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[android-x86/external-mesa.git] / src / mesa / main / extensions.c
1 /*
2  * Mesa 3-D graphics library
3  * Version:  7.6
4  *
5  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
6  * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
7  *
8  * Permission is hereby granted, free of charge, to any person obtaining a
9  * copy of this software and associated documentation files (the "Software"),
10  * to deal in the Software without restriction, including without limitation
11  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12  * and/or sell copies of the Software, and to permit persons to whom the
13  * Software is furnished to do so, subject to the following conditions:
14  *
15  * The above copyright notice and this permission notice shall be included
16  * in all copies or substantial portions of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
21  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24  */
25
26
27 /**
28  * \file
29  * \brief Extension handling
30  */
31
32
33 #include "glheader.h"
34 #include "imports.h"
35 #include "context.h"
36 #include "extensions.h"
37 #include "macros.h"
38 #include "mtypes.h"
39
40 enum {
41    DISABLE = 0,
42    GLL = 1 << API_OPENGL_COMPAT,       /* GL Legacy / Compatibility */
43    GLC = 1 << API_OPENGL_CORE,  /* GL Core */
44    GL  = (1 << API_OPENGL_COMPAT) | (1 << API_OPENGL_CORE),
45    ES1 = 1 << API_OPENGLES,
46    ES2 = 1 << API_OPENGLES2,
47    ES3 = 1 << (API_OPENGL_LAST + 1),
48 };
49
50 /**
51  * \brief An element of the \c extension_table.
52  */
53 struct extension {
54    /** Name of extension, such as "GL_ARB_depth_clamp". */
55    const char *name;
56
57    /** Offset (in bytes) of the corresponding member in struct gl_extensions. */
58    size_t offset;
59
60    /** Set of API's in which the extension exists, as a bitset. */
61    uint8_t api_set;
62
63    /** Year the extension was proposed or approved.  Used to sort the 
64     * extension string chronologically. */
65    uint16_t year;
66 };
67
68
69 /**
70  * Given a member \c x of struct gl_extensions, return offset of
71  * \c x in bytes.
72  */
73 #define o(x) offsetof(struct gl_extensions, x)
74
75
76 /**
77  * \brief Table of supported OpenGL extensions for all API's.
78  */
79 static const struct extension extension_table[] = {
80    /* ARB Extensions */
81    { "GL_ARB_ES2_compatibility",                   o(ARB_ES2_compatibility),                   GL,             2009 },
82    { "GL_ARB_ES3_compatibility",                   o(ARB_ES3_compatibility),                   GL,             2012 },
83    { "GL_ARB_base_instance",                       o(ARB_base_instance),                       GL,             2011 },
84    { "GL_ARB_blend_func_extended",                 o(ARB_blend_func_extended),                 GL,             2009 },
85    { "GL_ARB_color_buffer_float",                  o(ARB_color_buffer_float),                  GL,             2004 },
86    { "GL_ARB_copy_buffer",                         o(dummy_true),                              GL,             2008 },
87    { "GL_ARB_conservative_depth",                  o(ARB_conservative_depth),                  GL,             2011 },
88    { "GL_ARB_debug_output",                        o(dummy_true),                              GL,             2009 },
89    { "GL_ARB_depth_buffer_float",                  o(ARB_depth_buffer_float),                  GL,             2008 },
90    { "GL_ARB_depth_clamp",                         o(ARB_depth_clamp),                         GL,             2003 },
91    { "GL_ARB_depth_texture",                       o(ARB_depth_texture),                       GLL,            2001 },
92    { "GL_ARB_draw_buffers",                        o(dummy_true),                              GL,             2002 },
93    { "GL_ARB_draw_buffers_blend",                  o(ARB_draw_buffers_blend),                  GL,             2009 },
94    { "GL_ARB_draw_elements_base_vertex",           o(ARB_draw_elements_base_vertex),           GL,             2009 },
95    { "GL_ARB_draw_instanced",                      o(ARB_draw_instanced),                      GL,             2008 },
96    { "GL_ARB_explicit_attrib_location",            o(ARB_explicit_attrib_location),            GL,             2009 },
97    { "GL_ARB_fragment_coord_conventions",          o(ARB_fragment_coord_conventions),          GL,             2009 },
98    { "GL_ARB_fragment_program",                    o(ARB_fragment_program),                    GLL,            2002 },
99    { "GL_ARB_fragment_program_shadow",             o(ARB_fragment_program_shadow),             GLL,            2003 },
100    { "GL_ARB_fragment_shader",                     o(ARB_fragment_shader),                     GL,             2002 },
101    { "GL_ARB_framebuffer_object",                  o(ARB_framebuffer_object),                  GL,             2005 },
102    { "GL_ARB_framebuffer_sRGB",                    o(EXT_framebuffer_sRGB),                    GL,             1998 },
103    { "GL_ARB_get_program_binary",                  o(ARB_shader_objects),                      GL,             2010 },
104    { "GL_ARB_half_float_pixel",                    o(ARB_half_float_pixel),                    GL,             2003 },
105    { "GL_ARB_half_float_vertex",                   o(ARB_half_float_vertex),                   GL,             2008 },
106    { "GL_ARB_instanced_arrays",                    o(ARB_instanced_arrays),                    GL,             2008 },
107    { "GL_ARB_internalformat_query",                o(ARB_internalformat_query),                GL,             2011 },
108    { "GL_ARB_invalidate_subdata",                  o(dummy_true),                              GL,             2012 },
109    { "GL_ARB_map_buffer_alignment",                o(ARB_map_buffer_alignment),                GL,             2011 },
110    { "GL_ARB_map_buffer_range",                    o(ARB_map_buffer_range),                    GL,             2008 },
111    { "GL_ARB_multisample",                         o(dummy_true),                              GLL,            1994 },
112    { "GL_ARB_multitexture",                        o(dummy_true),                              GLL,            1998 },
113    { "GL_ARB_occlusion_query2",                    o(ARB_occlusion_query2),                    GL,             2003 },
114    { "GL_ARB_occlusion_query",                     o(ARB_occlusion_query),                     GLL,            2001 },
115    { "GL_ARB_pixel_buffer_object",                 o(EXT_pixel_buffer_object),                 GL,             2004 },
116    { "GL_ARB_point_parameters",                    o(EXT_point_parameters),                    GLL,            1997 },
117    { "GL_ARB_point_sprite",                        o(ARB_point_sprite),                        GL,             2003 },
118    { "GL_ARB_provoking_vertex",                    o(EXT_provoking_vertex),                    GL,             2009 },
119    { "GL_ARB_robustness",                          o(dummy_true),                              GL,             2010 },
120    { "GL_ARB_sampler_objects",                     o(dummy_true),                              GL,             2009 },
121    { "GL_ARB_seamless_cube_map",                   o(ARB_seamless_cube_map),                   GL,             2009 },
122    { "GL_ARB_shader_bit_encoding",                 o(ARB_shader_bit_encoding),                 GL,             2010 },
123    { "GL_ARB_shader_objects",                      o(ARB_shader_objects),                      GL,             2002 },
124    { "GL_ARB_shader_stencil_export",               o(ARB_shader_stencil_export),               GL,             2009 },
125    { "GL_ARB_shader_texture_lod",                  o(ARB_shader_texture_lod),                  GL,             2009 },
126    { "GL_ARB_shading_language_100",                o(ARB_shading_language_100),                GLL,            2003 },
127    { "GL_ARB_shading_language_packing",            o(ARB_shading_language_packing),            GL,             2011 },
128    { "GL_ARB_shadow",                              o(ARB_shadow),                              GLL,            2001 },
129    { "GL_ARB_sync",                                o(ARB_sync),                                GL,             2003 },
130    { "GL_ARB_texture_border_clamp",                o(ARB_texture_border_clamp),                GLL,            2000 },
131    { "GL_ARB_texture_buffer_object",               o(ARB_texture_buffer_object),               GLC,            2008 },
132    { "GL_ARB_texture_buffer_object_rgb32",         o(ARB_texture_buffer_object_rgb32),         GLC,            2009 },
133    { "GL_ARB_texture_buffer_range",                o(ARB_texture_buffer_range),                GLC,            2012 },
134    { "GL_ARB_texture_compression",                 o(dummy_true),                              GLL,            2000 },
135    { "GL_ARB_texture_compression_rgtc",            o(ARB_texture_compression_rgtc),            GL,             2004 },
136    { "GL_ARB_texture_cube_map",                    o(ARB_texture_cube_map),                    GLL,            1999 },
137    { "GL_ARB_texture_cube_map_array",              o(ARB_texture_cube_map_array),              GL,             2009 },
138    { "GL_ARB_texture_env_add",                     o(dummy_true),                              GLL,            1999 },
139    { "GL_ARB_texture_env_combine",                 o(ARB_texture_env_combine),                 GLL,            2001 },
140    { "GL_ARB_texture_env_crossbar",                o(ARB_texture_env_crossbar),                GLL,            2001 },
141    { "GL_ARB_texture_env_dot3",                    o(ARB_texture_env_dot3),                    GLL,            2001 },
142    { "GL_ARB_texture_float",                       o(ARB_texture_float),                       GL,             2004 },
143    { "GL_ARB_texture_mirrored_repeat",             o(dummy_true),                              GLL,            2001 },
144    { "GL_ARB_texture_multisample",                 o(ARB_texture_multisample),                 GL,             2009 },
145    { "GL_ARB_texture_non_power_of_two",            o(ARB_texture_non_power_of_two),            GL,             2003 },
146    { "GL_ARB_texture_query_lod",                   o(ARB_texture_query_lod),                   GL,             2009 },
147    { "GL_ARB_texture_rectangle",                   o(NV_texture_rectangle),                    GL,             2004 },
148    { "GL_ARB_texture_rgb10_a2ui",                  o(ARB_texture_rgb10_a2ui),                  GL,             2009 },
149    { "GL_ARB_texture_rg",                          o(ARB_texture_rg),                          GL,             2008 },
150    { "GL_ARB_texture_storage",                     o(ARB_texture_storage),                     GL,             2011 },
151    { "GL_ARB_texture_storage_multisample",         o(ARB_texture_storage_multisample),         GL,             2012 },
152    { "GL_ARB_texture_swizzle",                     o(EXT_texture_swizzle),                     GL,             2008 },
153    { "GL_ARB_timer_query",                         o(ARB_timer_query),                         GL,             2010 },
154    { "GL_ARB_transform_feedback2",                 o(ARB_transform_feedback2),                 GL,             2010 },
155    { "GL_ARB_transform_feedback3",                 o(ARB_transform_feedback3),                 GL,             2010 },
156    { "GL_ARB_transform_feedback_instanced",        o(ARB_transform_feedback_instanced),        GL,             2011 },
157    { "GL_ARB_transpose_matrix",                    o(dummy_true),                              GLL,            1999 },
158    { "GL_ARB_uniform_buffer_object",               o(ARB_uniform_buffer_object),               GL,             2009 },
159    { "GL_ARB_vertex_array_bgra",                   o(EXT_vertex_array_bgra),                   GL,             2008 },
160    { "GL_ARB_vertex_array_object",                 o(dummy_true),                              GL,             2006 },
161    { "GL_ARB_vertex_buffer_object",                o(dummy_true),                              GLL,            2003 },
162    { "GL_ARB_vertex_program",                      o(ARB_vertex_program),                      GLL,            2002 },
163    { "GL_ARB_vertex_shader",                       o(ARB_vertex_shader),                       GL,             2002 },
164    { "GL_ARB_vertex_type_2_10_10_10_rev",          o(ARB_vertex_type_2_10_10_10_rev),          GL,             2009 },
165    { "GL_ARB_window_pos",                          o(dummy_true),                              GLL,            2001 },
166    /* EXT extensions */
167    { "GL_EXT_abgr",                                o(dummy_true),                              GL,             1995 },
168    { "GL_EXT_bgra",                                o(dummy_true),                              GLL,            1995 },
169    { "GL_EXT_blend_color",                         o(EXT_blend_color),                         GLL,            1995 },
170    { "GL_EXT_blend_equation_separate",             o(EXT_blend_equation_separate),             GL,             2003 },
171    { "GL_EXT_blend_func_separate",                 o(EXT_blend_func_separate),                 GLL,            1999 },
172    { "GL_EXT_discard_framebuffer",                 o(EXT_framebuffer_object),                        ES1 | ES2, 2009 },
173    { "GL_EXT_blend_minmax",                        o(EXT_blend_minmax),                        GLL | ES1 | ES2, 1995 },
174    { "GL_EXT_blend_subtract",                      o(dummy_true),                              GLL,            1995 },
175    { "GL_EXT_clip_volume_hint",                    o(EXT_clip_volume_hint),                    GL,             1996 },
176    { "GL_EXT_compiled_vertex_array",               o(dummy_true),                              GLL,            1996 },
177    { "GL_EXT_copy_texture",                        o(dummy_true),                              GLL,            1995 },
178    { "GL_EXT_depth_bounds_test",                   o(EXT_depth_bounds_test),                   GL,             2002 },
179    { "GL_EXT_draw_buffers2",                       o(EXT_draw_buffers2),                       GL,             2006 },
180    { "GL_EXT_draw_instanced",                      o(ARB_draw_instanced),                      GL,             2006 },
181    { "GL_EXT_draw_range_elements",                 o(dummy_true),                              GLL,            1997 },
182    { "GL_EXT_fog_coord",                           o(EXT_fog_coord),                           GLL,            1999 },
183    { "GL_EXT_framebuffer_blit",                    o(EXT_framebuffer_blit),                    GL,             2005 },
184    { "GL_EXT_framebuffer_multisample",             o(EXT_framebuffer_multisample),             GL,             2005 },
185    { "GL_EXT_framebuffer_object",                  o(EXT_framebuffer_object),                  GL,             2000 },
186    { "GL_EXT_framebuffer_sRGB",                    o(EXT_framebuffer_sRGB),                    GL,             1998 },
187    { "GL_EXT_gpu_program_parameters",              o(EXT_gpu_program_parameters),              GLL,            2006 },
188    { "GL_EXT_gpu_shader4",                         o(EXT_gpu_shader4),                         GL,             2006 },
189    { "GL_EXT_map_buffer_range",                    o(ARB_map_buffer_range),                          ES1 | ES2, 2012 },
190    { "GL_EXT_multi_draw_arrays",                   o(dummy_true),                              GLL | ES1 | ES2, 1999 },
191    { "GL_EXT_packed_depth_stencil",                o(EXT_packed_depth_stencil),                GL,             2005 },
192    { "GL_EXT_packed_float",                        o(EXT_packed_float),                        GL,             2004 },
193    { "GL_EXT_packed_pixels",                       o(dummy_true),                              GLL,            1997 },
194    { "GL_EXT_pixel_buffer_object",                 o(EXT_pixel_buffer_object),                 GL,             2004 },
195    { "GL_EXT_point_parameters",                    o(EXT_point_parameters),                    GLL,            1997 },
196    { "GL_EXT_polygon_offset",                      o(dummy_true),                              GLL,            1995 },
197    { "GL_EXT_provoking_vertex",                    o(EXT_provoking_vertex),                    GL,             2009 },
198    { "GL_EXT_rescale_normal",                      o(dummy_true),                              GLL,            1997 },
199    { "GL_EXT_secondary_color",                     o(EXT_secondary_color),                     GLL,            1999 },
200    { "GL_EXT_separate_shader_objects",             o(EXT_separate_shader_objects),             GLL,            2008 },
201    { "GL_EXT_separate_specular_color",             o(dummy_true),                              GLL,            1997 },
202    { "GL_EXT_shadow_funcs",                        o(EXT_shadow_funcs),                        GLL,            2002 },
203    { "GL_EXT_stencil_two_side",                    o(EXT_stencil_two_side),                    GLL,            2001 },
204    { "GL_EXT_stencil_wrap",                        o(dummy_true),                              GLL,            2002 },
205    { "GL_EXT_subtexture",                          o(dummy_true),                              GLL,            1995 },
206    { "GL_EXT_texture3D",                           o(EXT_texture3D),                           GLL,            1996 },
207    { "GL_EXT_texture_array",                       o(EXT_texture_array),                       GL,             2006 },
208    { "GL_EXT_texture_compression_dxt1",            o(ANGLE_texture_compression_dxt),           GL | ES1 | ES2, 2004 },
209    { "GL_ANGLE_texture_compression_dxt3",          o(ANGLE_texture_compression_dxt),           GL | ES1 | ES2, 2011 },
210    { "GL_ANGLE_texture_compression_dxt5",          o(ANGLE_texture_compression_dxt),           GL | ES1 | ES2, 2011 },
211    { "GL_EXT_texture_compression_latc",            o(EXT_texture_compression_latc),            GL,             2006 },
212    { "GL_EXT_texture_compression_rgtc",            o(ARB_texture_compression_rgtc),            GL,             2004 },
213    { "GL_EXT_texture_compression_s3tc",            o(EXT_texture_compression_s3tc),            GL,             2000 },
214    { "GL_EXT_texture_cube_map",                    o(ARB_texture_cube_map),                    GLL,            2001 },
215    { "GL_EXT_texture_edge_clamp",                  o(dummy_true),                              GLL,            1997 },
216    { "GL_EXT_texture_env_add",                     o(dummy_true),                              GLL,            1999 },
217    { "GL_EXT_texture_env_combine",                 o(dummy_true),                              GLL,            2000 },
218    { "GL_EXT_texture_env_dot3",                    o(EXT_texture_env_dot3),                    GLL,            2000 },
219    { "GL_EXT_texture_filter_anisotropic",          o(EXT_texture_filter_anisotropic),          GL | ES1 | ES2, 1999 },
220    { "GL_EXT_texture_format_BGRA8888",             o(dummy_true),                                   ES1 | ES2, 2005 },
221    { "GL_EXT_texture_rg",                          o(ARB_texture_rg),                                     ES2, 2011 },
222    { "GL_EXT_read_format_bgra",                    o(dummy_true),                                   ES1 | ES2, 2009 },
223    { "GL_EXT_texture_integer",                     o(EXT_texture_integer),                     GL,             2006 },
224    { "GL_EXT_texture_lod_bias",                    o(dummy_true),                              GLL | ES1,      1999 },
225    { "GL_EXT_texture_mirror_clamp",                o(EXT_texture_mirror_clamp),                GL,             2004 },
226    { "GL_EXT_texture_object",                      o(dummy_true),                              GLL,            1995 },
227    { "GL_EXT_texture",                             o(dummy_true),                              GLL,            1996 },
228    { "GL_EXT_texture_rectangle",                   o(NV_texture_rectangle),                    GLL,            2004 },
229    { "GL_EXT_texture_shared_exponent",             o(EXT_texture_shared_exponent),             GL,             2004 },
230    { "GL_EXT_texture_snorm",                       o(EXT_texture_snorm),                       GL,             2009 },
231    { "GL_EXT_texture_sRGB",                        o(EXT_texture_sRGB),                        GL,             2004 },
232    { "GL_EXT_texture_sRGB_decode",                 o(EXT_texture_sRGB_decode),                        GL,      2006 },
233    { "GL_EXT_texture_swizzle",                     o(EXT_texture_swizzle),                     GL,             2008 },
234    { "GL_EXT_texture_type_2_10_10_10_REV",         o(dummy_true),                                         ES2, 2008 },
235    { "GL_EXT_timer_query",                         o(EXT_timer_query),                         GL,             2006 },
236    { "GL_EXT_transform_feedback",                  o(EXT_transform_feedback),                  GL,             2011 },
237    { "GL_EXT_unpack_subimage",                     o(dummy_true),                                         ES2, 2011 },
238    { "GL_EXT_vertex_array_bgra",                   o(EXT_vertex_array_bgra),                   GL,             2008 },
239    { "GL_EXT_vertex_array",                        o(dummy_true),                              GLL,            1995 },
240    { "GL_EXT_color_buffer_float",                  o(dummy_true),                                         ES3, 2013 },
241
242    /* OES extensions */
243    { "GL_OES_blend_equation_separate",             o(EXT_blend_equation_separate),                  ES1,       2009 },
244    { "GL_OES_blend_func_separate",                 o(EXT_blend_func_separate),                      ES1,       2009 },
245    { "GL_OES_blend_subtract",                      o(dummy_true),                                   ES1,       2009 },
246    { "GL_OES_byte_coordinates",                    o(dummy_true),                                   ES1,       2002 },
247    { "GL_OES_compressed_ETC1_RGB8_texture",        o(OES_compressed_ETC1_RGB8_texture),             ES1 | ES2, 2005 },
248    { "GL_OES_compressed_paletted_texture",         o(dummy_true),                                   ES1,       2003 },
249    { "GL_OES_depth24",                             o(EXT_framebuffer_object),                       ES1 | ES2, 2005 },
250    { "GL_OES_depth32",                             o(dummy_false),                     DISABLE,                2005 },
251    { "GL_OES_depth_texture",                       o(ARB_depth_texture),                                  ES2, 2006 },
252    { "GL_OES_depth_texture_cube_map",              o(OES_depth_texture_cube_map),                         ES2, 2012 },
253    { "GL_OES_draw_texture",                        o(OES_draw_texture),                             ES1,       2004 },
254    /*  FIXME: Mesa expects GL_OES_EGL_image to be available in OpenGL contexts. */
255    { "GL_OES_EGL_image",                           o(OES_EGL_image),                           GL | ES1 | ES2, 2006 },
256    { "GL_OES_EGL_image_external",                  o(OES_EGL_image_external),                       ES1 | ES2, 2010 },
257    { "GL_OES_element_index_uint",                  o(dummy_true),                                   ES1 | ES2, 2005 },
258    { "GL_OES_fbo_render_mipmap",                   o(EXT_framebuffer_object),                       ES1 | ES2, 2005 },
259    { "GL_OES_fixed_point",                         o(dummy_true),                                   ES1,       2002 },
260    { "GL_OES_framebuffer_object",                  o(EXT_framebuffer_object),                       ES1,       2005 },
261    { "GL_OES_get_program_binary",                  o(ARB_shader_objects),                                 ES2, 2008 },
262    { "GL_OES_mapbuffer",                           o(dummy_true),                                   ES1 | ES2, 2005 },
263    { "GL_OES_matrix_get",                          o(dummy_true),                                   ES1,       2004 },
264    { "GL_OES_packed_depth_stencil",                o(EXT_packed_depth_stencil),                     ES1 | ES2, 2007 },
265    { "GL_OES_point_size_array",                    o(dummy_true),                                   ES1,       2004 },
266    { "GL_OES_point_sprite",                        o(ARB_point_sprite),                             ES1,       2004 },
267    { "GL_OES_query_matrix",                        o(dummy_true),                                   ES1,       2003 },
268    { "GL_OES_read_format",                         o(dummy_true),                              GL | ES1,       2003 },
269    { "GL_OES_rgb8_rgba8",                          o(EXT_framebuffer_object),                       ES1 | ES2, 2005 },
270    { "GL_OES_single_precision",                    o(dummy_true),                                   ES1,       2003 },
271    { "GL_OES_standard_derivatives",                o(OES_standard_derivatives),                           ES2, 2005 },
272    { "GL_OES_stencil1",                            o(dummy_false),                     DISABLE,                2005 },
273    { "GL_OES_stencil4",                            o(dummy_false),                     DISABLE,                2005 },
274    { "GL_OES_stencil8",                            o(EXT_framebuffer_object),                       ES1 | ES2, 2005 },
275    { "GL_OES_stencil_wrap",                        o(dummy_true),                                   ES1,       2002 },
276    { "GL_OES_texture_3D",                          o(EXT_texture3D),                                      ES2, 2005 },
277    { "GL_OES_texture_cube_map",                    o(ARB_texture_cube_map),                         ES1,       2007 },
278    { "GL_OES_texture_env_crossbar",                o(ARB_texture_env_crossbar),                     ES1,       2005 },
279    { "GL_OES_texture_mirrored_repeat",             o(dummy_true),                                   ES1,       2005 },
280    { "GL_OES_texture_npot",                        o(ARB_texture_non_power_of_two),                       ES2, 2005 },
281    { "GL_OES_vertex_array_object",                 o(dummy_true),                                   ES1 | ES2, 2010 },
282
283    /* Vendor extensions */
284    { "GL_3DFX_texture_compression_FXT1",           o(TDFX_texture_compression_FXT1),           GL,             1999 },
285    { "GL_AMD_conservative_depth",                  o(ARB_conservative_depth),                  GL,             2009 },
286    { "GL_AMD_draw_buffers_blend",                  o(ARB_draw_buffers_blend),                  GL,             2009 },
287    { "GL_AMD_seamless_cubemap_per_texture",        o(AMD_seamless_cubemap_per_texture),        GL,             2009 },
288    { "GL_AMD_shader_stencil_export",               o(ARB_shader_stencil_export),               GL,             2009 },
289    { "GL_APPLE_object_purgeable",                  o(APPLE_object_purgeable),                  GL,             2006 },
290    { "GL_APPLE_packed_pixels",                     o(dummy_true),                              GLL,            2002 },
291    { "GL_APPLE_texture_max_level",                 o(dummy_true),                                   ES1 | ES2, 2009 },
292    { "GL_APPLE_vertex_array_object",               o(dummy_true),                              GLL,            2002 },
293    { "GL_ATI_blend_equation_separate",             o(EXT_blend_equation_separate),             GL,             2003 },
294    { "GL_ATI_draw_buffers",                        o(dummy_true),                              GLL,            2002 },
295    { "GL_ATI_envmap_bumpmap",                      o(ATI_envmap_bumpmap),                      GLL,            2001 },
296    { "GL_ATI_fragment_shader",                     o(ATI_fragment_shader),                     GLL,            2001 },
297    { "GL_ATI_separate_stencil",                    o(ATI_separate_stencil),                    GLL,            2006 },
298    { "GL_ATI_texture_compression_3dc",             o(ATI_texture_compression_3dc),             GL,             2004 },
299    { "GL_ATI_texture_env_combine3",                o(ATI_texture_env_combine3),                GLL,            2002 },
300    { "GL_ATI_texture_float",                       o(ARB_texture_float),                       GL,             2002 },
301    { "GL_ATI_texture_mirror_once",                 o(ATI_texture_mirror_once),                 GL,             2006 },
302    { "GL_IBM_multimode_draw_arrays",               o(dummy_true),                              GL,             1998 },
303    { "GL_IBM_rasterpos_clip",                      o(dummy_true),                              GLL,            1996 },
304    { "GL_IBM_texture_mirrored_repeat",             o(dummy_true),                              GLL,            1998 },
305    { "GL_INGR_blend_func_separate",                o(EXT_blend_func_separate),                 GLL,            1999 },
306    { "GL_MESA_pack_invert",                        o(MESA_pack_invert),                        GL,             2002 },
307    { "GL_MESA_resize_buffers",                     o(MESA_resize_buffers),                     GL,             1999 },
308    { "GL_MESA_texture_array",                      o(MESA_texture_array),                      GLL,            2007 },
309    { "GL_MESA_texture_signed_rgba",                o(EXT_texture_snorm),                       GL,             2009 },
310    { "GL_MESA_window_pos",                         o(dummy_true),                              GLL,            2000 },
311    { "GL_MESA_ycbcr_texture",                      o(MESA_ycbcr_texture),                      GL,             2002 },
312    { "GL_NV_blend_square",                         o(NV_blend_square),                         GLL,            1999 },
313    { "GL_NV_conditional_render",                   o(NV_conditional_render),                   GL,             2008 },
314    { "GL_NV_depth_clamp",                          o(ARB_depth_clamp),                         GL,             2001 },
315    { "GL_NV_draw_buffers",                         o(dummy_true),                                         ES2, 2011 },
316    { "GL_NV_fbo_color_attachments",                o(EXT_framebuffer_object),                             ES2, 2010 },
317    { "GL_NV_fog_distance",                         o(NV_fog_distance),                         GLL,            2001 },
318    { "GL_NV_fragment_program_option",              o(NV_fragment_program_option),              GLL,            2005 },
319    { "GL_NV_light_max_exponent",                   o(dummy_true),                              GLL,            1999 },
320    { "GL_NV_packed_depth_stencil",                 o(EXT_packed_depth_stencil),                GL,             2000 },
321    { "GL_NV_point_sprite",                         o(NV_point_sprite),                         GL,             2001 },
322    { "GL_NV_primitive_restart",                    o(NV_primitive_restart),                    GLL,            2002 },
323    { "GL_NV_read_buffer",                          o(dummy_true),                              ES2,            2011 },
324    { "GL_NV_texgen_reflection",                    o(dummy_true),                              GLL,            1999 },
325    { "GL_NV_texture_barrier",                      o(NV_texture_barrier),                      GL,             2009 },
326    { "GL_NV_texture_env_combine4",                 o(NV_texture_env_combine4),                 GLL,            1999 },
327    { "GL_NV_texture_rectangle",                    o(NV_texture_rectangle),                    GLL,            2000 },
328    { "GL_S3_s3tc",                                 o(ANGLE_texture_compression_dxt),           GL,             1999 },
329    { "GL_SGIS_generate_mipmap",                    o(dummy_true),                              GLL,            1997 },
330    { "GL_SGIS_texture_border_clamp",               o(ARB_texture_border_clamp),                GLL,            1997 },
331    { "GL_SGIS_texture_edge_clamp",                 o(dummy_true),                              GLL,            1997 },
332    { "GL_SGIS_texture_lod",                        o(dummy_true),                              GLL,            1997 },
333    { "GL_SUN_multi_draw_arrays",                   o(dummy_true),                              GLL,            1999 },
334
335    { 0, 0, 0, 0 },
336 };
337
338
339 /**
340  * Given an extension name, lookup up the corresponding member of struct
341  * gl_extensions and return that member's offset (in bytes).  If the name is
342  * not found in the \c extension_table, return 0.
343  *
344  * \param name Name of extension.
345  * \return Offset of member in struct gl_extensions.
346  */
347 static size_t
348 name_to_offset(const char* name)
349 {
350    const struct extension *i;
351
352    if (name == 0)
353       return 0;
354
355    for (i = extension_table; i->name != 0; ++i) {
356       if (strcmp(name, i->name) == 0)
357          return i->offset;
358    }
359
360    return 0;
361 }
362
363
364 /**
365  * Enable all extensions suitable for a software-only renderer.
366  * This is a convenience function used by the XMesa, OSMesa, GGI drivers, etc.
367  */
368 void
369 _mesa_enable_sw_extensions(struct gl_context *ctx)
370 {
371    ctx->Extensions.ARB_depth_clamp = GL_TRUE;
372    ctx->Extensions.ARB_depth_texture = GL_TRUE;
373    ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE;
374    ctx->Extensions.ARB_draw_instanced = GL_TRUE;
375    ctx->Extensions.ARB_explicit_attrib_location = GL_TRUE;
376    ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE;
377    ctx->Extensions.ARB_fragment_program = GL_TRUE;
378    ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE;
379    ctx->Extensions.ARB_fragment_shader = GL_TRUE;
380    ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
381    /* XXX re-enable when GLSL compiler again supports geometry shaders */
382 #if 0
383    ctx->Extensions.ARB_geometry_shader4 = GL_TRUE;
384 #endif
385    ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
386    ctx->Extensions.ARB_half_float_vertex = GL_TRUE;
387    ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
388    ctx->Extensions.ARB_occlusion_query = GL_TRUE;
389    ctx->Extensions.ARB_occlusion_query2 = GL_TRUE;
390    ctx->Extensions.ARB_point_sprite = GL_TRUE;
391    ctx->Extensions.ARB_shader_objects = GL_TRUE;
392    ctx->Extensions.EXT_separate_shader_objects = GL_TRUE;
393    ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
394    ctx->Extensions.ARB_shadow = GL_TRUE;
395    ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
396    ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
397    ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
398    ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
399    ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
400 #ifdef TEXTURE_FLOAT_ENABLED
401    ctx->Extensions.ARB_texture_float = GL_TRUE;
402 #endif
403    ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
404    ctx->Extensions.ARB_texture_rg = GL_TRUE;
405    ctx->Extensions.ARB_texture_compression_rgtc = GL_TRUE;
406    ctx->Extensions.ARB_texture_storage = GL_TRUE;
407    ctx->Extensions.ARB_vertex_program = GL_TRUE;
408    ctx->Extensions.ARB_vertex_shader = GL_TRUE;
409    ctx->Extensions.ARB_sync = GL_TRUE;
410    ctx->Extensions.APPLE_object_purgeable = GL_TRUE;
411    ctx->Extensions.ATI_envmap_bumpmap = GL_TRUE;
412    ctx->Extensions.ATI_fragment_shader = GL_TRUE;
413    ctx->Extensions.ATI_texture_compression_3dc = GL_TRUE;
414    ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
415    ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
416    ctx->Extensions.ATI_separate_stencil = GL_TRUE;
417    ctx->Extensions.EXT_blend_color = GL_TRUE;
418    ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
419    ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
420    ctx->Extensions.EXT_blend_minmax = GL_TRUE;
421    ctx->Extensions.EXT_depth_bounds_test = GL_TRUE;
422    ctx->Extensions.EXT_draw_buffers2 = GL_TRUE;
423    ctx->Extensions.EXT_fog_coord = GL_TRUE;
424    ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
425    ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
426    ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
427    ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
428    ctx->Extensions.EXT_point_parameters = GL_TRUE;
429    ctx->Extensions.EXT_provoking_vertex = GL_TRUE;
430    ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
431    ctx->Extensions.EXT_secondary_color = GL_TRUE;
432    ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
433    ctx->Extensions.EXT_texture_array = GL_TRUE;
434    ctx->Extensions.EXT_texture_compression_latc = GL_TRUE;
435    ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
436    ctx->Extensions.EXT_texture_filter_anisotropic = GL_TRUE;
437    ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
438    ctx->Extensions.EXT_texture_shared_exponent = GL_TRUE;
439    ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
440    ctx->Extensions.EXT_texture_sRGB_decode = GL_TRUE;
441    ctx->Extensions.EXT_texture_swizzle = GL_TRUE;
442    /*ctx->Extensions.EXT_transform_feedback = GL_TRUE;*/
443    ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
444    ctx->Extensions.MESA_pack_invert = GL_TRUE;
445    ctx->Extensions.MESA_resize_buffers = GL_TRUE;
446    ctx->Extensions.MESA_texture_array = GL_TRUE;
447    ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
448    ctx->Extensions.NV_blend_square = GL_TRUE;
449    ctx->Extensions.NV_conditional_render = GL_TRUE;
450    ctx->Extensions.NV_point_sprite = GL_TRUE;
451    ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
452    ctx->Extensions.NV_texture_rectangle = GL_TRUE;
453    ctx->Extensions.NV_fragment_program_option = GL_TRUE;
454    ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
455    ctx->Extensions.OES_standard_derivatives = GL_TRUE;
456    _mesa_enable_extension(ctx, "GL_3DFX_texture_compression_FXT1");
457    if (ctx->Mesa_DXTn) {
458       ctx->Extensions.ANGLE_texture_compression_dxt = GL_TRUE;
459       _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
460       _mesa_enable_extension(ctx, "GL_S3_s3tc");
461    }
462 }
463
464
465 /**
466  * Enable all OpenGL 1.3 features and extensions.
467  * A convenience function to be called by drivers.
468  */
469 void
470 _mesa_enable_1_3_extensions(struct gl_context *ctx)
471 {
472    ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
473    ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
474    ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
475    ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
476 }
477
478
479
480 /**
481  * Enable all OpenGL 1.4 features and extensions.
482  * A convenience function to be called by drivers.
483  */
484 void
485 _mesa_enable_1_4_extensions(struct gl_context *ctx)
486 {
487    ctx->Extensions.ARB_depth_texture = GL_TRUE;
488    ctx->Extensions.ARB_shadow = GL_TRUE;
489    ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
490    ctx->Extensions.EXT_blend_color = GL_TRUE;
491    ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
492    ctx->Extensions.EXT_blend_minmax = GL_TRUE;
493    ctx->Extensions.EXT_fog_coord = GL_TRUE;
494    ctx->Extensions.EXT_point_parameters = GL_TRUE;
495    ctx->Extensions.EXT_secondary_color = GL_TRUE;
496 }
497
498
499 /**
500  * Enable all OpenGL 1.5 features and extensions.
501  * A convenience function to be called by drivers.
502  */
503 void
504 _mesa_enable_1_5_extensions(struct gl_context *ctx)
505 {
506    ctx->Extensions.ARB_occlusion_query = GL_TRUE;
507    ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
508 }
509
510
511 /**
512  * Enable all OpenGL 2.0 features and extensions.
513  * A convenience function to be called by drivers.
514  */
515 void
516 _mesa_enable_2_0_extensions(struct gl_context *ctx)
517 {
518    ctx->Extensions.ARB_fragment_shader = GL_TRUE;
519    ctx->Extensions.ARB_point_sprite = GL_TRUE;
520    ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
521    ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
522    ctx->Extensions.ARB_shader_objects = GL_TRUE;
523    ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
524    ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
525    ctx->Extensions.ARB_vertex_shader = GL_TRUE;
526 }
527
528
529 /**
530  * Enable all OpenGL 2.1 features and extensions.
531  * A convenience function to be called by drivers.
532  */
533 void
534 _mesa_enable_2_1_extensions(struct gl_context *ctx)
535 {
536    ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
537    ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
538 }
539
540
541 /**
542  * Either enable or disable the named extension.
543  * \return GL_TRUE for success, GL_FALSE if invalid extension name
544  */
545 static GLboolean
546 set_extension( struct gl_context *ctx, const char *name, GLboolean state )
547 {
548    size_t offset;
549
550    if (ctx->Extensions.String) {
551       /* The string was already queried - can't change it now! */
552       _mesa_problem(ctx, "Trying to enable/disable extension after glGetString(GL_EXTENSIONS): %s", name);
553       return GL_FALSE;
554    }
555
556    offset = name_to_offset(name);
557    if (offset == 0) {
558       _mesa_problem(ctx, "Trying to enable/disable unknown extension %s",
559                     name);
560       return GL_FALSE;
561    } else if (offset == o(dummy_true) && state == GL_FALSE) {
562       _mesa_problem(ctx, "Trying to disable a permanently enabled extension: "
563                           "%s", name);
564       return GL_FALSE;
565    } else {
566       GLboolean *base = (GLboolean *) &ctx->Extensions;
567       base[offset] = state;
568       return GL_TRUE;
569    }
570 }
571
572
573 /**
574  * Enable the named extension.
575  * Typically called by drivers.
576  */
577 void
578 _mesa_enable_extension( struct gl_context *ctx, const char *name )
579 {
580    if (!set_extension(ctx, name, GL_TRUE))
581       _mesa_problem(ctx, "Trying to enable unknown extension: %s", name);
582 }
583
584
585 /**
586  * Disable the named extension.
587  * XXX is this really needed???
588  */
589 void
590 _mesa_disable_extension( struct gl_context *ctx, const char *name )
591 {
592    if (!set_extension(ctx, name, GL_FALSE))
593       _mesa_problem(ctx, "Trying to disable unknown extension: %s", name);
594 }
595
596
597 /**
598  * Test if the named extension is enabled in this context.
599  */
600 GLboolean
601 _mesa_extension_is_enabled( struct gl_context *ctx, const char *name )
602 {
603    size_t offset;
604    GLboolean *base;
605
606    if (name == 0)
607       return GL_FALSE;
608
609    offset = name_to_offset(name);
610    if (offset == 0)
611       return GL_FALSE;
612    base = (GLboolean *) &ctx->Extensions;
613    return base[offset];
614 }
615
616
617 /**
618  * \brief Apply the \c MESA_EXTENSION_OVERRIDE environment variable.
619  *
620  * \c MESA_EXTENSION_OVERRIDE is a space-separated list of extensions to
621  * enable or disable. The list is processed thus:
622  *    - Enable recognized extension names that are prefixed with '+'.
623  *    - Disable recognized extension names that are prefixed with '-'.
624  *    - Enable recognized extension names that are not prefixed.
625  *    - Collect unrecognized extension names in a new string.
626  *
627  * \return Space-separated list of unrecognized extension names (which must
628  *    be freed). Does not return \c NULL.
629  */
630 static char *
631 get_extension_override( struct gl_context *ctx )
632 {
633    const char *env_const = _mesa_getenv("MESA_EXTENSION_OVERRIDE");
634    char *env;
635    char *ext;
636    char *extra_exts;
637    int len;
638
639    if (env_const == NULL) {
640       /* Return the empty string rather than NULL. This simplifies the logic
641        * of client functions. */
642       return calloc(4, sizeof(char));
643    }
644
645    /* extra_exts: List of unrecognized extensions. */
646    extra_exts = calloc(ALIGN(strlen(env_const) + 2, 4), sizeof(char));
647
648    /* Copy env_const because strtok() is destructive. */
649    env = strdup(env_const);
650    for (ext = strtok(env, " "); ext != NULL; ext = strtok(NULL, " ")) {
651       int enable;
652       int recognized;
653       switch (ext[0]) {
654       case '+':
655          enable = 1;
656          ++ext;
657          break;
658       case '-':
659          enable = 0;
660          ++ext;
661          break;
662       default:
663          enable = 1;
664          break;
665       }
666       recognized = set_extension(ctx, ext, enable);
667       if (!recognized) {
668          strcat(extra_exts, ext);
669          strcat(extra_exts, " ");
670       }
671    }
672
673    free(env);
674
675    /* Remove trailing space. */
676    len = strlen(extra_exts);
677    if (len > 0 && extra_exts[len - 1] == ' ')
678       extra_exts[len - 1] = '\0';
679
680    return extra_exts;
681 }
682
683
684 /**
685  * \brief Initialize extension tables and enable default extensions.
686  *
687  * This should be called during context initialization.
688  * Note: Sets gl_extensions.dummy_true to true.
689  */
690 void
691 _mesa_init_extensions( struct gl_context *ctx )
692 {
693    GLboolean *base = (GLboolean *) &ctx->Extensions;
694    GLboolean *sentinel = base + o(extension_sentinel);
695    GLboolean *i;
696
697    /* First, turn all extensions off. */
698    for (i = base; i != sentinel; ++i)
699       *i = GL_FALSE;
700
701    /* Then, selectively turn default extensions on. */
702    ctx->Extensions.dummy_true = GL_TRUE;
703    ctx->Extensions.EXT_texture3D = GL_TRUE;
704 }
705
706
707 typedef unsigned short extension_index;
708
709
710 /**
711  * Compare two entries of the extensions table.  Sorts first by year,
712  * then by name.
713  *
714  * Arguments are indices into extension_table.
715  */
716 static int
717 extension_compare(const void *p1, const void *p2)
718 {
719    extension_index i1 = * (const extension_index *) p1;
720    extension_index i2 = * (const extension_index *) p2;
721    const struct extension *e1 = &extension_table[i1];
722    const struct extension *e2 = &extension_table[i2];
723    int res;
724
725    res = (int)e1->year - (int)e2->year;
726
727    if (res == 0) {
728       res = strcmp(e1->name, e2->name);
729    }
730
731    return res;
732 }
733
734
735 /**
736  * Construct the GL_EXTENSIONS string.  Called the first time that
737  * glGetString(GL_EXTENSIONS) is called.
738  */
739 GLubyte*
740 _mesa_make_extension_string(struct gl_context *ctx)
741 {
742    /* The extension string. */
743    char *exts = 0;
744    /* Length of extension string. */
745    size_t length = 0;
746    /* Number of extensions */
747    unsigned count;
748    /* Indices of the extensions sorted by year */
749    extension_index *extension_indices;
750    /* String of extra extensions. */
751    char *extra_extensions = get_extension_override(ctx);
752    GLboolean *base = (GLboolean *) &ctx->Extensions;
753    const struct extension *i;
754    unsigned j;
755    unsigned maxYear = ~0;
756    unsigned api_set = (1 << ctx->API);
757    if (_mesa_is_gles3(ctx))
758       api_set |= ES3;
759
760    /* Check if the MESA_EXTENSION_MAX_YEAR env var is set */
761    {
762       const char *env = getenv("MESA_EXTENSION_MAX_YEAR");
763       if (env) {
764          maxYear = atoi(env);
765          _mesa_debug(ctx, "Note: limiting GL extensions to %u or earlier\n",
766                      maxYear);
767       }
768    }
769
770    /* Compute length of the extension string. */
771    count = 0;
772    for (i = extension_table; i->name != 0; ++i) {
773       if (base[i->offset] &&
774           i->year <= maxYear &&
775           (i->api_set & api_set)) {
776          length += strlen(i->name) + 1; /* +1 for space */
777          ++count;
778       }
779    }
780    if (extra_extensions != NULL)
781       length += 1 + strlen(extra_extensions); /* +1 for space */
782
783    exts = calloc(ALIGN(length + 1, 4), sizeof(char));
784    if (exts == NULL) {
785       free(extra_extensions);
786       return NULL;
787    }
788
789    extension_indices = malloc(count * sizeof(extension_index));
790    if (extension_indices == NULL) {
791       free(exts);
792       free(extra_extensions);
793       return NULL;
794    }
795
796    /* Sort extensions in chronological order because certain old applications (e.g.,
797     * Quake3 demo) store the extension list in a static size buffer so chronologically
798     * order ensure that the extensions that such applications expect will fit into
799     * that buffer.
800     */
801    j = 0;
802    for (i = extension_table; i->name != 0; ++i) {
803       if (base[i->offset] &&
804           i->year <= maxYear &&
805           (i->api_set & api_set)) {
806          extension_indices[j++] = i - extension_table;
807       }
808    }
809    assert(j == count);
810    qsort(extension_indices, count, sizeof *extension_indices, extension_compare);
811
812    /* Build the extension string.*/
813    for (j = 0; j < count; ++j) {
814       i = &extension_table[extension_indices[j]];
815       assert(base[i->offset] && (i->api_set & api_set));
816       strcat(exts, i->name);
817       strcat(exts, " ");
818    }
819    free(extension_indices);
820    if (extra_extensions != 0) {
821       strcat(exts, extra_extensions);
822       free(extra_extensions);
823    }
824
825    return (GLubyte *) exts;
826 }
827
828 /**
829  * Return number of enabled extensions.
830  */
831 GLuint
832 _mesa_get_extension_count(struct gl_context *ctx)
833 {
834    GLboolean *base;
835    const struct extension *i;
836    unsigned api_set = (1 << ctx->API);
837    if (_mesa_is_gles3(ctx))
838       api_set |= ES3;
839
840    /* only count once */
841    if (ctx->Extensions.Count != 0)
842       return ctx->Extensions.Count;
843
844    base = (GLboolean *) &ctx->Extensions;
845    for (i = extension_table; i->name != 0; ++i) {
846       if (base[i->offset] && (i->api_set & api_set)) {
847          ctx->Extensions.Count++;
848       }
849    }
850    return ctx->Extensions.Count;
851 }
852
853 /**
854  * Return name of i-th enabled extension
855  */
856 const GLubyte *
857 _mesa_get_enabled_extension(struct gl_context *ctx, GLuint index)
858 {
859    const GLboolean *base;
860    size_t n;
861    const struct extension *i;
862    unsigned api_set = (1 << ctx->API);
863    if (_mesa_is_gles3(ctx))
864       api_set |= ES3;
865
866    base = (GLboolean*) &ctx->Extensions;
867    n = 0;
868    for (i = extension_table; i->name != 0; ++i) {
869       if (base[i->offset] && (i->api_set & api_set)) {
870          if (n == index)
871             return (const GLubyte*) i->name;
872          else
873             ++n;
874       }
875    }
876
877    return NULL;
878 }