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st/mesa: enable GL_KHR_robustness
[android-x86/external-mesa.git] / src / mesa / state_tracker / st_extensions.c
1 /**************************************************************************
2  * 
3  * Copyright 2007 VMware, Inc.
4  * Copyright (c) 2008 VMware, Inc.
5  * All Rights Reserved.
6  * 
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the
9  * "Software"), to deal in the Software without restriction, including
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13  * the following conditions:
14  * 
15  * The above copyright notice and this permission notice (including the
16  * next paragraph) shall be included in all copies or substantial portions
17  * of the Software.
18  * 
19  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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27  **************************************************************************/
28
29 #include "main/imports.h"
30 #include "main/context.h"
31 #include "main/macros.h"
32 #include "main/version.h"
33
34 #include "pipe/p_context.h"
35 #include "pipe/p_defines.h"
36 #include "pipe/p_screen.h"
37 #include "util/u_math.h"
38
39 #include "st_context.h"
40 #include "st_debug.h"
41 #include "st_extensions.h"
42 #include "st_format.h"
43
44
45 /*
46  * Note: we use these function rather than the MIN2, MAX2, CLAMP macros to
47  * avoid evaluating arguments (which are often function calls) more than once.
48  */
49
50 static unsigned _min(unsigned a, unsigned b)
51 {
52    return (a < b) ? a : b;
53 }
54
55 static float _maxf(float a, float b)
56 {
57    return (a > b) ? a : b;
58 }
59
60 static int _clamp(int a, int min, int max)
61 {
62    if (a < min)
63       return min;
64    else if (a > max)
65       return max;
66    else
67       return a;
68 }
69
70
71 /**
72  * Query driver to get implementation limits.
73  * Note that we have to limit/clamp against Mesa's internal limits too.
74  */
75 void st_init_limits(struct pipe_screen *screen,
76                     struct gl_constants *c, struct gl_extensions *extensions)
77 {
78    int supported_irs;
79    unsigned sh;
80    boolean can_ubo = TRUE;
81
82    c->MaxTextureLevels
83       = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
84             MAX_TEXTURE_LEVELS);
85
86    c->Max3DTextureLevels
87       = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS),
88             MAX_3D_TEXTURE_LEVELS);
89
90    c->MaxCubeTextureLevels
91       = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS),
92             MAX_CUBE_TEXTURE_LEVELS);
93
94    c->MaxTextureRectSize
95       = _min(1 << (c->MaxTextureLevels - 1), MAX_TEXTURE_RECT_SIZE);
96
97    c->MaxArrayTextureLayers
98       = screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS);
99
100    /* Define max viewport size and max renderbuffer size in terms of
101     * max texture size (note: max tex RECT size = max tex 2D size).
102     * If this isn't true for some hardware we'll need new PIPE_CAP_ queries.
103     */
104    c->MaxViewportWidth =
105    c->MaxViewportHeight =
106    c->MaxRenderbufferSize = c->MaxTextureRectSize;
107
108    c->ViewportSubpixelBits =
109       screen->get_param(screen, PIPE_CAP_VIEWPORT_SUBPIXEL_BITS);
110
111    c->MaxDrawBuffers = c->MaxColorAttachments =
112       _clamp(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
113              1, MAX_DRAW_BUFFERS);
114
115    c->MaxDualSourceDrawBuffers =
116       _clamp(screen->get_param(screen,
117                                PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS),
118              0, MAX_DRAW_BUFFERS);
119
120    c->MaxLineWidth =
121       _maxf(1.0f, screen->get_paramf(screen, PIPE_CAPF_MAX_LINE_WIDTH));
122    c->MaxLineWidthAA =
123       _maxf(1.0f, screen->get_paramf(screen, PIPE_CAPF_MAX_LINE_WIDTH_AA));
124
125    c->MaxPointSize =
126       _maxf(1.0f, screen->get_paramf(screen, PIPE_CAPF_MAX_POINT_WIDTH));
127    c->MaxPointSizeAA =
128       _maxf(1.0f, screen->get_paramf(screen, PIPE_CAPF_MAX_POINT_WIDTH_AA));
129
130    /* these are not queryable. Note that GL basically mandates a 1.0 minimum
131     * for non-aa sizes, but we can go down to 0.0 for aa points.
132     */
133    c->MinPointSize = 1.0f;
134    c->MinPointSizeAA = 0.0f;
135
136    c->MaxTextureMaxAnisotropy =
137       _maxf(2.0f,
138             screen->get_paramf(screen, PIPE_CAPF_MAX_TEXTURE_ANISOTROPY));
139
140    c->MaxTextureLodBias =
141       screen->get_paramf(screen, PIPE_CAPF_MAX_TEXTURE_LOD_BIAS);
142
143    c->QuadsFollowProvokingVertexConvention =
144       screen->get_param(screen,
145                         PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION);
146
147    c->MaxUniformBlockSize =
148       screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
149                                PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE);
150    if (c->MaxUniformBlockSize < 16384) {
151       can_ubo = FALSE;
152    }
153
154    for (sh = 0; sh < PIPE_SHADER_TYPES; ++sh) {
155       struct gl_shader_compiler_options *options;
156       struct gl_program_constants *pc;
157
158       switch (sh) {
159       case PIPE_SHADER_FRAGMENT:
160          pc = &c->Program[MESA_SHADER_FRAGMENT];
161          options = &c->ShaderCompilerOptions[MESA_SHADER_FRAGMENT];
162          break;
163       case PIPE_SHADER_VERTEX:
164          pc = &c->Program[MESA_SHADER_VERTEX];
165          options = &c->ShaderCompilerOptions[MESA_SHADER_VERTEX];
166          break;
167       case PIPE_SHADER_GEOMETRY:
168          pc = &c->Program[MESA_SHADER_GEOMETRY];
169          options = &c->ShaderCompilerOptions[MESA_SHADER_GEOMETRY];
170          break;
171       case PIPE_SHADER_TESS_CTRL:
172          pc = &c->Program[MESA_SHADER_TESS_CTRL];
173          options = &c->ShaderCompilerOptions[MESA_SHADER_TESS_CTRL];
174          break;
175       case PIPE_SHADER_TESS_EVAL:
176          pc = &c->Program[MESA_SHADER_TESS_EVAL];
177          options = &c->ShaderCompilerOptions[MESA_SHADER_TESS_EVAL];
178          break;
179       case PIPE_SHADER_COMPUTE:
180          pc = &c->Program[MESA_SHADER_COMPUTE];
181          options = &c->ShaderCompilerOptions[MESA_SHADER_COMPUTE];
182
183          if (!screen->get_param(screen, PIPE_CAP_COMPUTE))
184             continue;
185          supported_irs =
186             screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUPPORTED_IRS);
187          if (!(supported_irs & (1 << PIPE_SHADER_IR_TGSI)))
188             continue;
189          break;
190       default:
191          assert(0);
192       }
193
194       pc->MaxTextureImageUnits =
195          _min(screen->get_shader_param(screen, sh,
196                                        PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS),
197               MAX_TEXTURE_IMAGE_UNITS);
198
199       pc->MaxInstructions =
200       pc->MaxNativeInstructions =
201          screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
202       pc->MaxAluInstructions =
203       pc->MaxNativeAluInstructions =
204          screen->get_shader_param(screen, sh,
205                                   PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS);
206       pc->MaxTexInstructions =
207       pc->MaxNativeTexInstructions =
208          screen->get_shader_param(screen, sh,
209                                   PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS);
210       pc->MaxTexIndirections =
211       pc->MaxNativeTexIndirections =
212          screen->get_shader_param(screen, sh,
213                                   PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS);
214       pc->MaxAttribs =
215       pc->MaxNativeAttribs =
216          screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INPUTS);
217       pc->MaxTemps =
218       pc->MaxNativeTemps =
219          screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEMPS);
220       pc->MaxAddressRegs =
221       pc->MaxNativeAddressRegs = sh == PIPE_SHADER_VERTEX ? 1 : 0;
222       pc->MaxParameters =
223       pc->MaxNativeParameters =
224          screen->get_shader_param(screen, sh,
225                    PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) / sizeof(float[4]);
226       pc->MaxInputComponents =
227          screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INPUTS) * 4;
228       pc->MaxOutputComponents =
229          screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_OUTPUTS) * 4;
230
231       pc->MaxUniformComponents =
232          4 * MIN2(pc->MaxNativeParameters, MAX_UNIFORMS);
233
234       pc->MaxUniformBlocks =
235          screen->get_shader_param(screen, sh,
236                                   PIPE_SHADER_CAP_MAX_CONST_BUFFERS);
237       if (pc->MaxUniformBlocks)
238          pc->MaxUniformBlocks -= 1; /* The first one is for ordinary uniforms. */
239       pc->MaxUniformBlocks = _min(pc->MaxUniformBlocks, MAX_UNIFORM_BUFFERS);
240
241       pc->MaxCombinedUniformComponents = (pc->MaxUniformComponents +
242                                           c->MaxUniformBlockSize / 4 *
243                                           pc->MaxUniformBlocks);
244
245       pc->MaxAtomicCounters = MAX_ATOMIC_COUNTERS;
246       pc->MaxAtomicBuffers = screen->get_shader_param(
247             screen, sh, PIPE_SHADER_CAP_MAX_SHADER_BUFFERS) / 2;
248       pc->MaxShaderStorageBlocks = pc->MaxAtomicBuffers;
249
250       pc->MaxImageUniforms = screen->get_shader_param(
251             screen, sh, PIPE_SHADER_CAP_MAX_SHADER_IMAGES);
252
253       /* Gallium doesn't really care about local vs. env parameters so use the
254        * same limits.
255        */
256       pc->MaxLocalParams = MIN2(pc->MaxParameters, MAX_PROGRAM_LOCAL_PARAMS);
257       pc->MaxEnvParams = MIN2(pc->MaxParameters, MAX_PROGRAM_ENV_PARAMS);
258
259       if (screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_INTEGERS)) {
260          pc->LowInt.RangeMin = 31;
261          pc->LowInt.RangeMax = 30;
262          pc->LowInt.Precision = 0;
263          pc->MediumInt = pc->HighInt = pc->LowInt;
264       }
265
266       options->EmitNoNoise = TRUE;
267
268       /* TODO: make these more fine-grained if anyone needs it */
269       options->MaxIfDepth =
270          screen->get_shader_param(screen, sh,
271                                   PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
272       options->EmitNoLoops =
273          !screen->get_shader_param(screen, sh,
274                                    PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
275       options->EmitNoFunctions =
276          !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
277       options->EmitNoMainReturn =
278          !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
279
280       options->EmitNoCont =
281          !screen->get_shader_param(screen, sh,
282                                    PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED);
283
284       options->EmitNoIndirectInput =
285          !screen->get_shader_param(screen, sh,
286                                    PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR);
287       options->EmitNoIndirectOutput =
288          !screen->get_shader_param(screen, sh,
289                                    PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR);
290       options->EmitNoIndirectTemp =
291          !screen->get_shader_param(screen, sh,
292                                    PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR);
293       options->EmitNoIndirectUniform =
294          !screen->get_shader_param(screen, sh,
295                                    PIPE_SHADER_CAP_INDIRECT_CONST_ADDR);
296
297       if (pc->MaxNativeInstructions &&
298           (options->EmitNoIndirectUniform || pc->MaxUniformBlocks < 12)) {
299          can_ubo = FALSE;
300       }
301
302       if (options->EmitNoLoops)
303          options->MaxUnrollIterations =
304             MIN2(screen->get_shader_param(screen, sh,
305                                           PIPE_SHADER_CAP_MAX_INSTRUCTIONS),
306                  65536);
307       else
308          options->MaxUnrollIterations =
309             screen->get_shader_param(screen, sh,
310                                   PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT);
311
312       options->LowerCombinedClipCullDistance = true;
313       options->LowerBufferInterfaceBlocks = true;
314
315       if (sh == PIPE_SHADER_COMPUTE)
316          options->LowerShaderSharedVariables = true;
317    }
318
319    c->LowerTessLevel = true;
320    c->LowerCsDerivedVariables = true;
321    c->PrimitiveRestartForPatches =
322       screen->get_param(screen, PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES);
323
324    c->MaxCombinedTextureImageUnits =
325          _min(c->Program[MESA_SHADER_VERTEX].MaxTextureImageUnits +
326               c->Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits +
327               c->Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits +
328               c->Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits +
329               c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits +
330               c->Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits,
331               MAX_COMBINED_TEXTURE_IMAGE_UNITS);
332
333    /* This depends on program constants. */
334    c->MaxTextureCoordUnits
335       = _min(c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
336              MAX_TEXTURE_COORD_UNITS);
337
338    c->MaxTextureUnits =
339       _min(c->Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
340            c->MaxTextureCoordUnits);
341
342    c->Program[MESA_SHADER_VERTEX].MaxAttribs =
343       MIN2(c->Program[MESA_SHADER_VERTEX].MaxAttribs, 16);
344
345    /* PIPE_SHADER_CAP_MAX_INPUTS for the FS specifies the maximum number
346     * of inputs. It's always 2 colors + N generic inputs. */
347    c->MaxVarying = screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
348                                             PIPE_SHADER_CAP_MAX_INPUTS);
349    c->MaxVarying = MIN2(c->MaxVarying, MAX_VARYING);
350    c->MaxGeometryOutputVertices =
351       screen->get_param(screen, PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES);
352    c->MaxGeometryTotalOutputComponents =
353       screen->get_param(screen, PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS);
354    c->MaxTessPatchComponents =
355       MAX2(screen->get_param(screen, PIPE_CAP_MAX_SHADER_PATCH_VARYINGS),
356            MAX_VARYING) * 4;
357
358    c->MinProgramTexelOffset =
359       screen->get_param(screen, PIPE_CAP_MIN_TEXEL_OFFSET);
360    c->MaxProgramTexelOffset =
361       screen->get_param(screen, PIPE_CAP_MAX_TEXEL_OFFSET);
362
363    c->MaxProgramTextureGatherComponents =
364       screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS);
365    c->MinProgramTextureGatherOffset =
366       screen->get_param(screen, PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET);
367    c->MaxProgramTextureGatherOffset =
368       screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET);
369
370    c->MaxTransformFeedbackBuffers =
371       screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS);
372    c->MaxTransformFeedbackBuffers = MIN2(c->MaxTransformFeedbackBuffers,
373                                          MAX_FEEDBACK_BUFFERS);
374    c->MaxTransformFeedbackSeparateComponents =
375       screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS);
376    c->MaxTransformFeedbackInterleavedComponents =
377       screen->get_param(screen,
378                         PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS);
379    c->MaxVertexStreams =
380       MAX2(1, screen->get_param(screen, PIPE_CAP_MAX_VERTEX_STREAMS));
381
382    /* The vertex stream must fit into pipe_stream_output_info::stream */
383    assert(c->MaxVertexStreams <= 4);
384
385    c->MaxVertexAttribStride
386       = screen->get_param(screen, PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE);
387
388    c->StripTextureBorder = GL_TRUE;
389
390    c->GLSLSkipStrictMaxUniformLimitCheck =
391       screen->get_param(screen, PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS);
392
393    c->UniformBufferOffsetAlignment =
394       screen->get_param(screen, PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT);
395
396    if (can_ubo) {
397       extensions->ARB_uniform_buffer_object = GL_TRUE;
398       c->MaxCombinedUniformBlocks = c->MaxUniformBufferBindings =
399          c->Program[MESA_SHADER_VERTEX].MaxUniformBlocks +
400          c->Program[MESA_SHADER_TESS_CTRL].MaxUniformBlocks +
401          c->Program[MESA_SHADER_TESS_EVAL].MaxUniformBlocks +
402          c->Program[MESA_SHADER_GEOMETRY].MaxUniformBlocks +
403          c->Program[MESA_SHADER_FRAGMENT].MaxUniformBlocks +
404          c->Program[MESA_SHADER_COMPUTE].MaxUniformBlocks;
405       assert(c->MaxCombinedUniformBlocks <= MAX_COMBINED_UNIFORM_BUFFERS);
406    }
407
408    c->GLSLFragCoordIsSysVal =
409       screen->get_param(screen, PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL);
410    c->GLSLFrontFacingIsSysVal =
411       screen->get_param(screen, PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL);
412
413    c->MaxAtomicBufferBindings =
414          c->Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
415    c->MaxCombinedAtomicBuffers =
416          c->Program[MESA_SHADER_VERTEX].MaxAtomicBuffers +
417          c->Program[MESA_SHADER_TESS_CTRL].MaxAtomicBuffers +
418          c->Program[MESA_SHADER_TESS_EVAL].MaxAtomicBuffers +
419          c->Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers +
420          c->Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers;
421    assert(c->MaxCombinedAtomicBuffers <= MAX_COMBINED_ATOMIC_BUFFERS);
422
423    if (c->MaxCombinedAtomicBuffers > 0) {
424       extensions->ARB_shader_atomic_counters = GL_TRUE;
425       extensions->ARB_shader_atomic_counter_ops = GL_TRUE;
426    }
427
428    c->MaxCombinedShaderOutputResources = c->MaxDrawBuffers;
429    c->ShaderStorageBufferOffsetAlignment =
430       screen->get_param(screen, PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT);
431    if (c->ShaderStorageBufferOffsetAlignment) {
432       c->MaxCombinedShaderStorageBlocks = c->MaxShaderStorageBufferBindings =
433          c->MaxCombinedAtomicBuffers;
434       c->MaxCombinedShaderOutputResources +=
435          c->MaxCombinedShaderStorageBlocks;
436       c->MaxShaderStorageBlockSize = 1 << 27;
437       extensions->ARB_shader_storage_buffer_object = GL_TRUE;
438    }
439
440    c->MaxCombinedImageUniforms =
441          c->Program[MESA_SHADER_VERTEX].MaxImageUniforms +
442          c->Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms +
443          c->Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms +
444          c->Program[MESA_SHADER_GEOMETRY].MaxImageUniforms +
445          c->Program[MESA_SHADER_FRAGMENT].MaxImageUniforms +
446          c->Program[MESA_SHADER_COMPUTE].MaxImageUniforms;
447    c->MaxCombinedShaderOutputResources += c->MaxCombinedImageUniforms;
448    c->MaxImageUnits = MAX_IMAGE_UNITS;
449    if (c->MaxCombinedImageUniforms) {
450       extensions->ARB_shader_image_load_store = GL_TRUE;
451       extensions->ARB_shader_image_size = GL_TRUE;
452    }
453
454    /* ARB_framebuffer_no_attachments */
455    c->MaxFramebufferWidth   = c->MaxViewportWidth;
456    c->MaxFramebufferHeight  = c->MaxViewportHeight;
457    /* NOTE: we cheat here a little by assuming that
458     * PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS has the same
459     * number of layers as we need, although we technically
460     * could have more the generality is not really useful
461     * in practicality.
462     */
463    c->MaxFramebufferLayers =
464       screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS);
465
466    c->MaxWindowRectangles =
467       screen->get_param(screen, PIPE_CAP_MAX_WINDOW_RECTANGLES);
468 }
469
470
471 /**
472  * Given a member \c x of struct gl_extensions, return offset of
473  * \c x in bytes.
474  */
475 #define o(x) offsetof(struct gl_extensions, x)
476
477
478 struct st_extension_cap_mapping {
479    int extension_offset;
480    int cap;
481 };
482
483 struct st_extension_format_mapping {
484    int extension_offset[2];
485    enum pipe_format format[32];
486
487    /* If TRUE, at least one format must be supported for the extensions to be
488     * advertised. If FALSE, all the formats must be supported. */
489    GLboolean need_at_least_one;
490 };
491
492 /**
493  * Enable extensions if certain pipe formats are supported by the driver.
494  * What extensions will be enabled and what formats must be supported is
495  * described by the array of st_extension_format_mapping.
496  *
497  * target and bind_flags are passed to is_format_supported.
498  */
499 static void
500 init_format_extensions(struct pipe_screen *screen,
501                        struct gl_extensions *extensions,
502                        const struct st_extension_format_mapping *mapping,
503                        unsigned num_mappings,
504                        enum pipe_texture_target target,
505                        unsigned bind_flags)
506 {
507    GLboolean *extension_table = (GLboolean *) extensions;
508    unsigned i;
509    int j;
510    int num_formats = ARRAY_SIZE(mapping->format);
511    int num_ext = ARRAY_SIZE(mapping->extension_offset);
512
513    for (i = 0; i < num_mappings; i++) {
514       int num_supported = 0;
515
516       /* Examine each format in the list. */
517       for (j = 0; j < num_formats && mapping[i].format[j]; j++) {
518          if (screen->is_format_supported(screen, mapping[i].format[j],
519                                          target, 0, bind_flags)) {
520             num_supported++;
521          }
522       }
523
524       if (!num_supported ||
525           (!mapping[i].need_at_least_one && num_supported != j)) {
526          continue;
527       }
528
529       /* Enable all extensions in the list. */
530       for (j = 0; j < num_ext && mapping[i].extension_offset[j]; j++)
531          extension_table[mapping[i].extension_offset[j]] = GL_TRUE;
532    }
533 }
534
535
536 /**
537  * Given a list of formats and bind flags, return the maximum number
538  * of samples supported by any of those formats.
539  */
540 static unsigned
541 get_max_samples_for_formats(struct pipe_screen *screen,
542                             unsigned num_formats,
543                             enum pipe_format *formats,
544                             unsigned max_samples,
545                             unsigned bind)
546 {
547    unsigned i, f;
548
549    for (i = max_samples; i > 0; --i) {
550       for (f = 0; f < num_formats; f++) {
551          if (screen->is_format_supported(screen, formats[f],
552                                          PIPE_TEXTURE_2D, i, bind)) {
553             return i;
554          }
555       }
556    }
557    return 0;
558 }
559
560
561 /**
562  * Use pipe_screen::get_param() to query PIPE_CAP_ values to determine
563  * which GL extensions are supported.
564  * Quite a few extensions are always supported because they are standard
565  * features or can be built on top of other gallium features.
566  * Some fine tuning may still be needed.
567  */
568 void st_init_extensions(struct pipe_screen *screen,
569                         struct gl_constants *consts,
570                         struct gl_extensions *extensions,
571                         struct st_config_options *options,
572                         boolean has_lib_dxtc)
573 {
574    unsigned i;
575    GLboolean *extension_table = (GLboolean *) extensions;
576
577    static const struct st_extension_cap_mapping cap_mapping[] = {
578       { o(ARB_base_instance),                PIPE_CAP_START_INSTANCE                   },
579       { o(ARB_buffer_storage),               PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT   },
580       { o(ARB_clear_texture),                PIPE_CAP_CLEAR_TEXTURE                    },
581       { o(ARB_clip_control),                 PIPE_CAP_CLIP_HALFZ                       },
582       { o(ARB_color_buffer_float),           PIPE_CAP_VERTEX_COLOR_UNCLAMPED           },
583       { o(ARB_conditional_render_inverted),  PIPE_CAP_CONDITIONAL_RENDER_INVERTED      },
584       { o(ARB_copy_image),                   PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS },
585       { o(OES_copy_image),                   PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS },
586       { o(ARB_cull_distance),                PIPE_CAP_CULL_DISTANCE                    },
587       { o(ARB_depth_clamp),                  PIPE_CAP_DEPTH_CLIP_DISABLE               },
588       { o(ARB_depth_texture),                PIPE_CAP_TEXTURE_SHADOW_MAP               },
589       { o(ARB_derivative_control),           PIPE_CAP_TGSI_FS_FINE_DERIVATIVE          },
590       { o(ARB_draw_buffers_blend),           PIPE_CAP_INDEP_BLEND_FUNC                 },
591       { o(ARB_draw_indirect),                PIPE_CAP_DRAW_INDIRECT                    },
592       { o(ARB_draw_instanced),               PIPE_CAP_TGSI_INSTANCEID                  },
593       { o(ARB_fragment_program_shadow),      PIPE_CAP_TEXTURE_SHADOW_MAP               },
594       { o(ARB_framebuffer_object),           PIPE_CAP_MIXED_FRAMEBUFFER_SIZES          },
595       { o(ARB_indirect_parameters),          PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS       },
596       { o(ARB_instanced_arrays),             PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR  },
597       { o(ARB_occlusion_query),              PIPE_CAP_OCCLUSION_QUERY                  },
598       { o(ARB_occlusion_query2),             PIPE_CAP_OCCLUSION_QUERY                  },
599       { o(ARB_pipeline_statistics_query),    PIPE_CAP_QUERY_PIPELINE_STATISTICS        },
600       { o(ARB_point_sprite),                 PIPE_CAP_POINT_SPRITE                     },
601       { o(ARB_query_buffer_object),          PIPE_CAP_QUERY_BUFFER_OBJECT              },
602       { o(ARB_robust_buffer_access_behavior), PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR   },
603       { o(ARB_sample_shading),               PIPE_CAP_SAMPLE_SHADING                   },
604       { o(ARB_seamless_cube_map),            PIPE_CAP_SEAMLESS_CUBE_MAP                },
605       { o(ARB_shader_draw_parameters),       PIPE_CAP_DRAW_PARAMETERS                  },
606       { o(ARB_shader_group_vote),            PIPE_CAP_TGSI_VOTE                        },
607       { o(ARB_shader_stencil_export),        PIPE_CAP_SHADER_STENCIL_EXPORT            },
608       { o(ARB_shader_texture_image_samples), PIPE_CAP_TGSI_TXQS                        },
609       { o(ARB_shader_texture_lod),           PIPE_CAP_SM3                              },
610       { o(ARB_shadow),                       PIPE_CAP_TEXTURE_SHADOW_MAP               },
611       { o(ARB_texture_buffer_object),        PIPE_CAP_TEXTURE_BUFFER_OBJECTS           },
612       { o(ARB_texture_cube_map_array),       PIPE_CAP_CUBE_MAP_ARRAY                   },
613       { o(ARB_texture_gather),               PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS    },
614       { o(ARB_texture_mirror_clamp_to_edge), PIPE_CAP_TEXTURE_MIRROR_CLAMP             },
615       { o(ARB_texture_multisample),          PIPE_CAP_TEXTURE_MULTISAMPLE              },
616       { o(ARB_texture_non_power_of_two),     PIPE_CAP_NPOT_TEXTURES                    },
617       { o(ARB_texture_query_lod),            PIPE_CAP_TEXTURE_QUERY_LOD                },
618       { o(ARB_texture_view),                 PIPE_CAP_SAMPLER_VIEW_TARGET              },
619       { o(ARB_timer_query),                  PIPE_CAP_QUERY_TIMESTAMP                  },
620       { o(ARB_transform_feedback2),          PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME       },
621       { o(ARB_transform_feedback3),          PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME       },
622
623       { o(EXT_blend_equation_separate),      PIPE_CAP_BLEND_EQUATION_SEPARATE          },
624       { o(EXT_depth_bounds_test),            PIPE_CAP_DEPTH_BOUNDS_TEST                },
625       { o(EXT_draw_buffers2),                PIPE_CAP_INDEP_BLEND_ENABLE               },
626       { o(EXT_polygon_offset_clamp),         PIPE_CAP_POLYGON_OFFSET_CLAMP             },
627       { o(EXT_stencil_two_side),             PIPE_CAP_TWO_SIDED_STENCIL                },
628       { o(EXT_texture_array),                PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS         },
629       { o(EXT_texture_filter_anisotropic),   PIPE_CAP_ANISOTROPIC_FILTER               },
630       { o(EXT_texture_mirror_clamp),         PIPE_CAP_TEXTURE_MIRROR_CLAMP             },
631       { o(EXT_texture_swizzle),              PIPE_CAP_TEXTURE_SWIZZLE                  },
632       { o(EXT_transform_feedback),           PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS        },
633       { o(EXT_window_rectangles),            PIPE_CAP_MAX_WINDOW_RECTANGLES            },
634
635       { o(AMD_pinned_memory),                PIPE_CAP_RESOURCE_FROM_USER_MEMORY        },
636       { o(ATI_meminfo),                      PIPE_CAP_QUERY_MEMORY_INFO                },
637       { o(AMD_seamless_cubemap_per_texture), PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE    },
638       { o(ATI_separate_stencil),             PIPE_CAP_TWO_SIDED_STENCIL                },
639       { o(ATI_texture_mirror_once),          PIPE_CAP_TEXTURE_MIRROR_CLAMP             },
640       { o(NV_conditional_render),            PIPE_CAP_CONDITIONAL_RENDER               },
641       { o(NV_primitive_restart),             PIPE_CAP_PRIMITIVE_RESTART                },
642       { o(NV_texture_barrier),               PIPE_CAP_TEXTURE_BARRIER                  },
643       { o(NVX_gpu_memory_info),              PIPE_CAP_QUERY_MEMORY_INFO                },
644       /* GL_NV_point_sprite is not supported by gallium because we don't
645        * support the GL_POINT_SPRITE_R_MODE_NV option. */
646
647       { o(OES_standard_derivatives),         PIPE_CAP_SM3                              },
648       { o(OES_texture_float_linear),         PIPE_CAP_TEXTURE_FLOAT_LINEAR             },
649       { o(OES_texture_half_float_linear),    PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR        },
650    };
651
652    /* Required: render target and sampler support */
653    static const struct st_extension_format_mapping rendertarget_mapping[] = {
654       { { o(ARB_texture_float) },
655         { PIPE_FORMAT_R32G32B32A32_FLOAT,
656           PIPE_FORMAT_R16G16B16A16_FLOAT } },
657
658       { { o(OES_texture_float) },
659         { PIPE_FORMAT_R32G32B32A32_FLOAT } },
660
661       { { o(OES_texture_half_float) },
662         { PIPE_FORMAT_R16G16B16A16_FLOAT } },
663
664       { { o(ARB_texture_rgb10_a2ui) },
665         { PIPE_FORMAT_R10G10B10A2_UINT,
666           PIPE_FORMAT_B10G10R10A2_UINT },
667          GL_TRUE }, /* at least one format must be supported */
668
669       { { o(EXT_framebuffer_sRGB) },
670         { PIPE_FORMAT_A8B8G8R8_SRGB,
671           PIPE_FORMAT_B8G8R8A8_SRGB },
672          GL_TRUE }, /* at least one format must be supported */
673
674       { { o(EXT_packed_float) },
675         { PIPE_FORMAT_R11G11B10_FLOAT } },
676
677       { { o(EXT_texture_integer) },
678         { PIPE_FORMAT_R32G32B32A32_UINT,
679           PIPE_FORMAT_R32G32B32A32_SINT } },
680
681       { { o(ARB_texture_rg) },
682         { PIPE_FORMAT_R8_UNORM,
683           PIPE_FORMAT_R8G8_UNORM } },
684    };
685
686    /* Required: depth stencil and sampler support */
687    static const struct st_extension_format_mapping depthstencil_mapping[] = {
688       { { o(ARB_depth_buffer_float) },
689         { PIPE_FORMAT_Z32_FLOAT,
690           PIPE_FORMAT_Z32_FLOAT_S8X24_UINT } },
691    };
692
693    /* Required: sampler support */
694    static const struct st_extension_format_mapping texture_mapping[] = {
695       { { o(ARB_texture_compression_rgtc) },
696         { PIPE_FORMAT_RGTC1_UNORM,
697           PIPE_FORMAT_RGTC1_SNORM,
698           PIPE_FORMAT_RGTC2_UNORM,
699           PIPE_FORMAT_RGTC2_SNORM } },
700
701       { { o(EXT_texture_compression_latc) },
702         { PIPE_FORMAT_LATC1_UNORM,
703           PIPE_FORMAT_LATC1_SNORM,
704           PIPE_FORMAT_LATC2_UNORM,
705           PIPE_FORMAT_LATC2_SNORM } },
706
707       { { o(EXT_texture_compression_s3tc),
708           o(ANGLE_texture_compression_dxt) },
709         { PIPE_FORMAT_DXT1_RGB,
710           PIPE_FORMAT_DXT1_RGBA,
711           PIPE_FORMAT_DXT3_RGBA,
712           PIPE_FORMAT_DXT5_RGBA } },
713
714       { { o(ARB_texture_compression_bptc) },
715         { PIPE_FORMAT_BPTC_RGBA_UNORM,
716           PIPE_FORMAT_BPTC_SRGBA,
717           PIPE_FORMAT_BPTC_RGB_FLOAT,
718           PIPE_FORMAT_BPTC_RGB_UFLOAT } },
719
720       { { o(KHR_texture_compression_astc_ldr) },
721         { PIPE_FORMAT_ASTC_4x4,
722           PIPE_FORMAT_ASTC_5x4,
723           PIPE_FORMAT_ASTC_5x5,
724           PIPE_FORMAT_ASTC_6x5,
725           PIPE_FORMAT_ASTC_6x6,
726           PIPE_FORMAT_ASTC_8x5,
727           PIPE_FORMAT_ASTC_8x6,
728           PIPE_FORMAT_ASTC_8x8,
729           PIPE_FORMAT_ASTC_10x5,
730           PIPE_FORMAT_ASTC_10x6,
731           PIPE_FORMAT_ASTC_10x8,
732           PIPE_FORMAT_ASTC_10x10,
733           PIPE_FORMAT_ASTC_12x10,
734           PIPE_FORMAT_ASTC_12x12,
735           PIPE_FORMAT_ASTC_4x4_SRGB,
736           PIPE_FORMAT_ASTC_5x4_SRGB,
737           PIPE_FORMAT_ASTC_5x5_SRGB,
738           PIPE_FORMAT_ASTC_6x5_SRGB,
739           PIPE_FORMAT_ASTC_6x6_SRGB,
740           PIPE_FORMAT_ASTC_8x5_SRGB,
741           PIPE_FORMAT_ASTC_8x6_SRGB,
742           PIPE_FORMAT_ASTC_8x8_SRGB,
743           PIPE_FORMAT_ASTC_10x5_SRGB,
744           PIPE_FORMAT_ASTC_10x6_SRGB,
745           PIPE_FORMAT_ASTC_10x8_SRGB,
746           PIPE_FORMAT_ASTC_10x10_SRGB,
747           PIPE_FORMAT_ASTC_12x10_SRGB,
748           PIPE_FORMAT_ASTC_12x12_SRGB } },
749
750       { { o(EXT_texture_shared_exponent) },
751         { PIPE_FORMAT_R9G9B9E5_FLOAT } },
752
753       { { o(EXT_texture_snorm) },
754         { PIPE_FORMAT_R8G8B8A8_SNORM } },
755
756       { { o(EXT_texture_sRGB),
757           o(EXT_texture_sRGB_decode) },
758         { PIPE_FORMAT_A8B8G8R8_SRGB,
759           PIPE_FORMAT_B8G8R8A8_SRGB },
760         GL_TRUE }, /* at least one format must be supported */
761
762       { { o(ATI_texture_compression_3dc) },
763         { PIPE_FORMAT_LATC2_UNORM } },
764
765       { { o(MESA_ycbcr_texture) },
766         { PIPE_FORMAT_UYVY,
767           PIPE_FORMAT_YUYV },
768         GL_TRUE }, /* at least one format must be supported */
769
770       { { o(OES_compressed_ETC1_RGB8_texture) },
771         { PIPE_FORMAT_ETC1_RGB8,
772           PIPE_FORMAT_R8G8B8A8_UNORM },
773         GL_TRUE }, /* at least one format must be supported */
774
775       { { o(ARB_stencil_texturing),
776           o(ARB_texture_stencil8) },
777         { PIPE_FORMAT_X24S8_UINT,
778           PIPE_FORMAT_S8X24_UINT },
779         GL_TRUE }, /* at least one format must be supported */
780    };
781
782    /* Required: vertex fetch support. */
783    static const struct st_extension_format_mapping vertex_mapping[] = {
784       { { o(EXT_vertex_array_bgra) },
785         { PIPE_FORMAT_B8G8R8A8_UNORM } },
786       { { o(ARB_vertex_type_2_10_10_10_rev) },
787         { PIPE_FORMAT_R10G10B10A2_UNORM,
788           PIPE_FORMAT_B10G10R10A2_UNORM,
789           PIPE_FORMAT_R10G10B10A2_SNORM,
790           PIPE_FORMAT_B10G10R10A2_SNORM,
791           PIPE_FORMAT_R10G10B10A2_USCALED,
792           PIPE_FORMAT_B10G10R10A2_USCALED,
793           PIPE_FORMAT_R10G10B10A2_SSCALED,
794           PIPE_FORMAT_B10G10R10A2_SSCALED } },
795       { { o(ARB_vertex_type_10f_11f_11f_rev) },
796         { PIPE_FORMAT_R11G11B10_FLOAT } },
797    };
798
799    static const struct st_extension_format_mapping tbo_rgb32[] = {
800       { {o(ARB_texture_buffer_object_rgb32) },
801         { PIPE_FORMAT_R32G32B32_FLOAT,
802           PIPE_FORMAT_R32G32B32_UINT,
803           PIPE_FORMAT_R32G32B32_SINT,
804         } },
805    };
806
807    /*
808     * Extensions that are supported by all Gallium drivers:
809     */
810    extensions->ARB_ES2_compatibility = GL_TRUE;
811    extensions->ARB_draw_elements_base_vertex = GL_TRUE;
812    extensions->ARB_explicit_attrib_location = GL_TRUE;
813    extensions->ARB_explicit_uniform_location = GL_TRUE;
814    extensions->ARB_fragment_coord_conventions = GL_TRUE;
815    extensions->ARB_fragment_program = GL_TRUE;
816    extensions->ARB_fragment_shader = GL_TRUE;
817    extensions->ARB_half_float_vertex = GL_TRUE;
818    extensions->ARB_internalformat_query = GL_TRUE;
819    extensions->ARB_internalformat_query2 = GL_TRUE;
820    extensions->ARB_map_buffer_range = GL_TRUE;
821    extensions->ARB_texture_border_clamp = GL_TRUE; /* XXX temp */
822    extensions->ARB_texture_cube_map = GL_TRUE;
823    extensions->ARB_texture_env_combine = GL_TRUE;
824    extensions->ARB_texture_env_crossbar = GL_TRUE;
825    extensions->ARB_texture_env_dot3 = GL_TRUE;
826    extensions->ARB_vertex_program = GL_TRUE;
827    extensions->ARB_vertex_shader = GL_TRUE;
828
829    extensions->EXT_blend_color = GL_TRUE;
830    extensions->EXT_blend_func_separate = GL_TRUE;
831    extensions->EXT_blend_minmax = GL_TRUE;
832    extensions->EXT_gpu_program_parameters = GL_TRUE;
833    extensions->EXT_pixel_buffer_object = GL_TRUE;
834    extensions->EXT_point_parameters = GL_TRUE;
835    extensions->EXT_provoking_vertex = GL_TRUE;
836
837    extensions->EXT_texture_env_dot3 = GL_TRUE;
838
839    extensions->ATI_fragment_shader = GL_TRUE;
840    extensions->ATI_texture_env_combine3 = GL_TRUE;
841
842    extensions->MESA_pack_invert = GL_TRUE;
843
844    extensions->NV_fog_distance = GL_TRUE;
845    extensions->NV_texture_env_combine4 = GL_TRUE;
846    extensions->NV_texture_rectangle = GL_TRUE;
847
848    extensions->OES_EGL_image = GL_TRUE;
849    extensions->OES_EGL_image_external = GL_TRUE;
850    extensions->OES_draw_texture = GL_TRUE;
851
852    /* Expose the extensions which directly correspond to gallium caps. */
853    for (i = 0; i < ARRAY_SIZE(cap_mapping); i++) {
854       if (screen->get_param(screen, cap_mapping[i].cap)) {
855          extension_table[cap_mapping[i].extension_offset] = GL_TRUE;
856       }
857    }
858
859    /* Expose the extensions which directly correspond to gallium formats. */
860    init_format_extensions(screen, extensions, rendertarget_mapping,
861                           ARRAY_SIZE(rendertarget_mapping), PIPE_TEXTURE_2D,
862                           PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW);
863    init_format_extensions(screen, extensions, depthstencil_mapping,
864                           ARRAY_SIZE(depthstencil_mapping), PIPE_TEXTURE_2D,
865                           PIPE_BIND_DEPTH_STENCIL | PIPE_BIND_SAMPLER_VIEW);
866    init_format_extensions(screen, extensions, texture_mapping,
867                           ARRAY_SIZE(texture_mapping), PIPE_TEXTURE_2D,
868                           PIPE_BIND_SAMPLER_VIEW);
869    init_format_extensions(screen, extensions, vertex_mapping,
870                           ARRAY_SIZE(vertex_mapping), PIPE_BUFFER,
871                           PIPE_BIND_VERTEX_BUFFER);
872
873    /* Figure out GLSL support and set GLSLVersion to it. */
874    consts->GLSLVersion = screen->get_param(screen, PIPE_CAP_GLSL_FEATURE_LEVEL);
875
876    _mesa_override_glsl_version(consts);
877
878    if (options->force_glsl_version > 0 &&
879        options->force_glsl_version <= consts->GLSLVersion) {
880       consts->ForceGLSLVersion = options->force_glsl_version;
881    }
882
883    if (consts->GLSLVersion >= 400)
884       extensions->ARB_gpu_shader5 = GL_TRUE;
885    if (consts->GLSLVersion >= 410)
886       extensions->ARB_shader_precision = GL_TRUE;
887
888    /* This extension needs full OpenGL 3.2, but we don't know if that's
889     * supported at this point. Only check the GLSL version. */
890    if (consts->GLSLVersion >= 150 &&
891        screen->get_param(screen, PIPE_CAP_TGSI_VS_LAYER_VIEWPORT)) {
892       extensions->AMD_vertex_shader_layer = GL_TRUE;
893    }
894
895    if (consts->GLSLVersion >= 130) {
896       consts->NativeIntegers = GL_TRUE;
897       consts->MaxClipPlanes = 8;
898
899       if (screen->get_param(screen, PIPE_CAP_VERTEXID_NOBASE)) {
900          consts->VertexID_is_zero_based = GL_TRUE;
901       }
902
903       /* Extensions that either depend on GLSL 1.30 or are a subset thereof. */
904       extensions->ARB_conservative_depth = GL_TRUE;
905       extensions->ARB_shading_language_packing = GL_TRUE;
906       extensions->OES_depth_texture_cube_map = GL_TRUE;
907       extensions->ARB_shading_language_420pack = GL_TRUE;
908       extensions->ARB_texture_query_levels = GL_TRUE;
909       extensions->ARB_shader_subroutine = GL_TRUE;
910
911       if (!options->disable_shader_bit_encoding) {
912          extensions->ARB_shader_bit_encoding = GL_TRUE;
913       }
914
915       extensions->EXT_shader_integer_mix = GL_TRUE;
916       extensions->ARB_arrays_of_arrays = GL_TRUE;
917       extensions->MESA_shader_integer_functions = GL_TRUE;
918    } else {
919       /* Optional integer support for GLSL 1.2. */
920       if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
921                                    PIPE_SHADER_CAP_INTEGERS) &&
922           screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
923                                    PIPE_SHADER_CAP_INTEGERS)) {
924          consts->NativeIntegers = GL_TRUE;
925
926          extensions->EXT_shader_integer_mix = GL_TRUE;
927       }
928
929       /* Integer textures make no sense before GLSL 1.30 */
930       extensions->EXT_texture_integer = GL_FALSE;
931    }
932
933    consts->GLSLZeroInit = options->glsl_zero_init;
934
935    consts->UniformBooleanTrue = consts->NativeIntegers ? ~0U : fui(1.0f);
936
937    /* Below are the cases which cannot be moved into tables easily. */
938
939    if (!has_lib_dxtc && !options->force_s3tc_enable) {
940       extensions->EXT_texture_compression_s3tc = GL_FALSE;
941       extensions->ANGLE_texture_compression_dxt = GL_FALSE;
942    }
943
944    if (screen->get_shader_param(screen, PIPE_SHADER_TESS_CTRL,
945                                 PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
946       extensions->ARB_tessellation_shader = GL_TRUE;
947    }
948
949    /* What this is really checking for is the ability to support multiple
950     * invocations of a geometry shader. There is no separate cap for that, so
951     * we check the GLSLVersion.
952     */
953    if (consts->GLSLVersion >= 400 &&
954        screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY,
955                                 PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
956       extensions->OES_geometry_shader = GL_TRUE;
957    }
958
959    if (screen->fence_finish) {
960       extensions->ARB_sync = GL_TRUE;
961    }
962
963    /* Needs PIPE_CAP_SAMPLE_SHADING + all the sample-related bits of
964     * ARB_gpu_shader5. This enables all the per-sample shading ES extensions.
965     */
966    extensions->OES_sample_variables = extensions->ARB_sample_shading &&
967       extensions->ARB_gpu_shader5;
968
969    /* Maximum sample count. */
970    {
971       enum pipe_format color_formats[] = {
972          PIPE_FORMAT_R8G8B8A8_UNORM,
973          PIPE_FORMAT_B8G8R8A8_UNORM,
974          PIPE_FORMAT_A8R8G8B8_UNORM,
975          PIPE_FORMAT_A8B8G8R8_UNORM,
976       };
977       enum pipe_format depth_formats[] = {
978          PIPE_FORMAT_Z16_UNORM,
979          PIPE_FORMAT_Z24X8_UNORM,
980          PIPE_FORMAT_X8Z24_UNORM,
981          PIPE_FORMAT_Z32_UNORM,
982          PIPE_FORMAT_Z32_FLOAT
983       };
984       enum pipe_format int_formats[] = {
985          PIPE_FORMAT_R8G8B8A8_SINT
986       };
987       enum pipe_format void_formats[] = {
988          PIPE_FORMAT_NONE
989       };
990
991       consts->MaxSamples =
992          get_max_samples_for_formats(screen, ARRAY_SIZE(color_formats),
993                                      color_formats, 16,
994                                      PIPE_BIND_RENDER_TARGET);
995
996       consts->MaxImageSamples =
997          get_max_samples_for_formats(screen, ARRAY_SIZE(color_formats),
998                                      color_formats, 16,
999                                      PIPE_BIND_SHADER_IMAGE);
1000
1001       consts->MaxColorTextureSamples =
1002          get_max_samples_for_formats(screen, ARRAY_SIZE(color_formats),
1003                                      color_formats, consts->MaxSamples,
1004                                      PIPE_BIND_SAMPLER_VIEW);
1005
1006       consts->MaxDepthTextureSamples =
1007          get_max_samples_for_formats(screen, ARRAY_SIZE(depth_formats),
1008                                      depth_formats, consts->MaxSamples,
1009                                      PIPE_BIND_SAMPLER_VIEW);
1010
1011       consts->MaxIntegerSamples =
1012          get_max_samples_for_formats(screen, ARRAY_SIZE(int_formats),
1013                                      int_formats, consts->MaxSamples,
1014                                      PIPE_BIND_SAMPLER_VIEW);
1015
1016       /* ARB_framebuffer_no_attachments, assume max no. of samples 32 */
1017       consts->MaxFramebufferSamples =
1018          get_max_samples_for_formats(screen, ARRAY_SIZE(void_formats),
1019                                      void_formats, 32,
1020                                      PIPE_BIND_RENDER_TARGET);
1021    }
1022    if (consts->MaxSamples == 1) {
1023       /* one sample doesn't really make sense */
1024       consts->MaxSamples = 0;
1025    }
1026    else if (consts->MaxSamples >= 2) {
1027       extensions->EXT_framebuffer_multisample = GL_TRUE;
1028       extensions->EXT_framebuffer_multisample_blit_scaled = GL_TRUE;
1029    }
1030
1031    if (consts->MaxSamples == 0 && screen->get_param(screen, PIPE_CAP_FAKE_SW_MSAA)) {
1032         consts->FakeSWMSAA = GL_TRUE;
1033         extensions->EXT_framebuffer_multisample = GL_TRUE;
1034         extensions->EXT_framebuffer_multisample_blit_scaled = GL_TRUE;
1035         extensions->ARB_texture_multisample = GL_TRUE;
1036    }
1037
1038    if (consts->MaxDualSourceDrawBuffers > 0 &&
1039        !options->disable_blend_func_extended)
1040       extensions->ARB_blend_func_extended = GL_TRUE;
1041
1042    if (screen->get_param(screen, PIPE_CAP_QUERY_TIME_ELAPSED) ||
1043        extensions->ARB_timer_query) {
1044       extensions->EXT_timer_query = GL_TRUE;
1045    }
1046
1047    if (extensions->ARB_transform_feedback2 &&
1048        extensions->ARB_draw_instanced) {
1049       extensions->ARB_transform_feedback_instanced = GL_TRUE;
1050    }
1051    if (options->force_glsl_extensions_warn)
1052       consts->ForceGLSLExtensionsWarn = 1;
1053
1054    if (options->disable_glsl_line_continuations)
1055       consts->DisableGLSLLineContinuations = 1;
1056
1057    if (options->allow_glsl_extension_directive_midshader)
1058       consts->AllowGLSLExtensionDirectiveMidShader = GL_TRUE;
1059
1060    consts->MinMapBufferAlignment =
1061       screen->get_param(screen, PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT);
1062
1063    if (extensions->ARB_texture_buffer_object) {
1064       consts->MaxTextureBufferSize =
1065          _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE),
1066               (1u << 31) - 1);
1067       consts->TextureBufferOffsetAlignment =
1068          screen->get_param(screen, PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT);
1069
1070       if (consts->TextureBufferOffsetAlignment)
1071          extensions->ARB_texture_buffer_range = GL_TRUE;
1072
1073       init_format_extensions(screen, extensions, tbo_rgb32,
1074                              ARRAY_SIZE(tbo_rgb32), PIPE_BUFFER,
1075                              PIPE_BIND_SAMPLER_VIEW);
1076    }
1077
1078    extensions->OES_texture_buffer =
1079       extensions->ARB_texture_buffer_object &&
1080       extensions->ARB_texture_buffer_range &&
1081       extensions->ARB_texture_buffer_object_rgb32 &&
1082       extensions->ARB_shader_image_load_store;
1083
1084    /* Unpacking a varying in the fragment shader costs 1 texture indirection.
1085     * If the number of available texture indirections is very limited, then we
1086     * prefer to disable varying packing rather than run the risk of varying
1087     * packing preventing a shader from running.
1088     */
1089    if (screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
1090                                 PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS) <= 8) {
1091       /* We can't disable varying packing if transform feedback is available,
1092        * because transform feedback code assumes a packed varying layout.
1093        */
1094       if (!extensions->EXT_transform_feedback)
1095          consts->DisableVaryingPacking = GL_TRUE;
1096    }
1097
1098    consts->MaxViewports = screen->get_param(screen, PIPE_CAP_MAX_VIEWPORTS);
1099    if (consts->MaxViewports >= 16) {
1100       if (consts->GLSLVersion >= 400) {
1101          consts->ViewportBounds.Min = -32768.0;
1102          consts->ViewportBounds.Max = 32767.0;
1103       } else {
1104          consts->ViewportBounds.Min = -16384.0;
1105          consts->ViewportBounds.Max = 16383.0;
1106       }
1107       extensions->ARB_viewport_array = GL_TRUE;
1108       extensions->ARB_fragment_layer_viewport = GL_TRUE;
1109       if (extensions->AMD_vertex_shader_layer)
1110          extensions->AMD_vertex_shader_viewport_index = GL_TRUE;
1111    }
1112
1113    /* ARB_framebuffer_no_attachments */
1114    if (screen->get_param(screen, PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT) &&
1115        ((consts->MaxSamples >= 4 && consts->MaxFramebufferLayers >= 2048) ||
1116         (consts->MaxFramebufferSamples >= consts->MaxSamples &&
1117          consts->MaxFramebufferLayers >= consts->MaxArrayTextureLayers)))
1118       extensions->ARB_framebuffer_no_attachments = GL_TRUE;
1119
1120    /* GL_ARB_ES3_compatibility.
1121     *
1122     * Assume that ES3 is supported if GLSL 3.30 is supported.
1123     * (OpenGL 3.3 is a requirement for that extension.)
1124     */
1125    if (consts->GLSLVersion >= 330 &&
1126        /* Requirements for ETC2 emulation. */
1127        screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_UNORM,
1128                                    PIPE_TEXTURE_2D, 0,
1129                                    PIPE_BIND_SAMPLER_VIEW) &&
1130        screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_SRGB,
1131                                    PIPE_TEXTURE_2D, 0,
1132                                    PIPE_BIND_SAMPLER_VIEW) &&
1133        screen->is_format_supported(screen, PIPE_FORMAT_R16_UNORM,
1134                                    PIPE_TEXTURE_2D, 0,
1135                                    PIPE_BIND_SAMPLER_VIEW) &&
1136        screen->is_format_supported(screen, PIPE_FORMAT_R16G16_UNORM,
1137                                    PIPE_TEXTURE_2D, 0,
1138                                    PIPE_BIND_SAMPLER_VIEW) &&
1139        screen->is_format_supported(screen, PIPE_FORMAT_R16_SNORM,
1140                                    PIPE_TEXTURE_2D, 0,
1141                                    PIPE_BIND_SAMPLER_VIEW) &&
1142        screen->is_format_supported(screen, PIPE_FORMAT_R16G16_SNORM,
1143                                    PIPE_TEXTURE_2D, 0,
1144                                    PIPE_BIND_SAMPLER_VIEW)) {
1145       extensions->ARB_ES3_compatibility = GL_TRUE;
1146    }
1147
1148 #ifdef HAVE_ST_VDPAU
1149    if (screen->get_video_param &&
1150        screen->get_video_param(screen, PIPE_VIDEO_PROFILE_UNKNOWN,
1151                                PIPE_VIDEO_ENTRYPOINT_BITSTREAM,
1152                                PIPE_VIDEO_CAP_SUPPORTS_INTERLACED)) {
1153       extensions->NV_vdpau_interop = GL_TRUE;
1154    }
1155 #endif
1156
1157    if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
1158                                 PIPE_SHADER_CAP_DOUBLES) &&
1159        screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
1160                                 PIPE_SHADER_CAP_DOUBLES)) {
1161       extensions->ARB_gpu_shader_fp64 = GL_TRUE;
1162       extensions->ARB_vertex_attrib_64bit = GL_TRUE;
1163    }
1164
1165    if ((ST_DEBUG & DEBUG_GREMEDY) &&
1166        screen->get_param(screen, PIPE_CAP_STRING_MARKER))
1167       extensions->GREMEDY_string_marker = GL_TRUE;
1168
1169    if (screen->get_param(screen, PIPE_CAP_COMPUTE)) {
1170       int compute_supported_irs =
1171          screen->get_shader_param(screen, PIPE_SHADER_COMPUTE,
1172                                   PIPE_SHADER_CAP_SUPPORTED_IRS);
1173       if (compute_supported_irs & (1 << PIPE_SHADER_IR_TGSI)) {
1174          uint64_t grid_size[3], block_size[3];
1175          uint64_t max_local_size, max_threads_per_block;
1176
1177          screen->get_compute_param(screen, PIPE_SHADER_IR_TGSI,
1178                                    PIPE_COMPUTE_CAP_MAX_GRID_SIZE, grid_size);
1179          screen->get_compute_param(screen, PIPE_SHADER_IR_TGSI,
1180                                    PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE, block_size);
1181          screen->get_compute_param(screen, PIPE_SHADER_IR_TGSI,
1182                                    PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK,
1183                                    &max_threads_per_block);
1184          screen->get_compute_param(screen, PIPE_SHADER_IR_TGSI,
1185                                    PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE,
1186                                    &max_local_size);
1187
1188          consts->MaxComputeWorkGroupInvocations = max_threads_per_block;
1189          consts->MaxComputeSharedMemorySize = max_local_size;
1190
1191          for (i = 0; i < 3; i++) {
1192             consts->MaxComputeWorkGroupCount[i] = grid_size[i];
1193             consts->MaxComputeWorkGroupSize[i] = block_size[i];
1194          }
1195
1196          extensions->ARB_compute_shader =
1197                                       extensions->ARB_shader_image_load_store &&
1198                                       extensions->ARB_shader_atomic_counters;
1199       }
1200    }
1201
1202    extensions->KHR_robustness = extensions->ARB_robust_buffer_access_behavior;
1203
1204    /* If we support ES 3.1, we support the ES3_1_compatibility ext. However
1205     * there's no clean way of telling whether we would support ES 3.1 from
1206     * here, so copy the condition from compute_version_es2 here. A lot of
1207     * these are redunant, but simpler to just have a (near-)exact copy here.
1208     */
1209    extensions->ARB_ES3_1_compatibility =
1210       extensions->ARB_ES3_compatibility &&
1211       extensions->ARB_arrays_of_arrays &&
1212       extensions->ARB_compute_shader &&
1213       extensions->ARB_draw_indirect &&
1214       extensions->ARB_explicit_uniform_location &&
1215       extensions->ARB_framebuffer_no_attachments &&
1216       extensions->ARB_shader_atomic_counters &&
1217       extensions->ARB_shader_image_load_store &&
1218       extensions->ARB_shader_image_size &&
1219       extensions->ARB_shader_storage_buffer_object &&
1220       extensions->ARB_shading_language_packing &&
1221       extensions->ARB_stencil_texturing &&
1222       extensions->ARB_texture_multisample &&
1223       extensions->ARB_gpu_shader5 &&
1224       extensions->EXT_shader_integer_mix;
1225
1226    extensions->OES_texture_cube_map_array =
1227       extensions->ARB_ES3_1_compatibility &&
1228       extensions->OES_geometry_shader &&
1229       extensions->ARB_texture_cube_map_array;
1230
1231    extensions->OES_viewport_array =
1232       extensions->ARB_ES3_1_compatibility &&
1233       extensions->OES_geometry_shader &&
1234       extensions->ARB_viewport_array;
1235
1236    extensions->OES_primitive_bounding_box = extensions->ARB_ES3_1_compatibility;
1237    consts->NoPrimitiveBoundingBoxOutput = true;
1238
1239    extensions->ANDROID_extension_pack_es31a =
1240       extensions->KHR_texture_compression_astc_ldr &&
1241       extensions->KHR_blend_equation_advanced &&
1242       extensions->OES_sample_variables &&
1243       extensions->ARB_shader_image_load_store &&
1244       extensions->ARB_texture_stencil8 &&
1245       extensions->ARB_texture_multisample &&
1246       extensions->OES_copy_image &&
1247       extensions->ARB_draw_buffers_blend &&
1248       extensions->OES_geometry_shader &&
1249       extensions->ARB_gpu_shader5 &&
1250       extensions->OES_primitive_bounding_box &&
1251       extensions->ARB_tessellation_shader &&
1252       extensions->ARB_texture_border_clamp &&
1253       extensions->OES_texture_buffer &&
1254       extensions->OES_texture_cube_map_array &&
1255       extensions->EXT_texture_sRGB_decode;
1256
1257    /* Same deal as for ARB_ES3_1_compatibility - this has to be computed
1258     * before overall versions are selected. Also it's actually a subset of ES
1259     * 3.2, since it doesn't require ASTC or advanced blending.
1260     */
1261    extensions->ARB_ES3_2_compatibility =
1262       extensions->ARB_ES3_1_compatibility &&
1263       extensions->KHR_robustness &&
1264       extensions->ARB_copy_image &&
1265       extensions->ARB_draw_buffers_blend &&
1266       extensions->ARB_draw_elements_base_vertex &&
1267       extensions->OES_geometry_shader &&
1268       extensions->ARB_gpu_shader5 &&
1269       extensions->ARB_sample_shading &&
1270       extensions->ARB_tessellation_shader &&
1271       extensions->ARB_texture_border_clamp &&
1272       extensions->OES_texture_buffer &&
1273       extensions->ARB_texture_cube_map_array &&
1274       extensions->ARB_texture_stencil8 &&
1275       extensions->ARB_texture_multisample;
1276 }