1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 #include "main/imports.h"
29 #include "main/accum.h"
30 #include "main/context.h"
31 #include "main/samplerobj.h"
32 #include "main/shaderobj.h"
33 #include "program/prog_cache.h"
35 #include "glapi/glapi.h"
36 #include "st_context.h"
38 #include "st_cb_bitmap.h"
39 #include "st_cb_blit.h"
40 #include "st_cb_bufferobjects.h"
41 #include "st_cb_clear.h"
42 #include "st_cb_condrender.h"
43 #include "st_cb_drawpixels.h"
44 #include "st_cb_rasterpos.h"
45 #include "st_cb_drawtex.h"
46 #include "st_cb_eglimage.h"
47 #include "st_cb_fbo.h"
48 #include "st_cb_feedback.h"
49 #include "st_cb_program.h"
50 #include "st_cb_queryobj.h"
51 #include "st_cb_readpixels.h"
52 #include "st_cb_texture.h"
53 #include "st_cb_xformfb.h"
54 #include "st_cb_flush.h"
55 #include "st_cb_syncobj.h"
56 #include "st_cb_strings.h"
57 #include "st_cb_texturebarrier.h"
58 #include "st_cb_viewport.h"
61 #include "st_extensions.h"
62 #include "st_gen_mipmap.h"
63 #include "st_program.h"
64 #include "pipe/p_context.h"
65 #include "util/u_inlines.h"
66 #include "cso_cache/cso_context.h"
69 DEBUG_GET_ONCE_BOOL_OPTION(mesa_mvp_dp4, "MESA_MVP_DP4", FALSE)
73 * Called via ctx->Driver.UpdateState()
75 void st_invalidate_state(struct gl_context * ctx, GLuint new_state)
77 struct st_context *st = st_context(ctx);
79 st->dirty.mesa |= new_state;
80 st->dirty.st |= ST_NEW_MESA;
82 /* This is the only core Mesa module we depend upon.
83 * No longer use swrast, swsetup, tnl.
85 _vbo_InvalidateState(ctx, new_state);
90 * Check for multisample env var override.
95 const char *msaa = _mesa_getenv("__GL_FSAA_MODE");
102 static struct st_context *
103 st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe )
106 struct st_context *st = ST_CALLOC_STRUCT( st_context );
113 /* XXX: this is one-off, per-screen init: */
116 /* state tracker needs the VBO module */
117 _vbo_CreateContext(ctx);
122 st->cso_context = cso_create_context(pipe);
128 st_init_generate_mipmap(st);
131 if(pipe->screen->get_param(pipe->screen, PIPE_CAP_NPOT_TEXTURES))
132 st->internal_target = PIPE_TEXTURE_2D;
134 st->internal_target = PIPE_TEXTURE_RECT;
136 for (i = 0; i < 3; i++) {
137 memset(&st->velems_util_draw[i], 0, sizeof(struct pipe_vertex_element));
138 st->velems_util_draw[i].src_offset = i * 4 * sizeof(float);
139 st->velems_util_draw[i].instance_divisor = 0;
140 st->velems_util_draw[i].vertex_buffer_index = 0;
141 st->velems_util_draw[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
144 /* we want all vertex data to be placed in buffer objects */
145 vbo_use_buffer_objects(ctx);
148 /* make sure that no VBOs are left mapped when we're drawing. */
149 vbo_always_unmap_buffers(ctx);
153 st->ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
155 st->ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
157 st->pixel_xfer.cache = _mesa_new_program_cache();
159 st->force_msaa = st_get_msaa();
161 /* GL limits and extensions */
163 st_init_extensions(st);
169 struct st_context *st_create_context(gl_api api, struct pipe_context *pipe,
170 const struct gl_config *visual,
171 struct st_context *share)
173 struct gl_context *ctx;
174 struct gl_context *shareCtx = share ? share->ctx : NULL;
175 struct dd_function_table funcs;
178 assert(MESA_SHADER_VERTEX == PIPE_SHADER_VERTEX);
179 assert(MESA_SHADER_FRAGMENT == PIPE_SHADER_FRAGMENT);
180 assert(MESA_SHADER_GEOMETRY == PIPE_SHADER_GEOMETRY);
182 memset(&funcs, 0, sizeof(funcs));
183 st_init_driver_functions(&funcs);
185 ctx = _mesa_create_context(api, visual, shareCtx, &funcs, NULL);
190 /* XXX: need a capability bit in gallium to query if the pipe
191 * driver prefers DP4 or MUL/MAD for vertex transformation.
193 if (debug_get_option_mesa_mvp_dp4())
194 _mesa_set_mvp_with_dp4( ctx, GL_TRUE );
196 return st_create_context_priv(ctx, pipe);
200 static void st_destroy_context_priv( struct st_context *st )
204 st_destroy_atoms( st );
205 st_destroy_draw( st );
206 st_destroy_generate_mipmap(st);
208 st_destroy_clear(st);
209 st_destroy_bitmap(st);
210 st_destroy_drawpix(st);
211 st_destroy_drawtex(st);
213 /* Unreference any user vertex buffers. */
214 for (i = 0; i < st->num_user_attribs; i++) {
215 pipe_resource_reference(&st->user_attrib[i].buffer, NULL);
218 for (i = 0; i < Elements(st->state.sampler_views); i++) {
219 pipe_sampler_view_reference(&st->state.sampler_views[i], NULL);
222 if (st->default_texture) {
223 st->ctx->Driver.DeleteTexture(st->ctx, st->default_texture);
224 st->default_texture = NULL;
231 void st_destroy_context( struct st_context *st )
233 struct pipe_context *pipe = st->pipe;
234 struct cso_context *cso = st->cso_context;
235 struct gl_context *ctx = st->ctx;
238 /* need to unbind and destroy CSO objects before anything else */
239 cso_release_all(st->cso_context);
241 st_reference_fragprog(st, &st->fp, NULL);
242 st_reference_vertprog(st, &st->vp, NULL);
244 /* release framebuffer surfaces */
245 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
246 pipe_surface_reference(&st->state.framebuffer.cbufs[i], NULL);
248 pipe_surface_reference(&st->state.framebuffer.zsbuf, NULL);
250 pipe->set_index_buffer(pipe, NULL);
252 for (i = 0; i < PIPE_SHADER_TYPES; i++) {
253 pipe->set_constant_buffer(pipe, i, 0, NULL);
256 _mesa_delete_program_cache(st->ctx, st->pixel_xfer.cache);
258 _vbo_DestroyContext(st->ctx);
260 st_destroy_program_variants(st);
262 _mesa_free_context_data(ctx);
264 st_destroy_context_priv(st);
266 cso_destroy_context(cso);
268 pipe->destroy( pipe );
274 void st_init_driver_functions(struct dd_function_table *functions)
276 _mesa_init_shader_object_functions(functions);
277 _mesa_init_sampler_object_functions(functions);
279 functions->Accum = _mesa_accum;
281 st_init_blit_functions(functions);
282 st_init_bufferobject_functions(functions);
283 st_init_clear_functions(functions);
284 st_init_bitmap_functions(functions);
285 st_init_drawpixels_functions(functions);
286 st_init_rasterpos_functions(functions);
288 st_init_drawtex_functions(functions);
290 st_init_eglimage_functions(functions);
292 st_init_fbo_functions(functions);
293 st_init_feedback_functions(functions);
294 st_init_program_functions(functions);
295 st_init_query_functions(functions);
296 st_init_cond_render_functions(functions);
297 st_init_readpixels_functions(functions);
298 st_init_texture_functions(functions);
299 st_init_texture_barrier_functions(functions);
300 st_init_flush_functions(functions);
301 st_init_string_functions(functions);
302 st_init_viewport_functions(functions);
304 st_init_xformfb_functions(functions);
305 st_init_syncobj_functions(functions);
307 functions->UpdateState = st_invalidate_state;