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Merge branch 'mesa_7_5_branch'
[android-x86/external-mesa.git] / src / mesa / state_tracker / st_atom_framebuffer.c
1 /**************************************************************************
2  * 
3  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4  * All Rights Reserved.
5  * 
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  * 
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  * 
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  * 
26  **************************************************************************/
27
28  /*
29   * Authors:
30   *   Keith Whitwell <keith@tungstengraphics.com>
31   *   Brian Paul
32   */
33  
34 #include "st_context.h"
35 #include "st_atom.h"
36 #include "st_cb_fbo.h"
37 #include "st_public.h"
38 #include "st_texture.h"
39 #include "pipe/p_context.h"
40 #include "pipe/p_inlines.h"
41 #include "cso_cache/cso_context.h"
42
43
44
45 /**
46  * When doing GL render to texture, we have to be sure that finalize_texture()
47  * didn't yank out the pipe_texture that we earlier created a surface for.
48  * Check for that here and create a new surface if needed.
49  */
50 static void
51 update_renderbuffer_surface(struct st_context *st,
52                             struct st_renderbuffer *strb)
53 {
54    struct pipe_screen *screen = st->pipe->screen;
55    struct pipe_texture *texture = strb->rtt->pt;
56    int rtt_width = strb->Base.Width;
57    int rtt_height = strb->Base.Height;
58
59    if (!strb->surface ||
60        strb->surface->texture != texture ||
61        strb->surface->width != rtt_width ||
62        strb->surface->height != rtt_height) {
63       GLuint level;
64       /* find matching mipmap level size */
65       for (level = 0; level <= texture->last_level; level++) {
66          if (texture->width[level] == rtt_width &&
67              texture->height[level] == rtt_height) {
68
69             pipe_surface_reference(&strb->surface, NULL);
70
71             strb->surface = screen->get_tex_surface(screen,
72                                               texture,
73                                               strb->rtt_face,
74                                               level,
75                                               strb->rtt_slice,
76                                               PIPE_BUFFER_USAGE_GPU_READ |
77                                               PIPE_BUFFER_USAGE_GPU_WRITE);
78 #if 0
79             printf("-- alloc new surface %d x %d into tex %p\n",
80                    strb->surface->width, strb->surface->height,
81                    texture);
82 #endif
83             break;
84          }
85       }
86    }
87 }
88
89
90 /**
91  * Update framebuffer state (color, depth, stencil, etc. buffers)
92  */
93 static void
94 update_framebuffer_state( struct st_context *st )
95 {
96    struct pipe_framebuffer_state *framebuffer = &st->state.framebuffer;
97    struct gl_framebuffer *fb = st->ctx->DrawBuffer;
98    struct st_renderbuffer *strb;
99    GLuint i;
100
101    framebuffer->width = fb->Width;
102    framebuffer->height = fb->Height;
103
104    /*printf("------ fb size %d x %d\n", fb->Width, fb->Height);*/
105
106    /* Examine Mesa's ctx->DrawBuffer->_ColorDrawBuffers state
107     * to determine which surfaces to draw to
108     */
109    framebuffer->nr_cbufs = 0;
110    for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
111       strb = st_renderbuffer(fb->_ColorDrawBuffers[i]);
112
113       if (strb) {
114          /*printf("--------- framebuffer surface rtt %p\n", strb->rtt);*/
115          if (strb->rtt) {
116             /* rendering to a GL texture, may have to update surface */
117             update_renderbuffer_surface(st, strb);
118          }
119
120          if (strb->surface) {
121             pipe_surface_reference(&framebuffer->cbufs[framebuffer->nr_cbufs],
122                                    strb->surface);
123             framebuffer->nr_cbufs++;
124          }
125          strb->defined = GL_TRUE; /* we'll be drawing something */
126       }
127    }
128    for (i = framebuffer->nr_cbufs; i < PIPE_MAX_COLOR_BUFS; i++) {
129       pipe_surface_reference(&framebuffer->cbufs[i], NULL);
130    }
131
132    /*
133     * Depth/Stencil renderbuffer/surface.
134     */
135    strb = st_renderbuffer(fb->Attachment[BUFFER_DEPTH].Renderbuffer);
136    if (strb) {
137       strb = st_renderbuffer(strb->Base.Wrapped);
138       if (strb->rtt) {
139          /* rendering to a GL texture, may have to update surface */
140          update_renderbuffer_surface(st, strb);
141       }
142       pipe_surface_reference(&framebuffer->zsbuf, strb->surface);
143    }
144    else {
145       strb = st_renderbuffer(fb->Attachment[BUFFER_STENCIL].Renderbuffer);
146       if (strb) {
147          strb = st_renderbuffer(strb->Base.Wrapped);
148          assert(strb->surface);
149          pipe_surface_reference(&framebuffer->zsbuf, strb->surface);
150       }
151    }
152
153    cso_set_framebuffer(st->cso_context, framebuffer);
154
155    if (fb->_ColorDrawBufferIndexes[0] == BUFFER_FRONT_LEFT) {
156       if (st->frontbuffer_status == FRONT_STATUS_COPY_OF_BACK) {
157          /* copy back color buffer to front color buffer */
158          struct st_framebuffer *stfb = (struct st_framebuffer *) fb;
159          struct pipe_surface *surf_front, *surf_back;
160          (void) st_get_framebuffer_surface(stfb, ST_SURFACE_FRONT_LEFT, &surf_front);
161          (void) st_get_framebuffer_surface(stfb, ST_SURFACE_BACK_LEFT, &surf_back);
162
163          st->pipe->surface_copy(st->pipe,
164                                 surf_front, 0, 0,  /* dest */
165                                 surf_back, 0, 0,   /* src */
166                                 fb->Width, fb->Height);
167       }
168       /* we're assuming we'll really draw to the front buffer */
169       st->frontbuffer_status = FRONT_STATUS_DIRTY;
170    }
171 }
172
173
174 const struct st_tracked_state st_update_framebuffer = {
175    "st_update_framebuffer",                             /* name */
176    {                                                    /* dirty */
177       _NEW_BUFFERS,                                     /* mesa */
178       ST_NEW_FRAMEBUFFER,                               /* st */
179    },
180    update_framebuffer_state                             /* update */
181 };
182