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glapi: Added ARB_direct_state_access.xml file.
[android-x86/external-mesa.git] / src / mesa / main / extensions.c
1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
5  * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the "Software"),
9  * to deal in the Software without restriction, including without limitation
10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11  * and/or sell copies of the Software, and to permit persons to whom the
12  * Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23  * OTHER DEALINGS IN THE SOFTWARE.
24  */
25
26
27 /**
28  * \file
29  * \brief Extension handling
30  */
31
32
33 #include "glheader.h"
34 #include "imports.h"
35 #include "context.h"
36 #include "extensions.h"
37 #include "macros.h"
38 #include "mtypes.h"
39
40 struct gl_extensions _mesa_extension_override_enables;
41 struct gl_extensions _mesa_extension_override_disables;
42 static char *extra_extensions = NULL;
43 static char *cant_disable_extensions = NULL;
44
45 enum {
46    DISABLE = 0,
47    GLL = 1 << API_OPENGL_COMPAT,       /* GL Legacy / Compatibility */
48    GLC = 1 << API_OPENGL_CORE,  /* GL Core */
49    GL  = (1 << API_OPENGL_COMPAT) | (1 << API_OPENGL_CORE),
50    ES1 = 1 << API_OPENGLES,
51    ES2 = 1 << API_OPENGLES2,
52    ES3 = 1 << (API_OPENGL_LAST + 1),
53 };
54
55 /**
56  * \brief An element of the \c extension_table.
57  */
58 struct extension {
59    /** Name of extension, such as "GL_ARB_depth_clamp". */
60    const char *name;
61
62    /** Offset (in bytes) of the corresponding member in struct gl_extensions. */
63    size_t offset;
64
65    /** Set of API's in which the extension exists, as a bitset. */
66    uint8_t api_set;
67
68    /** Year the extension was proposed or approved.  Used to sort the 
69     * extension string chronologically. */
70    uint16_t year;
71 };
72
73
74 /**
75  * Given a member \c x of struct gl_extensions, return offset of
76  * \c x in bytes.
77  */
78 #define o(x) offsetof(struct gl_extensions, x)
79
80
81 /**
82  * \brief Table of supported OpenGL extensions for all API's.
83  */
84 static const struct extension extension_table[] = {
85    /* ARB Extensions */
86    { "GL_ARB_ES2_compatibility",                   o(ARB_ES2_compatibility),                   GL,             2009 },
87    { "GL_ARB_ES3_compatibility",                   o(ARB_ES3_compatibility),                   GL,             2012 },
88    { "GL_ARB_arrays_of_arrays",                    o(ARB_arrays_of_arrays),                    GL,             2012 },
89    { "GL_ARB_base_instance",                       o(ARB_base_instance),                       GL,             2011 },
90    { "GL_ARB_blend_func_extended",                 o(ARB_blend_func_extended),                 GL,             2009 },
91    { "GL_ARB_buffer_storage",                      o(ARB_buffer_storage),                      GL,             2013 },
92    { "GL_ARB_clear_buffer_object",                 o(dummy_true),                              GL,             2012 },
93    { "GL_ARB_clear_texture",                       o(ARB_clear_texture),                       GL,             2013 },
94    { "GL_ARB_clip_control",                        o(ARB_clip_control),                        GL,             2014 },
95    { "GL_ARB_color_buffer_float",                  o(ARB_color_buffer_float),                  GL,             2004 },
96    { "GL_ARB_compressed_texture_pixel_storage",    o(dummy_true),                              GL,             2011 },
97    { "GL_ARB_compute_shader",                      o(ARB_compute_shader),                      GL,             2012 },
98    { "GL_ARB_conditional_render_inverted",         o(ARB_conditional_render_inverted),         GL,             2014 },
99    { "GL_ARB_copy_buffer",                         o(dummy_true),                              GL,             2008 },
100    { "GL_ARB_copy_image",                          o(ARB_copy_image),                          GL,             2012 },
101    { "GL_ARB_conservative_depth",                  o(ARB_conservative_depth),                  GL,             2011 },
102    { "GL_ARB_debug_output",                        o(dummy_true),                              GL,             2009 },
103    { "GL_ARB_depth_buffer_float",                  o(ARB_depth_buffer_float),                  GL,             2008 },
104    { "GL_ARB_depth_clamp",                         o(ARB_depth_clamp),                         GL,             2003 },
105    { "GL_ARB_depth_texture",                       o(ARB_depth_texture),                       GLL,            2001 },
106    { "GL_ARB_derivative_control",                  o(ARB_derivative_control),                  GL,             2014 },
107    { "GL_ARB_direct_state_access",                 o(dummy_false),                             GL,             2014 },
108    { "GL_ARB_draw_buffers",                        o(dummy_true),                              GL,             2002 },
109    { "GL_ARB_draw_buffers_blend",                  o(ARB_draw_buffers_blend),                  GL,             2009 },
110    { "GL_ARB_draw_elements_base_vertex",           o(ARB_draw_elements_base_vertex),           GL,             2009 },
111    { "GL_ARB_draw_indirect",                       o(ARB_draw_indirect),                       GLC,            2010 },
112    { "GL_ARB_draw_instanced",                      o(ARB_draw_instanced),                      GL,             2008 },
113    { "GL_ARB_explicit_attrib_location",            o(ARB_explicit_attrib_location),            GL,             2009 },
114    { "GL_ARB_explicit_uniform_location",           o(ARB_explicit_uniform_location),           GL,             2012 },
115    { "GL_ARB_fragment_coord_conventions",          o(ARB_fragment_coord_conventions),          GL,             2009 },
116    { "GL_ARB_fragment_layer_viewport",             o(ARB_fragment_layer_viewport),             GLC,            2012 },
117    { "GL_ARB_fragment_program",                    o(ARB_fragment_program),                    GLL,            2002 },
118    { "GL_ARB_fragment_program_shadow",             o(ARB_fragment_program_shadow),             GLL,            2003 },
119    { "GL_ARB_fragment_shader",                     o(ARB_fragment_shader),                     GL,             2002 },
120    { "GL_ARB_framebuffer_object",                  o(ARB_framebuffer_object),                  GL,             2005 },
121    { "GL_ARB_framebuffer_sRGB",                    o(EXT_framebuffer_sRGB),                    GL,             1998 },
122    { "GL_ARB_get_program_binary",                  o(dummy_true),                              GL,             2010 },
123    { "GL_ARB_gpu_shader5",                         o(ARB_gpu_shader5),                         GLC,            2010 },
124    { "GL_ARB_half_float_pixel",                    o(dummy_true),                              GL,             2003 },
125    { "GL_ARB_half_float_vertex",                   o(ARB_half_float_vertex),                   GL,             2008 },
126    { "GL_ARB_instanced_arrays",                    o(ARB_instanced_arrays),                    GL,             2008 },
127    { "GL_ARB_internalformat_query",                o(ARB_internalformat_query),                GL,             2011 },
128    { "GL_ARB_invalidate_subdata",                  o(dummy_true),                              GL,             2012 },
129    { "GL_ARB_map_buffer_alignment",                o(dummy_true),                              GL,             2011 },
130    { "GL_ARB_map_buffer_range",                    o(ARB_map_buffer_range),                    GL,             2008 },
131    { "GL_ARB_multi_bind",                          o(dummy_true),                              GL,             2013 },
132    { "GL_ARB_multi_draw_indirect",                 o(ARB_draw_indirect),                       GLC,            2012 },
133    { "GL_ARB_multisample",                         o(dummy_true),                              GLL,            1994 },
134    { "GL_ARB_multitexture",                        o(dummy_true),                              GLL,            1998 },
135    { "GL_ARB_occlusion_query2",                    o(ARB_occlusion_query2),                    GL,             2003 },
136    { "GL_ARB_occlusion_query",                     o(ARB_occlusion_query),                     GLL,            2001 },
137    { "GL_ARB_pixel_buffer_object",                 o(EXT_pixel_buffer_object),                 GL,             2004 },
138    { "GL_ARB_point_parameters",                    o(EXT_point_parameters),                    GLL,            1997 },
139    { "GL_ARB_point_sprite",                        o(ARB_point_sprite),                        GL,             2003 },
140    { "GL_ARB_provoking_vertex",                    o(EXT_provoking_vertex),                    GL,             2009 },
141    { "GL_ARB_robustness",                          o(dummy_true),                              GL,             2010 },
142    { "GL_ARB_sample_shading",                      o(ARB_sample_shading),                      GL,             2009 },
143    { "GL_ARB_sampler_objects",                     o(dummy_true),                              GL,             2009 },
144    { "GL_ARB_seamless_cube_map",                   o(ARB_seamless_cube_map),                   GL,             2009 },
145    { "GL_ARB_seamless_cubemap_per_texture",        o(AMD_seamless_cubemap_per_texture),        GL,             2013 },
146    { "GL_ARB_separate_shader_objects",             o(dummy_true),                              GL,             2010 },
147    { "GL_ARB_shader_atomic_counters",              o(ARB_shader_atomic_counters),              GL,             2011 },
148    { "GL_ARB_shader_bit_encoding",                 o(ARB_shader_bit_encoding),                 GL,             2010 },
149    { "GL_ARB_shader_image_load_store",             o(ARB_shader_image_load_store),             GL,             2011 },
150    { "GL_ARB_shader_objects",                      o(dummy_true),                              GL,             2002 },
151    { "GL_ARB_shader_stencil_export",               o(ARB_shader_stencil_export),               GL,             2009 },
152    { "GL_ARB_shader_texture_lod",                  o(ARB_shader_texture_lod),                  GL,             2009 },
153    { "GL_ARB_shading_language_100",                o(dummy_true),                              GLL,            2003 },
154    { "GL_ARB_shading_language_packing",            o(ARB_shading_language_packing),            GL,             2011 },
155    { "GL_ARB_shading_language_420pack",            o(ARB_shading_language_420pack),            GL,             2011 },
156    { "GL_ARB_shadow",                              o(ARB_shadow),                              GLL,            2001 },
157    { "GL_ARB_stencil_texturing",                   o(ARB_stencil_texturing),                   GL,             2012 },
158    { "GL_ARB_sync",                                o(ARB_sync),                                GL,             2003 },
159    { "GL_ARB_texture_barrier",                     o(NV_texture_barrier),                      GL,             2014 },
160    { "GL_ARB_texture_border_clamp",                o(ARB_texture_border_clamp),                GLL,            2000 },
161    { "GL_ARB_texture_buffer_object",               o(ARB_texture_buffer_object),               GLC,            2008 },
162    { "GL_ARB_texture_buffer_object_rgb32",         o(ARB_texture_buffer_object_rgb32),         GLC,            2009 },
163    { "GL_ARB_texture_buffer_range",                o(ARB_texture_buffer_range),                GLC,            2012 },
164    { "GL_ARB_texture_compression",                 o(dummy_true),                              GLL,            2000 },
165    { "GL_ARB_texture_compression_bptc",            o(ARB_texture_compression_bptc),            GL,             2010 },
166    { "GL_ARB_texture_compression_rgtc",            o(ARB_texture_compression_rgtc),            GL,             2004 },
167    { "GL_ARB_texture_cube_map",                    o(ARB_texture_cube_map),                    GLL,            1999 },
168    { "GL_ARB_texture_cube_map_array",              o(ARB_texture_cube_map_array),              GL,             2009 },
169    { "GL_ARB_texture_env_add",                     o(dummy_true),                              GLL,            1999 },
170    { "GL_ARB_texture_env_combine",                 o(ARB_texture_env_combine),                 GLL,            2001 },
171    { "GL_ARB_texture_env_crossbar",                o(ARB_texture_env_crossbar),                GLL,            2001 },
172    { "GL_ARB_texture_env_dot3",                    o(ARB_texture_env_dot3),                    GLL,            2001 },
173    { "GL_ARB_texture_float",                       o(ARB_texture_float),                       GL,             2004 },
174    { "GL_ARB_texture_gather",                      o(ARB_texture_gather),                      GL,             2009 },
175    { "GL_ARB_texture_mirrored_repeat",             o(dummy_true),                              GLL,            2001 },
176    { "GL_ARB_texture_mirror_clamp_to_edge",        o(ARB_texture_mirror_clamp_to_edge),        GL,             2013 },
177    { "GL_ARB_texture_multisample",                 o(ARB_texture_multisample),                 GL,             2009 },
178    { "GL_ARB_texture_non_power_of_two",            o(ARB_texture_non_power_of_two),            GL,             2003 },
179    { "GL_ARB_texture_query_levels",                o(ARB_texture_query_levels),                GL,             2012 },
180    { "GL_ARB_texture_query_lod",                   o(ARB_texture_query_lod),                   GL,             2009 },
181    { "GL_ARB_texture_rectangle",                   o(NV_texture_rectangle),                    GL,             2004 },
182    { "GL_ARB_texture_rgb10_a2ui",                  o(ARB_texture_rgb10_a2ui),                  GL,             2009 },
183    { "GL_ARB_texture_rg",                          o(ARB_texture_rg),                          GL,             2008 },
184    { "GL_ARB_texture_storage",                     o(dummy_true),                              GL,             2011 },
185    { "GL_ARB_texture_storage_multisample",         o(ARB_texture_multisample),                 GL,             2012 },
186    { "GL_ARB_texture_view",                        o(ARB_texture_view),                        GL,             2012 },
187    { "GL_ARB_texture_swizzle",                     o(EXT_texture_swizzle),                     GL,             2008 },
188    { "GL_ARB_timer_query",                         o(ARB_timer_query),                         GL,             2010 },
189    { "GL_ARB_transform_feedback2",                 o(ARB_transform_feedback2),                 GL,             2010 },
190    { "GL_ARB_transform_feedback3",                 o(ARB_transform_feedback3),                 GL,             2010 },
191    { "GL_ARB_transform_feedback_instanced",        o(ARB_transform_feedback_instanced),        GL,             2011 },
192    { "GL_ARB_transpose_matrix",                    o(dummy_true),                              GLL,            1999 },
193    { "GL_ARB_uniform_buffer_object",               o(ARB_uniform_buffer_object),               GL,             2009 },
194    { "GL_ARB_vertex_array_bgra",                   o(EXT_vertex_array_bgra),                   GL,             2008 },
195    { "GL_ARB_vertex_array_object",                 o(dummy_true),                              GL,             2006 },
196    { "GL_ARB_vertex_attrib_binding",               o(dummy_true),                              GL,             2012 },
197    { "GL_ARB_vertex_buffer_object",                o(dummy_true),                              GLL,            2003 },
198    { "GL_ARB_vertex_program",                      o(ARB_vertex_program),                      GLL,            2002 },
199    { "GL_ARB_vertex_shader",                       o(ARB_vertex_shader),                       GL,             2002 },
200    { "GL_ARB_vertex_type_10f_11f_11f_rev",         o(ARB_vertex_type_10f_11f_11f_rev),         GL,             2013 },
201    { "GL_ARB_vertex_type_2_10_10_10_rev",          o(ARB_vertex_type_2_10_10_10_rev),          GL,             2009 },
202    { "GL_ARB_viewport_array",                      o(ARB_viewport_array),                      GLC,            2010 },
203    { "GL_ARB_window_pos",                          o(dummy_true),                              GLL,            2001 },
204    /* EXT extensions */
205    { "GL_EXT_abgr",                                o(dummy_true),                              GL,             1995 },
206    { "GL_EXT_bgra",                                o(dummy_true),                              GLL,            1995 },
207    { "GL_EXT_blend_color",                         o(EXT_blend_color),                         GLL,            1995 },
208    { "GL_EXT_blend_equation_separate",             o(EXT_blend_equation_separate),             GL,             2003 },
209    { "GL_EXT_blend_func_separate",                 o(EXT_blend_func_separate),                 GLL,            1999 },
210    { "GL_EXT_discard_framebuffer",                 o(dummy_true),                                    ES1 | ES2, 2009 },
211    { "GL_EXT_blend_minmax",                        o(EXT_blend_minmax),                        GLL | ES1 | ES2, 1995 },
212    { "GL_EXT_blend_subtract",                      o(dummy_true),                              GLL,            1995 },
213    { "GL_EXT_compiled_vertex_array",               o(dummy_true),                              GLL,            1996 },
214    { "GL_EXT_copy_texture",                        o(dummy_true),                              GLL,            1995 },
215    { "GL_EXT_depth_bounds_test",                   o(EXT_depth_bounds_test),                   GL,             2002 },
216    { "GL_EXT_draw_buffers2",                       o(EXT_draw_buffers2),                       GL,             2006 },
217    { "GL_EXT_draw_instanced",                      o(ARB_draw_instanced),                      GL,             2006 },
218    { "GL_EXT_draw_range_elements",                 o(dummy_true),                              GLL,            1997 },
219    { "GL_EXT_fog_coord",                           o(dummy_true),                              GLL,            1999 },
220    { "GL_EXT_framebuffer_blit",                    o(dummy_true),                              GL,             2005 },
221    { "GL_EXT_framebuffer_multisample",             o(EXT_framebuffer_multisample),             GL,             2005 },
222    { "GL_EXT_framebuffer_multisample_blit_scaled", o(EXT_framebuffer_multisample_blit_scaled), GL,             2011 },
223    { "GL_EXT_framebuffer_object",                  o(dummy_true),                              GLL,            2000 },
224    { "GL_EXT_framebuffer_sRGB",                    o(EXT_framebuffer_sRGB),                    GL,             1998 },
225    { "GL_EXT_gpu_program_parameters",              o(EXT_gpu_program_parameters),              GLL,            2006 },
226    { "GL_EXT_gpu_shader4",                         o(EXT_gpu_shader4),                         GL,             2006 },
227    { "GL_EXT_map_buffer_range",                    o(ARB_map_buffer_range),                          ES1 | ES2, 2012 },
228    { "GL_EXT_multi_draw_arrays",                   o(dummy_true),                              GLL | ES1 | ES2, 1999 },
229    { "GL_EXT_packed_depth_stencil",                o(dummy_true),                              GL,             2005 },
230    { "GL_EXT_packed_float",                        o(EXT_packed_float),                        GL,             2004 },
231    { "GL_EXT_packed_pixels",                       o(dummy_true),                              GLL,            1997 },
232    { "GL_EXT_pixel_buffer_object",                 o(EXT_pixel_buffer_object),                 GL,             2004 },
233    { "GL_EXT_point_parameters",                    o(EXT_point_parameters),                    GLL,            1997 },
234    { "GL_EXT_polygon_offset",                      o(dummy_true),                              GLL,            1995 },
235    { "GL_EXT_provoking_vertex",                    o(EXT_provoking_vertex),                    GL,             2009 },
236    { "GL_EXT_rescale_normal",                      o(dummy_true),                              GLL,            1997 },
237    { "GL_EXT_secondary_color",                     o(dummy_true),                              GLL,            1999 },
238    { "GL_EXT_separate_shader_objects",             o(dummy_true),                                         ES2, 2013 },
239    { "GL_EXT_separate_specular_color",             o(dummy_true),                              GLL,            1997 },
240    { "GL_EXT_shader_integer_mix",                  o(EXT_shader_integer_mix),                  GL       | ES3, 2013 },
241    { "GL_EXT_shadow_funcs",                        o(ARB_shadow),                              GLL,            2002 },
242    { "GL_EXT_stencil_two_side",                    o(EXT_stencil_two_side),                    GLL,            2001 },
243    { "GL_EXT_stencil_wrap",                        o(dummy_true),                              GLL,            2002 },
244    { "GL_EXT_subtexture",                          o(dummy_true),                              GLL,            1995 },
245    { "GL_EXT_texture3D",                           o(EXT_texture3D),                           GLL,            1996 },
246    { "GL_EXT_texture_array",                       o(EXT_texture_array),                       GL,             2006 },
247    { "GL_EXT_texture_compression_dxt1",            o(ANGLE_texture_compression_dxt),           GL | ES1 | ES2, 2004 },
248    { "GL_ANGLE_texture_compression_dxt3",          o(ANGLE_texture_compression_dxt),           GL | ES1 | ES2, 2011 },
249    { "GL_ANGLE_texture_compression_dxt5",          o(ANGLE_texture_compression_dxt),           GL | ES1 | ES2, 2011 },
250    { "GL_EXT_texture_compression_latc",            o(EXT_texture_compression_latc),            GL,             2006 },
251    { "GL_EXT_texture_compression_rgtc",            o(ARB_texture_compression_rgtc),            GL,             2004 },
252    { "GL_EXT_texture_compression_s3tc",            o(EXT_texture_compression_s3tc),            GL,             2000 },
253    { "GL_EXT_texture_cube_map",                    o(ARB_texture_cube_map),                    GLL,            2001 },
254    { "GL_EXT_texture_edge_clamp",                  o(dummy_true),                              GLL,            1997 },
255    { "GL_EXT_texture_env_add",                     o(dummy_true),                              GLL,            1999 },
256    { "GL_EXT_texture_env_combine",                 o(dummy_true),                              GLL,            2000 },
257    { "GL_EXT_texture_env_dot3",                    o(EXT_texture_env_dot3),                    GLL,            2000 },
258    { "GL_EXT_texture_filter_anisotropic",          o(EXT_texture_filter_anisotropic),          GL | ES1 | ES2, 1999 },
259    { "GL_EXT_texture_format_BGRA8888",             o(dummy_true),                                   ES1 | ES2, 2005 },
260    { "GL_EXT_texture_rg",                          o(ARB_texture_rg),                                     ES2, 2011 },
261    { "GL_EXT_read_format_bgra",                    o(dummy_true),                                   ES1 | ES2, 2009 },
262    { "GL_EXT_texture_integer",                     o(EXT_texture_integer),                     GL,             2006 },
263    { "GL_EXT_texture_lod_bias",                    o(dummy_true),                              GLL | ES1,      1999 },
264    { "GL_EXT_texture_mirror_clamp",                o(EXT_texture_mirror_clamp),                GL,             2004 },
265    { "GL_EXT_texture_object",                      o(dummy_true),                              GLL,            1995 },
266    { "GL_EXT_texture",                             o(dummy_true),                              GLL,            1996 },
267    { "GL_EXT_texture_rectangle",                   o(NV_texture_rectangle),                    GLL,            2004 },
268    { "GL_EXT_texture_shared_exponent",             o(EXT_texture_shared_exponent),             GL,             2004 },
269    { "GL_EXT_texture_snorm",                       o(EXT_texture_snorm),                       GL,             2009 },
270    { "GL_EXT_texture_sRGB",                        o(EXT_texture_sRGB),                        GL,             2004 },
271    { "GL_EXT_texture_sRGB_decode",                 o(EXT_texture_sRGB_decode),                        GL,      2006 },
272    { "GL_EXT_texture_swizzle",                     o(EXT_texture_swizzle),                     GL,             2008 },
273    { "GL_EXT_texture_type_2_10_10_10_REV",         o(dummy_true),                                         ES2, 2008 },
274    { "GL_EXT_timer_query",                         o(EXT_timer_query),                         GL,             2006 },
275    { "GL_EXT_transform_feedback",                  o(EXT_transform_feedback),                  GL,             2011 },
276    { "GL_EXT_unpack_subimage",                     o(dummy_true),                                         ES2, 2011 },
277    { "GL_EXT_vertex_array_bgra",                   o(EXT_vertex_array_bgra),                   GL,             2008 },
278    { "GL_EXT_vertex_array",                        o(dummy_true),                              GLL,            1995 },
279    { "GL_EXT_color_buffer_float",                  o(dummy_true),                                         ES3, 2013 },
280
281    /* OES extensions */
282    { "GL_OES_blend_equation_separate",             o(EXT_blend_equation_separate),                  ES1,       2009 },
283    { "GL_OES_blend_func_separate",                 o(EXT_blend_func_separate),                      ES1,       2009 },
284    { "GL_OES_blend_subtract",                      o(dummy_true),                                   ES1,       2009 },
285    { "GL_OES_byte_coordinates",                    o(dummy_true),                                   ES1,       2002 },
286    { "GL_OES_compressed_ETC1_RGB8_texture",        o(OES_compressed_ETC1_RGB8_texture),             ES1 | ES2, 2005 },
287    { "GL_OES_compressed_paletted_texture",         o(dummy_true),                                   ES1,       2003 },
288    { "GL_OES_depth24",                             o(dummy_true),                                   ES1 | ES2, 2005 },
289    { "GL_OES_depth32",                             o(dummy_false),                     DISABLE,                2005 },
290    { "GL_OES_depth_texture",                       o(ARB_depth_texture),                                  ES2, 2006 },
291    { "GL_OES_depth_texture_cube_map",              o(OES_depth_texture_cube_map),                         ES2, 2012 },
292    { "GL_OES_draw_texture",                        o(OES_draw_texture),                             ES1,       2004 },
293    /*  FIXME: Mesa expects GL_OES_EGL_image to be available in OpenGL contexts. */
294    { "GL_OES_EGL_image",                           o(OES_EGL_image),                           GL | ES1 | ES2, 2006 },
295    { "GL_OES_EGL_image_external",                  o(OES_EGL_image_external),                       ES1 | ES2, 2010 },
296    { "GL_OES_element_index_uint",                  o(dummy_true),                                   ES1 | ES2, 2005 },
297    { "GL_OES_fbo_render_mipmap",                   o(dummy_true),                                   ES1 | ES2, 2005 },
298    { "GL_OES_fixed_point",                         o(dummy_true),                                   ES1,       2002 },
299    { "GL_OES_framebuffer_object",                  o(dummy_true),                                   ES1,       2005 },
300    { "GL_OES_get_program_binary",                  o(dummy_true),                                         ES2, 2008 },
301    { "GL_OES_mapbuffer",                           o(dummy_true),                                   ES1 | ES2, 2005 },
302    { "GL_OES_packed_depth_stencil",                o(dummy_true),                                   ES1 | ES2, 2007 },
303    { "GL_OES_point_size_array",                    o(dummy_true),                                   ES1,       2004 },
304    { "GL_OES_point_sprite",                        o(ARB_point_sprite),                             ES1,       2004 },
305    { "GL_OES_query_matrix",                        o(dummy_true),                                   ES1,       2003 },
306    { "GL_OES_read_format",                         o(dummy_true),                              GL | ES1,       2003 },
307    { "GL_OES_rgb8_rgba8",                          o(dummy_true),                                   ES1 | ES2, 2005 },
308    { "GL_OES_single_precision",                    o(dummy_true),                                   ES1,       2003 },
309    { "GL_OES_standard_derivatives",                o(OES_standard_derivatives),                           ES2, 2005 },
310    { "GL_OES_stencil1",                            o(dummy_false),                     DISABLE,                2005 },
311    { "GL_OES_stencil4",                            o(dummy_false),                     DISABLE,                2005 },
312    { "GL_OES_stencil8",                            o(dummy_true),                                   ES1 | ES2, 2005 },
313    { "GL_OES_stencil_wrap",                        o(dummy_true),                                   ES1,       2002 },
314    { "GL_OES_surfaceless_context",                 o(dummy_true),                                   ES1 | ES2, 2012 },
315    { "GL_OES_texture_3D",                          o(EXT_texture3D),                                      ES2, 2005 },
316    { "GL_OES_texture_cube_map",                    o(ARB_texture_cube_map),                         ES1,       2007 },
317    { "GL_OES_texture_env_crossbar",                o(ARB_texture_env_crossbar),                     ES1,       2005 },
318    { "GL_OES_texture_mirrored_repeat",             o(dummy_true),                                   ES1,       2005 },
319    { "GL_OES_texture_npot",                        o(ARB_texture_non_power_of_two),                 ES1 | ES2, 2005 },
320    { "GL_OES_vertex_array_object",                 o(dummy_true),                                   ES1 | ES2, 2010 },
321
322    /* KHR extensions */
323    { "GL_KHR_debug",                               o(dummy_true),                              GL,             2012 },
324    { "GL_KHR_context_flush_control",               o(dummy_true),                              GL       | ES2, 2014 },
325
326    /* Vendor extensions */
327    { "GL_3DFX_texture_compression_FXT1",           o(TDFX_texture_compression_FXT1),           GL,             1999 },
328    { "GL_AMD_conservative_depth",                  o(ARB_conservative_depth),                  GL,             2009 },
329    { "GL_AMD_draw_buffers_blend",                  o(ARB_draw_buffers_blend),                  GL,             2009 },
330    { "GL_AMD_performance_monitor",                 o(AMD_performance_monitor),                 GL,             2007 },
331    { "GL_AMD_seamless_cubemap_per_texture",        o(AMD_seamless_cubemap_per_texture),        GL,             2009 },
332    { "GL_AMD_shader_stencil_export",               o(ARB_shader_stencil_export),               GL,             2009 },
333    { "GL_AMD_shader_trinary_minmax",               o(dummy_true),                              GL,             2012 },
334    { "GL_AMD_vertex_shader_layer",                 o(AMD_vertex_shader_layer),                 GLC,            2012 },
335    { "GL_AMD_vertex_shader_viewport_index",        o(AMD_vertex_shader_viewport_index),        GLC,            2012 },
336    { "GL_APPLE_object_purgeable",                  o(APPLE_object_purgeable),                  GL,             2006 },
337    { "GL_APPLE_packed_pixels",                     o(dummy_true),                              GLL,            2002 },
338    { "GL_APPLE_texture_max_level",                 o(dummy_true),                                   ES1 | ES2, 2009 },
339    { "GL_APPLE_vertex_array_object",               o(dummy_true),                              GLL,            2002 },
340    { "GL_ATI_blend_equation_separate",             o(EXT_blend_equation_separate),             GL,             2003 },
341    { "GL_ATI_draw_buffers",                        o(dummy_true),                              GLL,            2002 },
342    { "GL_ATI_fragment_shader",                     o(ATI_fragment_shader),                     GLL,            2001 },
343    { "GL_ATI_separate_stencil",                    o(ATI_separate_stencil),                    GLL,            2006 },
344    { "GL_ATI_texture_compression_3dc",             o(ATI_texture_compression_3dc),             GL,             2004 },
345    { "GL_ATI_texture_env_combine3",                o(ATI_texture_env_combine3),                GLL,            2002 },
346    { "GL_ATI_texture_float",                       o(ARB_texture_float),                       GL,             2002 },
347    { "GL_ATI_texture_mirror_once",                 o(ATI_texture_mirror_once),                 GL,             2006 },
348    { "GL_IBM_multimode_draw_arrays",               o(dummy_true),                              GL,             1998 },
349    { "GL_IBM_rasterpos_clip",                      o(dummy_true),                              GLL,            1996 },
350    { "GL_IBM_texture_mirrored_repeat",             o(dummy_true),                              GLL,            1998 },
351    { "GL_INGR_blend_func_separate",                o(EXT_blend_func_separate),                 GLL,            1999 },
352    { "GL_INTEL_performance_query",                 o(INTEL_performance_query),                       GL | ES2, 2013 },
353    { "GL_MESA_pack_invert",                        o(MESA_pack_invert),                        GL,             2002 },
354    { "GL_MESA_texture_signed_rgba",                o(EXT_texture_snorm),                       GL,             2009 },
355    { "GL_MESA_window_pos",                         o(dummy_true),                              GLL,            2000 },
356    { "GL_MESA_ycbcr_texture",                      o(MESA_ycbcr_texture),                      GL,             2002 },
357    { "GL_NV_blend_square",                         o(dummy_true),                              GLL,            1999 },
358    { "GL_NV_conditional_render",                   o(NV_conditional_render),                   GL,             2008 },
359    { "GL_NV_depth_clamp",                          o(ARB_depth_clamp),                         GL,             2001 },
360    { "GL_NV_draw_buffers",                         o(dummy_true),                                         ES2, 2011 },
361    { "GL_NV_fbo_color_attachments",                o(dummy_true),                                         ES2, 2010 },
362    { "GL_NV_fog_distance",                         o(NV_fog_distance),                         GLL,            2001 },
363    { "GL_NV_fragment_program_option",              o(NV_fragment_program_option),              GLL,            2005 },
364    { "GL_NV_light_max_exponent",                   o(dummy_true),                              GLL,            1999 },
365    { "GL_NV_packed_depth_stencil",                 o(dummy_true),                              GL,             2000 },
366    { "GL_NV_point_sprite",                         o(NV_point_sprite),                         GL,             2001 },
367    { "GL_NV_primitive_restart",                    o(NV_primitive_restart),                    GLL,            2002 },
368    { "GL_NV_read_buffer",                          o(dummy_true),                              ES2,            2011 },
369    { "GL_NV_texgen_reflection",                    o(dummy_true),                              GLL,            1999 },
370    { "GL_NV_texture_barrier",                      o(NV_texture_barrier),                      GL,             2009 },
371    { "GL_NV_texture_env_combine4",                 o(NV_texture_env_combine4),                 GLL,            1999 },
372    { "GL_NV_texture_rectangle",                    o(NV_texture_rectangle),                    GLL,            2000 },
373    { "GL_NV_vdpau_interop",                        o(NV_vdpau_interop),                        GL,             2010 },
374    { "GL_S3_s3tc",                                 o(ANGLE_texture_compression_dxt),           GL,             1999 },
375    { "GL_SGIS_generate_mipmap",                    o(dummy_true),                              GLL,            1997 },
376    { "GL_SGIS_texture_border_clamp",               o(ARB_texture_border_clamp),                GLL,            1997 },
377    { "GL_SGIS_texture_edge_clamp",                 o(dummy_true),                              GLL,            1997 },
378    { "GL_SGIS_texture_lod",                        o(dummy_true),                              GLL,            1997 },
379    { "GL_SUN_multi_draw_arrays",                   o(dummy_true),                              GLL,            1999 },
380
381    { 0, 0, 0, 0 },
382 };
383
384
385 /**
386  * Given an extension name, lookup up the corresponding member of struct
387  * gl_extensions and return that member's offset (in bytes).  If the name is
388  * not found in the \c extension_table, return 0.
389  *
390  * \param name Name of extension.
391  * \return Offset of member in struct gl_extensions.
392  */
393 static size_t
394 name_to_offset(const char* name)
395 {
396    const struct extension *i;
397
398    if (name == 0)
399       return 0;
400
401    for (i = extension_table; i->name != 0; ++i) {
402       if (strcmp(name, i->name) == 0)
403          return i->offset;
404    }
405
406    return 0;
407 }
408
409 /**
410  * Overrides extensions in \c ctx based on the values in
411  * _mesa_extension_override_enables and _mesa_extension_override_disables.
412  */
413 static void
414 override_extensions_in_context(struct gl_context *ctx)
415 {
416    const struct extension *i;
417    const GLboolean *enables =
418       (GLboolean*) &_mesa_extension_override_enables;
419    const GLboolean *disables =
420       (GLboolean*) &_mesa_extension_override_disables;
421    GLboolean *ctx_ext = (GLboolean*)&ctx->Extensions;
422
423    for (i = extension_table; i->name != 0; ++i) {
424       size_t offset = i->offset;
425       assert(!enables[offset] || !disables[offset]);
426       if (enables[offset]) {
427          ctx_ext[offset] = 1;
428       } else if (disables[offset]) {
429          ctx_ext[offset] = 0;
430       }
431    }
432 }
433
434
435 /**
436  * Enable all extensions suitable for a software-only renderer.
437  * This is a convenience function used by the XMesa, OSMesa, GGI drivers, etc.
438  */
439 void
440 _mesa_enable_sw_extensions(struct gl_context *ctx)
441 {
442    ctx->Extensions.ARB_depth_clamp = GL_TRUE;
443    ctx->Extensions.ARB_depth_texture = GL_TRUE;
444    ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE;
445    ctx->Extensions.ARB_draw_instanced = GL_TRUE;
446    ctx->Extensions.ARB_explicit_attrib_location = GL_TRUE;
447    ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE;
448    ctx->Extensions.ARB_fragment_program = GL_TRUE;
449    ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE;
450    ctx->Extensions.ARB_fragment_shader = GL_TRUE;
451    ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
452    ctx->Extensions.ARB_half_float_vertex = GL_TRUE;
453    ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
454    ctx->Extensions.ARB_occlusion_query = GL_TRUE;
455    ctx->Extensions.ARB_occlusion_query2 = GL_TRUE;
456    ctx->Extensions.ARB_point_sprite = GL_TRUE;
457    ctx->Extensions.ARB_shadow = GL_TRUE;
458    ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
459    ctx->Extensions.ARB_texture_compression_bptc = GL_TRUE;
460    ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
461    ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
462    ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
463    ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
464 #ifdef TEXTURE_FLOAT_ENABLED
465    ctx->Extensions.ARB_texture_float = GL_TRUE;
466 #endif
467    ctx->Extensions.ARB_texture_mirror_clamp_to_edge = GL_TRUE;
468    ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
469    ctx->Extensions.ARB_texture_rg = GL_TRUE;
470    ctx->Extensions.ARB_texture_compression_rgtc = GL_TRUE;
471    ctx->Extensions.ARB_vertex_program = GL_TRUE;
472    ctx->Extensions.ARB_vertex_shader = GL_TRUE;
473    ctx->Extensions.ARB_sync = GL_TRUE;
474    ctx->Extensions.APPLE_object_purgeable = GL_TRUE;
475    ctx->Extensions.ATI_fragment_shader = GL_TRUE;
476    ctx->Extensions.ATI_texture_compression_3dc = GL_TRUE;
477    ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
478    ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
479    ctx->Extensions.ATI_separate_stencil = GL_TRUE;
480    ctx->Extensions.EXT_blend_color = GL_TRUE;
481    ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
482    ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
483    ctx->Extensions.EXT_blend_minmax = GL_TRUE;
484    ctx->Extensions.EXT_depth_bounds_test = GL_TRUE;
485    ctx->Extensions.EXT_draw_buffers2 = GL_TRUE;
486    ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
487    ctx->Extensions.EXT_point_parameters = GL_TRUE;
488    ctx->Extensions.EXT_provoking_vertex = GL_TRUE;
489    ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
490    ctx->Extensions.EXT_texture_array = GL_TRUE;
491    ctx->Extensions.EXT_texture_compression_latc = GL_TRUE;
492    ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
493    ctx->Extensions.EXT_texture_filter_anisotropic = GL_TRUE;
494    ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
495    ctx->Extensions.EXT_texture_shared_exponent = GL_TRUE;
496    ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
497    ctx->Extensions.EXT_texture_sRGB_decode = GL_TRUE;
498    ctx->Extensions.EXT_texture_swizzle = GL_TRUE;
499    /*ctx->Extensions.EXT_transform_feedback = GL_TRUE;*/
500    ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
501    ctx->Extensions.MESA_pack_invert = GL_TRUE;
502    ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
503    ctx->Extensions.NV_conditional_render = GL_TRUE;
504    ctx->Extensions.NV_point_sprite = GL_TRUE;
505    ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
506    ctx->Extensions.NV_texture_rectangle = GL_TRUE;
507    ctx->Extensions.NV_fragment_program_option = GL_TRUE;
508    ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
509    ctx->Extensions.OES_standard_derivatives = GL_TRUE;
510    ctx->Extensions.TDFX_texture_compression_FXT1 = GL_TRUE;
511    if (ctx->Mesa_DXTn) {
512       ctx->Extensions.ANGLE_texture_compression_dxt = GL_TRUE;
513       ctx->Extensions.EXT_texture_compression_s3tc = GL_TRUE;
514    }
515 }
516
517 /**
518  * Either enable or disable the named extension.
519  * \return offset of extensions withint `ext' or 0 if extension is not known
520  */
521 static size_t
522 set_extension(struct gl_extensions *ext, const char *name, GLboolean state)
523 {
524    size_t offset;
525
526    offset = name_to_offset(name);
527    if (offset != 0 && (offset != o(dummy_true) || state != GL_FALSE)) {
528       ((GLboolean *) ext)[offset] = state;
529    }
530
531    return offset;
532 }
533
534 /**
535  * \brief Apply the \c MESA_EXTENSION_OVERRIDE environment variable.
536  *
537  * \c MESA_EXTENSION_OVERRIDE is a space-separated list of extensions to
538  * enable or disable. The list is processed thus:
539  *    - Enable recognized extension names that are prefixed with '+'.
540  *    - Disable recognized extension names that are prefixed with '-'.
541  *    - Enable recognized extension names that are not prefixed.
542  *    - Collect unrecognized extension names in a new string.
543  *
544  * \c MESA_EXTENSION_OVERRIDE was previously parsed during
545  * _mesa_one_time_init_extension_overrides. We just use the results of that
546  * parsing in this function.
547  *
548  * \return Space-separated list of unrecognized extension names (which must
549  *    be freed). Does not return \c NULL.
550  */
551 static char *
552 get_extension_override( struct gl_context *ctx )
553 {
554    override_extensions_in_context(ctx);
555
556    if (cant_disable_extensions != NULL) {
557       _mesa_problem(ctx,
558                     "Trying to disable permanently enabled extensions: %s",
559                     cant_disable_extensions);
560    }
561
562    if (extra_extensions == NULL) {
563       return calloc(1, sizeof(char));
564    } else {
565       _mesa_problem(ctx, "Trying to enable unknown extensions: %s",
566                     extra_extensions);
567       return strdup(extra_extensions);
568    }
569 }
570
571
572 /**
573  * \brief Free extra_extensions and cant_disable_extensions strings
574  *
575  * These strings are allocated early during the first context creation by
576  * _mesa_one_time_init_extension_overrides.
577  */
578 static void
579 free_unknown_extensions_strings(void)
580 {
581    free(extra_extensions);
582    free(cant_disable_extensions);
583 }
584
585
586 /**
587  * \brief Initialize extension override tables.
588  *
589  * This should be called one time early during first context initialization.
590  */
591 void
592 _mesa_one_time_init_extension_overrides(void)
593 {
594    const char *env_const = getenv("MESA_EXTENSION_OVERRIDE");
595    char *env;
596    char *ext;
597    int len;
598    size_t offset;
599
600    atexit(free_unknown_extensions_strings);
601
602    memset(&_mesa_extension_override_enables, 0, sizeof(struct gl_extensions));
603    memset(&_mesa_extension_override_disables, 0, sizeof(struct gl_extensions));
604
605    if (env_const == NULL) {
606       return;
607    }
608
609    /* extra_exts: List of unrecognized extensions. */
610    extra_extensions = calloc(ALIGN(strlen(env_const) + 2, 4), sizeof(char));
611    cant_disable_extensions = calloc(ALIGN(strlen(env_const) + 2, 4), sizeof(char));
612
613    /* Copy env_const because strtok() is destructive. */
614    env = strdup(env_const);
615
616    if (env == NULL || extra_extensions == NULL ||
617            cant_disable_extensions == NULL) {
618        free(env);
619        free(extra_extensions);
620        free(cant_disable_extensions);
621        return;
622    }
623
624    for (ext = strtok(env, " "); ext != NULL; ext = strtok(NULL, " ")) {
625       int enable;
626       bool recognized;
627       switch (ext[0]) {
628       case '+':
629          enable = 1;
630          ++ext;
631          break;
632       case '-':
633          enable = 0;
634          ++ext;
635          break;
636       default:
637          enable = 1;
638          break;
639       }
640
641       offset = set_extension(&_mesa_extension_override_enables, ext, enable);
642       if (offset != 0 && (offset != o(dummy_true) || enable != GL_FALSE)) {
643          ((GLboolean *) &_mesa_extension_override_disables)[offset] = !enable;
644          recognized = true;
645       } else {
646          recognized = false;
647       }
648
649       if (!recognized) {
650          if (enable) {
651             strcat(extra_extensions, ext);
652             strcat(extra_extensions, " ");
653          } else if (offset == o(dummy_true)) {
654             strcat(cant_disable_extensions, ext);
655             strcat(cant_disable_extensions, " ");
656          }
657       }
658    }
659
660    free(env);
661
662    /* Remove trailing space, and free if unused. */
663    len = strlen(extra_extensions);
664    if (len == 0) {
665       free(extra_extensions);
666       extra_extensions = NULL;
667    } else if (extra_extensions[len - 1] == ' ') {
668       extra_extensions[len - 1] = '\0';
669    }
670    len = strlen(cant_disable_extensions);
671    if (len == 0) {
672       free(cant_disable_extensions);
673       cant_disable_extensions = NULL;
674    } else if (cant_disable_extensions[len - 1] == ' ') {
675       cant_disable_extensions[len - 1] = '\0';
676    }
677 }
678
679
680 /**
681  * \brief Initialize extension tables and enable default extensions.
682  *
683  * This should be called during context initialization.
684  * Note: Sets gl_extensions.dummy_true to true.
685  */
686 void
687 _mesa_init_extensions(struct gl_extensions *extensions)
688 {
689    GLboolean *base = (GLboolean *) extensions;
690    GLboolean *sentinel = base + o(extension_sentinel);
691    GLboolean *i;
692
693    /* First, turn all extensions off. */
694    for (i = base; i != sentinel; ++i)
695       *i = GL_FALSE;
696
697    /* Then, selectively turn default extensions on. */
698    extensions->dummy_true = GL_TRUE;
699    extensions->EXT_texture3D = GL_TRUE;
700 }
701
702
703 typedef unsigned short extension_index;
704
705
706 /**
707  * Compare two entries of the extensions table.  Sorts first by year,
708  * then by name.
709  *
710  * Arguments are indices into extension_table.
711  */
712 static int
713 extension_compare(const void *p1, const void *p2)
714 {
715    extension_index i1 = * (const extension_index *) p1;
716    extension_index i2 = * (const extension_index *) p2;
717    const struct extension *e1 = &extension_table[i1];
718    const struct extension *e2 = &extension_table[i2];
719    int res;
720
721    res = (int)e1->year - (int)e2->year;
722
723    if (res == 0) {
724       res = strcmp(e1->name, e2->name);
725    }
726
727    return res;
728 }
729
730
731 /**
732  * Construct the GL_EXTENSIONS string.  Called the first time that
733  * glGetString(GL_EXTENSIONS) is called.
734  */
735 GLubyte*
736 _mesa_make_extension_string(struct gl_context *ctx)
737 {
738    /* The extension string. */
739    char *exts = 0;
740    /* Length of extension string. */
741    size_t length = 0;
742    /* Number of extensions */
743    unsigned count;
744    /* Indices of the extensions sorted by year */
745    extension_index *extension_indices;
746    /* String of extra extensions. */
747    char *extra_extensions = get_extension_override(ctx);
748    GLboolean *base = (GLboolean *) &ctx->Extensions;
749    const struct extension *i;
750    unsigned j;
751    unsigned maxYear = ~0;
752    unsigned api_set = (1 << ctx->API);
753    if (_mesa_is_gles3(ctx))
754       api_set |= ES3;
755
756    /* Check if the MESA_EXTENSION_MAX_YEAR env var is set */
757    {
758       const char *env = getenv("MESA_EXTENSION_MAX_YEAR");
759       if (env) {
760          maxYear = atoi(env);
761          _mesa_debug(ctx, "Note: limiting GL extensions to %u or earlier\n",
762                      maxYear);
763       }
764    }
765
766    /* Compute length of the extension string. */
767    count = 0;
768    for (i = extension_table; i->name != 0; ++i) {
769       if (base[i->offset] &&
770           i->year <= maxYear &&
771           (i->api_set & api_set)) {
772          length += strlen(i->name) + 1; /* +1 for space */
773          ++count;
774       }
775    }
776    if (extra_extensions != NULL)
777       length += 1 + strlen(extra_extensions); /* +1 for space */
778
779    exts = calloc(ALIGN(length + 1, 4), sizeof(char));
780    if (exts == NULL) {
781       free(extra_extensions);
782       return NULL;
783    }
784
785    extension_indices = malloc(count * sizeof(extension_index));
786    if (extension_indices == NULL) {
787       free(exts);
788       free(extra_extensions);
789       return NULL;
790    }
791
792    /* Sort extensions in chronological order because certain old applications
793     * (e.g., Quake3 demo) store the extension list in a static size buffer so
794     * chronologically order ensure that the extensions that such applications
795     * expect will fit into that buffer.
796     */
797    j = 0;
798    for (i = extension_table; i->name != 0; ++i) {
799       if (base[i->offset] &&
800           i->year <= maxYear &&
801           (i->api_set & api_set)) {
802          extension_indices[j++] = i - extension_table;
803       }
804    }
805    assert(j == count);
806    qsort(extension_indices, count,
807          sizeof *extension_indices, extension_compare);
808
809    /* Build the extension string.*/
810    for (j = 0; j < count; ++j) {
811       i = &extension_table[extension_indices[j]];
812       assert(base[i->offset] && (i->api_set & api_set));
813       strcat(exts, i->name);
814       strcat(exts, " ");
815    }
816    free(extension_indices);
817    if (extra_extensions != 0) {
818       strcat(exts, extra_extensions);
819       free(extra_extensions);
820    }
821
822    return (GLubyte *) exts;
823 }
824
825 /**
826  * Return number of enabled extensions.
827  */
828 GLuint
829 _mesa_get_extension_count(struct gl_context *ctx)
830 {
831    GLboolean *base;
832    const struct extension *i;
833    unsigned api_set = (1 << ctx->API);
834    if (_mesa_is_gles3(ctx))
835       api_set |= ES3;
836
837    /* only count once */
838    if (ctx->Extensions.Count != 0)
839       return ctx->Extensions.Count;
840
841    base = (GLboolean *) &ctx->Extensions;
842    for (i = extension_table; i->name != 0; ++i) {
843       if (base[i->offset] && (i->api_set & api_set)) {
844          ctx->Extensions.Count++;
845       }
846    }
847    return ctx->Extensions.Count;
848 }
849
850 /**
851  * Return name of i-th enabled extension
852  */
853 const GLubyte *
854 _mesa_get_enabled_extension(struct gl_context *ctx, GLuint index)
855 {
856    const GLboolean *base;
857    size_t n;
858    const struct extension *i;
859    unsigned api_set = (1 << ctx->API);
860    if (_mesa_is_gles3(ctx))
861       api_set |= ES3;
862
863    base = (GLboolean*) &ctx->Extensions;
864    n = 0;
865    for (i = extension_table; i->name != 0; ++i) {
866       if (base[i->offset] && (i->api_set & api_set)) {
867          if (n == index)
868             return (const GLubyte*) i->name;
869          else
870             ++n;
871       }
872    }
873
874    return NULL;
875 }