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[android-x86/external-mesa.git] / src / mesa / state_tracker / st_cb_fbo.c
1 /**************************************************************************
2  * 
3  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4  * All Rights Reserved.
5  * 
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  * 
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  * 
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  * 
26  **************************************************************************/
27
28
29 /**
30  * Framebuffer/renderbuffer functions.
31  *
32  * \author Brian Paul
33  */
34
35
36 #include "main/imports.h"
37 #include "main/context.h"
38 #include "main/fbobject.h"
39 #include "main/framebuffer.h"
40 #include "main/renderbuffer.h"
41
42 #include "pipe/p_context.h"
43 #include "pipe/p_defines.h"
44 #include "pipe/p_screen.h"
45 #include "st_context.h"
46 #include "st_cb_fbo.h"
47 #include "st_cb_texture.h"
48 #include "st_format.h"
49 #include "st_public.h"
50 #include "st_texture.h"
51
52
53
54 /**
55  * Compute the renderbuffer's Red/Green/EtcBit fields from the pipe format.
56  */
57 static int
58 init_renderbuffer_bits(struct st_renderbuffer *strb,
59                        enum pipe_format pipeFormat)
60 {
61    struct pipe_format_info info;
62
63    if (!st_get_format_info( pipeFormat, &info )) {
64       assert( 0 );
65    }
66
67    strb->Base._ActualFormat = info.base_format;
68    strb->Base.RedBits = info.red_bits;
69    strb->Base.GreenBits = info.green_bits;
70    strb->Base.BlueBits = info.blue_bits;
71    strb->Base.AlphaBits = info.alpha_bits;
72    strb->Base.DepthBits = info.depth_bits;
73    strb->Base.StencilBits = info.stencil_bits;
74    strb->Base.DataType = st_format_datatype(pipeFormat);
75
76    return info.size;
77 }
78
79 /**
80  * gl_renderbuffer::AllocStorage()
81  * This is called to allocate the original drawing surface, and
82  * during window resize.
83  */
84 static GLboolean
85 st_renderbuffer_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
86                               GLenum internalFormat,
87                               GLuint width, GLuint height)
88 {
89    struct pipe_context *pipe = ctx->st->pipe;
90    struct st_renderbuffer *strb = st_renderbuffer(rb);
91    enum pipe_format format;
92
93    if (strb->format != PIPE_FORMAT_NONE)
94       format = strb->format;
95    else
96       format = st_choose_renderbuffer_format(pipe, internalFormat);
97       
98    /* init renderbuffer fields */
99    strb->Base.Width  = width;
100    strb->Base.Height = height;
101    init_renderbuffer_bits(strb, format);
102
103    strb->defined = GL_FALSE;  /* undefined contents now */
104
105    if(strb->software) {
106       struct pipe_format_block block;
107       size_t size;
108       
109       _mesa_free(strb->data);
110
111       assert(strb->format != PIPE_FORMAT_NONE);
112       pf_get_block(strb->format, &block);
113       
114       strb->stride = pf_get_stride(&block, width);
115       size = pf_get_2d_size(&block, strb->stride, height);
116       
117       strb->data = _mesa_malloc(size);
118       
119       return strb->data != NULL;
120    }
121    else {
122       struct pipe_texture template;
123       unsigned surface_usage;
124     
125       /* Free the old surface and texture
126        */
127       pipe_surface_reference( &strb->surface, NULL );
128       pipe_texture_reference( &strb->texture, NULL );
129
130       /* Setup new texture template.
131        */
132       memset(&template, 0, sizeof(template));
133       template.target = PIPE_TEXTURE_2D;
134       template.format = format;
135       pf_get_block(format, &template.block);
136       template.width[0] = width;
137       template.height[0] = height;
138       template.depth[0] = 1;
139       template.last_level = 0;
140       template.nr_samples = rb->NumSamples;
141       if (pf_is_depth_stencil(format)) {
142          template.tex_usage = PIPE_TEXTURE_USAGE_DEPTH_STENCIL;
143       }
144       else {
145          template.tex_usage = (PIPE_TEXTURE_USAGE_DISPLAY_TARGET |
146                                PIPE_TEXTURE_USAGE_RENDER_TARGET);
147       }
148
149       /* Probably need dedicated flags for surface usage too: 
150        */
151       surface_usage = (PIPE_BUFFER_USAGE_GPU_READ |
152                        PIPE_BUFFER_USAGE_GPU_WRITE);
153 #if 0
154                        PIPE_BUFFER_USAGE_CPU_READ |
155                        PIPE_BUFFER_USAGE_CPU_WRITE);
156 #endif
157
158       strb->texture = pipe->screen->texture_create( pipe->screen,
159                                                     &template );
160
161       if (!strb->texture) 
162          return FALSE;
163
164       strb->surface = pipe->screen->get_tex_surface( pipe->screen,
165                                                      strb->texture,
166                                                      0, 0, 0,
167                                                      surface_usage );
168
169       assert(strb->surface->texture);
170       assert(strb->surface->format);
171       assert(strb->surface->width == width);
172       assert(strb->surface->height == height);
173
174
175       return strb->surface != NULL;
176    }
177 }
178
179
180 /**
181  * gl_renderbuffer::Delete()
182  */
183 static void
184 st_renderbuffer_delete(struct gl_renderbuffer *rb)
185 {
186    struct st_renderbuffer *strb = st_renderbuffer(rb);
187    ASSERT(strb);
188    pipe_surface_reference(&strb->surface, NULL);
189    pipe_texture_reference(&strb->texture, NULL);
190    _mesa_free(strb->data);
191    _mesa_free(strb);
192 }
193
194
195 /**
196  * gl_renderbuffer::GetPointer()
197  */
198 static void *
199 null_get_pointer(GLcontext * ctx, struct gl_renderbuffer *rb,
200                  GLint x, GLint y)
201 {
202    /* By returning NULL we force all software rendering to go through
203     * the span routines.
204     */
205 #if 0
206    assert(0);  /* Should never get called with softpipe */
207 #endif
208    return NULL;
209 }
210
211
212 /**
213  * Called via ctx->Driver.NewFramebuffer()
214  */
215 static struct gl_framebuffer *
216 st_new_framebuffer(GLcontext *ctx, GLuint name)
217 {
218    /* XXX not sure we need to subclass gl_framebuffer for pipe */
219    return _mesa_new_framebuffer(ctx, name);
220 }
221
222
223 /**
224  * Called via ctx->Driver.NewRenderbuffer()
225  */
226 static struct gl_renderbuffer *
227 st_new_renderbuffer(GLcontext *ctx, GLuint name)
228 {
229    struct st_renderbuffer *strb = ST_CALLOC_STRUCT(st_renderbuffer);
230    if (strb) {
231       _mesa_init_renderbuffer(&strb->Base, name);
232       strb->Base.Delete = st_renderbuffer_delete;
233       strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
234       strb->Base.GetPointer = null_get_pointer;
235       strb->format = PIPE_FORMAT_NONE;
236       return &strb->Base;
237    }
238    return NULL;
239 }
240
241
242 /**
243  * Allocate a renderbuffer for a an on-screen window (not a user-created
244  * renderbuffer).  The window system code determines the format.
245  */
246 struct gl_renderbuffer *
247 st_new_renderbuffer_fb(enum pipe_format format, int samples, boolean sw)
248 {
249    struct st_renderbuffer *strb;
250
251    strb = ST_CALLOC_STRUCT(st_renderbuffer);
252    if (!strb) {
253       _mesa_error(NULL, GL_OUT_OF_MEMORY, "creating renderbuffer");
254       return NULL;
255    }
256
257    _mesa_init_renderbuffer(&strb->Base, 0);
258    strb->Base.ClassID = 0x4242; /* just a unique value */
259    strb->Base.NumSamples = samples;
260    strb->format = format;
261    strb->software = sw;
262    
263    switch (format) {
264    case PIPE_FORMAT_A8R8G8B8_UNORM:
265    case PIPE_FORMAT_B8G8R8A8_UNORM:
266    case PIPE_FORMAT_X8R8G8B8_UNORM:
267    case PIPE_FORMAT_B8G8R8X8_UNORM:
268    case PIPE_FORMAT_A1R5G5B5_UNORM:
269    case PIPE_FORMAT_A4R4G4B4_UNORM:
270    case PIPE_FORMAT_R5G6B5_UNORM:
271       strb->Base.InternalFormat = GL_RGBA;
272       strb->Base._BaseFormat = GL_RGBA;
273       break;
274    case PIPE_FORMAT_Z16_UNORM:
275       strb->Base.InternalFormat = GL_DEPTH_COMPONENT16;
276       strb->Base._BaseFormat = GL_DEPTH_COMPONENT;
277       break;
278    case PIPE_FORMAT_Z32_UNORM:
279       strb->Base.InternalFormat = GL_DEPTH_COMPONENT32;
280       strb->Base._BaseFormat = GL_DEPTH_COMPONENT;
281       break;
282    case PIPE_FORMAT_S8Z24_UNORM:
283    case PIPE_FORMAT_Z24S8_UNORM:
284    case PIPE_FORMAT_X8Z24_UNORM:
285    case PIPE_FORMAT_Z24X8_UNORM:
286       strb->Base.InternalFormat = GL_DEPTH24_STENCIL8_EXT;
287       strb->Base._BaseFormat = GL_DEPTH_STENCIL_EXT;
288       break;
289    case PIPE_FORMAT_S8_UNORM:
290       strb->Base.InternalFormat = GL_STENCIL_INDEX8_EXT;
291       strb->Base._BaseFormat = GL_STENCIL_INDEX;
292       break;
293    case PIPE_FORMAT_R16G16B16A16_SNORM:
294       strb->Base.InternalFormat = GL_RGBA16;
295       strb->Base._BaseFormat = GL_RGBA;
296       break;
297    default:
298       _mesa_problem(NULL,
299                     "Unexpected format in st_new_renderbuffer_fb");
300       return NULL;
301    }
302
303    /* st-specific methods */
304    strb->Base.Delete = st_renderbuffer_delete;
305    strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
306    strb->Base.GetPointer = null_get_pointer;
307
308    /* surface is allocated in st_renderbuffer_alloc_storage() */
309    strb->surface = NULL;
310
311    return &strb->Base;
312 }
313
314
315
316
317 /**
318  * Called via ctx->Driver.BindFramebufferEXT().
319  */
320 static void
321 st_bind_framebuffer(GLcontext *ctx, GLenum target,
322                     struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
323 {
324
325 }
326
327 /**
328  * Called by ctx->Driver.FramebufferRenderbuffer
329  */
330 static void
331 st_framebuffer_renderbuffer(GLcontext *ctx, 
332                             struct gl_framebuffer *fb,
333                             GLenum attachment,
334                             struct gl_renderbuffer *rb)
335 {
336    /* XXX no need for derivation? */
337    _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
338 }
339
340
341 /**
342  * Called by ctx->Driver.RenderTexture
343  */
344 static void
345 st_render_texture(GLcontext *ctx,
346                   struct gl_framebuffer *fb,
347                   struct gl_renderbuffer_attachment *att)
348 {
349    struct pipe_screen *screen = ctx->st->pipe->screen;
350    struct st_renderbuffer *strb;
351    struct gl_renderbuffer *rb;
352    struct pipe_texture *pt = st_get_texobj_texture(att->Texture);
353    struct st_texture_object *stObj;
354    const struct gl_texture_image *texImage =
355       att->Texture->Image[att->CubeMapFace][att->TextureLevel];
356
357    if (!pt) 
358       return;
359
360    /* create new renderbuffer which wraps the texture image */
361    rb = st_new_renderbuffer(ctx, 0);
362    if (!rb) {
363       _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture()");
364       return;
365    }
366
367    _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
368    assert(rb->RefCount == 1);
369    rb->AllocStorage = NULL; /* should not get called */
370    strb = st_renderbuffer(rb);
371
372    assert(strb->Base.RefCount > 0);
373
374    /* get the texture for the texture object */
375    stObj = st_texture_object(att->Texture);
376
377    /* point renderbuffer at texobject */
378    strb->rtt = stObj;
379    strb->rtt_level = att->TextureLevel;
380    strb->rtt_face = att->CubeMapFace;
381    strb->rtt_slice = att->Zoffset;
382
383    rb->Width = texImage->Width2;
384    rb->Height = texImage->Height2;
385    /*printf("***** render to texture level %d: %d x %d\n", att->TextureLevel, rb->Width, rb->Height);*/
386
387    /*printf("***** pipe texture %d x %d\n", pt->width[0], pt->height[0]);*/
388
389    pipe_texture_reference( &strb->texture, pt );
390
391    pipe_surface_reference(&strb->surface, NULL);
392
393    /* new surface for rendering into the texture */
394    strb->surface = screen->get_tex_surface(screen,
395                                            strb->texture,
396                                            strb->rtt_face,
397                                            strb->rtt_level,
398                                            strb->rtt_slice,
399                                            PIPE_BUFFER_USAGE_GPU_READ |
400                                            PIPE_BUFFER_USAGE_GPU_WRITE);
401
402    init_renderbuffer_bits(strb, pt->format);
403
404    /*
405    printf("RENDER TO TEXTURE obj=%p pt=%p surf=%p  %d x %d\n",
406           att->Texture, pt, strb->surface, rb->Width, rb->Height);
407    */
408
409    /* Invalidate buffer state so that the pipe's framebuffer state
410     * gets updated.
411     * That's where the new renderbuffer (which we just created) gets
412     * passed to the pipe as a (color/depth) render target.
413     */
414    st_invalidate_state(ctx, _NEW_BUFFERS);
415 }
416
417
418 /**
419  * Called via ctx->Driver.FinishRenderTexture.
420  */
421 static void
422 st_finish_render_texture(GLcontext *ctx,
423                          struct gl_renderbuffer_attachment *att)
424 {
425    struct st_renderbuffer *strb = st_renderbuffer(att->Renderbuffer);
426
427    if (!strb)
428       return;
429
430    st_flush( ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL );
431
432    if (strb->surface)
433       pipe_surface_reference( &strb->surface, NULL );
434
435    strb->rtt = NULL;
436
437    /*
438    printf("FINISH RENDER TO TEXTURE surf=%p\n", strb->surface);
439    */
440
441    _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
442
443    /* restore previous framebuffer state */
444    st_invalidate_state(ctx, _NEW_BUFFERS);
445 }
446
447
448 /**
449  * Check that the framebuffer configuration is valid in terms of what
450  * the driver can support.
451  *
452  * For Gallium we only supports combined Z+stencil, not separate buffers.
453  */
454 static void
455 st_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb)
456 {
457    const struct gl_renderbuffer *depthRb =
458       fb->Attachment[BUFFER_DEPTH].Renderbuffer;
459    const struct gl_renderbuffer *stencilRb =
460       fb->Attachment[BUFFER_STENCIL].Renderbuffer;
461
462    if (stencilRb && depthRb && stencilRb != depthRb) {
463       fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
464    }
465 }
466
467
468 /**
469  * Copy back color buffer to front color buffer.
470  */
471 static void
472 copy_back_to_front(struct st_context *st,
473                    struct gl_framebuffer *fb,
474                    gl_buffer_index frontIndex,
475                    gl_buffer_index backIndex)
476
477 {
478    struct st_framebuffer *stfb = (struct st_framebuffer *) fb;
479    struct pipe_surface *surf_front, *surf_back;
480
481    (void) st_get_framebuffer_surface(stfb, frontIndex, &surf_front);
482    (void) st_get_framebuffer_surface(stfb, backIndex, &surf_back);
483
484    if (surf_front && surf_back) {
485       st->pipe->surface_copy(st->pipe,
486                              surf_front, 0, 0,  /* dest */
487                              surf_back, 0, 0,   /* src */
488                              fb->Width, fb->Height);
489    }
490 }
491
492
493 /**
494  * Check if we're drawing into, or read from, a front color buffer.  If the
495  * front buffer is missing, create it now.
496  *
497  * The back color buffer must exist since we'll use its format/samples info
498  * for creating the front buffer.
499  *
500  * \param frontIndex  either BUFFER_FRONT_LEFT or BUFFER_FRONT_RIGHT
501  * \param backIndex  either BUFFER_BACK_LEFT or BUFFER_BACK_RIGHT
502  */
503 static void
504 check_create_front_buffer(GLcontext *ctx, struct gl_framebuffer *fb,
505                           gl_buffer_index frontIndex,
506                           gl_buffer_index backIndex)
507 {
508    if (fb->Attachment[frontIndex].Renderbuffer == NULL) {
509       GLboolean create = GL_FALSE;
510
511       /* check if drawing to or reading from front buffer */
512       if (fb->_ColorReadBufferIndex == frontIndex) {
513          create = GL_TRUE;
514       }
515       else {
516          GLuint b;
517          for (b = 0; b < fb->_NumColorDrawBuffers; b++) {
518             if (fb->_ColorDrawBufferIndexes[b] == frontIndex) {
519                create = GL_TRUE;
520                break;
521             }
522          }
523       }
524
525       if (create) {
526          struct st_renderbuffer *back;
527          struct gl_renderbuffer *front;
528          enum pipe_format colorFormat;
529          uint samples;
530
531          if (0)
532             _mesa_debug(ctx, "Allocate new front buffer\n");
533
534          /* get back renderbuffer info */
535          back = st_renderbuffer(fb->Attachment[backIndex].Renderbuffer);
536          colorFormat = back->format;
537          samples = back->Base.NumSamples;
538
539          /* create front renderbuffer */
540          front = st_new_renderbuffer_fb(colorFormat, samples, FALSE);
541          _mesa_add_renderbuffer(fb, frontIndex, front);
542
543          /* alloc texture/surface for new front buffer */
544          front->AllocStorage(ctx, front, front->InternalFormat,
545                              fb->Width, fb->Height);
546
547          /* initialize the front color buffer contents by copying
548           * the back buffer.
549           */
550          copy_back_to_front(ctx->st, fb, frontIndex, backIndex);
551       }
552    }
553 }
554
555
556 /**
557  * If front left/right color buffers are missing, create them now.
558  */
559 static void
560 check_create_front_buffers(GLcontext *ctx, struct gl_framebuffer *fb)
561 {
562    /* check if we need to create the front left buffer now */
563    check_create_front_buffer(ctx, fb, BUFFER_FRONT_LEFT, BUFFER_BACK_LEFT);
564
565    if (fb->Visual.stereoMode) {
566       check_create_front_buffer(ctx, fb, BUFFER_FRONT_RIGHT, BUFFER_BACK_RIGHT);
567    }
568
569    st_invalidate_state(ctx, _NEW_BUFFERS);
570 }
571
572
573 /**
574  * Called via glDrawBuffer.
575  */
576 static void
577 st_DrawBuffers(GLcontext *ctx, GLsizei count, const GLenum *buffers)
578 {
579    (void) count;
580    (void) buffers;
581    check_create_front_buffers(ctx, ctx->DrawBuffer);
582 }
583
584
585 /**
586  * Called via glReadBuffer.
587  */
588 static void
589 st_ReadBuffer(GLcontext *ctx, GLenum buffer)
590 {
591    (void) buffer;
592    check_create_front_buffers(ctx, ctx->ReadBuffer);
593 }
594
595
596 void st_init_fbo_functions(struct dd_function_table *functions)
597 {
598    functions->NewFramebuffer = st_new_framebuffer;
599    functions->NewRenderbuffer = st_new_renderbuffer;
600    functions->BindFramebuffer = st_bind_framebuffer;
601    functions->FramebufferRenderbuffer = st_framebuffer_renderbuffer;
602    functions->RenderTexture = st_render_texture;
603    functions->FinishRenderTexture = st_finish_render_texture;
604    functions->ValidateFramebuffer = st_validate_framebuffer;
605    /* no longer needed by core Mesa, drivers handle resizes...
606    functions->ResizeBuffers = st_resize_buffers;
607    */
608
609    functions->DrawBuffers = st_DrawBuffers;
610    functions->ReadBuffer = st_ReadBuffer;
611 }