3 #include "system/angband.h"
8 class MonsterPainDescriber {
10 MonsterPainDescriber(PlayerType *player_ptr, const MonsterEntity *m_ptr);
11 MonsterPainDescriber(PlayerType *player_ptr, MONSTER_IDX m_idx);
13 std::string describe(int dam);
16 PlayerType *player_ptr;
17 const MonsterEntity *m_ptr;