2 * @brief モンスターがダメージを受けた時の処理と経験値の加算処理
7 #include "monster/monster-damage.h"
8 #include "core/player-redraw-types.h"
9 #include "core/speed-table.h"
10 #include "core/stuff-handler.h"
11 #include "dungeon/dungeon.h"
12 #include "game-option/birth-options.h"
13 #include "game-option/play-record-options.h"
14 #include "io/files-util.h"
15 #include "io/report.h"
16 #include "io/write-diary.h"
17 #include "main/sound-definitions-table.h"
18 #include "main/sound-of-music.h"
19 #include "mind/mind-ninja.h"
20 #include "monster-floor/monster-death.h"
21 #include "monster-floor/monster-remover.h"
22 #include "monster-floor/monster-summon.h"
23 #include "monster-floor/place-monster-types.h"
24 #include "monster-race/monster-race-hook.h"
25 #include "monster-race/monster-race.h"
26 #include "monster-race/race-ability-mask.h"
27 #include "monster-race/race-flags1.h"
28 #include "monster-race/race-flags2.h"
29 #include "monster-race/race-flags3.h"
30 #include "monster-race/race-flags7.h"
31 #include "monster-race/race-flags8.h"
32 #include "monster/monster-describer.h"
33 #include "monster/monster-description-types.h"
34 #include "monster/monster-info.h"
35 #include "monster/monster-status-setter.h"
36 #include "monster/monster-status.h"
37 #include "object-enchant/object-curse.h"
38 #include "player-info/avatar.h"
39 #include "player/player-status.h"
40 #include "player/special-defense-types.h"
41 #include "spell-kind/spells-random.h"
42 #include "status/experience.h"
43 #include "system/floor-type-definition.h"
44 #include "system/monster-race-definition.h"
45 #include "system/monster-type-definition.h"
46 #include "system/player-type-definition.h"
47 #include "util/bit-flags-calculator.h"
48 #include "view/display-messages.h"
49 #include "world/world.h"
54 * @param target_ptr プレーヤーへの参照ポインタ
55 * @param m_idx ダメージを与えたモンスターのID
57 * @param fear ダメージによってモンスターが恐慌状態に陥ったならばtrue
58 * @param note モンスターが倒された際の特別なメッセージ述語
60 MonsterDamageProcessor::MonsterDamageProcessor(player_type *target_ptr, MONSTER_IDX m_idx, HIT_POINT dam, bool *fear)
61 : target_ptr(target_ptr)
69 * @brief モンスターのHPをダメージに応じて減算する /
70 * @return モンスターが生きていればfalse、死んだらtrue
72 bool MonsterDamageProcessor::mon_take_hit(concptr note)
74 auto *m_ptr = &this->target_ptr->current_floor_ptr->m_list[this->m_idx];
76 (void)COPY(&exp_mon, m_ptr, monster_type);
78 auto exp_dam = (m_ptr->hp > this->dam) ? this->dam : m_ptr->hp;
80 this->get_exp_from_mon(&exp_mon, exp_dam);
81 if (this->genocide_chaos_patron()) {
85 m_ptr->hp -= this->dam;
86 m_ptr->dealt_damage += this->dam;
87 if (m_ptr->dealt_damage > m_ptr->max_maxhp * 100) {
88 m_ptr->dealt_damage = m_ptr->max_maxhp * 100;
91 if (current_world_ptr->wizard) {
92 msg_format(_("合計%d/%dのダメージを与えた。", "You do %d (out of %d) damage."), m_ptr->dealt_damage, m_ptr->maxhp);
95 auto *r_ptr = &r_info[m_ptr->r_idx];
97 this->death_special_flag_monster();
98 if (r_ptr->r_akills < MAX_SHORT) {
102 this->increase_kill_numbers();
103 GAME_TEXT m_name[MAX_NLEN];
104 monster_desc(this->target_ptr, m_name, m_ptr, MD_TRUE_NAME);
105 this->death_amberites(m_name);
106 this->dying_scream(m_name);
107 this->change_virtue_non_beginner();
108 this->change_virtue_unique();
109 if (m_ptr->r_idx == MON_BEGGAR || m_ptr->r_idx == MON_LEPER) {
110 chg_virtue(this->target_ptr, V_COMPASSION, -1);
113 this->change_virtue_good_evil();
114 if (any_bits(r_ptr->flags3, RF3_UNDEAD) && any_bits(r_ptr->flags1, RF1_UNIQUE)) {
115 chg_virtue(this->target_ptr, V_VITALITY, 2);
118 this->change_virtue_revenge();
119 if (any_bits(r_ptr->flags2, RF2_MULTIPLY) && (r_ptr->r_akills > 1000) && one_in_(10)) {
120 chg_virtue(this->target_ptr, V_VALOUR, -1);
123 this->change_virtue_wild_thief();
124 auto magic_ability_flags = r_ptr->ability_flags;
125 magic_ability_flags.reset(RF_ABILITY_NOMAGIC_MASK);
126 if (any_bits(r_ptr->flags3, RF3_ANIMAL) && none_bits(r_ptr->flags3, RF3_EVIL) && magic_ability_flags.none()) {
128 chg_virtue(this->target_ptr, V_NATURE, -1);
132 if (any_bits(r_ptr->flags1, RF1_UNIQUE) && record_destroy_uniq) {
134 sprintf(note_buf, "%s%s", r_ptr->name.c_str(), m_ptr->mflag2.has(MFLAG2::CLONED) ? _("(クローン)", "(Clone)") : "");
135 exe_write_diary(this->target_ptr, DIARY_UNIQUE, 0, note_buf);
139 if (note != nullptr) {
140 msg_format("%^s%s", m_name, note);
141 } else if (!m_ptr->ml) {
142 auto mes = is_echizen(this->target_ptr) ? _("せっかくだから%sを殺した。", "Because it's time, you have killed %s.")
143 : _("%sを殺した。", "You have killed %s.");
144 msg_format(mes, m_name);
145 } else if (!monster_living(m_ptr->r_idx)) {
146 bool explode = false;
147 for (auto i = 0; i < 4; i++) {
148 if (r_ptr->blow[i].method == RBM_EXPLODE) {
154 msg_format(_("%sは爆発して粉々になった。", "%^s explodes into tiny shreds."), m_name);
156 auto mes = is_echizen(this->target_ptr) ? _("せっかくだから%sを殺した。", "Because it's time, you have destroyed %s.")
157 : _("%sを殺した。", "You have destoryed %s.");
158 msg_format(mes, m_name);
161 auto mes = is_echizen(this->target_ptr) ? _("せっかくだから%sを殺した。", "Because it's time, you have slained %s.")
162 : _("%sを殺した。", "You have slained %s.");
163 msg_format(mes, m_name);
166 if (any_bits(r_ptr->flags1, RF1_UNIQUE) && m_ptr->mflag2.has_not(MFLAG2::CLONED) && !vanilla_town) {
167 for (auto i = 0; i < MAX_BOUNTY; i++) {
168 if ((current_world_ptr->bounty_r_idx[i] == m_ptr->r_idx) && m_ptr->mflag2.has_not(MFLAG2::CHAMELEON)) {
169 msg_format(_("%sの首には賞金がかかっている。", "There is a price on %s's head."), m_name);
175 monster_death(this->target_ptr, this->m_idx, true);
176 this->summon_special_unique();
177 this->get_exp_from_mon(&exp_mon, exp_mon.max_maxhp * 2);
182 if (monster_fear_remaining(m_ptr) && (this->dam > 0)) {
183 auto fear_remining = monster_fear_remaining(m_ptr) - randint1(this->dam);
184 if (set_monster_monfear(this->target_ptr, this->m_idx, fear_remining)) {
190 if (!monster_fear_remaining(m_ptr) && none_bits(r_ptr->flags3, RF3_NO_FEAR)) {
191 int percentage = (100L * m_ptr->hp) / m_ptr->maxhp;
192 if ((randint1(10) >= percentage) || ((this->dam >= m_ptr->hp) && (randint0(100) < 80))) {
194 (void)set_monster_monfear(
195 this->target_ptr, this->m_idx, (randint1(10) + (((this->dam >= m_ptr->hp) && (percentage > 7)) ? 20 : ((11 - percentage) * 5))));
202 bool MonsterDamageProcessor::genocide_chaos_patron()
204 auto *m_ptr = &this->target_ptr->current_floor_ptr->m_list[this->m_idx];
205 if (!monster_is_valid(m_ptr)) {
210 (void)set_monster_csleep(this->target_ptr, this->m_idx, 0);
211 if (this->target_ptr->special_defense & NINJA_S_STEALTH) {
212 set_superstealth(this->target_ptr, false);
215 return this->m_idx == 0;
219 * @brief たぬき、カメレオン、ナズグル、ユニークの死亡時処理
220 * @param m_ptr ダメージを与えたモンスターの構造体参照ポインタ
222 void MonsterDamageProcessor::death_special_flag_monster()
224 auto *m_ptr = &this->target_ptr->current_floor_ptr->m_list[this->m_idx];
225 auto r_idx = m_ptr->r_idx;
226 auto *r_ptr = &r_info[r_idx];
227 if (any_bits(r_info[r_idx].flags7, RF7_TANUKI)) {
228 r_ptr = &r_info[r_idx];
229 m_ptr->ap_r_idx = r_idx;
230 if (r_ptr->r_sights < MAX_SHORT) {
235 if (m_ptr->mflag2.has(MFLAG2::CHAMELEON)) {
236 r_ptr = real_r_ptr(m_ptr);
237 if (r_ptr->r_sights < MAX_SHORT) {
242 if (m_ptr->mflag2.has(MFLAG2::CLONED)) {
246 if (any_bits(r_ptr->flags7, RF7_NAZGUL)) {
251 if (none_bits(r_ptr->flags1, RF1_UNIQUE)) {
255 this->death_unique_monster((monster_race_type)r_idx);
260 * @param r_idx 死亡したユニークの種族番号
262 void MonsterDamageProcessor::death_unique_monster(monster_race_type r_idx)
264 r_info[r_idx].max_num = 0;
265 std::vector<monster_race_type> combined_uniques;
266 if (!check_combined_unique(r_idx, &combined_uniques)) {
270 std::vector<std::tuple<monster_race_type, monster_race_type, monster_race_type>> uniques;
271 const int one_unit = 3;
272 for (auto i = 0U; i < combined_uniques.size(); i += one_unit) {
273 auto unique = std::make_tuple(combined_uniques[i], combined_uniques[i + 1], combined_uniques[i + 2]);
274 uniques.push_back(unique);
277 this->death_combined_uniques(r_idx, &uniques);
281 * @brief 死亡したモンスターが分裂/合体を行う特殊ユニークか否かの判定処理
282 * @param r_idx 死亡したモンスターの種族番号
283 * @param united_uniques 分裂/合体を行う特殊ユニーク
284 * @details 合体後、合体前1、合体前2 の順にpush_backすること
286 bool MonsterDamageProcessor::check_combined_unique(const monster_race_type r_idx, std::vector<monster_race_type> *combined_uniques)
288 combined_uniques->push_back(MON_BANORLUPART);
289 combined_uniques->push_back(MON_BANOR);
290 combined_uniques->push_back(MON_LUPART);
292 for (const auto &unique : *combined_uniques) {
293 if (r_idx == unique) {
302 * @brief 分裂/合体を行う特殊ユニークの死亡処理
303 * @param m_ptr ダメージを与えたモンスターの構造体参照ポインタ
304 * @uniques 分裂/合体を行う特殊ユニークのリスト
306 void MonsterDamageProcessor::death_combined_uniques(
307 const monster_race_type r_idx, std::vector<std::tuple<monster_race_type, monster_race_type, monster_race_type>> *combined_uniques)
309 for (const auto &unique : *combined_uniques) {
310 auto united = (monster_race_type)0;
311 auto split1 = (monster_race_type)0;
312 auto split2 = (monster_race_type)0;
313 std::tie(united, split1, split2) = unique;
314 if ((r_idx == split1) || (r_idx == split2)) {
315 r_info[united].max_num = 0;
316 r_info[united].r_pkills++;
317 r_info[united].r_akills++;
318 if (r_info[united].r_tkills < MAX_SHORT) {
319 r_info[united].r_tkills++;
325 if (r_idx != united) {
329 r_info[split1].max_num = 0;
330 r_info[split1].r_pkills++;
331 r_info[split1].r_akills++;
332 if (r_info[split1].r_tkills < MAX_SHORT) {
333 r_info[split1].r_tkills++;
336 r_info[split2].max_num = 0;
337 r_info[split2].r_pkills++;
338 r_info[split2].r_akills++;
339 if (r_info[split2].r_tkills < MAX_SHORT) {
340 r_info[split2].r_tkills++;
345 void MonsterDamageProcessor::increase_kill_numbers()
347 auto *m_ptr = &this->target_ptr->current_floor_ptr->m_list[this->m_idx];
348 auto *r_ptr = &r_info[m_ptr->r_idx];
349 if (((m_ptr->ml == 0) || this->target_ptr->image) && none_bits(r_ptr->flags1, RF1_UNIQUE)) {
353 if (m_ptr->mflag2.has(MFLAG2::KAGE) && (r_info[MON_KAGE].r_pkills < MAX_SHORT)) {
354 r_info[MON_KAGE].r_pkills++;
355 } else if (r_ptr->r_pkills < MAX_SHORT) {
359 if (m_ptr->mflag2.has(MFLAG2::KAGE) && (r_info[MON_KAGE].r_tkills < MAX_SHORT)) {
360 r_info[MON_KAGE].r_tkills++;
361 } else if (r_ptr->r_tkills < MAX_SHORT) {
365 monster_race_track(this->target_ptr, m_ptr->ap_r_idx);
368 void MonsterDamageProcessor::death_amberites(GAME_TEXT *m_name)
370 auto *m_ptr = &this->target_ptr->current_floor_ptr->m_list[this->m_idx];
371 auto *r_ptr = &r_info[m_ptr->r_idx];
372 if (none_bits(r_ptr->flags3, RF3_AMBERITE) || one_in_(2)) {
376 auto curses = 1 + randint1(3);
377 auto stop_ty = false;
379 msg_format(_("%^sは恐ろしい血の呪いをあなたにかけた!", "%^s puts a terrible blood curse on you!"), m_name);
380 curse_equipment(this->target_ptr, 100, 50);
382 stop_ty = activate_ty_curse(this->target_ptr, stop_ty, &count);
386 void MonsterDamageProcessor::dying_scream(GAME_TEXT *m_name)
388 auto *m_ptr = &this->target_ptr->current_floor_ptr->m_list[this->m_idx];
389 auto *r_ptr = &r_info[m_ptr->r_idx];
390 if (none_bits(r_ptr->flags2, RF2_CAN_SPEAK)) {
395 if (!get_rnd_line(_("mondeath_j.txt", "mondeath.txt"), m_ptr->r_idx, line_got)) {
396 msg_format("%^s %s", m_name, line_got);
400 if (m_ptr->r_idx == MON_SERPENT) {
401 screen_dump = make_screen_dump(this->target_ptr);
406 void MonsterDamageProcessor::change_virtue_non_beginner()
408 auto *floor_ptr = this->target_ptr->current_floor_ptr;
409 auto *m_ptr = &floor_ptr->m_list[this->m_idx];
410 auto *r_ptr = &r_info[m_ptr->r_idx];
411 if (d_info[this->target_ptr->dungeon_idx].flags.has(DF::BEGINNER)) {
415 if ((floor_ptr->dun_level == 0) && !this->target_ptr->ambush_flag && !floor_ptr->inside_arena) {
416 chg_virtue(this->target_ptr, V_VALOUR, -1);
417 } else if (r_ptr->level > floor_ptr->dun_level) {
418 if (randint1(10) <= (r_ptr->level - floor_ptr->dun_level)) {
419 chg_virtue(this->target_ptr, V_VALOUR, 1);
423 if (r_ptr->level > 60) {
424 chg_virtue(this->target_ptr, V_VALOUR, 1);
427 if (r_ptr->level >= 2 * (this->target_ptr->lev + 1)) {
428 chg_virtue(this->target_ptr, V_VALOUR, 2);
432 void MonsterDamageProcessor::change_virtue_unique()
434 auto *floor_ptr = this->target_ptr->current_floor_ptr;
435 auto *m_ptr = &floor_ptr->m_list[this->m_idx];
436 auto *r_ptr = &r_info[m_ptr->r_idx];
437 if (none_bits(r_ptr->flags1, RF1_UNIQUE)) {
441 if (any_bits(r_ptr->flags3, RF3_EVIL | RF3_GOOD)) {
442 chg_virtue(this->target_ptr, V_HARMONY, 2);
445 if (any_bits(r_ptr->flags3, RF3_GOOD)) {
446 chg_virtue(this->target_ptr, V_UNLIFE, 2);
447 chg_virtue(this->target_ptr, V_VITALITY, -2);
451 chg_virtue(this->target_ptr, V_INDIVIDUALISM, -1);
456 * @brief 攻撃を与えたモンスターが天使か悪魔だった場合、徳を変化させる
457 * @details 天使かつ悪魔だった場合、天使であることが優先される
459 void MonsterDamageProcessor::change_virtue_good_evil()
461 auto *floor_ptr = this->target_ptr->current_floor_ptr;
462 auto *m_ptr = &floor_ptr->m_list[this->m_idx];
463 auto *r_ptr = &r_info[m_ptr->r_idx];
464 if (any_bits(r_ptr->flags3, RF3_GOOD) && ((r_ptr->level) / 10 + (3 * floor_ptr->dun_level) >= randint1(100))) {
465 chg_virtue(this->target_ptr, V_UNLIFE, 1);
468 if (any_bits(r_ptr->flags3, RF3_ANGEL)) {
469 if (any_bits(r_ptr->flags1, RF1_UNIQUE)) {
470 chg_virtue(this->target_ptr, V_FAITH, -2);
471 } else if ((r_ptr->level) / 10 + (3 * floor_ptr->dun_level) >= randint1(100)) {
472 auto change_value = any_bits(r_ptr->flags3, RF3_GOOD) ? -1 : 1;
473 chg_virtue(this->target_ptr, V_FAITH, change_value);
479 if (any_bits(r_ptr->flags3, RF3_DEMON)) {
480 if (any_bits(r_ptr->flags1, RF1_UNIQUE)) {
481 chg_virtue(this->target_ptr, V_FAITH, 2);
482 } else if ((r_ptr->level) / 10 + (3 * floor_ptr->dun_level) >= randint1(100)) {
483 chg_virtue(this->target_ptr, V_FAITH, 1);
489 * @brief 過去に@を殺したことがあるユニークにリゾンべを果たせたら徳を上げる
491 void MonsterDamageProcessor::change_virtue_revenge()
493 auto *floor_ptr = this->target_ptr->current_floor_ptr;
494 auto *m_ptr = &floor_ptr->m_list[this->m_idx];
495 auto *r_ptr = &r_info[m_ptr->r_idx];
496 if (r_ptr->r_deaths == 0) {
500 if (any_bits(r_ptr->flags1, RF1_UNIQUE)) {
501 chg_virtue(this->target_ptr, V_HONOUR, 10);
505 if ((r_ptr->level) / 10 + (2 * floor_ptr->dun_level) >= randint1(100)) {
506 chg_virtue(this->target_ptr, V_HONOUR, 1);
511 * @brief 盗み逃げをするモンスター及び地上のモンスターを攻撃した際に徳を変化させる
513 void MonsterDamageProcessor::change_virtue_wild_thief()
515 auto *floor_ptr = this->target_ptr->current_floor_ptr;
516 auto *m_ptr = &floor_ptr->m_list[this->m_idx];
517 auto *r_ptr = &r_info[m_ptr->r_idx];
518 auto innocent = true;
520 for (auto i = 0; i < MAX_NUM_BLOWS; i++) {
521 if (r_ptr->blow[i].d_dice != 0) {
525 if ((r_ptr->blow[i].effect == RBE_EAT_ITEM) || (r_ptr->blow[i].effect == RBE_EAT_GOLD)) {
530 if (r_ptr->level > 0) {
535 if (any_bits(r_ptr->flags1, RF1_UNIQUE)) {
536 chg_virtue(this->target_ptr, V_JUSTICE, 3);
540 if (1 + ((r_ptr->level) / 10 + (2 * floor_ptr->dun_level)) >= randint1(100)) {
541 chg_virtue(this->target_ptr, V_JUSTICE, 1);
548 chg_virtue(this->target_ptr, V_JUSTICE, -1);
553 * @brief モンスターに与えたダメージを元に経験値を加算する /
554 * Calculate experience point to be get
555 * @param m_ptr ダメージを与えたモンスターの構造体参照ポインタ
558 * Even the 64 bit operation is not big enough to avoid overflaw
559 * unless we carefully choose orders of ENERGY_MULTIPLICATION and ENERGY_DIVISION.
560 * Get the coefficient first, and multiply (potentially huge) base
561 * experience point of a monster later.
564 void MonsterDamageProcessor::get_exp_from_mon(monster_type *m_ptr, HIT_POINT exp_dam)
566 auto *r_ptr = &r_info[m_ptr->r_idx];
567 if (!monster_is_valid(m_ptr) || is_pet(m_ptr) || this->target_ptr->phase_out) {
572 * - Ratio of monster's level to player's level effects
573 * - Varying speed effects
574 * - Get a fraction in proportion of damage point
576 auto new_exp = r_ptr->level * SPEED_TO_ENERGY(m_ptr->mspeed) * exp_dam;
577 auto new_exp_frac = 0U;
579 auto div_l = (uint)((this->target_ptr->max_plv + 2) * SPEED_TO_ENERGY(r_ptr->speed));
581 /* Use (average maxhp * 2) as a denominator */
582 auto compensation = any_bits(r_ptr->flags1, RF1_FORCE_MAXHP) ? r_ptr->hside * 2 : r_ptr->hside + 1;
583 s64b_mul(&div_h, &div_l, 0, r_ptr->hdice * (ironman_nightmare ? 2 : 1) * compensation);
585 /* Special penalty in the wilderness */
586 if (!this->target_ptr->current_floor_ptr->dun_level && (none_bits(r_ptr->flags8, RF8_WILD_ONLY) || none_bits(r_ptr->flags1, RF1_UNIQUE))) {
587 s64b_mul(&div_h, &div_l, 0, 5);
590 /* Do ENERGY_DIVISION first to prevent overflaw */
591 s64b_div(&new_exp, &new_exp_frac, div_h, div_l);
593 /* Special penalty for mutiply-monster */
594 if (any_bits(r_ptr->flags2, RF2_MULTIPLY) || (m_ptr->r_idx == MON_DAWN)) {
595 int monnum_penarty = r_ptr->r_akills / 400;
596 if (monnum_penarty > 8) {
600 while (monnum_penarty--) {
602 s64b_rshift(&new_exp, &new_exp_frac, 2);
606 /* Special penalty for rest_and_shoot exp scum */
607 if ((m_ptr->dealt_damage > m_ptr->max_maxhp) && (m_ptr->hp >= 0)) {
608 int over_damage = m_ptr->dealt_damage / m_ptr->max_maxhp;
609 if (over_damage > 32) {
613 while (over_damage--) {
615 s64b_mul(&new_exp, &new_exp_frac, 0, 9);
616 s64b_div(&new_exp, &new_exp_frac, 0, 10);
620 s64b_mul(&new_exp, &new_exp_frac, 0, r_ptr->mexp);
621 gain_exp_64(this->target_ptr, new_exp, new_exp_frac);
624 void MonsterDamageProcessor::set_redraw()
626 if (this->target_ptr->health_who == this->m_idx) {
627 this->target_ptr->redraw |= PR_HEALTH;
630 if (this->target_ptr->riding == this->m_idx) {
631 this->target_ptr->redraw |= PR_UHEALTH;
636 * @brief 特定ユニークを倒した時に更にユニークを特殊召喚する処理
637 * @param m_ptr ダメージを与えた特定ユニークの構造体参照ポインタ
639 void MonsterDamageProcessor::summon_special_unique()
641 auto *m_ptr = &this->target_ptr->current_floor_ptr->m_list[this->m_idx];
642 auto *r_ptr = &r_info[m_ptr->r_idx];
643 bool is_special_summon = m_ptr->r_idx == MON_IKETA;
644 is_special_summon |= m_ptr->r_idx == MON_DOPPIO;
645 if (!is_special_summon || this->target_ptr->current_floor_ptr->inside_arena || this->target_ptr->phase_out) {
646 delete_monster_idx(this->target_ptr, this->m_idx);
650 auto dummy_y = m_ptr->fy;
651 auto dummy_x = m_ptr->fx;
652 auto mode = (BIT_FLAGS)0;
654 mode |= PM_FORCE_PET;
657 MONRACE_IDX new_unique_idx;
659 switch (m_ptr->r_idx) {
661 new_unique_idx = MON_BIKETAL;
662 mes = _("「ハァッハッハッハ!!私がバイケタルだ!!」", "Uwa-hahaha! *I* am Biketal!");
665 new_unique_idx = MON_DIAVOLO;
666 mes = _("「これは『試練』だ 過去に打ち勝てという『試練』とオレは受けとった」", "This is a 'trial'. I took it as a 'trial' to overcome in the past.");
668 default: // バグでなければ入らない.
674 delete_monster_idx(this->target_ptr, this->m_idx);
675 if (summon_named_creature(this->target_ptr, 0, dummy_y, dummy_x, new_unique_idx, mode)) {