3 * @brief レイシャルと突然変異の技能処理 / Racial powers (and mutations)
6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke\n
7 * This software may be copied and distributed for educational, research,\n
8 * and not for profit purposes provided that this copyright and statement\n
9 * are included in all such copies. Other copyrights may also apply.\n
10 * 2014 Deskull rearranged comment for Doxygen. \n
13 #include "mind/racial.h"
14 #include "cmd-action/cmd-mane.h"
15 #include "cmd-action/cmd-spell.h"
16 #include "cmd-item/cmd-magiceat.h"
17 #include "cmd-item/cmd-zapwand.h"
18 #include "cmd/cmd-basic.h"
19 #include "combat/melee-postprocess.h"
20 #include "core/stuff-handler.h"
21 #include "effect/spells-effect-util.h"
22 #include "io/targeting.h"
23 #include "mind/racial-cavalry.h"
24 #include "mind/racial-mirror-master.h"
25 #include "mind/racial-samurai.h"
26 #include "mutation/mutation.h"
27 #include "object/object-hook.h"
28 #include "player/player-class.h"
29 #include "player/player-damage.h"
30 #include "player/player-effects.h"
31 #include "player/player-races-table.h"
32 #include "player/player-status.h"
33 #include "spell/spells-detection.h"
34 #include "spell/spells-floor.h"
35 #include "spell/spells-hex.h"
36 #include "spell/spells-object.h"
37 #include "spell/spells-status.h"
38 #include "spell/spells-type.h"
39 #include "spell/spells2.h"
40 #include "spell/spells3.h"
41 #include "util/util.h"
42 #include "view/display-main-window.h"
46 * @return 構えを変化させたらTRUE、構え不能かキャンセルしたらFALSEを返す。
48 static bool choose_kamae(player_type *creature_ptr)
55 if (cmd_limit_confused(creature_ptr)) return FALSE;
57 prt(_(" a) 構えをとく", " a) No form"), 2, 20);
59 for (i = 0; i < MAX_KAMAE; i++)
61 if (creature_ptr->lev >= kamae_shurui[i].min_level)
63 sprintf(buf," %c) %-12s %s",I2A(i+1), kamae_shurui[i].desc, kamae_shurui[i].info);
69 prt(_(" どの構えをとりますか?", " Choose Stance: "), 1, 14);
80 else if ((choice == 'a') || (choice == 'A'))
82 if (creature_ptr->action == ACTION_KAMAE)
84 set_action(creature_ptr, ACTION_NONE);
87 msg_print(_("もともと構えていない。", "You are not in a special stance."));
91 else if ((choice == 'b') || (choice == 'B'))
96 else if (((choice == 'c') || (choice == 'C')) && (creature_ptr->lev > 29))
101 else if (((choice == 'd') || (choice == 'D')) && (creature_ptr->lev > 34))
106 else if (((choice == 'e') || (choice == 'E')) && (creature_ptr->lev > 39))
112 set_action(creature_ptr, ACTION_KAMAE);
114 if (creature_ptr->special_defense & (KAMAE_GENBU << new_kamae))
116 msg_print(_("構え直した。", "You reassume a stance."));
120 creature_ptr->special_defense &= ~(KAMAE_MASK);
121 creature_ptr->update |= (PU_BONUS);
122 creature_ptr->redraw |= (PR_STATE);
123 msg_format(_("%sの構えをとった。", "You assume the %s stance."), kamae_shurui[new_kamae].desc);
124 creature_ptr->special_defense |= (KAMAE_GENBU << new_kamae);
126 creature_ptr->redraw |= PR_STATE;
132 * @brief レイシャル・パワー情報の構造体定義
134 typedef struct power_desc_type
136 GAME_TEXT name[MAX_NLEN]; //!<レイシャル名
137 PLAYER_LEVEL level; //!<体得レベル
146 * @brief レイシャル・パワーの発動成功率を計算する / Returns the chance to activate a racial power/mutation
147 * @param pd_ptr 発動したいレイシャル・パワー情報の構造体参照ポインタ
150 static PERCENTAGE racial_chance(player_type *creature_ptr, power_desc_type *pd_ptr)
152 PLAYER_LEVEL min_level = pd_ptr->level;
153 PERCENTAGE difficulty = pd_ptr->fail;
158 BASE_STATUS stat = creature_ptr->stat_cur[pd_ptr->stat];
160 /* No chance for success */
161 if ((creature_ptr->lev < min_level) || creature_ptr->confused)
166 if (difficulty == 0) return 100;
168 /* Calculate difficulty */
169 if (creature_ptr->stun)
171 difficulty += (PERCENTAGE)creature_ptr->stun;
173 else if (creature_ptr->lev > min_level)
175 PERCENTAGE lev_adj = (PERCENTAGE)((creature_ptr->lev - min_level) / 3);
176 if (lev_adj > 10) lev_adj = 10;
177 difficulty -= lev_adj;
180 if (difficulty < 5) difficulty = 5;
182 /* We only need halfs of the difficulty */
183 difficulty = difficulty / 2;
185 for (i = 1; i <= stat; i++)
187 val = i - difficulty;
189 sum += (val <= difficulty) ? val : difficulty;
195 return (((sum * 100) / difficulty) / stat);
199 static int racial_cost;
202 * @brief レイシャル・パワーの発動の判定処理
203 * @param pd_ptr 発動したいレイシャル・パワー情報の構造体参照ポインタ
205 * 発動成功ならば1、発動失敗ならば-1、キャンセルならば0を返す。
206 * return value indicates that we have succesfully used the power 1: Succeeded, 0: Cancelled, -1: Failed
208 static int racial_aux(player_type *creature_ptr, power_desc_type *pd_ptr)
210 PLAYER_LEVEL min_level = pd_ptr->level;
211 int use_stat = pd_ptr->stat;
212 int difficulty = pd_ptr->fail;
215 racial_cost = pd_ptr->cost;
217 /* Not enough mana - use hp */
218 if (creature_ptr->csp < racial_cost) use_hp = racial_cost - creature_ptr->csp;
220 /* Power is not available yet */
221 if (creature_ptr->lev < min_level)
223 msg_format(_("この能力を使用するにはレベル %d に達していなければなりません。",
224 "You need to attain level %d to use this power."), min_level);
226 free_turn(creature_ptr);
230 if (cmd_limit_confused(creature_ptr))
232 free_turn(creature_ptr);
237 else if (creature_ptr->chp < use_hp)
239 if (!get_check(_("本当に今の衰弱した状態でこの能力を使いますか?", "Really use the power in your weakened state? ")))
241 free_turn(creature_ptr);
246 /* Else attempt to do it! */
250 if (creature_ptr->stun)
252 difficulty += creature_ptr->stun;
254 else if (creature_ptr->lev > min_level)
256 int lev_adj = ((creature_ptr->lev - min_level) / 3);
257 if (lev_adj > 10) lev_adj = 10;
258 difficulty -= lev_adj;
261 if (difficulty < 5) difficulty = 5;
264 /* take time and pay the price */
265 take_turn(creature_ptr, 100);
268 if (randint1(creature_ptr->stat_cur[use_stat]) >= ((difficulty / 2) + randint1(difficulty / 2)))
273 if (flush_failure) flush();
274 msg_print(_("充分に集中できなかった。", "You've failed to concentrate hard enough."));
281 * @brief レイシャル・パワー発動処理
282 * @param creature_ptr プレーヤーへの参照ポインタ
283 * @param command 発動するレイシャルのID
284 * @return 処理を実際に実行した場合はTRUE、キャンセルした場合FALSEを返す。
286 static bool exe_racial_power(player_type *creature_ptr, s32b command)
288 PLAYER_LEVEL plev = creature_ptr->lev;
293 switch (creature_ptr->pclass)
297 return sword_dancing(creature_ptr);
300 case CLASS_HIGH_MAGE:
301 if (creature_ptr->realm1 == REALM_HEX)
303 bool retval = stop_hex_spell(creature_ptr);
304 if (retval) creature_ptr->energy_use = 10;
309 /* case CLASS_HIGH_MAGE: */
312 if (!eat_magic(creature_ptr, creature_ptr->lev * 2)) return FALSE;
317 if (is_good_realm(creature_ptr->realm1))
319 if (!bless_weapon(creature_ptr)) return FALSE;
323 (void)dispel_monsters(creature_ptr, plev * 4);
324 turn_monsters(creature_ptr, plev * 4);
325 banish_monsters(creature_ptr, plev * 4);
331 if(!hit_and_away(creature_ptr)) return FALSE;
337 msg_print(_("敵を調査した...", "You examine your foes..."));
338 probing(creature_ptr);
343 if (!get_aim_dir(creature_ptr, &dir)) return FALSE;
344 fire_beam(creature_ptr, is_good_realm(creature_ptr->realm1) ? GF_HOLY_FIRE : GF_HELL_FIRE,
348 case CLASS_WARRIOR_MAGE:
352 return comvert_hp_to_mp(creature_ptr);
354 else if (command == -4)
356 return comvert_mp_to_hp(creature_ptr);
360 case CLASS_CHAOS_WARRIOR:
362 return confusing_light(creature_ptr);
367 if (!(empty_hands(creature_ptr, TRUE) & EMPTY_HAND_RARM))
369 msg_print(_("素手じゃないとできません。", "You need to be barehanded."));
372 if (creature_ptr->riding)
374 msg_print(_("乗馬中はできません。", "You need to get off a pet."));
380 if (!choose_kamae(creature_ptr)) return FALSE;
381 creature_ptr->update |= (PU_BONUS);
383 else if (command == -4)
385 return double_attack(creature_ptr);
389 case CLASS_MINDCRAFTER:
390 case CLASS_FORCETRAINER:
392 return clear_mind(creature_ptr);
398 if (!get_aim_dir(creature_ptr, &dir)) return FALSE;
400 fire_beam(creature_ptr, GF_PHOTO, dir, 1);
402 else if (command == -4)
404 if (!identify_fully(creature_ptr, FALSE, 0)) return FALSE;
410 handle_stuff(creature_ptr);
411 if (!do_cmd_mane(creature_ptr, TRUE)) return FALSE;
414 case CLASS_BEASTMASTER:
418 if (!get_aim_dir(creature_ptr, &dir)) return FALSE;
419 (void)fire_ball_hide(creature_ptr, GF_CHARM_LIVING, dir, creature_ptr->lev, 0);
421 else if (command == -4)
423 project_all_los(creature_ptr, GF_CHARM_LIVING, creature_ptr->lev);
429 if (!create_ammo(creature_ptr)) return FALSE;
432 case CLASS_MAGIC_EATER:
435 if (!import_magic_device(creature_ptr)) return FALSE;
436 } else if (command == -4) {
437 if (cmd_limit_cast(creature_ptr)) return FALSE;
438 if (!do_cmd_magic_eater(creature_ptr, FALSE, TRUE)) return FALSE;
444 /* Singing is already stopped */
445 if (!SINGING_SONG_EFFECT(creature_ptr) && !INTERUPTING_SONG_EFFECT(creature_ptr)) return FALSE;
447 stop_singing(creature_ptr);
448 creature_ptr->energy_use = 10;
453 if (cmd_limit_cast(creature_ptr)) return FALSE;
454 handle_stuff(creature_ptr);
455 do_cmd_cast(creature_ptr);
456 handle_stuff(creature_ptr);
457 if (!creature_ptr->paralyzed && !cmd_limit_cast(creature_ptr))
458 do_cmd_cast(creature_ptr);
465 concentration(creature_ptr);
467 else if (command == -4)
469 if (!has_melee_weapon(creature_ptr, INVEN_RARM) && !has_melee_weapon(creature_ptr, INVEN_LARM))
471 msg_print(_("武器を持たないといけません。", "You need to wield a weapon."));
474 if (!choose_kata(creature_ptr)) return FALSE;
475 creature_ptr->update |= (PU_BONUS);
479 case CLASS_BLUE_MAGE:
481 if (creature_ptr->action == ACTION_LEARN)
483 set_action(creature_ptr, ACTION_NONE);
487 set_action(creature_ptr, ACTION_LEARN);
489 free_turn(creature_ptr);
494 return rodeo(creature_ptr);
496 case CLASS_BERSERKER:
498 if (!recall_player(creature_ptr, randint0(21) + 15)) return FALSE;
503 if (creature_ptr->lev > 29)
505 if (!identify_fully(creature_ptr, TRUE, 0)) return FALSE;
509 if (!ident_spell(creature_ptr, TRUE, 0)) return FALSE;
513 case CLASS_MIRROR_MASTER:
517 /* Explode all mirrors */
518 remove_all_mirrors(creature_ptr, TRUE);
520 else if (command == -4)
522 return mirror_concentration(creature_ptr);
527 hayagake(creature_ptr);
531 else if (creature_ptr->mimic_form)
533 switch (creature_ptr->mimic_form)
536 case MIMIC_DEMON_LORD:
538 return demonic_breath(creature_ptr);
541 vampirism(creature_ptr);
549 switch (creature_ptr->prace)
552 msg_print(_("周囲を調べた。", "You examine your surroundings."));
553 (void)detect_traps(creature_ptr, DETECT_RAD_DEFAULT, TRUE);
554 (void)detect_doors(creature_ptr, DETECT_RAD_DEFAULT);
555 (void)detect_stairs(creature_ptr, DETECT_RAD_DEFAULT);
559 return create_ration(creature_ptr);
563 msg_print(_("パッ!", "Blink!"));
564 teleport_player(creature_ptr, 10, TELEPORT_SPONTANEOUS);
568 msg_print(_("勇気を出した。", "You play tough."));
569 (void)set_afraid(creature_ptr, 0);
572 case RACE_HALF_TROLL:
573 msg_print(_("うがぁぁ!", "RAAAGH!"));
574 (void)berserk(creature_ptr, 10 + randint1(plev));
580 msg_print(_("あなたは歩き周り始めた。", "You start walking around. "));
581 reserve_alter_reality(creature_ptr);
583 else if (command == -2)
585 msg_print(_("あなたは「パターン」を心に描いてその上を歩いた...", "You picture the Pattern in your mind and walk it..."));
587 (void)true_healing(creature_ptr, 0);
588 (void)restore_all_status(creature_ptr);
589 (void)restore_level(creature_ptr);
594 msg_print(_("うぉぉおお!", "Raaagh!"));
595 (void)berserk(creature_ptr, 10 + randint1(plev));
599 msg_print(_("爆発のルーンを慎重に仕掛けた...", "You carefully set an explosive rune..."));
600 explosive_rune(creature_ptr, creature_ptr->y, creature_ptr->x);
603 case RACE_HALF_GIANT:
604 if (!get_aim_dir(creature_ptr, &dir)) return FALSE;
605 (void)wall_to_mud(creature_ptr, dir, 20 + randint1(30));
608 case RACE_HALF_TITAN:
609 msg_print(_("敵を調査した...", "You examine your foes..."));
610 probing(creature_ptr);
614 if (!get_aim_dir(creature_ptr, &dir)) return FALSE;
615 msg_print(_("巨大な岩を投げた。", "You throw a huge boulder."));
616 fire_bolt(creature_ptr, GF_MISSILE, dir, (3 * plev) / 2);
620 if (!get_aim_dir(creature_ptr, &dir)) return FALSE;
621 stop_mouth(creature_ptr);
622 msg_print(_("身の毛もよだつ叫び声を上げた!", "You make a horrible scream!"));
623 (void)fear_monster(creature_ptr, dir, plev);
627 if (!get_aim_dir(creature_ptr, &dir)) return FALSE;
628 stop_mouth(creature_ptr);
629 msg_print(_("酸を吐いた。", "You spit acid."));
630 if (plev < 25) fire_bolt(creature_ptr, GF_ACID, dir, plev);
631 else fire_ball(creature_ptr, GF_ACID, dir, plev, 2);
635 if (!get_aim_dir(creature_ptr, &dir)) return FALSE;
636 msg_print(_("毒のダーツを投げた。", "You throw a dart of poison."));
637 fire_bolt(creature_ptr, GF_POIS, dir, plev);
641 msg_print(_("周囲を調査した。", "You examine your surroundings."));
642 (void)detect_traps(creature_ptr, DETECT_RAD_DEFAULT, TRUE);
643 (void)detect_doors(creature_ptr, DETECT_RAD_DEFAULT);
644 (void)detect_stairs(creature_ptr, DETECT_RAD_DEFAULT);
648 if (!get_aim_dir(creature_ptr, &dir)) return FALSE;
649 msg_print(_("マジック・ミサイルを放った。", "You cast a magic missile."));
650 fire_bolt_or_beam(creature_ptr, 10, GF_MISSILE, dir, damroll(3 + ((plev - 1) / 5), 4));
654 return draconian_breath(creature_ptr);
657 case RACE_MIND_FLAYER:
658 if (!get_aim_dir(creature_ptr, &dir)) return FALSE;
659 msg_print(_("あなたは集中し、目が赤く輝いた...", "You concentrate and your eyes glow red..."));
660 fire_bolt(creature_ptr, GF_PSI, dir, plev);
664 if (!get_aim_dir(creature_ptr, &dir)) return FALSE;
667 msg_print(_("ファイア・ボールを放った。", "You cast a ball of fire."));
668 fire_ball(creature_ptr, GF_FIRE, dir, plev, 2);
672 msg_print(_("ファイア・ボルトを放った。", "You cast a bolt of fire."));
673 fire_bolt(creature_ptr, GF_FIRE, dir, plev);
678 (void)set_shield(creature_ptr, randint1(20) + 30, FALSE);
683 msg_print(_("あなたは失ったエネルギーを取り戻そうと試みた。", "You attempt to restore your lost energies."));
684 (void)restore_level(creature_ptr);
688 vampirism(creature_ptr);
692 if (!get_aim_dir(creature_ptr, &dir)) return FALSE;
693 stop_mouth(creature_ptr);
694 msg_print(_("あなたはおどろおどろしい叫び声をあげた!", "You emit an eldritch howl!"));
695 (void)fear_monster(creature_ptr, dir, plev);
699 msg_print(_("あなたは魔法の粉を投げつけた...", "You throw some magic dust..."));
700 if (plev < 25) sleep_monsters_touch(creature_ptr);
701 else (void)sleep_monsters(creature_ptr, plev);
705 return demonic_breath(creature_ptr);
709 (void)set_tsubureru(creature_ptr, randint1(20) + 30, FALSE);
713 return android_inside_weapon(creature_ptr);
717 msg_print(_("この種族は特殊な能力を持っていません。", "This race has no bonus power."));
718 free_turn(creature_ptr);
727 * @brief レイシャル・パワーコマンドのメインルーチン / Allow user to choose a power (racial / mutation) to activate
730 void do_cmd_racial_power(player_type *creature_ptr)
732 power_desc_type power_desc[36];
736 PLAYER_LEVEL lvl = creature_ptr->lev;
737 bool flag, redraw, cast = FALSE;
738 bool warrior = ((creature_ptr->pclass == CLASS_WARRIOR || creature_ptr->pclass == CLASS_BERSERKER) ? TRUE : FALSE);
741 int menu_line = (use_menu ? 1 : 0);
743 if (creature_ptr->wild_mode) return;
745 for (num = 0; num < 36; num++)
747 strcpy(power_desc[num].name, "");
748 power_desc[num].number = 0;
753 if (cmd_limit_confused(creature_ptr))
755 free_turn(creature_ptr);
759 if (creature_ptr->special_defense & (KATA_MUSOU | KATA_KOUKIJIN))
761 set_action(creature_ptr, ACTION_NONE);
764 switch (creature_ptr->pclass)
768 strcpy(power_desc[num].name, _("剣の舞い", "Sword Dancing"));
769 power_desc[num].level = 40;
770 power_desc[num].cost = 75;
771 power_desc[num].stat = A_DEX;
772 power_desc[num].fail = 35;
773 power_desc[num++].number = -3;
776 case CLASS_HIGH_MAGE:
777 if (creature_ptr->realm1 == REALM_HEX)
779 strcpy(power_desc[num].name, _("詠唱をやめる", "Stop spell casting"));
780 power_desc[num].level = 1;
781 power_desc[num].cost = 0;
782 power_desc[num].stat = A_INT;
783 power_desc[num].fail = 0;
784 power_desc[num++].number = -3;
789 /* case CLASS_HIGH_MAGE: */
792 strcpy(power_desc[num].name, _("魔力食い", "Eat Magic"));
793 power_desc[num].level = 25;
794 power_desc[num].cost = 1;
795 power_desc[num].stat = A_INT;
796 power_desc[num].fail = 25;
797 power_desc[num++].number = -3;
802 if (is_good_realm(creature_ptr->realm1))
804 strcpy(power_desc[num].name, _("武器祝福", "Bless Weapon"));
805 power_desc[num].level = 35;
806 power_desc[num].cost = 70;
807 power_desc[num].stat = A_WIS;
808 power_desc[num].fail = 50;
809 power_desc[num++].number = -3;
813 strcpy(power_desc[num].name, _("召魂", "Evocation"));
814 power_desc[num].level = 42;
815 power_desc[num].cost = 40;
816 power_desc[num].stat = A_WIS;
817 power_desc[num].fail = 35;
818 power_desc[num++].number = -3;
824 strcpy(power_desc[num].name, _("ヒット&アウェイ", "Hit and Away"));
825 power_desc[num].level = 8;
826 power_desc[num].cost = 12;
827 power_desc[num].stat = A_DEX;
828 power_desc[num].fail = 14;
829 power_desc[num++].number = -3;
835 strcpy(power_desc[num].name, _("モンスター調査", "Probe Monster"));
836 power_desc[num].level = 15;
837 power_desc[num].cost = 20;
838 power_desc[num].stat = A_INT;
839 power_desc[num].fail = 12;
840 power_desc[num++].number = -3;
845 if (is_good_realm(creature_ptr->realm1))
847 strcpy(power_desc[num].name, _("ホーリー・ランス", "Holy Lance"));
848 power_desc[num].level = 30;
849 power_desc[num].cost = 30;
850 power_desc[num].stat = A_WIS;
851 power_desc[num].fail = 30;
852 power_desc[num++].number = -3;
856 strcpy(power_desc[num].name, _("ヘル・ランス", "Hell Lance"));
857 power_desc[num].level = 30;
858 power_desc[num].cost = 30;
859 power_desc[num].stat = A_WIS;
860 power_desc[num].fail = 30;
861 power_desc[num++].number = -3;
865 case CLASS_WARRIOR_MAGE:
867 strcpy(power_desc[num].name, _("変換: HP→MP", "Convert HP to SP"));
868 power_desc[num].level = 25;
869 power_desc[num].cost = 0;
870 power_desc[num].stat = A_INT;
871 power_desc[num].fail = 10;
872 power_desc[num++].number = -3;
874 strcpy(power_desc[num].name, _("変換: MP→HP", "Convert SP to HP"));
875 power_desc[num].level = 25;
876 power_desc[num].cost = 0;
877 power_desc[num].stat = A_INT;
878 power_desc[num].fail = 10;
879 power_desc[num++].number = -4;
882 case CLASS_CHAOS_WARRIOR:
884 strcpy(power_desc[num].name, _("幻惑の光", "Confusing Light"));
885 power_desc[num].level = 40;
886 power_desc[num].cost = 50;
887 power_desc[num].stat = A_INT;
888 power_desc[num].fail = 25;
889 power_desc[num++].number = -3;
894 strcpy(power_desc[num].name, _("構える", "Assume a Stance"));
895 power_desc[num].level = 25;
896 power_desc[num].cost = 0;
897 power_desc[num].stat = A_DEX;
898 power_desc[num].fail = 0;
899 power_desc[num++].number = -3;
901 strcpy(power_desc[num].name, _("百裂拳", "Double Attack"));
902 power_desc[num].level = 30;
903 power_desc[num].cost = 30;
904 power_desc[num].stat = A_STR;
905 power_desc[num].fail = 20;
906 power_desc[num++].number = -4;
909 case CLASS_MINDCRAFTER:
910 case CLASS_FORCETRAINER:
912 strcpy(power_desc[num].name, _("明鏡止水", "Clear Mind"));
913 power_desc[num].level = 15;
914 power_desc[num].cost = 0;
915 power_desc[num].stat = A_WIS;
916 power_desc[num].fail = 10;
917 power_desc[num++].number = -3;
922 strcpy(power_desc[num].name, _("写真撮影", "Take a Photograph"));
923 power_desc[num].level = 1;
924 power_desc[num].cost = 0;
925 power_desc[num].stat = A_DEX;
926 power_desc[num].fail = 0;
927 power_desc[num++].number = -3;
929 strcpy(power_desc[num].name, _("真・鑑定", "Identify True"));
930 power_desc[num].level = 25;
931 power_desc[num].cost = 20;
932 power_desc[num].stat = A_INT;
933 power_desc[num].fail = 20;
934 power_desc[num++].number = -4;
939 strcpy(power_desc[num].name, _("倍返し", "Double Revenge"));
940 power_desc[num].level = 30;
941 power_desc[num].cost = 100;
942 power_desc[num].stat = A_DEX;
943 power_desc[num].fail = 30;
944 power_desc[num++].number = -3;
947 case CLASS_BEASTMASTER:
949 strcpy(power_desc[num].name, _("生物支配", "Dominate a Living Thing"));
950 power_desc[num].level = 1;
951 power_desc[num].cost = (creature_ptr->lev + 3) / 4;
952 power_desc[num].stat = A_CHR;
953 power_desc[num].fail = 10;
954 power_desc[num++].number = -3;
956 strcpy(power_desc[num].name, _("真・生物支配", "Dominate Living Things"));
957 power_desc[num].level = 30;
958 power_desc[num].cost = (creature_ptr->lev + 20) / 2;
959 power_desc[num].stat = A_CHR;
960 power_desc[num].fail = 10;
961 power_desc[num++].number = -4;
966 strcpy(power_desc[num].name, _("弾/矢の製造", "Create Ammo"));
967 power_desc[num].level = 1;
968 power_desc[num].cost = 0;
969 power_desc[num].stat = A_DEX;
970 power_desc[num].fail = 0;
971 power_desc[num++].number = -3;
974 case CLASS_MAGIC_EATER:
976 strcpy(power_desc[num].name, _("魔力の取り込み", "Absorb Magic"));
977 power_desc[num].level = 1;
978 power_desc[num].cost = 0;
979 power_desc[num].stat = A_INT;
980 power_desc[num].fail = 0;
981 power_desc[num++].number = -3;
983 strcpy(power_desc[num].name, _("強力発動", "Powerful Activation"));
984 power_desc[num].level = 10;
985 power_desc[num].cost = 10 + (lvl - 10) / 2;
986 power_desc[num].stat = A_INT;
987 power_desc[num].fail = 0;
988 power_desc[num++].number = -4;
993 strcpy(power_desc[num].name, _("歌を止める", "Stop Singing"));
994 power_desc[num].level = 1;
995 power_desc[num].cost = 0;
996 power_desc[num].stat = A_CHR;
997 power_desc[num].fail = 0;
998 power_desc[num++].number = -3;
1001 case CLASS_RED_MAGE:
1003 strcpy(power_desc[num].name, _("連続魔", "Double Magic"));
1004 power_desc[num].level = 48;
1005 power_desc[num].cost = 20;
1006 power_desc[num].stat = A_INT;
1007 power_desc[num].fail = 0;
1008 power_desc[num++].number = -3;
1013 strcpy(power_desc[num].name, _("気合いため", "Concentration"));
1014 power_desc[num].level = 1;
1015 power_desc[num].cost = 0;
1016 power_desc[num].stat = A_WIS;
1017 power_desc[num].fail = 0;
1018 power_desc[num++].number = -3;
1020 strcpy(power_desc[num].name, _("型", "Assume a Stance"));
1021 power_desc[num].level = 25;
1022 power_desc[num].cost = 0;
1023 power_desc[num].stat = A_DEX;
1024 power_desc[num].fail = 0;
1025 power_desc[num++].number = -4;
1028 case CLASS_BLUE_MAGE:
1030 strcpy(power_desc[num].name, _("ラーニング", "Learning"));
1031 power_desc[num].level = 1;
1032 power_desc[num].cost = 0;
1033 power_desc[num].stat = A_INT;
1034 power_desc[num].fail = 0;
1035 power_desc[num++].number = -3;
1040 strcpy(power_desc[num].name, _("荒馬ならし", "Rodeo"));
1041 power_desc[num].level = 10;
1042 power_desc[num].cost = 0;
1043 power_desc[num].stat = A_STR;
1044 power_desc[num].fail = 10;
1045 power_desc[num++].number = -3;
1048 case CLASS_BERSERKER:
1050 strcpy(power_desc[num].name, _("帰還", "Recall"));
1051 power_desc[num].level = 10;
1052 power_desc[num].cost = 10;
1053 power_desc[num].stat = A_DEX;
1054 power_desc[num].fail = 20;
1055 power_desc[num++].number = -3;
1058 case CLASS_MIRROR_MASTER:
1060 strcpy(power_desc[num].name, _("鏡割り", "Break Mirrors"));
1061 power_desc[num].level = 1;
1062 power_desc[num].cost = 0;
1063 power_desc[num].stat = A_INT;
1064 power_desc[num].fail = 0;
1065 power_desc[num++].number = -3;
1067 strcpy(power_desc[num].name, _("静水", "Mirror Concentration"));
1068 power_desc[num].level = 30;
1069 power_desc[num].cost = 0;
1070 power_desc[num].stat = A_INT;
1071 power_desc[num].fail = 20;
1072 power_desc[num++].number = -4;
1077 strcpy(power_desc[num].name, _("目利き", "Judgment"));
1078 power_desc[num].level = 5;
1079 power_desc[num].cost = 15;
1080 power_desc[num].stat = A_INT;
1081 power_desc[num].fail = 20;
1082 power_desc[num++].number = -3;
1087 strcpy(power_desc[num].name, _("速駆け", "Quick Walk"));
1088 power_desc[num].level = 20;
1089 power_desc[num].cost = 0;
1090 power_desc[num].stat = A_DEX;
1091 power_desc[num].fail = 0;
1092 power_desc[num++].number = -3;
1096 strcpy(power_desc[0].name, _("(なし)", "(none)"));
1099 if (creature_ptr->mimic_form)
1101 switch (creature_ptr->mimic_form)
1104 case MIMIC_DEMON_LORD:
1105 sprintf(power_desc[num].name, _("地獄/火炎のブレス (ダメージ %d)", "Nether or Fire Breath (dam %d)"), lvl * 3);
1106 power_desc[num].level = 15;
1107 power_desc[num].cost = 10 + lvl / 3;
1108 power_desc[num].stat = A_CON;
1109 power_desc[num].fail = 20;
1110 power_desc[num++].number = -1;
1113 strcpy(power_desc[num].name, _("吸血", "Vampiric Drain"));
1114 power_desc[num].level = 2;
1115 power_desc[num].cost = 1 + (lvl / 3);
1116 power_desc[num].stat = A_CON;
1117 power_desc[num].fail = 9;
1118 power_desc[num++].number = -1;
1124 switch (creature_ptr->prace)
1127 strcpy(power_desc[num].name, _("ドアと罠 感知", "Detect Doors+Traps"));
1128 power_desc[num].level = 5;
1129 power_desc[num].cost = 5;
1130 power_desc[num].stat = A_WIS;
1131 power_desc[num].fail = 12;
1132 power_desc[num++].number = -1;
1135 strcpy(power_desc[num].name, _("ドアと罠 感知", "Detect Doors+Traps"));
1136 power_desc[num].level = 10;
1137 power_desc[num].cost = 5;
1138 power_desc[num].stat = A_WIS;
1139 power_desc[num].fail = 10;
1140 power_desc[num++].number = -1;
1143 strcpy(power_desc[num].name, _("食糧生成", "Create Food"));
1144 power_desc[num].level = 15;
1145 power_desc[num].cost = 10;
1146 power_desc[num].stat = A_INT;
1147 power_desc[num].fail = 10;
1148 power_desc[num++].number = -1;
1151 sprintf(power_desc[num].name, _("ショート・テレポート", "Blink"));
1152 power_desc[num].level = 5;
1153 power_desc[num].cost = 5;
1154 power_desc[num].stat = A_INT;
1155 power_desc[num].fail = 12;
1156 power_desc[num++].number = -1;
1159 strcpy(power_desc[num].name, _("恐怖除去", "Remove Fear"));
1160 power_desc[num].level = 3;
1161 power_desc[num].cost = 5;
1162 power_desc[num].stat = A_WIS;
1163 power_desc[num].fail = warrior ? 5 : 10;
1164 power_desc[num++].number = -1;
1166 case RACE_HALF_TROLL:
1167 strcpy(power_desc[num].name, _("狂戦士化", "Berserk"));
1168 power_desc[num].level = 10;
1169 power_desc[num].cost = 12;
1170 power_desc[num].stat = A_STR;
1171 power_desc[num].fail = warrior ? 6 : 12;
1172 power_desc[num++].number = -1;
1174 case RACE_BARBARIAN:
1175 strcpy(power_desc[num].name, _("狂戦士化", "Berserk"));
1176 power_desc[num].level = 8;
1177 power_desc[num].cost = 10;
1178 power_desc[num].stat = A_STR;
1179 power_desc[num].fail = warrior ? 6 : 12;
1180 power_desc[num++].number = -1;
1183 strcpy(power_desc[num].name, _("シャドウ・シフト", "Shadow Shifting"));
1184 power_desc[num].level = 30;
1185 power_desc[num].cost = 50;
1186 power_desc[num].stat = A_INT;
1187 power_desc[num].fail = 50;
1188 power_desc[num++].number = -1;
1190 strcpy(power_desc[num].name, _("パターン・ウォーク", "Pattern Mindwalking"));
1191 power_desc[num].level = 40;
1192 power_desc[num].cost = 75;
1193 power_desc[num].stat = A_WIS;
1194 power_desc[num].fail = 50;
1195 power_desc[num++].number = -2;
1197 case RACE_HALF_OGRE:
1198 strcpy(power_desc[num].name, _("爆発のルーン", "Explosive Rune"));
1199 power_desc[num].level = 25;
1200 power_desc[num].cost = 35;
1201 power_desc[num].stat = A_INT;
1202 power_desc[num].fail = 15;
1203 power_desc[num++].number = -1;
1205 case RACE_HALF_GIANT:
1206 strcpy(power_desc[num].name, _("岩石溶解", "Stone to Mud"));
1207 power_desc[num].level = 20;
1208 power_desc[num].cost = 10;
1209 power_desc[num].stat = A_STR;
1210 power_desc[num].fail = 12;
1211 power_desc[num++].number = -1;
1213 case RACE_HALF_TITAN:
1214 strcpy(power_desc[num].name, _("スキャン・モンスター", "Probing"));
1215 power_desc[num].level = 15;
1216 power_desc[num].cost = 10;
1217 power_desc[num].stat = A_INT;
1218 power_desc[num].fail = 12;
1219 power_desc[num++].number = -1;
1222 sprintf(power_desc[num].name, _("岩石投げ(ダメージ %d)", "Throw Boulder (dam %d)"), (3 * lvl) / 2);
1223 power_desc[num].level = 20;
1224 power_desc[num].cost = 15;
1225 power_desc[num].stat = A_STR;
1226 power_desc[num].fail = 12;
1227 power_desc[num++].number = -1;
1230 strcpy(power_desc[num].name, _("モンスター恐慌", "Scare Monster"));
1231 power_desc[num].level = 15;
1232 power_desc[num].cost = 15;
1233 power_desc[num].stat = A_WIS;
1234 power_desc[num].fail = 10;
1235 power_desc[num++].number = -1;
1238 strcpy(power_desc[num].name, _("モンスター恐慌", "Scare Monster"));
1239 power_desc[num].level = 4;
1240 power_desc[num].cost = 6;
1241 power_desc[num].stat = A_INT;
1242 power_desc[num].fail = 3;
1243 power_desc[num++].number = -1;
1246 sprintf(power_desc[num].name, _("酸の唾 (ダメージ %d)", "Spit Acid (dam %d)"), lvl);
1247 power_desc[num].level = 9;
1248 power_desc[num].cost = 9;
1249 power_desc[num].stat = A_DEX;
1250 power_desc[num].fail = 14;
1251 power_desc[num++].number = -1;
1254 sprintf(power_desc[num].name, _("毒のダーツ (ダメージ %d)", "Poison Dart (dam %d)"), lvl);
1255 power_desc[num].level = 12;
1256 power_desc[num].cost = 8;
1257 power_desc[num].stat = A_DEX;
1258 power_desc[num].fail = 14;
1259 power_desc[num++].number = -1;
1262 sprintf(power_desc[num].name, _("マジック・ミサイル (ダメージ %dd%d)", "Magic Missile (dm %dd%d)"), 3 + ((lvl - 1) / 5), 4);
1263 power_desc[num].level = 2;
1264 power_desc[num].cost = 2;
1265 power_desc[num].stat = A_INT;
1266 power_desc[num].fail = 9;
1267 power_desc[num++].number = -1;
1269 case RACE_DRACONIAN:
1270 sprintf(power_desc[num].name, _("ブレス (ダメージ %d)", "Breath Weapon (dam %d)"), lvl * 2);
1271 power_desc[num].level = 1;
1272 power_desc[num].cost = lvl;
1273 power_desc[num].stat = A_CON;
1274 power_desc[num].fail = 12;
1275 power_desc[num++].number = -1;
1277 case RACE_MIND_FLAYER:
1278 sprintf(power_desc[num].name, _("精神攻撃 (ダメージ %d)", "Mind Blast (dam %d)"), lvl);
1279 power_desc[num].level = 15;
1280 power_desc[num].cost = 12;
1281 power_desc[num].stat = A_INT;
1282 power_desc[num].fail = 14;
1283 power_desc[num++].number = -1;
1286 sprintf(power_desc[num].name, _("ファイア・ボルト/ボール (ダメージ %d)", "Fire Bolt/Ball (dam %d)"), lvl);
1287 power_desc[num].level = 9;
1288 power_desc[num].cost = 15;
1289 power_desc[num].stat = A_WIS;
1290 power_desc[num].fail = 15;
1291 power_desc[num++].number = -1;
1294 strcpy(power_desc[num].name, _("肌石化 (期間 1d20+30)", "Stone Skin (dur 1d20+30)"));
1295 power_desc[num].level = 20;
1296 power_desc[num].cost = 15;
1297 power_desc[num].stat = A_CON;
1298 power_desc[num].fail = 8;
1299 power_desc[num++].number = -1;
1303 strcpy(power_desc[num].name, _("経験値復活", "Restore Experience"));
1304 power_desc[num].level = 30;
1305 power_desc[num].cost = 30;
1306 power_desc[num].stat = A_WIS;
1307 power_desc[num].fail = 18;
1308 power_desc[num++].number = -1;
1311 strcpy(power_desc[num].name, _("吸血", "Vampiric Drain"));
1312 power_desc[num].level = 2;
1313 power_desc[num].cost = 1 + (lvl / 3);
1314 power_desc[num].stat = A_CON;
1315 power_desc[num].fail = 9;
1316 power_desc[num++].number = -1;
1319 strcpy(power_desc[num].name, _("眠り粉", "Sleeping Dust"));
1320 power_desc[num].level = 12;
1321 power_desc[num].cost = 12;
1322 power_desc[num].stat = A_INT;
1323 power_desc[num].fail = 15;
1324 power_desc[num++].number = -1;
1327 sprintf(power_desc[num].name, _("地獄/火炎のブレス (ダメージ %d)", "Nether or Fire Breath (dam %d)"), lvl * 3);
1328 power_desc[num].level = 15;
1329 power_desc[num].cost = 10 + lvl / 3;
1330 power_desc[num].stat = A_CON;
1331 power_desc[num].fail = 20;
1332 power_desc[num++].number = -1;
1335 strcpy(power_desc[num].name, _("横に伸びる", "Expand Horizontally (dur 30+1d20)"));
1336 power_desc[num].level = 20;
1337 power_desc[num].cost = 15;
1338 power_desc[num].stat = A_CHR;
1339 power_desc[num].fail = 8;
1340 power_desc[num++].number = -1;
1343 if (creature_ptr->lev < 10)
1345 strcpy(power_desc[num].name, _("レイガン", "Ray Gun"));
1346 power_desc[num].level = 1;
1347 power_desc[num].cost = 7;
1348 power_desc[num].fail = 8;
1350 else if (creature_ptr->lev < 25)
1352 strcpy(power_desc[num].name, _("ブラスター", "Blaster"));
1353 power_desc[num].level = 10;
1354 power_desc[num].cost = 13;
1355 power_desc[num].fail = 10;
1357 else if (creature_ptr->lev < 35)
1359 strcpy(power_desc[num].name, _("バズーカ", "Bazooka"));
1360 power_desc[num].level = 25;
1361 power_desc[num].cost = 26;
1362 power_desc[num].fail = 12;
1364 else if (creature_ptr->lev < 45)
1366 strcpy(power_desc[num].name, _("ビームキャノン", "Beam Cannon"));
1367 power_desc[num].level = 35;
1368 power_desc[num].cost = 40;
1369 power_desc[num].fail = 15;
1373 strcpy(power_desc[num].name, _("ロケット", "Rocket"));
1374 power_desc[num].level = 45;
1375 power_desc[num].cost = 60;
1376 power_desc[num].fail = 18;
1378 power_desc[num].stat = A_STR;
1379 power_desc[num++].number = -1;
1388 if (creature_ptr->muta1)
1390 if (creature_ptr->muta1 & MUT1_SPIT_ACID)
1392 strcpy(power_desc[num].name, _("酸の唾", "Spit Acid"));
1393 power_desc[num].level = 9;
1394 power_desc[num].cost = 9;
1395 power_desc[num].stat = A_DEX;
1396 power_desc[num].fail = 15;
1397 power_desc[num++].number = MUT1_SPIT_ACID;
1400 if (creature_ptr->muta1 & MUT1_BR_FIRE)
1402 strcpy(power_desc[num].name, _("炎のブレス", "Fire Breath"));
1403 power_desc[num].level = 20;
1404 power_desc[num].cost = lvl;
1405 power_desc[num].stat = A_CON;
1406 power_desc[num].fail = 18;
1407 power_desc[num++].number = MUT1_BR_FIRE;
1410 if (creature_ptr->muta1 & MUT1_HYPN_GAZE)
1412 strcpy(power_desc[num].name, _("催眠睨み", "Hypnotic Gaze"));
1413 power_desc[num].level = 12;
1414 power_desc[num].cost = 12;
1415 power_desc[num].stat = A_CHR;
1416 power_desc[num].fail = 18;
1417 power_desc[num++].number = MUT1_HYPN_GAZE;
1420 if (creature_ptr->muta1 & MUT1_TELEKINES)
1422 strcpy(power_desc[num].name, _("念動力", "Telekinesis"));
1423 power_desc[num].level = 9;
1424 power_desc[num].cost = 9;
1425 power_desc[num].stat = A_WIS;
1426 power_desc[num].fail = 14;
1427 power_desc[num++].number = MUT1_TELEKINES;
1430 if (creature_ptr->muta1 & MUT1_VTELEPORT)
1432 strcpy(power_desc[num].name, _("テレポート", "Teleport"));
1433 power_desc[num].level = 7;
1434 power_desc[num].cost = 7;
1435 power_desc[num].stat = A_WIS;
1436 power_desc[num].fail = 15;
1437 power_desc[num++].number = MUT1_VTELEPORT;
1440 if (creature_ptr->muta1 & MUT1_MIND_BLST)
1442 strcpy(power_desc[num].name, _("精神攻撃", "Mind Blast"));
1443 power_desc[num].level = 5;
1444 power_desc[num].cost = 3;
1445 power_desc[num].stat = A_WIS;
1446 power_desc[num].fail = 15;
1447 power_desc[num++].number = MUT1_MIND_BLST;
1450 if (creature_ptr->muta1 & MUT1_RADIATION)
1452 strcpy(power_desc[num].name, _("放射能", "Emit Radiation"));
1453 power_desc[num].level = 15;
1454 power_desc[num].cost = 15;
1455 power_desc[num].stat = A_CON;
1456 power_desc[num].fail = 14;
1457 power_desc[num++].number = MUT1_RADIATION;
1460 if (creature_ptr->muta1 & MUT1_VAMPIRISM)
1462 strcpy(power_desc[num].name, _("吸血", "Vampiric Drain"));
1463 power_desc[num].level = 2;
1464 power_desc[num].cost = (1 + (lvl / 3));
1465 power_desc[num].stat = A_CON;
1466 power_desc[num].fail = 9;
1467 power_desc[num++].number = MUT1_VAMPIRISM;
1470 if (creature_ptr->muta1 & MUT1_SMELL_MET)
1472 strcpy(power_desc[num].name, _("金属嗅覚", "Smell Metal"));
1473 power_desc[num].level = 3;
1474 power_desc[num].cost = 2;
1475 power_desc[num].stat = A_INT;
1476 power_desc[num].fail = 12;
1477 power_desc[num++].number = MUT1_SMELL_MET;
1480 if (creature_ptr->muta1 & MUT1_SMELL_MON)
1482 strcpy(power_desc[num].name, _("敵臭嗅覚", "Smell Monsters"));
1483 power_desc[num].level = 5;
1484 power_desc[num].cost = 4;
1485 power_desc[num].stat = A_INT;
1486 power_desc[num].fail = 15;
1487 power_desc[num++].number = MUT1_SMELL_MON;
1490 if (creature_ptr->muta1 & MUT1_BLINK)
1492 strcpy(power_desc[num].name, _("ショート・テレポート", "Blink"));
1493 power_desc[num].level = 3;
1494 power_desc[num].cost = 3;
1495 power_desc[num].stat = A_WIS;
1496 power_desc[num].fail = 12;
1497 power_desc[num++].number = MUT1_BLINK;
1500 if (creature_ptr->muta1 & MUT1_EAT_ROCK)
1502 strcpy(power_desc[num].name, _("岩食い", "Eat Rock"));
1503 power_desc[num].level = 8;
1504 power_desc[num].cost = 12;
1505 power_desc[num].stat = A_CON;
1506 power_desc[num].fail = 18;
1507 power_desc[num++].number = MUT1_EAT_ROCK;
1510 if (creature_ptr->muta1 & MUT1_SWAP_POS)
1512 strcpy(power_desc[num].name, _("位置交換", "Swap Position"));
1513 power_desc[num].level = 15;
1514 power_desc[num].cost = 12;
1515 power_desc[num].stat = A_DEX;
1516 power_desc[num].fail = 16;
1517 power_desc[num++].number = MUT1_SWAP_POS;
1520 if (creature_ptr->muta1 & MUT1_SHRIEK)
1522 strcpy(power_desc[num].name, _("叫び", "Shriek"));
1523 power_desc[num].level = 20;
1524 power_desc[num].cost = 14;
1525 power_desc[num].stat = A_CON;
1526 power_desc[num].fail = 16;
1527 power_desc[num++].number = MUT1_SHRIEK;
1530 if (creature_ptr->muta1 & MUT1_ILLUMINE)
1532 strcpy(power_desc[num].name, _("照明", "Illuminate"));
1533 power_desc[num].level = 3;
1534 power_desc[num].cost = 2;
1535 power_desc[num].stat = A_INT;
1536 power_desc[num].fail = 10;
1537 power_desc[num++].number = MUT1_ILLUMINE;
1540 if (creature_ptr->muta1 & MUT1_DET_CURSE)
1542 strcpy(power_desc[num].name, _("呪い感知", "Detect Curses"));
1543 power_desc[num].level = 7;
1544 power_desc[num].cost = 14;
1545 power_desc[num].stat = A_WIS;
1546 power_desc[num].fail = 14;
1547 power_desc[num++].number = MUT1_DET_CURSE;
1550 if (creature_ptr->muta1 & MUT1_BERSERK)
1552 strcpy(power_desc[num].name, _("狂戦士化", "Berserk"));
1553 power_desc[num].level = 8;
1554 power_desc[num].cost = 8;
1555 power_desc[num].stat = A_STR;
1556 power_desc[num].fail = 14;
1557 power_desc[num++].number = MUT1_BERSERK;
1560 if (creature_ptr->muta1 & MUT1_POLYMORPH)
1562 strcpy(power_desc[num].name, _("変身", "Polymorph"));
1563 power_desc[num].level = 18;
1564 power_desc[num].cost = 20;
1565 power_desc[num].stat = A_CON;
1566 power_desc[num].fail = 18;
1567 power_desc[num++].number = MUT1_POLYMORPH;
1570 if (creature_ptr->muta1 & MUT1_MIDAS_TCH)
1572 strcpy(power_desc[num].name, _("ミダスの手", "Midas Touch"));
1573 power_desc[num].level = 10;
1574 power_desc[num].cost = 5;
1575 power_desc[num].stat = A_INT;
1576 power_desc[num].fail = 12;
1577 power_desc[num++].number = MUT1_MIDAS_TCH;
1580 if (creature_ptr->muta1 & MUT1_GROW_MOLD)
1582 strcpy(power_desc[num].name, _("カビ発生", "Grow Mold"));
1583 power_desc[num].level = 1;
1584 power_desc[num].cost = 6;
1585 power_desc[num].stat = A_CON;
1586 power_desc[num].fail = 14;
1587 power_desc[num++].number = MUT1_GROW_MOLD;
1590 if (creature_ptr->muta1 & MUT1_RESIST)
1592 strcpy(power_desc[num].name, _("エレメント耐性", "Resist Elements"));
1593 power_desc[num].level = 10;
1594 power_desc[num].cost = 12;
1595 power_desc[num].stat = A_CON;
1596 power_desc[num].fail = 12;
1597 power_desc[num++].number = MUT1_RESIST;
1600 if (creature_ptr->muta1 & MUT1_EARTHQUAKE)
1602 strcpy(power_desc[num].name, _("地震", "Earthquake"));
1603 power_desc[num].level = 12;
1604 power_desc[num].cost = 12;
1605 power_desc[num].stat = A_STR;
1606 power_desc[num].fail = 16;
1607 power_desc[num++].number = MUT1_EARTHQUAKE;
1610 if (creature_ptr->muta1 & MUT1_EAT_MAGIC)
1612 strcpy(power_desc[num].name, _("魔力食い", "Eat Magic"));
1613 power_desc[num].level = 17;
1614 power_desc[num].cost = 1;
1615 power_desc[num].stat = A_WIS;
1616 power_desc[num].fail = 15;
1617 power_desc[num++].number = MUT1_EAT_MAGIC;
1620 if (creature_ptr->muta1 & MUT1_WEIGH_MAG)
1622 strcpy(power_desc[num].name, _("魔力感知", "Weigh Magic"));
1623 power_desc[num].level = 6;
1624 power_desc[num].cost = 6;
1625 power_desc[num].stat = A_INT;
1626 power_desc[num].fail = 10;
1627 power_desc[num++].number = MUT1_WEIGH_MAG;
1630 if (creature_ptr->muta1 & MUT1_STERILITY)
1632 strcpy(power_desc[num].name, _("増殖阻止", "Sterilize"));
1633 power_desc[num].level = 12;
1634 power_desc[num].cost = 23;
1635 power_desc[num].stat = A_CHR;
1636 power_desc[num].fail = 15;
1637 power_desc[num++].number = MUT1_STERILITY;
1640 if (creature_ptr->muta1 & MUT1_HIT_AND_AWAY)
1642 strcpy(power_desc[num].name, _("ヒット&アウェイ", "Panic Hit"));
1643 power_desc[num].level = 10;
1644 power_desc[num].cost = 12;
1645 power_desc[num].stat = A_DEX;
1646 power_desc[num].fail = 14;
1647 power_desc[num++].number = MUT1_HIT_AND_AWAY;
1650 if (creature_ptr->muta1 & MUT1_DAZZLE)
1652 strcpy(power_desc[num].name, _("眩惑", "Dazzle"));
1653 power_desc[num].level = 7;
1654 power_desc[num].cost = 15;
1655 power_desc[num].stat = A_CHR;
1656 power_desc[num].fail = 8;
1657 power_desc[num++].number = MUT1_DAZZLE;
1660 if (creature_ptr->muta1 & MUT1_LASER_EYE)
1662 strcpy(power_desc[num].name, _("レーザー・アイ", "Laser Eye"));
1663 power_desc[num].level = 7;
1664 power_desc[num].cost = 10;
1665 power_desc[num].stat = A_WIS;
1666 power_desc[num].fail = 9;
1667 power_desc[num++].number = MUT1_LASER_EYE;
1670 if (creature_ptr->muta1 & MUT1_RECALL)
1672 strcpy(power_desc[num].name, _("帰還", "Recall"));
1673 power_desc[num].level = 17;
1674 power_desc[num].cost = 50;
1675 power_desc[num].stat = A_INT;
1676 power_desc[num].fail = 16;
1677 power_desc[num++].number = MUT1_RECALL;
1680 if (creature_ptr->muta1 & MUT1_BANISH)
1682 strcpy(power_desc[num].name, _("邪悪消滅", "Banish Evil"));
1683 power_desc[num].level = 25;
1684 power_desc[num].cost = 25;
1685 power_desc[num].stat = A_WIS;
1686 power_desc[num].fail = 18;
1687 power_desc[num++].number = MUT1_BANISH;
1690 if (creature_ptr->muta1 & MUT1_COLD_TOUCH)
1692 strcpy(power_desc[num].name, _("凍結の手", "Cold Touch"));
1693 power_desc[num].level = 2;
1694 power_desc[num].cost = 2;
1695 power_desc[num].stat = A_CON;
1696 power_desc[num].fail = 11;
1697 power_desc[num++].number = MUT1_COLD_TOUCH;
1700 if (creature_ptr->muta1 & MUT1_LAUNCHER)
1702 strcpy(power_desc[num].name, _("アイテム投げ", "Throw Object"));
1703 power_desc[num].level = 1;
1704 power_desc[num].cost = lvl;
1705 power_desc[num].stat = A_STR;
1706 power_desc[num].fail = 6;
1707 /* XXX_XXX_XXX Hack! MUT1_LAUNCHER counts as negative... */
1708 power_desc[num++].number = 3;
1715 (void)strnfmt(out_val, 78,
1716 _("(特殊能力 %c-%c, *'で一覧, ESCで中断) どの特殊能力を使いますか?", "(Powers %c-%c, *=List, ESC=exit) Use which power? "),
1717 I2A(0), (num <= 26) ? I2A(num - 1) : '0' + num - 27);
1719 if (!repeat_pull(&i) || i < 0 || i >= num) {
1720 if (use_menu) screen_save();
1722 choice = (always_show_list || use_menu) ? ESCAPE : 1;
1725 if (choice == ESCAPE) choice = ' ';
1726 else if (!get_com(out_val, &choice, FALSE))break;
1728 if (use_menu && choice != ' ')
1735 free_turn(creature_ptr);
1743 menu_line += (num - 1);
1764 else if (menu_line + 18 <= num)
1778 if (menu_line > num) menu_line -= num;
1780 /* Request redraw */
1781 if ((choice == ' ') || (choice == '*') || (choice == '?') || (use_menu && ask))
1784 if (!redraw || use_menu)
1794 if (!use_menu) screen_save();
1796 /* Print header(s) */
1798 prt(_(" Lv MP 失率", " Lv Cost Fail"), y++, x);
1800 prt(_(" Lv MP 失率 Lv MP 失率",
1801 " Lv Cost Fail Lv Cost Fail"), y++, x);
1807 x1 = ((ctr < 18) ? x : x + 40);
1808 y1 = ((ctr < 18) ? y + ctr : y + ctr - 18);
1812 if (ctr == (menu_line - 1)) strcpy(dummy, _(" 》 ", " > "));
1813 else strcpy(dummy, " ");
1817 /* letter/number for power selection */
1821 letter = '0' + ctr - 26;
1822 sprintf(dummy, " %c) ", letter);
1824 strcat(dummy, format("%-23.23s %2d %4d %3d%%",
1825 power_desc[ctr].name, power_desc[ctr].level, power_desc[ctr].cost,
1826 100 - racial_chance(creature_ptr, &power_desc[ctr])));
1846 if (choice == '\r' && num == 1)
1851 if (isalpha(choice))
1854 ask = (isupper(choice));
1857 if (ask) choice = (char)tolower(choice);
1859 /* Extract request */
1860 i = (islower(choice) ? A2I(choice) : -1);
1864 ask = FALSE; /* Can't uppercase digits */
1866 i = choice - '0' + 26;
1870 /* Totally Illegal */
1871 if ((i < 0) || (i >= num))
1883 (void)strnfmt(tmp_val, 78, _("%sを使いますか? ", "Use %s? "), power_desc[i].name);
1885 /* Belay that order */
1886 if (!get_check(tmp_val)) continue;
1892 if (redraw) screen_load();
1894 /* Abort if needed */
1897 free_turn(creature_ptr);
1901 } /*if (!repeat_pull(&i) || ...)*/
1902 switch (racial_aux(creature_ptr, &power_desc[i]))
1905 if (power_desc[i].number < 0)
1906 cast = exe_racial_power(creature_ptr, power_desc[i].number);
1908 cast = exe_mutation_power(creature_ptr, power_desc[i].number);
1922 int actual_racial_cost = racial_cost / 2 + randint1(racial_cost / 2);
1924 /* If mana is not enough, player consumes hit point! */
1925 if (creature_ptr->csp < actual_racial_cost)
1927 actual_racial_cost -= creature_ptr->csp;
1928 creature_ptr->csp = 0;
1929 take_hit(creature_ptr, DAMAGE_USELIFE, actual_racial_cost, _("過度の集中", "concentrating too hard"), -1);
1931 else creature_ptr->csp -= actual_racial_cost;
1933 creature_ptr->redraw |= (PR_HP | PR_MANA);
1934 creature_ptr->window |= (PW_PLAYER | PW_SPELL);
1937 else free_turn(creature_ptr);