3 enum monster_timed_effect_type {
4 MTIMED_CSLEEP = 0, /* Monster is sleeping */
5 MTIMED_FAST = 1, /* Monster is temporarily fast */
6 MTIMED_SLOW = 2, /* Monster is temporarily slow */
7 MTIMED_STUNNED = 3, /* Monster is stunned */
8 MTIMED_CONFUSED = 4, /* Monster is confused */
9 MTIMED_MONFEAR = 5, /* Monster is fearful */
10 MTIMED_INVULNER = 6, /* Monster is temporarily invulnerable */