2 * @brief レイシャルと突然変異の技能処理 / Racial powers (and mutations)
5 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke\n
6 * This software may be copied and distributed for educational, research,\n
7 * and not for profit purposes provided that this copyright and statement\n
8 * are included in all such copies. Other copyrights may also apply.\n
9 * 2014 Deskull rearranged comment for Doxygen. \n
12 #include "mind/racial.h"
13 #include "cmd-action/cmd-mane.h"
14 #include "cmd-action/cmd-spell.h"
15 #include "cmd-item/cmd-magiceat.h"
16 #include "cmd-item/cmd-zapwand.h"
17 #include "cmd/cmd-basic.h"
18 #include "core/asking-player.h"
19 #include "core/stuff-handler.h"
20 #include "effect/spells-effect-util.h"
21 #include "game-option/disturbance-options.h"
22 #include "game-option/text-display-options.h"
23 #include "io/input-key-acceptor.h"
24 #include "io/targeting.h"
25 #include "main/sound-of-music.h"
26 #include "melee/melee-postprocess.h"
27 #include "mind/mind-cavalry.h"
28 #include "mind/mind-force-trainer.h"
29 #include "mind/mind-mirror-master.h"
30 #include "mind/mind-ninja.h"
31 #include "mind/mind-samurai.h"
32 #include "mind/mind-warrior-mage.h"
33 #include "mind/mind-warrior.h"
34 #include "mind/monk-attack.h"
35 #include "mind/racial-android.h"
36 #include "mind/racial-balrog.h"
37 #include "mind/racial-draconian.h"
38 #include "mind/racial-vampire.h"
39 #include "mutation/mutation.h"
40 #include "object/object-hook.h"
41 #include "player/player-class.h"
42 #include "player/player-damage.h"
43 #include "player/player-effects.h"
44 #include "player/player-race-types.h"
45 #include "player/player-status.h"
46 #include "spell-kind/spells-beam.h"
47 #include "spell-kind/spells-detection.h"
48 #include "spell-kind/spells-grid.h"
49 #include "spell-kind/spells-launcher.h"
50 #include "spell-kind/spells-neighbor.h"
51 #include "spell-kind/spells-sight.h"
52 #include "spell-kind/spells-teleport.h"
53 #include "spell-realm/spells-hex.h"
54 #include "spell/spells-object.h"
55 #include "spell/spells-status.h"
56 #include "spell/spell-types.h"
57 #include "spell/spells3.h"
58 #include "view/display-main-window.h"
59 #include "view/display-messages.h"
63 * @return 構えを変化させたらTRUE、構え不能かキャンセルしたらFALSEを返す。
65 static bool choose_kamae(player_type *creature_ptr)
72 if (cmd_limit_confused(creature_ptr)) return FALSE;
74 prt(_(" a) 構えをとく", " a) No form"), 2, 20);
76 for (i = 0; i < MAX_KAMAE; i++)
78 if (creature_ptr->lev >= kamae_shurui[i].min_level)
80 sprintf(buf," %c) %-12s %s",I2A(i+1), kamae_shurui[i].desc, kamae_shurui[i].info);
86 prt(_(" どの構えをとりますか?", " Choose Stance: "), 1, 14);
97 else if ((choice == 'a') || (choice == 'A'))
99 if (creature_ptr->action == ACTION_KAMAE)
101 set_action(creature_ptr, ACTION_NONE);
104 msg_print(_("もともと構えていない。", "You are not in a special stance."));
108 else if ((choice == 'b') || (choice == 'B'))
113 else if (((choice == 'c') || (choice == 'C')) && (creature_ptr->lev > 29))
118 else if (((choice == 'd') || (choice == 'D')) && (creature_ptr->lev > 34))
123 else if (((choice == 'e') || (choice == 'E')) && (creature_ptr->lev > 39))
129 set_action(creature_ptr, ACTION_KAMAE);
131 if (creature_ptr->special_defense & (KAMAE_GENBU << new_kamae))
133 msg_print(_("構え直した。", "You reassume a stance."));
137 creature_ptr->special_defense &= ~(KAMAE_MASK);
138 creature_ptr->update |= (PU_BONUS);
139 creature_ptr->redraw |= (PR_STATE);
140 msg_format(_("%sの構えをとった。", "You assume the %s stance."), kamae_shurui[new_kamae].desc);
141 creature_ptr->special_defense |= (KAMAE_GENBU << new_kamae);
143 creature_ptr->redraw |= PR_STATE;
149 * @brief レイシャル・パワー情報の構造体定義
151 typedef struct power_desc_type
153 GAME_TEXT name[MAX_NLEN]; //!<レイシャル名
154 PLAYER_LEVEL level; //!<体得レベル
163 * @brief レイシャル・パワーの発動成功率を計算する / Returns the chance to activate a racial power/mutation
164 * @param pd_ptr 発動したいレイシャル・パワー情報の構造体参照ポインタ
167 static PERCENTAGE racial_chance(player_type *creature_ptr, power_desc_type *pd_ptr)
169 PLAYER_LEVEL min_level = pd_ptr->level;
170 PERCENTAGE difficulty = pd_ptr->fail;
175 BASE_STATUS stat = creature_ptr->stat_cur[pd_ptr->stat];
177 /* No chance for success */
178 if ((creature_ptr->lev < min_level) || creature_ptr->confused)
183 if (difficulty == 0) return 100;
185 /* Calculate difficulty */
186 if (creature_ptr->stun)
188 difficulty += (PERCENTAGE)creature_ptr->stun;
190 else if (creature_ptr->lev > min_level)
192 PERCENTAGE lev_adj = (PERCENTAGE)((creature_ptr->lev - min_level) / 3);
193 if (lev_adj > 10) lev_adj = 10;
194 difficulty -= lev_adj;
197 if (difficulty < 5) difficulty = 5;
199 /* We only need halfs of the difficulty */
200 difficulty = difficulty / 2;
202 for (i = 1; i <= stat; i++)
204 val = i - difficulty;
206 sum += (val <= difficulty) ? val : difficulty;
212 return (((sum * 100) / difficulty) / stat);
216 static int racial_cost;
219 * @brief レイシャル・パワーの発動の判定処理
220 * @param pd_ptr 発動したいレイシャル・パワー情報の構造体参照ポインタ
222 * 発動成功ならば1、発動失敗ならば-1、キャンセルならば0を返す。
223 * return value indicates that we have succesfully used the power 1: Succeeded, 0: Cancelled, -1: Failed
225 static int racial_aux(player_type *creature_ptr, power_desc_type *pd_ptr)
227 PLAYER_LEVEL min_level = pd_ptr->level;
228 int use_stat = pd_ptr->stat;
229 int difficulty = pd_ptr->fail;
232 racial_cost = pd_ptr->cost;
234 /* Not enough mana - use hp */
235 if (creature_ptr->csp < racial_cost) use_hp = racial_cost - creature_ptr->csp;
237 /* Power is not available yet */
238 if (creature_ptr->lev < min_level)
240 msg_format(_("この能力を使用するにはレベル %d に達していなければなりません。",
241 "You need to attain level %d to use this power."), min_level);
243 free_turn(creature_ptr);
247 if (cmd_limit_confused(creature_ptr))
249 free_turn(creature_ptr);
254 else if (creature_ptr->chp < use_hp)
256 if (!get_check(_("本当に今の衰弱した状態でこの能力を使いますか?", "Really use the power in your weakened state? ")))
258 free_turn(creature_ptr);
263 /* Else attempt to do it! */
267 if (creature_ptr->stun)
269 difficulty += creature_ptr->stun;
271 else if (creature_ptr->lev > min_level)
273 int lev_adj = ((creature_ptr->lev - min_level) / 3);
274 if (lev_adj > 10) lev_adj = 10;
275 difficulty -= lev_adj;
278 if (difficulty < 5) difficulty = 5;
281 /* take time and pay the price */
282 take_turn(creature_ptr, 100);
285 if (randint1(creature_ptr->stat_cur[use_stat]) >= ((difficulty / 2) + randint1(difficulty / 2)))
290 if (flush_failure) flush();
291 msg_print(_("充分に集中できなかった。", "You've failed to concentrate hard enough."));
298 * @brief レイシャル・パワー発動処理
299 * @param creature_ptr プレーヤーへの参照ポインタ
300 * @param command 発動するレイシャルのID
301 * @return 処理を実際に実行した場合はTRUE、キャンセルした場合FALSEを返す。
303 static bool exe_racial_power(player_type *creature_ptr, s32b command)
305 PLAYER_LEVEL plev = creature_ptr->lev;
310 switch (creature_ptr->pclass)
314 return sword_dancing(creature_ptr);
317 case CLASS_HIGH_MAGE:
318 if (creature_ptr->realm1 == REALM_HEX)
320 bool retval = stop_hex_spell(creature_ptr);
321 if (retval) creature_ptr->energy_use = 10;
326 /* case CLASS_HIGH_MAGE: */
329 if (!eat_magic(creature_ptr, creature_ptr->lev * 2)) return FALSE;
334 if (is_good_realm(creature_ptr->realm1))
336 if (!bless_weapon(creature_ptr)) return FALSE;
340 (void)dispel_monsters(creature_ptr, plev * 4);
341 turn_monsters(creature_ptr, plev * 4);
342 banish_monsters(creature_ptr, plev * 4);
348 if(!hit_and_away(creature_ptr)) return FALSE;
354 msg_print(_("敵を調査した...", "You examine your foes..."));
355 probing(creature_ptr);
360 if (!get_aim_dir(creature_ptr, &dir)) return FALSE;
361 fire_beam(creature_ptr, is_good_realm(creature_ptr->realm1) ? GF_HOLY_FIRE : GF_HELL_FIRE,
365 case CLASS_WARRIOR_MAGE:
369 return comvert_hp_to_mp(creature_ptr);
371 else if (command == -4)
373 return comvert_mp_to_hp(creature_ptr);
377 case CLASS_CHAOS_WARRIOR:
379 return confusing_light(creature_ptr);
384 if (!(empty_hands(creature_ptr, TRUE) & EMPTY_HAND_RARM))
386 msg_print(_("素手じゃないとできません。", "You need to be barehanded."));
389 if (creature_ptr->riding)
391 msg_print(_("乗馬中はできません。", "You need to get off a pet."));
397 if (!choose_kamae(creature_ptr)) return FALSE;
398 creature_ptr->update |= (PU_BONUS);
400 else if (command == -4)
402 return double_attack(creature_ptr);
406 case CLASS_MINDCRAFTER:
407 case CLASS_FORCETRAINER:
409 return clear_mind(creature_ptr);
415 if (!get_aim_dir(creature_ptr, &dir)) return FALSE;
417 fire_beam(creature_ptr, GF_PHOTO, dir, 1);
419 else if (command == -4)
421 if (!identify_fully(creature_ptr, FALSE, 0)) return FALSE;
427 handle_stuff(creature_ptr);
428 if (!do_cmd_mane(creature_ptr, TRUE)) return FALSE;
431 case CLASS_BEASTMASTER:
435 if (!get_aim_dir(creature_ptr, &dir)) return FALSE;
436 (void)fire_ball_hide(creature_ptr, GF_CHARM_LIVING, dir, creature_ptr->lev, 0);
438 else if (command == -4)
440 project_all_los(creature_ptr, GF_CHARM_LIVING, creature_ptr->lev);
446 if (!create_ammo(creature_ptr)) return FALSE;
449 case CLASS_MAGIC_EATER:
452 if (!import_magic_device(creature_ptr)) return FALSE;
453 } else if (command == -4) {
454 if (cmd_limit_cast(creature_ptr)) return FALSE;
455 if (!do_cmd_magic_eater(creature_ptr, FALSE, TRUE)) return FALSE;
461 /* Singing is already stopped */
462 if (!SINGING_SONG_EFFECT(creature_ptr) && !INTERUPTING_SONG_EFFECT(creature_ptr)) return FALSE;
464 stop_singing(creature_ptr);
465 creature_ptr->energy_use = 10;
470 if (cmd_limit_cast(creature_ptr)) return FALSE;
471 handle_stuff(creature_ptr);
472 do_cmd_cast(creature_ptr);
473 handle_stuff(creature_ptr);
474 if (!creature_ptr->paralyzed && !cmd_limit_cast(creature_ptr))
475 do_cmd_cast(creature_ptr);
482 concentration(creature_ptr);
484 else if (command == -4)
486 if (!has_melee_weapon(creature_ptr, INVEN_RARM) && !has_melee_weapon(creature_ptr, INVEN_LARM))
488 msg_print(_("武器を持たないといけません。", "You need to wield a weapon."));
491 if (!choose_kata(creature_ptr)) return FALSE;
492 creature_ptr->update |= (PU_BONUS);
496 case CLASS_BLUE_MAGE:
498 if (creature_ptr->action == ACTION_LEARN)
500 set_action(creature_ptr, ACTION_NONE);
504 set_action(creature_ptr, ACTION_LEARN);
506 free_turn(creature_ptr);
511 return rodeo(creature_ptr);
513 case CLASS_BERSERKER:
515 if (!recall_player(creature_ptr, randint0(21) + 15)) return FALSE;
520 if (creature_ptr->lev > 29)
522 if (!identify_fully(creature_ptr, TRUE, 0)) return FALSE;
526 if (!ident_spell(creature_ptr, TRUE, 0)) return FALSE;
530 case CLASS_MIRROR_MASTER:
534 /* Explode all mirrors */
535 remove_all_mirrors(creature_ptr, TRUE);
537 else if (command == -4)
539 return mirror_concentration(creature_ptr);
544 hayagake(creature_ptr);
548 else if (creature_ptr->mimic_form)
550 switch (creature_ptr->mimic_form)
553 case MIMIC_DEMON_LORD:
555 return demonic_breath(creature_ptr);
558 vampirism(creature_ptr);
566 switch (creature_ptr->prace)
569 msg_print(_("周囲を調べた。", "You examine your surroundings."));
570 (void)detect_traps(creature_ptr, DETECT_RAD_DEFAULT, TRUE);
571 (void)detect_doors(creature_ptr, DETECT_RAD_DEFAULT);
572 (void)detect_stairs(creature_ptr, DETECT_RAD_DEFAULT);
576 return create_ration(creature_ptr);
580 msg_print(_("パッ!", "Blink!"));
581 teleport_player(creature_ptr, 10, TELEPORT_SPONTANEOUS);
585 msg_print(_("勇気を出した。", "You play tough."));
586 (void)set_afraid(creature_ptr, 0);
589 case RACE_HALF_TROLL:
590 msg_print(_("うがぁぁ!", "RAAAGH!"));
591 (void)berserk(creature_ptr, 10 + randint1(plev));
597 msg_print(_("あなたは歩き周り始めた。", "You start walking around. "));
598 reserve_alter_reality(creature_ptr);
600 else if (command == -2)
602 msg_print(_("あなたは「パターン」を心に描いてその上を歩いた...", "You picture the Pattern in your mind and walk it..."));
604 (void)true_healing(creature_ptr, 0);
605 (void)restore_all_status(creature_ptr);
606 (void)restore_level(creature_ptr);
611 msg_print(_("うぉぉおお!", "Raaagh!"));
612 (void)berserk(creature_ptr, 10 + randint1(plev));
616 msg_print(_("爆発のルーンを慎重に仕掛けた...", "You carefully set an explosive rune..."));
617 explosive_rune(creature_ptr, creature_ptr->y, creature_ptr->x);
620 case RACE_HALF_GIANT:
621 if (!get_aim_dir(creature_ptr, &dir)) return FALSE;
622 (void)wall_to_mud(creature_ptr, dir, 20 + randint1(30));
625 case RACE_HALF_TITAN:
626 msg_print(_("敵を調査した...", "You examine your foes..."));
627 probing(creature_ptr);
631 if (!get_aim_dir(creature_ptr, &dir)) return FALSE;
632 msg_print(_("巨大な岩を投げた。", "You throw a huge boulder."));
633 fire_bolt(creature_ptr, GF_MISSILE, dir, (3 * plev) / 2);
637 if (!get_aim_dir(creature_ptr, &dir)) return FALSE;
638 stop_mouth(creature_ptr);
639 msg_print(_("身の毛もよだつ叫び声を上げた!", "You make a horrible scream!"));
640 (void)fear_monster(creature_ptr, dir, plev);
644 if (!get_aim_dir(creature_ptr, &dir)) return FALSE;
645 stop_mouth(creature_ptr);
646 msg_print(_("酸を吐いた。", "You spit acid."));
647 if (plev < 25) fire_bolt(creature_ptr, GF_ACID, dir, plev);
648 else fire_ball(creature_ptr, GF_ACID, dir, plev, 2);
652 if (!get_aim_dir(creature_ptr, &dir)) return FALSE;
653 msg_print(_("毒のダーツを投げた。", "You throw a dart of poison."));
654 fire_bolt(creature_ptr, GF_POIS, dir, plev);
658 msg_print(_("周囲を調査した。", "You examine your surroundings."));
659 (void)detect_traps(creature_ptr, DETECT_RAD_DEFAULT, TRUE);
660 (void)detect_doors(creature_ptr, DETECT_RAD_DEFAULT);
661 (void)detect_stairs(creature_ptr, DETECT_RAD_DEFAULT);
665 if (!get_aim_dir(creature_ptr, &dir)) return FALSE;
666 msg_print(_("マジック・ミサイルを放った。", "You cast a magic missile."));
667 fire_bolt_or_beam(creature_ptr, 10, GF_MISSILE, dir, damroll(3 + ((plev - 1) / 5), 4));
671 return draconian_breath(creature_ptr);
674 case RACE_MIND_FLAYER:
675 if (!get_aim_dir(creature_ptr, &dir)) return FALSE;
676 msg_print(_("あなたは集中し、目が赤く輝いた...", "You concentrate and your eyes glow red..."));
677 fire_bolt(creature_ptr, GF_PSI, dir, plev);
681 if (!get_aim_dir(creature_ptr, &dir)) return FALSE;
684 msg_print(_("ファイア・ボールを放った。", "You cast a ball of fire."));
685 fire_ball(creature_ptr, GF_FIRE, dir, plev, 2);
689 msg_print(_("ファイア・ボルトを放った。", "You cast a bolt of fire."));
690 fire_bolt(creature_ptr, GF_FIRE, dir, plev);
695 (void)set_shield(creature_ptr, randint1(20) + 30, FALSE);
700 msg_print(_("あなたは失ったエネルギーを取り戻そうと試みた。", "You attempt to restore your lost energies."));
701 (void)restore_level(creature_ptr);
705 vampirism(creature_ptr);
709 if (!get_aim_dir(creature_ptr, &dir)) return FALSE;
710 stop_mouth(creature_ptr);
711 msg_print(_("あなたはおどろおどろしい叫び声をあげた!", "You emit an eldritch howl!"));
712 (void)fear_monster(creature_ptr, dir, plev);
716 msg_print(_("あなたは魔法の粉を投げつけた...", "You throw some magic dust..."));
717 if (plev < 25) sleep_monsters_touch(creature_ptr);
718 else (void)sleep_monsters(creature_ptr, plev);
722 return demonic_breath(creature_ptr);
726 (void)set_tsubureru(creature_ptr, randint1(20) + 30, FALSE);
730 return android_inside_weapon(creature_ptr);
734 msg_print(_("この種族は特殊な能力を持っていません。", "This race has no bonus power."));
735 free_turn(creature_ptr);
744 * @brief レイシャル・パワーコマンドのメインルーチン / Allow user to choose a power (racial / mutation) to activate
747 void do_cmd_racial_power(player_type *creature_ptr)
749 power_desc_type power_desc[36];
753 PLAYER_LEVEL lvl = creature_ptr->lev;
754 bool flag, redraw, cast = FALSE;
755 bool warrior = ((creature_ptr->pclass == CLASS_WARRIOR || creature_ptr->pclass == CLASS_BERSERKER) ? TRUE : FALSE);
758 int menu_line = (use_menu ? 1 : 0);
760 if (creature_ptr->wild_mode) return;
762 for (num = 0; num < 36; num++)
764 strcpy(power_desc[num].name, "");
765 power_desc[num].number = 0;
770 if (cmd_limit_confused(creature_ptr))
772 free_turn(creature_ptr);
776 if (creature_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
778 set_action(creature_ptr, ACTION_NONE);
781 switch (creature_ptr->pclass)
785 strcpy(power_desc[num].name, _("剣の舞い", "Sword Dancing"));
786 power_desc[num].level = 40;
787 power_desc[num].cost = 75;
788 power_desc[num].stat = A_DEX;
789 power_desc[num].fail = 35;
790 power_desc[num++].number = -3;
793 case CLASS_HIGH_MAGE:
794 if (creature_ptr->realm1 == REALM_HEX)
796 strcpy(power_desc[num].name, _("詠唱をやめる", "Stop spell casting"));
797 power_desc[num].level = 1;
798 power_desc[num].cost = 0;
799 power_desc[num].stat = A_INT;
800 power_desc[num].fail = 0;
801 power_desc[num++].number = -3;
806 /* case CLASS_HIGH_MAGE: */
809 strcpy(power_desc[num].name, _("魔力食い", "Eat Magic"));
810 power_desc[num].level = 25;
811 power_desc[num].cost = 1;
812 power_desc[num].stat = A_INT;
813 power_desc[num].fail = 25;
814 power_desc[num++].number = -3;
819 if (is_good_realm(creature_ptr->realm1))
821 strcpy(power_desc[num].name, _("武器祝福", "Bless Weapon"));
822 power_desc[num].level = 35;
823 power_desc[num].cost = 70;
824 power_desc[num].stat = A_WIS;
825 power_desc[num].fail = 50;
826 power_desc[num++].number = -3;
830 strcpy(power_desc[num].name, _("召魂", "Evocation"));
831 power_desc[num].level = 42;
832 power_desc[num].cost = 40;
833 power_desc[num].stat = A_WIS;
834 power_desc[num].fail = 35;
835 power_desc[num++].number = -3;
841 strcpy(power_desc[num].name, _("ヒット&アウェイ", "Hit and Away"));
842 power_desc[num].level = 8;
843 power_desc[num].cost = 12;
844 power_desc[num].stat = A_DEX;
845 power_desc[num].fail = 14;
846 power_desc[num++].number = -3;
852 strcpy(power_desc[num].name, _("モンスター調査", "Probe Monster"));
853 power_desc[num].level = 15;
854 power_desc[num].cost = 20;
855 power_desc[num].stat = A_INT;
856 power_desc[num].fail = 12;
857 power_desc[num++].number = -3;
862 if (is_good_realm(creature_ptr->realm1))
864 strcpy(power_desc[num].name, _("ホーリー・ランス", "Holy Lance"));
865 power_desc[num].level = 30;
866 power_desc[num].cost = 30;
867 power_desc[num].stat = A_WIS;
868 power_desc[num].fail = 30;
869 power_desc[num++].number = -3;
873 strcpy(power_desc[num].name, _("ヘル・ランス", "Hell Lance"));
874 power_desc[num].level = 30;
875 power_desc[num].cost = 30;
876 power_desc[num].stat = A_WIS;
877 power_desc[num].fail = 30;
878 power_desc[num++].number = -3;
882 case CLASS_WARRIOR_MAGE:
884 strcpy(power_desc[num].name, _("変換: HP→MP", "Convert HP to SP"));
885 power_desc[num].level = 25;
886 power_desc[num].cost = 0;
887 power_desc[num].stat = A_INT;
888 power_desc[num].fail = 10;
889 power_desc[num++].number = -3;
891 strcpy(power_desc[num].name, _("変換: MP→HP", "Convert SP to HP"));
892 power_desc[num].level = 25;
893 power_desc[num].cost = 0;
894 power_desc[num].stat = A_INT;
895 power_desc[num].fail = 10;
896 power_desc[num++].number = -4;
899 case CLASS_CHAOS_WARRIOR:
901 strcpy(power_desc[num].name, _("幻惑の光", "Confusing Light"));
902 power_desc[num].level = 40;
903 power_desc[num].cost = 50;
904 power_desc[num].stat = A_INT;
905 power_desc[num].fail = 25;
906 power_desc[num++].number = -3;
911 strcpy(power_desc[num].name, _("構える", "Assume a Stance"));
912 power_desc[num].level = 25;
913 power_desc[num].cost = 0;
914 power_desc[num].stat = A_DEX;
915 power_desc[num].fail = 0;
916 power_desc[num++].number = -3;
918 strcpy(power_desc[num].name, _("百裂拳", "Double Attack"));
919 power_desc[num].level = 30;
920 power_desc[num].cost = 30;
921 power_desc[num].stat = A_STR;
922 power_desc[num].fail = 20;
923 power_desc[num++].number = -4;
926 case CLASS_MINDCRAFTER:
927 case CLASS_FORCETRAINER:
929 strcpy(power_desc[num].name, _("明鏡止水", "Clear Mind"));
930 power_desc[num].level = 15;
931 power_desc[num].cost = 0;
932 power_desc[num].stat = A_WIS;
933 power_desc[num].fail = 10;
934 power_desc[num++].number = -3;
939 strcpy(power_desc[num].name, _("写真撮影", "Take a Photograph"));
940 power_desc[num].level = 1;
941 power_desc[num].cost = 0;
942 power_desc[num].stat = A_DEX;
943 power_desc[num].fail = 0;
944 power_desc[num++].number = -3;
946 strcpy(power_desc[num].name, _("真・鑑定", "Identify True"));
947 power_desc[num].level = 25;
948 power_desc[num].cost = 20;
949 power_desc[num].stat = A_INT;
950 power_desc[num].fail = 20;
951 power_desc[num++].number = -4;
956 strcpy(power_desc[num].name, _("倍返し", "Double Revenge"));
957 power_desc[num].level = 30;
958 power_desc[num].cost = 100;
959 power_desc[num].stat = A_DEX;
960 power_desc[num].fail = 30;
961 power_desc[num++].number = -3;
964 case CLASS_BEASTMASTER:
966 strcpy(power_desc[num].name, _("生物支配", "Dominate a Living Thing"));
967 power_desc[num].level = 1;
968 power_desc[num].cost = (creature_ptr->lev + 3) / 4;
969 power_desc[num].stat = A_CHR;
970 power_desc[num].fail = 10;
971 power_desc[num++].number = -3;
973 strcpy(power_desc[num].name, _("真・生物支配", "Dominate Living Things"));
974 power_desc[num].level = 30;
975 power_desc[num].cost = (creature_ptr->lev + 20) / 2;
976 power_desc[num].stat = A_CHR;
977 power_desc[num].fail = 10;
978 power_desc[num++].number = -4;
983 strcpy(power_desc[num].name, _("弾/矢の製造", "Create Ammo"));
984 power_desc[num].level = 1;
985 power_desc[num].cost = 0;
986 power_desc[num].stat = A_DEX;
987 power_desc[num].fail = 0;
988 power_desc[num++].number = -3;
991 case CLASS_MAGIC_EATER:
993 strcpy(power_desc[num].name, _("魔力の取り込み", "Absorb Magic"));
994 power_desc[num].level = 1;
995 power_desc[num].cost = 0;
996 power_desc[num].stat = A_INT;
997 power_desc[num].fail = 0;
998 power_desc[num++].number = -3;
1000 strcpy(power_desc[num].name, _("強力発動", "Powerful Activation"));
1001 power_desc[num].level = 10;
1002 power_desc[num].cost = 10 + (lvl - 10) / 2;
1003 power_desc[num].stat = A_INT;
1004 power_desc[num].fail = 0;
1005 power_desc[num++].number = -4;
1010 strcpy(power_desc[num].name, _("歌を止める", "Stop Singing"));
1011 power_desc[num].level = 1;
1012 power_desc[num].cost = 0;
1013 power_desc[num].stat = A_CHR;
1014 power_desc[num].fail = 0;
1015 power_desc[num++].number = -3;
1018 case CLASS_RED_MAGE:
1020 strcpy(power_desc[num].name, _("連続魔", "Double Magic"));
1021 power_desc[num].level = 48;
1022 power_desc[num].cost = 20;
1023 power_desc[num].stat = A_INT;
1024 power_desc[num].fail = 0;
1025 power_desc[num++].number = -3;
1030 strcpy(power_desc[num].name, _("気合いため", "Concentration"));
1031 power_desc[num].level = 1;
1032 power_desc[num].cost = 0;
1033 power_desc[num].stat = A_WIS;
1034 power_desc[num].fail = 0;
1035 power_desc[num++].number = -3;
1037 strcpy(power_desc[num].name, _("型", "Assume a Stance"));
1038 power_desc[num].level = 25;
1039 power_desc[num].cost = 0;
1040 power_desc[num].stat = A_DEX;
1041 power_desc[num].fail = 0;
1042 power_desc[num++].number = -4;
1045 case CLASS_BLUE_MAGE:
1047 strcpy(power_desc[num].name, _("ラーニング", "Learning"));
1048 power_desc[num].level = 1;
1049 power_desc[num].cost = 0;
1050 power_desc[num].stat = A_INT;
1051 power_desc[num].fail = 0;
1052 power_desc[num++].number = -3;
1057 strcpy(power_desc[num].name, _("荒馬ならし", "Rodeo"));
1058 power_desc[num].level = 10;
1059 power_desc[num].cost = 0;
1060 power_desc[num].stat = A_STR;
1061 power_desc[num].fail = 10;
1062 power_desc[num++].number = -3;
1065 case CLASS_BERSERKER:
1067 strcpy(power_desc[num].name, _("帰還", "Recall"));
1068 power_desc[num].level = 10;
1069 power_desc[num].cost = 10;
1070 power_desc[num].stat = A_DEX;
1071 power_desc[num].fail = 20;
1072 power_desc[num++].number = -3;
1075 case CLASS_MIRROR_MASTER:
1077 strcpy(power_desc[num].name, _("鏡割り", "Break Mirrors"));
1078 power_desc[num].level = 1;
1079 power_desc[num].cost = 0;
1080 power_desc[num].stat = A_INT;
1081 power_desc[num].fail = 0;
1082 power_desc[num++].number = -3;
1084 strcpy(power_desc[num].name, _("静水", "Mirror Concentration"));
1085 power_desc[num].level = 30;
1086 power_desc[num].cost = 0;
1087 power_desc[num].stat = A_INT;
1088 power_desc[num].fail = 20;
1089 power_desc[num++].number = -4;
1094 strcpy(power_desc[num].name, _("目利き", "Judgment"));
1095 power_desc[num].level = 5;
1096 power_desc[num].cost = 15;
1097 power_desc[num].stat = A_INT;
1098 power_desc[num].fail = 20;
1099 power_desc[num++].number = -3;
1104 strcpy(power_desc[num].name, _("速駆け", "Quick Walk"));
1105 power_desc[num].level = 20;
1106 power_desc[num].cost = 0;
1107 power_desc[num].stat = A_DEX;
1108 power_desc[num].fail = 0;
1109 power_desc[num++].number = -3;
1113 strcpy(power_desc[0].name, _("(なし)", "(none)"));
1116 if (creature_ptr->mimic_form)
1118 switch (creature_ptr->mimic_form)
1121 case MIMIC_DEMON_LORD:
1122 sprintf(power_desc[num].name, _("地獄/火炎のブレス (ダメージ %d)", "Nether or Fire Breath (dam %d)"), lvl * 3);
1123 power_desc[num].level = 15;
1124 power_desc[num].cost = 10 + lvl / 3;
1125 power_desc[num].stat = A_CON;
1126 power_desc[num].fail = 20;
1127 power_desc[num++].number = -1;
1130 strcpy(power_desc[num].name, _("吸血", "Vampiric Drain"));
1131 power_desc[num].level = 2;
1132 power_desc[num].cost = 1 + (lvl / 3);
1133 power_desc[num].stat = A_CON;
1134 power_desc[num].fail = 9;
1135 power_desc[num++].number = -1;
1141 switch (creature_ptr->prace)
1144 strcpy(power_desc[num].name, _("ドアと罠 感知", "Detect Doors+Traps"));
1145 power_desc[num].level = 5;
1146 power_desc[num].cost = 5;
1147 power_desc[num].stat = A_WIS;
1148 power_desc[num].fail = 12;
1149 power_desc[num++].number = -1;
1152 strcpy(power_desc[num].name, _("ドアと罠 感知", "Detect Doors+Traps"));
1153 power_desc[num].level = 10;
1154 power_desc[num].cost = 5;
1155 power_desc[num].stat = A_WIS;
1156 power_desc[num].fail = 10;
1157 power_desc[num++].number = -1;
1160 strcpy(power_desc[num].name, _("食糧生成", "Create Food"));
1161 power_desc[num].level = 15;
1162 power_desc[num].cost = 10;
1163 power_desc[num].stat = A_INT;
1164 power_desc[num].fail = 10;
1165 power_desc[num++].number = -1;
1168 sprintf(power_desc[num].name, _("ショート・テレポート", "Blink"));
1169 power_desc[num].level = 5;
1170 power_desc[num].cost = 5;
1171 power_desc[num].stat = A_INT;
1172 power_desc[num].fail = 12;
1173 power_desc[num++].number = -1;
1176 strcpy(power_desc[num].name, _("恐怖除去", "Remove Fear"));
1177 power_desc[num].level = 3;
1178 power_desc[num].cost = 5;
1179 power_desc[num].stat = A_WIS;
1180 power_desc[num].fail = warrior ? 5 : 10;
1181 power_desc[num++].number = -1;
1183 case RACE_HALF_TROLL:
1184 strcpy(power_desc[num].name, _("狂戦士化", "Berserk"));
1185 power_desc[num].level = 10;
1186 power_desc[num].cost = 12;
1187 power_desc[num].stat = A_STR;
1188 power_desc[num].fail = warrior ? 6 : 12;
1189 power_desc[num++].number = -1;
1191 case RACE_BARBARIAN:
1192 strcpy(power_desc[num].name, _("狂戦士化", "Berserk"));
1193 power_desc[num].level = 8;
1194 power_desc[num].cost = 10;
1195 power_desc[num].stat = A_STR;
1196 power_desc[num].fail = warrior ? 6 : 12;
1197 power_desc[num++].number = -1;
1200 strcpy(power_desc[num].name, _("シャドウ・シフト", "Shadow Shifting"));
1201 power_desc[num].level = 30;
1202 power_desc[num].cost = 50;
1203 power_desc[num].stat = A_INT;
1204 power_desc[num].fail = 50;
1205 power_desc[num++].number = -1;
1207 strcpy(power_desc[num].name, _("パターン・ウォーク", "Pattern Mindwalking"));
1208 power_desc[num].level = 40;
1209 power_desc[num].cost = 75;
1210 power_desc[num].stat = A_WIS;
1211 power_desc[num].fail = 50;
1212 power_desc[num++].number = -2;
1214 case RACE_HALF_OGRE:
1215 strcpy(power_desc[num].name, _("爆発のルーン", "Explosive Rune"));
1216 power_desc[num].level = 25;
1217 power_desc[num].cost = 35;
1218 power_desc[num].stat = A_INT;
1219 power_desc[num].fail = 15;
1220 power_desc[num++].number = -1;
1222 case RACE_HALF_GIANT:
1223 strcpy(power_desc[num].name, _("岩石溶解", "Stone to Mud"));
1224 power_desc[num].level = 20;
1225 power_desc[num].cost = 10;
1226 power_desc[num].stat = A_STR;
1227 power_desc[num].fail = 12;
1228 power_desc[num++].number = -1;
1230 case RACE_HALF_TITAN:
1231 strcpy(power_desc[num].name, _("スキャン・モンスター", "Probing"));
1232 power_desc[num].level = 15;
1233 power_desc[num].cost = 10;
1234 power_desc[num].stat = A_INT;
1235 power_desc[num].fail = 12;
1236 power_desc[num++].number = -1;
1239 sprintf(power_desc[num].name, _("岩石投げ(ダメージ %d)", "Throw Boulder (dam %d)"), (3 * lvl) / 2);
1240 power_desc[num].level = 20;
1241 power_desc[num].cost = 15;
1242 power_desc[num].stat = A_STR;
1243 power_desc[num].fail = 12;
1244 power_desc[num++].number = -1;
1247 strcpy(power_desc[num].name, _("モンスター恐慌", "Scare Monster"));
1248 power_desc[num].level = 15;
1249 power_desc[num].cost = 15;
1250 power_desc[num].stat = A_WIS;
1251 power_desc[num].fail = 10;
1252 power_desc[num++].number = -1;
1255 strcpy(power_desc[num].name, _("モンスター恐慌", "Scare Monster"));
1256 power_desc[num].level = 4;
1257 power_desc[num].cost = 6;
1258 power_desc[num].stat = A_INT;
1259 power_desc[num].fail = 3;
1260 power_desc[num++].number = -1;
1263 sprintf(power_desc[num].name, _("酸の唾 (ダメージ %d)", "Spit Acid (dam %d)"), lvl);
1264 power_desc[num].level = 9;
1265 power_desc[num].cost = 9;
1266 power_desc[num].stat = A_DEX;
1267 power_desc[num].fail = 14;
1268 power_desc[num++].number = -1;
1271 sprintf(power_desc[num].name, _("毒のダーツ (ダメージ %d)", "Poison Dart (dam %d)"), lvl);
1272 power_desc[num].level = 12;
1273 power_desc[num].cost = 8;
1274 power_desc[num].stat = A_DEX;
1275 power_desc[num].fail = 14;
1276 power_desc[num++].number = -1;
1279 sprintf(power_desc[num].name, _("マジック・ミサイル (ダメージ %dd%d)", "Magic Missile (dm %dd%d)"), 3 + ((lvl - 1) / 5), 4);
1280 power_desc[num].level = 2;
1281 power_desc[num].cost = 2;
1282 power_desc[num].stat = A_INT;
1283 power_desc[num].fail = 9;
1284 power_desc[num++].number = -1;
1286 case RACE_DRACONIAN:
1287 sprintf(power_desc[num].name, _("ブレス (ダメージ %d)", "Breath Weapon (dam %d)"), lvl * 2);
1288 power_desc[num].level = 1;
1289 power_desc[num].cost = lvl;
1290 power_desc[num].stat = A_CON;
1291 power_desc[num].fail = 12;
1292 power_desc[num++].number = -1;
1294 case RACE_MIND_FLAYER:
1295 sprintf(power_desc[num].name, _("精神攻撃 (ダメージ %d)", "Mind Blast (dam %d)"), lvl);
1296 power_desc[num].level = 15;
1297 power_desc[num].cost = 12;
1298 power_desc[num].stat = A_INT;
1299 power_desc[num].fail = 14;
1300 power_desc[num++].number = -1;
1303 sprintf(power_desc[num].name, _("ファイア・ボルト/ボール (ダメージ %d)", "Fire Bolt/Ball (dam %d)"), lvl);
1304 power_desc[num].level = 9;
1305 power_desc[num].cost = 15;
1306 power_desc[num].stat = A_WIS;
1307 power_desc[num].fail = 15;
1308 power_desc[num++].number = -1;
1311 strcpy(power_desc[num].name, _("肌石化 (期間 1d20+30)", "Stone Skin (dur 1d20+30)"));
1312 power_desc[num].level = 20;
1313 power_desc[num].cost = 15;
1314 power_desc[num].stat = A_CON;
1315 power_desc[num].fail = 8;
1316 power_desc[num++].number = -1;
1320 strcpy(power_desc[num].name, _("経験値復活", "Restore Experience"));
1321 power_desc[num].level = 30;
1322 power_desc[num].cost = 30;
1323 power_desc[num].stat = A_WIS;
1324 power_desc[num].fail = 18;
1325 power_desc[num++].number = -1;
1328 strcpy(power_desc[num].name, _("吸血", "Vampiric Drain"));
1329 power_desc[num].level = 2;
1330 power_desc[num].cost = 1 + (lvl / 3);
1331 power_desc[num].stat = A_CON;
1332 power_desc[num].fail = 9;
1333 power_desc[num++].number = -1;
1336 strcpy(power_desc[num].name, _("眠り粉", "Sleeping Dust"));
1337 power_desc[num].level = 12;
1338 power_desc[num].cost = 12;
1339 power_desc[num].stat = A_INT;
1340 power_desc[num].fail = 15;
1341 power_desc[num++].number = -1;
1344 sprintf(power_desc[num].name, _("地獄/火炎のブレス (ダメージ %d)", "Nether or Fire Breath (dam %d)"), lvl * 3);
1345 power_desc[num].level = 15;
1346 power_desc[num].cost = 10 + lvl / 3;
1347 power_desc[num].stat = A_CON;
1348 power_desc[num].fail = 20;
1349 power_desc[num++].number = -1;
1352 strcpy(power_desc[num].name, _("横に伸びる", "Expand Horizontally (dur 30+1d20)"));
1353 power_desc[num].level = 20;
1354 power_desc[num].cost = 15;
1355 power_desc[num].stat = A_CHR;
1356 power_desc[num].fail = 8;
1357 power_desc[num++].number = -1;
1360 if (creature_ptr->lev < 10)
1362 strcpy(power_desc[num].name, _("レイガン", "Ray Gun"));
1363 power_desc[num].level = 1;
1364 power_desc[num].cost = 7;
1365 power_desc[num].fail = 8;
1367 else if (creature_ptr->lev < 25)
1369 strcpy(power_desc[num].name, _("ブラスター", "Blaster"));
1370 power_desc[num].level = 10;
1371 power_desc[num].cost = 13;
1372 power_desc[num].fail = 10;
1374 else if (creature_ptr->lev < 35)
1376 strcpy(power_desc[num].name, _("バズーカ", "Bazooka"));
1377 power_desc[num].level = 25;
1378 power_desc[num].cost = 26;
1379 power_desc[num].fail = 12;
1381 else if (creature_ptr->lev < 45)
1383 strcpy(power_desc[num].name, _("ビームキャノン", "Beam Cannon"));
1384 power_desc[num].level = 35;
1385 power_desc[num].cost = 40;
1386 power_desc[num].fail = 15;
1390 strcpy(power_desc[num].name, _("ロケット", "Rocket"));
1391 power_desc[num].level = 45;
1392 power_desc[num].cost = 60;
1393 power_desc[num].fail = 18;
1395 power_desc[num].stat = A_STR;
1396 power_desc[num++].number = -1;
1405 if (creature_ptr->muta1)
1407 if (creature_ptr->muta1 & MUT1_SPIT_ACID)
1409 strcpy(power_desc[num].name, _("酸の唾", "Spit Acid"));
1410 power_desc[num].level = 9;
1411 power_desc[num].cost = 9;
1412 power_desc[num].stat = A_DEX;
1413 power_desc[num].fail = 15;
1414 power_desc[num++].number = MUT1_SPIT_ACID;
1417 if (creature_ptr->muta1 & MUT1_BR_FIRE)
1419 strcpy(power_desc[num].name, _("炎のブレス", "Fire Breath"));
1420 power_desc[num].level = 20;
1421 power_desc[num].cost = lvl;
1422 power_desc[num].stat = A_CON;
1423 power_desc[num].fail = 18;
1424 power_desc[num++].number = MUT1_BR_FIRE;
1427 if (creature_ptr->muta1 & MUT1_HYPN_GAZE)
1429 strcpy(power_desc[num].name, _("催眠睨み", "Hypnotic Gaze"));
1430 power_desc[num].level = 12;
1431 power_desc[num].cost = 12;
1432 power_desc[num].stat = A_CHR;
1433 power_desc[num].fail = 18;
1434 power_desc[num++].number = MUT1_HYPN_GAZE;
1437 if (creature_ptr->muta1 & MUT1_TELEKINES)
1439 strcpy(power_desc[num].name, _("念動力", "Telekinesis"));
1440 power_desc[num].level = 9;
1441 power_desc[num].cost = 9;
1442 power_desc[num].stat = A_WIS;
1443 power_desc[num].fail = 14;
1444 power_desc[num++].number = MUT1_TELEKINES;
1447 if (creature_ptr->muta1 & MUT1_VTELEPORT)
1449 strcpy(power_desc[num].name, _("テレポート", "Teleport"));
1450 power_desc[num].level = 7;
1451 power_desc[num].cost = 7;
1452 power_desc[num].stat = A_WIS;
1453 power_desc[num].fail = 15;
1454 power_desc[num++].number = MUT1_VTELEPORT;
1457 if (creature_ptr->muta1 & MUT1_MIND_BLST)
1459 strcpy(power_desc[num].name, _("精神攻撃", "Mind Blast"));
1460 power_desc[num].level = 5;
1461 power_desc[num].cost = 3;
1462 power_desc[num].stat = A_WIS;
1463 power_desc[num].fail = 15;
1464 power_desc[num++].number = MUT1_MIND_BLST;
1467 if (creature_ptr->muta1 & MUT1_RADIATION)
1469 strcpy(power_desc[num].name, _("放射能", "Emit Radiation"));
1470 power_desc[num].level = 15;
1471 power_desc[num].cost = 15;
1472 power_desc[num].stat = A_CON;
1473 power_desc[num].fail = 14;
1474 power_desc[num++].number = MUT1_RADIATION;
1477 if (creature_ptr->muta1 & MUT1_VAMPIRISM)
1479 strcpy(power_desc[num].name, _("吸血", "Vampiric Drain"));
1480 power_desc[num].level = 2;
1481 power_desc[num].cost = (1 + (lvl / 3));
1482 power_desc[num].stat = A_CON;
1483 power_desc[num].fail = 9;
1484 power_desc[num++].number = MUT1_VAMPIRISM;
1487 if (creature_ptr->muta1 & MUT1_SMELL_MET)
1489 strcpy(power_desc[num].name, _("金属嗅覚", "Smell Metal"));
1490 power_desc[num].level = 3;
1491 power_desc[num].cost = 2;
1492 power_desc[num].stat = A_INT;
1493 power_desc[num].fail = 12;
1494 power_desc[num++].number = MUT1_SMELL_MET;
1497 if (creature_ptr->muta1 & MUT1_SMELL_MON)
1499 strcpy(power_desc[num].name, _("敵臭嗅覚", "Smell Monsters"));
1500 power_desc[num].level = 5;
1501 power_desc[num].cost = 4;
1502 power_desc[num].stat = A_INT;
1503 power_desc[num].fail = 15;
1504 power_desc[num++].number = MUT1_SMELL_MON;
1507 if (creature_ptr->muta1 & MUT1_BLINK)
1509 strcpy(power_desc[num].name, _("ショート・テレポート", "Blink"));
1510 power_desc[num].level = 3;
1511 power_desc[num].cost = 3;
1512 power_desc[num].stat = A_WIS;
1513 power_desc[num].fail = 12;
1514 power_desc[num++].number = MUT1_BLINK;
1517 if (creature_ptr->muta1 & MUT1_EAT_ROCK)
1519 strcpy(power_desc[num].name, _("岩食い", "Eat Rock"));
1520 power_desc[num].level = 8;
1521 power_desc[num].cost = 12;
1522 power_desc[num].stat = A_CON;
1523 power_desc[num].fail = 18;
1524 power_desc[num++].number = MUT1_EAT_ROCK;
1527 if (creature_ptr->muta1 & MUT1_SWAP_POS)
1529 strcpy(power_desc[num].name, _("位置交換", "Swap Position"));
1530 power_desc[num].level = 15;
1531 power_desc[num].cost = 12;
1532 power_desc[num].stat = A_DEX;
1533 power_desc[num].fail = 16;
1534 power_desc[num++].number = MUT1_SWAP_POS;
1537 if (creature_ptr->muta1 & MUT1_SHRIEK)
1539 strcpy(power_desc[num].name, _("叫び", "Shriek"));
1540 power_desc[num].level = 20;
1541 power_desc[num].cost = 14;
1542 power_desc[num].stat = A_CON;
1543 power_desc[num].fail = 16;
1544 power_desc[num++].number = MUT1_SHRIEK;
1547 if (creature_ptr->muta1 & MUT1_ILLUMINE)
1549 strcpy(power_desc[num].name, _("照明", "Illuminate"));
1550 power_desc[num].level = 3;
1551 power_desc[num].cost = 2;
1552 power_desc[num].stat = A_INT;
1553 power_desc[num].fail = 10;
1554 power_desc[num++].number = MUT1_ILLUMINE;
1557 if (creature_ptr->muta1 & MUT1_DET_CURSE)
1559 strcpy(power_desc[num].name, _("呪い感知", "Detect Curses"));
1560 power_desc[num].level = 7;
1561 power_desc[num].cost = 14;
1562 power_desc[num].stat = A_WIS;
1563 power_desc[num].fail = 14;
1564 power_desc[num++].number = MUT1_DET_CURSE;
1567 if (creature_ptr->muta1 & MUT1_BERSERK)
1569 strcpy(power_desc[num].name, _("狂戦士化", "Berserk"));
1570 power_desc[num].level = 8;
1571 power_desc[num].cost = 8;
1572 power_desc[num].stat = A_STR;
1573 power_desc[num].fail = 14;
1574 power_desc[num++].number = MUT1_BERSERK;
1577 if (creature_ptr->muta1 & MUT1_POLYMORPH)
1579 strcpy(power_desc[num].name, _("変身", "Polymorph"));
1580 power_desc[num].level = 18;
1581 power_desc[num].cost = 20;
1582 power_desc[num].stat = A_CON;
1583 power_desc[num].fail = 18;
1584 power_desc[num++].number = MUT1_POLYMORPH;
1587 if (creature_ptr->muta1 & MUT1_MIDAS_TCH)
1589 strcpy(power_desc[num].name, _("ミダスの手", "Midas Touch"));
1590 power_desc[num].level = 10;
1591 power_desc[num].cost = 5;
1592 power_desc[num].stat = A_INT;
1593 power_desc[num].fail = 12;
1594 power_desc[num++].number = MUT1_MIDAS_TCH;
1597 if (creature_ptr->muta1 & MUT1_GROW_MOLD)
1599 strcpy(power_desc[num].name, _("カビ発生", "Grow Mold"));
1600 power_desc[num].level = 1;
1601 power_desc[num].cost = 6;
1602 power_desc[num].stat = A_CON;
1603 power_desc[num].fail = 14;
1604 power_desc[num++].number = MUT1_GROW_MOLD;
1607 if (creature_ptr->muta1 & MUT1_RESIST)
1609 strcpy(power_desc[num].name, _("エレメント耐性", "Resist Elements"));
1610 power_desc[num].level = 10;
1611 power_desc[num].cost = 12;
1612 power_desc[num].stat = A_CON;
1613 power_desc[num].fail = 12;
1614 power_desc[num++].number = MUT1_RESIST;
1617 if (creature_ptr->muta1 & MUT1_EARTHQUAKE)
1619 strcpy(power_desc[num].name, _("地震", "Earthquake"));
1620 power_desc[num].level = 12;
1621 power_desc[num].cost = 12;
1622 power_desc[num].stat = A_STR;
1623 power_desc[num].fail = 16;
1624 power_desc[num++].number = MUT1_EARTHQUAKE;
1627 if (creature_ptr->muta1 & MUT1_EAT_MAGIC)
1629 strcpy(power_desc[num].name, _("魔力食い", "Eat Magic"));
1630 power_desc[num].level = 17;
1631 power_desc[num].cost = 1;
1632 power_desc[num].stat = A_WIS;
1633 power_desc[num].fail = 15;
1634 power_desc[num++].number = MUT1_EAT_MAGIC;
1637 if (creature_ptr->muta1 & MUT1_WEIGH_MAG)
1639 strcpy(power_desc[num].name, _("魔力感知", "Weigh Magic"));
1640 power_desc[num].level = 6;
1641 power_desc[num].cost = 6;
1642 power_desc[num].stat = A_INT;
1643 power_desc[num].fail = 10;
1644 power_desc[num++].number = MUT1_WEIGH_MAG;
1647 if (creature_ptr->muta1 & MUT1_STERILITY)
1649 strcpy(power_desc[num].name, _("増殖阻止", "Sterilize"));
1650 power_desc[num].level = 12;
1651 power_desc[num].cost = 23;
1652 power_desc[num].stat = A_CHR;
1653 power_desc[num].fail = 15;
1654 power_desc[num++].number = MUT1_STERILITY;
1657 if (creature_ptr->muta1 & MUT1_HIT_AND_AWAY)
1659 strcpy(power_desc[num].name, _("ヒット&アウェイ", "Panic Hit"));
1660 power_desc[num].level = 10;
1661 power_desc[num].cost = 12;
1662 power_desc[num].stat = A_DEX;
1663 power_desc[num].fail = 14;
1664 power_desc[num++].number = MUT1_HIT_AND_AWAY;
1667 if (creature_ptr->muta1 & MUT1_DAZZLE)
1669 strcpy(power_desc[num].name, _("眩惑", "Dazzle"));
1670 power_desc[num].level = 7;
1671 power_desc[num].cost = 15;
1672 power_desc[num].stat = A_CHR;
1673 power_desc[num].fail = 8;
1674 power_desc[num++].number = MUT1_DAZZLE;
1677 if (creature_ptr->muta1 & MUT1_LASER_EYE)
1679 strcpy(power_desc[num].name, _("レーザー・アイ", "Laser Eye"));
1680 power_desc[num].level = 7;
1681 power_desc[num].cost = 10;
1682 power_desc[num].stat = A_WIS;
1683 power_desc[num].fail = 9;
1684 power_desc[num++].number = MUT1_LASER_EYE;
1687 if (creature_ptr->muta1 & MUT1_RECALL)
1689 strcpy(power_desc[num].name, _("帰還", "Recall"));
1690 power_desc[num].level = 17;
1691 power_desc[num].cost = 50;
1692 power_desc[num].stat = A_INT;
1693 power_desc[num].fail = 16;
1694 power_desc[num++].number = MUT1_RECALL;
1697 if (creature_ptr->muta1 & MUT1_BANISH)
1699 strcpy(power_desc[num].name, _("邪悪消滅", "Banish Evil"));
1700 power_desc[num].level = 25;
1701 power_desc[num].cost = 25;
1702 power_desc[num].stat = A_WIS;
1703 power_desc[num].fail = 18;
1704 power_desc[num++].number = MUT1_BANISH;
1707 if (creature_ptr->muta1 & MUT1_COLD_TOUCH)
1709 strcpy(power_desc[num].name, _("凍結の手", "Cold Touch"));
1710 power_desc[num].level = 2;
1711 power_desc[num].cost = 2;
1712 power_desc[num].stat = A_CON;
1713 power_desc[num].fail = 11;
1714 power_desc[num++].number = MUT1_COLD_TOUCH;
1717 if (creature_ptr->muta1 & MUT1_LAUNCHER)
1719 strcpy(power_desc[num].name, _("アイテム投げ", "Throw Object"));
1720 power_desc[num].level = 1;
1721 power_desc[num].cost = lvl;
1722 power_desc[num].stat = A_STR;
1723 power_desc[num].fail = 6;
1724 /* XXX_XXX_XXX Hack! MUT1_LAUNCHER counts as negative... */
1725 power_desc[num++].number = 3;
1732 (void)strnfmt(out_val, 78,
1733 _("(特殊能力 %c-%c, *'で一覧, ESCで中断) どの特殊能力を使いますか?", "(Powers %c-%c, *=List, ESC=exit) Use which power? "),
1734 I2A(0), (num <= 26) ? I2A(num - 1) : '0' + num - 27);
1736 if (!repeat_pull(&i) || i < 0 || i >= num) {
1737 if (use_menu) screen_save();
1739 choice = (always_show_list || use_menu) ? ESCAPE : 1;
1742 if (choice == ESCAPE) choice = ' ';
1743 else if (!get_com(out_val, &choice, FALSE))break;
1745 if (use_menu && choice != ' ')
1752 free_turn(creature_ptr);
1760 menu_line += (num - 1);
1781 else if (menu_line + 18 <= num)
1795 if (menu_line > num) menu_line -= num;
1797 /* Request redraw */
1798 if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
1801 if (!redraw || use_menu)
1811 if (!use_menu) screen_save();
1813 /* Print header(s) */
1815 prt(_(" Lv MP 失率", " Lv Cost Fail"), y++, x);
1817 prt(_(" Lv MP 失率 Lv MP 失率",
1818 " Lv Cost Fail Lv Cost Fail"), y++, x);
1824 x1 = ((ctr < 18) ? x : x + 40);
1825 y1 = ((ctr < 18) ? y + ctr : y + ctr - 18);
1829 if (ctr == (menu_line - 1)) strcpy(dummy, _(" 》 ", " > "));
1830 else strcpy(dummy, " ");
1834 /* letter/number for power selection */
1838 letter = '0' + ctr - 26;
1839 sprintf(dummy, " %c) ", letter);
1841 strcat(dummy, format("%-23.23s %2d %4d %3d%%",
1842 power_desc[ctr].name, power_desc[ctr].level, power_desc[ctr].cost,
1843 100 - racial_chance(creature_ptr, &power_desc[ctr])));
1863 if (choice == '\r' && num == 1)
1868 if (isalpha(choice))
1871 ask = (isupper(choice));
1874 if (ask) choice = (char)tolower(choice);
1876 /* Extract request */
1877 i = (islower(choice) ? A2I(choice) : -1);
1881 ask = FALSE; /* Can't uppercase digits */
1883 i = choice - '0' + 26;
1887 /* Totally Illegal */
1888 if ((i < 0) || (i >= num))
1900 (void)strnfmt(tmp_val, 78, _("%sを使いますか? ", "Use %s? "), power_desc[i].name);
1902 /* Belay that order */
1903 if (!get_check(tmp_val)) continue;
1909 if (redraw) screen_load();
1911 /* Abort if needed */
1914 free_turn(creature_ptr);
1918 } /*if (!repeat_pull(&i) || ...)*/
1919 switch (racial_aux(creature_ptr, &power_desc[i]))
1922 if (power_desc[i].number < 0)
1923 cast = exe_racial_power(creature_ptr, power_desc[i].number);
1925 cast = exe_mutation_power(creature_ptr, power_desc[i].number);
1939 int actual_racial_cost = racial_cost / 2 + randint1(racial_cost / 2);
1941 /* If mana is not enough, player consumes hit point! */
1942 if (creature_ptr->csp < actual_racial_cost)
1944 actual_racial_cost -= creature_ptr->csp;
1945 creature_ptr->csp = 0;
1946 take_hit(creature_ptr, DAMAGE_USELIFE, actual_racial_cost, _("過度の集中", "concentrating too hard"), -1);
1948 else creature_ptr->csp -= actual_racial_cost;
1950 creature_ptr->redraw |= (PR_HP | PR_MANA);
1951 creature_ptr->window |= (PW_PLAYER | PW_SPELL);
1954 else free_turn(creature_ptr);