2 * @brief モンスター情報のアップデート処理
7 #include "monster/monster-update.h"
8 #include "core/disturbance.h"
9 #include "core/player-redraw-types.h"
10 #include "core/player-update-types.h"
11 #include "core/window-redrawer.h"
12 #include "dungeon/dungeon-flag-types.h"
13 #include "floor/cave.h"
14 #include "floor/geometry.h"
15 #include "game-option/birth-options.h"
16 #include "game-option/disturbance-options.h"
17 #include "grid/grid.h"
18 #include "mind/drs-types.h"
19 #include "monster-race/monster-race.h"
20 #include "monster-race/race-brightness-flags.h"
21 #include "monster-race/race-brightness-mask.h"
22 #include "monster-race/race-flags1.h"
23 #include "monster-race/race-flags2.h"
24 #include "monster-race/race-flags3.h"
25 #include "monster-race/race-flags7.h"
26 #include "monster-race/race-indice-types.h"
27 #include "monster/monster-flag-types.h"
28 #include "monster/monster-info.h"
29 #include "monster/monster-processor-util.h"
30 #include "monster/monster-status.h"
31 #include "monster/smart-learn-types.h"
32 #include "player-base/player-class.h"
33 #include "player-info/samurai-data-type.h"
34 #include "player-info/sniper-data-type.h"
35 #include "player/player-move.h"
36 #include "player/player-status-flags.h"
37 #include "player/special-defense-types.h"
38 #include "status/element-resistance.h"
39 #include "system/dungeon-info.h"
40 #include "system/floor-type-definition.h"
41 #include "system/grid-type-definition.h"
42 #include "system/monster-entity.h"
43 #include "system/monster-race-info.h"
44 #include "system/player-type-definition.h"
45 #include "target/projection-path-calculator.h"
46 #include "timed-effect/player-blindness.h"
47 #include "timed-effect/player-hallucination.h"
48 #include "timed-effect/timed-effects.h"
49 #include "util/bit-flags-calculator.h"
50 #include "world/world.h"
65 * @brief 騎乗中のモンスター情報を更新する
66 * @param player_ptr プレイヤーへの参照ポインタ
67 * @param turn_flags_ptr ターン経過処理フラグへの参照ポインタ
68 * @param m_idx モンスターID
69 * @param oy 移動前の、モンスターのY座標
70 * @param ox 移動前の、モンスターのX座標
71 * @param ny 移動後の、モンスターのY座標
72 * @param ox 移動後の、モンスターのX座標
73 * @return アイテム等に影響を及ぼしたらTRUE
75 bool update_riding_monster(PlayerType *player_ptr, turn_flags *turn_flags_ptr, MONSTER_IDX m_idx, POSITION oy, POSITION ox, POSITION ny, POSITION nx)
77 auto *m_ptr = &player_ptr->current_floor_ptr->m_list[m_idx];
78 auto *g_ptr = &player_ptr->current_floor_ptr->grid_array[ny][nx];
79 MonsterEntity *y_ptr = &player_ptr->current_floor_ptr->m_list[g_ptr->m_idx];
80 if (turn_flags_ptr->is_riding_mon) {
81 return move_player_effect(player_ptr, ny, nx, MPE_DONT_PICKUP);
84 player_ptr->current_floor_ptr->grid_array[oy][ox].m_idx = g_ptr->m_idx;
88 update_monster(player_ptr, g_ptr->m_idx, true);
94 update_monster(player_ptr, m_idx, true);
96 lite_spot(player_ptr, oy, ox);
97 lite_spot(player_ptr, ny, nx);
102 * @brief updateフィールドを更新する
103 * @param player_ptr プレイヤーへの参照ポインタ
104 * @param turn_flags_ptr ターン経過処理フラグへの参照ポインタ
106 void update_player_type(PlayerType *player_ptr, turn_flags *turn_flags_ptr, MonsterRaceInfo *r_ptr)
108 using Mbt = MonsterBrightnessType;
109 const auto &except_has_lite = EnumClassFlagGroup<Mbt>(self_ld_mask).set({ Mbt::HAS_DARK_1, Mbt::HAS_DARK_2 });
110 if (turn_flags_ptr->do_view) {
111 player_ptr->update |= PU_FLOW;
112 player_ptr->window_flags |= PW_OVERHEAD | PW_DUNGEON;
115 const auto has_lite = r_ptr->brightness_flags.has_any_of({ Mbt::HAS_LITE_1, Mbt::HAS_LITE_2 });
116 if (turn_flags_ptr->do_move && (r_ptr->brightness_flags.has_any_of(except_has_lite) || (has_lite && !player_ptr->phase_out))) {
117 player_ptr->update |= PU_MONSTER_LITE;
122 * @brief モンスターのフラグを更新する
123 * @param player_ptr プレイヤーへの参照ポインタ
124 * @param turn_flags_ptr ターン経過処理フラグへの参照ポインタ
125 * @param m_ptr モンスターへの参照ポインタ
127 void update_monster_race_flags(PlayerType *player_ptr, turn_flags *turn_flags_ptr, MonsterEntity *m_ptr)
129 auto *r_ptr = &monraces_info[m_ptr->r_idx];
130 if (!is_original_ap_and_seen(player_ptr, m_ptr)) {
134 if (turn_flags_ptr->did_open_door) {
135 r_ptr->r_behavior_flags.set(MonsterBehaviorType::OPEN_DOOR);
138 if (turn_flags_ptr->did_bash_door) {
139 r_ptr->r_behavior_flags.set(MonsterBehaviorType::BASH_DOOR);
142 if (turn_flags_ptr->did_take_item) {
143 r_ptr->r_behavior_flags.set(MonsterBehaviorType::TAKE_ITEM);
146 if (turn_flags_ptr->did_kill_item) {
147 r_ptr->r_behavior_flags.set(MonsterBehaviorType::KILL_ITEM);
150 if (turn_flags_ptr->did_move_body) {
151 r_ptr->r_behavior_flags.set(MonsterBehaviorType::MOVE_BODY);
154 if (turn_flags_ptr->did_pass_wall) {
155 r_ptr->r_feature_flags.set(MonsterFeatureType::PASS_WALL);
158 if (turn_flags_ptr->did_kill_wall) {
159 r_ptr->r_feature_flags.set(MonsterFeatureType::KILL_WALL);
164 * @brief モンスターフラグの更新に基づき、モンスター表示を更新する
165 * @param monster_race_idx モンスターID
166 * @param window ウィンドウフラグ
167 * @param old_race_flags_ptr モンスターフラグへの参照ポインタ
169 void update_player_window(PlayerType *player_ptr, old_race_flags *old_race_flags_ptr)
171 MonsterRaceInfo *r_ptr;
172 r_ptr = &monraces_info[player_ptr->monster_race_idx];
173 if ((old_race_flags_ptr->old_r_flags1 != r_ptr->r_flags1) || (old_race_flags_ptr->old_r_flags2 != r_ptr->r_flags2) ||
174 (old_race_flags_ptr->old_r_flags3 != r_ptr->r_flags3) || (old_race_flags_ptr->old_r_ability_flags != r_ptr->r_ability_flags) ||
175 (old_race_flags_ptr->old_r_resistance_flags != r_ptr->r_resistance_flags) || (old_race_flags_ptr->old_r_blows0 != r_ptr->r_blows[0]) ||
176 (old_race_flags_ptr->old_r_blows1 != r_ptr->r_blows[1]) || (old_race_flags_ptr->old_r_blows2 != r_ptr->r_blows[2]) ||
177 (old_race_flags_ptr->old_r_blows3 != r_ptr->r_blows[3]) || (old_race_flags_ptr->old_r_cast_spell != r_ptr->r_cast_spell) ||
178 (old_race_flags_ptr->old_r_behavior_flags != r_ptr->r_behavior_flags) || (old_race_flags_ptr->old_r_kind_flags != r_ptr->r_kind_flags) ||
179 (old_race_flags_ptr->old_r_drop_flags != r_ptr->r_drop_flags) || (old_race_flags_ptr->old_r_feature_flags != r_ptr->r_feature_flags)) {
180 player_ptr->window_flags |= PW_MONSTER_LORE;
184 static um_type *initialize_um_type(PlayerType *player_ptr, um_type *um_ptr, MONSTER_IDX m_idx, bool full)
186 um_ptr->m_ptr = &player_ptr->current_floor_ptr->m_list[m_idx];
187 um_ptr->do_disturb = disturb_move;
188 um_ptr->fy = um_ptr->m_ptr->fy;
189 um_ptr->fx = um_ptr->m_ptr->fx;
190 um_ptr->flag = false;
191 um_ptr->easy = false;
192 um_ptr->in_darkness = dungeons_info[player_ptr->dungeon_idx].flags.has(DungeonFeatureType::DARKNESS) && !player_ptr->see_nocto;
197 static POSITION decide_updated_distance(PlayerType *player_ptr, um_type *um_ptr)
200 return um_ptr->m_ptr->cdis;
203 int dy = (player_ptr->y > um_ptr->fy) ? (player_ptr->y - um_ptr->fy) : (um_ptr->fy - player_ptr->y);
204 int dx = (player_ptr->x > um_ptr->fx) ? (player_ptr->x - um_ptr->fx) : (um_ptr->fx - player_ptr->x);
205 POSITION distance = (dy > dx) ? (dy + (dx >> 1)) : (dx + (dy >> 1));
206 if (distance > 255) {
214 um_ptr->m_ptr->cdis = distance;
218 static void update_smart_stupid_flags(MonsterRaceInfo *r_ptr)
220 if (r_ptr->r_behavior_flags.has(MonsterBehaviorType::SMART)) {
221 r_ptr->r_behavior_flags.set(MonsterBehaviorType::SMART);
224 if (r_ptr->r_behavior_flags.has(MonsterBehaviorType::STUPID)) {
225 r_ptr->r_behavior_flags.set(MonsterBehaviorType::STUPID);
230 * @brief WEIRD_MINDフラグ持ちのモンスターを1/10の確率でテレパシーに引っかける
231 * @param player_ptr プレイヤーへの参照ポインタ
232 * @param um_ptr モンスター情報アップデート構造体への参照ポインタ
233 * @param m_idx モンスターID
234 * @return WEIRD_MINDフラグがあるならTRUE
236 static bool update_weird_telepathy(PlayerType *player_ptr, um_type *um_ptr, MONSTER_IDX m_idx)
238 auto *m_ptr = um_ptr->m_ptr;
239 auto *r_ptr = &monraces_info[m_ptr->r_idx];
240 if ((r_ptr->flags2 & RF2_WEIRD_MIND) == 0) {
244 if ((m_idx % 10) != (w_ptr->game_turn % 10)) {
249 m_ptr->mflag.set(MonsterTemporaryFlagType::ESP);
250 if (m_ptr->is_original_ap() && !player_ptr->effects()->hallucination()->is_hallucinated()) {
251 r_ptr->r_flags2 |= RF2_WEIRD_MIND;
252 update_smart_stupid_flags(r_ptr);
258 static void update_telepathy_sight(PlayerType *player_ptr, um_type *um_ptr, MONSTER_IDX m_idx)
260 auto *m_ptr = um_ptr->m_ptr;
261 auto *r_ptr = &monraces_info[m_ptr->r_idx];
262 if (PlayerClass(player_ptr).samurai_stance_is(SamuraiStanceType::MUSOU)) {
264 um_ptr->m_ptr->mflag.set(MonsterTemporaryFlagType::ESP);
265 if (um_ptr->m_ptr->is_original_ap() && !player_ptr->effects()->hallucination()->is_hallucinated()) {
266 update_smart_stupid_flags(r_ptr);
272 if (!player_ptr->telepathy) {
276 auto is_hallucinated = player_ptr->effects()->hallucination()->is_hallucinated();
277 if (r_ptr->flags2 & RF2_EMPTY_MIND) {
278 if (m_ptr->is_original_ap() && !is_hallucinated) {
279 r_ptr->r_flags2 |= RF2_EMPTY_MIND;
285 if (update_weird_telepathy(player_ptr, um_ptr, m_idx)) {
290 m_ptr->mflag.set(MonsterTemporaryFlagType::ESP);
291 if (m_ptr->is_original_ap() && !is_hallucinated) {
292 update_smart_stupid_flags(r_ptr);
296 static void update_specific_race_telepathy(PlayerType *player_ptr, um_type *um_ptr)
298 auto *m_ptr = um_ptr->m_ptr;
299 auto *r_ptr = &monraces_info[m_ptr->r_idx];
300 auto is_hallucinated = player_ptr->effects()->hallucination()->is_hallucinated();
301 if ((player_ptr->esp_animal) && r_ptr->kind_flags.has(MonsterKindType::ANIMAL)) {
303 m_ptr->mflag.set(MonsterTemporaryFlagType::ESP);
304 if (m_ptr->is_original_ap() && !is_hallucinated) {
305 r_ptr->r_kind_flags.set(MonsterKindType::ANIMAL);
309 if ((player_ptr->esp_undead) && r_ptr->kind_flags.has(MonsterKindType::UNDEAD)) {
311 m_ptr->mflag.set(MonsterTemporaryFlagType::ESP);
312 if (m_ptr->is_original_ap() && !is_hallucinated) {
313 r_ptr->r_kind_flags.set(MonsterKindType::UNDEAD);
317 if ((player_ptr->esp_demon) && r_ptr->kind_flags.has(MonsterKindType::DEMON)) {
319 m_ptr->mflag.set(MonsterTemporaryFlagType::ESP);
320 if (m_ptr->is_original_ap() && !is_hallucinated) {
321 r_ptr->r_kind_flags.set(MonsterKindType::DEMON);
325 if ((player_ptr->esp_orc) && r_ptr->kind_flags.has(MonsterKindType::ORC)) {
327 m_ptr->mflag.set(MonsterTemporaryFlagType::ESP);
328 if (m_ptr->is_original_ap() && !is_hallucinated) {
329 r_ptr->r_kind_flags.set(MonsterKindType::ORC);
333 if ((player_ptr->esp_troll) && r_ptr->kind_flags.has(MonsterKindType::TROLL)) {
335 m_ptr->mflag.set(MonsterTemporaryFlagType::ESP);
336 if (m_ptr->is_original_ap() && !is_hallucinated) {
337 r_ptr->r_kind_flags.set(MonsterKindType::TROLL);
341 if ((player_ptr->esp_giant) && r_ptr->kind_flags.has(MonsterKindType::GIANT)) {
343 m_ptr->mflag.set(MonsterTemporaryFlagType::ESP);
344 if (m_ptr->is_original_ap() && !is_hallucinated) {
345 r_ptr->r_kind_flags.set(MonsterKindType::GIANT);
349 if ((player_ptr->esp_dragon) && r_ptr->kind_flags.has(MonsterKindType::DRAGON)) {
351 m_ptr->mflag.set(MonsterTemporaryFlagType::ESP);
352 if (m_ptr->is_original_ap() && !is_hallucinated) {
353 r_ptr->r_kind_flags.set(MonsterKindType::DRAGON);
357 if ((player_ptr->esp_human) && r_ptr->kind_flags.has(MonsterKindType::HUMAN)) {
359 m_ptr->mflag.set(MonsterTemporaryFlagType::ESP);
360 if (m_ptr->is_original_ap() && !is_hallucinated) {
361 r_ptr->r_kind_flags.set(MonsterKindType::HUMAN);
365 if ((player_ptr->esp_evil) && r_ptr->kind_flags.has(MonsterKindType::EVIL)) {
367 m_ptr->mflag.set(MonsterTemporaryFlagType::ESP);
368 if (m_ptr->is_original_ap() && !is_hallucinated) {
369 r_ptr->r_kind_flags.set(MonsterKindType::EVIL);
373 if ((player_ptr->esp_good) && r_ptr->kind_flags.has(MonsterKindType::GOOD)) {
375 m_ptr->mflag.set(MonsterTemporaryFlagType::ESP);
376 if (m_ptr->is_original_ap() && !is_hallucinated) {
377 r_ptr->r_kind_flags.set(MonsterKindType::GOOD);
381 if ((player_ptr->esp_nonliving) && r_ptr->kind_flags.has(MonsterKindType::NONLIVING) && r_ptr->kind_flags.has_none_of({ MonsterKindType::DEMON, MonsterKindType::UNDEAD })) {
383 m_ptr->mflag.set(MonsterTemporaryFlagType::ESP);
384 if (m_ptr->is_original_ap() && !is_hallucinated) {
385 r_ptr->r_kind_flags.set(MonsterKindType::NONLIVING);
389 if ((player_ptr->esp_unique) && r_ptr->kind_flags.has(MonsterKindType::UNIQUE)) {
391 m_ptr->mflag.set(MonsterTemporaryFlagType::ESP);
392 if (m_ptr->is_original_ap() && !is_hallucinated) {
393 r_ptr->r_kind_flags.set(MonsterKindType::UNIQUE);
398 static bool check_cold_blood(PlayerType *player_ptr, um_type *um_ptr, const POSITION distance)
400 if (distance > player_ptr->see_infra) {
404 auto *r_ptr = &monraces_info[um_ptr->m_ptr->r_idx];
405 if (any_bits(r_ptr->flags2, RF2_COLD_BLOOD) && r_ptr->aura_flags.has_not(MonsterAuraType::FIRE)) {
414 static bool check_invisible(PlayerType *player_ptr, um_type *um_ptr)
416 if (!player_can_see_bold(player_ptr, um_ptr->fy, um_ptr->fx)) {
420 auto *r_ptr = &monraces_info[um_ptr->m_ptr->r_idx];
421 if (r_ptr->flags2 & RF2_INVISIBLE) {
422 if (player_ptr->see_inv) {
435 * @brief テレパシー・赤外線視力・可視透明によってモンスターを感知できるかどうかの判定
436 * @param player_ptr プレイヤーへの参照ポインタ
437 * @param um_ptr モンスター情報アップデート構造体への参照ポインタ
439 static void decide_sight_invisible_monster(PlayerType *player_ptr, um_type *um_ptr, MONSTER_IDX m_idx)
441 POSITION distance = decide_updated_distance(player_ptr, um_ptr);
442 auto *m_ptr = um_ptr->m_ptr;
443 auto *r_ptr = &monraces_info[m_ptr->r_idx];
445 m_ptr->mflag.reset(MonsterTemporaryFlagType::ESP);
447 if (distance > (um_ptr->in_darkness ? MAX_PLAYER_SIGHT / 2 : MAX_PLAYER_SIGHT)) {
451 if (!um_ptr->in_darkness || (distance <= MAX_PLAYER_SIGHT / 4)) {
452 update_telepathy_sight(player_ptr, um_ptr, m_idx);
453 update_specific_race_telepathy(player_ptr, um_ptr);
456 if (!player_has_los_bold(player_ptr, um_ptr->fy, um_ptr->fx) || player_ptr->effects()->blindness()->is_blind()) {
460 auto sniper_data = PlayerClass(player_ptr).get_specific_data<sniper_data_type>();
461 if (sniper_data && (sniper_data->concent >= CONCENT_RADAR_THRESHOLD)) {
466 bool do_cold_blood = check_cold_blood(player_ptr, um_ptr, distance);
467 bool do_invisible = check_invisible(player_ptr, um_ptr);
468 if (!um_ptr->flag || !m_ptr->is_original_ap() || player_ptr->effects()->hallucination()->is_hallucinated()) {
473 r_ptr->r_flags2 |= RF2_INVISIBLE;
477 r_ptr->r_flags2 |= RF2_COLD_BLOOD;
482 * @brief 壁の向こうにいるモンスターへのテレパシー・赤外線視力による冷血動物以外の透明モンスター・可視透明能力による透明モンスター
484 * @param player_ptr プレイヤーへの参照ポインタ
485 * @param um_ptr モンスター情報アップデート構造体への参照ポインタ
486 * @param m_idx フロアのモンスター番号
487 * @details 感知した結果、エルドリッチホラー持ちがいたら精神を破壊する
489 static void update_invisible_monster(PlayerType *player_ptr, um_type *um_ptr, MONSTER_IDX m_idx)
491 auto *m_ptr = um_ptr->m_ptr;
497 lite_spot(player_ptr, um_ptr->fy, um_ptr->fx);
499 if (player_ptr->health_who == m_idx) {
500 player_ptr->redraw |= PR_HEALTH;
503 if (player_ptr->riding == m_idx) {
504 player_ptr->redraw |= PR_UHEALTH;
507 if (!player_ptr->effects()->hallucination()->is_hallucinated()) {
508 auto *r_ptr = &monraces_info[m_ptr->r_idx];
509 if ((m_ptr->ap_r_idx == MonsterRaceId::KAGE) && (monraces_info[MonsterRaceId::KAGE].r_sights < MAX_SHORT)) {
510 monraces_info[MonsterRaceId::KAGE].r_sights++;
511 } else if (m_ptr->is_original_ap() && (r_ptr->r_sights < MAX_SHORT)) {
516 if (w_ptr->is_loading_now && w_ptr->character_dungeon && !player_ptr->phase_out && monraces_info[m_ptr->ap_r_idx].flags2 & RF2_ELDRITCH_HORROR) {
517 m_ptr->mflag.set(MonsterTemporaryFlagType::SANITY_BLAST);
520 const auto projectable_from_monster = projectable(player_ptr, m_ptr->fy, m_ptr->fx, player_ptr->y, player_ptr->x);
521 const auto projectable_from_player = projectable(player_ptr, player_ptr->y, player_ptr->x, m_ptr->fy, m_ptr->fx);
522 if (disturb_near && projectable_from_monster && projectable_from_player) {
523 if (disturb_pets || m_ptr->is_hostile()) {
524 disturb(player_ptr, true, true);
529 static void update_visible_monster(PlayerType *player_ptr, um_type *um_ptr, MONSTER_IDX m_idx)
531 if (!um_ptr->m_ptr->ml) {
535 um_ptr->m_ptr->ml = false;
536 lite_spot(player_ptr, um_ptr->fy, um_ptr->fx);
538 if (player_ptr->health_who == m_idx) {
539 player_ptr->redraw |= PR_HEALTH;
542 if (player_ptr->riding == m_idx) {
543 player_ptr->redraw |= PR_UHEALTH;
546 if (um_ptr->do_disturb && (disturb_pets || um_ptr->m_ptr->is_hostile())) {
547 disturb(player_ptr, true, true);
551 static bool update_clear_monster(PlayerType *player_ptr, um_type *um_ptr)
557 if (um_ptr->m_ptr->mflag.has_not(MonsterTemporaryFlagType::VIEW)) {
558 um_ptr->m_ptr->mflag.set(MonsterTemporaryFlagType::VIEW);
559 if (um_ptr->do_disturb && (disturb_pets || um_ptr->m_ptr->is_hostile())) {
560 disturb(player_ptr, true, true);
568 * @brief モンスターの各情報を更新する / This function updates the monster record of the given monster
569 * @param m_idx 更新するモンスター情報のID
570 * @param full プレイヤーとの距離更新を行うならばtrue
572 void update_monster(PlayerType *player_ptr, MONSTER_IDX m_idx, bool full)
575 um_type *um_ptr = initialize_um_type(player_ptr, &tmp_um, m_idx, full);
577 MonsterRaceInfo *ap_r_ptr = &monraces_info[um_ptr->m_ptr->ap_r_idx];
578 if (ap_r_ptr->r_tkills && ap_r_ptr->level >= player_ptr->lev) {
579 um_ptr->do_disturb = true;
583 if (um_ptr->m_ptr->mflag2.has(MonsterConstantFlagType::MARK)) {
587 decide_sight_invisible_monster(player_ptr, um_ptr, m_idx);
589 update_invisible_monster(player_ptr, um_ptr, m_idx);
591 update_visible_monster(player_ptr, um_ptr, m_idx);
594 if (update_clear_monster(player_ptr, um_ptr) || um_ptr->m_ptr->mflag.has_not(MonsterTemporaryFlagType::VIEW)) {
598 um_ptr->m_ptr->mflag.reset(MonsterTemporaryFlagType::VIEW);
599 if (um_ptr->do_disturb && (disturb_pets || um_ptr->m_ptr->is_hostile())) {
600 disturb(player_ptr, true, true);
605 * @param player_ptr プレイヤーへの参照ポインタ
606 * @brief 単純に生存している全モンスターの更新処理を行う / This function simply updates all the (non-dead) monsters (see above).
607 * @param full 距離更新を行うならtrue
608 * @todo モンスターの感知状況しか更新していないように見える。関数名変更を検討する
610 void update_monsters(PlayerType *player_ptr, bool full)
612 auto *floor_ptr = player_ptr->current_floor_ptr;
613 for (MONSTER_IDX i = 1; i < floor_ptr->m_max; i++) {
614 auto *m_ptr = &floor_ptr->m_list[i];
615 if (!m_ptr->is_valid()) {
619 update_monster(player_ptr, i, full);
624 * @brief SMART(適格に攻撃を行う)モンスターの学習状況を更新する / Learn about an "observed" resistance.
625 * @param m_idx 更新を行う「モンスター情報ID
628 void update_smart_learn(PlayerType *player_ptr, MONSTER_IDX m_idx, int what)
630 auto *m_ptr = &player_ptr->current_floor_ptr->m_list[m_idx];
631 auto *r_ptr = &monraces_info[m_ptr->r_idx];
632 if (!smart_learn || (r_ptr->behavior_flags.has(MonsterBehaviorType::STUPID)) || ((r_ptr->behavior_flags.has_not(MonsterBehaviorType::SMART)) && (randint0(100) < 50))) {
638 if (has_resist_acid(player_ptr)) {
639 m_ptr->smart.set(MonsterSmartLearnType::RES_ACID);
642 if (is_oppose_acid(player_ptr)) {
643 m_ptr->smart.set(MonsterSmartLearnType::OPP_ACID);
646 if (has_immune_acid(player_ptr)) {
647 m_ptr->smart.set(MonsterSmartLearnType::IMM_ACID);
652 if (has_resist_elec(player_ptr)) {
653 m_ptr->smart.set(MonsterSmartLearnType::RES_ELEC);
656 if (is_oppose_elec(player_ptr)) {
657 m_ptr->smart.set(MonsterSmartLearnType::OPP_ELEC);
660 if (has_immune_elec(player_ptr)) {
661 m_ptr->smart.set(MonsterSmartLearnType::IMM_ELEC);
666 if (has_resist_fire(player_ptr)) {
667 m_ptr->smart.set(MonsterSmartLearnType::RES_FIRE);
670 if (is_oppose_fire(player_ptr)) {
671 m_ptr->smart.set(MonsterSmartLearnType::OPP_FIRE);
674 if (has_immune_fire(player_ptr)) {
675 m_ptr->smart.set(MonsterSmartLearnType::IMM_FIRE);
680 if (has_resist_cold(player_ptr)) {
681 m_ptr->smart.set(MonsterSmartLearnType::RES_COLD);
684 if (is_oppose_cold(player_ptr)) {
685 m_ptr->smart.set(MonsterSmartLearnType::OPP_COLD);
688 if (has_immune_cold(player_ptr)) {
689 m_ptr->smart.set(MonsterSmartLearnType::IMM_COLD);
694 if (has_resist_pois(player_ptr)) {
695 m_ptr->smart.set(MonsterSmartLearnType::RES_POIS);
698 if (is_oppose_pois(player_ptr)) {
699 m_ptr->smart.set(MonsterSmartLearnType::OPP_POIS);
704 if (has_resist_neth(player_ptr)) {
705 m_ptr->smart.set(MonsterSmartLearnType::RES_NETH);
710 if (has_resist_lite(player_ptr)) {
711 m_ptr->smart.set(MonsterSmartLearnType::RES_LITE);
716 if (has_resist_dark(player_ptr) || has_immune_dark(player_ptr)) {
717 m_ptr->smart.set(MonsterSmartLearnType::RES_DARK);
722 if (has_resist_fear(player_ptr)) {
723 m_ptr->smart.set(MonsterSmartLearnType::RES_FEAR);
728 if (has_resist_conf(player_ptr)) {
729 m_ptr->smart.set(MonsterSmartLearnType::RES_CONF);
734 if (has_resist_chaos(player_ptr)) {
735 m_ptr->smart.set(MonsterSmartLearnType::RES_CHAOS);
740 if (has_resist_disen(player_ptr)) {
741 m_ptr->smart.set(MonsterSmartLearnType::RES_DISEN);
746 if (has_resist_blind(player_ptr)) {
747 m_ptr->smart.set(MonsterSmartLearnType::RES_BLIND);
752 if (has_resist_nexus(player_ptr)) {
753 m_ptr->smart.set(MonsterSmartLearnType::RES_NEXUS);
758 if (has_resist_sound(player_ptr)) {
759 m_ptr->smart.set(MonsterSmartLearnType::RES_SOUND);
764 if (has_resist_shard(player_ptr)) {
765 m_ptr->smart.set(MonsterSmartLearnType::RES_SHARD);
770 if (player_ptr->free_act) {
771 m_ptr->smart.set(MonsterSmartLearnType::IMM_FREE);
776 if (!player_ptr->msp) {
777 m_ptr->smart.set(MonsterSmartLearnType::IMM_MANA);
782 if (has_reflect(player_ptr)) {
783 m_ptr->smart.set(MonsterSmartLearnType::IMM_REFLECT);