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[android-x86/external-mesa.git] / src / mesa / main / fbobject.h
1 /*
2  * Mesa 3-D graphics library
3  * Version:  7.1
4  *
5  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the "Software"),
9  * to deal in the Software without restriction, including without limitation
10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11  * and/or sell copies of the Software, and to permit persons to whom the
12  * Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23  * OTHER DEALINGS IN THE SOFTWARE.
24  */
25
26
27 #ifndef FBOBJECT_H
28 #define FBOBJECT_H
29
30 #include "compiler.h"
31 #include "glheader.h"
32
33 struct gl_context;
34 struct gl_texture_object;
35
36
37 /**
38  * Is the given FBO a user-created FBO?
39  */
40 static inline GLboolean
41 _mesa_is_user_fbo(const struct gl_framebuffer *fb)
42 {
43    return fb->Name != 0;
44 }
45
46
47 /**
48  * Is the given FBO a window system FBO (like an X window)?
49  */
50 static inline GLboolean
51 _mesa_is_winsys_fbo(const struct gl_framebuffer *fb)
52 {
53    return fb->Name == 0;
54 }
55
56
57
58 extern void
59 _mesa_init_fbobjects(struct gl_context *ctx);
60
61 extern struct gl_framebuffer *
62 _mesa_get_incomplete_framebuffer(void);
63
64 extern struct gl_renderbuffer *
65 _mesa_lookup_renderbuffer(struct gl_context *ctx, GLuint id);
66
67 extern struct gl_framebuffer *
68 _mesa_lookup_framebuffer(struct gl_context *ctx, GLuint id);
69
70 extern struct gl_renderbuffer_attachment *
71 _mesa_get_attachment(struct gl_context *ctx, struct gl_framebuffer *fb,
72                      GLenum attachment);
73
74 extern void
75 _mesa_remove_attachment(struct gl_context *ctx,
76                         struct gl_renderbuffer_attachment *att);
77
78 extern void
79 _mesa_set_texture_attachment(struct gl_context *ctx,
80                              struct gl_framebuffer *fb,
81                              struct gl_renderbuffer_attachment *att,
82                              struct gl_texture_object *texObj,
83                              GLenum texTarget, GLuint level, GLuint zoffset,
84                              GLboolean layered);
85
86 extern void
87 _mesa_set_renderbuffer_attachment(struct gl_context *ctx,
88                                   struct gl_renderbuffer_attachment *att,
89                                   struct gl_renderbuffer *rb);
90
91 void
92 _mesa_update_texture_renderbuffer(struct gl_context *ctx,
93                                   struct gl_framebuffer *fb,
94                                   struct gl_renderbuffer_attachment *att);
95
96 extern void
97 _mesa_framebuffer_renderbuffer(struct gl_context *ctx,
98                                struct gl_framebuffer *fb,
99                                GLenum attachment, struct gl_renderbuffer *rb);
100
101 extern void
102 _mesa_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb);
103
104 extern GLboolean
105 _mesa_has_depthstencil_combined(const struct gl_framebuffer *fb);
106
107 extern void
108 _mesa_test_framebuffer_completeness(struct gl_context *ctx,
109                                     struct gl_framebuffer *fb);
110
111 extern GLboolean
112 _mesa_is_legal_color_format(const struct gl_context *ctx, GLenum baseFormat);
113
114 extern GLenum
115 _mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat);
116
117 extern GLboolean GLAPIENTRY
118 _mesa_IsRenderbuffer(GLuint renderbuffer);
119
120 extern void GLAPIENTRY
121 _mesa_BindRenderbuffer(GLenum target, GLuint renderbuffer);
122
123 extern void GLAPIENTRY
124 _mesa_DeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
125
126 extern void GLAPIENTRY
127 _mesa_GenRenderbuffers(GLsizei n, GLuint *renderbuffers);
128
129 extern void GLAPIENTRY
130 _mesa_RenderbufferStorage(GLenum target, GLenum internalformat,
131                              GLsizei width, GLsizei height);
132
133 extern void GLAPIENTRY
134 _mesa_RenderbufferStorageMultisample(GLenum target, GLsizei samples,
135                                      GLenum internalformat,
136                                      GLsizei width, GLsizei height);
137
138 extern void GLAPIENTRY
139 _es_RenderbufferStorageEXT(GLenum target, GLenum internalFormat,
140                            GLsizei width, GLsizei height);
141
142 extern void GLAPIENTRY
143 _mesa_EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image);
144
145 extern void GLAPIENTRY
146 _mesa_GetRenderbufferParameteriv(GLenum target, GLenum pname,
147                                     GLint *params);
148
149 extern GLboolean GLAPIENTRY
150 _mesa_IsFramebuffer(GLuint framebuffer);
151
152 extern void GLAPIENTRY
153 _mesa_BindFramebuffer(GLenum target, GLuint framebuffer);
154
155 extern void GLAPIENTRY
156 _mesa_DeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
157
158 extern void GLAPIENTRY
159 _mesa_GenFramebuffers(GLsizei n, GLuint *framebuffers);
160
161 extern GLenum GLAPIENTRY
162 _mesa_CheckFramebufferStatus(GLenum target);
163
164 extern void GLAPIENTRY
165 _mesa_FramebufferTexture1D(GLenum target, GLenum attachment,
166                               GLenum textarget, GLuint texture, GLint level);
167
168 extern void GLAPIENTRY
169 _mesa_FramebufferTexture2D(GLenum target, GLenum attachment,
170                               GLenum textarget, GLuint texture, GLint level);
171
172 extern void GLAPIENTRY
173 _mesa_FramebufferTexture3D(GLenum target, GLenum attachment,
174                               GLenum textarget, GLuint texture,
175                               GLint level, GLint zoffset);
176
177 extern void GLAPIENTRY
178 _mesa_FramebufferTextureLayer(GLenum target, GLenum attachment,
179                                  GLuint texture, GLint level, GLint layer);
180
181 extern void GLAPIENTRY
182 _mesa_FramebufferTexture(GLenum target, GLenum attachment,
183                          GLuint texture, GLint level);
184
185 extern void GLAPIENTRY
186 _mesa_FramebufferRenderbuffer(GLenum target, GLenum attachment,
187                                  GLenum renderbuffertarget,
188                                  GLuint renderbuffer);
189
190 extern void GLAPIENTRY
191 _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment,
192                                              GLenum pname, GLint *params);
193
194 extern void GLAPIENTRY
195 _mesa_GenerateMipmap(GLenum target);
196
197
198 extern void GLAPIENTRY
199 _mesa_BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
200                          GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
201                          GLbitfield mask, GLenum filter);
202
203 extern void GLAPIENTRY
204 _mesa_InvalidateSubFramebuffer(GLenum target, GLsizei numAttachments,
205                                const GLenum *attachments, GLint x, GLint y,
206                                GLsizei width, GLsizei height);
207
208 extern void GLAPIENTRY
209 _mesa_InvalidateFramebuffer(GLenum target, GLsizei numAttachments,
210                             const GLenum *attachments);
211
212 extern void GLAPIENTRY
213 _mesa_DiscardFramebufferEXT(GLenum target, GLsizei numAttachments,
214                             const GLenum *attachments);
215
216 #endif /* FBOBJECT_H */