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Merge branch 'develop' into feature/doxygen-main-win
[hengbandforosx/hengbandosx.git] / src / mind / mind-ninja.h
1 #pragma once
2
3 typedef struct player_attack_type player_attack_type;
4 typedef struct player_type player_type;
5 bool kawarimi(player_type *caster_ptr, bool success);
6 bool rush_attack(player_type *attacker_ptr, bool *mdeath);
7 void process_surprise_attack(player_type *attacker_ptr, player_attack_type *pa_ptr);
8 void print_surprise_attack(player_attack_type *pa_ptr);
9 void calc_surprise_attack_damage(player_type *attacker_ptr, player_attack_type *pa_ptr);
10 bool hayagake(player_type *creature_ptr);
11 bool set_superstealth(player_type *creature_ptr, bool set);
12
13 enum mind_ninja_type : int;
14 bool cast_ninja_spell(player_type *caster_ptr, mind_ninja_type spell);