2 * @brief モンスター情報のアップデート処理
7 #include "monster/monster-update.h"
8 #include "dungeon/dungeon.h"
9 #include "game-option/birth-options.h"
10 #include "game-option/disturbance-options.h"
11 #include "grid/grid.h"
12 #include "mind/drs-types.h"
13 #include "monster-race/monster-race.h"
14 #include "monster-race/race-flags1.h"
15 #include "monster-race/race-flags2.h"
16 #include "monster-race/race-flags3.h"
17 #include "monster-race/race-flags7.h"
18 #include "monster-race/race-indice-types.h"
19 #include "monster/monster-flag-types.h"
20 #include "monster/monster-info.h"
21 #include "monster/monster-status.h"
22 #include "monster/smart-learn-types.h"
23 #include "player/eldritch-horror.h"
24 #include "player/player-move.h"
25 #include "player/special-defense-types.h"
28 * @brief 騎乗中のモンスター情報を更新する
29 * @param target_ptr プレーヤーへの参照ポインタ
30 * @param turn_flags_ptr ターン経過処理フラグへの参照ポインタ
31 * @param m_idx モンスターID
32 * @param oy 移動前の、モンスターのY座標
33 * @param ox 移動前の、モンスターのX座標
34 * @param ny 移動後の、モンスターのY座標
35 * @param ox 移動後の、モンスターのX座標
36 * @return アイテム等に影響を及ぼしたらTRUE
38 bool update_riding_monster(player_type *target_ptr, turn_flags *turn_flags_ptr, MONSTER_IDX m_idx, POSITION oy, POSITION ox, POSITION ny, POSITION nx)
40 monster_type *m_ptr = &target_ptr->current_floor_ptr->m_list[m_idx];
42 g_ptr = &target_ptr->current_floor_ptr->grid_array[ny][nx];
44 y_ptr = &target_ptr->current_floor_ptr->m_list[g_ptr->m_idx];
45 if (turn_flags_ptr->is_riding_mon)
46 return move_player_effect(target_ptr, ny, nx, MPE_DONT_PICKUP);
48 target_ptr->current_floor_ptr->grid_array[oy][ox].m_idx = g_ptr->m_idx;
53 update_monster(target_ptr, g_ptr->m_idx, TRUE);
59 update_monster(target_ptr, m_idx, TRUE);
61 lite_spot(target_ptr, oy, ox);
62 lite_spot(target_ptr, ny, nx);
68 * @brief updateフィールドを更新する
69 * @param target_ptr プレーヤーへの参照ポインタ
70 * @param turn_flags_ptr ターン経過処理フラグへの参照ポインタ
73 void update_player_type(player_type *target_ptr, turn_flags *turn_flags_ptr, monster_race *r_ptr)
75 if (turn_flags_ptr->do_view)
77 target_ptr->update |= (PU_FLOW);
78 target_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
81 if (turn_flags_ptr->do_move && ((r_ptr->flags7 & (RF7_SELF_LD_MASK | RF7_HAS_DARK_1 | RF7_HAS_DARK_2))
82 || ((r_ptr->flags7 & (RF7_HAS_LITE_1 | RF7_HAS_LITE_2)) && !target_ptr->phase_out)))
84 target_ptr->update |= (PU_MON_LITE);
90 * @brief モンスターのフラグを更新する
91 * @param target_ptr プレーヤーへの参照ポインタ
92 * @param turn_flags_ptr ターン経過処理フラグへの参照ポインタ
93 * @param m_ptr モンスターへの参照ポインタ
96 void update_monster_race_flags(player_type *target_ptr, turn_flags *turn_flags_ptr, monster_type *m_ptr)
98 monster_race *r_ptr = &r_info[m_ptr->r_idx];
99 if (!is_original_ap_and_seen(target_ptr, m_ptr)) return;
101 if (turn_flags_ptr->did_open_door) r_ptr->r_flags2 |= (RF2_OPEN_DOOR);
102 if (turn_flags_ptr->did_bash_door) r_ptr->r_flags2 |= (RF2_BASH_DOOR);
103 if (turn_flags_ptr->did_take_item) r_ptr->r_flags2 |= (RF2_TAKE_ITEM);
104 if (turn_flags_ptr->did_kill_item) r_ptr->r_flags2 |= (RF2_KILL_ITEM);
105 if (turn_flags_ptr->did_move_body) r_ptr->r_flags2 |= (RF2_MOVE_BODY);
106 if (turn_flags_ptr->did_pass_wall) r_ptr->r_flags2 |= (RF2_PASS_WALL);
107 if (turn_flags_ptr->did_kill_wall) r_ptr->r_flags2 |= (RF2_KILL_WALL);
112 * @brief モンスターフラグの更新に基づき、モンスター表示を更新する
113 * @param monster_race_idx モンスターID
114 * @param window ウィンドウフラグ
115 * @param old_race_flags_ptr モンスターフラグへの参照ポインタ
118 void update_player_window(player_type *target_ptr, old_race_flags *old_race_flags_ptr)
121 r_ptr = &r_info[target_ptr->monster_race_idx];
122 if ((old_race_flags_ptr->old_r_flags1 != r_ptr->r_flags1) ||
123 (old_race_flags_ptr->old_r_flags2 != r_ptr->r_flags2) ||
124 (old_race_flags_ptr->old_r_flags3 != r_ptr->r_flags3) ||
125 (old_race_flags_ptr->old_r_flags4 != r_ptr->r_flags4) ||
126 (old_race_flags_ptr->old_r_flags5 != r_ptr->r_flags5) ||
127 (old_race_flags_ptr->old_r_flags6 != r_ptr->r_flags6) ||
128 (old_race_flags_ptr->old_r_flagsr != r_ptr->r_flagsr) ||
129 (old_race_flags_ptr->old_r_blows0 != r_ptr->r_blows[0]) ||
130 (old_race_flags_ptr->old_r_blows1 != r_ptr->r_blows[1]) ||
131 (old_race_flags_ptr->old_r_blows2 != r_ptr->r_blows[2]) ||
132 (old_race_flags_ptr->old_r_blows3 != r_ptr->r_blows[3]) ||
133 (old_race_flags_ptr->old_r_cast_spell != r_ptr->r_cast_spell))
135 target_ptr->window |= (PW_MONSTER);
140 * @brief モンスターの各情報を更新する / This function updates the monster record of the given monster
141 * @param m_idx 更新するモンスター情報のID
142 * @param full プレイヤーとの距離更新を行うならばtrue
145 void update_monster(player_type *subject_ptr, MONSTER_IDX m_idx, bool full)
147 monster_type *m_ptr = &subject_ptr->current_floor_ptr->m_list[m_idx];
148 monster_race *r_ptr = &r_info[m_ptr->r_idx];
150 bool do_disturb = disturb_move;
152 POSITION fy = m_ptr->fy;
153 POSITION fx = m_ptr->fx;
157 bool in_darkness = (d_info[subject_ptr->dungeon_idx].flags1 & DF1_DARKNESS) && !subject_ptr->see_nocto;
159 monster_race *ap_r_ptr = &r_info[m_ptr->ap_r_idx];
160 if (ap_r_ptr->r_tkills && ap_r_ptr->level >= subject_ptr->lev)
166 int dy = (subject_ptr->y > fy) ? (subject_ptr->y - fy) : (fy - subject_ptr->y);
167 int dx = (subject_ptr->x > fx) ? (subject_ptr->x - fx) : (fx - subject_ptr->x);
169 distance = (dy > dx) ? (dy + (dx >> 1)) : (dx + (dy >> 1));
175 m_ptr->cdis = distance;
177 distance = m_ptr->cdis;
180 if (m_ptr->mflag2 & (MFLAG2_MARK))
183 if (distance <= (in_darkness ? MAX_SIGHT / 2 : MAX_SIGHT)) {
184 if (!in_darkness || (distance <= MAX_SIGHT / 4)) {
185 if (subject_ptr->special_defense & KATA_MUSOU) {
187 if (is_original_ap(m_ptr) && !subject_ptr->image) {
188 if (r_ptr->flags2 & (RF2_SMART))
189 r_ptr->r_flags2 |= (RF2_SMART);
190 if (r_ptr->flags2 & (RF2_STUPID))
191 r_ptr->r_flags2 |= (RF2_STUPID);
193 } else if (subject_ptr->telepathy) {
194 if (r_ptr->flags2 & (RF2_EMPTY_MIND)) {
195 if (is_original_ap(m_ptr) && !subject_ptr->image)
196 r_ptr->r_flags2 |= (RF2_EMPTY_MIND);
197 } else if (r_ptr->flags2 & (RF2_WEIRD_MIND)) {
198 if ((m_idx % 10) == 5) {
200 if (is_original_ap(m_ptr) && !subject_ptr->image) {
201 r_ptr->r_flags2 |= (RF2_WEIRD_MIND);
202 if (r_ptr->flags2 & (RF2_SMART))
203 r_ptr->r_flags2 |= (RF2_SMART);
204 if (r_ptr->flags2 & (RF2_STUPID))
205 r_ptr->r_flags2 |= (RF2_STUPID);
210 if (is_original_ap(m_ptr) && !subject_ptr->image) {
211 if (r_ptr->flags2 & (RF2_SMART))
212 r_ptr->r_flags2 |= (RF2_SMART);
213 if (r_ptr->flags2 & (RF2_STUPID))
214 r_ptr->r_flags2 |= (RF2_STUPID);
219 if ((subject_ptr->esp_animal) && (r_ptr->flags3 & (RF3_ANIMAL))) {
221 if (is_original_ap(m_ptr) && !subject_ptr->image)
222 r_ptr->r_flags3 |= (RF3_ANIMAL);
225 if ((subject_ptr->esp_undead) && (r_ptr->flags3 & (RF3_UNDEAD))) {
227 if (is_original_ap(m_ptr) && !subject_ptr->image)
228 r_ptr->r_flags3 |= (RF3_UNDEAD);
231 if ((subject_ptr->esp_demon) && (r_ptr->flags3 & (RF3_DEMON))) {
233 if (is_original_ap(m_ptr) && !subject_ptr->image)
234 r_ptr->r_flags3 |= (RF3_DEMON);
237 if ((subject_ptr->esp_orc) && (r_ptr->flags3 & (RF3_ORC))) {
239 if (is_original_ap(m_ptr) && !subject_ptr->image)
240 r_ptr->r_flags3 |= (RF3_ORC);
243 if ((subject_ptr->esp_troll) && (r_ptr->flags3 & (RF3_TROLL))) {
245 if (is_original_ap(m_ptr) && !subject_ptr->image)
246 r_ptr->r_flags3 |= (RF3_TROLL);
249 if ((subject_ptr->esp_giant) && (r_ptr->flags3 & (RF3_GIANT))) {
251 if (is_original_ap(m_ptr) && !subject_ptr->image)
252 r_ptr->r_flags3 |= (RF3_GIANT);
255 if ((subject_ptr->esp_dragon) && (r_ptr->flags3 & (RF3_DRAGON))) {
257 if (is_original_ap(m_ptr) && !subject_ptr->image)
258 r_ptr->r_flags3 |= (RF3_DRAGON);
261 if ((subject_ptr->esp_human) && (r_ptr->flags2 & (RF2_HUMAN))) {
263 if (is_original_ap(m_ptr) && !subject_ptr->image)
264 r_ptr->r_flags2 |= (RF2_HUMAN);
267 if ((subject_ptr->esp_evil) && (r_ptr->flags3 & (RF3_EVIL))) {
269 if (is_original_ap(m_ptr) && !subject_ptr->image)
270 r_ptr->r_flags3 |= (RF3_EVIL);
273 if ((subject_ptr->esp_good) && (r_ptr->flags3 & (RF3_GOOD))) {
275 if (is_original_ap(m_ptr) && !subject_ptr->image)
276 r_ptr->r_flags3 |= (RF3_GOOD);
279 if ((subject_ptr->esp_nonliving) && ((r_ptr->flags3 & (RF3_DEMON | RF3_UNDEAD | RF3_NONLIVING)) == RF3_NONLIVING)) {
281 if (is_original_ap(m_ptr) && !subject_ptr->image)
282 r_ptr->r_flags3 |= (RF3_NONLIVING);
285 if ((subject_ptr->esp_unique) && (r_ptr->flags1 & (RF1_UNIQUE))) {
287 if (is_original_ap(m_ptr) && !subject_ptr->image)
288 r_ptr->r_flags1 |= (RF1_UNIQUE);
292 if (player_has_los_bold(subject_ptr, fy, fx) && !subject_ptr->blind) {
293 bool do_invisible = FALSE;
294 bool do_cold_blood = FALSE;
296 if (subject_ptr->concent >= CONCENT_RADAR_THRESHOLD) {
300 if (distance <= subject_ptr->see_infra) {
301 if ((r_ptr->flags2 & (RF2_COLD_BLOOD | RF2_AURA_FIRE)) == RF2_COLD_BLOOD) {
302 do_cold_blood = TRUE;
308 if (player_can_see_bold(subject_ptr, fy, fx)) {
309 if (r_ptr->flags2 & (RF2_INVISIBLE)) {
311 if (subject_ptr->see_inv) {
320 if (is_original_ap(m_ptr) && !subject_ptr->image) {
322 r_ptr->r_flags2 |= (RF2_INVISIBLE);
324 r_ptr->r_flags2 |= (RF2_COLD_BLOOD);
330 /* The monster is now visible */
334 lite_spot(subject_ptr, fy, fx);
336 if (subject_ptr->health_who == m_idx)
337 subject_ptr->redraw |= (PR_HEALTH);
338 if (subject_ptr->riding == m_idx)
339 subject_ptr->redraw |= (PR_UHEALTH);
341 if (!subject_ptr->image) {
342 if ((m_ptr->ap_r_idx == MON_KAGE) && (r_info[MON_KAGE].r_sights < MAX_SHORT))
343 r_info[MON_KAGE].r_sights++;
344 else if (is_original_ap(m_ptr) && (r_ptr->r_sights < MAX_SHORT))
348 if (r_info[m_ptr->ap_r_idx].flags2 & RF2_ELDRITCH_HORROR) {
349 sanity_blast(subject_ptr, m_ptr, FALSE);
353 && (projectable(subject_ptr, m_ptr->fy, m_ptr->fx, subject_ptr->y, subject_ptr->x)
354 && projectable(subject_ptr, subject_ptr->y, subject_ptr->x, m_ptr->fy, m_ptr->fx))) {
355 if (disturb_pets || is_hostile(m_ptr))
356 disturb(subject_ptr, TRUE, TRUE);
361 /* The monster is not visible */
365 lite_spot(subject_ptr, fy, fx);
367 if (subject_ptr->health_who == m_idx)
368 subject_ptr->redraw |= (PR_HEALTH);
369 if (subject_ptr->riding == m_idx)
370 subject_ptr->redraw |= (PR_UHEALTH);
372 if (disturb_pets || is_hostile(m_ptr))
373 disturb(subject_ptr, TRUE, TRUE);
378 /* The monster is now easily visible */
380 if (!(m_ptr->mflag & (MFLAG_VIEW))) {
381 m_ptr->mflag |= (MFLAG_VIEW);
383 if (disturb_pets || is_hostile(m_ptr))
384 disturb(subject_ptr, TRUE, TRUE);
391 /* The monster is not easily visible */
393 if (!(m_ptr->mflag & (MFLAG_VIEW)))
396 /* Mark as not easily visible */
397 m_ptr->mflag &= ~(MFLAG_VIEW);
400 if (disturb_pets || is_hostile(m_ptr))
401 disturb(subject_ptr, TRUE, TRUE);
406 * @param player_ptr プレーヤーへの参照ポインタ
407 * @brief 単純に生存している全モンスターの更新処理を行う / This function simply updates all the (non-dead) monsters (see above).
408 * @param full 距離更新を行うならtrue
411 void update_monsters(player_type *player_ptr, bool full)
413 floor_type *floor_ptr = player_ptr->current_floor_ptr;
414 for (MONSTER_IDX i = 1; i < floor_ptr->m_max; i++) {
415 monster_type *m_ptr = &floor_ptr->m_list[i];
416 if (!monster_is_valid(m_ptr))
418 update_monster(player_ptr, i, full);
423 * @brief SMART(適格に攻撃を行う)モンスターの学習状況を更新する / Learn about an "observed" resistance.
424 * @param m_idx 更新を行う「モンスター情報ID
428 void update_smart_learn(player_type *player_ptr, MONSTER_IDX m_idx, int what)
430 monster_type *m_ptr = &player_ptr->current_floor_ptr->m_list[m_idx];
431 monster_race *r_ptr = &r_info[m_ptr->r_idx];
435 if (r_ptr->flags2 & (RF2_STUPID))
437 if (!(r_ptr->flags2 & (RF2_SMART)) && (randint0(100) < 50))
442 if (player_ptr->resist_acid)
443 m_ptr->smart |= (SM_RES_ACID);
444 if (is_oppose_acid(player_ptr))
445 m_ptr->smart |= (SM_OPP_ACID);
446 if (player_ptr->immune_acid)
447 m_ptr->smart |= (SM_IMM_ACID);
451 if (player_ptr->resist_elec)
452 m_ptr->smart |= (SM_RES_ELEC);
453 if (is_oppose_elec(player_ptr))
454 m_ptr->smart |= (SM_OPP_ELEC);
455 if (player_ptr->immune_elec)
456 m_ptr->smart |= (SM_IMM_ELEC);
460 if (player_ptr->resist_fire)
461 m_ptr->smart |= (SM_RES_FIRE);
462 if (is_oppose_fire(player_ptr))
463 m_ptr->smart |= (SM_OPP_FIRE);
464 if (player_ptr->immune_fire)
465 m_ptr->smart |= (SM_IMM_FIRE);
469 if (player_ptr->resist_cold)
470 m_ptr->smart |= (SM_RES_COLD);
471 if (is_oppose_cold(player_ptr))
472 m_ptr->smart |= (SM_OPP_COLD);
473 if (player_ptr->immune_cold)
474 m_ptr->smart |= (SM_IMM_COLD);
478 if (player_ptr->resist_pois)
479 m_ptr->smart |= (SM_RES_POIS);
480 if (is_oppose_pois(player_ptr))
481 m_ptr->smart |= (SM_OPP_POIS);
485 if (player_ptr->resist_neth)
486 m_ptr->smart |= (SM_RES_NETH);
490 if (player_ptr->resist_lite)
491 m_ptr->smart |= (SM_RES_LITE);
495 if (player_ptr->resist_dark)
496 m_ptr->smart |= (SM_RES_DARK);
500 if (player_ptr->resist_fear)
501 m_ptr->smart |= (SM_RES_FEAR);
505 if (player_ptr->resist_conf)
506 m_ptr->smart |= (SM_RES_CONF);
510 if (player_ptr->resist_chaos)
511 m_ptr->smart |= (SM_RES_CHAOS);
515 if (player_ptr->resist_disen)
516 m_ptr->smart |= (SM_RES_DISEN);
520 if (player_ptr->resist_blind)
521 m_ptr->smart |= (SM_RES_BLIND);
525 if (player_ptr->resist_nexus)
526 m_ptr->smart |= (SM_RES_NEXUS);
530 if (player_ptr->resist_sound)
531 m_ptr->smart |= (SM_RES_SOUND);
535 if (player_ptr->resist_shard)
536 m_ptr->smart |= (SM_RES_SHARD);
540 if (player_ptr->free_act)
541 m_ptr->smart |= (SM_IMM_FREE);
545 if (!player_ptr->msp)
546 m_ptr->smart |= (SM_IMM_MANA);
550 if (player_ptr->reflect)
551 m_ptr->smart |= (SM_IMM_REFLECT);