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[android-x86/external-mesa.git] / src / mesa / state_tracker / st_context.c
1 /**************************************************************************
2  * 
3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
5  * 
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  * 
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  * 
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  * 
26  **************************************************************************/
27
28 #include "main/imports.h"
29 #include "main/accum.h"
30 #include "main/api_exec.h"
31 #include "main/context.h"
32 #include "main/samplerobj.h"
33 #include "main/shaderobj.h"
34 #include "main/version.h"
35 #include "main/vtxfmt.h"
36 #include "main/hash.h"
37 #include "program/prog_cache.h"
38 #include "vbo/vbo.h"
39 #include "glapi/glapi.h"
40 #include "st_context.h"
41 #include "st_debug.h"
42 #include "st_cb_bitmap.h"
43 #include "st_cb_blit.h"
44 #include "st_cb_bufferobjects.h"
45 #include "st_cb_clear.h"
46 #include "st_cb_condrender.h"
47 #include "st_cb_copyimage.h"
48 #include "st_cb_drawpixels.h"
49 #include "st_cb_rasterpos.h"
50 #include "st_cb_drawtex.h"
51 #include "st_cb_eglimage.h"
52 #include "st_cb_fbo.h"
53 #include "st_cb_feedback.h"
54 #include "st_cb_msaa.h"
55 #include "st_cb_perfmon.h"
56 #include "st_cb_program.h"
57 #include "st_cb_queryobj.h"
58 #include "st_cb_readpixels.h"
59 #include "st_cb_texture.h"
60 #include "st_cb_xformfb.h"
61 #include "st_cb_flush.h"
62 #include "st_cb_syncobj.h"
63 #include "st_cb_strings.h"
64 #include "st_cb_texturebarrier.h"
65 #include "st_cb_viewport.h"
66 #include "st_atom.h"
67 #include "st_draw.h"
68 #include "st_extensions.h"
69 #include "st_gen_mipmap.h"
70 #include "st_program.h"
71 #include "st_vdpau.h"
72 #include "st_texture.h"
73 #include "pipe/p_context.h"
74 #include "util/u_inlines.h"
75 #include "util/u_upload_mgr.h"
76 #include "cso_cache/cso_context.h"
77
78
79 DEBUG_GET_ONCE_BOOL_OPTION(mesa_mvp_dp4, "MESA_MVP_DP4", FALSE)
80
81
82 /**
83  * Called via ctx->Driver.Enable()
84  */
85 static void st_Enable(struct gl_context * ctx, GLenum cap, GLboolean state)
86 {
87    struct st_context *st = st_context(ctx);
88
89    switch (cap) {
90    case GL_DEBUG_OUTPUT:
91       st_enable_debug_output(st, state);
92       break;
93    default:
94       break;
95    }
96 }
97
98
99 /**
100  * Called via ctx->Driver.QueryMemoryInfo()
101  */
102 static void
103 st_query_memory_info(struct gl_context *ctx, struct gl_memory_info *out)
104 {
105    struct pipe_screen *screen = st_context(ctx)->pipe->screen;
106    struct pipe_memory_info info;
107
108    assert(screen->query_memory_info);
109    if (!screen->query_memory_info)
110       return;
111
112    screen->query_memory_info(screen, &info);
113
114    out->total_device_memory = info.total_device_memory;
115    out->avail_device_memory = info.avail_device_memory;
116    out->total_staging_memory = info.total_staging_memory;
117    out->avail_staging_memory = info.avail_staging_memory;
118    out->device_memory_evicted = info.device_memory_evicted;
119    out->nr_device_memory_evictions = info.nr_device_memory_evictions;
120 }
121
122
123 /**
124  * Called via ctx->Driver.UpdateState()
125  */
126 void st_invalidate_state(struct gl_context * ctx, GLbitfield new_state)
127 {
128    struct st_context *st = st_context(ctx);
129
130    /* Replace _NEW_FRAG_CLAMP with ST_NEW_FRAGMENT_PROGRAM for the fallback. */
131    if (st->clamp_frag_color_in_shader && (new_state & _NEW_FRAG_CLAMP)) {
132       new_state &= ~_NEW_FRAG_CLAMP;
133       st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
134    }
135
136    /* Update the vertex shader if ctx->Light._ClampVertexColor was changed. */
137    if (st->clamp_vert_color_in_shader && (new_state & _NEW_LIGHT)) {
138       st->dirty.st |= ST_NEW_VERTEX_PROGRAM;
139    }
140
141    /* Invalidate render and compute pipelines. */
142    st->dirty.mesa |= new_state;
143    st->dirty.st |= ST_NEW_MESA;
144    st->dirty_cp.mesa |= new_state;
145    st->dirty_cp.st |= ST_NEW_MESA;
146
147    /* This is the only core Mesa module we depend upon.
148     * No longer use swrast, swsetup, tnl.
149     */
150    _vbo_InvalidateState(ctx, new_state);
151 }
152
153
154 static void
155 st_destroy_context_priv(struct st_context *st)
156 {
157    uint shader, i;
158
159    st_destroy_atoms( st );
160    st_destroy_draw( st );
161    st_destroy_clear(st);
162    st_destroy_bitmap(st);
163    st_destroy_drawpix(st);
164    st_destroy_drawtex(st);
165    st_destroy_perfmon(st);
166    st_destroy_pbo_upload(st);
167
168    for (shader = 0; shader < ARRAY_SIZE(st->state.sampler_views); shader++) {
169       for (i = 0; i < ARRAY_SIZE(st->state.sampler_views[0]); i++) {
170          pipe_sampler_view_release(st->pipe,
171                                    &st->state.sampler_views[shader][i]);
172       }
173    }
174
175    if (st->default_texture) {
176       st->ctx->Driver.DeleteTexture(st->ctx, st->default_texture);
177       st->default_texture = NULL;
178    }
179
180    u_upload_destroy(st->uploader);
181    if (st->indexbuf_uploader) {
182       u_upload_destroy(st->indexbuf_uploader);
183    }
184    if (st->constbuf_uploader) {
185       u_upload_destroy(st->constbuf_uploader);
186    }
187
188    cso_destroy_context(st->cso_context);
189    free( st );
190 }
191
192
193 static struct st_context *
194 st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe,
195                 const struct st_config_options *options)
196 {
197    struct pipe_screen *screen = pipe->screen;
198    uint i;
199    struct st_context *st = ST_CALLOC_STRUCT( st_context );
200    
201    st->options = *options;
202
203    ctx->st = st;
204
205    st->ctx = ctx;
206    st->pipe = pipe;
207
208    /* XXX: this is one-off, per-screen init: */
209    st_debug_init();
210    
211    /* state tracker needs the VBO module */
212    _vbo_CreateContext(ctx);
213
214    /* Initialize render and compute pipelines flags */
215    st->dirty.mesa = ~0;
216    st->dirty.st = ~0;
217    st->dirty_cp.mesa = ~0;
218    st->dirty_cp.st = ~0;
219
220    /* Create upload manager for vertex data for glBitmap, glDrawPixels,
221     * glClear, etc.
222     */
223    st->uploader = u_upload_create(st->pipe, 65536, PIPE_BIND_VERTEX_BUFFER,
224                                   PIPE_USAGE_STREAM);
225
226    if (!screen->get_param(screen, PIPE_CAP_USER_INDEX_BUFFERS)) {
227       st->indexbuf_uploader = u_upload_create(st->pipe, 128 * 1024,
228                                               PIPE_BIND_INDEX_BUFFER,
229                                               PIPE_USAGE_STREAM);
230    }
231
232    if (!screen->get_param(screen, PIPE_CAP_USER_CONSTANT_BUFFERS))
233       st->constbuf_uploader = u_upload_create(pipe, 128 * 1024,
234                                               PIPE_BIND_CONSTANT_BUFFER,
235                                               PIPE_USAGE_STREAM);
236
237    st->cso_context = cso_create_context(pipe);
238
239    st_init_atoms( st );
240    st_init_clear(st);
241    st_init_draw( st );
242    st_init_pbo_upload(st);
243
244    /* Choose texture target for glDrawPixels, glBitmap, renderbuffers */
245    if (pipe->screen->get_param(pipe->screen, PIPE_CAP_NPOT_TEXTURES))
246       st->internal_target = PIPE_TEXTURE_2D;
247    else
248       st->internal_target = PIPE_TEXTURE_RECT;
249
250    /* Vertex element objects used for drawing rectangles for glBitmap,
251     * glDrawPixels, glClear, etc.
252     */
253    for (i = 0; i < ARRAY_SIZE(st->velems_util_draw); i++) {
254       memset(&st->velems_util_draw[i], 0, sizeof(struct pipe_vertex_element));
255       st->velems_util_draw[i].src_offset = i * 4 * sizeof(float);
256       st->velems_util_draw[i].instance_divisor = 0;
257       st->velems_util_draw[i].vertex_buffer_index =
258             cso_get_aux_vertex_buffer_slot(st->cso_context);
259       st->velems_util_draw[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
260    }
261
262    /* we want all vertex data to be placed in buffer objects */
263    vbo_use_buffer_objects(ctx);
264
265
266    /* make sure that no VBOs are left mapped when we're drawing. */
267    vbo_always_unmap_buffers(ctx);
268
269    /* Need these flags:
270     */
271    st->ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
272
273    st->ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
274
275    st->has_stencil_export =
276       screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT);
277    st->has_shader_model3 = screen->get_param(screen, PIPE_CAP_SM3);
278    st->has_etc1 = screen->is_format_supported(screen, PIPE_FORMAT_ETC1_RGB8,
279                                               PIPE_TEXTURE_2D, 0,
280                                               PIPE_BIND_SAMPLER_VIEW);
281    st->has_etc2 = screen->is_format_supported(screen, PIPE_FORMAT_ETC2_RGB8,
282                                               PIPE_TEXTURE_2D, 0,
283                                               PIPE_BIND_SAMPLER_VIEW);
284    st->prefer_blit_based_texture_transfer = screen->get_param(screen,
285                               PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER);
286    st->force_persample_in_shader =
287       screen->get_param(screen, PIPE_CAP_SAMPLE_SHADING) &&
288       !screen->get_param(screen, PIPE_CAP_FORCE_PERSAMPLE_INTERP);
289    st->has_shareable_shaders = screen->get_param(screen,
290                                                  PIPE_CAP_SHAREABLE_SHADERS);
291    st->needs_texcoord_semantic =
292       screen->get_param(screen, PIPE_CAP_TGSI_TEXCOORD);
293    st->apply_texture_swizzle_to_border_color =
294       !!(screen->get_param(screen, PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK) &
295          (PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50 |
296           PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600));
297    st->has_time_elapsed =
298       screen->get_param(screen, PIPE_CAP_QUERY_TIME_ELAPSED);
299    st->has_half_float_packing =
300       screen->get_param(screen, PIPE_CAP_TGSI_PACK_HALF_FLOAT);
301    st->has_multi_draw_indirect =
302       screen->get_param(screen, PIPE_CAP_MULTI_DRAW_INDIRECT);
303
304    /* GL limits and extensions */
305    st_init_limits(st->pipe->screen, &ctx->Const, &ctx->Extensions);
306    st_init_extensions(st->pipe->screen, &ctx->Const,
307                       &ctx->Extensions, &st->options, ctx->Mesa_DXTn);
308
309    if (st_have_perfmon(st)) {
310       ctx->Extensions.AMD_performance_monitor = GL_TRUE;
311    }
312
313    /* Enable shader-based fallbacks for ARB_color_buffer_float if needed. */
314    if (screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_UNCLAMPED)) {
315       if (!screen->get_param(screen, PIPE_CAP_VERTEX_COLOR_CLAMPED)) {
316          st->clamp_vert_color_in_shader = GL_TRUE;
317       }
318
319       if (!screen->get_param(screen, PIPE_CAP_FRAGMENT_COLOR_CLAMPED)) {
320          st->clamp_frag_color_in_shader = GL_TRUE;
321       }
322
323       /* For drivers which cannot do color clamping, it's better to just
324        * disable ARB_color_buffer_float in the core profile, because
325        * the clamping is deprecated there anyway. */
326       if (ctx->API == API_OPENGL_CORE &&
327           (st->clamp_frag_color_in_shader || st->clamp_vert_color_in_shader)) {
328          st->clamp_vert_color_in_shader = GL_FALSE;
329          st->clamp_frag_color_in_shader = GL_FALSE;
330          ctx->Extensions.ARB_color_buffer_float = GL_FALSE;
331       }
332    }
333
334    /* called after _mesa_create_context/_mesa_init_point, fix default user
335     * settable max point size up
336     */
337    st->ctx->Point.MaxSize = MAX2(ctx->Const.MaxPointSize,
338                                  ctx->Const.MaxPointSizeAA);
339    /* For vertex shaders, make sure not to emit saturate when SM 3.0 is not supported */
340    ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].EmitNoSat = !st->has_shader_model3;
341
342    if (!ctx->Extensions.ARB_gpu_shader5) {
343       for (i = 0; i < MESA_SHADER_STAGES; i++)
344          ctx->Const.ShaderCompilerOptions[i].EmitNoIndirectSampler = true;
345    }
346
347    /* Set which shader types can be compiled at link time. */
348    st->shader_has_one_variant[MESA_SHADER_VERTEX] =
349          st->has_shareable_shaders &&
350          !st->clamp_vert_color_in_shader;
351
352    st->shader_has_one_variant[MESA_SHADER_FRAGMENT] =
353          st->has_shareable_shaders &&
354          !st->clamp_frag_color_in_shader &&
355          !st->force_persample_in_shader;
356
357    st->shader_has_one_variant[MESA_SHADER_TESS_CTRL] = st->has_shareable_shaders;
358    st->shader_has_one_variant[MESA_SHADER_TESS_EVAL] = st->has_shareable_shaders;
359    st->shader_has_one_variant[MESA_SHADER_GEOMETRY] = st->has_shareable_shaders;
360
361    _mesa_compute_version(ctx);
362
363    if (ctx->Version == 0) {
364       /* This can happen when a core profile was requested, but the driver
365        * does not support some features of GL 3.1 or later.
366        */
367       st_destroy_context_priv(st);
368       return NULL;
369    }
370
371    _mesa_initialize_dispatch_tables(ctx);
372    _mesa_initialize_vbo_vtxfmt(ctx);
373
374    return st;
375 }
376
377 static void st_init_driver_flags(struct gl_driver_flags *f)
378 {
379    f->NewArray = ST_NEW_VERTEX_ARRAYS;
380    f->NewRasterizerDiscard = ST_NEW_RASTERIZER;
381    f->NewUniformBuffer = ST_NEW_UNIFORM_BUFFER;
382    f->NewDefaultTessLevels = ST_NEW_TESS_STATE;
383    f->NewTextureBuffer = ST_NEW_SAMPLER_VIEWS;
384    f->NewAtomicBuffer = ST_NEW_ATOMIC_BUFFER;
385    f->NewShaderStorageBuffer = ST_NEW_STORAGE_BUFFER;
386 }
387
388 struct st_context *st_create_context(gl_api api, struct pipe_context *pipe,
389                                      const struct gl_config *visual,
390                                      struct st_context *share,
391                                      const struct st_config_options *options)
392 {
393    struct gl_context *ctx;
394    struct gl_context *shareCtx = share ? share->ctx : NULL;
395    struct dd_function_table funcs;
396    struct st_context *st;
397
398    memset(&funcs, 0, sizeof(funcs));
399    st_init_driver_functions(pipe->screen, &funcs);
400
401    ctx = _mesa_create_context(api, visual, shareCtx, &funcs);
402    if (!ctx) {
403       return NULL;
404    }
405
406    st_init_driver_flags(&ctx->DriverFlags);
407
408    /* XXX: need a capability bit in gallium to query if the pipe
409     * driver prefers DP4 or MUL/MAD for vertex transformation.
410     */
411    if (debug_get_option_mesa_mvp_dp4())
412       ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = GL_TRUE;
413
414    st = st_create_context_priv(ctx, pipe, options);
415    if (!st) {
416       _mesa_destroy_context(ctx);
417    }
418
419    return st;
420 }
421
422
423 /**
424  * Callback to release the sampler view attached to a texture object.
425  * Called by _mesa_HashWalk().
426  */
427 static void
428 destroy_tex_sampler_cb(GLuint id, void *data, void *userData)
429 {
430    struct gl_texture_object *texObj = (struct gl_texture_object *) data;
431    struct st_context *st = (struct st_context *) userData;
432
433    st_texture_release_sampler_view(st, st_texture_object(texObj));
434 }
435  
436 void st_destroy_context( struct st_context *st )
437 {
438    struct pipe_context *pipe = st->pipe;
439    struct gl_context *ctx = st->ctx;
440    GLuint i;
441
442    _mesa_HashWalk(ctx->Shared->TexObjects, destroy_tex_sampler_cb, st);
443
444    st_reference_fragprog(st, &st->fp, NULL);
445    st_reference_geomprog(st, &st->gp, NULL);
446    st_reference_vertprog(st, &st->vp, NULL);
447    st_reference_tesscprog(st, &st->tcp, NULL);
448    st_reference_tesseprog(st, &st->tep, NULL);
449    st_reference_compprog(st, &st->cp, NULL);
450
451    /* release framebuffer surfaces */
452    for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
453       pipe_surface_reference(&st->state.framebuffer.cbufs[i], NULL);
454    }
455    pipe_surface_reference(&st->state.framebuffer.zsbuf, NULL);
456    pipe_sampler_view_reference(&st->pixel_xfer.pixelmap_sampler_view, NULL);
457    pipe_resource_reference(&st->pixel_xfer.pixelmap_texture, NULL);
458
459    _vbo_DestroyContext(st->ctx);
460
461    st_destroy_program_variants(st);
462
463    _mesa_free_context_data(ctx);
464
465    /* This will free the st_context too, so 'st' must not be accessed
466     * afterwards. */
467    st_destroy_context_priv(st);
468    st = NULL;
469
470    pipe->destroy( pipe );
471
472    free(ctx);
473 }
474
475 static void
476 st_emit_string_marker(struct gl_context *ctx, const GLchar *string, GLsizei len)
477 {
478    struct st_context *st = ctx->st;
479    st->pipe->emit_string_marker(st->pipe, string, len);
480 }
481
482 void st_init_driver_functions(struct pipe_screen *screen,
483                               struct dd_function_table *functions)
484 {
485    _mesa_init_shader_object_functions(functions);
486    _mesa_init_sampler_object_functions(functions);
487
488    st_init_blit_functions(functions);
489    st_init_bufferobject_functions(screen, functions);
490    st_init_clear_functions(functions);
491    st_init_bitmap_functions(functions);
492    st_init_copy_image_functions(functions);
493    st_init_drawpixels_functions(functions);
494    st_init_rasterpos_functions(functions);
495
496    st_init_drawtex_functions(functions);
497
498    st_init_eglimage_functions(functions);
499
500    st_init_fbo_functions(functions);
501    st_init_feedback_functions(functions);
502    st_init_msaa_functions(functions);
503    st_init_perfmon_functions(functions);
504    st_init_program_functions(functions);
505    st_init_query_functions(functions);
506    st_init_cond_render_functions(functions);
507    st_init_readpixels_functions(functions);
508    st_init_texture_functions(functions);
509    st_init_texture_barrier_functions(functions);
510    st_init_flush_functions(screen, functions);
511    st_init_string_functions(functions);
512    st_init_viewport_functions(functions);
513
514    st_init_xformfb_functions(functions);
515    st_init_syncobj_functions(functions);
516
517    st_init_vdpau_functions(functions);
518
519    if (screen->get_param(screen, PIPE_CAP_STRING_MARKER))
520       functions->EmitStringMarker = st_emit_string_marker;
521
522    functions->Enable = st_Enable;
523    functions->UpdateState = st_invalidate_state;
524    functions->QueryMemoryInfo = st_query_memory_info;
525 }