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gallium: remove the geom_flags param from is_format_supported
[android-x86/external-mesa.git] / src / mesa / state_tracker / st_extensions.c
1 /**************************************************************************
2  * 
3  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4  * Copyright (c) 2008 VMware, Inc.
5  * All Rights Reserved.
6  * 
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the
9  * "Software"), to deal in the Software without restriction, including
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12  * permit persons to whom the Software is furnished to do so, subject to
13  * the following conditions:
14  * 
15  * The above copyright notice and this permission notice (including the
16  * next paragraph) shall be included in all copies or substantial portions
17  * of the Software.
18  * 
19  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26  * 
27  **************************************************************************/
28
29 #include "main/imports.h"
30 #include "main/context.h"
31 #include "main/macros.h"
32 #include "main/mfeatures.h"
33
34 #include "pipe/p_context.h"
35 #include "pipe/p_defines.h"
36 #include "pipe/p_screen.h"
37
38 #include "st_context.h"
39 #include "st_extensions.h"
40
41
42 static int _min(int a, int b)
43 {
44    return (a < b) ? a : b;
45 }
46
47 static float _maxf(float a, float b)
48 {
49    return (a > b) ? a : b;
50 }
51
52 static int _clamp(int a, int min, int max)
53 {
54    if (a < min)
55       return min;
56    else if (a > max)
57       return max;
58    else
59       return a;
60 }
61
62
63 /**
64  * Query driver to get implementation limits.
65  * Note that we have to limit/clamp against Mesa's internal limits too.
66  */
67 void st_init_limits(struct st_context *st)
68 {
69    struct pipe_screen *screen = st->pipe->screen;
70    struct gl_constants *c = &st->ctx->Const;
71    gl_shader_type sh;
72
73    c->MaxTextureLevels
74       = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
75             MAX_TEXTURE_LEVELS);
76
77    c->Max3DTextureLevels
78       = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS),
79             MAX_3D_TEXTURE_LEVELS);
80
81    c->MaxCubeTextureLevels
82       = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS),
83             MAX_CUBE_TEXTURE_LEVELS);
84
85    c->MaxTextureRectSize
86       = _min(1 << (c->MaxTextureLevels - 1), MAX_TEXTURE_RECT_SIZE);
87
88    c->MaxTextureImageUnits
89       = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS),
90             MAX_TEXTURE_IMAGE_UNITS);
91
92    c->MaxVertexTextureImageUnits
93       = _min(screen->get_param(screen, PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS),
94              MAX_VERTEX_TEXTURE_IMAGE_UNITS);
95
96    c->MaxCombinedTextureImageUnits
97       = _min(screen->get_param(screen, PIPE_CAP_MAX_COMBINED_SAMPLERS),
98              MAX_COMBINED_TEXTURE_IMAGE_UNITS);
99
100    c->MaxTextureCoordUnits
101       = _min(c->MaxTextureImageUnits, MAX_TEXTURE_COORD_UNITS);
102
103    c->MaxTextureUnits = _min(c->MaxTextureImageUnits, c->MaxTextureCoordUnits);
104
105    c->MaxDrawBuffers
106       = _clamp(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
107               1, MAX_DRAW_BUFFERS);
108
109    c->MaxLineWidth
110       = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_LINE_WIDTH));
111    c->MaxLineWidthAA
112       = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_LINE_WIDTH_AA));
113
114    c->MaxPointSize
115       = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_POINT_WIDTH));
116    c->MaxPointSizeAA
117       = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_POINT_WIDTH_AA));
118    /* called after _mesa_create_context/_mesa_init_point, fix default user
119     * settable max point size up
120     */
121    st->ctx->Point.MaxSize = MAX2(c->MaxPointSize, c->MaxPointSizeAA);
122    /* these are not queryable. Note that GL basically mandates a 1.0 minimum
123     * for non-aa sizes, but we can go down to 0.0 for aa points.
124     */
125    c->MinPointSize = 1.0f;
126    c->MinPointSizeAA = 0.0f;
127
128    c->MaxTextureMaxAnisotropy
129       = _maxf(2.0f, screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_ANISOTROPY));
130
131    c->MaxTextureLodBias
132       = screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_LOD_BIAS);
133
134    c->MaxDrawBuffers
135       = CLAMP(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
136               1, MAX_DRAW_BUFFERS);
137
138    /* Quads always follow GL provoking rules. */
139    c->QuadsFollowProvokingVertexConvention = GL_FALSE;
140
141    for (sh = 0; sh < MESA_SHADER_TYPES; ++sh) {
142       struct gl_shader_compiler_options *options =
143          &st->ctx->ShaderCompilerOptions[sh];
144       struct gl_program_constants *pc;
145
146       switch (sh) {
147       case PIPE_SHADER_FRAGMENT:
148          pc = &c->FragmentProgram;
149          break;
150       case PIPE_SHADER_VERTEX:
151          pc = &c->VertexProgram;
152          break;
153       case PIPE_SHADER_GEOMETRY:
154          pc = &c->GeometryProgram;
155          break;
156       default:
157          assert(0);
158          continue;
159       }
160
161       pc->MaxNativeInstructions    = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
162       pc->MaxNativeAluInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS);
163       pc->MaxNativeTexInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS);
164       pc->MaxNativeTexIndirections = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS);
165       pc->MaxNativeAttribs         = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INPUTS);
166       pc->MaxNativeTemps           = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEMPS);
167       pc->MaxNativeAddressRegs     = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ADDRS);
168       pc->MaxNativeParameters      = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONSTS);
169       pc->MaxUniformComponents     = 4 * MIN2(pc->MaxNativeParameters, MAX_UNIFORMS);
170
171       options->EmitNoNoise = TRUE;
172
173       /* TODO: make these more fine-grained if anyone needs it */
174       options->EmitNoIfs = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
175       options->EmitNoLoops = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
176       options->EmitNoFunctions = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
177       options->EmitNoMainReturn = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
178
179       options->EmitNoCont = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED);
180
181       options->EmitNoIndirectInput = !screen->get_shader_param(screen, sh,
182                                         PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR);
183       options->EmitNoIndirectOutput = !screen->get_shader_param(screen, sh,
184                                         PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR);
185       options->EmitNoIndirectTemp = !screen->get_shader_param(screen, sh,
186                                         PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR);
187       options->EmitNoIndirectUniform = !screen->get_shader_param(screen, sh,
188                                         PIPE_SHADER_CAP_INDIRECT_CONST_ADDR);
189
190       if(options->EmitNoLoops)
191          options->MaxUnrollIterations = MIN2(screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS), 65536);
192    }
193
194    /* PIPE_CAP_MAX_FS_INPUTS specifies the number of COLORn + GENERICn inputs
195     * and is set in MaxNativeAttribs. It's always 2 colors + N generic
196     * attributes. The GLSL compiler never uses COLORn for varyings, so we
197     * subtract the 2 colors to get the maximum number of varyings (generic
198     * attributes) supported by a driver. */
199    c->MaxVarying = screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_MAX_INPUTS) - 2;
200    c->MaxVarying = MIN2(c->MaxVarying, MAX_VARYING);
201
202    /* XXX we'll need a better query here someday */
203    if (screen->get_param(screen, PIPE_CAP_GLSL)) {
204       c->GLSLVersion = 120;
205    }
206 }
207
208
209 /**
210  * Use pipe_screen::get_param() to query PIPE_CAP_ values to determine
211  * which GL extensions are supported.
212  * Quite a few extensions are always supported because they are standard
213  * features or can be built on top of other gallium features.
214  * Some fine tuning may still be needed.
215  */
216 void st_init_extensions(struct st_context *st)
217 {
218    struct pipe_screen *screen = st->pipe->screen;
219    struct gl_context *ctx = st->ctx;
220
221    /*
222     * Extensions that are supported by all Gallium drivers:
223     */
224    ctx->Extensions.ARB_copy_buffer = GL_TRUE;
225    ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE;
226    ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE;
227    ctx->Extensions.ARB_fragment_program = GL_TRUE;
228    ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
229    ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
230    ctx->Extensions.ARB_multisample = GL_TRUE;
231    ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; /* XXX temp */
232    ctx->Extensions.ARB_texture_compression = GL_TRUE;
233    ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
234    ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
235    ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
236    ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
237    ctx->Extensions.ARB_vertex_array_object = GL_TRUE;
238    ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;
239    ctx->Extensions.ARB_vertex_program = GL_TRUE;
240    ctx->Extensions.ARB_window_pos = GL_TRUE;
241
242    ctx->Extensions.EXT_blend_color = GL_TRUE;
243    ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
244    ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
245    ctx->Extensions.EXT_blend_minmax = GL_TRUE;
246    ctx->Extensions.EXT_blend_subtract = GL_TRUE;
247    ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
248    ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
249    ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE;
250    ctx->Extensions.EXT_fog_coord = GL_TRUE;
251    ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
252    ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;
253    ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
254    ctx->Extensions.EXT_point_parameters = GL_TRUE;
255    ctx->Extensions.EXT_provoking_vertex = GL_TRUE;
256    ctx->Extensions.EXT_secondary_color = GL_TRUE;
257    ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
258    ctx->Extensions.EXT_texture_env_add = GL_TRUE;
259    ctx->Extensions.EXT_texture_env_combine = GL_TRUE;
260    ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
261    ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
262    ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
263    if (ctx->API == API_OPENGLES || ctx->API == API_OPENGLES2)
264            ctx->Extensions.EXT_texture_format_BGRA8888 = GL_TRUE;
265
266    ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
267
268    ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
269
270    ctx->Extensions.MESA_pack_invert = GL_TRUE;
271
272    ctx->Extensions.NV_blend_square = GL_TRUE;
273    ctx->Extensions.NV_texgen_reflection = GL_TRUE;
274    ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
275    ctx->Extensions.NV_texture_rectangle = GL_TRUE;
276 #if 0
277    /* possibly could support the following two */
278    ctx->Extensions.NV_vertex_program = GL_TRUE;
279    ctx->Extensions.NV_vertex_program1_1 = GL_TRUE;
280 #endif
281
282 #if FEATURE_OES_EGL_image
283    ctx->Extensions.OES_EGL_image = GL_TRUE;
284 #endif
285 #if FEATURE_OES_draw_texture
286    ctx->Extensions.OES_draw_texture = GL_TRUE;
287 #endif
288
289    ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
290
291    /*
292     * Extensions that depend on the driver/hardware:
293     */
294    if (screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS) > 0) {
295       ctx->Extensions.ARB_draw_buffers = GL_TRUE;
296    }
297
298    if (screen->get_param(screen, PIPE_CAP_TEXTURE_SWIZZLE) > 0) {
299       ctx->Extensions.EXT_texture_swizzle = GL_TRUE;
300    }
301
302    if (screen->get_param(screen, PIPE_CAP_GLSL)) {
303       ctx->Extensions.ARB_fragment_shader = GL_TRUE;
304       ctx->Extensions.ARB_vertex_shader = GL_TRUE;
305       ctx->Extensions.ARB_shader_objects = GL_TRUE;
306       ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
307       ctx->Extensions.ARB_explicit_attrib_location = GL_TRUE;
308       ctx->Extensions.EXT_separate_shader_objects = GL_TRUE;
309    }
310
311    if (screen->get_param(screen, PIPE_CAP_TEXTURE_MIRROR_REPEAT) > 0) {
312       ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
313    }
314
315    if (screen->get_param(screen, PIPE_CAP_BLEND_EQUATION_SEPARATE)) {
316       ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
317    }
318
319    if (screen->get_param(screen, PIPE_CAP_TEXTURE_MIRROR_CLAMP) > 0) {
320       ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
321       ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
322    }
323
324    if (screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES)) {
325       ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
326    }
327
328    if (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS) > 1) {
329       ctx->Extensions.ARB_multitexture = GL_TRUE;
330    }
331
332    if (screen->get_param(screen, PIPE_CAP_TWO_SIDED_STENCIL)) {
333       ctx->Extensions.ATI_separate_stencil = GL_TRUE;
334       ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
335    }
336
337    if (screen->get_param(screen, PIPE_CAP_ANISOTROPIC_FILTER)) {
338       ctx->Extensions.EXT_texture_filter_anisotropic = GL_TRUE;
339    }
340
341    if (screen->get_param(screen, PIPE_CAP_POINT_SPRITE)) {
342       ctx->Extensions.ARB_point_sprite = GL_TRUE;
343       /* GL_NV_point_sprite is not supported by gallium because we don't
344        * support the GL_POINT_SPRITE_R_MODE_NV option.
345        */
346    }
347
348    if (screen->get_param(screen, PIPE_CAP_OCCLUSION_QUERY)) {
349       ctx->Extensions.ARB_occlusion_query = GL_TRUE;
350       ctx->Extensions.ARB_occlusion_query2 = GL_TRUE;
351    }
352    if (screen->get_param(screen, PIPE_CAP_TIMER_QUERY)) {
353      ctx->Extensions.EXT_timer_query = GL_TRUE;
354    }
355
356    if (screen->get_param(screen, PIPE_CAP_TEXTURE_SHADOW_MAP)) {
357       ctx->Extensions.ARB_depth_texture = GL_TRUE;
358       ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE;
359       ctx->Extensions.ARB_shadow = GL_TRUE;
360       ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
361       /*ctx->Extensions.ARB_shadow_ambient = GL_TRUE;*/
362    }
363
364    /* GL_EXT_packed_depth_stencil requires both the ability to render to
365     * a depth/stencil buffer and texture from depth/stencil source.
366     */
367    if (screen->is_format_supported(screen, PIPE_FORMAT_S8_USCALED_Z24_UNORM,
368                                    PIPE_TEXTURE_2D, 0,
369                                    PIPE_BIND_DEPTH_STENCIL) &&
370        screen->is_format_supported(screen, PIPE_FORMAT_S8_USCALED_Z24_UNORM,
371                                    PIPE_TEXTURE_2D, 0,
372                                    PIPE_BIND_SAMPLER_VIEW)) {
373       ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
374    }
375    else if (screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_USCALED,
376                                         PIPE_TEXTURE_2D, 0,
377                                         PIPE_BIND_DEPTH_STENCIL) &&
378             screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_USCALED,
379                                         PIPE_TEXTURE_2D, 0,
380                                         PIPE_BIND_SAMPLER_VIEW)) {
381       ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
382    }
383
384    /* sRGB support */
385    if (screen->is_format_supported(screen, PIPE_FORMAT_A8B8G8R8_SRGB,
386                                    PIPE_TEXTURE_2D, 0,
387                                    PIPE_BIND_SAMPLER_VIEW) ||
388       screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_SRGB,
389                                    PIPE_TEXTURE_2D, 0,
390                                    PIPE_BIND_SAMPLER_VIEW)) {
391       ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
392       ctx->Extensions.EXT_texture_sRGB_decode = GL_TRUE;
393       if (screen->is_format_supported(screen, PIPE_FORMAT_A8B8G8R8_SRGB,
394                                    PIPE_TEXTURE_2D, 0,
395                                    PIPE_BIND_RENDER_TARGET) ||
396           screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_SRGB,
397                                    PIPE_TEXTURE_2D, 0,
398                                    PIPE_BIND_RENDER_TARGET)) {
399          ctx->Extensions.EXT_framebuffer_sRGB = GL_TRUE;
400          ctx->Const.sRGBCapable = GL_TRUE;
401       }
402    }
403
404    if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8_UNORM,
405                                    PIPE_TEXTURE_2D, 0,
406                                    PIPE_BIND_SAMPLER_VIEW)) {
407       ctx->Extensions.ARB_texture_rg = GL_TRUE;
408    }
409
410    /* s3tc support */
411    if (screen->is_format_supported(screen, PIPE_FORMAT_DXT5_RGBA,
412                                    PIPE_TEXTURE_2D, 0,
413                                    PIPE_BIND_SAMPLER_VIEW) &&
414        ctx->Mesa_DXTn) {
415       ctx->Extensions.EXT_texture_compression_s3tc = GL_TRUE;
416       ctx->Extensions.S3_s3tc = GL_TRUE;
417    }
418
419    if (screen->is_format_supported(screen, PIPE_FORMAT_RGTC1_UNORM,
420                                    PIPE_TEXTURE_2D, 0,
421                                    PIPE_BIND_SAMPLER_VIEW) &&
422        screen->is_format_supported(screen, PIPE_FORMAT_RGTC1_SNORM,
423                                    PIPE_TEXTURE_2D, 0,
424                                    PIPE_BIND_SAMPLER_VIEW) &&
425        screen->is_format_supported(screen, PIPE_FORMAT_RGTC2_UNORM,
426                                    PIPE_TEXTURE_2D, 0,
427                                    PIPE_BIND_SAMPLER_VIEW) &&
428        screen->is_format_supported(screen, PIPE_FORMAT_RGTC2_SNORM,
429                                    PIPE_TEXTURE_2D, 0,
430                                    PIPE_BIND_SAMPLER_VIEW)
431        ) {
432      ctx->Extensions.ARB_texture_compression_rgtc = GL_TRUE;
433    }
434
435    if (screen->is_format_supported(screen, PIPE_FORMAT_LATC1_UNORM,
436                                    PIPE_TEXTURE_2D, 0,
437                                    PIPE_BIND_SAMPLER_VIEW) &&
438        screen->is_format_supported(screen, PIPE_FORMAT_LATC1_SNORM,
439                                    PIPE_TEXTURE_2D, 0,
440                                    PIPE_BIND_SAMPLER_VIEW) &&
441        screen->is_format_supported(screen, PIPE_FORMAT_LATC2_UNORM,
442                                    PIPE_TEXTURE_2D, 0,
443                                    PIPE_BIND_SAMPLER_VIEW) &&
444        screen->is_format_supported(screen, PIPE_FORMAT_LATC2_SNORM,
445                                    PIPE_TEXTURE_2D, 0,
446                                    PIPE_BIND_SAMPLER_VIEW)) {
447       ctx->Extensions.EXT_texture_compression_latc = GL_TRUE;
448    }
449
450    if (screen->is_format_supported(screen, PIPE_FORMAT_LATC2_UNORM,
451                                    PIPE_TEXTURE_2D, 0,
452                                    PIPE_BIND_SAMPLER_VIEW)) {
453       ctx->Extensions.ATI_texture_compression_3dc = GL_TRUE;
454    }
455
456    /* ycbcr support */
457    if (screen->is_format_supported(screen, PIPE_FORMAT_UYVY, 
458                                    PIPE_TEXTURE_2D, 0,
459                                    PIPE_BIND_SAMPLER_VIEW) ||
460        screen->is_format_supported(screen, PIPE_FORMAT_YUYV, 
461                                    PIPE_TEXTURE_2D, 0,
462                                    PIPE_BIND_SAMPLER_VIEW)) {
463       ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
464    }
465
466    /* GL_EXT_texture_array */
467    if (screen->get_param(screen, PIPE_CAP_ARRAY_TEXTURES)) {
468       ctx->Extensions.EXT_texture_array = GL_TRUE;
469       ctx->Extensions.MESA_texture_array = GL_TRUE;
470    }
471
472    /* GL_ARB_framebuffer_object */
473    if (ctx->Extensions.EXT_packed_depth_stencil) {
474       /* we support always support GL_EXT_framebuffer_blit */
475       ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
476    }
477
478    if (st->pipe->render_condition) {
479       ctx->Extensions.NV_conditional_render = GL_TRUE;
480    }
481
482    if (screen->get_param(screen, PIPE_CAP_INDEP_BLEND_ENABLE)) {
483       ctx->Extensions.EXT_draw_buffers2 = GL_TRUE;
484    }
485
486    if (screen->get_param(screen, PIPE_CAP_INDEP_BLEND_FUNC)) {
487       ctx->Extensions.ARB_draw_buffers_blend = GL_TRUE;
488    }
489
490    /* GL_ARB_half_float_vertex */
491    if (screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT,
492                                    PIPE_BUFFER, 0,
493                                    PIPE_BIND_VERTEX_BUFFER)) {
494       ctx->Extensions.ARB_half_float_vertex = GL_TRUE;
495    }
496
497    if (screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY, PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
498 #if 0 /* XXX re-enable when GLSL compiler again supports geometry shaders */
499       ctx->Extensions.ARB_geometry_shader4 = GL_TRUE;
500 #endif
501    }
502
503    if (screen->get_param(screen, PIPE_CAP_PRIMITIVE_RESTART)) {
504       ctx->Extensions.NV_primitive_restart = GL_TRUE;
505    }
506
507    if (screen->get_param(screen, PIPE_CAP_DEPTH_CLAMP)) {
508       ctx->Extensions.ARB_depth_clamp = GL_TRUE;
509    }
510
511    if (screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT)) {
512       ctx->Extensions.ARB_shader_stencil_export = GL_TRUE;
513    }
514
515    if (screen->get_param(screen, PIPE_CAP_TGSI_INSTANCEID)) {
516       ctx->Extensions.ARB_draw_instanced = GL_TRUE;
517    }
518    if (screen->get_param(screen, PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR)) {
519       ctx->Extensions.ARB_instanced_arrays = GL_TRUE;
520    }
521
522    if (screen->fence_finish) {
523       ctx->Extensions.ARB_sync = GL_TRUE;
524    }
525 }