2 * @brief モンスターからプレーヤーへの直接攻撃処理
7 #include "monster-attack/monster-attack-player.h"
8 #include "cmd-action/cmd-attack.h"
9 #include "cmd-action/cmd-pet.h"
10 #include "combat/attack-accuracy.h"
11 #include "combat/attack-criticality.h"
12 #include "combat/aura-counterattack.h"
13 #include "combat/combat-options-type.h"
14 #include "combat/hallucination-attacks-table.h"
15 #include "core/disturbance.h"
16 #include "core/player-update-types.h"
17 #include "dungeon/dungeon-flag-types.h"
18 #include "dungeon/dungeon.h"
19 #include "effect/effect-characteristics.h"
20 #include "effect/effect-processor.h"
21 #include "inventory/inventory-slot-types.h"
22 #include "main/sound-definitions-table.h"
23 #include "main/sound-of-music.h"
24 #include "mind/mind-ninja.h"
25 #include "mind/mind-samurai.h"
26 #include "monster-attack/monster-attack-describer.h"
27 #include "monster-attack/monster-attack-effect.h"
28 #include "monster-attack/monster-attack-switcher.h"
29 #include "monster-attack/monster-attack-util.h"
30 #include "monster-race/monster-race.h"
31 #include "monster-race/race-flags1.h"
32 #include "monster-race/race-flags3.h"
33 #include "monster/monster-describer.h"
34 #include "monster/monster-description-types.h"
35 #include "monster/monster-info.h"
36 #include "monster/monster-status.h"
37 #include "monster/smart-learn-types.h"
38 #include "object-hook/hook-armor.h"
39 #include "object/item-tester-hooker.h"
40 #include "pet/pet-fall-off.h"
41 #include "player/attack-defense-types.h"
42 #include "player/player-damage.h"
43 #include "player/player-skill.h"
44 #include "player/special-defense-types.h"
45 #include "realm/realm-hex-numbers.h"
46 #include "spell-kind/spells-teleport.h"
47 #include "spell-realm/spells-crusade.h"
48 #include "spell-realm/spells-hex.h"
49 #include "spell/spell-types.h"
50 #include "status/action-setter.h"
51 #include "status/bad-status-setter.h"
52 #include "system/floor-type-definition.h"
53 #include "view/display-messages.h"
55 static bool check_no_blow(player_type *target_ptr, monap_type *monap_ptr)
57 monster_race *r_ptr = &r_info[monap_ptr->m_ptr->r_idx];
58 if (r_ptr->flags1 & (RF1_NEVER_BLOW))
61 if (d_info[target_ptr->dungeon_idx].flags1 & DF1_NO_MELEE)
64 if (!is_hostile(monap_ptr->m_ptr))
71 * @brief プレーヤー死亡等でモンスターからプレーヤーへの直接攻撃処理を途中で打ち切るかどうかを判定する
72 * @param target_ptr プレーヤーへの参照ポインタ
73 * @param monap_ptr モンスターからプレーヤーへの直接攻撃構造体への参照ポインタ
74 * @return 攻撃続行ならばTRUE、打ち切りになったらFALSE
76 static bool check_monster_attack_terminated(player_type *target_ptr, monap_type *monap_ptr)
78 if (!monster_is_valid(monap_ptr->m_ptr))
81 if (monap_ptr->method == RBM_NONE)
84 monster_race *r_ptr = &r_info[monap_ptr->m_ptr->r_idx];
85 if (is_pet(monap_ptr->m_ptr) && (r_ptr->flags1 & RF1_UNIQUE) && (monap_ptr->method == RBM_EXPLODE)) {
86 monap_ptr->method = RBM_HIT;
87 monap_ptr->d_dice /= 10;
90 if (!target_ptr->playing || target_ptr->is_dead || (distance(target_ptr->y, target_ptr->x, monap_ptr->m_ptr->fy, monap_ptr->m_ptr->fx) > 1)
91 || target_ptr->leaving)
98 * @brief 対邪悪結界が効いている状態で邪悪なモンスターから直接攻撃を受けた時の処理
99 * @param target_ptr プレーヤーへの参照ポインタ
100 * @param monap_ptr モンスターからプレーヤーへの直接攻撃構造体への参照ポインタ
101 * @return briefに書いた条件+確率が満たされたらTRUE、それ以外はFALSE
103 static bool effect_protecion_from_evil(player_type *target_ptr, monap_type *monap_ptr)
105 monster_race *r_ptr = &r_info[monap_ptr->m_ptr->r_idx];
106 if ((target_ptr->protevil <= 0) || ((r_ptr->flags3 & RF3_EVIL) == 0) || (target_ptr->lev < monap_ptr->rlev) || ((randint0(100) + target_ptr->lev) <= 50))
109 if (is_original_ap_and_seen(target_ptr, monap_ptr->m_ptr))
110 r_ptr->r_flags3 |= RF3_EVIL;
113 if (monap_ptr->abbreviate)
116 msg_format("%^sは撃退された。", monap_ptr->m_name);
118 monap_ptr->abbreviate = 1; /* 2回目以降は省略 */
120 msg_format("%^s is repelled.", monap_ptr->m_name);
126 static void describe_silly_attacks(monap_type *monap_ptr)
128 if (monap_ptr->act == NULL)
131 if (monap_ptr->do_silly_attack) {
133 monap_ptr->abbreviate = -1;
135 monap_ptr->act = silly_attacks[randint0(MAX_SILLY_ATTACK)];
139 if (monap_ptr->abbreviate == 0)
140 msg_format("%^sに%s", monap_ptr->m_name, monap_ptr->act);
141 else if (monap_ptr->abbreviate == 1)
142 msg_format("%s", monap_ptr->act);
143 else /* if (monap_ptr->abbreviate == -1) */
144 msg_format("%^s%s", monap_ptr->m_name, monap_ptr->act);
146 monap_ptr->abbreviate = 1; /*2回目以降は省略 */
148 msg_format("%^s %s%s", monap_ptr->m_name, monap_ptr->act, monap_ptr->do_silly_attack ? " you." : "");
153 * @brief 切り傷と朦朧が同時に発生した時、片方を無効にする
154 * @param monap_ptr モンスターからプレーヤーへの直接攻撃構造体への参照ポインタ
157 static void select_cut_stun(monap_type *monap_ptr)
159 if ((monap_ptr->do_cut == 0) || (monap_ptr->do_stun == 0))
162 if (randint0(100) < 50)
163 monap_ptr->do_cut = 0;
165 monap_ptr->do_stun = 0;
168 static void calc_player_cut(player_type *target_ptr, monap_type *monap_ptr)
170 if (monap_ptr->do_cut == 0)
174 int criticality = calc_monster_critical(monap_ptr->d_dice, monap_ptr->d_side, monap_ptr->damage);
175 switch (criticality) {
180 cut_plus = randint1(5);
183 cut_plus = randint1(5) + 5;
186 cut_plus = randint1(20) + 20;
189 cut_plus = randint1(50) + 50;
192 cut_plus = randint1(100) + 100;
203 (void)set_cut(target_ptr, target_ptr->cut + cut_plus);
206 static void calc_player_stun(player_type *target_ptr, monap_type *monap_ptr)
208 if (monap_ptr->do_stun == 0)
212 int criticality = calc_monster_critical(monap_ptr->d_dice, monap_ptr->d_side, monap_ptr->damage);
213 switch (criticality) {
218 stun_plus = randint1(5);
221 stun_plus = randint1(5) + 10;
224 stun_plus = randint1(10) + 20;
227 stun_plus = randint1(15) + 30;
230 stun_plus = randint1(20) + 40;
241 (void)set_stun(target_ptr, target_ptr->stun + stun_plus);
244 static void monster_explode(player_type *target_ptr, monap_type *monap_ptr)
246 if (!monap_ptr->explode)
249 sound(SOUND_EXPLODE);
250 if (mon_take_hit(target_ptr, monap_ptr->m_idx, monap_ptr->m_ptr->hp + 1, &monap_ptr->fear, NULL)) {
251 monap_ptr->blinked = FALSE;
252 monap_ptr->alive = FALSE;
256 static void describe_attack_evasion(player_type *target_ptr, monap_type *monap_ptr)
258 if (!monap_ptr->m_ptr->ml)
261 disturb(target_ptr, TRUE, TRUE);
263 if (monap_ptr->abbreviate)
264 msg_format("%sかわした。", (target_ptr->special_attack & ATTACK_SUIKEN) ? "奇妙な動きで" : "");
266 msg_format("%s%^sの攻撃をかわした。", (target_ptr->special_attack & ATTACK_SUIKEN) ? "奇妙な動きで" : "", monap_ptr->m_name);
268 monap_ptr->abbreviate = 1; /* 2回目以降は省略 */
270 msg_format("%^s misses you.", monap_ptr->m_name);
274 static void gain_armor_exp(player_type *target_ptr, monap_type *monap_ptr)
276 if (!object_is_armour(target_ptr, &target_ptr->inventory_list[INVEN_RARM]) && !object_is_armour(target_ptr, &target_ptr->inventory_list[INVEN_LARM]))
279 int cur = target_ptr->skill_exp[GINOU_SHIELD];
280 int max = s_info[target_ptr->pclass].s_max[GINOU_SHIELD];
284 monster_race *r_ptr = &r_info[monap_ptr->m_ptr->r_idx];
285 DEPTH targetlevel = r_ptr->level;
287 if ((cur / 100) < targetlevel) {
288 if ((cur / 100 + 15) < targetlevel)
289 inc += 1 + (targetlevel - (cur / 100 + 15));
294 target_ptr->skill_exp[GINOU_SHIELD] = MIN(max, cur + inc);
295 target_ptr->update |= (PU_BONUS);
299 * @brief モンスターから直接攻撃を1回受けた時の処理
300 * @return 対邪悪結界により攻撃が当たらなかったらFALSE、それ以外はTRUE
301 * @param target_ptr プレーヤーへの参照ポインタ
302 * @param monap_ptr モンスターからプレーヤーへの直接攻撃構造体への参照ポインタ
303 * @details 最大4 回/モンスター/ターン、このルーチンを通る
305 static bool process_monster_attack_hit(player_type *target_ptr, monap_type *monap_ptr)
307 disturb(target_ptr, TRUE, TRUE);
308 if (effect_protecion_from_evil(target_ptr, monap_ptr))
311 monap_ptr->do_cut = 0;
312 monap_ptr->do_stun = 0;
313 describe_monster_attack_method(monap_ptr);
314 describe_silly_attacks(monap_ptr);
315 monap_ptr->obvious = TRUE;
316 monap_ptr->damage = damroll(monap_ptr->d_dice, monap_ptr->d_side);
317 if (monap_ptr->explode)
318 monap_ptr->damage = 0;
320 switch_monster_blow_to_player(target_ptr, monap_ptr);
321 select_cut_stun(monap_ptr);
322 calc_player_cut(target_ptr, monap_ptr);
323 calc_player_stun(target_ptr, monap_ptr);
324 monster_explode(target_ptr, monap_ptr);
325 process_aura_counterattack(target_ptr, monap_ptr);
330 * @brief 一部の打撃種別の場合のみ、避けた旨のメッセージ表示と盾技能スキル向上を行う
331 * @param target_ptr プレーヤーへの参照ポインタ
332 * @param monap_ptr モンスターからプレーヤーへの直接攻撃構造体への参照ポインタ
335 static void process_monster_attack_evasion(player_type *target_ptr, monap_type *monap_ptr)
337 switch (monap_ptr->method) {
350 describe_attack_evasion(target_ptr, monap_ptr);
351 gain_armor_exp(target_ptr, monap_ptr);
352 monap_ptr->damage = 0;
359 static void increase_blow_type_seen(player_type *target_ptr, monap_type *monap_ptr)
361 if (!is_original_ap_and_seen(target_ptr, monap_ptr->m_ptr) || monap_ptr->do_silly_attack)
364 monster_race *r_ptr = &r_info[monap_ptr->m_ptr->r_idx];
365 if (!monap_ptr->obvious && (monap_ptr->damage == 0) && (r_ptr->r_blows[monap_ptr->ap_cnt] <= 10))
368 if (r_ptr->r_blows[monap_ptr->ap_cnt] < MAX_UCHAR)
369 r_ptr->r_blows[monap_ptr->ap_cnt]++;
372 static bool process_monster_blows(player_type *target_ptr, monap_type *monap_ptr)
374 monster_race *r_ptr = &r_info[monap_ptr->m_ptr->r_idx];
375 for (monap_ptr->ap_cnt = 0; monap_ptr->ap_cnt < 4; monap_ptr->ap_cnt++) {
376 monap_ptr->obvious = FALSE;
378 monap_ptr->damage = 0;
379 monap_ptr->act = NULL;
380 monap_ptr->effect = r_ptr->blow[monap_ptr->ap_cnt].effect;
381 monap_ptr->method = r_ptr->blow[monap_ptr->ap_cnt].method;
382 monap_ptr->d_dice = r_ptr->blow[monap_ptr->ap_cnt].d_dice;
383 monap_ptr->d_side = r_ptr->blow[monap_ptr->ap_cnt].d_side;
385 if (!check_monster_attack_terminated(target_ptr, monap_ptr))
388 if (monap_ptr->method == RBM_SHOOT)
391 power = mbe_info[monap_ptr->effect].power;
392 monap_ptr->ac = target_ptr->ac + target_ptr->to_a;
393 if ((monap_ptr->effect == RBE_NONE)
394 || check_hit_from_monster_to_player(target_ptr, power, monap_ptr->rlev, monster_stunned_remaining(monap_ptr->m_ptr))) {
395 if (!process_monster_attack_hit(target_ptr, monap_ptr))
398 process_monster_attack_evasion(target_ptr, monap_ptr);
401 increase_blow_type_seen(target_ptr, monap_ptr);
402 check_fall_off_horse(target_ptr, monap_ptr);
403 if (target_ptr->special_defense & NINJA_KAWARIMI) {
404 if (kawarimi(target_ptr, FALSE))
413 * @brief 呪術「目には目を」の効果処理
414 * @param target_ptr プレーヤーへの参照ポインタ
415 * @param monap_ptr モンスターからプレーヤーへの直接攻撃構造体への参照ポインタ
418 static void eyes_on_eyes(player_type *target_ptr, monap_type *monap_ptr)
420 if (((target_ptr->tim_eyeeye == 0) && !hex_spelling(target_ptr, HEX_EYE_FOR_EYE)) || (monap_ptr->get_damage == 0) || target_ptr->is_dead)
424 msg_format("攻撃が%s自身を傷つけた!", monap_ptr->m_name);
426 GAME_TEXT m_name_self[80];
427 monster_desc(target_ptr, m_name_self, monap_ptr->m_ptr, MD_PRON_VISIBLE | MD_POSSESSIVE | MD_OBJECTIVE);
428 msg_format("The attack of %s has wounded %s!", monap_ptr->m_name, m_name_self);
430 project(target_ptr, 0, 0, monap_ptr->m_ptr->fy, monap_ptr->m_ptr->fx, monap_ptr->get_damage, GF_MISSILE, PROJECT_KILL, -1);
431 if (target_ptr->tim_eyeeye)
432 set_tim_eyeeye(target_ptr, target_ptr->tim_eyeeye - 5, TRUE);
435 static void thief_teleport(player_type *target_ptr, monap_type *monap_ptr)
437 if (!monap_ptr->blinked || !monap_ptr->alive || target_ptr->is_dead)
440 if (teleport_barrier(target_ptr, monap_ptr->m_idx)) {
441 msg_print(_("泥棒は笑って逃げ...ようとしたがバリアに防がれた。", "The thief flees laughing...? But a magic barrier obstructs it."));
443 msg_print(_("泥棒は笑って逃げた!", "The thief flees laughing!"));
444 teleport_away(target_ptr, monap_ptr->m_idx, MAX_SIGHT * 2 + 5, TELEPORT_SPONTANEOUS);
448 static void postprocess_monster_blows(player_type *target_ptr, monap_type *monap_ptr)
450 revenge_store(target_ptr, monap_ptr->get_damage);
451 eyes_on_eyes(target_ptr, monap_ptr);
452 musou_counterattack(target_ptr, monap_ptr);
453 thief_teleport(target_ptr, monap_ptr);
454 monster_race *r_ptr = &r_info[monap_ptr->m_ptr->r_idx];
455 if (target_ptr->is_dead && (r_ptr->r_deaths < MAX_SHORT) && !target_ptr->current_floor_ptr->inside_arena)
458 if (monap_ptr->m_ptr->ml && monap_ptr->fear && monap_ptr->alive && !target_ptr->is_dead) {
460 msg_format(_("%^sは恐怖で逃げ出した!", "%^s flees in terror!"), monap_ptr->m_name);
463 if (target_ptr->special_defense & KATA_IAI)
464 set_action(target_ptr, ACTION_NONE);
468 * @brief モンスターからプレイヤーへの打撃処理 / Attack the player via physical attacks.
469 * @param m_idx 打撃を行うモンスターのID
470 * @return 実際に攻撃処理を行った場合TRUEを返す
472 bool make_attack_normal(player_type *target_ptr, MONSTER_IDX m_idx)
474 monap_type tmp_monap;
475 monap_type *monap_ptr = initialize_monap_type(target_ptr, &tmp_monap, m_idx);
476 check_no_blow(target_ptr, monap_ptr);
478 monster_race *r_ptr = &r_info[monap_ptr->m_ptr->r_idx];
479 monap_ptr->rlev = ((r_ptr->level >= 1) ? r_ptr->level : 1);
480 monster_desc(target_ptr, monap_ptr->m_name, monap_ptr->m_ptr, 0);
481 monster_desc(target_ptr, monap_ptr->ddesc, monap_ptr->m_ptr, MD_WRONGDOER_NAME);
482 if (target_ptr->special_defense & KATA_IAI) {
483 msg_format(_("相手が襲いかかる前に素早く武器を振るった。", "You took sen, drew and cut in one motion before %s moved."), monap_ptr->m_name);
484 if (do_cmd_attack(target_ptr, monap_ptr->m_ptr->fy, monap_ptr->m_ptr->fx, HISSATSU_IAI))
488 if ((target_ptr->special_defense & NINJA_KAWARIMI) && (randint0(55) < (target_ptr->lev * 3 / 5 + 20))) {
489 if (kawarimi(target_ptr, TRUE))
493 monap_ptr->blinked = FALSE;
494 if (process_monster_blows(target_ptr, monap_ptr))
497 postprocess_monster_blows(target_ptr, monap_ptr);