3 #include "system/angband.h"
5 #include "combat/combat-options-type.h"
6 #include "object-enchant/tr-flags.h"
8 class MonsterAttackPlayer;
10 struct player_attack_type;
12 MULTIPLY mult_hissatsu(PlayerType *player_ptr, MULTIPLY mult, const TrFlags &flgs, monster_type *m_ptr, combat_options mode);
13 void concentration(PlayerType *player_ptr);
14 bool choose_samurai_stance(PlayerType* player_ptr);
15 int calc_attack_quality(PlayerType *player_ptr, player_attack_type *pa_ptr);
16 void mineuchi(PlayerType *player_ptr, player_attack_type *pa_ptr);
17 void musou_counterattack(PlayerType *player_ptr, MonsterAttackPlayer *monap_ptr);