3 #include "system/angband.h"
6 int32_t get_current_ki(PlayerType *player_ptr);
7 void set_current_ki(PlayerType *player_ptr, bool is_reset, int32_t ki);
8 bool clear_mind(PlayerType *player_ptr);
9 void set_lightspeed(PlayerType *player_ptr, TIME_EFFECT v, bool do_dec);
10 bool set_tim_sh_force(PlayerType *player_ptr, TIME_EFFECT v, bool do_dec);
11 bool shock_power(PlayerType *player_ptr);
13 enum class mind_force_trainer_type : int;
14 bool cast_force_spell(PlayerType *player_ptr, mind_force_trainer_type spell);