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[Refactor] #40030 Separated monster-move.c/h from monster-process.c
[hengband/hengband.git] / src / monster / monster-move.h
1 #pragma once
2
3 #include "angband.h"
4 #include "monster/monster-util.h"
5
6 bool process_protection_rune(player_type *target_ptr, turn_flags *turn_flags_ptr, monster_type *m_ptr, POSITION ny, POSITION nx);
7 bool process_explosive_rune(player_type *target_ptr, turn_flags *turn_flags_ptr, monster_type *m_ptr, POSITION ny, POSITION nx);