1 #include "mind/mind-hobbit.h"
2 #include "floor/floor-object.h"
3 #include "object/object-generator.h"
4 #include "object/object-kind-hook.h"
5 #include "sv-definition/sv-food-types.h"
6 #include "system/object-type-definition.h"
7 #include "view/display-messages.h"
9 bool create_ration(player_type *creature_ptr)
12 object_type *q_ptr = &forge;
13 object_prep(creature_ptr, q_ptr, lookup_kind(TV_FOOD, SV_FOOD_RATION));
14 (void)drop_near(creature_ptr, q_ptr, -1, creature_ptr->y, creature_ptr->x);
15 msg_print(_("食事を料理して作った。", "You cook some food."));