2 * Mesa 3-D graphics library
5 * Copyright (C) 2005-2006 Brian Paul All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 #if !defined SLANG_COMPILE_H
26 #define SLANG_COMPILE_H
28 #include "main/glheader.h"
29 #include "main/mtypes.h"
30 #include "slang_compile_function.h"
31 #include "slang_compile_struct.h"
32 #include "slang_compile_variable.h"
33 #include "slang_utility.h"
35 struct slang_code_object_;
37 #if defined __cplusplus
41 typedef struct slang_name_space_
43 struct slang_function_scope_ *funcs;
44 struct slang_struct_scope_ *structs;
45 struct slang_variable_scope_ *vars;
48 typedef enum slang_unit_type_
50 SLANG_UNIT_FRAGMENT_SHADER,
51 SLANG_UNIT_VERTEX_SHADER,
52 SLANG_UNIT_GEOMETRY_SHADER,
53 SLANG_UNIT_FRAGMENT_BUILTIN,
54 SLANG_UNIT_VERTEX_BUILTIN,
55 SLANG_UNIT_GEOMETRY_BUILTIN
59 typedef struct slang_code_unit_
61 slang_variable_scope vars;
62 slang_function_scope funs;
63 slang_struct_scope structs;
65 struct slang_code_object_ *object;
70 _slang_code_unit_ctr (slang_code_unit *, struct slang_code_object_ *);
73 _slang_code_unit_dtr (slang_code_unit *);
75 #define SLANG_BUILTIN_CORE 0
76 #define SLANG_BUILTIN_120_CORE 1
77 #define SLANG_BUILTIN_COMMON 2
78 #define SLANG_BUILTIN_TARGET 3
80 #define SLANG_BUILTIN_TOTAL 4
82 typedef struct slang_code_object_
84 slang_code_unit builtin[SLANG_BUILTIN_TOTAL];
86 slang_atom_pool atompool;
90 _slang_code_object_ctr (slang_code_object *);
93 _slang_code_object_dtr (slang_code_object *);
96 _slang_compile (GLcontext *ctx, struct gl_shader *shader);