3 #include "system/angband.h"
5 void reset_concentration(player_type *creature_ptr, bool msg);
6 void display_snipe_list(player_type *sniper_ptr);
7 MULTIPLY calc_snipe_damage_with_slay(player_type *sniper_ptr, MULTIPLY mult, monster_type *m_ptr, SPELL_IDX snipe_type);
8 void do_cmd_snipe(player_type *sniper_ptr);
9 void do_cmd_snipe_browse(player_type *sniper_ptr);
10 int boost_concentration_damage(player_type *creature_ptr, int tdam);