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[hengband/hengband.git] / src / mind / racial-mirror-master.h
1 #pragma once
2
3 #include "system/angband.h"
4
5 bool check_multishadow(player_type *creature_ptr);
6 bool mirror_concentration(player_type *creature_ptr);
7 void remove_all_mirrors(player_type *caster_ptr, bool explode);
8 bool binding_field(player_type *caster_ptr, HIT_POINT dam);
9 void seal_of_mirror(player_type *caster_ptr, HIT_POINT dam);