1 #include "mind/mind-info.h"
2 #include "cmd-action/cmd-spell.h"
3 #include "mind/mind-force-trainer.h"
4 #include "mind/mind-types.h"
5 #include "player-info/equipment-info.h"
6 #include "system/player-type-definition.h"
8 static void switch_mind_mindcrafter(player_type *player_ptr, const PLAYER_LEVEL plev, const int power, char *p)
14 sprintf(p, " %s%dd%d", KWD_DAM, 3 + ((plev - 1) / 4), 3 + plev / 15);
17 sprintf(p, " %s10", KWD_SPHERE);
20 sprintf(p, " %s%d", KWD_SPHERE, plev * 5);
25 sprintf(p, " %s%dd8", KWD_DAM, 8 + ((plev - 5) / 4));
28 sprintf(p, " %s%d", KWD_DURATION, plev);
33 sprintf(p, (plev < 25 ? " %s%d" : " %sd%d"), KWD_DAM, (plev < 25 ? plev * 3 / 2 : plev * ((plev - 5) / 10 + 1)));
36 sprintf(p, " %s10+d%d", KWD_DURATION, plev * 3 / 2);
40 sprintf(p, " 最大重量:%d.%dkg", lbtokg1(plev * 15), lbtokg2(plev * 15));
44 sprintf(p, " max wgt %d", plev * 15);
48 sprintf(p, " %s%dd6", KWD_DAM, plev / 2);
51 sprintf(p, " %sd%d+%d", KWD_DAM, plev * 3, plev * 3);
54 sprintf(p, _(" 行動:%ld回", " %ld acts."), (long int)(player_ptr->csp + 100 - player_ptr->energy_need - 50) / 100);
59 static void switch_mind_ki(player_type *player_ptr, const PLAYER_LEVEL plev, const int power, char *p)
61 int boost = get_current_ki(player_ptr);
62 if (heavy_armor(player_ptr))
67 sprintf(p, " %s%dd4", KWD_DAM, 3 + ((plev - 1) / 5) + boost / 12);
72 sprintf(p, " %s%d+d30", KWD_DURATION, 30 + boost / 5);
75 sprintf(p, " %s%dd5", KWD_DAM, 5 + ((plev - 1) / 5) + boost / 10);
78 sprintf(p, " %s%d+d20", KWD_DURATION, 20 + boost / 5);
83 sprintf(p, " %s%d+d%d", KWD_DURATION, 15 + boost / 7, plev / 2);
86 sprintf(p, " %s%dd8", KWD_DAM, 8 + ((plev - 5) / 4) + boost / 12);
89 sprintf(p, " %s10d6+%d", KWD_DAM, plev * 3 / 2 + boost * 3 / 5);
94 sprintf(p, _(" 最大%d体", " max %d"), 1 + boost / 100);
97 sprintf(p, " %s%d", KWD_DAM, 100 + plev + boost);
100 sprintf(p, " %s%dd15", KWD_DAM, 10 + plev / 2 + boost * 3 / 10);
103 sprintf(p, _(" 行動:%d+d16回", " %d+d16 acts"), 16 + boost / 20);
108 static void switch_mind_mirror_master(const PLAYER_LEVEL plev, const int power, char *p)
116 sprintf(p, " %s%dd4", KWD_DAM, 3 + ((plev - 1) / 5));
119 sprintf(p, " %s10", KWD_SPHERE);
124 sprintf(p, " %s%d", KWD_SPHERE, plev * 5);
127 sprintf(p, " %s20+d20", KWD_DURATION);
132 sprintf(p, " %s%dd8", KWD_DAM, 8 + ((plev - 5) / 4));
137 sprintf(p, " %s%dd8", KWD_DAM, 11 + (plev - 5) / 4);
142 sprintf(p, " %s20+d20", KWD_DURATION);
145 sprintf(p, " %s150+d%d", KWD_DAM, plev * 2);
152 sprintf(p, " %s%d", KWD_SPHERE, plev / 2 + 10);
157 sprintf(p, " %s6+d6", KWD_DURATION);
160 sprintf(p, " %s%d", KWD_DAM, plev * 11 + 5);
163 sprintf(p, " %s4+d4", KWD_DURATION);
168 static void switch_mind_ninja(const PLAYER_LEVEL plev, const int power, char *p)
175 sprintf(p, " %s10", KWD_SPHERE);
180 sprintf(p, " %s%d", KWD_SPHERE, plev * 5);
183 sprintf(p, " %s30", KWD_SPHERE);
189 sprintf(p, " %s20+d20", KWD_DURATION);
192 sprintf(p, " %s%d", KWD_DAM, (50 + plev) / 2);
202 sprintf(p, " %s%d+d%d", KWD_DURATION, plev / 2, plev / 2);
205 sprintf(p, " %s%d*3", KWD_DAM, (75 + plev * 2 / 3) / 2);
208 sprintf(p, " %s%dd10", KWD_DAM, 6 + plev / 8);
211 sprintf(p, " %s6+d6", KWD_DURATION);
217 * @brief 特殊技能の効果情報をまとめたフォーマットを返す
218 * @param p 情報を返す文字列参照ポインタ
219 * @param use_mind 職業毎の特殊技能ID
220 * @param power モンスター魔法のID
222 void mindcraft_info(player_type *player_ptr, char *p, mind_kind_type use_mind, int power)
224 const PLAYER_LEVEL plev = player_ptr->lev;
227 case mind_kind_type::MINDCRAFTER:
228 switch_mind_mindcrafter(player_ptr, plev, power, p);
230 case mind_kind_type::KI:
231 switch_mind_ki(player_ptr, plev, power, p);
233 case mind_kind_type::MIRROR_MASTER:
234 switch_mind_mirror_master(plev, power, p);
236 case mind_kind_type::NINJUTSU:
237 switch_mind_ninja(plev, power, p);