1 #include "mind/mind-hobbit.h"
2 #include "floor/floor-object.h"
3 #include "object/object-kind-hook.h"
4 #include "sv-definition/sv-food-types.h"
5 #include "system/baseitem-info.h"
6 #include "system/item-entity.h"
7 #include "system/player-type-definition.h"
8 #include "view/display-messages.h"
10 bool create_ration(PlayerType *player_ptr)
14 q_ptr->prep(lookup_baseitem_id({ ItemKindType::FOOD, SV_FOOD_RATION }));
15 (void)drop_near(player_ptr, q_ptr, -1, player_ptr->y, player_ptr->x);
16 msg_print(_("食事を料理して作った。", "You cook some food."));