3 #include "player/special-defense-types.h"
4 #include "system/angband.h"
6 typedef struct blow_stance {
7 concptr desc; /* A verbose stance description */
8 PLAYER_LEVEL min_level; /* Minimum level to use */
12 extern const blow_stance monk_stances[MAX_KAMAE];
13 extern const blow_stance samurai_stances[MAX_KATA];