(dest, _mesa_Vertex3s);
1601 SET_Vertex4d(dest, _mesa_Vertex4d);
1602 SET_Vertex4i(dest, _mesa_Vertex4i);
1603 SET_Vertex4s(dest, _mesa_Vertex4s);
1604 SET_Vertex2dv(dest, _mesa_Vertex2dv);
1605 SET_Vertex2iv(dest, _mesa_Vertex2iv);
1606 SET_Vertex2sv(dest, _mesa_Vertex2sv);
1607 SET_Vertex3dv(dest, _mesa_Vertex3dv);
1608 SET_Vertex3iv(dest, _mesa_Vertex3iv);
1609 SET_Vertex3sv(dest, _mesa_Vertex3sv);
1610 SET_Vertex4dv(dest, _mesa_Vertex4dv);
1611 SET_Vertex4iv(dest, _mesa_Vertex4iv);
1612 SET_Vertex4sv(dest, _mesa_Vertex4sv);
1613 SET_MultiTexCoord1d(dest, _mesa_MultiTexCoord1d);
1614 SET_MultiTexCoord1dv(dest, _mesa_MultiTexCoord1dv);
1615 SET_MultiTexCoord1i(dest, _mesa_MultiTexCoord1i);
1616 SET_MultiTexCoord1iv(dest, _mesa_MultiTexCoord1iv);
1617 SET_MultiTexCoord1s(dest, _mesa_MultiTexCoord1s);
1618 SET_MultiTexCoord1sv(dest, _mesa_MultiTexCoord1sv);
1619 SET_MultiTexCoord2d(dest, _mesa_MultiTexCoord2d);
1620 SET_MultiTexCoord2dv(dest, _mesa_MultiTexCoord2dv);
1621 SET_MultiTexCoord2i(dest, _mesa_MultiTexCoord2i);
1622 SET_MultiTexCoord2iv(dest, _mesa_MultiTexCoord2iv);
1623 SET_MultiTexCoord2s(dest, _mesa_MultiTexCoord2s);
1624 SET_MultiTexCoord2sv(dest, _mesa_MultiTexCoord2sv);
1625 SET_MultiTexCoord3d(dest, _mesa_MultiTexCoord3d);
1626 SET_MultiTexCoord3dv(dest, _mesa_MultiTexCoord3dv);
1627 SET_MultiTexCoord3i(dest, _mesa_MultiTexCoord3i);
1628 SET_MultiTexCoord3iv(dest, _mesa_MultiTexCoord3iv);
1629 SET_MultiTexCoord3s(dest, _mesa_MultiTexCoord3s);
1630 SET_MultiTexCoord3sv(dest, _mesa_MultiTexCoord3sv);
1631 SET_MultiTexCoord4d(dest, _mesa_MultiTexCoord4d);
1632 SET_MultiTexCoord4dv(dest, _mesa_MultiTexCoord4dv);
1633 SET_MultiTexCoord4i(dest, _mesa_MultiTexCoord4i);
1634 SET_MultiTexCoord4iv(dest, _mesa_MultiTexCoord4iv);
1635 SET_MultiTexCoord4s(dest, _mesa_MultiTexCoord4s);
1636 SET_MultiTexCoord4sv(dest, _mesa_MultiTexCoord4sv);
1637 SET_EvalCoord2dv(dest, _mesa_EvalCoord2dv);
1638 SET_EvalCoord2fv(dest, _mesa_EvalCoord2fv);
1639 SET_EvalCoord2d(dest, _mesa_EvalCoord2d);
1640 SET_EvalCoord1dv(dest, _mesa_EvalCoord1dv);
1641 SET_EvalCoord1fv(dest, _mesa_EvalCoord1fv);
1642 SET_EvalCoord1d(dest, _mesa_EvalCoord1d);
1643 SET_Materiali(dest, _mesa_Materiali);
1644 SET_Materialiv(dest, _mesa_Materialiv);
1645 SET_Rectd(dest, _mesa_Rectd);
1646 SET_Rectdv(dest, _mesa_Rectdv);
1647 SET_Rectfv(dest, _mesa_Rectfv);
1648 SET_Recti(dest, _mesa_Recti);
1649 SET_Rectiv(dest, _mesa_Rectiv);
1650 SET_Rects(dest, _mesa_Rects);
1651 SET_Rectsv(dest, _mesa_Rectsv);
1652 SET_FogCoordd(dest, _mesa_FogCoordd);
1653 SET_FogCoorddv(dest, _mesa_FogCoorddv);
1656 if (ctx->API == API_OPENGL_COMPAT) {
1657 SET_VertexAttrib1sNV(dest, _mesa_VertexAttrib1sNV);
1658 SET_VertexAttrib1dNV(dest, _mesa_VertexAttrib1dNV);
1659 SET_VertexAttrib2sNV(dest, _mesa_VertexAttrib2sNV);
1660 SET_VertexAttrib2dNV(dest, _mesa_VertexAttrib2dNV);
1661 SET_VertexAttrib3sNV(dest, _mesa_VertexAttrib3sNV);
1662 SET_VertexAttrib3dNV(dest, _mesa_VertexAttrib3dNV);
1663 SET_VertexAttrib4sNV(dest, _mesa_VertexAttrib4sNV);
1664 SET_VertexAttrib4dNV(dest, _mesa_VertexAttrib4dNV);
1665 SET_VertexAttrib4ubNV(dest, _mesa_VertexAttrib4ubNV);
1666 SET_VertexAttrib1svNV(dest, _mesa_VertexAttrib1svNV);
1667 SET_VertexAttrib1dvNV(dest, _mesa_VertexAttrib1dvNV);
1668 SET_VertexAttrib2svNV(dest, _mesa_VertexAttrib2svNV);
1669 SET_VertexAttrib2dvNV(dest, _mesa_VertexAttrib2dvNV);
1670 SET_VertexAttrib3svNV(dest, _mesa_VertexAttrib3svNV);
1671 SET_VertexAttrib3dvNV(dest, _mesa_VertexAttrib3dvNV);
1672 SET_VertexAttrib4svNV(dest, _mesa_VertexAttrib4svNV);
1673 SET_VertexAttrib4dvNV(dest, _mesa_VertexAttrib4dvNV);
1674 SET_VertexAttrib4ubvNV(dest, _mesa_VertexAttrib4ubvNV);
1675 SET_VertexAttribs1svNV(dest, _mesa_VertexAttribs1svNV);
1676 SET_VertexAttribs1fvNV(dest, _mesa_VertexAttribs1fvNV);
1677 SET_VertexAttribs1dvNV(dest, _mesa_VertexAttribs1dvNV);
1678 SET_VertexAttribs2svNV(dest, _mesa_VertexAttribs2svNV);
1679 SET_VertexAttribs2fvNV(dest, _mesa_VertexAttribs2fvNV);
1680 SET_VertexAttribs2dvNV(dest, _mesa_VertexAttribs2dvNV);
1681 SET_VertexAttribs3svNV(dest, _mesa_VertexAttribs3svNV);
1682 SET_VertexAttribs3fvNV(dest, _mesa_VertexAttribs3fvNV);
1683 SET_VertexAttribs3dvNV(dest, _mesa_VertexAttribs3dvNV);
1684 SET_VertexAttribs4svNV(dest, _mesa_VertexAttribs4svNV);
1685 SET_VertexAttribs4fvNV(dest, _mesa_VertexAttribs4fvNV);
1686 SET_VertexAttribs4dvNV(dest, _mesa_VertexAttribs4dvNV);
1687 SET_VertexAttribs4ubvNV(dest, _mesa_VertexAttribs4ubvNV);
1690 if (_mesa_is_desktop_gl(ctx)) {
1691 SET_VertexAttrib1s(dest, _mesa_VertexAttrib1s);
1692 SET_VertexAttrib1d(dest, _mesa_VertexAttrib1d);
1693 SET_VertexAttrib2s(dest, _mesa_VertexAttrib2s);
1694 SET_VertexAttrib2d(dest, _mesa_VertexAttrib2d);
1695 SET_VertexAttrib3s(dest, _mesa_VertexAttrib3s);
1696 SET_VertexAttrib3d(dest, _mesa_VertexAttrib3d);
1697 SET_VertexAttrib4s(dest, _mesa_VertexAttrib4s);
1698 SET_VertexAttrib4d(dest, _mesa_VertexAttrib4d);
1699 SET_VertexAttrib1sv(dest, _mesa_VertexAttrib1sv);
1700 SET_VertexAttrib1dv(dest, _mesa_VertexAttrib1dv);
1701 SET_VertexAttrib2sv(dest, _mesa_VertexAttrib2sv);
1702 SET_VertexAttrib2dv(dest, _mesa_VertexAttrib2dv);
1703 SET_VertexAttrib3sv(dest, _mesa_VertexAttrib3sv);
1704 SET_VertexAttrib3dv(dest, _mesa_VertexAttrib3dv);
1705 SET_VertexAttrib4sv(dest, _mesa_VertexAttrib4sv);
1706 SET_VertexAttrib4dv(dest, _mesa_VertexAttrib4dv);
1707 SET_VertexAttrib4Nub(dest, _mesa_VertexAttrib4Nub);
1708 SET_VertexAttrib4Nubv(dest, _mesa_VertexAttrib4Nubv);
1709 SET_VertexAttrib4bv(dest, _mesa_VertexAttrib4bv);
1710 SET_VertexAttrib4iv(dest, _mesa_VertexAttrib4iv);
1711 SET_VertexAttrib4ubv(dest, _mesa_VertexAttrib4ubv);
1712 SET_VertexAttrib4usv(dest, _mesa_VertexAttrib4usv);
1713 SET_VertexAttrib4uiv(dest, _mesa_VertexAttrib4uiv);
1714 SET_VertexAttrib4Nbv(dest, _mesa_VertexAttrib4Nbv);
1715 SET_VertexAttrib4Nsv(dest, _mesa_VertexAttrib4Nsv);
1716 SET_VertexAttrib4Nusv(dest, _mesa_VertexAttrib4Nusv);
1717 SET_VertexAttrib4Niv(dest, _mesa_VertexAttrib4Niv);
1718 SET_VertexAttrib4Nuiv(dest, _mesa_VertexAttrib4Nuiv);
1720 /* GL_EXT_gpu_shader4, GL 3.0 */
1721 SET_VertexAttribI1iv(dest, _mesa_VertexAttribI1iv);
1722 SET_VertexAttribI1uiv(dest, _mesa_VertexAttribI1uiv);
1723 SET_VertexAttribI4bv(dest, _mesa_VertexAttribI4bv);
1724 SET_VertexAttribI4sv(dest, _mesa_VertexAttribI4sv);
1725 SET_VertexAttribI4ubv(dest, _mesa_VertexAttribI4ubv);
1726 SET_VertexAttribI4usv(dest, _mesa_VertexAttribI4usv);