3 #include "system/angband.h"
6 bool check_multishadow(PlayerType *player_ptr);
7 bool binding_field(PlayerType *player_ptr, int dam);
8 bool confusing_light(PlayerType *player_ptr);
9 bool set_multishadow(PlayerType *player_ptr, TIME_EFFECT v, bool do_dec);
10 bool set_dustrobe(PlayerType *player_ptr, TIME_EFFECT v, bool do_dec);
12 enum class MindMirrorMasterType : int;
13 bool cast_mirror_spell(PlayerType *player_ptr, MindMirrorMasterType spell);