1 #include "mind/mind-info.h"
2 #include "cmd-action/cmd-spell.h"
3 #include "locale/japanese.h"
4 #include "mind/mind-force-trainer.h"
5 #include "mind/mind-types.h"
6 #include "player-info/equipment-info.h"
7 #include "system/player-type-definition.h"
9 static void switch_mind_mindcrafter(PlayerType *player_ptr, const PLAYER_LEVEL plev, const int power, char *p)
15 sprintf(p, " %s%dd%d", KWD_DAM, 3 + ((plev - 1) / 4), 3 + plev / 15);
18 sprintf(p, " %s10", KWD_SPHERE);
21 sprintf(p, " %s%d", KWD_SPHERE, plev * 5);
26 sprintf(p, " %s%dd8", KWD_DAM, 8 + ((plev - 5) / 4));
29 sprintf(p, " %s%d", KWD_DURATION, plev);
34 sprintf(p, (plev < 25 ? " %s%d" : " %sd%d"), KWD_DAM, (plev < 25 ? plev * 3 / 2 : plev * ((plev - 5) / 10 + 1)));
37 sprintf(p, " %s10+d%d", KWD_DURATION, plev * 3 / 2);
41 sprintf(p, " 最大重量:%d.%dkg", lb_to_kg_integer(plev * 15), lb_to_kg_fraction(plev * 15));
45 sprintf(p, " max wgt %d", plev * 15);
49 sprintf(p, " %s%dd6", KWD_DAM, plev / 2);
52 sprintf(p, " %sd%d+%d", KWD_DAM, plev * 3, plev * 3);
55 sprintf(p, _(" 行動:%ld回", " %ld acts."), (long int)(player_ptr->csp + 100 - player_ptr->energy_need - 50) / 100);
60 static void switch_mind_ki(PlayerType *player_ptr, const PLAYER_LEVEL plev, const int power, char *p)
62 int boost = get_current_ki(player_ptr);
63 if (heavy_armor(player_ptr))
68 sprintf(p, " %s%dd4", KWD_DAM, 3 + ((plev - 1) / 5) + boost / 12);
73 sprintf(p, " %s%d+d30", KWD_DURATION, 30 + boost / 5);
76 sprintf(p, " %s%dd5", KWD_DAM, 5 + ((plev - 1) / 5) + boost / 10);
79 sprintf(p, " %s%d+d20", KWD_DURATION, 20 + boost / 5);
84 sprintf(p, " %s%d+d%d", KWD_DURATION, 15 + boost / 7, plev / 2);
87 sprintf(p, " %s%dd8", KWD_DAM, 8 + ((plev - 5) / 4) + boost / 12);
90 sprintf(p, " %s10d6+%d", KWD_DAM, plev * 3 / 2 + boost * 3 / 5);
95 sprintf(p, _(" 最大%d体", " max %d"), 1 + boost / 100);
98 sprintf(p, " %s%d", KWD_DAM, 100 + plev + boost);
101 sprintf(p, " %s%dd15", KWD_DAM, 10 + plev / 2 + boost * 3 / 10);
104 sprintf(p, _(" 行動:%d+d16回", " %d+d16 acts"), 16 + boost / 20);
109 static void switch_mind_mirror_master(const PLAYER_LEVEL plev, const int power, char *p)
117 sprintf(p, " %s%dd4", KWD_DAM, 3 + ((plev - 1) / 5));
120 sprintf(p, " %s10", KWD_SPHERE);
125 sprintf(p, " %s%d", KWD_SPHERE, plev * 5);
128 sprintf(p, " %s20+d20", KWD_DURATION);
133 sprintf(p, " %s%dd8", KWD_DAM, 8 + ((plev - 5) / 4));
138 sprintf(p, " %s%dd8", KWD_DAM, 11 + (plev - 5) / 4);
143 sprintf(p, " %s20+d20", KWD_DURATION);
146 sprintf(p, " %s150+d%d", KWD_DAM, plev * 2);
153 sprintf(p, " %s%d", KWD_SPHERE, plev / 2 + 10);
158 sprintf(p, " %s6+d6", KWD_DURATION);
161 sprintf(p, " %s%d", KWD_DAM, plev * 11 + 5);
164 sprintf(p, " %s4+d4", KWD_DURATION);
169 static void switch_mind_ninja(const PLAYER_LEVEL plev, const int power, char *p)
176 sprintf(p, " %s10", KWD_SPHERE);
181 sprintf(p, " %s%d", KWD_SPHERE, plev * 5);
184 sprintf(p, " %s30", KWD_SPHERE);
190 sprintf(p, " %s20+d20", KWD_DURATION);
193 sprintf(p, " %s%d", KWD_DAM, (50 + plev) / 2);
203 sprintf(p, " %s%d+d%d", KWD_DURATION, plev / 2, plev / 2);
206 sprintf(p, " %s%d*3", KWD_DAM, (75 + plev * 2 / 3) / 2);
209 sprintf(p, " %s%dd10", KWD_DAM, 6 + plev / 8);
212 sprintf(p, " %s6+d6", KWD_DURATION);
218 * @brief 特殊技能の効果情報をまとめたフォーマットを返す
219 * @param p 情報を返す文字列参照ポインタ
220 * @param use_mind 職業毎の特殊技能ID
221 * @param power モンスター魔法のID
223 void mindcraft_info(PlayerType *player_ptr, char *p, MindKindType use_mind, int power)
225 const PLAYER_LEVEL plev = player_ptr->lev;
228 case MindKindType::MINDCRAFTER:
229 switch_mind_mindcrafter(player_ptr, plev, power, p);
231 case MindKindType::KI:
232 switch_mind_ki(player_ptr, plev, power, p);
234 case MindKindType::MIRROR_MASTER:
235 switch_mind_mirror_master(plev, power, p);
237 case MindKindType::NINJUTSU:
238 switch_mind_ninja(plev, power, p);