2 // nazghul - an old-school RPG engine
3 // Copyright (C) 2002, 2003 Gordon McNutt
5 // This program is free software; you can redistribute it and/or modify it
6 // under the terms of the GNU General Public License as published by the Free
7 // Software Foundation; either version 2 of the License, or (at your option)
10 // This program is distributed in the hope that it will be useful, but WITHOUT
11 // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
12 // FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
15 // You should have received a copy of the GNU General Public License along with
16 // this program; if not, write to the Free Foundation, Inc., 59 Temple Place,
17 // Suite 330, Boston, MA 02111-1307 USA
20 // gmcnutt@users.sourceforge.net
32 char *name; /* for UI selection */
33 int index; /* into passability table (see ptable.h) */
36 #define mmode_name(mmode) ((mmode)->name)
37 #define mmode_index(mmode) ((mmode)->index)
39 extern struct mmode * mmode_new(char *tag, char *name, int index);
40 extern void mmode_del(struct mmode *mmode);