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mesa: Remove support for GL_MESA_texture_array
[android-x86/external-mesa.git] / src / mesa / main / extensions.c
1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
5  * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the "Software"),
9  * to deal in the Software without restriction, including without limitation
10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11  * and/or sell copies of the Software, and to permit persons to whom the
12  * Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23  * OTHER DEALINGS IN THE SOFTWARE.
24  */
25
26
27 /**
28  * \file
29  * \brief Extension handling
30  */
31
32
33 #include "glheader.h"
34 #include "imports.h"
35 #include "context.h"
36 #include "extensions.h"
37 #include "macros.h"
38 #include "mtypes.h"
39
40 enum {
41    DISABLE = 0,
42    GLL = 1 << API_OPENGL_COMPAT,       /* GL Legacy / Compatibility */
43    GLC = 1 << API_OPENGL_CORE,  /* GL Core */
44    GL  = (1 << API_OPENGL_COMPAT) | (1 << API_OPENGL_CORE),
45    ES1 = 1 << API_OPENGLES,
46    ES2 = 1 << API_OPENGLES2,
47    ES3 = 1 << (API_OPENGL_LAST + 1),
48 };
49
50 /**
51  * \brief An element of the \c extension_table.
52  */
53 struct extension {
54    /** Name of extension, such as "GL_ARB_depth_clamp". */
55    const char *name;
56
57    /** Offset (in bytes) of the corresponding member in struct gl_extensions. */
58    size_t offset;
59
60    /** Set of API's in which the extension exists, as a bitset. */
61    uint8_t api_set;
62
63    /** Year the extension was proposed or approved.  Used to sort the 
64     * extension string chronologically. */
65    uint16_t year;
66 };
67
68
69 /**
70  * Given a member \c x of struct gl_extensions, return offset of
71  * \c x in bytes.
72  */
73 #define o(x) offsetof(struct gl_extensions, x)
74
75
76 /**
77  * \brief Table of supported OpenGL extensions for all API's.
78  */
79 static const struct extension extension_table[] = {
80    /* ARB Extensions */
81    { "GL_ARB_ES2_compatibility",                   o(ARB_ES2_compatibility),                   GL,             2009 },
82    { "GL_ARB_ES3_compatibility",                   o(ARB_ES3_compatibility),                   GL,             2012 },
83    { "GL_ARB_base_instance",                       o(ARB_base_instance),                       GL,             2011 },
84    { "GL_ARB_blend_func_extended",                 o(ARB_blend_func_extended),                 GL,             2009 },
85    { "GL_ARB_color_buffer_float",                  o(ARB_color_buffer_float),                  GL,             2004 },
86    { "GL_ARB_copy_buffer",                         o(dummy_true),                              GL,             2008 },
87    { "GL_ARB_conservative_depth",                  o(ARB_conservative_depth),                  GL,             2011 },
88    { "GL_ARB_debug_output",                        o(dummy_true),                              GL,             2009 },
89    { "GL_ARB_depth_buffer_float",                  o(ARB_depth_buffer_float),                  GL,             2008 },
90    { "GL_ARB_depth_clamp",                         o(ARB_depth_clamp),                         GL,             2003 },
91    { "GL_ARB_depth_texture",                       o(ARB_depth_texture),                       GLL,            2001 },
92    { "GL_ARB_draw_buffers",                        o(dummy_true),                              GL,             2002 },
93    { "GL_ARB_draw_buffers_blend",                  o(ARB_draw_buffers_blend),                  GL,             2009 },
94    { "GL_ARB_draw_elements_base_vertex",           o(ARB_draw_elements_base_vertex),           GL,             2009 },
95    { "GL_ARB_draw_indirect",                       o(ARB_draw_indirect),                       GLC,            2010 },
96    { "GL_ARB_draw_instanced",                      o(ARB_draw_instanced),                      GL,             2008 },
97    { "GL_ARB_explicit_attrib_location",            o(ARB_explicit_attrib_location),            GL,             2009 },
98    { "GL_ARB_fragment_coord_conventions",          o(ARB_fragment_coord_conventions),          GL,             2009 },
99    { "GL_ARB_fragment_program",                    o(ARB_fragment_program),                    GLL,            2002 },
100    { "GL_ARB_fragment_program_shadow",             o(ARB_fragment_program_shadow),             GLL,            2003 },
101    { "GL_ARB_fragment_shader",                     o(ARB_fragment_shader),                     GL,             2002 },
102    { "GL_ARB_framebuffer_object",                  o(ARB_framebuffer_object),                  GL,             2005 },
103    { "GL_ARB_framebuffer_sRGB",                    o(EXT_framebuffer_sRGB),                    GL,             1998 },
104    { "GL_ARB_get_program_binary",                  o(dummy_true),                              GL,             2010 },
105    { "GL_ARB_gpu_shader5",                         o(ARB_gpu_shader5),                         GL,             2010 },
106    { "GL_ARB_half_float_pixel",                    o(ARB_half_float_pixel),                    GL,             2003 },
107    { "GL_ARB_half_float_vertex",                   o(ARB_half_float_vertex),                   GL,             2008 },
108    { "GL_ARB_instanced_arrays",                    o(ARB_instanced_arrays),                    GL,             2008 },
109    { "GL_ARB_internalformat_query",                o(ARB_internalformat_query),                GL,             2011 },
110    { "GL_ARB_invalidate_subdata",                  o(dummy_true),                              GL,             2012 },
111    { "GL_ARB_map_buffer_alignment",                o(ARB_map_buffer_alignment),                GL,             2011 },
112    { "GL_ARB_map_buffer_range",                    o(ARB_map_buffer_range),                    GL,             2008 },
113    { "GL_ARB_multi_draw_indirect",                 o(ARB_draw_indirect),                       GLC,            2012 },
114    { "GL_ARB_multisample",                         o(dummy_true),                              GLL,            1994 },
115    { "GL_ARB_multitexture",                        o(dummy_true),                              GLL,            1998 },
116    { "GL_ARB_occlusion_query2",                    o(ARB_occlusion_query2),                    GL,             2003 },
117    { "GL_ARB_occlusion_query",                     o(ARB_occlusion_query),                     GLL,            2001 },
118    { "GL_ARB_pixel_buffer_object",                 o(EXT_pixel_buffer_object),                 GL,             2004 },
119    { "GL_ARB_point_parameters",                    o(EXT_point_parameters),                    GLL,            1997 },
120    { "GL_ARB_point_sprite",                        o(ARB_point_sprite),                        GL,             2003 },
121    { "GL_ARB_provoking_vertex",                    o(EXT_provoking_vertex),                    GL,             2009 },
122    { "GL_ARB_robustness",                          o(dummy_true),                              GL,             2010 },
123    { "GL_ARB_sample_shading",                      o(ARB_sample_shading),                      GL,             2009 },
124    { "GL_ARB_sampler_objects",                     o(dummy_true),                              GL,             2009 },
125    { "GL_ARB_seamless_cube_map",                   o(ARB_seamless_cube_map),                   GL,             2009 },
126    { "GL_ARB_shader_atomic_counters",              o(ARB_shader_atomic_counters),              GL,             2011 },
127    { "GL_ARB_shader_bit_encoding",                 o(ARB_shader_bit_encoding),                 GL,             2010 },
128    { "GL_ARB_shader_objects",                      o(dummy_true),                              GL,             2002 },
129    { "GL_ARB_shader_stencil_export",               o(ARB_shader_stencil_export),               GL,             2009 },
130    { "GL_ARB_shader_texture_lod",                  o(ARB_shader_texture_lod),                  GL,             2009 },
131    { "GL_ARB_shading_language_100",                o(dummy_true),                              GLL,            2003 },
132    { "GL_ARB_shading_language_packing",            o(ARB_shading_language_packing),            GL,             2011 },
133    { "GL_ARB_shading_language_420pack",            o(ARB_shading_language_420pack),            GL,             2011 },
134    { "GL_ARB_shadow",                              o(ARB_shadow),                              GLL,            2001 },
135    { "GL_ARB_sync",                                o(ARB_sync),                                GL,             2003 },
136    { "GL_ARB_texture_border_clamp",                o(ARB_texture_border_clamp),                GLL,            2000 },
137    { "GL_ARB_texture_buffer_object",               o(ARB_texture_buffer_object),               GLC,            2008 },
138    { "GL_ARB_texture_buffer_object_rgb32",         o(ARB_texture_buffer_object_rgb32),         GLC,            2009 },
139    { "GL_ARB_texture_buffer_range",                o(ARB_texture_buffer_range),                GLC,            2012 },
140    { "GL_ARB_texture_compression",                 o(dummy_true),                              GLL,            2000 },
141    { "GL_ARB_texture_compression_rgtc",            o(ARB_texture_compression_rgtc),            GL,             2004 },
142    { "GL_ARB_texture_cube_map",                    o(ARB_texture_cube_map),                    GLL,            1999 },
143    { "GL_ARB_texture_cube_map_array",              o(ARB_texture_cube_map_array),              GL,             2009 },
144    { "GL_ARB_texture_env_add",                     o(dummy_true),                              GLL,            1999 },
145    { "GL_ARB_texture_env_combine",                 o(ARB_texture_env_combine),                 GLL,            2001 },
146    { "GL_ARB_texture_env_crossbar",                o(ARB_texture_env_crossbar),                GLL,            2001 },
147    { "GL_ARB_texture_env_dot3",                    o(ARB_texture_env_dot3),                    GLL,            2001 },
148    { "GL_ARB_texture_float",                       o(ARB_texture_float),                       GL,             2004 },
149    { "GL_ARB_texture_gather",                      o(ARB_texture_gather),                      GL,             2009 },
150    { "GL_ARB_texture_mirrored_repeat",             o(dummy_true),                              GLL,            2001 },
151    { "GL_ARB_texture_mirror_clamp_to_edge",        o(ARB_texture_mirror_clamp_to_edge),        GL,             2013 },
152    { "GL_ARB_texture_multisample",                 o(ARB_texture_multisample),                 GL,             2009 },
153    { "GL_ARB_texture_non_power_of_two",            o(ARB_texture_non_power_of_two),            GL,             2003 },
154    { "GL_ARB_texture_query_levels",                o(ARB_texture_query_levels),                GL,             2012 },
155    { "GL_ARB_texture_query_lod",                   o(ARB_texture_query_lod),                   GL,             2009 },
156    { "GL_ARB_texture_rectangle",                   o(NV_texture_rectangle),                    GL,             2004 },
157    { "GL_ARB_texture_rgb10_a2ui",                  o(ARB_texture_rgb10_a2ui),                  GL,             2009 },
158    { "GL_ARB_texture_rg",                          o(ARB_texture_rg),                          GL,             2008 },
159    { "GL_ARB_texture_storage",                     o(dummy_true),                              GL,             2011 },
160    { "GL_ARB_texture_storage_multisample",         o(ARB_texture_multisample),                 GL,             2012 },
161    { "GL_ARB_texture_swizzle",                     o(EXT_texture_swizzle),                     GL,             2008 },
162    { "GL_ARB_timer_query",                         o(ARB_timer_query),                         GL,             2010 },
163    { "GL_ARB_transform_feedback2",                 o(ARB_transform_feedback2),                 GL,             2010 },
164    { "GL_ARB_transform_feedback3",                 o(ARB_transform_feedback3),                 GL,             2010 },
165    { "GL_ARB_transform_feedback_instanced",        o(ARB_transform_feedback_instanced),        GL,             2011 },
166    { "GL_ARB_transpose_matrix",                    o(dummy_true),                              GLL,            1999 },
167    { "GL_ARB_uniform_buffer_object",               o(ARB_uniform_buffer_object),               GL,             2009 },
168    { "GL_ARB_vertex_array_bgra",                   o(EXT_vertex_array_bgra),                   GL,             2008 },
169    { "GL_ARB_vertex_array_object",                 o(dummy_true),                              GL,             2006 },
170    { "GL_ARB_vertex_attrib_binding",               o(dummy_true),                              GL,             2012 },
171    { "GL_ARB_vertex_buffer_object",                o(dummy_true),                              GLL,            2003 },
172    { "GL_ARB_vertex_program",                      o(ARB_vertex_program),                      GLL,            2002 },
173    { "GL_ARB_vertex_shader",                       o(ARB_vertex_shader),                       GL,             2002 },
174    { "GL_ARB_vertex_type_10f_11f_11f_rev",         o(ARB_vertex_type_10f_11f_11f_rev),         GL,             2013 },
175    { "GL_ARB_vertex_type_2_10_10_10_rev",          o(ARB_vertex_type_2_10_10_10_rev),          GL,             2009 },
176    { "GL_ARB_window_pos",                          o(dummy_true),                              GLL,            2001 },
177    /* EXT extensions */
178    { "GL_EXT_abgr",                                o(dummy_true),                              GL,             1995 },
179    { "GL_EXT_bgra",                                o(dummy_true),                              GLL,            1995 },
180    { "GL_EXT_blend_color",                         o(EXT_blend_color),                         GLL,            1995 },
181    { "GL_EXT_blend_equation_separate",             o(EXT_blend_equation_separate),             GL,             2003 },
182    { "GL_EXT_blend_func_separate",                 o(EXT_blend_func_separate),                 GLL,            1999 },
183    { "GL_EXT_discard_framebuffer",                 o(dummy_true),                                    ES1 | ES2, 2009 },
184    { "GL_EXT_blend_minmax",                        o(EXT_blend_minmax),                        GLL | ES1 | ES2, 1995 },
185    { "GL_EXT_blend_subtract",                      o(dummy_true),                              GLL,            1995 },
186    { "GL_EXT_compiled_vertex_array",               o(dummy_true),                              GLL,            1996 },
187    { "GL_EXT_copy_texture",                        o(dummy_true),                              GLL,            1995 },
188    { "GL_EXT_depth_bounds_test",                   o(EXT_depth_bounds_test),                   GL,             2002 },
189    { "GL_EXT_draw_buffers2",                       o(EXT_draw_buffers2),                       GL,             2006 },
190    { "GL_EXT_draw_instanced",                      o(ARB_draw_instanced),                      GL,             2006 },
191    { "GL_EXT_draw_range_elements",                 o(dummy_true),                              GLL,            1997 },
192    { "GL_EXT_fog_coord",                           o(dummy_true),                              GLL,            1999 },
193    { "GL_EXT_framebuffer_blit",                    o(EXT_framebuffer_blit),                    GL,             2005 },
194    { "GL_EXT_framebuffer_multisample",             o(EXT_framebuffer_multisample),             GL,             2005 },
195    { "GL_EXT_framebuffer_multisample_blit_scaled", o(EXT_framebuffer_multisample_blit_scaled), GL,             2011 },
196    { "GL_EXT_framebuffer_object",                  o(dummy_true),                              GLL,            2000 },
197    { "GL_EXT_framebuffer_sRGB",                    o(EXT_framebuffer_sRGB),                    GL,             1998 },
198    { "GL_EXT_gpu_program_parameters",              o(EXT_gpu_program_parameters),              GLL,            2006 },
199    { "GL_EXT_gpu_shader4",                         o(EXT_gpu_shader4),                         GL,             2006 },
200    { "GL_EXT_map_buffer_range",                    o(ARB_map_buffer_range),                          ES1 | ES2, 2012 },
201    { "GL_EXT_multi_draw_arrays",                   o(dummy_true),                              GLL | ES1 | ES2, 1999 },
202    { "GL_EXT_packed_depth_stencil",                o(EXT_packed_depth_stencil),                GL,             2005 },
203    { "GL_EXT_packed_float",                        o(EXT_packed_float),                        GL,             2004 },
204    { "GL_EXT_packed_pixels",                       o(dummy_true),                              GLL,            1997 },
205    { "GL_EXT_pixel_buffer_object",                 o(EXT_pixel_buffer_object),                 GL,             2004 },
206    { "GL_EXT_point_parameters",                    o(EXT_point_parameters),                    GLL,            1997 },
207    { "GL_EXT_polygon_offset",                      o(dummy_true),                              GLL,            1995 },
208    { "GL_EXT_provoking_vertex",                    o(EXT_provoking_vertex),                    GL,             2009 },
209    { "GL_EXT_rescale_normal",                      o(dummy_true),                              GLL,            1997 },
210    { "GL_EXT_secondary_color",                     o(dummy_true),                              GLL,            1999 },
211    { "GL_EXT_separate_shader_objects",             o(EXT_separate_shader_objects),             GLL,            2008 },
212    { "GL_EXT_separate_specular_color",             o(dummy_true),                              GLL,            1997 },
213    { "GL_EXT_shader_integer_mix",                  o(EXT_shader_integer_mix),                  GL       | ES3, 2013 },
214    { "GL_EXT_shadow_funcs",                        o(ARB_shadow),                              GLL,            2002 },
215    { "GL_EXT_stencil_two_side",                    o(EXT_stencil_two_side),                    GLL,            2001 },
216    { "GL_EXT_stencil_wrap",                        o(dummy_true),                              GLL,            2002 },
217    { "GL_EXT_subtexture",                          o(dummy_true),                              GLL,            1995 },
218    { "GL_EXT_texture3D",                           o(EXT_texture3D),                           GLL,            1996 },
219    { "GL_EXT_texture_array",                       o(EXT_texture_array),                       GL,             2006 },
220    { "GL_EXT_texture_compression_dxt1",            o(ANGLE_texture_compression_dxt),           GL | ES1 | ES2, 2004 },
221    { "GL_ANGLE_texture_compression_dxt3",          o(ANGLE_texture_compression_dxt),           GL | ES1 | ES2, 2011 },
222    { "GL_ANGLE_texture_compression_dxt5",          o(ANGLE_texture_compression_dxt),           GL | ES1 | ES2, 2011 },
223    { "GL_EXT_texture_compression_latc",            o(EXT_texture_compression_latc),            GL,             2006 },
224    { "GL_EXT_texture_compression_rgtc",            o(ARB_texture_compression_rgtc),            GL,             2004 },
225    { "GL_EXT_texture_compression_s3tc",            o(EXT_texture_compression_s3tc),            GL,             2000 },
226    { "GL_EXT_texture_cube_map",                    o(ARB_texture_cube_map),                    GLL,            2001 },
227    { "GL_EXT_texture_edge_clamp",                  o(dummy_true),                              GLL,            1997 },
228    { "GL_EXT_texture_env_add",                     o(dummy_true),                              GLL,            1999 },
229    { "GL_EXT_texture_env_combine",                 o(dummy_true),                              GLL,            2000 },
230    { "GL_EXT_texture_env_dot3",                    o(EXT_texture_env_dot3),                    GLL,            2000 },
231    { "GL_EXT_texture_filter_anisotropic",          o(EXT_texture_filter_anisotropic),          GL | ES1 | ES2, 1999 },
232    { "GL_EXT_texture_format_BGRA8888",             o(dummy_true),                                   ES1 | ES2, 2005 },
233    { "GL_EXT_texture_rg",                          o(ARB_texture_rg),                                     ES2, 2011 },
234    { "GL_EXT_read_format_bgra",                    o(dummy_true),                                   ES1 | ES2, 2009 },
235    { "GL_EXT_texture_integer",                     o(EXT_texture_integer),                     GL,             2006 },
236    { "GL_EXT_texture_lod_bias",                    o(dummy_true),                              GLL | ES1,      1999 },
237    { "GL_EXT_texture_mirror_clamp",                o(EXT_texture_mirror_clamp),                GL,             2004 },
238    { "GL_EXT_texture_object",                      o(dummy_true),                              GLL,            1995 },
239    { "GL_EXT_texture",                             o(dummy_true),                              GLL,            1996 },
240    { "GL_EXT_texture_rectangle",                   o(NV_texture_rectangle),                    GLL,            2004 },
241    { "GL_EXT_texture_shared_exponent",             o(EXT_texture_shared_exponent),             GL,             2004 },
242    { "GL_EXT_texture_snorm",                       o(EXT_texture_snorm),                       GL,             2009 },
243    { "GL_EXT_texture_sRGB",                        o(EXT_texture_sRGB),                        GL,             2004 },
244    { "GL_EXT_texture_sRGB_decode",                 o(EXT_texture_sRGB_decode),                        GL,      2006 },
245    { "GL_EXT_texture_swizzle",                     o(EXT_texture_swizzle),                     GL,             2008 },
246    { "GL_EXT_texture_type_2_10_10_10_REV",         o(dummy_true),                                         ES2, 2008 },
247    { "GL_EXT_timer_query",                         o(EXT_timer_query),                         GL,             2006 },
248    { "GL_EXT_transform_feedback",                  o(EXT_transform_feedback),                  GL,             2011 },
249    { "GL_EXT_unpack_subimage",                     o(dummy_true),                                         ES2, 2011 },
250    { "GL_EXT_vertex_array_bgra",                   o(EXT_vertex_array_bgra),                   GL,             2008 },
251    { "GL_EXT_vertex_array",                        o(dummy_true),                              GLL,            1995 },
252    { "GL_EXT_color_buffer_float",                  o(dummy_true),                                         ES3, 2013 },
253
254    /* OES extensions */
255    { "GL_OES_blend_equation_separate",             o(EXT_blend_equation_separate),                  ES1,       2009 },
256    { "GL_OES_blend_func_separate",                 o(EXT_blend_func_separate),                      ES1,       2009 },
257    { "GL_OES_blend_subtract",                      o(dummy_true),                                   ES1,       2009 },
258    { "GL_OES_byte_coordinates",                    o(dummy_true),                                   ES1,       2002 },
259    { "GL_OES_compressed_ETC1_RGB8_texture",        o(OES_compressed_ETC1_RGB8_texture),             ES1 | ES2, 2005 },
260    { "GL_OES_compressed_paletted_texture",         o(dummy_true),                                   ES1,       2003 },
261    { "GL_OES_depth24",                             o(dummy_true),                                   ES1 | ES2, 2005 },
262    { "GL_OES_depth32",                             o(dummy_false),                     DISABLE,                2005 },
263    { "GL_OES_depth_texture",                       o(ARB_depth_texture),                                  ES2, 2006 },
264    { "GL_OES_depth_texture_cube_map",              o(OES_depth_texture_cube_map),                         ES2, 2012 },
265    { "GL_OES_draw_texture",                        o(OES_draw_texture),                             ES1,       2004 },
266    /*  FIXME: Mesa expects GL_OES_EGL_image to be available in OpenGL contexts. */
267    { "GL_OES_EGL_image",                           o(OES_EGL_image),                           GL | ES1 | ES2, 2006 },
268    { "GL_OES_EGL_image_external",                  o(OES_EGL_image_external),                       ES1 | ES2, 2010 },
269    { "GL_OES_element_index_uint",                  o(dummy_true),                                   ES1 | ES2, 2005 },
270    { "GL_OES_fbo_render_mipmap",                   o(dummy_true),                                   ES1 | ES2, 2005 },
271    { "GL_OES_fixed_point",                         o(dummy_true),                                   ES1,       2002 },
272    { "GL_OES_framebuffer_object",                  o(dummy_true),                                   ES1,       2005 },
273    { "GL_OES_get_program_binary",                  o(dummy_true),                                         ES2, 2008 },
274    { "GL_OES_mapbuffer",                           o(dummy_true),                                   ES1 | ES2, 2005 },
275    { "GL_OES_packed_depth_stencil",                o(EXT_packed_depth_stencil),                     ES1 | ES2, 2007 },
276    { "GL_OES_point_size_array",                    o(dummy_true),                                   ES1,       2004 },
277    { "GL_OES_point_sprite",                        o(ARB_point_sprite),                             ES1,       2004 },
278    { "GL_OES_query_matrix",                        o(dummy_true),                                   ES1,       2003 },
279    { "GL_OES_read_format",                         o(dummy_true),                              GL | ES1,       2003 },
280    { "GL_OES_rgb8_rgba8",                          o(dummy_true),                                   ES1 | ES2, 2005 },
281    { "GL_OES_single_precision",                    o(dummy_true),                                   ES1,       2003 },
282    { "GL_OES_standard_derivatives",                o(OES_standard_derivatives),                           ES2, 2005 },
283    { "GL_OES_stencil1",                            o(dummy_false),                     DISABLE,                2005 },
284    { "GL_OES_stencil4",                            o(dummy_false),                     DISABLE,                2005 },
285    { "GL_OES_stencil8",                            o(dummy_true),                                   ES1 | ES2, 2005 },
286    { "GL_OES_stencil_wrap",                        o(dummy_true),                                   ES1,       2002 },
287    { "GL_OES_surfaceless_context",                 o(dummy_true),                                   ES1 | ES2, 2012 },
288    { "GL_OES_texture_3D",                          o(EXT_texture3D),                                      ES2, 2005 },
289    { "GL_OES_texture_cube_map",                    o(ARB_texture_cube_map),                         ES1,       2007 },
290    { "GL_OES_texture_env_crossbar",                o(ARB_texture_env_crossbar),                     ES1,       2005 },
291    { "GL_OES_texture_mirrored_repeat",             o(dummy_true),                                   ES1,       2005 },
292    { "GL_OES_texture_npot",                        o(ARB_texture_non_power_of_two),                 ES1 | ES2, 2005 },
293    { "GL_OES_vertex_array_object",                 o(dummy_true),                                   ES1 | ES2, 2010 },
294
295    /* KHR extensions */
296    { "GL_KHR_debug",                               o(dummy_true),                              GL,             2012 },
297
298    /* Vendor extensions */
299    { "GL_3DFX_texture_compression_FXT1",           o(TDFX_texture_compression_FXT1),           GL,             1999 },
300    { "GL_AMD_conservative_depth",                  o(ARB_conservative_depth),                  GL,             2009 },
301    { "GL_AMD_draw_buffers_blend",                  o(ARB_draw_buffers_blend),                  GL,             2009 },
302    { "GL_AMD_performance_monitor",                 o(AMD_performance_monitor),                 GL,             2007 },
303    { "GL_AMD_seamless_cubemap_per_texture",        o(AMD_seamless_cubemap_per_texture),        GL,             2009 },
304    { "GL_AMD_shader_stencil_export",               o(ARB_shader_stencil_export),               GL,             2009 },
305    { "GL_AMD_vertex_shader_layer",                 o(AMD_vertex_shader_layer),                 GLC,            2012 },
306    { "GL_APPLE_object_purgeable",                  o(APPLE_object_purgeable),                  GL,             2006 },
307    { "GL_APPLE_packed_pixels",                     o(dummy_true),                              GLL,            2002 },
308    { "GL_APPLE_texture_max_level",                 o(dummy_true),                                   ES1 | ES2, 2009 },
309    { "GL_APPLE_vertex_array_object",               o(dummy_true),                              GLL,            2002 },
310    { "GL_ATI_blend_equation_separate",             o(EXT_blend_equation_separate),             GL,             2003 },
311    { "GL_ATI_draw_buffers",                        o(dummy_true),                              GLL,            2002 },
312    { "GL_ATI_envmap_bumpmap",                      o(ATI_envmap_bumpmap),                      GLL,            2001 },
313    { "GL_ATI_fragment_shader",                     o(ATI_fragment_shader),                     GLL,            2001 },
314    { "GL_ATI_separate_stencil",                    o(ATI_separate_stencil),                    GLL,            2006 },
315    { "GL_ATI_texture_compression_3dc",             o(ATI_texture_compression_3dc),             GL,             2004 },
316    { "GL_ATI_texture_env_combine3",                o(ATI_texture_env_combine3),                GLL,            2002 },
317    { "GL_ATI_texture_float",                       o(ARB_texture_float),                       GL,             2002 },
318    { "GL_ATI_texture_mirror_once",                 o(ATI_texture_mirror_once),                 GL,             2006 },
319    { "GL_IBM_multimode_draw_arrays",               o(dummy_true),                              GL,             1998 },
320    { "GL_IBM_rasterpos_clip",                      o(dummy_true),                              GLL,            1996 },
321    { "GL_IBM_texture_mirrored_repeat",             o(dummy_true),                              GLL,            1998 },
322    { "GL_INGR_blend_func_separate",                o(EXT_blend_func_separate),                 GLL,            1999 },
323    { "GL_MESA_pack_invert",                        o(MESA_pack_invert),                        GL,             2002 },
324    { "GL_MESA_texture_signed_rgba",                o(EXT_texture_snorm),                       GL,             2009 },
325    { "GL_MESA_window_pos",                         o(dummy_true),                              GLL,            2000 },
326    { "GL_MESA_ycbcr_texture",                      o(MESA_ycbcr_texture),                      GL,             2002 },
327    { "GL_NV_blend_square",                         o(dummy_true),                              GLL,            1999 },
328    { "GL_NV_conditional_render",                   o(NV_conditional_render),                   GL,             2008 },
329    { "GL_NV_depth_clamp",                          o(ARB_depth_clamp),                         GL,             2001 },
330    { "GL_NV_draw_buffers",                         o(dummy_true),                                         ES2, 2011 },
331    { "GL_NV_fbo_color_attachments",                o(dummy_true),                                         ES2, 2010 },
332    { "GL_NV_fog_distance",                         o(NV_fog_distance),                         GLL,            2001 },
333    { "GL_NV_fragment_program_option",              o(NV_fragment_program_option),              GLL,            2005 },
334    { "GL_NV_light_max_exponent",                   o(dummy_true),                              GLL,            1999 },
335    { "GL_NV_packed_depth_stencil",                 o(EXT_packed_depth_stencil),                GL,             2000 },
336    { "GL_NV_point_sprite",                         o(NV_point_sprite),                         GL,             2001 },
337    { "GL_NV_primitive_restart",                    o(NV_primitive_restart),                    GLL,            2002 },
338    { "GL_NV_read_buffer",                          o(dummy_true),                              ES2,            2011 },
339    { "GL_NV_texgen_reflection",                    o(dummy_true),                              GLL,            1999 },
340    { "GL_NV_texture_barrier",                      o(NV_texture_barrier),                      GL,             2009 },
341    { "GL_NV_texture_env_combine4",                 o(NV_texture_env_combine4),                 GLL,            1999 },
342    { "GL_NV_texture_rectangle",                    o(NV_texture_rectangle),                    GLL,            2000 },
343    { "GL_NV_vdpau_interop",                        o(NV_vdpau_interop),                        GL,             2010 },
344    { "GL_S3_s3tc",                                 o(ANGLE_texture_compression_dxt),           GL,             1999 },
345    { "GL_SGIS_generate_mipmap",                    o(dummy_true),                              GLL,            1997 },
346    { "GL_SGIS_texture_border_clamp",               o(ARB_texture_border_clamp),                GLL,            1997 },
347    { "GL_SGIS_texture_edge_clamp",                 o(dummy_true),                              GLL,            1997 },
348    { "GL_SGIS_texture_lod",                        o(dummy_true),                              GLL,            1997 },
349    { "GL_SUN_multi_draw_arrays",                   o(dummy_true),                              GLL,            1999 },
350
351    { 0, 0, 0, 0 },
352 };
353
354
355 /**
356  * Given an extension name, lookup up the corresponding member of struct
357  * gl_extensions and return that member's offset (in bytes).  If the name is
358  * not found in the \c extension_table, return 0.
359  *
360  * \param name Name of extension.
361  * \return Offset of member in struct gl_extensions.
362  */
363 static size_t
364 name_to_offset(const char* name)
365 {
366    const struct extension *i;
367
368    if (name == 0)
369       return 0;
370
371    for (i = extension_table; i->name != 0; ++i) {
372       if (strcmp(name, i->name) == 0)
373          return i->offset;
374    }
375
376    return 0;
377 }
378
379
380 /**
381  * Enable all extensions suitable for a software-only renderer.
382  * This is a convenience function used by the XMesa, OSMesa, GGI drivers, etc.
383  */
384 void
385 _mesa_enable_sw_extensions(struct gl_context *ctx)
386 {
387    ctx->Extensions.ARB_depth_clamp = GL_TRUE;
388    ctx->Extensions.ARB_depth_texture = GL_TRUE;
389    ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE;
390    ctx->Extensions.ARB_draw_instanced = GL_TRUE;
391    ctx->Extensions.ARB_explicit_attrib_location = GL_TRUE;
392    ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE;
393    ctx->Extensions.ARB_fragment_program = GL_TRUE;
394    ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE;
395    ctx->Extensions.ARB_fragment_shader = GL_TRUE;
396    ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
397    /* XXX re-enable when GLSL compiler again supports geometry shaders */
398 #if 0
399    ctx->Extensions.ARB_geometry_shader4 = GL_TRUE;
400 #endif
401    ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
402    ctx->Extensions.ARB_half_float_vertex = GL_TRUE;
403    ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
404    ctx->Extensions.ARB_occlusion_query = GL_TRUE;
405    ctx->Extensions.ARB_occlusion_query2 = GL_TRUE;
406    ctx->Extensions.ARB_point_sprite = GL_TRUE;
407    ctx->Extensions.EXT_separate_shader_objects = GL_TRUE;
408    ctx->Extensions.ARB_shadow = GL_TRUE;
409    ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
410    ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
411    ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
412    ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
413    ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
414 #ifdef TEXTURE_FLOAT_ENABLED
415    ctx->Extensions.ARB_texture_float = GL_TRUE;
416 #endif
417    ctx->Extensions.ARB_texture_mirror_clamp_to_edge = GL_TRUE;
418    ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
419    ctx->Extensions.ARB_texture_rg = GL_TRUE;
420    ctx->Extensions.ARB_texture_compression_rgtc = GL_TRUE;
421    ctx->Extensions.ARB_vertex_program = GL_TRUE;
422    ctx->Extensions.ARB_vertex_shader = GL_TRUE;
423    ctx->Extensions.ARB_sync = GL_TRUE;
424    ctx->Extensions.APPLE_object_purgeable = GL_TRUE;
425    ctx->Extensions.ATI_envmap_bumpmap = GL_TRUE;
426    ctx->Extensions.ATI_fragment_shader = GL_TRUE;
427    ctx->Extensions.ATI_texture_compression_3dc = GL_TRUE;
428    ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
429    ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
430    ctx->Extensions.ATI_separate_stencil = GL_TRUE;
431    ctx->Extensions.EXT_blend_color = GL_TRUE;
432    ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
433    ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
434    ctx->Extensions.EXT_blend_minmax = GL_TRUE;
435    ctx->Extensions.EXT_depth_bounds_test = GL_TRUE;
436    ctx->Extensions.EXT_draw_buffers2 = GL_TRUE;
437    ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
438    ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
439    ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
440    ctx->Extensions.EXT_point_parameters = GL_TRUE;
441    ctx->Extensions.EXT_provoking_vertex = GL_TRUE;
442    ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
443    ctx->Extensions.EXT_texture_array = GL_TRUE;
444    ctx->Extensions.EXT_texture_compression_latc = GL_TRUE;
445    ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
446    ctx->Extensions.EXT_texture_filter_anisotropic = GL_TRUE;
447    ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
448    ctx->Extensions.EXT_texture_shared_exponent = GL_TRUE;
449    ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
450    ctx->Extensions.EXT_texture_sRGB_decode = GL_TRUE;
451    ctx->Extensions.EXT_texture_swizzle = GL_TRUE;
452    /*ctx->Extensions.EXT_transform_feedback = GL_TRUE;*/
453    ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
454    ctx->Extensions.MESA_pack_invert = GL_TRUE;
455    ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
456    ctx->Extensions.NV_conditional_render = GL_TRUE;
457    ctx->Extensions.NV_point_sprite = GL_TRUE;
458    ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
459    ctx->Extensions.NV_texture_rectangle = GL_TRUE;
460    ctx->Extensions.NV_fragment_program_option = GL_TRUE;
461    ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
462    ctx->Extensions.OES_standard_derivatives = GL_TRUE;
463    ctx->Extensions.TDFX_texture_compression_FXT1 = GL_TRUE;
464    if (ctx->Mesa_DXTn) {
465       ctx->Extensions.ANGLE_texture_compression_dxt = GL_TRUE;
466       ctx->Extensions.EXT_texture_compression_s3tc = GL_TRUE;
467    }
468 }
469
470 /**
471  * Either enable or disable the named extension.
472  * \return GL_TRUE for success, GL_FALSE if invalid extension name
473  */
474 static GLboolean
475 set_extension( struct gl_context *ctx, const char *name, GLboolean state )
476 {
477    size_t offset;
478
479    if (ctx->Extensions.String) {
480       /* The string was already queried - can't change it now! */
481       _mesa_problem(ctx, "Trying to enable/disable extension after glGetString(GL_EXTENSIONS): %s", name);
482       return GL_FALSE;
483    }
484
485    offset = name_to_offset(name);
486    if (offset == 0) {
487       _mesa_problem(ctx, "Trying to enable/disable unknown extension %s",
488                     name);
489       return GL_FALSE;
490    } else if (offset == o(dummy_true) && state == GL_FALSE) {
491       _mesa_problem(ctx, "Trying to disable a permanently enabled extension: "
492                           "%s", name);
493       return GL_FALSE;
494    } else {
495       GLboolean *base = (GLboolean *) &ctx->Extensions;
496       base[offset] = state;
497       return GL_TRUE;
498    }
499 }
500
501 /**
502  * \brief Apply the \c MESA_EXTENSION_OVERRIDE environment variable.
503  *
504  * \c MESA_EXTENSION_OVERRIDE is a space-separated list of extensions to
505  * enable or disable. The list is processed thus:
506  *    - Enable recognized extension names that are prefixed with '+'.
507  *    - Disable recognized extension names that are prefixed with '-'.
508  *    - Enable recognized extension names that are not prefixed.
509  *    - Collect unrecognized extension names in a new string.
510  *
511  * \return Space-separated list of unrecognized extension names (which must
512  *    be freed). Does not return \c NULL.
513  */
514 static char *
515 get_extension_override( struct gl_context *ctx )
516 {
517    const char *env_const = _mesa_getenv("MESA_EXTENSION_OVERRIDE");
518    char *env;
519    char *ext;
520    char *extra_exts;
521    int len;
522
523    if (env_const == NULL) {
524       /* Return the empty string rather than NULL. This simplifies the logic
525        * of client functions. */
526       return calloc(4, sizeof(char));
527    }
528
529    /* extra_exts: List of unrecognized extensions. */
530    extra_exts = calloc(ALIGN(strlen(env_const) + 2, 4), sizeof(char));
531
532    /* Copy env_const because strtok() is destructive. */
533    env = strdup(env_const);
534    for (ext = strtok(env, " "); ext != NULL; ext = strtok(NULL, " ")) {
535       int enable;
536       int recognized;
537       switch (ext[0]) {
538       case '+':
539          enable = 1;
540          ++ext;
541          break;
542       case '-':
543          enable = 0;
544          ++ext;
545          break;
546       default:
547          enable = 1;
548          break;
549       }
550       recognized = set_extension(ctx, ext, enable);
551       if (!recognized) {
552          strcat(extra_exts, ext);
553          strcat(extra_exts, " ");
554       }
555    }
556
557    free(env);
558
559    /* Remove trailing space. */
560    len = strlen(extra_exts);
561    if (len > 0 && extra_exts[len - 1] == ' ')
562       extra_exts[len - 1] = '\0';
563
564    return extra_exts;
565 }
566
567
568 /**
569  * \brief Initialize extension tables and enable default extensions.
570  *
571  * This should be called during context initialization.
572  * Note: Sets gl_extensions.dummy_true to true.
573  */
574 void
575 _mesa_init_extensions( struct gl_context *ctx )
576 {
577    GLboolean *base = (GLboolean *) &ctx->Extensions;
578    GLboolean *sentinel = base + o(extension_sentinel);
579    GLboolean *i;
580
581    /* First, turn all extensions off. */
582    for (i = base; i != sentinel; ++i)
583       *i = GL_FALSE;
584
585    /* Then, selectively turn default extensions on. */
586    ctx->Extensions.dummy_true = GL_TRUE;
587    ctx->Extensions.EXT_texture3D = GL_TRUE;
588 }
589
590
591 typedef unsigned short extension_index;
592
593
594 /**
595  * Compare two entries of the extensions table.  Sorts first by year,
596  * then by name.
597  *
598  * Arguments are indices into extension_table.
599  */
600 static int
601 extension_compare(const void *p1, const void *p2)
602 {
603    extension_index i1 = * (const extension_index *) p1;
604    extension_index i2 = * (const extension_index *) p2;
605    const struct extension *e1 = &extension_table[i1];
606    const struct extension *e2 = &extension_table[i2];
607    int res;
608
609    res = (int)e1->year - (int)e2->year;
610
611    if (res == 0) {
612       res = strcmp(e1->name, e2->name);
613    }
614
615    return res;
616 }
617
618
619 /**
620  * Construct the GL_EXTENSIONS string.  Called the first time that
621  * glGetString(GL_EXTENSIONS) is called.
622  */
623 GLubyte*
624 _mesa_make_extension_string(struct gl_context *ctx)
625 {
626    /* The extension string. */
627    char *exts = 0;
628    /* Length of extension string. */
629    size_t length = 0;
630    /* Number of extensions */
631    unsigned count;
632    /* Indices of the extensions sorted by year */
633    extension_index *extension_indices;
634    /* String of extra extensions. */
635    char *extra_extensions = get_extension_override(ctx);
636    GLboolean *base = (GLboolean *) &ctx->Extensions;
637    const struct extension *i;
638    unsigned j;
639    unsigned maxYear = ~0;
640    unsigned api_set = (1 << ctx->API);
641    if (_mesa_is_gles3(ctx))
642       api_set |= ES3;
643
644    /* Check if the MESA_EXTENSION_MAX_YEAR env var is set */
645    {
646       const char *env = getenv("MESA_EXTENSION_MAX_YEAR");
647       if (env) {
648          maxYear = atoi(env);
649          _mesa_debug(ctx, "Note: limiting GL extensions to %u or earlier\n",
650                      maxYear);
651       }
652    }
653
654    /* Compute length of the extension string. */
655    count = 0;
656    for (i = extension_table; i->name != 0; ++i) {
657       if (base[i->offset] &&
658           i->year <= maxYear &&
659           (i->api_set & api_set)) {
660          length += strlen(i->name) + 1; /* +1 for space */
661          ++count;
662       }
663    }
664    if (extra_extensions != NULL)
665       length += 1 + strlen(extra_extensions); /* +1 for space */
666
667    exts = calloc(ALIGN(length + 1, 4), sizeof(char));
668    if (exts == NULL) {
669       free(extra_extensions);
670       return NULL;
671    }
672
673    extension_indices = malloc(count * sizeof(extension_index));
674    if (extension_indices == NULL) {
675       free(exts);
676       free(extra_extensions);
677       return NULL;
678    }
679
680    /* Sort extensions in chronological order because certain old applications (e.g.,
681     * Quake3 demo) store the extension list in a static size buffer so chronologically
682     * order ensure that the extensions that such applications expect will fit into
683     * that buffer.
684     */
685    j = 0;
686    for (i = extension_table; i->name != 0; ++i) {
687       if (base[i->offset] &&
688           i->year <= maxYear &&
689           (i->api_set & api_set)) {
690          extension_indices[j++] = i - extension_table;
691       }
692    }
693    assert(j == count);
694    qsort(extension_indices, count, sizeof *extension_indices, extension_compare);
695
696    /* Build the extension string.*/
697    for (j = 0; j < count; ++j) {
698       i = &extension_table[extension_indices[j]];
699       assert(base[i->offset] && (i->api_set & api_set));
700       strcat(exts, i->name);
701       strcat(exts, " ");
702    }
703    free(extension_indices);
704    if (extra_extensions != 0) {
705       strcat(exts, extra_extensions);
706       free(extra_extensions);
707    }
708
709    return (GLubyte *) exts;
710 }
711
712 /**
713  * Return number of enabled extensions.
714  */
715 GLuint
716 _mesa_get_extension_count(struct gl_context *ctx)
717 {
718    GLboolean *base;
719    const struct extension *i;
720    unsigned api_set = (1 << ctx->API);
721    if (_mesa_is_gles3(ctx))
722       api_set |= ES3;
723
724    /* only count once */
725    if (ctx->Extensions.Count != 0)
726       return ctx->Extensions.Count;
727
728    base = (GLboolean *) &ctx->Extensions;
729    for (i = extension_table; i->name != 0; ++i) {
730       if (base[i->offset] && (i->api_set & api_set)) {
731          ctx->Extensions.Count++;
732       }
733    }
734    return ctx->Extensions.Count;
735 }
736
737 /**
738  * Return name of i-th enabled extension
739  */
740 const GLubyte *
741 _mesa_get_enabled_extension(struct gl_context *ctx, GLuint index)
742 {
743    const GLboolean *base;
744    size_t n;
745    const struct extension *i;
746    unsigned api_set = (1 << ctx->API);
747    if (_mesa_is_gles3(ctx))
748       api_set |= ES3;
749
750    base = (GLboolean*) &ctx->Extensions;
751    n = 0;
752    for (i = extension_table; i->name != 0; ++i) {
753       if (base[i->offset] && (i->api_set & api_set)) {
754          if (n == index)
755             return (const GLubyte*) i->name;
756          else
757             ++n;
758       }
759    }
760
761    return NULL;
762 }