2 * @brief モンスター情報のアップデート処理
7 #include "monster/monster-update.h"
8 #include "core/disturbance.h"
9 #include "core/player-redraw-types.h"
10 #include "core/player-update-types.h"
11 #include "core/window-redrawer.h"
12 #include "dungeon/dungeon-flag-types.h"
13 #include "floor/cave.h"
14 #include "floor/geometry.h"
15 #include "game-option/birth-options.h"
16 #include "game-option/disturbance-options.h"
17 #include "grid/grid.h"
18 #include "mind/drs-types.h"
19 #include "monster-race/monster-race.h"
20 #include "monster-race/race-brightness-flags.h"
21 #include "monster-race/race-brightness-mask.h"
22 #include "monster-race/race-flags1.h"
23 #include "monster-race/race-flags2.h"
24 #include "monster-race/race-flags3.h"
25 #include "monster-race/race-flags7.h"
26 #include "monster-race/race-indice-types.h"
27 #include "monster/monster-flag-types.h"
28 #include "monster/monster-info.h"
29 #include "monster/monster-processor-util.h"
30 #include "monster/monster-status.h"
31 #include "monster/smart-learn-types.h"
32 #include "player-base/player-class.h"
33 #include "player-info/samurai-data-type.h"
34 #include "player-info/sniper-data-type.h"
35 #include "player/player-move.h"
36 #include "player/player-status-flags.h"
37 #include "player/special-defense-types.h"
38 #include "status/element-resistance.h"
39 #include "system/dungeon-info.h"
40 #include "system/floor-type-definition.h"
41 #include "system/grid-type-definition.h"
42 #include "system/monster-entity.h"
43 #include "system/monster-race-info.h"
44 #include "system/player-type-definition.h"
45 #include "system/redrawing-flags-updater.h"
46 #include "target/projection-path-calculator.h"
47 #include "timed-effect/player-blindness.h"
48 #include "timed-effect/player-hallucination.h"
49 #include "timed-effect/timed-effects.h"
50 #include "util/bit-flags-calculator.h"
51 #include "world/world.h"
66 * @brief 騎乗中のモンスター情報を更新する
67 * @param player_ptr プレイヤーへの参照ポインタ
68 * @param turn_flags_ptr ターン経過処理フラグへの参照ポインタ
69 * @param m_idx モンスターID
70 * @param oy 移動前の、モンスターのY座標
71 * @param ox 移動前の、モンスターのX座標
72 * @param ny 移動後の、モンスターのY座標
73 * @param ox 移動後の、モンスターのX座標
74 * @return アイテム等に影響を及ぼしたらTRUE
76 bool update_riding_monster(PlayerType *player_ptr, turn_flags *turn_flags_ptr, MONSTER_IDX m_idx, POSITION oy, POSITION ox, POSITION ny, POSITION nx)
78 auto *m_ptr = &player_ptr->current_floor_ptr->m_list[m_idx];
79 auto *g_ptr = &player_ptr->current_floor_ptr->grid_array[ny][nx];
80 MonsterEntity *y_ptr = &player_ptr->current_floor_ptr->m_list[g_ptr->m_idx];
81 if (turn_flags_ptr->is_riding_mon) {
82 return move_player_effect(player_ptr, ny, nx, MPE_DONT_PICKUP);
85 player_ptr->current_floor_ptr->grid_array[oy][ox].m_idx = g_ptr->m_idx;
89 update_monster(player_ptr, g_ptr->m_idx, true);
95 update_monster(player_ptr, m_idx, true);
97 lite_spot(player_ptr, oy, ox);
98 lite_spot(player_ptr, ny, nx);
103 * @brief updateフィールドを更新する
104 * @param player_ptr プレイヤーへの参照ポインタ
105 * @param turn_flags_ptr ターン経過処理フラグへの参照ポインタ
107 void update_player_type(PlayerType *player_ptr, turn_flags *turn_flags_ptr, MonsterRaceInfo *r_ptr)
109 using Mbt = MonsterBrightnessType;
110 const auto except_has_lite = EnumClassFlagGroup<Mbt>(self_ld_mask).set({ Mbt::HAS_DARK_1, Mbt::HAS_DARK_2 });
111 auto &rfu = RedrawingFlagsUpdater::get_instance();
112 if (turn_flags_ptr->do_view) {
113 rfu.set_flag(StatusRedrawingFlag::FLOW);
114 player_ptr->window_flags |= PW_OVERHEAD | PW_DUNGEON;
117 const auto has_lite = r_ptr->brightness_flags.has_any_of({ Mbt::HAS_LITE_1, Mbt::HAS_LITE_2 });
118 if (turn_flags_ptr->do_move && (r_ptr->brightness_flags.has_any_of(except_has_lite) || (has_lite && !player_ptr->phase_out))) {
119 rfu.set_flag(StatusRedrawingFlag::MONSTER_LITE);
124 * @brief モンスターのフラグを更新する
125 * @param player_ptr プレイヤーへの参照ポインタ
126 * @param turn_flags_ptr ターン経過処理フラグへの参照ポインタ
127 * @param m_ptr モンスターへの参照ポインタ
129 void update_monster_race_flags(PlayerType *player_ptr, turn_flags *turn_flags_ptr, MonsterEntity *m_ptr)
131 auto *r_ptr = &monraces_info[m_ptr->r_idx];
132 if (!is_original_ap_and_seen(player_ptr, m_ptr)) {
136 if (turn_flags_ptr->did_open_door) {
137 r_ptr->r_behavior_flags.set(MonsterBehaviorType::OPEN_DOOR);
140 if (turn_flags_ptr->did_bash_door) {
141 r_ptr->r_behavior_flags.set(MonsterBehaviorType::BASH_DOOR);
144 if (turn_flags_ptr->did_take_item) {
145 r_ptr->r_behavior_flags.set(MonsterBehaviorType::TAKE_ITEM);
148 if (turn_flags_ptr->did_kill_item) {
149 r_ptr->r_behavior_flags.set(MonsterBehaviorType::KILL_ITEM);
152 if (turn_flags_ptr->did_move_body) {
153 r_ptr->r_behavior_flags.set(MonsterBehaviorType::MOVE_BODY);
156 if (turn_flags_ptr->did_pass_wall) {
157 r_ptr->r_feature_flags.set(MonsterFeatureType::PASS_WALL);
160 if (turn_flags_ptr->did_kill_wall) {
161 r_ptr->r_feature_flags.set(MonsterFeatureType::KILL_WALL);
166 * @brief モンスターフラグの更新に基づき、モンスター表示を更新する
167 * @param monster_race_idx モンスターID
168 * @param window ウィンドウフラグ
169 * @param old_race_flags_ptr モンスターフラグへの参照ポインタ
171 void update_player_window(PlayerType *player_ptr, old_race_flags *old_race_flags_ptr)
173 MonsterRaceInfo *r_ptr;
174 r_ptr = &monraces_info[player_ptr->monster_race_idx];
175 if ((old_race_flags_ptr->old_r_flags1 != r_ptr->r_flags1) || (old_race_flags_ptr->old_r_flags2 != r_ptr->r_flags2) ||
176 (old_race_flags_ptr->old_r_flags3 != r_ptr->r_flags3) || (old_race_flags_ptr->old_r_ability_flags != r_ptr->r_ability_flags) ||
177 (old_race_flags_ptr->old_r_resistance_flags != r_ptr->r_resistance_flags) || (old_race_flags_ptr->old_r_blows0 != r_ptr->r_blows[0]) ||
178 (old_race_flags_ptr->old_r_blows1 != r_ptr->r_blows[1]) || (old_race_flags_ptr->old_r_blows2 != r_ptr->r_blows[2]) ||
179 (old_race_flags_ptr->old_r_blows3 != r_ptr->r_blows[3]) || (old_race_flags_ptr->old_r_cast_spell != r_ptr->r_cast_spell) ||
180 (old_race_flags_ptr->old_r_behavior_flags != r_ptr->r_behavior_flags) || (old_race_flags_ptr->old_r_kind_flags != r_ptr->r_kind_flags) ||
181 (old_race_flags_ptr->old_r_drop_flags != r_ptr->r_drop_flags) || (old_race_flags_ptr->old_r_feature_flags != r_ptr->r_feature_flags)) {
182 player_ptr->window_flags |= PW_MONSTER_LORE;
186 static um_type *initialize_um_type(PlayerType *player_ptr, um_type *um_ptr, MONSTER_IDX m_idx, bool full)
188 um_ptr->m_ptr = &player_ptr->current_floor_ptr->m_list[m_idx];
189 um_ptr->do_disturb = disturb_move;
190 um_ptr->fy = um_ptr->m_ptr->fy;
191 um_ptr->fx = um_ptr->m_ptr->fx;
192 um_ptr->flag = false;
193 um_ptr->easy = false;
194 um_ptr->in_darkness = dungeons_info[player_ptr->dungeon_idx].flags.has(DungeonFeatureType::DARKNESS) && !player_ptr->see_nocto;
199 static POSITION decide_updated_distance(PlayerType *player_ptr, um_type *um_ptr)
202 return um_ptr->m_ptr->cdis;
205 int dy = (player_ptr->y > um_ptr->fy) ? (player_ptr->y - um_ptr->fy) : (um_ptr->fy - player_ptr->y);
206 int dx = (player_ptr->x > um_ptr->fx) ? (player_ptr->x - um_ptr->fx) : (um_ptr->fx - player_ptr->x);
207 POSITION distance = (dy > dx) ? (dy + (dx >> 1)) : (dx + (dy >> 1));
208 if (distance > 255) {
216 um_ptr->m_ptr->cdis = distance;
220 static void update_smart_stupid_flags(MonsterRaceInfo *r_ptr)
222 if (r_ptr->r_behavior_flags.has(MonsterBehaviorType::SMART)) {
223 r_ptr->r_behavior_flags.set(MonsterBehaviorType::SMART);
226 if (r_ptr->r_behavior_flags.has(MonsterBehaviorType::STUPID)) {
227 r_ptr->r_behavior_flags.set(MonsterBehaviorType::STUPID);
232 * @brief WEIRD_MINDフラグ持ちのモンスターを1/10の確率でテレパシーに引っかける
233 * @param player_ptr プレイヤーへの参照ポインタ
234 * @param um_ptr モンスター情報アップデート構造体への参照ポインタ
235 * @param m_idx モンスターID
236 * @return WEIRD_MINDフラグがあるならTRUE
238 static bool update_weird_telepathy(PlayerType *player_ptr, um_type *um_ptr, MONSTER_IDX m_idx)
240 auto *m_ptr = um_ptr->m_ptr;
241 auto *r_ptr = &monraces_info[m_ptr->r_idx];
242 if ((r_ptr->flags2 & RF2_WEIRD_MIND) == 0) {
246 if ((m_idx % 10) != (w_ptr->game_turn % 10)) {
251 m_ptr->mflag.set(MonsterTemporaryFlagType::ESP);
252 if (m_ptr->is_original_ap() && !player_ptr->effects()->hallucination()->is_hallucinated()) {
253 r_ptr->r_flags2 |= RF2_WEIRD_MIND;
254 update_smart_stupid_flags(r_ptr);
260 static void update_telepathy_sight(PlayerType *player_ptr, um_type *um_ptr, MONSTER_IDX m_idx)
262 auto *m_ptr = um_ptr->m_ptr;
263 auto *r_ptr = &monraces_info[m_ptr->r_idx];
264 if (PlayerClass(player_ptr).samurai_stance_is(SamuraiStanceType::MUSOU)) {
266 um_ptr->m_ptr->mflag.set(MonsterTemporaryFlagType::ESP);
267 if (um_ptr->m_ptr->is_original_ap() && !player_ptr->effects()->hallucination()->is_hallucinated()) {
268 update_smart_stupid_flags(r_ptr);
274 if (!player_ptr->telepathy) {
278 auto is_hallucinated = player_ptr->effects()->hallucination()->is_hallucinated();
279 if (r_ptr->flags2 & RF2_EMPTY_MIND) {
280 if (m_ptr->is_original_ap() && !is_hallucinated) {
281 r_ptr->r_flags2 |= RF2_EMPTY_MIND;
287 if (update_weird_telepathy(player_ptr, um_ptr, m_idx)) {
292 m_ptr->mflag.set(MonsterTemporaryFlagType::ESP);
293 if (m_ptr->is_original_ap() && !is_hallucinated) {
294 update_smart_stupid_flags(r_ptr);
298 static void update_specific_race_telepathy(PlayerType *player_ptr, um_type *um_ptr)
300 auto *m_ptr = um_ptr->m_ptr;
301 auto *r_ptr = &monraces_info[m_ptr->r_idx];
302 auto is_hallucinated = player_ptr->effects()->hallucination()->is_hallucinated();
303 if ((player_ptr->esp_animal) && r_ptr->kind_flags.has(MonsterKindType::ANIMAL)) {
305 m_ptr->mflag.set(MonsterTemporaryFlagType::ESP);
306 if (m_ptr->is_original_ap() && !is_hallucinated) {
307 r_ptr->r_kind_flags.set(MonsterKindType::ANIMAL);
311 if ((player_ptr->esp_undead) && r_ptr->kind_flags.has(MonsterKindType::UNDEAD)) {
313 m_ptr->mflag.set(MonsterTemporaryFlagType::ESP);
314 if (m_ptr->is_original_ap() && !is_hallucinated) {
315 r_ptr->r_kind_flags.set(MonsterKindType::UNDEAD);
319 if ((player_ptr->esp_demon) && r_ptr->kind_flags.has(MonsterKindType::DEMON)) {
321 m_ptr->mflag.set(MonsterTemporaryFlagType::ESP);
322 if (m_ptr->is_original_ap() && !is_hallucinated) {
323 r_ptr->r_kind_flags.set(MonsterKindType::DEMON);
327 if ((player_ptr->esp_orc) && r_ptr->kind_flags.has(MonsterKindType::ORC)) {
329 m_ptr->mflag.set(MonsterTemporaryFlagType::ESP);
330 if (m_ptr->is_original_ap() && !is_hallucinated) {
331 r_ptr->r_kind_flags.set(MonsterKindType::ORC);
335 if ((player_ptr->esp_troll) && r_ptr->kind_flags.has(MonsterKindType::TROLL)) {
337 m_ptr->mflag.set(MonsterTemporaryFlagType::ESP);
338 if (m_ptr->is_original_ap() && !is_hallucinated) {
339 r_ptr->r_kind_flags.set(MonsterKindType::TROLL);
343 if ((player_ptr->esp_giant) && r_ptr->kind_flags.has(MonsterKindType::GIANT)) {
345 m_ptr->mflag.set(MonsterTemporaryFlagType::ESP);
346 if (m_ptr->is_original_ap() && !is_hallucinated) {
347 r_ptr->r_kind_flags.set(MonsterKindType::GIANT);
351 if ((player_ptr->esp_dragon) && r_ptr->kind_flags.has(MonsterKindType::DRAGON)) {
353 m_ptr->mflag.set(MonsterTemporaryFlagType::ESP);
354 if (m_ptr->is_original_ap() && !is_hallucinated) {
355 r_ptr->r_kind_flags.set(MonsterKindType::DRAGON);
359 if ((player_ptr->esp_human) && r_ptr->kind_flags.has(MonsterKindType::HUMAN)) {
361 m_ptr->mflag.set(MonsterTemporaryFlagType::ESP);
362 if (m_ptr->is_original_ap() && !is_hallucinated) {
363 r_ptr->r_kind_flags.set(MonsterKindType::HUMAN);
367 if ((player_ptr->esp_evil) && r_ptr->kind_flags.has(MonsterKindType::EVIL)) {
369 m_ptr->mflag.set(MonsterTemporaryFlagType::ESP);
370 if (m_ptr->is_original_ap() && !is_hallucinated) {
371 r_ptr->r_kind_flags.set(MonsterKindType::EVIL);
375 if ((player_ptr->esp_good) && r_ptr->kind_flags.has(MonsterKindType::GOOD)) {
377 m_ptr->mflag.set(MonsterTemporaryFlagType::ESP);
378 if (m_ptr->is_original_ap() && !is_hallucinated) {
379 r_ptr->r_kind_flags.set(MonsterKindType::GOOD);
383 if ((player_ptr->esp_nonliving) && r_ptr->kind_flags.has(MonsterKindType::NONLIVING) && r_ptr->kind_flags.has_none_of({ MonsterKindType::DEMON, MonsterKindType::UNDEAD })) {
385 m_ptr->mflag.set(MonsterTemporaryFlagType::ESP);
386 if (m_ptr->is_original_ap() && !is_hallucinated) {
387 r_ptr->r_kind_flags.set(MonsterKindType::NONLIVING);
391 if ((player_ptr->esp_unique) && r_ptr->kind_flags.has(MonsterKindType::UNIQUE)) {
393 m_ptr->mflag.set(MonsterTemporaryFlagType::ESP);
394 if (m_ptr->is_original_ap() && !is_hallucinated) {
395 r_ptr->r_kind_flags.set(MonsterKindType::UNIQUE);
400 static bool check_cold_blood(PlayerType *player_ptr, um_type *um_ptr, const POSITION distance)
402 if (distance > player_ptr->see_infra) {
406 auto *r_ptr = &monraces_info[um_ptr->m_ptr->r_idx];
407 if (any_bits(r_ptr->flags2, RF2_COLD_BLOOD) && r_ptr->aura_flags.has_not(MonsterAuraType::FIRE)) {
416 static bool check_invisible(PlayerType *player_ptr, um_type *um_ptr)
418 if (!player_can_see_bold(player_ptr, um_ptr->fy, um_ptr->fx)) {
422 auto *r_ptr = &monraces_info[um_ptr->m_ptr->r_idx];
423 if (r_ptr->flags2 & RF2_INVISIBLE) {
424 if (player_ptr->see_inv) {
437 * @brief テレパシー・赤外線視力・可視透明によってモンスターを感知できるかどうかの判定
438 * @param player_ptr プレイヤーへの参照ポインタ
439 * @param um_ptr モンスター情報アップデート構造体への参照ポインタ
441 static void decide_sight_invisible_monster(PlayerType *player_ptr, um_type *um_ptr, MONSTER_IDX m_idx)
443 POSITION distance = decide_updated_distance(player_ptr, um_ptr);
444 auto *m_ptr = um_ptr->m_ptr;
445 auto *r_ptr = &monraces_info[m_ptr->r_idx];
447 m_ptr->mflag.reset(MonsterTemporaryFlagType::ESP);
449 if (distance > (um_ptr->in_darkness ? MAX_PLAYER_SIGHT / 2 : MAX_PLAYER_SIGHT)) {
453 if (!um_ptr->in_darkness || (distance <= MAX_PLAYER_SIGHT / 4)) {
454 update_telepathy_sight(player_ptr, um_ptr, m_idx);
455 update_specific_race_telepathy(player_ptr, um_ptr);
458 if (!player_has_los_bold(player_ptr, um_ptr->fy, um_ptr->fx) || player_ptr->effects()->blindness()->is_blind()) {
462 auto sniper_data = PlayerClass(player_ptr).get_specific_data<sniper_data_type>();
463 if (sniper_data && (sniper_data->concent >= CONCENT_RADAR_THRESHOLD)) {
468 bool do_cold_blood = check_cold_blood(player_ptr, um_ptr, distance);
469 bool do_invisible = check_invisible(player_ptr, um_ptr);
470 if (!um_ptr->flag || !m_ptr->is_original_ap() || player_ptr->effects()->hallucination()->is_hallucinated()) {
475 r_ptr->r_flags2 |= RF2_INVISIBLE;
479 r_ptr->r_flags2 |= RF2_COLD_BLOOD;
484 * @brief 壁の向こうにいるモンスターへのテレパシー・赤外線視力による冷血動物以外の透明モンスター・可視透明能力による透明モンスター
486 * @param player_ptr プレイヤーへの参照ポインタ
487 * @param um_ptr モンスター情報アップデート構造体への参照ポインタ
488 * @param m_idx フロアのモンスター番号
489 * @details 感知した結果、エルドリッチホラー持ちがいたら精神を破壊する
491 static void update_invisible_monster(PlayerType *player_ptr, um_type *um_ptr, MONSTER_IDX m_idx)
493 auto *m_ptr = um_ptr->m_ptr;
499 lite_spot(player_ptr, um_ptr->fy, um_ptr->fx);
501 if (player_ptr->health_who == m_idx) {
502 player_ptr->redraw |= PR_HEALTH;
505 if (player_ptr->riding == m_idx) {
506 player_ptr->redraw |= PR_UHEALTH;
509 if (!player_ptr->effects()->hallucination()->is_hallucinated()) {
510 auto *r_ptr = &monraces_info[m_ptr->r_idx];
511 if ((m_ptr->ap_r_idx == MonsterRaceId::KAGE) && (monraces_info[MonsterRaceId::KAGE].r_sights < MAX_SHORT)) {
512 monraces_info[MonsterRaceId::KAGE].r_sights++;
513 } else if (m_ptr->is_original_ap() && (r_ptr->r_sights < MAX_SHORT)) {
518 if (w_ptr->is_loading_now && w_ptr->character_dungeon && !player_ptr->phase_out && monraces_info[m_ptr->ap_r_idx].flags2 & RF2_ELDRITCH_HORROR) {
519 m_ptr->mflag.set(MonsterTemporaryFlagType::SANITY_BLAST);
522 const auto projectable_from_monster = projectable(player_ptr, m_ptr->fy, m_ptr->fx, player_ptr->y, player_ptr->x);
523 const auto projectable_from_player = projectable(player_ptr, player_ptr->y, player_ptr->x, m_ptr->fy, m_ptr->fx);
524 if (disturb_near && projectable_from_monster && projectable_from_player) {
525 if (disturb_pets || m_ptr->is_hostile()) {
526 disturb(player_ptr, true, true);
531 static void update_visible_monster(PlayerType *player_ptr, um_type *um_ptr, MONSTER_IDX m_idx)
533 if (!um_ptr->m_ptr->ml) {
537 um_ptr->m_ptr->ml = false;
538 lite_spot(player_ptr, um_ptr->fy, um_ptr->fx);
540 if (player_ptr->health_who == m_idx) {
541 player_ptr->redraw |= PR_HEALTH;
544 if (player_ptr->riding == m_idx) {
545 player_ptr->redraw |= PR_UHEALTH;
548 if (um_ptr->do_disturb && (disturb_pets || um_ptr->m_ptr->is_hostile())) {
549 disturb(player_ptr, true, true);
553 static bool update_clear_monster(PlayerType *player_ptr, um_type *um_ptr)
559 if (um_ptr->m_ptr->mflag.has_not(MonsterTemporaryFlagType::VIEW)) {
560 um_ptr->m_ptr->mflag.set(MonsterTemporaryFlagType::VIEW);
561 if (um_ptr->do_disturb && (disturb_pets || um_ptr->m_ptr->is_hostile())) {
562 disturb(player_ptr, true, true);
570 * @brief モンスターの各情報を更新する / This function updates the monster record of the given monster
571 * @param m_idx 更新するモンスター情報のID
572 * @param full プレイヤーとの距離更新を行うならばtrue
574 void update_monster(PlayerType *player_ptr, MONSTER_IDX m_idx, bool full)
577 um_type *um_ptr = initialize_um_type(player_ptr, &tmp_um, m_idx, full);
579 MonsterRaceInfo *ap_r_ptr = &monraces_info[um_ptr->m_ptr->ap_r_idx];
580 if (ap_r_ptr->r_tkills && ap_r_ptr->level >= player_ptr->lev) {
581 um_ptr->do_disturb = true;
585 if (um_ptr->m_ptr->mflag2.has(MonsterConstantFlagType::MARK)) {
589 decide_sight_invisible_monster(player_ptr, um_ptr, m_idx);
591 update_invisible_monster(player_ptr, um_ptr, m_idx);
593 update_visible_monster(player_ptr, um_ptr, m_idx);
596 if (update_clear_monster(player_ptr, um_ptr) || um_ptr->m_ptr->mflag.has_not(MonsterTemporaryFlagType::VIEW)) {
600 um_ptr->m_ptr->mflag.reset(MonsterTemporaryFlagType::VIEW);
601 if (um_ptr->do_disturb && (disturb_pets || um_ptr->m_ptr->is_hostile())) {
602 disturb(player_ptr, true, true);
607 * @param player_ptr プレイヤーへの参照ポインタ
608 * @brief 単純に生存している全モンスターの更新処理を行う / This function simply updates all the (non-dead) monsters (see above).
609 * @param full 距離更新を行うならtrue
610 * @todo モンスターの感知状況しか更新していないように見える。関数名変更を検討する
612 void update_monsters(PlayerType *player_ptr, bool full)
614 auto *floor_ptr = player_ptr->current_floor_ptr;
615 for (MONSTER_IDX i = 1; i < floor_ptr->m_max; i++) {
616 auto *m_ptr = &floor_ptr->m_list[i];
617 if (!m_ptr->is_valid()) {
621 update_monster(player_ptr, i, full);
626 * @brief SMART(適格に攻撃を行う)モンスターの学習状況を更新する / Learn about an "observed" resistance.
627 * @param m_idx 更新を行う「モンスター情報ID
630 void update_smart_learn(PlayerType *player_ptr, MONSTER_IDX m_idx, int what)
632 auto *m_ptr = &player_ptr->current_floor_ptr->m_list[m_idx];
633 auto *r_ptr = &monraces_info[m_ptr->r_idx];
634 if (!smart_learn || (r_ptr->behavior_flags.has(MonsterBehaviorType::STUPID)) || ((r_ptr->behavior_flags.has_not(MonsterBehaviorType::SMART)) && (randint0(100) < 50))) {
640 if (has_resist_acid(player_ptr)) {
641 m_ptr->smart.set(MonsterSmartLearnType::RES_ACID);
644 if (is_oppose_acid(player_ptr)) {
645 m_ptr->smart.set(MonsterSmartLearnType::OPP_ACID);
648 if (has_immune_acid(player_ptr)) {
649 m_ptr->smart.set(MonsterSmartLearnType::IMM_ACID);
654 if (has_resist_elec(player_ptr)) {
655 m_ptr->smart.set(MonsterSmartLearnType::RES_ELEC);
658 if (is_oppose_elec(player_ptr)) {
659 m_ptr->smart.set(MonsterSmartLearnType::OPP_ELEC);
662 if (has_immune_elec(player_ptr)) {
663 m_ptr->smart.set(MonsterSmartLearnType::IMM_ELEC);
668 if (has_resist_fire(player_ptr)) {
669 m_ptr->smart.set(MonsterSmartLearnType::RES_FIRE);
672 if (is_oppose_fire(player_ptr)) {
673 m_ptr->smart.set(MonsterSmartLearnType::OPP_FIRE);
676 if (has_immune_fire(player_ptr)) {
677 m_ptr->smart.set(MonsterSmartLearnType::IMM_FIRE);
682 if (has_resist_cold(player_ptr)) {
683 m_ptr->smart.set(MonsterSmartLearnType::RES_COLD);
686 if (is_oppose_cold(player_ptr)) {
687 m_ptr->smart.set(MonsterSmartLearnType::OPP_COLD);
690 if (has_immune_cold(player_ptr)) {
691 m_ptr->smart.set(MonsterSmartLearnType::IMM_COLD);
696 if (has_resist_pois(player_ptr)) {
697 m_ptr->smart.set(MonsterSmartLearnType::RES_POIS);
700 if (is_oppose_pois(player_ptr)) {
701 m_ptr->smart.set(MonsterSmartLearnType::OPP_POIS);
706 if (has_resist_neth(player_ptr)) {
707 m_ptr->smart.set(MonsterSmartLearnType::RES_NETH);
712 if (has_resist_lite(player_ptr)) {
713 m_ptr->smart.set(MonsterSmartLearnType::RES_LITE);
718 if (has_resist_dark(player_ptr) || has_immune_dark(player_ptr)) {
719 m_ptr->smart.set(MonsterSmartLearnType::RES_DARK);
724 if (has_resist_fear(player_ptr)) {
725 m_ptr->smart.set(MonsterSmartLearnType::RES_FEAR);
730 if (has_resist_conf(player_ptr)) {
731 m_ptr->smart.set(MonsterSmartLearnType::RES_CONF);
736 if (has_resist_chaos(player_ptr)) {
737 m_ptr->smart.set(MonsterSmartLearnType::RES_CHAOS);
742 if (has_resist_disen(player_ptr)) {
743 m_ptr->smart.set(MonsterSmartLearnType::RES_DISEN);
748 if (has_resist_blind(player_ptr)) {
749 m_ptr->smart.set(MonsterSmartLearnType::RES_BLIND);
754 if (has_resist_nexus(player_ptr)) {
755 m_ptr->smart.set(MonsterSmartLearnType::RES_NEXUS);
760 if (has_resist_sound(player_ptr)) {
761 m_ptr->smart.set(MonsterSmartLearnType::RES_SOUND);
766 if (has_resist_shard(player_ptr)) {
767 m_ptr->smart.set(MonsterSmartLearnType::RES_SHARD);
772 if (player_ptr->free_act) {
773 m_ptr->smart.set(MonsterSmartLearnType::IMM_FREE);
778 if (!player_ptr->msp) {
779 m_ptr->smart.set(MonsterSmartLearnType::IMM_MANA);
784 if (has_reflect(player_ptr)) {
785 m_ptr->smart.set(MonsterSmartLearnType::IMM_REFLECT);